Archive - 2016

Armored Warfare – Global Operations Preview Trailer

Amsterdam, The Netherlands – October 7, 2016 Developer Obsidian Entertainment and global publisher My.com are proud to announce that Global Operations, the revolutionary PvP and PvE hybrid game mode in Armored Warfare, is now open for testing on a Public Test Server.

The recently announced Armored Warfare: Global Operations is a truly unique game mode for tank genre games. Being a mix of PvP and PvE, and having a set of gameplay innovations, the new mode makes PvP more spectacular and action focused – exactly what the true modern battlefield should be in the game.

To test Armored Warfare: Global Operations on PTS, players should download a special Public Test Server Client and follow instructions HERE: aw.my.com/us/news/general/introducing-global-operations-pts

Please note that the Public Test Server will only become accessible on October 6 at 8 AM PDT.

The first of the new maps to be introduced in Armored Warfare: Global Operations is the open desert map called “Desert Crossing.” This map is bigger than any other map so far in Armored Warfare and features many interactive elements. Bombers flying overhead, AI-control turrets shooting at teams, and surveillance drones will change the face of warfare in the game for good. Two mercenary forces and their local allies are clashing over a massive dry dock with an aircraft carrier in “Desert Crossing.” The battles in Global Operations are time limited and feature up to 15 vs 15 player teams. Each team starts with a pool of points. Destroying Enemy or AI controlled vehicles and capturing control zones will reduce the enemies’ point count. If the team manages reduce this point score to zero, they secure victory!

Players can also capture special “Wildcard” objectives that give them the ability to call in military asset from their HQ, which will tip the balance of the battle in their favor. The first map contains the following “wildcards:”

  • Pillboxes: static AI-controlled object firing Anti-Tank guided missiles at enemy forces
  • Surveillance drone: an unmanned aerial asset that can fly above a zone and spot the enemy teams movements with ease.
  • Air Raid:  A powerful B2 bombing run attack that flies in from off the map to wreak havoc amongst enemy lines!
  • Supply Zone: to allow resupply of ammo without needing to respawn.

These represent just what will be available during the first release. The system is flexible enough that many new “wildcards” could be created and will make the battlefields truly feel like theatres of modern war.

Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.

Download Armored Warfare for free today, visit: aw.my.com. To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.

STAR WARS: The Old Republic – Knights of the Eternal Throne – Betrayed Trailer

October 7, 2016 – Battle to take control and rule the galaxy in the upcoming STAR WARS: The Old Republic™ Digital Expansion – Knights of the Eternal Throne. Face powerful factions, influence the galaxy for the light or dark side of the Force™, and decide who lives and dies in your own STAR WARS story.

Watch last year’s Knights of the Fallen Empire Trailer: http://bit.ly/2d6S4el

Knights of the Eternal Throne – Free for all Subscribers on December 2, 2016.

SNOW Gets Official PS4 Release Date

October 7, 2016 – Poppermost Productions has announced that the winter sports game SNOW will officially debut on consoles with a Sony-exclusive beta on the PlayStation®4 computer entertainment system beginning Tuesday, October 18. This marks the very first time PlayStation®4 fans will be able to shred SNOW’s massive, open world mountain by ski, snowboard and snowmobile!

The SNOW beta will be available for $19.99 through the PlayStation®Store and includes the full game, a Founder’s Pack of well-over $30 worth of customizable gear, and many other new features to kick winter off early. There are other in-game items available for purchase, but the complete open world is accessible for shredding on your sled of choice.

Dark and Light Screenshot Gallery

Snail Games, a leading developer and publisher of interactive entertainment, today released a fresh pack of screenshots and info for their upcoming dark fantasy multiplayer survival game, Dark and Light. The new images and information focus on special camps and towns that provide homes and training grounds for players to visit throughout their adventures. Along with the new screenshots, Snail Games is presenting an overview of NPC behavior and interactions, detailing how NPC’s will be more than just bystanders in Dark and Light. Players will interact with these characters to complete quests and glean information about the world.

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Conarium Teaser Trailer

Haarlem, The Netherlands –  October 6, 2016 –  A first teaser trailer is now available for upcoming spine-tingling horror adventure title ‘Conarium’, published by Iceberg Interactive. Those eager to wishlist the game on Steam can now do so in anticipation of the Q1-2017 release date for PC. The game will also be released on both Xbox One and PS4 later in 2017.

Conarium, which refers to a sinister device hooked up to the brain, is inspired by H.P. Lovecraft’s novella “At the Mountains of Madness”, but largely plays after the events in the original story, set in an Antarctic base. The story involves four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. Expect puzzling, mystical, ominous, even menacing events in weird surroundings, in a place beyond normal human perception, all beautifully realized using the Unreal 4 engine.

