Author - Jerry Paxton

LA Haunted Hayride Review 2016

In our 2015 review of the LA Haunted Hayride, we were disappointed with the overall vibe of the event as well as the hayride attraction itself – it seemed distracted or halfhearted (my assumption was that running the hayride in both NY and LA was taxing on their resources). The LA Haunted Hayride was, for five years running, my favorite haunted attraction in Southern California up to that point. Thankfully, the LA Haunted Hayride has rebounded since last year, bringing back that Midwest Halloween Carnival vibe it seemed to lose while also infusing new life into the hayride attraction. Read on to find out how they came back and why you should make plans to go!

We usually start our LA Haunted Hayride media night with some photos from the red carpet but wanted to focus on the haunted attraction proper because of its rebuilding year in 2015. Entering the location past the ticket counter, we were treated to several monsters working their scares and impressing guests with their imaginative costumes. The LA Haunted Hayride character designers are to be commended by their efforts as they are not afraid to push the envelope in terms of gore and technology.

los-angeles-haunted-hayride-2016-037

The hayride attraction starts out very similar in format to past years. There are two lines leading up to the ride – VIP and General Admission, and guests are shuffled into two holding pens just before the tractor and wagon approaches. We boarded the wagon and were told that we could take video and photos so long as there was no flash or light – this is a big change as they usual prohibit photos and videos altogether. After getting seated on the bed of hay, the wagon started moving and we began our journey. This year’s hayride theme is “Secret Society” and involves guests being indoctrinated into the secret society of Halloween. In a cool homage to Indiana Jones and the Forbidden Journey ride at Disneyland, wagons are sent left or right and on the path of the “Elites” or the “Deranged”. What is really interesting about this year’s hayride is that guests actually disembark the wagon midway through the ride and walk through a small haunted house inside the Old Zoo area of Griffith Park. This small haunted house was fun and different but a bit one-note with an overuse of corn stalks. I didn’t see much of the secret society theme inside and, overall, I hope that part of the experience is more entertaining next year. Once through this mini-maze, guests get back on the hay wagon and resume the hayride. The remaining hayride set pieces were entertaining and, for the most part, fit the theme of the secret society indoctrination. Everyone seemed to be having a good time and, overall, the hayride was a lot more fun than last year’s. I can’t say it was scarier or better than a few year’s ago when they had some VERY large set pieces and more open areas in between them, but it is definitely worth taking a ride on.

los-angeles-haunted-hayride-2016-055

Trick or Treat is a haunted house in the not-so-traditional sense in that it is actually a trick or treat simulation set in a haunted village. Guests go inside Trick or Treat in small groups and go door to door, trick or treating! I loved this concept and their execution of it was perfect. Each facade had a different theme and the monsters all had their own defined characters. Guests can thank Sour Punch candy for sponsoring this one and providing the candy. I hope that the LA Haunted Hayride brings this back next year – possibly even in a more expanded role – can never have too much trick or treating, especially when it is presented so well!

The Purgatory area of the LA Haunted Hayride has not changed very much. The pumpkin carving station is a bit smaller this year and the photo gallery has been updated from my last memory of it. It is still a great place to take pictures with the rest of your group. There is a guillotine and some other objects setup near the hayride line but we didn’t see it being used. I would love for them to bring back the flayed pianist they had some years ago, but I digress. The psychics are still there to do palm reading as are the stage shows while the merry go round is still in operation. They did not bring back the spooky food vendors like the candy apple guy seen in pre-NY Haunted Hayride years, but there was a food cart being pushed around to help guests avoid snack shack lines. The food being sold at the food cart is the same as the snack shack, so on busy nights it might save you some time. Speaking of food, the “Grub Shack” has returned and has the same food fare as last year. While tasty, they are still putting cold caramel sauce on green apple slices instead of hot caramel – this really needs to change. The popcorn was decent and the pumpkin beignets were good – definitely check those out and grab a cup of hot cocoa before it sells out – they don’t restock during the night.

los-angeles-haunted-hayride-2016-036

“Ouija, Origin of Evil” Dark Maze is the latest incarnation of their venerable dark maze haunted house. As you might have guessed, this year’s dark maze was sponsored by the new horror film “Ouija, Origin of Evil” and was a good deal of fun. This is especially true if you have a group of people as opposed to just one or two individuals. A group of people stumbling through the darkness gets downright comical in between the scary parts and everyone seems to have fun laughing at getting lost.

