Author - Jerry Paxton

Narco Terror Announced with Trailer

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Larkspur, Calif., – May 17, 2013 – Deep Silver and Rubicon Organization present Rick Quinn in Narco Terror, a sophisticated, action-packed twin-stick shooter that thematically harkens back to classic action movies from the 80’s and offers great diversity with several arcade gameplay sequences.

Ex-special ops Rick Quinn is a one-man-army and faces impossible odds. His beloved daughter was kidnapped by drug cartel leader Delgado, to prevent the use of a new tool that could expose the secret narcotics smuggling ring. Quinn is the deadliest weapon around, and will stop at nothing to get his daughter back.

An arsenal of customizable weapons, different ammo types from explosive rounds to tesla coils, grenades, power-ups, upgrades and character progression allow a rich variety in Quinn’s crusade through hostile territory. Quinn also has a love for heavy machinery, and will be piloting helicopters and aircraft, battling through enemy lines consisting of massive tanks, armed helicopters and fast planes. Add different play modes from 2D side-scrolling to top down vertical sequences, all presented in blazing visuals, Narco Terror offers game play diversification never seen before.

Up to two players can lay a path of destruction in Narco Terror in both local and online co-op, with seamless drop in and drop out at any time.

Dishing out Justice, one grenade at a time!

Narco Terror is planned for release in summer 2013 as a digital download title for the PlayStation®3 computer entertainment system through PlayStation®Network, as an arcade game through Xbox Live® for the Xbox 360® video game and entertainment system from Microsoft and through Steam and other ESD partners.

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Trailer

Jagged Alliance Flashback Interactive Gameplay Scene Released

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May 17, 2013 – Copenhagen, Denmark – Danish independent studio Full Control today released a downloadable gameplay scene depicting a combat scenario set in the jungle and ancient ruins of the fictional Caribbean Island of San Christobal from Jagged Alliance: Flashback. The gameplay scene shows the community the look and style of Full Control’s planned reset for the cult turn based franchise.

To download the screens please visit: link
To download the scene: PC Build
To download the scene: Mac Build

The scene can now be downloaded and explored, although it should be noted that Jagged Alliance: Flashback is currently in pre-production and both the style and core features are subject to change. The team has currently raised over $227,195 to successfully reset the franchise, and with a funding goal of $350,000.00, have six days to raise the remaining funds.

“The Jagged Alliance series have always been played out on temperate pacific islands – looking back at Back in Action and Jagged Alliance 2 from an artistic point of view – trife brown colors dominated the landscape,” said Jesper Andersen, Concept Artist at Full Control. “We have been influenced by games such as Dishonored that oozed dirty, dark and filthy visuals without succombing to photo realistic textures. With Flashback we want to combine a realistic approach with strong colours to stand out from the masses.”

Set in the late-1980’s on the fictional Caribbean Island of San Christobal, Jagged Alliance: Flashback transports players back in time to the cold war era. The island will hold many hidden secrets, humorous stories and hostile environments, which makes a perfect setting for a fun and challenging game with lots of twists and turns.

Gameplay features will emphasize the core pillars that made the original games great: deep strategy, thrilling action and character RPG elements. The Kickstarter campaign gives the fans the opportunity to determine the scope and scale of Jagged Alliance: Flashback, directly influence the shape of the game and participate during its development. Pledges beyond the funding goal of $350,000 will kick off new stretch goals to expand the core game by adding content and gameplay features.

High profile members of the Modding Community already joined the Team to help make the game easier to modify. Chris Camfield, Sir-Tech veteran, also joined the Board of Advisors. Chris has worked on the implementation and design of several Jagged Alliance titles and ended up as lead designer on the unreleased Jagged Alliance 3.

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Wargame AirLand Battle Reveals Dynamic Campaign

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MAY 17, 2013 — Wargame AirLand Battle, the spectacular real-time strategy game for which the official and definitive release date is May 30th, will surprise players with its brand new Dynamic Campaign system, that we are pleased to unveil for the first time with a series of 4 screenshots!

Willing to make something very different from the solo campaigns of Wargame European Escalation, Eugen Systems made great efforts to offer Wargame AirLand Battle an exciting campaign that’s both innovativeand fascinating. As you can see in today’s screenshots, in this campaign, you’ll handle your army and your battle groups on a huge strategic map representing Europe: ordering movements, asking for reinforcements, but also launching support strikes such as intelligence missions, special forces strikes, satellite spying, bombardment, tactical nuclear attacks, etc…

When a zone is under attack and you need to defend it, or when you send your own battle groups to assault, you are thrown into the heart of the spectacular battles happening in real-time. Your army is persistent all along the campaign: your units and battle groups will earn experience, making them perform better with every battle they survive…. but keep in mind losses are definitive as well!