You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near Antarctica, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole… Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…

Explore the Antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all costs.

FEATURES

  • A deep and suspenseful Lovecraftian story with lots of secrets and Easter eggs
  • Ominous but wonderful graphics created with the Unreal 4 engine
  • Multiple endings
  • A haunting and atmospheric soundtrack

To check out the stirring teaser trailer for Conarium, please visit Iceberg’s YouTube channel.

Iceberg Interactive CEO Erik Schreuder says: “Developed by our friends at Zoetrope Interactive, lauded by fans for the acclaimed Darkness Within horror adventure series, Conarium will definitely satisfy fans of the horror genre – and beyond. This game honors Lovecraft’s work with its portentous and sinister undertones, and promises to be a wonderfully created piece of art.

For more information on Conarium, please visit the official website www.conariumgame.com or check out the newly launched Steam Coming Soon Page http://store.steampowered.com/app/313780

The GamingShogun ‘Halloween’ Dream Crate by LootCrate

The good people at the monthly subscription crate service Loot Crate have been looking to find out what people would put together for their own “Dream Crate” – if we could choose from any theme and any product. So, we put out heads together and decided to do a Dream Crate for the Halloween season!

The GamingShogun Halloween Dream Crate

Our Halloween Dream Crate would contain a number of horror-related items, so let’s jump right in and un-box it. Here are our Dream Crate contents, in no particular order:

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Mondo Halloween Art Print by Ken Taylor ($1,000 and up)

  • This art print was given out at an anniversary screening of John Carpenter’s Halloween at The New Beverly cinema in Hollywood. This poster is super-rare and super-awesome. What else do you expect from Ken Taylor and Mondo?

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Turtle Beach Headset Halloween Pumpkin Plates ($9.95)

  • These Halloween themed plates go on the ear cups of your favorite Turtle Beach headsets. While not super pricey items, they provide a bit of Halloween spirit in every gaming session and make for good conversation.

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Odd City Entertainment Limited Trick ‘r Treat Poster ($500 and up)

  • This limited edition poster was handed out for free at a 2013 screening of Michael Dougherty’s Trick ‘r Treat at the Egyptian Theatre in Los Angeles. While not quite as rare as the Mondo Halloween print, this poster is incredible in its own way.

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Krampus Halloween Mask by Trick or Treat Studios ($79.99)

  • This special edition mask was made using the original WETA molds for Michael Dougherty’s film, Krampus. It was then finished by Trick or Treat studios for consumer purchase. It is an outstanding Halloween mask, with some incredible details that would be great for an actual Krampusnacht costume or simply Halloween frights.

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The Halloween Complete Blu-ray Collection ($33.99)

  • An awesome Blu-ray collection containing John Carpenter’s Halloween, Halloween II, Halloween III: Season of the Witch, Halloween 4: The Return of Michael Myers Halloween 5: The Revenge of Michael Myers, Halloween: The Curse of Michael Myers, Halloween H20, Halloween: Resurrection, Rob Zombie’s Halloween and Halloween II. With ten movies to enjoy, this basically breaks down to $3.39 a flick!

If you would like to subscribe to Loot Crate, head over to their official website!

Endless Space 2 Now on Steam Early Access

Paris, France – October 6, 2016 – Award-winning developer Amplitude Studios announced today that Endless Space 2 is available now on Steam, for $37.49, a 25% discount off the $49.99 retail price for the Digital Deluxe Edition, and $29.99, a 25% discount off the $39.99 retail price for the Standard Edition. Set in the same universe as critically-acclaimed Endless Space and Endless Legend, Endless Space 2 is a turn-based, 4X space-strategy game that expands the Endless universe even further.

In addition to the Standard Edition, Endless Space 2 is available in a Digital Deluxe Edition (only available during Early Access), which contains the digital Soundtrack from FlybyNo and cosmetic in-game bonuses inspired by the Pathfinders of the Academy.

“Endless Space 2 has been such a fun development process, building upon Endless Space and Endless Legend, and creating the game brick by brick,” said Romain de Waubert de Genlis, Creative Director at Amplitude Studios. “Our games are deep, and we need lots of different people collaborating and contributing their thoughts and suggestions during Early Access, to help us formulate the perfect game.”

The Early Access version of Endless Space 2 features four of the eight factions planned for the full release of the game. Discover each faction’s story, from the AI gone berserk to the origins of the lethal Endless creation called the Cravers. Feel like an emperor and see your population react to all your decisions, as they will be the source but also the key to all your conflicts. Explore the Endless universe, discover its secrets, its new life forms and find your own path to galactic dominion.