Ticket pricing ranges from $32 dollars for just a ride on the hayride to $44 dollars for general admission to all the attractions. If you want to upgrade to front of the line access, it will cost you $60 dollars a person. As far as value is concerned, I would say the $44 dollar ticket is absolutely worth your money. The $60 dollar ticket is a bit pricey – especially if the hayride is not highly populated with guests – say, on a Sunday night or something. But, if you absolutely can’t stand waiting in line then that ticket price is for you.

Overall, the 2016 LA Haunted Hayride is a fun experience that more than makes up for its lackluster 2015 event. The Midwest Halloween carnival vibe is definitely back and, while they still have a little ways to go in terms of getting back to the level of scares and fun they had a few years ago, it is well worth your time.

You can find event dates and ticket information over at the LA Haunted Hayride’s official website.

Event Photographs

Robinson: The Journey PlayStation VR Release Date

FRANKFURT, Germany – October 12, 2016 The wait for Crytek’s upcoming PlayStation® VR sci-fi adventure, Robinson: The Journey, is almost over. Crytek has announced that the game will officially launch on November 8 in the US and Canada, and November 9 in Europe.

Robinson: The Journey invites players to experience the breathtaking VR world of Tyson III – a mysterious extrasolar planet teeming with dinosaurs. Assuming the role of Robin, a young boy whose ship has crashed on the planet’s surface, gamers will journey through their surroundings with robot companion HIGS and baby T-Rex Laika, working together to solve puzzles, unearth secrets, and survive in hostile territory.

To find out more about Robinson: The Journey and see the latest videos and screenshots for the game, visit www.robinsonthegame.com.

Spil Games to Dev Titles for Luc Besson’s Valerian and the City of a Thousand Planets

Amsterdam – 12 October 2016 – Europacorp, Luc Besson’s film studio, has selected Spil Games to create the official mobile and web game for Valerian and the City of a Thousand Planets, the director’s upcoming $180M sci-fi movie.

The film is in post-production and will be released globally in July next year. EuropaCorp has asked Spil Games to develop a strategy game in parallel with that process, ready for launch a few weeks before the film.

“Spil Games impressed us with their vision and understanding of the world of Valerian,” said Valerian producer Virginie Besson-Silla. “We are very excited and feel they are the perfect partner to help us share Valerian with the gaming universe.”

valerian-poster

The quality and creativity of the game is vital for a Triple A Hollywood property like Valerian but the long-term partnership with EuropaCorp also relies on Spil Games’ proven experience in creating and monetizing multi-million-dollar game franchises. The company’s ability to engage with an international audience of more than 120m will be key to the game’s commercial success, but it also opens up cross-marketing opportunities for the film.

“People are talking about this film as the spiritual successor to Fifth Element. It’s going to be huge,” says Tung Nguyen-Khac, Spil Games’ CEO. “We’re excited and honored to be making the game for Luc and I believe we can really intensify the audience experience around the themes and ideas within the movie.”

Engaging an audience in a genuinely immersive game is increasingly important in the movie business.

“It’s no longer enough to make a game that just mimics the movie,” says Tung. “Yes, players want to dig further into the story but the game also has to be cool and fun to play in its own right. The producers of the New Hollywood understand that a game which captivates its audience can massively amplify a movie brand.”

Through the Woods Halloween Time Release Date and Screenshots

October 11, 2016 – 1C Company is thrilled to announce that the award-winning third-person Norse horror adventure Through the Woods will be ready to launch on PC on October 27th via SteamTM and other digital platforms, just in time for the weekend before the annual holiday of fear and horror! Anyone looking for  a game to put them in the perfect mood for Halloween has no further to look than Through the Woods, “one of the most anticipated horror games of 2016” (IGN).

10 new screenshots depict the grim atmosphere of Through the Woods and show more of its forest creatures and locations.

Play Through the Woods and win! The launch will be accompanied by a contest with dozens of prizes. Top prize is the ultimate gaming machine – an MSI VORTEX! A VR-ready, high-performance PC and the world’s smallest gaming cylinder. Follow us on Facebook for the latest information!

Through the Woods: Collector’s Edition comes with a digital artbook and the original soundtrack, and is ideal for those wanting to find out more about the Norse mythology that was the developers’ main inspiration. Open the artbook and see the game world through concepts, sketches and artwork; listen to the original game soundtrack and engulf yourself in the eerie atmosphere of the forest…¨

Review code for Through the Woods will be available on October 24th.

