Author - Jerry Paxton

WWE 2K16 Coming to Windows PCs

February 17, 2016 – 2K today announced that WWE 2K16, the latest addition to the flagship video game franchise, will continue its #RaiseSomeHell campaign through development for the Windows PC platform.

Available worldwide on March 11, 2016, WWE 2K16 for Windows PC will mirror the in-game content offered in WWE 2K16 for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft.

wwe-2k16-boss-man

In addition to the largest roster in WWE video games history, two playable versions of Arnold Schwarzenegger as The Terminator and the story-driven 2K Showcase featuring the game’s cover Superstar, Stone Cold Steve Austin®, all WWE 2K16 downloadable content will be available for Windows PC on launch day at no additional cost to consumers. Full details on today’s announcement, including a full list of downloadable content, may be found at https://wwe.2k.com/news/wwe-2k16-pc.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K16 is rated T for Teen by the ESRB and is available now for the PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One and Xbox 360.

Jalopy Gets Greenlit

February 17, 2016 – After only 10 days on Steam, Jalopy, the beautiful arts-and-crafts style game about a challenging road trip across Eastern Europe, has seen the lights change from red to green and passed Steam’s Greenlight process. We all want to say a massive thank you to everyone that voted for us. From here you will now be able to fully immerse yourself in the stylistic world created by Greg Pryjmachuk.

Take control of the wheel and venture across a Europe that’s slowly falling to pieces. Use your keen sense of scavenging to find fuel and keep your vehicle moving. Traverse roads that, much like your bank account, are full of holes, which slowly wreck your pride and joy. Have your manual handy to make sure you can perform any maintenance on your car, which are likely to be a painful regular occurrence. Be sure to pack plenty of fuel because it’s a long walk to the nearest station!

In hard times the clever man can make himself rich, if you feel that this speaks to you then take control of the smuggling industry or scavenge any old parts you find and sell them on for a profit. With capitalism arriving the world is your oyster and all you need to do is reach out and take it.

Production Begins on Guardians of the Galaxy Vol. 2

ATLANTA, Ga. (February 17, 2016) – Marvel Studios has begun principal photography at Pinewood Studios in Atlanta, Georgia, on Marvel’s “Guardians of the Galaxy Vol. 2,” which is slated to hit U.S. theaters on May 5, 2017. The production will shoot at Atlanta’s Pinewood Studios.

“Guardians of the Galaxy Vol. 2” is written and directed by James Gunn (“Guardians of the Galaxy,” “Slither”). The film marks the return of the original Guardians, including Chris Pratt (“Jurassic World,” “Guardians of the Galaxy”) as Peter Quill/Star-Lord; Zoe Saldana (“Guardians of the Galaxy,” “Star Trek Into Darkness”) as Gamora; Dave Bautista (“Spectre,” “Guardians of the Galaxy”) as Drax; Vin Diesel (“Guardians of the Galaxy,” “Furious 7”) as the voice of Groot; Bradley Cooper (“Joy,” “American Sniper”) as the voice of Rocket; Michael Rooker (“Guardians of the Galaxy,” “Jumper”) as Yondu; Karen Gillan (“Guardians of the Galaxy,” “The Big Short”) as Nebula; and Sean Gunn (“Guardians of the Galaxy,” “Gilmore Girls”) as Kraglin. New cast members include Pom Klementieff (“Oldboy”), Elizabeth Debicki (“The Great Gatsby,” “Everest”), Chris Sullivan (“The Knick,” “The Drop”) and Kurt Russell (“The Hateful Eight,” “Furious 7”).

Set to the all-new sonic backdrop of Awesome Mixtape #2, “Guardians of the Galaxy Vol. 2” continues the team’s adventures as they unravel the mystery of Peter Quill’s true parentage.

“Guardians of the Galaxy Vol. 2” is produced by Marvel Studios’ president, Kevin Feige, with Louis D’Esposito, Victoria Alonso, Jonathan Schwartz, Nik Korda and Stan Lee serving as executive producers.