Endless Space 2 Early Access Features:

  • Asymmetric Factions: Discover the unique gameplay and storyline of each faction.
  • Check Your Surroundings: Every person reacts differently to their surroundings, your actions and game events — your population fuels your power, but they can be hard to control.
  • Amplified Reality: Scan the map to get more detailed information with a simple keyboard touch. Keep the game as simple as possible while still allowing more detailed information for those who want it.
  • Immersive Battles: Prepare your ships, organize your fleets, choose your strategies, and study the results in real time.
  • Rich, Endless Universe: Quests and events linked to population, heroes, exploration, thriving factions – Endless Space 2 has everything you need to create your own story!
  • Four Factions: Pick a race and build your colony from the first four factions available: Sophons, Voydani, Cravers, and Lumeris. A total of eight factions, including one that is entirely created by the community, is planned for the Gold release.
  • Two Victory Types: Play for 100 turns and either Score or be Eliminated. More victory types will be added later.

Known for its deep, engaging, and gorgeous 4X strategy games including 2014’s celebrated Endless Legend and Dungeon of the Endless, Amplitude Studios won the venerable 2013 Golden Cube and Community Choice Unity Awards for Endless Space and the 2015 Best 3D Visual Experience for Endless Legend. For more information onEndless Space 2, visit Amplitude Studios on its Website (www.amplitude-studios.com), like it on Facebook, and follow it on Twitter.

Interview with Osiris: New Dawn’s Brian McRae

Recently, we got to ask Brian McRae, CEO/founder and lead developer for Fenix Fire Entertainment, about his upcoming sci-fi space survival game, Osiris: New Dawn. We wanted to thank Brian as well as Ted Brockwood for making this interview possible!

Q) Hello there! Can you tell us a bit about yourself and your gaming background. Favorite games, inspirations, etc?

A) Hey there, my name is Brian McRae, CEO and founder of indie development team Fenix Fire Entertainment, the makers of Osiris: New Dawn. I’ve been working in the industry for over 16 years at companies that include Midway, High Voltage Software and Blizzard; I’ve also done some extensive VR tech demo work for Oculus among many other projects for Fortune 500 companies. I absolutely love sci fi novels and movies and completely geek out on all things space… NASA, SpaceX, astronomy and anything space travel. I grew up playing Atari and NES and Super Nintendo and am a big Nintendo fan.

Q) How did you guys come up with the idea for Osiris: New Dawn?

A) I started with the idea of “what if you really DID crash land on a distant planet?” Then followed up with more questions: “how can mankind become a multi-planetary species?” and “what would early days of colonization really look like?” I knew setting the world in the near future would help achieve a feeling of vulnerability and loneliness, which is important in attempting a horror element and feeling of danger.

Q) Osiris: New Dawn. The buzz around this game seems to be growing by the day. How is your team managing growing community expectations (the “hype train” as they call it)?

A) Honestly we don’t focus on hype, we focus on the game. That said we very much appreciate any attention the gaming community has given Osiris: New Dawn. We’re leaving this attention to our publisher, Reverb Triple XP, who has been doing a fantastic job handling any buzz that Osiris has been getting since our reveal at PAX West.

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Q) The survival genre has been widely explored as of late, with sub genres placing players in space, in jungles, etc. What does Osiris: New Dawn, bring to the genre that breaks it away from the pack?

A) It’s interesting you ask that because if I’m totally honest, we didn’t initially set out to make a survival game. We had the idea of a space exploration experience where you crash land on an alien planet, and learn how to survive and further colonize the planet. Then we just put the blinders on and focused on the setting and feeling of truly being on another planet. We hope that through this innocence and lack of experience we arrive at something fresh. Atmosphere and immersion is also something that we really dedicated a huge amount of attention too, specifically the weather system and 3rd person character animations using IK (inverse kinematics) technology. There’s actual real foot-planting, even when climbing up rocks that I don’t think has been done in the survival genre before.

Q) Will Osiris: New Dawn have centralized, persistent servers or player-ran servers – or both?

A) Both! We’re trying to accommodate all types of online playing styles. You can have a private universe and invite only your Steam friends or jump into the public universes. Plus you can always just play single player as well. It’s up to you.

Q) What are your thoughts on the survival genre as it stands now, pre-Osiris: New Dawn?

A) It’s interesting because the survival genre seems to be what RPG was in the 70s and 80s. I played a lot of D&D growing up because the games of those days were so limited in detail, both visually and in player actions, and loved the endless rich detail you can put into a D&D campaign as a Dungeon Master. D&D is actually a survival game when you think about it and because it’s truly conceptual and game design, the thought process of existing in another world lends itself perfectly to designing a modern game of this magnitude. I’m amazed at how much we can do now and feel like we’re still just scratching the surface. There’s a lot of stuff that’s in but hasn’t been exposed yet.

