Author - Jerry Paxton

SyFy Announces San Diego Comic-Con 2013 Panels

Being Human

The SyFy channel has announced its lineup of San Diego Comic-Con panels, with showing from their new show, Defiance, returning favorite Being Human, and more. Checkout the panel showtimes and locations below!

Schedule

FRIDAY, JULY 19:

DEFIANCE

PANEL:                      10:30AM-11:30AM                ROOM 6A

Earth has changed, and entertainment will never be the same. Join Grant Bowler (Nolan), Julie Benz (Amanda Rosewater), Stephanie Leonidas (Irisa), Tony Curran (Datak Tarr), Jaime Murray(Stahma Tarr), Jesse Rath (Alak Tarr), Executive Producer Kevin Murphy and more from Syfy‘s groundbreaking multi-platform series as they discuss the overwhelming success of Defiance (the show and game) and share exclusive details from the second season.  Moderated by Maureen Ryan, TV Critic for Huffington Post.

 

HELIX

PANEL:                      11:45AM-12:45PM                 ROOM 6A

Leave sunny San Diego behind for an icy chill as the team behind Helix (Executive Produced by Battlestar Galactica’s Ronald D. Moore) discusses Syfy‘s hotly anticipated new series. Get an inside look at the thriller about a mysterious outbreak at a desolate Artic outpost. The truth will spread!  Moderated by Entertainment Weekly’s Geoff Boucher.

 

SATURDAY, JULY 20:

 

BEING HUMAN

PANEL:                      4:00PM-5:00PM                     HILTON BAYFRONT, INDIGO BALLROOM

Itching to know what goes on behind the scenes of Syfy‘s smash hit series Being Human? Give in to your temptation and join cast members Sam Witwer (Aidan), Meaghan Rath (Sally), Sam Huntington(Josh), Kristen Hager (Nora) and Executive Producer Anna Fricke as they discuss what’s in store for the new season.  Moderated by Aaron Sagers, entertainment journalist (CNN.com/MTV.com) and geek culture expert.

 

WAREHOUSE 13

PANEL:                      5:00PM – 6:00PM                   HILTON BAYFRONT, INDIGO BALLROOM

Go behind the scenes of America’s top-secret supernatural storage facility with Warehouse 13’s Eddie McClintock (Pete), Joanne Kelly (Myka), Saul Rubinek (Artie), Allison Scagliotti (Claudia) andJack Kenny (Executive Producer).  Take a look back at four out-of-this-world seasons and get a glimpse of what’s in store for the fifth and final season of the beloved Syfy series.  Moderated byEntertainment Weekly’s Geoff Boucher.

New Post-E3 Contrast Screenshots

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Focus Home Interactive has released some new, post-E3 screenshots for their upcoming Contrast. This platformer will launch on PC, PlayStation®Store and Xbox LIVE® Arcade later this year.

Screenshots

Airsoft for Gamers #8: Interview with Thor from AirSplat

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Recently, we got the chance to send “Thor” from AirSplat.com and the CROW SOG airsoft team some questions for this week’s Airsoft for Gamers article. In the interview, we hit on his background, his opinion of the recent Green Mountain Rangers incident, his current equipment picks, and just what kind of airsoft game he prefers. We would like to thank both Thor and AirSplat for making this interview possible!

Q) Hi Thor! You are a well known figure in the airsoft world. Could you tell us a bit about yourself and how you got into the sport?

A) Hey everyone! I come from a 9 year military background. I joined the US Marines in 2001 and served 6 years. Once out out of the Marines, I joined the Army National Guard. I enjoy combat training and was a CQB/MOUnT instructor. I have trained with numerous law enforcement agencies including SWAT teams in my local area. Moreover, I have taught beginner’s tactical training and basic survival skills, all using airsoft guns as training tools. I got into airsoft when I was still in the Marines back in 2004. It started with just myself and a few of my Marine friends shooting each other for fun (Marines are like that). It wasn’t until 2009 that I met the team I would end up joining, CROW SOG and truly getting into the military simulation aspect of airsoft. It is great to keep my training sharp, gets me outside and keeps me active.

Q) How did you get involved with AirSplat.com?

