Archive - 2016

EA Play 2016 Press Conference on June 12

June 7, 2016 – Today Electronic Arts Inc. (NASDAQ: EA) reveals the latest details about EA PLAY including the press conference and all the games that will be playable at the show. EA will broadcast its press conference live across Los Angeles and London June 12 at 9:00pm BST, kicking off the events of EA PLAY LA at The Novo in L.A. Live and EA PLAY LONDON at the Eventim Apollo in Hammersmith. Hosted by CEO, Andrew Wilson, in LA and Chief Competition Officer, Peter Moore, in London, the press conference will showcase some of EA’s most anticipated games launching later this year and next, with a few surprises from games beyond that. Fans across the world will be able to tune into the press conference livestream at 9:00pm BST on http://www.ea.com/play2016.

ESL Mortal Kombat X Pro League Season 3 Final Players Announced

June 7, 2016 – The results are in! The following 16 players have successfully made their way to the ESL Mortal Kombat X Pro League Season 3 Finals this Saturday, June 11 in Burbank, where the best players from around the world will compete for the $200,000 prize pool in front of a live studio audience:

  • Sonic Fox – Season 1 and 2 undefeated champion
  • Scar – Season 2 finalist
  • Dragon
  • PerfectLegend
  • A F0xy Grampa
  • Raptor
  • Boki
  • Hayatei
  • IrishMantis
  • Jupe
  • Madzin
  • Crathen
  • BeyondToxinSakr0n
  • St9rm
  • BenHeeyGe0rge

ESL Mortal Kombat X Pro League Season 3 was filled with tense moments as the best combatants faced off against impressive newcomers. Top highlights from the eight week season include:

  • In a shocking week where veterans SonicFox, Scar, WoundCowboy, and Biohazard were all eliminated prior to the Top 8 broadcast, Dragon took the Week 4 grand finals with an impressive Brutality against fierce competitor Toxin.
  • WoundCowboy’s epic match against current ESL champion and fellow teammate SonicFox, which resulted in a 2-2 tie and subsequent decisive match where WoundCowboy prevailed with a flawless victory.
  • A tense matchup between Scar and Hayatei in the week 7 grand finals, where Scar demonstrated quick adaptability with a switch-up of characters between Hat Trick Kung Lao, Smoke variation Triborg and Cover Ops Sonya, taking a 3-2 win over Hayatei.
  • Toxin and WoundCowboy went head to head in week 8, but Toxin could not be stopped and solidified his place in the Season 3 finals.

To view the Mortal Kombat X Competitive Esports Series Trailer, click here.

Fans can watch the tournament live in Burbank by getting tickets at mkx3.eventbrite.com or view online via Twitch.

For everyday players looking to compete online in Mortal Kombat X, the ESL Mortal Kombat X Challenger Cup offers an all-new way for fans not competing in the ESL Pro League to battle online for cash and prizes. Open tournaments across North America, Europe, CIS and Latin America are being held weekly through the end of June, with monthly finals streamed live.

Kalypso Games Celebrates 10th Anniversary

Ridgewood, NJ – June 7, 2016“There is no future in video games.” Those were the words spoken by a German bank when they sent Kalypso Media founder Simon Hellwig away, declining his application for a loan to start his own video games publishing company. Now, 10 years and 220 SKUs later, Kalypso Media is proud to announce a one year run of special events, giveaways and promotions in celebration of its first decade in business. The 10 Years Kalypso campaign begins with the launch of a specially dedicated microsite, which details the history of Kalypso complete with important milestones, behind-the-scenes insights and interesting facts about the company’s history and its games portfolio.

Visit the 10 Years Kalypso microsite here

As well as the new microsite, Kalypso Media is also excited to offer an unbelievable discount promotion, with select PC titles reduced to just 10% of their asking price – that’s right, a 90% discount! The first game to receive this special offer will be the classic adventure game Ceville, from Kalypso’s own Realmforge Studios, reduced to just $0.99 / €0.99 / £0.79. This special price will be available on Steam from June 6 to June 13, 2016.

If that wasn’t enough, Kalypso is also rewarding its most dedicated fans by giving away free games to all newsletter subscribers exclusively, starting with Imperium Romanum Gold! Further giveaways will follow periodically in the months to come, so be sure to sign up to the newsletter here to be kept up-to-date with all the goings on at Kalypso.

“As well as reminiscing about over the past, Kalypso Media is also keeping an eye towards the future, with many more exciting new product announcements to be made later this year,” said Simon Hellwig, Global Managing Director of Kalypso Media. “We’re looking forward to sharing more news with our fans in the near future, but in the meantime we hope you will join us in celebrating our 10th anniversary – here’s to the next 10 years and beyond!”

For more information, please visit www.kalypsomedia.com.

