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Zoolander and Hansel Crash Paris Fashion Show

zoolander-hansel

Ben Stiller and Owen Wilson reprised their roles as Derek Zoolander and Hansel, respectively, as they walked the runway at the Valentino Women’s Collection Fall/Winter 2015-16 Fashion Show during Paris Fashion Week on March 10, 2015 in Paris, France. This served as the official announcement for the upcoming Zoolander 2, which is due out in theaters February 12, 2016.

Nyko’s Xbox One Intercooler Available Now

nyko-intercooler

LOS ANGELES – March 10, 2015Leading video game accessories manufacturer Nyko Technologies today announced the release of the Intercooler for Xbox One, a console clip-on that improves the ambient temperature of the system. The Intercooler can be found online at Nyko.com, Amazon, and other select retail locations in North America for MSRP $24.99.

The Intercooler for Xbox One is a clip-on extension that dramatically increases the rate at which hot air is pulled away from the console without complicating its design. Built with one quiet, high-efficiency fan, the Intercooler for Xbox One helps ameliorate heat dissipation concerns for gamers who store their console in enclosed spaces or in close proximity with other electronic devices. The Intercooler is powered by a short cord that plugs into one of the console’s USB ports.

“Gamers today rarely restrict themselves to a single device,” said Chris Arbogast, director of marketing at Nyko Technologies. “Their game cabinets are bristling with hardware, consoles stacked on consoles in close quarters – under these conditions, ventilation could be an issue. The Intercooler for Xbox One is the answer to this problem.”

To keep up with the latest news from Nyko, follow them on Twitter and Facebook.
To purchase any product from Nyko’s full lineup of video game accessories for all current and previous-gen consoles, visit the online store at www.Nyko.com.

Toukiden: Kiwami Demo On March 25

Toukiden-Kiwami-1

March 9, 2015 — KOEI TECMO America is happy to announce today the imminent release of a playable demo for upcoming demon-slaying epic Toukiden: Kiwami, available from the PlayStation®Network for the PlayStation®4 and the PlayStation®Vita computer entertainment systems in North America on March 25, 2015.

The playable demo serves as an early introduction to the world of Toukiden: Kiwami and features two distinct game modes. The first is an ‘introductory demo’ and is comprised of the first two chapters of Toukiden: Kiwami, including the edit mode where players can create and customize their own unique Slayer. This mode will also allow players to choose to equip their character with one of the three brand new weapon types (naginata, club, and rifle).

The second portion of the demo is a set of ‘special missions’ that can also be enjoyed by those who have played Toukiden: The Age of Demons. These special missions have been specifically designed for this demo and are set to a very high difficulty level.

For those players who have never before played a game in the Toukiden series, these missions may prove to be too difficult. However, the full version of the game will increase the difficulty of missions in a much more gradual manner, so even more difficult stages than these can eventually be cleared after powering up your equipment and character.

Although these missions are not recommended for newcomers to the series, they do include a selection of weapons, armor, and Mitama the player can equip before heading out to the field, and more importantly, they will remain available for gamers to come back to for another try after they have mastered their battle skills in the full game.

Clearing all the available missions will allow a gamer to start playing the game from Chapter 8,where the brand new Kiwami portion of the story begins. Additionally, clearing all missions unlocks various special features and items that can be carried over to the full game.

This part of the demo will also feature a few of the brand new Oni — the demons that Slayers are called to face. A selection of battle screenshots and new Oni types has been released today to display the variety and beauty of the Toukiden: Kiwami world.

Additionally, KOEI TECMO America has released a batch of assets relating to Tenko, the fan-favorite animal companion of every Slayer. Tenko are an invaluable ally, as they can be sent to gather ingredients and material for crafting, and their relationship with the Slayer determines the wealth and variety of items collected. In Toukiden: Kiwami, players can customise their Tenko before sending it out on missions, equip it with Mitama that help with item collection, and can even feed it snacks that change its color!