A) One of the other guys on my airsoft team worked for Airsplat. When he decided to move out of state to continue college, he came to me and said that Airsplat was going to be looking for a new YouTube personality. I don’t think he even got the full sentence out before I said “Yes I want to do it!”. He let them know and I came in for test filming. They liked what they saw so I took the torch he passed on.

Q) Are you currently on an active airsoft team? If so, which one and what role do you play on it?

A) I currently play with CROW SOG and they are the team I will play with until I decide I no longer want to play or I physically can’t play any longer. We are a veteran-based team that helps any military veteran integrate back into the civilian world using airsoft. We have both military and civilians on our team and we work together to grow together. We truly are a family and not just an airsoft team. I am the Master Gunnery Sergeant on the team and Lead Sniper. However, when sniping isn’t feasible in a game, I am an Assaulter down in the dirt with the other grunts.

Q) Given your background in actual military service, I am curious if you prefer a more “MilSim” or looser style of play?

A) I like MilSim the best because I can use all my military training and mindset. Another reason why I love MilSim is because I can do things that I could not do in the real military. An example of this comes to mind where in one bigger MilSim game I attended with my team, I ended up sliding over a car hood while shooting my M4 at the enemy. Now, I would never do that in real combat because that’s what gets you hurt or killed. But, in airsoft, why not? Worst case was that I have to walk back to the re-spawn point. MilSim also offers the chance to recreate famous battles from military history, which is really exciting to someone who served.

Q) Where are your favorite airsoft fields located? Do you prefer public games or private owner-sanctioned events?

A) I like to play at all the local airsoft fields in Southern California. For outdoor games, however, my preference would be Jericho Airsoft in Temecula, CA. For indoor play, I enjoy either TacCity in Fullerton, CA or TacCity in South El Monte, CA. I go to public or private games as long as it is a good group attending.

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Q) Why would a video gamer want to pursue airsoft as a hobby? What benefits does it provide?

A) I believe the best reason for people who play video games to get into airsoft is to get outside and off the couch. If you have the chance to safely live out the video games you play, in an airsoft game, why wouldn’t you? Another reason is for the realism. Everything you do in all your favorite military video games, you can pretty much do in an airsoft event. You have your missions and objectives, the enemy trying to stop you and, when you get shot, you have to re-spawn to get back in the action.

Q) Talking about gear – what kind of airsoft gun(s) do you use and can you give us any specs on them or perhaps even the kinds of mods you have on them?

A) The airsoft guns I use in almost every game are my Tokyo Marui M4 featuring an upgraded all metal version II gearbox, 6.01 tight-bore barrel, Daniel Defense rails, and a soft rubber ergonomic pistol grip. That AEG is accompanied by my side arm, a KWA H&K USP tactical with no upgrades. Being one of the snipers on my team, I also carry with me what I call “THOR’S HAMMER”, a JG Snow Wolf M99 Heavy sniper rifle upgraded with a tight-bore barrel and, eventually, will be powered by a PolarStar Fusion Engine. I also have various other airsoft guns I run at different times including a Tokyo Marui MP5, Classic Army M4, DBoys Tri-shot shotgun, and a CYMA AK-47 tactical.

Q) Is there any piece of airsoft equipment (guns, gear, etc) that you would like to try out in the future?

A) The gear I use is usually left over from my service days or just cost effective replicas of military gear. The biggest thing about a player’s gear is that it doesn’t matter who makes it, if it works for you then use it. I have used some of the less expensive gear available and it is still in one piece and works great. I would not stress yourself out over gear that other people have. Instead, stick to finding the good stuff within your price range. Personally, I would like to start transitioning my load out to Eagle Industries gear. Eventually, I would also like to replace my rifle with a VFC HK416D, and have the VFC 417 as my Designated Marksman Rifle (DMR) to carry when I don’t want to be loaded down with my main sniper rifle.

Q) A lot of first-time airsoft players are confused by what gear and guns they need to start playing. I know I was, anyway. Can you give those folks a brief rundown on how they should equip themselves if they are new to the game, beginner AEG choices, etc?

