Author - Jerry Paxton

Mad Catz Announces New Line of Street Fighter V Fighting Game Controllers

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San Diego – December 3, 2015 Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT/TSX: MCZ) announced today a new range of Street Fighter V licensed fighting game controllers through its licensing agreement with Capcom®. Scheduled to coincide with the game’s launch on the PlayStation 4 computer entertainment system, the all-new Street Fighter V range includes FightSticks, Tournament Edition FightSticks and FightPad controllers.

The company also announced they will begin taking pre-orders for this new range of controllers in conjunction with its public debut, Saturday, December 5th at the ‘PlayStation® Experience’ event in San Francisco, CA. The unveiling will also be broadcast via Capcom’s official Live Stream on Twitch.tv at http://www.twitch.tv/capcomfighters.

With a focus on innovation and performance, the Street Fighter V controllers have been designed to appeal across the full spectrum of fighting gamers – from casual players to tournament-level competitive gamers. Developed in conjunction with the fighting game community and Mad Catz-sponsored Japanese pro gamers, the new range of controllers features entirely new designs, rethought and reengineered to provide a competitive edge when playing.

Products available as part of the Street Fighter V range include:

  • Street Fighter V Arcade FightStick TE2+: The legendary Tournament Edition 2 FightStick returns powered up for a new generation! Featuring premium Sanwa Denshi components, exclusive artwork, dual PS3 / PS4 compatibility and all new touchpad controls complete with L3 and R3 button functionality.
  • Street Fighter V Arcade FightStick TE-S+: A return to the classic FightStick form factor with an updated version of the original Tournament Edition FightStick chassis, the TE-S+ features updated controls and an exclusive ‘Shadaloo’ artwork design for those looking to stand out in the tournament.
  • Street Fighter V Arcade FightStick Alpha: Introducing a new challenger! The FightStick Alpha features an all new compact, six-button design, ideal for easy transportation but robust enough for beginner and veteran alike. Ideal for those who want the feel of a real arcade stick and enjoy playing on their lap, the all new FightStick Alpha offers remarkable value for money.
  • Street Fighter V FightPad PRO: An entirely new fighting game controller for the current console generation, the FightPad PRO offers unrivalled control, robust control options, comfort and precision for those favoring a gamepad style controller over a stick. Enhanced fighting style D-Pad, analog stick and touch controls work in sync with the classic arcade style six-button configuration to produce the ultimate controller for fighting games.

Street Fighter V is one of the most anticipated games of 2016 and we’re excited to announce the details behind Mad Catz next generation of fighting game controllers,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “We’ve worked closely alongside Capcom to ensure we’re delivering innovative controllers that we believe will enable gamers of all skill levels to enjoy a superior gaming experience. Further, we expect these new products to assist us in growing our specialty controller sales throughout 2016 and beyond.”

“We can’t wait for players to get the full Street Fighter V experience with this new line of fighting game controllers,” said Matt Dahlgren, Director of Brand Marketing for Capcom. “Mad Catz has been a great partner of ours over the years and they’ve gone above and beyond this time to deliver a line of products that perfectly complement the next generation of our legendary fighting franchise.”

 

 

For more information or to pre-order, please visit: www.madcatz.com/StreetFighterV

Total War: Warhammer Campaign Gameplay Unveiled for the First Time

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December 3, 2015 – Creative Assembly have today unveiled gameplay and details for the Grand Campaign in Total War: WARHAMMER. The beautifully detailed 3D campaign map will immerse players deep into the Old World of Warhammer Fantasy Battles. In this rich, high-fantasy sandbox they can create a legend of their own by mastering the addictive, turn-based game of conquest, empire building and tactical maneuvers, as one of four playable races (Greenskins, Dwarfs, Vampire Counts and Empire). Like all Total War titles, conflicts can be settled in thrilling, epic-scale real-time battles.

“Fans of both Total War and Warhammer have been desperate to see what kind of slant we’ve put on the campaign map design for Total War: WARHAMMER,” said Ian Roxburgh, Game Director.