Summary

In the deeply rich world of Toukiden: Kiwami, Demons (Oni) have hid in the shadows aiming to torment mankind. Through history, a secret caste of warriors, the Slayers, have been trained to dispose of the demonic threat before it could consume the world. However, an event called the ‘Awakening’ caused rifts to appear in space and time, causing places that had long disappeared from the world to resurface, unleashing  hordes of demons that relentlessly drive hunted humans.

These demons would consume the souls of those they killed and imprison the ones of brave heroes. Using their souls, Oni can regenerate at a rapid rate and only Slayers are trained in the proper way to battle them.

As the extinction of humanity was not far from reality, the Slayers opened their villages as sanctuaries, to protect those who escaped, and provided a last line of defense against the horror.

The player’s role is to complete various missions, strengthen his relationships with the other warriors in the village and eventually start battling the largest of the Oni to banish them back to their dimension and free the souls of the heroes they’ve trapped. In turn, when these souls are free, they stay with the player and provide him with a variety of equipable abilities for his weapons.

Toukiden: Kiwami is published by KOEI TECMO America in North America and will launch on the PlayStation®4 computer entertainment system and the PlayStation®Vita on March 31, 2015. This game has not yet been rated by the ESRB.

For the latest KOEI TECMO America news follow us on www.facebook.com/koeitecmous or@KoeiTecmoUS or visit the official website at: www.koeitecmoamerica.com. Additional details can be found on the official site:  http://www.koeitecmoamerica.com/toukidenkiwami/

KOEI TECMO America is happy to announce today the imminent release of a playable demo for upcoming demon-slaying epic Toukiden: Kiwami, available from the PlayStation®Network for the PlayStation®4 and the PlayStation®Vita computer entertainment systems in North America on March 25, 2015.

The playable demo serves as an early introduction to the world of Toukiden: Kiwami and features two distinct game modes. The first is an ‘introductory demo’ and is comprised of the first two chapters of Toukiden: Kiwami, including the edit mode where players can create and customize their own unique Slayer. This mode will also allow players to choose to equip their character with one of the three brand new weapon types (naginata, club, and rifle).

The second portion of the demo is a set of ‘special missions’ that can also be enjoyed by those who have played Toukiden: The Age of Demons. These special missions have been specifically designed for this demo and are set to a very high difficulty level.

For those players who have never before played a game in the Toukiden series, these missions may prove to be too difficult. However, the full version of the game will increase the difficulty of missions in a much more gradual manner, so even more difficult stages than these can eventually be cleared after powering up your equipment and character.

Although these missions are not recommended for newcomers to the series, they do include a selection of weapons, armor, and Mitama the player can equip before heading out to the field, and more importantly, they will remain available for gamers to come back to for another try after they have mastered their battle skills in the full game.

Clearing all the available missions will allow a gamer to start playing the game from Chapter 8,where the brand new Kiwami portion of the story begins. Additionally, clearing all missions unlocks various special features and items that can be carried over to the full game.

This part of the demo will also feature a few of the brand new Oni — the demons that Slayers are called to face. A selection of battle screenshots and new Oni types has been released today to display the variety and beauty of the Toukiden: Kiwami world.

Additionally, KOEI TECMO America has released a batch of assets relating to Tenko, the fan-favorite animal companion of every Slayer. Tenko are an invaluable ally, as they can be sent to gather ingredients and material for crafting, and their relationship with the Slayer determines the wealth and variety of items collected. In Toukiden: Kiwami, players can customise their Tenko before sending it out on missions, equip it with Mitama that help with item collection, and can even feed it snacks that change its color!

Summary

In the deeply rich world of Toukiden: Kiwami, Demons (Oni) have hid in the shadows aiming to torment mankind. Through history, a secret caste of warriors, the Slayers, have been trained to dispose of the demonic threat before it could consume the world. However, an event called the ‘Awakening’ caused rifts to appear in space and time, causing places that had long disappeared from the world to resurface, unleashing  hordes of demons that relentlessly drive hunted humans.

These demons would consume the souls of those they killed and imprison the ones of brave heroes. Using their souls, Oni can regenerate at a rapid rate and only Slayers are trained in the proper way to battle them.

As the extinction of humanity was not far from reality, the Slayers opened their villages as sanctuaries, to protect those who escaped, and provided a last line of defense against the horror.