Director James Gunn’s creative team also includes director of photography Henry Braham (“The Legend of Tarzan,” “The Golden Compass”); production designer Scott Chambliss (“Star Trek,” “Tomorrowland”); editors Fred Raskin (“The Hateful Eight,” “Guardians of the Galaxy”) and Craig Wood (“Guardians of the Galaxy,” “Pirates of the Caribbean: At World’s End”); three time Oscar®-nominated costume designer Judianna Makovsky (“Captain America: Civil War,” “Harry Potter and the Sorcerer’s Stone”); Oscar®-nominated visual effects supervisor Chris Townsend (“Avengers: Age of Ultron,” “Iron Man 3”); stunt coordinator Tommy Harper (“Pirates of the Caribbean: Dead Men Tell No Tales,” “Captain America: The Winter Soldier” ); co-producer / first assistant director Lars Winther (“Captain America: Civil War,” “Captain America: The Winter Soldier”); and six-time Oscar® nominee, special effects supervisor Dan Sudick (“Captain America: Civil War,” “The Avengers”).

The original “Guardians of the Galaxy” was a hit with critics and audiences alike, earning over $770 million at the worldwide box-office, and holds the record as the most successful debut film in the Marvel Cinematic Universe. In addition, the film’s soundtrack went platinum and was nominated for a Grammy®.

Based on the Marvel comic characters first published in 1969, “Guardians of the Galaxy Vol. 2 “continues the lineage of epic big-screen adventures chronicled in “Iron Man,” “The Incredible Hulk,” “Iron Man 2,” “Thor,” “Captain America: The First Avenger,” “The Avengers,” “Iron Man 3,” “Thor: The Dark World,” “Captain America: The Winter Soldier,” “Guardians of the Galaxy,” “Avengers: Age of Ultron,” “Ant-Man,” and the upcoming release schedule, which includes “Captain America: Civil War” on May 6, 2016; “Doctor Strange,” November 4, 2016; “Spider-Man,” July 7, 2017; and “Thor: Ragnarok” on November 3, 2017.

Marvel Studios continued its unprecedented success in 2015 with the release of “Avengers: Age of Ultron.” At the time of release, the film recorded the second biggest opening weekend of all time with a $191.3 million box office. It has also been the #1 release in every country where it has opened and has grossed over $1.4 billion in global box office. The studio also successfully launched another franchise with “Ant-Man,” starring Paul Rudd, Michael Douglas and Evangeline Lilly. The film opened #1 at the box office on July 17 and went on to gross more than $519 million at the worldwide box office. The film propelled the Marvel brands’ #1 domestic box-office opening streak to a record-breaking 12 consecutive films.

Homeworld: Deserts of Kharak Review

If you were a PC gamer in late 1999 like I was, you no doubt remember the space-based, real-time strategy game, Homeworld, from Relic Entertainment and Sierra Entertainment. Homeworld was an incredible RTS built around a gripping, Battlestar Galactica-esque storyline that put you in charge of mankind’s survival after a devastating attack. Flash forward 17 years… Wow, has it been that long? 17 years later, Gearbox Software now owns the rights to Homeworld and has created the next part in the franchise’s mythos: Homeworld: Deserts of Kharak.

Homeworld: Deserts of Kharak is a prequel to the original Homeworld (set 106 years before that game’s story, to be precise). Gearbox Software was wise to use Blackbird Interactive to develop the game, as the company’s founders were on Homeworld and Homeworld 2’s development teams. They have a great respect for the material, and Homeworld: Deserts of Kharak shows this in spades with a gripping plot told through both stylized and more traditional game cut-scenes. You get to know a variety of characters and their motivations through these interstitial segments and the voice acting is generally well-done.

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Visually, Homeworld: Deserts of Kharak is a very attractive real-time strategy game. In opposition to the original Homeworld games, Homeworld: Deserts of Kharak takes place on the dying desert planet of Kharak where your people are attempting to locate an anomaly which they hope will save them. Unfortunately, Kharak is also home to a faction bent on trying to stop you from achieving this objective, which the object to for religious reasons. The two factions are varied enough in their unit capabilities that it allows for creative use of strategies and talents against the other. The movement/animation of every unit is very smooth no matter what command is issued to them and it almost seems like there is really a pilot in them, steering towards their goal. The biggest issue with the single player campaign is the enemy AI which, despite having some surprisingly clever moments, is somewhat underwhelming.

