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Insta360 Announces New Stabilization Tech for Insta360 ONE Camera

Los Angeles, March 20 – Innovative camera maker Insta360 today announced a major update for its popular Insta360 ONE, adding a groundbreaking stabilization technology and smart editing features that put the camera at the forefront of a new type of photography – using 360-degree camera technology to improve the way we create traditional, “flat” video and photos.

“360-degree cameras free people to live in the moment, without the distraction of recording an experience from behind a screen. And this benefit applies whether your goal is to share an immersive 360-degree video, or just post a few clips to Instagram,” said JK Liu, Insta360 Founder and CEO. “The updated Insta360 ONE makes it easy to grab the best parts of a 360 video, and put them together into a pro-quality edit that’s ready to share anywhere.”

The new features are part of the latest version of the Insta360 ONE app, available here later this week

Go with the flow.

The first step to creating compelling content from a 360-degree video is to be sure that the original video is as smooth and stable as possible. That’s why the updated Insta360 ONE introduces all-new FlowState stabilization, a proprietary stabilization technology that captures hypnotically smooth video.

Comparisons show that a ONE using FlowState stabilization produces smoother video than a leading smartphone mounted on a gimbal. Meanwhile, the fact that FlowState is native to the ONE, with no accessories required, vastly expands its range of use – allowing users to directly mount the ONE on vehicles, selfie sticks and drones, while still ensuring a stable result.

A camera crew in your hand.

The updated Insta360 ONE also introduces new tools to quickly and simply edit together the best parts of 360 videos, and to take full advantage of the new creative possibilities they open up.

When editing a 360 video in the Insta360 ONE app, users will have three choices of how to re-capture the key moments. New Pivot Points allow users to set points of interest throughout a video, giving an outline of the story they’d like to tell. Once set, the app automatically connects the points using ultra-smooth camera movements. It’s a fast, simple way to create professional-quality edits that would otherwise take hours on a desktop running specialized post-production software – not to mention multiple cameras covering different angles of a scene to begin with.

The newly improved SmartTrack lets a user select a key object or feature within the scene, then automatically holds it in center-frame throughout the video. The extra space for cropping offered by the 360° field of view, combined with proprietary FlowState stabilization, creates strikingly smooth tracking shots, all with a single tap.

ViewFinder mode gives total manual control. A user can maneuver their phone exactly as they would if they were recording an experience in real-time with their smartphone camera – turning from side to side, and adjusting zoom on the fly. Whatever they capture in their “re-shoot” will be saved as a new video. The possibilities are literally infinite.

Hyper. Simple.

The ONE’s upgraded stabilization also makes creating stunning hyperlapses (that is, a time-lapse where the camera itself is moving from one place to another) easier than ever.

Rather than painstakingly shooting every frame of a hyperlapse with a DSLR, or using a stabilizing accessory, ONE users can simply run and gun. FlowState stabilization will take care of creating a video that’s stable enough to be hyper-lapsed, and the app will take care of the rest.

Even better, creators will have a 360 video as the raw material for their hyperlapse, allowing them to freely guide the viewer’s perspective in any direction as the camera moves through time and space.

The app Insta360 ONE users can take advantage of all of today’s updates by downloading the latest app here when it goes online later this week and following prompts to install the latest firmware.

The Insta360 ONE is available at Insta360.com, and at Apple.com and Apple Stores in select countries.

Assassin’s Creed Rogue Remastered Launch Trailer

SAN FRANCISCO  March 20, 2018  Today, Ubisoft announced that Assassin’s Creed® Rogue Remastered is available now for PlayStation®4 Pro and Playstation®4 computer entertainment systems, and across the Xbox One family of devices, including Xbox One X. Assassin’s Creed Rogue Remastered is available for the suggested retail price of $29.99.

Created by Ubisoft Sofia, Assassin’s Creed Rogue follows the adventures of Shay Patrick Cormac, a member of the Assassin’s Creed Brotherhood who undergoes a dark and slow transformation from an Assassin to Assassin Hunter. From the perspective of a Templar, players will set off on an extraordinary journey through beautiful New York City, the Wild River Valley and far away to the icy cold waters of the North Atlantic on a quest to bring down the Assassins for good.