The player’s role is to complete various missions, strengthen his relationships with the other warriors in the village and eventually start battling the largest of the Oni to banish them back to their dimension and free the souls of the heroes they’ve trapped. In turn, when these souls are free, they stay with the player and provide him with a variety of equipable abilities for his weapons.

Toukiden: Kiwami is published by KOEI TECMO America in North America and will launch on the PlayStation®4 computer entertainment system and the PlayStation®Vita on March 31, 2015. This game has not yet been rated by the ESRB.

For the latest KOEI TECMO America news follow us on www.facebook.com/koeitecmous or@KoeiTecmoUS or visit the official website at: www.koeitecmoamerica.com. Additional details can be found on the official site:  http://www.koeitecmoamerica.com/toukidenkiwami/

Final Fantasy XIV: Heavensward Release Date Announced

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LOS ANGELES (Mar. 9, 2015) – This past weekend at the Penny Arcade Expo (PAX) East, Square Enix, Inc. announced that FINAL FANTASY® XIV: HEAVENSWARD™, the highly-anticipated first expansion for the popular MMORPG, will be released on June 23, 2015, in North America.

Also, alongside versions available for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system and Windows PC, a Mac OS version of the title will be available for the first time, and can be acquired through the Square Enix Online Store. Players who preorder will be able to get early access to the online title starting June 19, 2015.

FINAL FANTASY XIV: HEAVENSWARD will feature a new story which plunges adventurers into the heart of the Dragonsong War, the bloody thousand-year conflict between the knights of Ishgard and the dragons of Dravania. Adventurers can also look forward to an increased level cap from 50 to 60 for all disciplines, a new playable race, new dungeons and raids, new primal battles, and new mounts that allow players to take to the skies—flying black chocobos®, single-rider airships, dragons and more!

Related Links
HEAVENSWARD Official Website: http://na.finalfantasyxiv.com/heavensward/
The Lodestone: http://na.finalfantasyxiv.com/lodestone/
Official Website: www.finalfantasyxiv.com
Official Facebook: https://www.facebook.com/FinalFantasyXIV
Official YouTube: http://www.youtube.com/user/FINALFANTASYXIV
Official Twitter: @FF_XIV_EN

Blackrock Mountain Coming to Hearthstone

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BOSTON, MA.—March 6, 2015Blizzard Entertainment revealed today what’s in the cards for Hearthstone®: Heroes of Warcraft —an all-new Adventure that will challenge brave duelists to venture forth from the comfort of the tavern and plunge into the depths of Blackrock Mountain! The newest addition to Hearthstone’s Adventure Mode will introduce a slew of new hot-headed bosses to put players’ dueling skills to the test.

The Blackrock Mountain Adventure thrusts Hearthstone players into the middle of a war between powerful forces battling for control of the mountain. There, duelists will encounter fierce minions, including Dark Iron dwarves, fire elementals, and dragons, before facing off against iconic menaces from theWarcraft® universe, such as Ragnaros, the Firelord. Card-slingers who take down these villains will reap a mighty reward—31 scorching new cards inspired by the legendary mountain and its denizens, bringing a wealth of new tactical options to the ever-evolving Hearthstone metagame.

Coming this April to PC, Windows and Android tablets, and iPad®, Blackrock Mountain will open up one wing per week over the course of a month. As with the game’s first Adventure, Curse of Naxxramas, it will be accessible for either 700 in-game gold per wing or $6.99 per wing, with the entire Adventure purchasable for $24.99. Further details, including specific launch timing, will be announced in the weeks ahead. Preorders (real money only) for Blackrock Mountain will be available starting March 19, and will include an exclusive card back to those duelists ready to take on what lies within the mountain when it opens.

To read up on all things Blackrock Mountain, visit www.playhearthstone.com.

Star Hammer Now in Beta Testing

star-hammer-screenshot

Epsom, UK – March 04, 2015 — 22nd Century – Exiled on Novus – a distant exoplanet – as Earth was not able to shelter humanity anymore, a few courageous settlers struggle to survive in one of the most dangerous places in the universe. Their First Contact War with the nautilid species is still fresh in everyone’s mind. Communicating with such aggressive aliens has never been an option. And the new furtive offensive they are preparing is another step towards bloody war!