Last but not least, the campaign is also playable in multiplayer against another player!

War is about to begin… pick your side and lead your army to victory!

Wargame will be available on PC on May 30th.

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Theme Park Studio Makes Kickstarter Goal

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Porter Ranch, Calif.–May 17, 2013–Pantera Entertainment today announced that the Kickstarter crowdfunding campaign for Theme Park Studio, an advanced theme park and roller coaster builder for PC, has successfully achieved and surpassed its funding goal of $80,000. As the campaign heads into its final weekend, Pantera is focusing on hitting the stretch goal of integrating support for the Razer™ Hydra motion sensing controller at $85,000. The company has also added the option of accepting funding via PayPal, with contributors receiving the same rewards as Kickstarter backers. See
http://funding.themeparkstudio.com/ for more details.

A new trailer for the game was will also be released today, showcasing gameplay footage of creating a park entrance, with paths and vegetation, from scratch. The video will be available on the Kickstarter page at http://www.kickstarter.com/projects/1011099242/theme-park-studio-create-the-ultimate-theme-park

“We’re humbled by the outpouring of support for Theme Park Studio and incredibly excited to be able to move forward with our plans,” says Steve Fielding, president of Pantera Entertainment. “Anyone interested in the game should get on our mailing list and stay tuned, because we still have lots of updates coming in the next few weeks.”

Theme Park Studio is a powerful set of tools that allows players to build amazing theme parks of their own design. The simulator includes a robust coaster editor that is both easy to use and flexible, allowing rails to be bent, twisted, and shaped into almost any design imaginable. With brakes, accelerators, tunnels, and custom mesh, there is virtually no limit to what players can come up with. Prefabricated templates also provide the ease of click-and-drop designs.

Theme Park Studio breaks new ground with its new custom flat rides designer, a unique tool that gives players the opportunity to design, build, and invent custom rides, or simply select from the extensive library of pre-built rides. Extensive landscaping tools, custom scenery importing, and advanced vegetation solutions that make trees, bushes and flowers react to wind and turbulence make it possible to create stunning, picturesque environments. A full particle effects editor delivers amazing and realistic visuals, and full 3D stereoscopic support lets you experience your rides in eye-popping 3D. When your park is complete, open the gates and watch guests tour your park and enjoy the coasters and rides.

Already in development for several months, Theme Park Studio has generated excitement and acclaim among fans of the genre. Pantera has extensive experience creating theme park and roller coaster simulators, with a portfolio that includes one of the most advanced roller coaster designers ever created.

Razer Launches Atrox Arcade Stick for Xbox 360

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CARLSBAD, Calif. – May 16, 2013 – Razer™, the world leader in high-performance gaming hardware, software and systems, today announced the Razer Atrox Arcade Stick for Xbox 360®, the final product following an extensive beta testing program.

Tested by some of the world’s best pro-gamers and Fighting Game Community members all over the world, the Razer Atrox Arcade Stick is constructed with modders and tournament gamers in mind.  Featuring premium quality Sanwa™ components, the 10 highly responsive buttons and a precision eight-way joystick allow gamers to strike instantly and surely, game after game, while maintaining peak performance and reliability.

An extremely moddable controller, the inside of the arcade stick platform opens up at the touch of a button, making the Razer Atrox  a breeze to customize for all tastes and play styles. Users can swap in their own personal designs for a unique look, while also getting access to the internal compartments and honeycomb structure for easy screw mounting.

The easily accessible internal compartment of the Razer Atrox reveals dedicated slots to store an included alternate bat top joystick, the detachable cable, and a screwdriver for modding, giving gamers plenty of room for storage as they travel around dominating FGC events.

“Following a huge beta testing program, we’re confident that we’ve built an arcade stick enthusiasts will love,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “We know that the Fighting Game Community is huge on modding their arcade sticks, and that is why we made the Razer Atrox extremely mod friendly. We are excited to see what extreme mods the Razer Atrox will be the base for.”

About the Razer Atrox Arcade Stick for Xbox 360®

Arcade gaming has come a long way since its glory days– an era woven into the fabric of gaming history as one that paved the way for innovation, and also one that brought us bittersweet nostalgia. Hours spent at the arcade honed the gamer in you; for every coin you inserted, every combo you executed, every hit you took, and every ultra you unleashed in return – you became a better player.  And this is the approach we took when designing the Razer Atrox Arcade Stick.

Years upon years of collective gaming experience from pro-gamers and you, the Razer community, have culminated in the ultimate Arcade Stick for the Xbox 360.  Engineered and refined to perfection through countless prototypes and an extensive beta testing phase, the Razer Atrox Arcade Stick is crafted to allow advanced modification – With internals and storage easily accessible at the touch of a button, the joystick, all 10 buttons and the top panel are fully interchangeable for full customizability.  And that’s just the beginning.