Assassin Creed Rogue Remastered has upscaled resolution to 4K on Xbox One X and PS4 Pro, and 1080p on Xbox One and PS4, and includes improved environment rendering and visual effects and textures, offering an even more beautiful and immersive gaming experience for players alike to experience Shay’s adventures in 18th-century North America. This remaster includes downloadable content from the original game: two bonus missions (The Armor of Sir Gunn Quest and The Siege of Fort de Sable), as well as the Master Templar and Explorer packs, which contain weapons, customization items and special outfits, including Bayek’s legacy outfit from Assassin’s Creed® Origins.

For more information on Assassin’s Creed, visit assassinscreed.com. For the latest on all of Ubisoft’s games, visit Ubisoft News https://news.ubisoft.com/.

Titan Quest Console Launch Trailer

Vienna, AUSTRIA, March 20th, 2018: For almost 12 years, console players could only watch a large crowd of PC gamers playing one of the finest ARPGs ever made. But the wait is over, Titan Quest is now available on PlayStation®4 computer entertainment system and across the Xbox One family of devices including Xbox One X.

The version for Nintendo Switch™ is in development and will be released (insert drumroll) when it is done. We are also working hard on the couch-coop mode, which will be ready soon™.

Order the Titan Quest Standard or Collector’s Edition here: https://www.titanquestgame.com/#order-here

Atari Announces Atari VCS Game System

NEW YORK, NY (MARCH 19, 2018) – Atari® — One of the world’s most iconic consumer brands and interactive entertainment producers, today proudly announces that “Atari VCS” is the official name of its new retro-inspired gaming and entertainment platform, previously known by its working title “Ataribox.” The company also marks this important milestone by sharing the Atari VCS, Classic Joystick and Modern Controller prototypes with press at this week’s Game Developers Conference in San Francisco, with the objective to reveal the exclusive pre-order date for the Atari VCS during the month of April 2018.

Inspired by the iconic silhouette of the original Atari 2600 Video Computer System, the new Atari VCS has already generated considerable excitement within the gaming community. Its skillful blend of modern lines and reverential details, combined with contemporary content technology and new innovation, has evoked positive reactions from Atari fans both new and old. The Atari VCS will of course serve up lots of classic content, but it is so much more than a “retro-box.” It is a completely new Atari connected device designed for today’s living room.

The new Atari VCS logo, like the new hardware itself, combines past and present, and is inspired by Atari’s rich history of progressive graphic design. Countless highly-memorable game logos, illustrations, ads and packages were generated by Atari’s legendary in-house Industrial Design and Graphics department during the 1970’s and 80’s.

Industrial design and graphics are essential parts of the brand’s DNA and part of what makes every Atari game an adventure for the player. Today’s Atari design, engineering, software and marketing teams all endeavor to bring similar levels of care and attention to the new VCS. Atari intends its new video computer system to change the way you interact with your TV, just as the original Atari 2600 Video Computer System first did more than 40 years ago.

“Every person at Atari and every partner involved with the new platform is just as fanatical about the brand and its heritage as our biggest fans are,” explained Michael Arzt, Atari COO of Connected Devices. “With the Atari VCS name, we know how important it is to get everything completely right and that’s why we briefly paused an imminent launch late last year. It was a difficult decision with the countdown underway, but we weren’t willing to go forward with even one thing out of alignment. We hope that Atari’s fans appreciate our extreme attention to detail and are as excited about the Atari VCS as we are.”

In addition to unveiling the official name and logo, Atari will be shifting all branding and communications channels to reflect the Atari VCS name. Fans and followers can sign up for email alerts at www.Ataribox.com and follow us on FacebookTwitter and Instagram.

The Atari VCS, Classic Joystick and Modern Controller prototypes will be shown in-person at pre-scheduled press appointments during GDC 2018 on March 21 and 22, 2018.

OVERKILL’s The Walking Dead Behind-the-Scenes FX Video

Developed by OVERKILL – A Starbreeze Studio, OVERKILL’s The Walking Dead is a four-player co-op multiplayer FPS action game set in Washington, D.C., and inspired by the rich universe of Robert Kirkman’s original graphic novels. Each playable character has their own special abilities, skill trees, squad roles, play styles and background stories. It’s up to players to band together using stealth or brute force on a variety of raids and missions, securing supplies and survivors to strengthen their camp against the threat of both the dead and the living by any means necessary.