“We’ve gone to great pains to ensure we bring the hugely popular, lore-detailed world of Warhammer Fantasy Battles to life with the most detailed and graphically impressive campaign map we’ve created to date.”

In Total War: WARHAMMER each playable race will offer a deep and very different style of gameplay. In this first video, we follow campaign gameplay from the perspective of the Greenskins and reveal brand new features for Total War: WARHAMMER including functionality never before seen in a Total War title.

It also shows the scope and span of the entire campaign map, from the twisted Chaos wastes in the north to the desolate Southern Badlands of the Orcs and Goblins. You can watch the campaign gameplay here: https://www.youtube.com/watch?v=vJUWImJUZrU

Subscribe to our YouTube channel now for the latest Total War: WARHAMMER news and info: http://www.youtube.com/subscription_center?add_user=thecreativeassembly

New Fractured Space Trailer Shows Off Destroyer

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LONDON – December 3, 2015Edge Case Games, the team behind the hit space game, Strike Suit Zero, announced today that is celebrating the first anniversary of its tactical space MOBA, Fractured Space, with a new video showcasing the game’s powerful and evolving visual quality. The video gives a flyby and strategic analysis of the Destroyer, a powerful and immensely scaled ship with unparalleled destructive capacity. Despite the game’s huge scale, details such as landing bays, sensors, and even venting gas can be clearly seen when passing by the mile-long ship. Befitting its immense mass, the Destroyer is slow, but with powerful turrets capable of a range of over 15 miles it is well suited to tactical play versus the game’s other giant capital ships.

Originally launched on Steam Early Access in November 2014 Fractured Space has evolved using an open development model where the community can voice their opinions about all the aspects of the game. As shown in an infographic released today by Edge Case, the developers have conducted 73 play sessions with players, spent more than 9,000 hours in QA, and issued 35 game updates in the game’s first year.

“We are very excited to have reached this important milestone,” said James Brooksby, CEO of Edge Case Games. “We are actively listening to players to help us shape the final vision of the game in preparation of our public launch in 2016.”

In further news, Edge Case revealed that Fractured Space will be showcased to the public for the first time ever at the Insomnia Games Festival held in Birmingham, NEC from 11th to 14th December.

Fractured Space is a team-based space combat game fought in gigantic capital ships with the intensity of a shooter and the big-picture-thinking of a strategy game. Following the recent release of the new Frontline game mode both online players and people attending the UK-based festival will be able to experience the immediate, full-on nature of fleet combat while at the helm of one of the game’s colossal ships.

For updates on Fractured Space please follow us on Twitter at @FracturedSpace or on Facebook.

Vampyr Artwork Released

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December 3, 2015 – Acclaimed game-development studio Dontnod and publisher Focus Home Interactive today showcase new artwork for their new RPG Vampyr, set in 1918, during the peak of the Spanish flu that laid waste to London’s once bustling population.

Following the First World War, Europe is crushed, with its remaining cities ravaged by a foreign influenza. It is spreading through London’s alleyways and streets, diminishing her numbers daily. As her inhabitants shutter themselves attempting to avoid infection, only saints and fools remain outside. Those that remain lay as prey to a new predator, schooled in war and deadlier than influenza: the Vampires.

Unbeknownst to her inhabitants, they prowl among them, blending into the coughs and anguished cries of London’s despoiled, post-War clean-up and restoration efforts. With a city once again under siege, it has never been easier to hide, but so too has there never been a better opportunity to come into the light!

Get a taste of London’s expansive network of diseased-riddled alleys and shuttered night-time streets in three new artworks for Vampyr, coming 2017 to PS4, Xbox One, and PC.

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Hyperkin Signs Licensing Deal with Microsoft for Xbox One Products

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December 1, 2015 (LOS ANGELES, Calif.) On Nov. 5, 2015, Hyperkin, an independent video game hardware developer from Los Angeles has announced that it has signed an agreement with Microsoft to develop licensed products for Microsoft’s Xbox One.