Homeworld: Deserts of Kharak is also a bit “bare bones” for an RTS – not that it is necessarily a negative point. The game doesn’t feature a large unit list or have a highly-complex tech tree. Instead, Blackbird Interactive and Gearbox Software seem focused on the game’s story and core RTS mechanics. Units even receive bonuses and penalties depending on the elevation of the terrain they are fighting in/from. Commanding units is also pretty straight forward, and follows most of the RTS control tropes of the genre.

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Overall, Homeworld: Deserts of Kharak is a good real-time strategy game that has a lot of fun moments to be had by the player. While not very flashy in terms of unit variety or an abundant tech tree, the game makes up for it with a great story and lead-in to the amazing Homeworld game franchise.

[easyreview title=”Homeworld: Deserts of Kharak Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

RTX 2016 Tickets On Sale Now

Austin, TX – Tuesday, February 16, 2016 – Rooster Teeth announced today that RTX 2016 passes are now on sale at RTXEvent.com. The annual event where gaming meets the Internet will take place July 1-3 and take over the Austin Convention Center, JW Marriott and Hilton in downtown Austin, TX. This year’s RTX will feature the addition of ScrewAttack’s annual SGC Convention, and all Three-day passes, single-day tickets, and VIP passes will include access to both events. RTX 2015 saw more than 40,000 attendees and 95 exhibitors flock to Austin to celebrate all things Rooster Teeth.

“RTX has become the destination for the connected generation,” said Gus Sorola, RTX Co-Director and Rooster Teeth co-founder. “2016 will see RTX not only fill the entire Austin Convention Center with programming but also spill out to the streets and nearby venues. The energy and excitement around RTX is palpable and ready to take over downtown Austin, so break out your best costume and come join us.”

Three badge types are available for RTX and SGC access this year:

  • VIP – $500 and grants access to all three days of the show and offers priority lines for panels, early access to autograph signings, access to a VIP Lounge and admission to the VIP part. VIP badges are extremely limited.
  • Weekend – $85 grants access to all three days of the event
  • Day – $45 grants one day of access for Friday, Saturday or Sunday

For the most up-to-date information on the event go to RTXevent.com,Facebook.com/RTXevent and Twitter.com/RTXevent.

RTX Socials

Website:          RTXevent.com
Facebook:       Facebook.com/RTXevent
Twitter:            Twitter.com/RTXevent

Rooster Teeth Socials

Website:          RoosterTeeth.com
Facebook:       Facebook.com/RoosterTeeth
Twitter:            Twitter.com/RoosterTeeth

Bethesda Unveils New Fallout 4 Add-Ons

February 16, 2016 – Since Fallout 4 launched, we’ve been blown away by your support for the game. It stands as our most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what we’ve been creating – our first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.

Automatron

Price: $9.99 USD

Release:  March 2016

The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!

Wasteland Workshop

Price: $4.99 USD

Release: April 2016

With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!

Far Harbor

Price: $24.99 USD

Release: May 2016

A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world.  Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

And more important, this is only the beginning. We have plans for more.  More than $60 worth of new Fallout adventures and features throughout 2016.

Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes – you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time:  Anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

Want a chance to play these add-ons early? We’ll be running closed betas for each of the add-ons for consoles and PC. And you can sign up right now on Bethesda.net. In order to apply, you’ll need to create a registered Bethesda.net account. We’ll be selecting applicants in the upcoming weeks. Players accepted into the beta will receive a code to redeem the content. The beta is the full version (complete with achievements) and those participating will not have to purchase the add-on.  

Beyond add-ons, we’ll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests. And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game. Food, sleep, diseases, danger and more.

We’re also hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. We’re currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming. 

Thanks again for your continued support of Fallout 4. We can’t wait for you to play more!

Street Fighter V Out Now

SAN FRANCISCO – Feb. 16, 2016 – Capcom, a leading worldwide developer and publisher of video games, today announced the release of Street Fighter® V exclusively for the PlayStation®4 computer entertainment system and Windows PC. Through a strategic partnership between Sony Computer Entertainment Inc. and Capcom, the latest game in the renowned series offers cross-platform play that unites Street Fighter® fans into a unified player base for the first time ever. In North America, the game is currently available physically and digitally on PlayStation 4 and as a digital download on Windows PC for MSRP $59.99. European consumers can purchase both platform releases at retail and digitally. For European pricing, please check local retailers.