OVERKILL’s The Walking Dead is expected to launch this year on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. For more on the game, check out https://www.overkillsthewalkingdead.com.

HTC Vive Pro Pre-Orders Up for $799

Taipei, Taiwan & San Francisco, CA – March 19, 2018 – HTC Vive™ today announced that the HTC VIVE PRO HMD will be available for $799 with global pre-orders staring now. The company also announced a $100 price reduction for the current Vive full kit, bringing it down to $499 across the globe. All Vive Pro HMDs purchased by June 3rd, which will begin shipping on April 5th, will come with a free six-month trial to Viveport Subscription, where consumers can choose up to 5 titles per month from the more than 400 titles available.

“With the Vive Pro we are delivering the best quality display and visual experience to the most discerning VR enthusiasts. Our goal has always been to offer the most premium VR platform available and to drive adoption for VR,” said Daniel O’Brien, GM U.S, VIVE. “By lowering the price of the current Vive, we are making VR more accessible while expanding the potential market for developers. Whether you’re a VR enthusiast or new to the platform, there’s never been a better time to join the most complete VR platform available.”

Vive PRO HMD pre-orders begin today on Vive.com and other Vive retailers with units shipping globally on April 5th. Current Vive owners can upgrade their headset for the best display, audio, and comfort in the industry. The Vive Pro comes with dual-OLED displays, making for a crisper image resolution of 2880 x 1600 combined, a 78% increase in resolution over the current Vive HMD. In addition to visuals, Vive Pro also features integrated, high-performance headphones with a built-in amplifier that creates a heightened sense of presence and sound through noise cancellation capabilities. These improved graphics and audio allow for users to experience VR with enhanced clarity, making it the most realistic and immersive VR experience on the market today.

In addition, the Vive Pro has been rebuilt to maximize comfort for the most demanding VR users. The Vive Pro features a redesigned head-strap that balances the weight of the headset more evenly and features easy simple adjustment buttons for Vive users with glasses.

The Vive Pro works with both SteamVR Tracking 1.0 and 2.0, meaning existing Vive customers can upgrade the headset only and continue to use current generation controllers and base stations.

With more than 3,000 titles available, Vive continues to be the platform of choice for developers and consumers alike. Operating in over 60 countries, HTC’s content platform Viveport brings premium experiences in entertainment, education, arcade, arts & culture, and enterprise to a global audience. In addition, Viveport Subscription allows consumers to choose from over 400 pieces of content from a highly-curated offering, giving consumers the opportunity to discover the best VR content available. Vive Pro purchases made before June 3rd come with a free six-month trial of Viveport Subscription where owners will get the chance to play 30 titles with their new HMD. Pro purchases made after the first 60 days of orders will come with a free two-month trial. The price of Viveport Subscription will increase to $8.99 on March 22nd. Current Subscribers and those who sign up before the increase takes effect, will be locked in at the $6.99 price point through at least the end of the year.

Consumers who buy the current Vive full kit at the new price of $499, will continue to receive a free two-month Viveport Subscription, as well as a redemption code for the most popular VR title, Fallout 4 VR, a $59.99 value.

EVE Online Designer Joins Novaquark for Dual Universe

PARIS, FRANCE – March 16, 2018 – Novaquark, the company creating the seamless virtual online civilization ‘Dual Universe’, has acquired the talent of Hrafnkell Oskarsson, one of the original designers of EVE Online. Together, Novaquark and Oskarsson will be working on Dual Universe, the giant multi-planetary sandbox universe where potentially millions of people will be able to invent new stories for themselves, create new political systems, economies, cities, and empires.

Traditional approaches in gaming and entertainment are based around companies spending substantial amounts of money to create content, and sell it. Most of the time, players have little influence on the value of the platform, as they passively consume the content, and then move on to another game. Novaquark aims to reverse this logic with its one-of-a-kind technology providing users with a stage to collectively create the content and share it together, at an unprecedented scale. The value of Novaquark comes entirely from its users and the material they generate, giving the power back to them instead of a centralized system.