Built by individuals who grew up with controllers in their hands, Hyperkin has been a staple in the retro gaming industry for the past decade. They specialize in premium modern solutions for classic gaming consoles and accessories, as well as an array of modern peripherals.

This agreement with Microsoft opens a new chapter for Hyperkin, as it allows them to work with a major multinational technology company to develop directly for its console. Hyperkin CEO Steven Mar is ecstatic about what this means for Hyperkin’s future.

“I couldn’t be more excited,” Mar said. “This marks a brand new era for Hyperkin, as Microsoft is exactly the type of company we aspire to work with, and making officially licensed products for the Xbox One is another example of Hyperkin’s constant innovation.”

Hyperkin’s current development team has been responsible for projects such as the RetroN 5, ProCube Controller, and the SmartBoy, bringing universal nostalgia to modern gaming.

Amplitude Launch Trailer and Track List

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Boston, Mass. – December 2, 2015 – Harmonix Music Systems, Inc. is thrilled to announce that the PlayStation®4 version of Amplitude™ will be available to download via the PlayStation®Network worldwide on January 5th, 2016. The Kickstarter funded reboot of the 2003 PlayStation®2 cult classic will be available for $19.99 and feature over 30 songs, breathtaking visuals, and a concept album approach to its narrative storytelling.

Amplitude features a single player campaign along with competitive and cooperative local multiplayer modes. The campaign is presented in the form of a sci-fi concept album with a narrative that surfaces through the game’s visuals, music, and lyrics. There are also leaderboards available for bragging rights.

The soundtrack includes music crafted by Harmonix’s talented in-house composers, as well as songs from well-known video game composers such as Darren Korb (Transistor), C418 (Minecraft), Danny B (Crypt of the Necrodancer), and Jim Guthrie (Below). The game also features tracks made by backers, including fellow game development studios Insomniac Games (Ratchet & Clank) and the Lab Zero (Skullgirls).

The entire soundtrack is as follows:

  • “All The Time” – C418
  • “Assault on Psychofortress” – Single White Infidel
  • “Astrosight” – Inter:sect Ft. Noelle LeBlanc & Naoko Takamoto
  • “Break for Me” – James Landino Ft. Noelle LeBlanc
  • “Concept” – Symbion Project
  • “Crazy Ride” – Insomniac Games
  • “Crypteque (1-2)” – Danny Baranowsky
  • “Crystal” – George & Jonathan
  • “Dalatecht” – Harmonix
  • “Decode Me” – Inter:sect Ft. Noelle LeBlanc & Naoko Takamoto
  • “Digital Paralysis” – Harmonix
  • “Do Not Retreat” – Komputer Kontroller
  • “Dreamer” – Harmonix
  • “Energize” – Harmonix
  • “Entomophobia” – M-Cue
  • “Force Quit” – Jim Guthrie
  • “Human Love” – Harmonix
  • “I.C.U.” Harmonix
  • “Impossible” – Darren Korb
  • “Lights” – Wolfgun
  • “Magpie” – Harmonix
  • “Muze (Amplitude Remix)” – Ingrid Lukas, Remix by Patrik Zosso and Nik Bärtsch
  • “Perfect Brain” – Harmonix
  • “Phantoms” – Freezepop
  • “Recession” – Jeff Allen Ft. Noelle LeBlanc & Naoko Takamoto
  • “Red Giant” – Kodomo
  • “Supraspatial” – Jeff Allen Ft. Naoko Takamoto
  • “Synthesized” – Symbion Project
  • “Unfinished Business” – Shiohito Taki & Junichi Kamiunten
  • “Wayfarer” – Harmonix
  • “Wetware” – Harmonix

Kickstarter supporters who backed at the $40 tier or higher do not have to wait until January 5th to get their hands on Amplitude. Those backers will receive the game two weeks earlier, on December 23rd.

PlayStation® fans attending PlayStation®Experience this weekend will be among the first to play Amplitude. Those who play the game at the booth will receive an exclusive dynamic theme for their PlayStation®4 and an Amplitude trading card. More details can be found inAmplitude’s latest backer update.