A) There are many companies who offer airsoft guns for beginning players including Lancer Tactical, JG, and DBoys. Other companies offer guns for mid-level players like ECHO-1, ICS, G&G – and, for those who have been playing for a while or want to start big, you can always look into Classic Army, VFC, G&P, KWA and ARES. A&K and CYMA seem to have a decent all-around selection of guns for all levels of players. If you want to go super crazy you can research Systema, PolarStar, and Daytona Gun. When it comes to gear you wear, be practical. Wear only what you will need and forget the extra needless gear that’s going to weigh you down. Keep your load out light unless your role calls for it to have more than the normal amount of gear. For example, if you are playing a squad machine gunner, or you are carrying the shoulder fired rocket then you have a reason to have extra gear. The airsoft team I am a part of, CROW SOG, utilizes very high speed practical load outs – we don’t carry gear we don’t use.

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Q) Do you have an opinion or comment on the events surrounding the recent banning of the Green Mountain Rangers airsoft team from all Lion Claws, Mindgame, and Blacksheep MilSim events?

A) I don’t have a comment on their ban from these events, but I would like to say if you play with honor and integrity I am pretty sure you will never deal with an issue like this as a player. I like to think of the airsoft community as a large family, mainly because we are still in our infant stage as a sport. We need to act accordingly, take responsibility for our actions, play by the rules, and respect those who are in charge of events including event staff and actual military personnel who are there to make the airsoft experience even better for the players.

Q) What do you see for airsoft’s future as a sport? What do you think needs to happen to give it more mainstream acceptance?

A) I think we are growing at a steady rate and should maintain our course. If you get too big too fast then you will lose the players who make it what it is now. To gain overall acceptance from others outside the sport, we need to be very responsible as players. This means transporting your airsoft guns like they are real firearms, not using them in a irresponsible way, don’t run around in the streets waving them around and in general treat them as if they were real firearms. Even if you don’t play airsoft and you are doing something that is illegal with an airsoft gun, you reflect on the players and the sport. If you are a player and you are not acting as a positive representative of the sport then, we don’t want you to be a part of it.

Q) Do you have any events, teams, games, or general shout-outs that you want to tell folks about?

A) I would like to thank my team CROW SOG for giving me the outlet i needed after I left the military. Justin, our team Major, and Dagan, our team Captain, thank you for adding me to the family and giving me a chance. I would like to thank another team we work with on a regular basis, Disposable Heroes, they are a well organized team with a very positive impact on the sport of airsoft. I would also like to thank Team FSU, another honorable team that maintains the integrity of the sport. Additionally, you can always find my reviews and more on Airsplat.com and on Airsplat’s YouTube page.

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Cabin in the Woods Maze Announced for Halloween Horror Nights Orlando

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Looks like Cabin in the Woods director, Drew Goddard, has told zap2it that they are bringing the movie to life in haunted house form as a maze at the 2013 Universal Studios Orlando Halloween Horror Nights.

Universal Orlando Entertainment Team member Michael Aiello said, “We are building the cabin completely. You’re going to walk through a forest to get there. You’re going into the cabin. You’re going to go into the cube cells. We’re literally taking everything we can in the film and giving you a kind of best-of montage of the film with this kind of linking story…you’re going to be in the control room when merman attacks.”

Universal Studios Orlando also released a teaser trailer for the Cabin in the Woods maze, which you can see here:

This is the first maze announcement for Halloween Horror Nights Orlando, so stay-tuned as more is released. The Halloween season is just around the corner. Tickets for the event are actually on-sale now, so make your plans, folks!

BenQ to Bring Amazing ZeroFlicker Monitors to MLG Spring Championships

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IRVINE, Calif. — June 27, 2013 — BenQ America Corp., an internationally renowned provider of digital lifestyle innovations, today announced that as the official gaming sponsor of Major League Gaming (MLG), it will be unveiling its new ZeroFlicker™ Technology at the 2013 MLG Spring Championship held in Anaheim, Calif., June 28-30. Designed with gamers in mind, the new technology is engineered to eliminate traditional LED flicker issues in monitors, supporting eSports enthusiasts in longer gaming sessions by providing more comfort during competitive play. 

First available on BenQ’s new XL2420TE monitor — available to the public in July before being gradually incorporated into all BenQ gaming monitors — ZeroFlicker Technology provides a new direct lighting system that enables gamers to practice during longer periods thanks to improved LED comfort. As a result, eSports athletes and amateur gamers alike are able to experience fast, flicker-free gaming on devices that are built specifically for the requirements of today’s competitive gaming situations where speed, comfort, and control are paramount to success. 