Screenshots

Titanfall 2 : Single Player Gameplay Vision Trailer

October 11, 2016 – Today, Respawn Entertainment released the Titanfall 2 Single Player Vision Trailer, where players get their first look at how Jack Cooper and BT-7274 must combine their abilities to survive together, and sometimes apart. Bred from a team that has worked on great single player campaigns, including Modern Warfare and Modern Warfare 2, Respawn sets the bar for a high quality campaign in Titanfall 2. Check out the video here to learn how the team developed the process of making action blocks and established the core of what Titanfall 2’s story is all about: the relationship and bond between Pilot and Titan.

Mordheim: City of the Damned Console Gameplay Trailer

October 11, 2016 – After seducing a large number of players on PC with its brutal and tactical gameplay, Mordheim: City of the Damned is coming for download on PlayStation 4 and Xbox One on the 18th of October. Mordheim: City of the Damned, the video game adaptation of Games Workshop’s cult classic, is a turn-based tactical game in which you lead your Warband into bloody and lethal skirmishes. As you can see in today’s Consoles Gameplay Trailer, the game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

Mordheim: City of the Damned takes place during a grim conflict where factions, empires, and mercenaries fight for gems, called Wyrdstone, created by a comet impact that destroyed the depraved city of Mordheim. It will be your responsibility, amidst this chaos, to take command of your Warband and storm the ruins to battle other parties, avoid abominable monsters, and gather Wyrdstone. Each nail-biting decision has its consequences: permanent death or crippling injury that could leave your recruits without a limb or an eye.

Take to the desolate war-torn streets of Mordheim to battle for fame and fortune with ranged weapons, swords, daggers, spells, and more! Witness the game’s various gameplay features, such as a unique story driven campaign for each of the four Warbands and lethal skirmishes both offline against the AI and online versus other players.

Align yourself with one of four factions: The Sisters of Sigmar, the Human Mercenaries, the Cult of the Possessed, or the Skaven of Clan Eshin. Each comes with unique warriors that can be hired, trained, and customized with a plethora of skills and gear, creating squad synergy suitable for any strategy. You’ll even be able to take your Warband from the single player campaign to pillage the city online against other players!

Overpower enemies with a group of heavily armed soldiers, master trickery and deceit with assassins, or use magic to blow away any opposition – the choice is yours. Ambush your foes, provide covering fire for allies, scale walls, and jump between crevasses. Anything it takes to survive and conquer. Mordheim is yours to discover: will you survive long enough to master the cursed city and gather it’s limitless treasures?

Battle for honor and glory in Mordheim: The City of the Damned, coming to PlayStation 4 and Xbox One on the 18th of October 2016! Already available on PC.

Escape from Tarkov Interview

Recently, we got the chance to ask the COO of Battlestate Games, Nikita Buyanov, some questions regarding their upcoming game, Escape From Tarkov. We’d like to thank both Nikita Buyanov and PR guru Ted Brockwood for making this possible.

Q) Hello and thanks for talking with us! Can you tell us a bit about yourself – your favorite games, etc?

A) My name is Nikita Buyanov, I’m the COO and Lead Designer at Battlestate Games. I’ve been making games for eight years now; before that, I worked in advertising, but have always been an active member of modding community, and making games has been my aspiration as long as I can remember. Naturally, the range of my interests in games is very wide – from space simulators to FPS and much more- but, obviously, as far as genres go, FPS is my favorite. Considering this, it may sound unusual, but my personal top-of-the-list is Soma, followed by the Metal Gear series and the first two Modern Warfare games.

escape-from-tarkov-1

Q) What were some of the challenges in creating Escape from Tarkov?

A) The biggest challenge is pretty common – planning, keeping within the schedule, avoiding issues that could stretch the development stages – basically, properly managing time. Of course, from time to time we also have technical difficulties related to the engine specifics, but nothing unmanageable.

Q) How would you say that Russian gamer culture is different or similar when compared to the United States?

A) Lately the two cultures have been drawing closer, but the difference is still obvious. US gaming seems to be dominated by the console games and the concept of playing for fun and less realism. In Russia (and, in some other countries as well), players tend to draw their fun from achieving and overcoming, leaning towards PC and more realistic and complex games. It’s in our blood, so to say. Hence our undertaking to create a game universe that would closely imitate reality, and, rest assured, if our players get some “fun”, it will be hard-earned and well-deserved.