For more information, head to Amplitude’s Twitter and Facebook pages.

The Incredible Adventures of Van Helsing Xbox One Launch Trailer

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Budapest, Hungary – December 1, 2015 – NeocoreGames is proud to announce that the popular PC action RPG The Incredible Adventures of Van Helsing is available now on Xbox One for $14.99 and is FREE for all Xbox Live Gold members in December, as part of the Games With Gold program.

In collaboration with Microsoft, NeocoreGames’ first chapter of the beloved trilogy has arrived on Xbox One with a multitude of additions and changes sure to delight hungry action RPG fans. Van Helsing, set in a gothic-steampunk world filled with monsters, weird science, humor and pop-cultural references, offers gamers overhauled controls and user interface specific to the Xbox One, a deep, story-driven single-player adventure, the two- to four-person multiplayer mode offered in either cooperative or competive modes, and more.

Additionally, starting Tuesday, December 1, all Van Helsing DLCs will be available on Xbox One for $3.99 each. Both ’Thaumaturge’ and ’Arcane Mechanic’add loads of new content, challenges, and narrative to the base game, including gear, weapons, skills and story-driven missions.

“We’ve been working very hard to bring The Incredible Adventures of Van Helsing to the Xbox One,” said Zoltán Pozsonyi Producer, NeocoreGames. “We are delighted to introduce our Action-RPG to a brand new audience and we hope that they are going to have as much fun with playing the game as we had creating it.”

Full Features from NeocoreGames’ Van Helsing include:

  • An Incredible Adventure  – Play through a refreshingly unique story, spiced up with wry humor and snappy dialogue.
  • New Interface and Controls – Completely overhauled controls and user interface, made especially for Xbox One.
  • Detailed Level-up System – Customize your character through and decide which skills and abilities you’ll need for the hunt.
  • Multiplayer – You can team up with your friends in a four-player cooperative mode and become the greatest monster hunter of all time in competitive multiplayer modes.
  • Tower-Defense Mini-Game – Build and develop your hideout and place traps to defend it from waves of terrible monsters.
  • Rage System – Modify your skills on the spot with a unique power-up system.
  • Unique Companion System – Use the special abilities and tailor the skills of your remarkable follower, Lady Katarina.

Put on your wide-brimmed hat, grab your weapons and embark on an incredible adventure in the gothic-noir world of Borgovia, where mad science threatens the fragile peace between monster and mortal. Be Van Helsing and save the day with your beautiful companion, Lady Katarina, the charming ghost. Explore the savage wilderness in the mountains and the soot-stained brick distrcicts of a grim metropolis twisted with weird science.

The Incredible Adventures of Van Helsing is available now on Xbox One for $14.99 and is FREE for all Xbox Live Gold members in December, as part of the Games With Gold program.

King’s Quest: Rubble Without a Cause Release Date

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SANTA MONICA, Calif. – Dec. 1, 2015 – Sierra™ has announced today that King’s Quest™: Rubble Without a Cause, the second chapter of the new King’s Quest, is expected to launch worldwide on Dec. 16 on the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, Xbox 360 and Windows PC via Steam. In North America, the versions for the PlayStation®4 and PlayStation®3 systems will be available late afternoon on Dec. 15.

In this latest page in the acclaimed reimagining of the classic adventure gaming series, King Graham takes players back to his first test as ruler of Daventry. When a band of goblins holds the kingdom hostage, a newly crowned and ill-equipped Graham must lead a daring rescue to free his people and prove himself the leader they deserve. But the choices he makes along the way may have dire consequences for those most counting on him.

In addition, King’s Quest’s first chapter, King’s Quest™: A Knight to Remember, is free to download on the PlayStation®4 system from the PlayStation®Store throughout December starting today for PlayStation®Plus members in North America.