We know from our relationship with pro gamers that achieving greatness means dedicating hundreds of hours to practice time,” said Bob Wudeck, Associate Vice President, Strategy and Business Development for BenQ America Corp. “With this commitment to gamers in mind, we developed our new ZeroFlicker Technology, which aims at providing eSport athletes with the ability to participate in longer gaming sessions without compromising comfort. We look forward to seeing today’s top players put our technology to the test at this year’s MLG Spring Championship and are extremely proud to be unveiling this exciting new innovation at such a premier event.”

At the MLG Spring Championship, gamers will compete for more than $100,000 in prizes by playing Call of Duty®: Black Ops II, League of Legends®, and StarCraft® II: Heart of the Swarm™. Thousands of spectators will take part in the event at the Anaheim Convention Center while thousands more will watch online at http://store.majorleaguegaming.com, where spectator, VIP, and HD online passes can be purchased for the thrilling three-day tournament event. Top eSport athletes will compete using BenQ’s RL2450HT and RL2455HM gaming monitors, while the company also introduces its all new XL2420TE monitor. 

Designed by legendary gamers to meet the specific requirements of competitive gaming, the new XL2420TE brings an ultra-fast 144Hz refresh rate to speed up frames-per-second and blazing-quick 1ms GTG response time for faster pixel rates, synchronizing action without any latency to give players complete control over their gaming experience. With the introduction of BenQ’s new ZeroFlicker Technology to help extend playing time and give gamers more edge, the monitor also combines a 12 million:1 dynamic contrast ratio, true black color, and a unique de-flickering backlight circuit controller for a zero-flicker view. Even after lengthy gaming sessions, the XL2420TE enables a more comfortable, alert, and focused experience for serious eSports enthusiasts. 

To give players a competitive edge, the XL2420TE also features BenQ’s Black eQualizer, which enables total gaming visibility by allowing gamers to adjust brightness without over-exposing white levels — revealing critical combat details with improved visibility in darkened areas. To accommodate individual viewing preferences, the Display Mode allows gamers to switch between nine monitor screen sizes, including 17-inch (4:3), 19-inch (4:3), 19-inch widescreen (16:10), 21.5-inch widescreen (16:9), 22-inch widescreen (16:10), 23-inch widescreen (16:9), 23.6-inch widescreen (16:9), 24-inch widescreen (16:9), and 27-inch widescreen (16:9), while Smart Scaling enables players to adjust the screen on-the-fly to virtually any custom size without impacting controller sensitivity. 

For even more control without compromising playing speed, gamers can customize and save display setting presets directly onto the monitor’s S Switch. This allows players to switch swiftly between customized display settings for gaming as well as entertainment using the stylish controller’s scroll button, facilitating fast navigation and adjustment of the device’s OSD settings.

Additional information on the MLG Spring Championship is available at www.majorleaguegaming.com/competitions.

Information on the full line of BenQ gaming monitors is available at Gaming.BenQ.com.

Bates Motel Panel Announced for San Diego Comic-Con

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Looks like the cast of the A&E series, Bates Motel, will join executive producers Carlton Cuse (“Lost”) and Kerry Ehrin (“Friday Night Lights”) for a panel discussion about the showa at San Diego’s Comic-Con. The panel will take place on Saturday, July 20 from 10:00a -11:00a. Currently, the room of the panel is listed as “TBD”, but stay-tuned for additional info as it is released.

Sixense Developing Wireless Motion Controller

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Los Gatos, CA – June 27, 2013 – Sixense Entertainment, Inc., a pioneer in consumer motion tracking hardware and software, announced today that it will bring a Sixense-branded wireless system to the market.

Sixense will release development kits that will support three wireless motion trackers and will include fully playable controllers compatible with games and applications developed for existing Sixense-powered products, including the Razer Hydra. The dev kits will allow Sixense to work directly with developers to create software for the upcoming consumer version or to develop their own controllers and motion tracking devices.

“We’re excited to finally provide a wireless solution that addresses the needs of both consumers and developers,” said Amir Rubin, co-founder of Sixense. ”The ecosystem around gaming and virtual reality has grown dramatically, making now the perfect time to announce our new consumer product and direct-to-developer dev kits.”