Q) Is Escape from Tarkov a sandbox game, campaign driven game, or something else entirely?

A) It’s both a sandbox and story-driven game, all mixed together with various mechanics that make the game closer to what we call a “hazardous environment combat simulator”, which includes elements of survival, exploration, and RPG-style skill upgrades.

Q) One of the things that a lot of gamers are talking about is your extensive and realistic weapon customization system. Are you guys using real world manufactures and equipment in the game or mods inspired by real world stuff?

A) We only include existing weapons and modifications in our game, there’s no “made up” gear or guns whatsoever. We purchase or rent lots of training weapon replicas, and have many friends who are happy to provide us with specimens for research, as well as ongoing contacts with manufacturers. So, well, this is our concept for weapons – lifelike realism.

Q) Speaking of weapons, how much research did the team do to get their realistic handling replicated so well?

A) For that purpose, we regularly visit shooting ranges. Although here in Russia we can’t simply take a machinegun and fire away like in some of the US states, we still give the key weapons specialists an opportunity to try them out live in all kinds of situations, and record reference videos in ultra-slow motion for research, and then replicate this experience.

escape-from-tarkov-2

Q) Can you tell us a little about how the civilian savage scavenger (“SCAV”) system works in the game with regards to the player playing as one of them? Is that separate from the main experience?

A) Scav is basically a separate game mode. Our main character is a PMC operator, who progresses through the game story, levels up, upgrades skills, loses equipment if dead, etc. Scavs, however, can spawn on random location even if it’s locked, or in the middle of the raid, and most importantly, on spawning they have random predefined sets of weapons and equipment, hence, there’s no need to fear losing them. If you survive as Scav, you can hand the loot over to the main character’s inventory. Basically, playing as Scav is an option for having some easy fun in game, but very limited. You can’t just play as Scav. They don’t level up or make progress, they are just raiders making everybody’s life harder – or teaming up with other Scav players. Also, you’ll have to be aware of the AI-controlled Scavs as well.

Q) Are there any features, etc that you guys wanted to have in Escape from Tarkov but just didn’t have time or budget to add?

A) We haven’t dismissed any features completely for time or budget reasons. There were some that have been postponed till after release, but sooner or later we’ll implement everything we wanted to. However, we had to dismiss some things for the reasons of pure playability – it’s hard to make a great game by adding more minor features at the expense of unwieldy controls or over complicated interfaces.

Q) Will Escape from Tarkov support head turning in VR headsets?

A) That’s one of the features that have been postponed. We have prototyped the support of VR controls, but getting them to work properly is whole another story, and it can wait until we have completed the essentials.

Q) Is there anything else you’d like to tell our readers about Escape from Tarkov?

A) Escape from Tarkov is a game that appeals most to the fans of hardcore, or even simulator games. The most important thing to understand is that this game is not about casual “fun”, but rather hard work and toil and learning. The closest feeling to fun will be relief after surviving a raid and maybe even getting some confirmed kills while at it. The gameplay will be completely different from other shooters, so the best way to go is to play cautiously and thoughtfully

Epic Roll: Eclipse Reaches Kickstarter Half Way Point

October 10, 2016 – With over two weeks still to go in its Kickstarter campaign (Back Us Here), Epic Roll: Eclipse has passed 50% funding, and the owners are optimistic about the future of their first crowdfunding project. Jon and Matt Nord from Summon Entertainment talked about the project thus far, and their plans going forward.

Matt: “So far we’re seeing a lot of support from Epic Roll owners, and players we’ve met at game conventions over the past year – Gen Con for sure, but also KublaCon and Strategicon. It’s pretty cool when backers tell you they played a round or saw a demo of Eclipse months ago, and they’ve been waiting for the Kickstarter to pop up. The campaign is putting Eclipse and Epic Roll in front of new audiences as well. We’re seeing a strong number of Canadian and European backers that we otherwise would have had a hard time reaching.”

To date there have been three stretch goals announced – one social stretch goal giving backers a bag in which to carry the game or draw tokens from, and two more lurking beyond the project’s funding goal. The first of these provides backers with “Magic Item” cards they are able to choose for their characters at the beginning of each game. The second stretch goal unlocks two additional characters – a zombie called “William the Undying” and “Bundi”, a hammer-wielding Dwarf. Both characters include their own die and ability cards, along with unique magic item cards.