At the heart of Dual Universe is a truly innovative proprietary technology, that was developed to lay the foundations of the game: the CSSC (continuous single-shard cluster) manages one single universe with potentially millions of people interacting in it at the same time, with no loading screen. Coupled with this is an innovative voxel engine enabling players to physically modify the world and foster a persistent, continuous form of reality where meaningful contributions can accumulate. Novaquark offers users:

Seamless co-existence: Millions of people exist together at the same time within a continuous “no-loading screen” virtual space, with the actions of one affecting the rest. Empires will form and die, and alliances and betrayals will shape the destiny of the world.Modifiable and evolving environment: Rather than a world that is static and scripted, Novaquark provides one that is constantly changing and progressing based on actions taken by users.

Platform for content creation: Players can use harvested materials to build anything from spaceships to cities to political and territorial systems, at any scale they want. There can be war, drama, action, conflict, all put into one giant universe for people to take control of, and that never stops. Space to enact a common inner desire for new beginnings: Dual Universe works around the old dream of humanity for people to have a second chance at creating a new life for themselves, in a way even bigger than life itself.

EVE Online, the game that Oskarsson originally designed (together with Reynir Harðarson), is one of the most acclaimed online multiplayer virtual games, well known for its emergent gameplay and impressive large-scale player-driven stories. While very different from EVE Online, Dual Universe shares a cultural heritage with it, and the experience of Oskarsson will be invaluable to help build this next generation of a persistent emergent universe. Together they will allow users to leave their mark, make a difference, contribute content and have social interactions, all to bring a sense of meaning back to gaming.

“Competitors in the MMO genre tend to rely on simplified models to connect a few hundreds, sometimes a few thousands of players together in the same arena or instance, which are often not persistent and not interconnected,” says Founder and CEO Jean-Christophe Baillie. “The experienced content is made by the company, and the players “consume” it. We have a new proprietary technology to change that and let millions of people together inside the same persistent, never stopping, virtual universe, where they are free to modify the world and create their own stories as they see fit.”

Shadow of the Tomb Raider Teaser Trailer

LOS ANGELES, CA (March 15, 2018) Square Enix® today announced Shadow of the Tomb Raider™ will be available in six months for the Xbox One family of devices including Xbox One X, PlayStation®4 computer entertainment system and Windows PC/Steam®. All platforms will launch simultaneously on September 14, 2018.

Shadow of the Tomb Raider will be unveiled on April 27, 2018. Fans around the world can visit www.TombRaider.com for a chance to play the game and meet the developers at one of three exclusive reveal events.

The Unofficial Beyond Skyrim: Bruma Score Released

SEATTLE – March 16, 2018 – Materia Collective is pleased to present the Beyond Skyrim: Bruma (Original Game Soundtrack) by composer Daniel Ran. Beyond Skyrim: Bruma is an unofficial Skyrim expansion that revisits established themes from the award-winning soundtrack by Jeremy Soule while also incorporating influences from the Far East over the course of 60 tracks. Listeners can expect beautiful orchestral atmospheres that feel right at home in the world of Tamriel. Beyond Skyrim: Bruma (Original Game Soundtrack) is available now wherever digital music is sold:

“Jeremy Soule has been an influence of mine starting with The Elder Scrolls III: Morrowind,” notes composer Daniel Ran. “I’ve also been inspired by the works of Japanese composers including Nobuo Uematsu, Yasunori Shiono and Masashi Hamauzu. For Beyond Skyrim: Bruma, I feel I was able to examine just why Soule’s music was so influential and merged both the Western and Far Eastern influences into a sound that reflects me. It’s my most important work to date, and I’m excited to continue composing for Beyond Skyrim: Cyrodiil.”

In Beyond Skyrim: Bruma, players will travel beyond the borders of Skyrim and explore Bruma, the northernmost county in Cyrodiil where they can delve into Ayleid ruins, meddle in local affairs or explore the wilds.

Learn more about Beyond Skyrim: Bruma (Original Game Soundtrack):
https://www.materiacollective.com/music/beyond-skyrim-bruma-original-game-soundtrack