Today we are excited to announce the development of a new 3D tactical space battles game called Star Hammer : The Vanguard Prophecy. Developer Black Lab Games is focused on designing a fascinating sci-fi game in which players will not only step into the shoes of a fleet commander – carefully selecting their spaceships and crew members – but also be at the spearhead of their squadron, maneuvering their capital ships like a hard-boiled captain!

The nautilid threat is as varied as it is innumerable and the game offers plenty of tactical situations in which players will have to take painful decisions. To succeed, players will need to be quick-learners to identify the weaknesses of the enemy and adopt an offensive behavior only when a clear breach appears. We have lost count of all the daredevil commanders who have already sacrificed all in the service of Humanity

This approachable tactical game is now ready to enter the beta phase on PC! And we invite players to help us test it! By signing up for the beta, players will have a chance to be selected to be one of the lucky few who will be able experience Star Hammer: The Vanguard Prophecy before release and help us with the final touches, ensuring a smooth release in a few months.

Players can sign up for the beta by clicking here.

Get more information on Star Hammer : The Vanguard Prophecy from its official product page.

Warhammer: End Times Vermintide Gameplay Trailer

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March 4, 2015 — Independent developer, Fatshark, released a new gameplay trailer today, showcasing some of the co-operative action and first person shooter/melee combat in Warhammer: End Times Vermintide.

The footage shows one of the earlier missions in the game, where the heroes weave their way through the streets of Ubersreik in an attempt to reach the city garrison to warn them of the Skaven invasion.

Vermintide is scheduled for release in the second half of 2015, for Windows PC, the Xbox One, and PS4.

Trailer

Wolfenstein: The Old Blood – Official Gameplay Trailer

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March 4, 2015 (Rockville, MD) – Bethesda Softworks, a ZeniMax Media company, today announced Wolfenstein®: The Old Blood™, the standalone prequel to the critically-acclaimed first-person action-adventure shooter, Wolfenstein®: The New Order™. In development at MachineGames, Wolfenstein: The Old Blood will be available digitally for $19.99 on May 5, 2015 for Xbox One®, the all-in-one games and entertainment system from Microsoft, PlayStation®4 system, and PC.

The year is 1946 and the Nazis are on the brink of winning World War II. In an effort to turn the tide in the Allies’ favor, B.J. Blazkowicz must embark on an epic, two-part mission deep within Bavaria. Part one ofWolfenstein: The Old BloodRudi Jäger and the Den of Wolves – pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound. In part two – The Dark Secrets of Helga Von Schabbs – our hero’s search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power.

“Diving back into the world of Wolfenstein has really been fun for us,” said Jerk Gustafsson, executive producer at MachineGames. “We’ve enjoyed exploring the events leading up to The New Order. We think fans will really enjoy the story, all the action and, of course, jumping back into the combat with new weapons.”

Wolfenstein: The New Order, released in May 2014, enjoyed worldwide critical and commercial success with over 75 Game of the Year awards, and was hailed by The New York Times as “one of the very best releases of the year.”

Wolfenstein: The Old Blood is rated M for mature by the ESRB. For more information on Wolfenstein: The Old Blood visit: www.wolfenstein.com.

Trailer

Metal Gear Solid V: The Phantom Pain Release Date

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March 4, 2015 – El Segundo, Calif. – Konami Digital Entertainment, Inc. announced today that the highly anticipated conclusion to the METAL GEAR SOLID V Experience, METAL GEAR SOLID V: THE PHANTOM PAIN, will be released worldwide starting September 1, 2015.

METAL GEAR SOLID V: THE PHANTOM PAIN is the series’ largest and most ambitious edition to date, expanding upon themes and content seen in the METAL GEAR SOLID V Experience prologue:METAL GEAR SOLID V: GROUND ZEROES. Set within huge open-world environments, METAL GEAR SOLID V: THE PHANTOM PAIN is brought to vivid life with realistic weather patterns and day/night cycles. Thus, players can adapt their tactics to match the changing environment, creating an intuitive and non-linear gameplay experience. Similarly, a host of acclaimed METAL GEAR SOLID troops return in hugely advanced forms, including expanded CQC (Close-Quarter Combat) skills, vastly improved enemy AI, online elements that complement the single player campaign, and an all-new version of METAL GEAR ONLINE, a competitive multiplayer mode, included within the main game.