Sixense will provide additional details about the development kits, including price and availability, soon. For more information about Sixense visit www.sixense.com.

Anarcy Online Turns 12

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Oslo, Norway – June 27th, 2013 – Exactly 12 years ago today, on July 27th 2001, Funcom released what was to become one of the most innovative and longest-running massively multiplayer games in history. ‘Anarchy Online’ immediately captured gamers’ fascination as it launched them into the first-ever science fiction MMO experience, and for twelve years, Funcom has evolved and expanded this rich universe through regular updates as well as major expansions such as ‘Shadowlands’ and ‘Alien Invasion’.

Despite its age, ‘Anarchy Online’ still serves as home to thousands of people around the world, and more than 2.4 million characters have inhabited the alien world of Rubi-ka to date. Among those, 38% have sworn allegiance to the all-powerful Omni-Tek corporation while 38.5% have joined the rebellious clans. 23.5% have chosen to stay neutral in the epic conflict. Among all the breeds that inhabit the world of Rubi-ka, Solitus – the breed most similar to an original human being – is by far the most popular with 35.8% of all players choosing this origin, while the fragile yet highly intelligent Nano is the least popular with only 20.3% share of players. As of today there are more than 15,000 player-made organizations in the ‘Anarchy Online’ universe and almost 60% of all players have joined one of these player collectives.

“’Anarchy Online’ is a game that, 12 years after launch, still stands as a pillar of innovation in the MMO genre,” says Joel Bylos, Creative Director at Funcom. “Going forward, with our current plans for the new engine, the new player experience and Steam integration, we are hoping to ensure at least another 12!”

Innovation has been a keyword for ‘Anarchy Online’ ever since it first launched back in 2001. Not only was it the first massively multiplayer online game to feature instancing – a mechanic that is common in most games in its genre today – it was also the first MMO to feature in-game advertisement, digital download, virtual world radio, in-game concerts, virtual items and the ‘freemium’ business model. Currently, developers at Funcom are hard at work finalizing a new graphics engine for ‘Anarchy Online’, which will make significant improvements to the overall visual quality of the game. The team is also working on a new player experience, making it easier than ever to join and get involved in the ‘Anarchy Online’ universe.

To celebrate the anniversary, Funcom is inviting everyone to join the exciting celebrations in-game. A unique set of events will take place during the celebrations, where the rebel clans will fight for their freedom against the defending Omni-Tek. The Desert Nomads are also back, and in the Newland Desert, ‘The Tinker’ is back and is ready to make large and explosive gifts for her favorite enemy, ‘The Desert Rider’. Join her in her madness and take out the many ‘Desert Nomads’ to find parts of the many gifts she wants to make! To learn more about the celebrations, please visit the official website.

Ender’s Game Coming to San Diego Comic-Con

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JUNE 27, 2013 — Summit Entertainment will showcase the studio’s highly anticipated film event ENDER’S GAME at Comic-Con 2013, presenting never-before-seen new footage, appearances by cast members and filmmakers, and several massive, interactive fan events. A full slate of activities related to the film to be unveiled at this year’s Comic-Con, including:

Hall H Panel – The studio’s panel on Thursday, July 18th will feature ENDER’S GAME filmmakers and cast, including producer Bob Orci, director Gavin Hood, and cast members Harrison Ford, Asa Butterfield, Hailee Steinfeld and Abigail Breslin.

Exclusive Fan Experience – Attendees will be able to visit an elaborate, specially constructed ENDER’S GAME exhibit outside of the Hilton Gaslamp, featuring 8 unique rooms representing the most iconic environments of Ender’s world, complete with original film props and set pieces used in the movie. Throughout the experience, attendees will be able to see exclusive film footage on LED screens, interact with new digital content, integrate photos of themselves into the highly anticipated Battle Room, and register to win a home make over.

Convention Floor Booth – Summit Entertainment’s booth located within the Grand Hall will highlight ENDER’S GAME footage. Premium promotional items will be distributed to the 120,000 attendees walking the convention floor, and booth visitors will be given the opportunity to win “fast passes” to the ENDER’S Game Exclusive Fan Experience, granting them entry without having to wait in line.