The legendary fighting franchise returns today with Street Fighter V! Stunning visuals depict the next generation of World Warriors in unprecedented detail, while exciting and accessible battle mechanics deliver endless fighting fun that both beginners and veterans can enjoy. Challenge friends online, or compete for fame and glory on the Capcom Pro Tour.

The initial Street Fighter V purchase will be the only one that consumers need to make to ensure they always have the most up to date version of the title. A cinematic story expansion will be released in June 2016 as a free update and over the course of 2016 (and beyond) further gameplay content, costumes, new challenges and balance system updates will continually be made available to all players. For the first time in Street Fighter history, all of the post launch

Frontier Developments Launches Elite Dangerous: Arena

Cambridge, UK. 16 February 2016 – Frontier Developments plc (AIM: FDEV) today launches Elite Dangerous: Arena for PC.

Elite Dangerous: Arena thrusts players into first-person dogfights against the galaxy’s greatest pilots in stunning 3D space arenas. With easy to pick-up controls that quickly reveal incredible depth, Elite Dangerous: Arena is a new way to engage in fast-paced PVP action against players from around the world for just £4.99 ($7.49, €6.75, 375 RUB).

Elite Dangerous: Arena brings Elite Dangerous’ Close Quarter Combat (CQC) PVP game to players as a standalone release, featuring full cross-compatibility with the large and growing Elite Dangerous player community.

CQC is the ultimate 34th century gladiatorial contest between starship pilots, featuring:

  • ​Four agile, combat-honed space ships. Choose from the fast and aggressive Federal and Imperial Fighters, the damage-dealing Eagle or the heavyweight Sidewinder.
  • Multiple tactical options with custom loadouts unlocked by ranking up.
  • Four Arenas: Elevate’s towering view, Cluster Compound’s mining facility, Asteria Point’s cavernous space station and Ice Field’s frozen asteroid belt.
  • Eight-player Free for All, Team Deathmatch and Capture the Flag game modes.
  • Realistic, agile starship handling powered by Elite Dangerous’ advanced simulation technology.

“Elite Dangerous: Arena is a different kind of multiplayer shooter, offering competitive gamers the chance to jump into thrilling space combat and challenge the world.” Frontier CEO David Braben said. “We showcase CQC to players at events around the world, and it’s a hit wherever it’s played.”

All Elite Dangerous: Arena and Elite Dangerous CQC players are eligible to enter Frontier’s $100,000 Close Quarter Combat Championships tournament. Selection will take place over a series of heats in the spring and summer, and heat winners will receive an invite to the grand final to be held at a secret location and livestreamed online later this year.

Elite Dangerous: Arena is available today for just £4.99 ($7.49, €6.75, 375 RUB) at Frontierstore.net and Steam.

Elite Dangerous: Deluxe Edition, featuring CQC and full access to the new Horizonsseason of expansions is available now for £39.99 ($59.99, €53.99, 2998 RUB).

All Elite Dangerous players already own CQC as part of the core game, and can look forward to a new world of competition as pilots enter the fray via Elite Dangerous: Arena.

Players who buy Elite Dangerous: Arena and later choose to enter the epic Elite Dangerous galaxy will receive the full cost of Elite Dangerous: Arena off the price of Elite Dangerous: Deluxe Edition.

SubPac M2 Wearable Tactile Audio System Review

The folks over at StudioFeed USA were nice enough to loan us one of their new M2 Wearable Tactile Audio Systems for review and now we bring you our thoughts on what is a very interesting audio device. Looking like a futuristic backpack, the SubPac M2’s gray form has a sheen akin to some new stealth aircraft. In short, the SubPac M2 is a wearable subwoofer, allowing you to feel the bass in your audio without actually hearing it – well, not completely.