Hideo Kojima’s groundbreaking title sets a new standard in stealth-action, with the series’ famed sneaking elements greatly expanded within the sprawling play area. A host of new characters – both allies and enemies – tell a story driven by revenge, as franchise protagonist Big Boss enters a series of battlefields following the deaths of his colleagues. Central to the game is a hideously disfigured adversary known as Skull Face, while the ongoing conflict also introduces the new, iconic characters, such as the mysterious Quiet – a mute female warrior with incredible abilities.

Tactical elements are also added to the game via METAL GEAR SOLID V: THE PHANTOM PAIN’snew Mother Base system. Players begin with a small-scale off-shore rig, which can be customized and expanded using liberated items and personnel. Players use an enhanced version of the innovative Fulton system pioneered in METAL GEAR SOLID: PEACE WALKER to airlift guards, vehicles, weapons, raw materials and kit to their base, where the staff will use these resources to develop the base to the user’s specifications. An accompanying iDROID app will allow players to manage their Mother Base and its development, using staff to develop new weapons, carry out missions and implement defense systems. The latter becomes vital as the Mother Base is central to the multiplayer online elements of the game’s campaign, where players can raid other players’ Mother Bases to wreak havoc and steal essential items.

Additionally, METAL GEAR ONLINE – the game’s dedicated competitive multiplayer mode – will go live at the launch of METAL GEAR SOLID V: THE PHANTOM PAIN. The online element represents the third iteration of the popular multiplayer game, newly redesigned with the familiar gameplay and aesthetic styling of its companion single-player campaign. METAL GEAR ONLINE features a “class system” that more uniquely defines the strengths and abilities of player characters on the battlefield. Key characters from the series including Venom Snake and Ocelot will also make appearances in the anticipated multiplayer feature.

The September window will see a number of product options available to passionate fans of the series, with METAL GEAR SOLID V: THE PHANTOM PAIN releasing both a special “Day 1 Edition” and a limited “Collector’s Edition”.

“Day 1 Edition” Content (Physical Version*)

  • MAP

DLC items

  • Adam-ska Special Handgun
  • Personal Ballistic Shield (Silver)
  • Cardboard Box (Wetland)
  • Fatigues (Blue Urban Snake Costume)
  • METAL GEAR ONLINE XP BOOST

*Digital Version contents to be announced at a future time

**Steam version will include the above DLC content at launch

Collector’s Edition Content (Physical Version Only):

  • Half Scale Replica of Snake’s Bionic Arm
  • Collectible SteelBook
  • Behind the Scenes Documentary & Trailers Blu-ray Disc
  • MAP
  • Exclusive Packaging

DLC items

WEAPON & SHIELD PACK

  • Windurger S333 Combat Special Revolver
  • Adam-ska Special Handgun
  • Maschinen Taktische Pistole 5 Weiss Special Handgun
  • Rasp Short-Barreled Shotgun Gold
  • Personal Ballistic Shield (Olive Drab)
  • Personal Ballistic Shield (Silver)
  • Personal Ballistic Shield (White)
  • Personal Ballistic Shield (Gold)

CARDBOARD BOXES

  • Cardboard Box (Rocky Terrain)
  • Cardboard Box (All-Purpose Dryland)
  • Cardboard Box (Wetland)

SNAKE COSTUMES

  • Fatigues (Black Ocelot)
  • Fatigues (Gray Urban)
  • Fatigues (Blue Urban)
  • Fatigues (All-Purpose Dryland)

Other

  • “VENOM SNAKE” Emblem

MGO BOOST

  • METAL GEAR ONLINE XP BOOST

MGO Items

  • Metal Gear Rex Helmet
  • AM MRS-4 GOLD Assault Rifle
  • WU S. PISTOL GOLD

METAL GEAR SOLID V: THE PHANTOM PAIN including METAL GEAR ONLINE, will retail with an SRP of $59.99 for the PlayStation®4 computer entertainment system; the Xbox One, the all-in-one games and entertainment system from Microsoft; and Steam, and $49.99 for the PlayStation®3 computer entertainment system, and Xbox 360. “Collector’s Edition” SRP will be $99.99 for the PlayStation®4 and the Xbox One. The Steam version of METAL GEAR SOLID V: THE PHANTOM PAIN will be released on September 15, 2015.