Developed by The Odd Gentlemen, the new King’s Quest is a five-chapter journey that rekindles the timeless spirit of curiosity and wit the series was founded on over 30 years ago. As an aging King Graham looks back on a life of trials and triumphs with his precocious granddaughter, Gwendolyn, players will experience firsthand the untold puzzles, places and personalities of his incredible life.

King’s Quest: A Knight to Remember, King’s Quest™: The Complete Collection (a bundle* including all five chapters and a bonus playable story epilogue), and the King’s Quest™ Season Pass (a bundle* containing Chapters 2-5) are now available through the PlayStation®Store, Xbox Games Store and Steam. King’s Quest is rated E10+ (Everyone 10 and Up) by the ESRB. For the latest information, please visit www.sierra.com, and follow Sierra on Facebook and Twitter.

*Subsequent chapters and epilogue may be downloaded in-game upon individual release.

Elite Dangerous: Horizons Beta Begins Today with Planetary Landings

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Cambridge, UK. December 1, 2015. Frontier Developments plc (AIM: FDEV) today launched the Elite Dangerous: Horizons beta test for PC.

Elite Dangerous: Horizons is the new season of major gameplay expansions for the award-winning space epic Elite Dangerous, beginning this Holiday with Planetary Landings on 1:1 scale worlds. Elite Dangerous: Horizons will introduce further major gameplay features as the season continues into 2016, enriching the Elite Dangerousexperience with new activities and new ways to play.

In today’s Planetary Landings beta, players can explore epic, accurately simulated planets and moons throughout Elite Dangerous’ full scale re-creation of our Milky Way. Each of these life-sized worlds offer incredible vistas and new gameplay opportunities as players discover valuable resources, experience deadly combat encounters, raid bases, scout crash sites and cooperate with other players, both on the planet surface and flying high above.

Players can journey from space to surface for the first time in Elite Dangerous, coasting over mountaintops in their spacecraft, diving into canyons and venturing out on the ground in the new Scarab SRV wheeled vehicle, alone or with friends, all without loading screens or breaks in gameplay. Planetary Landings is an entirely new way to play Elite Dangerous, and is just the first of the Horizons season of expansions

Planetary Landings in Elite Dangerous is the closest most of us will ever come to visiting other worlds, and it’s just the beginning of Horizons’ new season of gameplay expansions,” Frontier Developments CEO David Braben said. “There is so much new gameplay to experience, new things to discover, and new ways to bring our amazing community together. It’s also a great technical achievement for our incredible team, using cutting edge technology to create realistic simulated worlds and add to the enormous depth and richness of the Elite Dangerous galaxy.”

Elite Dangerous: Horizons launches this Holiday with the first expansion Planetary Landings and continues into 2016 with further expansions including new missions, new ships, new Close Quarter Combat (CQC) arenas and massive new features dedicated to gameplay, community, and narrative, including:

  • Loot and Crafting, unlocking a world of customization options and adding new value and meaning to every action.
  • Multicrew, allowing teams of players to assume roles aboard the same ship.
  • Commander Creation, giving a unique appearance to players’ in-game avatars.
  • Ship-Launched Fighters, allowing larger spacecraft to carry their own short-range fighter ships for attack and defense.

All Elite Dangerous and Elite Dangerous: Horizons players will retain their progress and continue to fly together in the same galaxy as one community, and all Elite Dangerous players will continue to receive free updates, fixes and optimizations as the game evolves alongside Elite Dangerous: Horizons.

The Elite Dangerous: Horizons beta for PC is available now at FrontierStore.net for £49.99 (€67.99, $74.99), with beta and full access to every Elite Dangerous: Horizonsexpansion available throughout Elite Dangerous: Horizons season.

Elite Dangerous: Horizons will launch soon for PC, and is available for pre-order now atFrontierStore.net for £39.99 (€49.99, $59.99). An entire season of gameplay expansions for one price.

Existing Elite Dangerous players who pre-order either the beta or standard edition will receive a £10 (€14, $15) loyalty discount off the retail price and will unlock the exclusive ‘Cobra Mk IV’ spacecraft in Elite Dangerous: Horizons.