Being that the SubPac M2 is meant for those people needing to take their bass with them, the system needed to be portable. Thankfully, the SubPac M2 can use either AC adapter or batteries. This was a make or break feature and, thankfully, StudioFeed USA chose right with that one. Donning the SubPac M2 is very comfortable, and the pack itself actually seems to give some added posture thanks to its design, which is meant to hug your back as closely as possible for maximum contact. The reason for this is that the SubPac M2 utilizes transducers to translate the bass to something you can feel. We have actually seen this kind of technology before in the KOR-FX gaming vest which we reviewed a while back. Unlike the KOR-FX, the SubPac M2 translates those bass vibrations into your back, not your upper chest. The portable control box has a nifty belt/pants clip on it so that you can wear it on your side while wearing the SubPac M2, and you simply plug your 3.5mm audio input into the box and set the intensity level via a control knob.

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Actually feeling your audio in the SubPac M2 is way more comfortable than the experience of using the KOR-FX unit – I don’t know if that is due to the placement of the transducers (on the wearer’s back instead of chest) or some difference in the transducers themselves. Even though the SubPac M2 is primarily meant for DJ’s and audiophiles who want to “feel” their music in spaces where loud subwoofers aren’t feasible, it also has a new use…. Virtual Reality.

Thanks to its wearable design and portable control box, the SubPac M2 makes a great addition to any virtual reality setup. While I don’t have an Oculus Rift at the moment (although I did pre-order one) I was able to use the SubPac M2 with my Google Cardboard and some of the various VR demos on the Apple App Store right now. I plugged the audio output of my iPhone into the input of the control box, then my headphones into the headphone jack…. That is, until I read the instructions and discovered that the SubPac M2 features Bluetooth 4.0 connectivity! So, I unplugged the 3.5mm cable from my phone and paired it instead. The experience was awesome – especially in the Star Wars: The Force Awakens VR demos Disney and Lucasfilm recently released.

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The capabilities extend into watching movies, playing non-VR games (Star Wars Battlefront is amazing while wearing this), and even listening to your tunes – whether in your office or walking around a convention hall. Hands-down, the SubPac M2 Wearable Tactile Audio System is the best audio transduction vest on the market today. If you are someone in the situation of needing to “feel” your audio, invest! The one drawback to the SubPac M2 is its price tag. At $399 dollars, it is a hefty bit of pocket change to shell out. That being said, if you have the cash to spend, it is well worth spending it on the SubPac M2. I should also note that StudioFeed USA has partnered with Bethesda to bring a Fallout 4 Vault-Tec inspired SubPac M2 to their store (see the above image) – you can find out more on that here.

SubPac M2 Official Website

[easyreview title=”SubPac M2 Wearable Tactile Audio System Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Star Wars: Episode VIII Now in Production

February 15, 2016 – Rey took her first steps into a larger world in Star Wars: The Force Awakens and will continue her epic journey with Finn, Poe, and Luke Skywalker in the next chapter of the continuing Star Wars saga, Star Wars: Episode VIII, which began principal photography at Pinewood Studios in London on February 15, 2016.

Star Wars: Episode VIII, which is written and directed by Rian Johnson and continues the storylines introduced in Star Wars: The Force Awakens, welcomes back cast members Mark Hamill, Carrie Fisher, Adam Driver, Daisy Ridley, John Boyega, Oscar Isaac, Lupita Nyong’o, Domhnall Gleeson, Anthony Daniels, Gwendoline Christie, and Andy Serkis. New cast members will include Academy Award winner Benicio Del Toro, Academy Award nominee Laura Dern, and talented newcomer Kelly Marie Tran.

Star Wars: Episode VIII is produced by Kathleen Kennedy and Ram Bergman and executive produced by J.J. Abrams, Jason McGatlin, and Tom Karnowski. Joining the production crew will be some of the industry’s top talent, including Steve Yedlin (Director of Photography), Bob Ducsay (Editor), Rick Heinrichs (Production Designer), Peter Swords King (Hair and Make-Up Designer), and Mary Vernieu (US Casting Director). They will be joining returning crew members Pippa Anderson (Co-Producer, VP Post Production), Neal Scanlan (Creature & Droid FX Creative Supervisor), Michael Kaplan (Costume Designer), Jamie Wilkinson (Prop Master), Chris Corbould (SFX Supervisor), Rob Inch (Stunt Coordinator), Ben Morris (VFX Supervisor), and Nina Gold (UK Casting Director).

Star Wars: Episode VIII is scheduled for release December 15, 2017.