Jon: “Eclipse got great reactions from attendees at Gen Con. Players were most excited about the ways it expands the original game, with a higher player count and more direct effects against opponents. That’s the plan with Eclipse and our future Epic Roll expansions – providing fun new content, as well as more ways to play with your existing collection. The initial stretch goals we chose allow players to customize games with additional strategy and complexity, and challenge players with unusual characters existing outside the dynamic of the core champions. The result is more replay value for veteran board gamers.”

We’ll keep an eye on this project as it develops. By the time we’re watching horror movie marathons and handing out candy, Epic Roll: Eclipse may give gamers one more reason to celebrate.

For more information on the Epic Roll series, artwork, and product photos, visit the http://www.epicroll.com/

Stellaris: Leviathans Launch Date

Stockholm – October 10th, 2016 Paradox Interactive today announced the release date and retail price for Leviathans, the upcoming Story Pack for their critically acclaimed strategy game Stellaris (PEGI 7).  Featuring a host of new content such as Guardians, Enclaves, and the fearsome “War in Heaven”, Leviathans is the first Story Pack to be released for one of 2016’s biggest strategy hits.  Leviathans will be available on Windows, Mac and Linux PCs on October 20th 2016, priced at $9.99 or local equivalent.

As a small taster of what to expect when Leviathans arrives on October 20th, see the below previously unreleased screenshot:

stellaris-screen-sm

Coupled with the release of Leviathans will be the traditional free update, dubbed “Heinlein”.  Containing upgrades and improvements for all players, just some of the highlights include:

  • A convenient Auto-Explore feature.
  • Rally points for your freshly-assembled Navy.
  • The Expansion Planner Interface.
  • An overhaul of Strategic Resources.
  • Clearer specialization/role for ship types.
  • More options for customizing new galaxies.
  • New smarter Sector Governors.

For more information on either Leviathans or the Heinlein patch Paradox Development Studio releases regular developer diaries on their forums.

Armored Warfare – Global Operations Preview Trailer

Amsterdam, The Netherlands – October 7, 2016 Developer Obsidian Entertainment and global publisher My.com are proud to announce that Global Operations, the revolutionary PvP and PvE hybrid game mode in Armored Warfare, is now open for testing on a Public Test Server.

The recently announced Armored Warfare: Global Operations is a truly unique game mode for tank genre games. Being a mix of PvP and PvE, and having a set of gameplay innovations, the new mode makes PvP more spectacular and action focused – exactly what the true modern battlefield should be in the game.

To test Armored Warfare: Global Operations on PTS, players should download a special Public Test Server Client and follow instructions HERE: aw.my.com/us/news/general/introducing-global-operations-pts

Please note that the Public Test Server will only become accessible on October 6 at 8 AM PDT.

The first of the new maps to be introduced in Armored Warfare: Global Operations is the open desert map called “Desert Crossing.” This map is bigger than any other map so far in Armored Warfare and features many interactive elements. Bombers flying overhead, AI-control turrets shooting at teams, and surveillance drones will change the face of warfare in the game for good. Two mercenary forces and their local allies are clashing over a massive dry dock with an aircraft carrier in “Desert Crossing.” The battles in Global Operations are time limited and feature up to 15 vs 15 player teams. Each team starts with a pool of points. Destroying Enemy or AI controlled vehicles and capturing control zones will reduce the enemies’ point count. If the team manages reduce this point score to zero, they secure victory!

Players can also capture special “Wildcard” objectives that give them the ability to call in military asset from their HQ, which will tip the balance of the battle in their favor. The first map contains the following “wildcards:”

  • Pillboxes: static AI-controlled object firing Anti-Tank guided missiles at enemy forces
  • Surveillance drone: an unmanned aerial asset that can fly above a zone and spot the enemy teams movements with ease.
  • Air Raid:  A powerful B2 bombing run attack that flies in from off the map to wreak havoc amongst enemy lines!
  • Supply Zone: to allow resupply of ammo without needing to respawn.

These represent just what will be available during the first release. The system is flexible enough that many new “wildcards” could be created and will make the battlefields truly feel like theatres of modern war.

Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.

Download Armored Warfare for free today, visit: aw.my.com. To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.