EA Sports FIFA 17 Powered By Frostbite

Redwood City, Calif. – June 6, 2016 Electronic Arts Inc. (NASDAQ: EA) today revealed that EA SPORTS™ FIFA 17 is powered by Frostbite™*. One of the industry’s leading game engines, Frostbite delivers authentic, true-to-life action, takes players to new football worlds, and introduces fans to characters full of depth and emotion. To see the full debut of FIFA 17 powered by Frostbite, fans can watch the EA PLAY livestream at 1:00pm PST on http://ea.com/play2016.

“Frostbite unlocks a whole new world of possibilities for the FIFA franchise and its fans,” said David Rutter, VP and Executive Producer. “We have never been as excited as we are today about the future of football and the experiences we are going to deliver in FIFA 17.”

FIFA 17 also introduced four new football ambassadors who have influenced complete innovation in the action on the pitch. James Rodriguez of Real Madrid C.F., Anthony Martial of Manchester United, Eden Hazard of Chelsea FC, and Marco Reus of Borussia Dortmund are four world-class attacking footballers who are capable of changing any game. They all worked with EA SPORTS to bring to life the gameplay innovation which will be revealed at EA Play. The ambassadors also appear in the FIFA 17 pre-order offer as loan players in FIFA 17 Ultimate Team™.

Fans who pre-order FIFA 17 Super Deluxe Edition can get up to 40 FIFA Ultimate Team Jumbo Premium Gold Packs, Team of the Week loan players, and other FUT content. Click here to read about all our available pre-order offers.

Become an EA SPORTS FIFA Insider to get the latest game news, videos, and exclusive Insider content via email: http://easports.com/fifa

EA Access** members on Xbox One and Origin Access** members on PC can play the game early with Play First Trials. Stay tuned for more information on access timing and availability.

 

FIFA 17 is developed by EA Vancouver and will be available in North America on September 27 and worldwide on September 29on Origin™ for PC, Xbox One, PlayStation®4 computer entertainment system, Xbox 360® games and entertainment system and PlayStation®3 entertainment system.

Battle Worlds: Kronos Review

As a junkie for tactical games, our Editor-in-Chief doesn’t even ask if I want the assignment, he just passes it my way.  He knew he especially had me hooked with Battle Worlds: Kronos because this big fish of a game was making splashes on a console platform, giving me a chance to rest my back in bed and figure out how they took a game format that usually uses most of the keyboard and squeeze it down to 12 buttons and a couple sticks.  So enough about me, let’s talk about Battle Worlds: Kronos.

Hands On:

When the developers  started at building the game they had a vision, what would “Panzer General” or Battle Isle” look like if it were made with modern technology and graphics?  So they went to crowdfunding through Kickstarter and tried to get their backers input as much as possible so that they can truly bring about a game that the backers wanted to see.  I got into Panzer General a lot but for the most part I went into this game not remembering either of those and so as to not go in with a bias I didn’t research.  I quickly found I was playing a hexagonal strategy game with vehicles that looked like StarCraft but the gameplay was very traditional hexagonal turn-based which intrigued me since traditionally strategy games don’t mesh well on the console, partly the player based but mostly since it generally takes a lot of keyboard to get some of the work done and you are now down to a dozen buttons and a couple sticks.

Going with a hexagonal base was a very smart choice, there is no rush to get through you turn you just need to make sure you get everything done with a controller.  Taking your time, double check choices, save often and end your turn only when you are completely sure you have done everything.  If you did forget anything that is why you have the frequent saves. If you are a bit of a perfectionist like people who keep re-rolling their adventure game stats until they feel they have them about as high as possible you can do the frequent save before each battle since it is random chance and can turn out ugly.  If you are an armchair general this game is terrific, you can figure out flanking maneuvers, that a frontal attack by itself is usually suicide and when to pull back and regroup.

I really thought using a controller would slow me down because the only way you would be able to do anything was to memorize a complicated set of buttons to get anything done but it features a really well-done design that wasn’t quite intuitive but really not that bad. Once I realized that turns had phases to them (MTG fans will pic it up in a heartbeat) then it went even smoother.  It was also already built into the game that way since the game’s PC days but if a game is having a hard time converting from PC to console and can work in a phase system it will insanely ease their work.  With phases you can use the same buttons you used in phase one of your turn for say phase three because they are no longer occupied with the last commands.  Brilliant!

The single player campaigns boast over 50 hours of content which would probably fry your brain on so take breaks to stretch often and don’t be afraid to save, it will just make your game more fun.  There were a few times I would forget to save for a couple hours then BAM! I need one and I have to go back nearly to the start of the level.