To pre-order METAL GEAR SOLID V: THE PHANTOM PAIN, please visit: https://www.konami.com/mgs5/

AMD Unveils LiquidVR Initiative at GDC 2015

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San Francisco, Calif. – 3/3/2015Today, at the Game Developer Conference in San Francisco, AMD (NASDAQ: AMD) announced an initiative to deliver the best possible VR experience for developers and users through new AMD technologies and partnerships. The first output of AMD’s initiative is LiquidVR™, a set of innovative technologies focused on enabling exceptional VR content development for AMD hardware, improved comfort in VR applications by facilitating performance, and plug-and-play compatibility with VR headsets. The upcoming LiquidVR SDK makes a number of technologies available which help address obstacles in content, comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences.

In virtual reality, the concept of ‘presence’ is described as the perception of being physically present in a simulated, nonphysical world in a way that fully immerses the user. A key obstacle to achieving presence is addressing motion-to-photon latency, the time between when a user moves their head and when his or her eye sees an updated image reflecting that new position. Minimizing motion-to-photon latency is critical to achieving both presence and comfort, two key elements of great VR.

Reducing latency involves the entire processing pipeline, from the GPU, to the application, to the display technology in the headset. AMD GPU software and hardware subsystems are a major part of improving that latency equation, and with LiquidVR™, AMD is helping to solve the challenge by bringing smooth, liquid-like motion and responsiveness to developers and content creators for life-like presence in VR environments powered by AMD hardware.

“Achieving presence in a virtual world continues to be one of the most important elements to delivering amazing VR,” said Brendan Iribe, CEO of Oculus. “We’re excited to have AMD working with us on their part of the latency equation, introducing support for new features like asynchronous timewarp and late latching, and compatibility improvements that ensure that Oculus’ users have a great experience on AMD hardware.”

“Content, comfort, and compatibility are the cornerstones of our focus on VR at AMD and we’re taking a big step in all three areas with the introduction of LiquidVR™ today. With LiquidVR we’re collaborating with the ecosystem to unlock solutions to some of the toughest challenges in VR and giving the keys to developers of VR content so that they can bring exceptional new experiences to life,” said Raja Koduri, corporate vice president, Visual Computing, AMD. “AMD will continue to collaborate closely with the VR ecosystem to deliver new LiquidVR technologies that aim to make the virtual world every bit as accurate as the real world.”

Significant features of version 1.0 of the LiquidVR SDK include:

  • Async Shaders for smooth head-tracking enabling Hardware-Accelerated Time Warp, a technology that uses updated information on a user’s head position after a frame has been rendered and then warps the image to reflect the new viewpoint just before sending it to a VR headset, effectively minimizing latency between when a user turns their head and what appears on screen.
  • Affinity Multi-GPU for scalable rendering, a technology that allows multiple GPUs to work together to improve frame rates in VR applications by allowing them to assign work to run on specific GPUs. Each GPU renders the viewpoint from one eye, and then composites the outputs into a single stereo 3D image. With this technology, multi-GPU configurations become ideal for high performance VR rendering, delivering high frame rates for a smoother experience.
  • Latest data latch for smooth head-tracking, a programming mechanism that helps get head tracking data from the head-mounted display to the GPU as quickly as possible by binding data as close to real-time as possible, practically eliminating any API overhead and removing latency.
  • Direct-to-display for intuitively attaching VR headsets, to deliver a seamless plug-and-play virtual reality experience from an AMD Radeon™ graphics card to a connected VR headset, while enabling features such as booting directly to the display or using extended display features within Windows.

AMD released the alpha version of LiquidVR SDK 1.0 to registered developers today.

Supporting Resources