Featuring genuine Sanwa hardware and an ergonomically authentic arcade layout, the Razer Atrox represents the pinnacle of precision and reliability and is the definitive Arcade Stick for tournament-grade gaming.

Forged from the fires of an arcade gaming legacy, the Razer Atrox is, in the most primeval sense, Bred to Fight.

Price:

U.S. $199.99 / EU €199.99

Availability:
Razerzone.com – Pre Order on 21st May 2013
Japan – May 2013
Worldwide – June 2013

Product features:

  • 10 tournament-grade Sanwa buttons
  • Authentic Sanwa joystick with ball top and additional bat top
  • Interchangeable top plate allows for custom artwork finishes
  • Fully accessible internals and storage compartments for easy modding
  • Honeycomb structure on the inside for easy screw mounting
  • Storage room for alternative bat top joystick and more
  • 13 ft / 4 m detachable USB cable
  • Screwdriver included for modding
  • 2.5 mm audio jack for headset use on Xbox LIVE

For more information about the Razer Atrox, please visit www.razerzone.com/atrox.

Star Trek Rivals Launch Trailer

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MAY 16th, 2013 — Elephant Mouse is excited to announce a brand new addition to the Star Trek universe with Star Trek™ Rivals, a free-to-play card battle game set to materialize alongside the debut of the new film, Star Trek Into Darkness.

Join the legendary crew of the USS Enterprise in this strategic, turn-based, card battle game, including chief medical officer Dr. Leonard “Bones” McCoy, communications officer Nyota Uhura, chief engineer “Scotty,” and Captain James T. Kirk. Collect and upgrade cards and battle friends and foes alike in your pursuit of the ultimate winning hand.

With more than 100 cards for players to collect, featuring characters, starships, and technologies seen in the film Star Trek Into Darkness, the central cast reports to their posts and readies for turn-based battle!

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Ride to Hell Screenshots and Trailer

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Larkspur, Calif., May 16, 2013 — Tired of dithering between action and strategic thinking? Deep Silver now combines both aspects in one game: Ride to Hell: Route 666 lets players experience the whole lifestyle of biker gangs, but those who want to dominate the infamous Route 66 need to act smart. In this new trailer, different classes of gang members and enemies are explained as well as how to arrange formations and how to finish off opposing bikers in close combat. Set up your team, choose your weapons and hit the road! Ride to Hell: Route 666 is scheduled for release on the PlayStation® Store and on Xbox Live® as an arcade game for the Xbox 360® video game and entertainment system from Microsoft this summer.

Ride to Hell: Route 666 is set within the Ride to Hell universe, a world of bare-knuckle violence, and rip-roaring motorcycles. Later this year the setting will be extended by two further titles featuring the unique and incomparable biker lifestyle; Ride to Hell: Retribution and Ride to Hell: Beatdown.

Ride to Hell: Retribution tells the story of a lone rider, Jake Conway, a man with either a gun in his hand or a girl on his lap (and on more than one occasion both!). He’s on a merciless path of revenge against a brutal biker gang called The Devil’s Hand, armed to the teeth with an arsenal of deadly weapons to enact his vengeance on foot and on bike. The only law Jake answers to is his own.  Hit hard, ride fast and leave ’em in the dust starting June 2013 for Xbox 360, Windows® PC, and PlayStation®3.

The Ride to Hell universe will be rounded out with Ride to Hell: Beatdown, a rock’n’roll brawler set to light up the mobile space, on the go! More details on this title will follow soon.

Ride to Hell: Retribution is developed by Eutechnyx, Ride to Hell: Route 666 by Black Forest Games.

For more information about the Ride to Hell universe, please visit www.ridetohell.com.

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15-Year Anniversary World of Tanks Tournaments

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May 16, 2013 — Wargaming, the leading free-to-play MMO developer and publisher, today announced a special World of Tanks tournament in celebration of the company’s 15th anniversary. The tournament will unfold in key regions around the globe, including Europe, North America, Russia, South Korea, Southeast Asia, China, and Vietnam. Winning teams from each region will score themselves an all-expenses-paid trip to the World of Tanks development studio located in Minsk, Belarus.

Following a traditional eSports 7 vs. 7 format, the tournaments will kick off in May, with final games scheduled for the end of June. Second and third place finishers won’t walk away empty-handed and will take home massive in-game gold prizes for their efforts.

“This is a great opportunity for teams around the globe to show their peers and prove they have what it takes to really be the best at World of Tanks,” said Alexey Kuznetsov, eSports Lead at Wargaming. “We’re extremely excited to welcome the winning teams to Belarus and give them a closer look at how their favorite game is made.