Another nice thing about the game being turn-based is how the multiplayer system can be set-up.  They have actually implemented a “play-by-mail” system which is something I haven’t seen a game do in some time.  Back in the days before telephones in every house game of chess would be played through the mail, each player having a table in their house and making their moves and their opponents on it.  In this case the multiplayer game is very similar.  You make your move then turn it over to the other player and come back later in the day or even the next one.  During that time the other player will come and make their move.  It’s clever and I’m surprised I can’t remember seeing it done with a turn-based strategy game.  Maybe the impatience of the generation. Additionally, the game’s graphics look great and fit this genre perfectly.

Last Volley:

Battle Worlds: Kronos was a great example of a game that promised it’s Kickstarter supporters something and not only delivered but set a new bar.  I look forward to playing it some more and replaying it and DLCs on their way.  I’m not sure what I hope for more, that the development team gets snatched up to create even bigger projects or have them continue making great games on their own terms.  For my money (and it would be since I would invest in the next DLC) I hope to see more Battle Worlds in the future…

[easyreview title=”Battle Worlds: Kronos Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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New Mirage: Arcane Warfare Trailer Released

June 6, 2016 – Torn Banner Studios, creators of the popular Chivalry: Medieval Warfare, have released a new trailer for their upcoming game Mirage: Arcane Warfare that gives a behind-the-scenes look at how the team is utilizing technology to infuse this “first-person slasher” with their trademark brutality. Featuring interviews with the Torn Banner development team, the Behind the Banner: Blood and Gore trailer reveals the bloody surprise at the core of Mirage: Arcane Warfare’s visceral appeal.

You can check out the new Behind the Banner: Blood and Gore trailer for Mirage: Arcane Warfare here:

For more upcoming reveals about Mirage: Arcane Warfare, be sure to tune into the PC Gaming Show at this year’s E3 starting at 11:30 AM PDT on Monday, June 13th 2016. Steve Piggott, President of Torn Banner Studios, will appear on stage with an exclusive talk about the game, going more in depth into its deep magic and melee combat mechanics.

Mirage: Arcane Warfare is currently slated for a 2016 release on PC through Steam.

For more information on Mirage: Arcane Warfare, or to register for the upcoming beta, please visit http://www.miragearcanewarfare.com/. For future news and updates, like their game’s Facebook page and follow it on Twitter @MirageGame.

SEUM: Speedrunners From Hell Demo Out

June 6, 2016 – The public demo of SEUM: Speedrunners From Hell is now out on Steam for PC, Mac & Linux! To give that incredible mix of Super Meat Boy, Quake 3 and Portal gameplay styles a try, just grab the demo here on Steam. You can also find it as a direct download on itch.io.

Run, jump, fly and teleport through 10+1 deadly arenas – each more devilish than the last. Alternatively, find each level’s hidden beer cans, or discover a few awesome (and of course, hidden) Easter eggs.

About SEUM: Speedrunners From Hell

SEUM: Speedrunners from Hell is the world’s only competitive heavy metal first-person platformer. Like an unholy child of Quake 3 and Super Meat Boy, SEUM is truly hardcore and focuses on speed and fast reactions. Race across and jump over platforms and bounce pads while shooting fireballs as you battle to reach an exit portal in the mimiumum amount of time. Reverse time and gravity. Compete with all players for top times in the online high score ladder. Only the toughest players will receive the Uber Skull medals!

If mind-blowing speed and adrenaline blasting its way through your body seems too boring for your speed running blitzkrieg, then search for the beer cans hidden in each level. Who knows which secrets can be discovered by finding all of these delicious refreshments?

FEATURES

  • Can’t get much more old school than this!
  • 100 levels, each more devilish than the last, with secrets around every corner.
  • Shoot fireballs, reverse gravity, teleport and dodge obstacles to solve challenges.
  • Leaderboards in each level so you can see how you fare against your friends (and enemies).
  • Original soundtrack that’ll have you tearing through the levels with blazing speed.
  • \m/
  • 666

Warning: SEUM has been known to cause leaning disease. Symptoms are irrational leaning forward towards your screen when making difficult jumps. Smashing monitors with your head is not a way to beat the game!

Cross Roads Escape Games The Fun House Review

We previously caught up with the folks from Cross Roads Escape Games when we reviewed their challenging and horror-filled escape room, “The Hex Room“. Recently, we got the chance to see them again and review their latest escape room challenge, “The Fun House”.

Themed less horror movie and more carnival fun house, The Fun House is a much less intense experience than their other escape room. A public game (meaning that you may play in groups with strangers) of 2 to 8 players, The Fun House features a number of brain-teasing challenges to sink your teeth into. Some were relatively easy to figure out, while others required more of a group effort. This is a terrific escape room for people new to the escape room experience in that, while providing challenge, it is not super-hard. Our group managed an escape in 45 minutes, whereas with The Hex Room we were down to mere seconds remaining on the clock. The biggest hint I can give would-be escapees is to communicate what you find as you go along. Talking with each other is so important and something that many people forget in the heat of the moment. You might uncover a clue that helps someone in an entirely different place of the escape room. Also, it can help to put any props or items that might help your group escape into one central location. That way they can be easily gone through for usefulness whenever necessary.

funhouse_small

Once again, Cross Roads Escape Games put a lot of effort into the design and construction of this new escape room, and that effort shows in spades. Everything just looks right and feels like it belongs in the environment – of course, unless it is not meant to! Also, it is deceptively sprawling – just when we thought we had the challenge figured out, a new area would present itself that needed to be explored and solved.

One thing to note is that, in talking with creative designer and co-owner Madison Rhoades, Cross Roads Escape Games periodically updates each escape room. This means that your first experience with them may not be indicative of a return visit, which might feature all-new challenges within. She alluded to The Hex Room being significantly altered and we would love to see it again with fresh eyes. Cross Roads Escape Games is scheduled to attend both the Scare LA and Midsummer Scream horror/Halloween conventions, so be sure to check out their presence on the convention floors.

Overall, The Fun House is a fun and rewarding escape room that will challenge your group and provide escape room players, new and old alike, an environment with high production value to get out of within the one hour time limit. Additionally, Cross Roads Escape Games may eventually install a third escape room challenge within their large warehouse space! While Rhoades would not divulge any hints on what its theme might be, I can’t wait to find out as they now have a proven track record of creating brilliant escape room challenges.

Tickets are a reasonable $32 dollars a person, and can be purchased at the Cross Road Escape Games booking page!

Address:

4245 E La Palma Ave
Anaheim, CA 92807
United States

(714) 572-1004
Info@CrossRoadsEscapeGames.com
www.CrossRoadsEscapeGames.com

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Escape from Tarkov Alpha Date and Gameplay Footage

June 3, 2016 – Battlestate Games, developers of the much-anticipated military-themed FPS/MMO Escape from Tarkov, today announced the highly anticipated launch date for the game’s Closed Alpha. Aspiring combatants who have signed up for the Alpha (HERE) should keep a close watch on their inboxes for an invite as we get closer to the Alpha launch, as a select group of gamers will get their first hands-on taste of Escape from Tarkov’s furious battles starting on August 4.

Along with the news of the upcoming Closed Alpha, Battlestate Games has also delivered a 28-minute-long gameplay video, showcasing battlegrounds, weapons and combat, which can be downloaded at the links below.

For the Love of Spock Gets Theatrical Release Date

Los Angeles, CA (June 2, 2016) — Gravitas Ventures has acquired worldwide rights to “For The Love of Spock.” The highly anticipated documentary is not only a tribute to the titular character and the actor who portrayed him but also serves as an homage to the dedicated fans who have adored and respected him for decades. The film premiered at the recent Tribeca Film Festival. It will arrive in U.S. theaters and on demand on September 9, 2016.

“For The Love Of Spock” celebrates the upcoming 50th Anniversary of Star Trek through a personal, intimate look at the life and career of Leonard Nimoy – and his alter ego Mr. Spock – as told by his son, Adam Nimoy, featuring never-before-seen home videos and family photos. Zachary Quinto, William Shatner, George Takei, J.J. Abrams, Simon Pegg, Zoe Saldana, Jim Parsons and more join in the celebration revealing why the world holds both Leonard Nimoy and his iconic character so dear and how Star Trek still affects the globe 50 years after it’s origin.

Adam Nimoy stated, “I’m very excited about the world wide release of this film which celebrates the life of my father Leonard Nimoy and his most iconic role. Gravitas approached us early on during production of ‘For The Love Of Spock’ and their enthusiasm and commitment to this project was evident from the start.”

“It’s no secret that ‘Star Trek’ is internationally beloved and has shown the world both on screen and off what it truly means to be a global community,” said Nolan Gallagher, Founder & CEO of Gravitas Ventures. “We are honored to be collaborating with Adam Nimoy and look forward to bringing this film to audiences everywhere during a monumental year in the Star Trek timeline.”

“For the Love of Spock” was embraced by more than 9500 Kickstarter backers, raising $662,640.00 which, at the time, broke the record for the most funded Kickstarter documentary.

“For the Love of Spock” was directed by Adam Nimoy with David Zappone as Executive Producer. Zappone, Kevin Layne and Joseph Kornbrodt of 455 Films at Paramount Studios are the producers, having all also produced the Star Trek-themed documentaries “The Captains,” “Get a Life!” and  “Chaos on the Bridge.”

The deal was negotiated by Nolan Gallagher for Gravitas Ventures and Douglas A. Lee on behalf of the filmmakers.