Gaming genres seem to go in cycles now, which is interesting because the game industry is so young compared to film and music. Now that we’re hitting the graphics wall there’s been an explosion on the design side, where historically the industry can be described as a series of disruptive technologies used to create new experiences. It seems AAA publishers are afraid of survival because of how daunting the feature set is and because they have these massive teams to steer with very established IPs and user expectations. But if anyone can do it, it’ll be Nintendo with the new Zelda.

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Q) Can you tell us what challenges the team has faced when developing Osiris: New Dawn?

A) Developing this game as a two man team was probably the most challenging experience of my life. We worked 16 hour days without weekends for years and spent our last dollar making Osiris: New Dawn. There were days when I thought it was never going to be fun and that we’d have to sell our home and face utter failure. There are so many deep feature sets that constantly needed to be reworked to function with newly developed systems that we were constantly adding. We kept going around and around with the player system, building system, vehicles, AI, robots, planet art, performance, multiplayer, persistence, weapons, 1st person and 3rd person views, to all over again from player systems in an endlessly looping progression. We must have completed this loop around 20 times, which is like making the game 20 times. Finally, one day, it all clicked, as what usually happens in game development when you toil hard enough. We finally broke through and realized that we have something we can be proud of and something that will work as a solid foundation to build upon.

Q) Were there anything that you guys wanted to add into Osiris: New Dawn, but didn’t have the time or budget to do it?

A) Actually, a lot! Since we developed Osiris as a two man team we constantly had to set priorities on what was most important to add to the game each day over the course of 5 years. One of the aspects of Early Access that I’m most looking forward to is working with the Steam community on tuning the game, adding features that are highly demanded, and finalizing as much content on our personal wishlist for a full launch in 2017. And we do plan to continually offer updates past launch to add more content as we go.

Q) Will Osiris: New Dawn support VR headsets?

A) I created the Tuscany World Demo for Oculus which was the first virtual environment that shipped with their SDK back in 2013 and have since helped create many VR demos. We have a lot of pioneering VR experience that we want to bring to Osiris. That said we know that adding true VR support is not something to take lightly and will be a major undertaking to get right, so for now we need to focus on PC standard displays. If you have a VR headset and want to experience Osiris in VR please reach out to us in the Steam Forums.

Q) Is there anything you guys would like to tell our readers about Osiris: New Dawn?

A) We are fully aware that some players are upset about other recent sci fi games in regards to empty promises or lack of features. I would sincerely urge you not to project that disappointment onto us: we are a completely different team with different goals and way of doing business and development. I want to make Osiris: New Dawn the most amazing experience it can be and so does everyone here at Fenix Fire and Reverb Triple XP. This is only the beginning, we have big plans for Osiris: New Dawn and cordially invite you to join us in this epic journey. I also want to personally thank everyone who has supported us by picking up the game and giving us invaluable constructive feedback on how to improve Osiris: New Dawn.

 

Smash and Grab Preview

I know what you are thinking: “With a name like Smash & Grab this game must be the story of two wacky characters, one of whom is clumsy and smashing into things and another that grabs them just before they fall and break!”  Well, nay, if you thought that you would be wrong!  You would probably also be the only one besides me to come up with the premise.  The game is in the name when it comes to Smash & Grab, it’s basically The Warriors if all the gangs were rioting and looting as well as beating up on The Warriors.  Is beating someone with a virtual baseball bat while cleaning out a virtual electronic shop that much fun?  Let’s find out.

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Hands On The Merchandise:

I covered the general premise above that this is a game about gangs beating each other up and robbing businesses, but this is not a new premise when one considers hit games like Grand Theft Auto and Saints Row making their fortune and sequels thanks to this formula.  One of the most interesting differences between Smash & Grab and the rest of these games is that this is set in a futuristic time when the police turn over the streets at a certain time to the thugs and the only way businesses keep their stock is to either use metal shuttering or private security thugs.  The other and definitely most key difference is that all the gangs have player leaders.

So players choose a gang leader and lieutenant, get a gang and off they go to compete with other gangs for loot.  Some buildings are hardware store fronts with hammers or nail guns to use as weapons, others might have some chemicals that can be combined at a workbench to make a freezing hammer or some other combo weapon that won’t necessarily help when you smash the next window but will definitely help when you see some enemy gangs.  This brings up another aspect, much like was a concern in the U.S. before scary clown sightings, there are Team West and Team East which consists of 3 player-led gangs.  So if you were just minding your own business stealing diamond necklaces from a glass front and a gang from the other side of the country comes and starts beating you across the head with a 2×4 full of nails there is a chance another gang sporting the same colors might come and get your back, or loot depending on the player.  As time progresses in the match more store fronts become available for busting up until you get to the final ones where you have private security as well as the opposite team to deal with.

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There are three modes which much like the game’s name are pretty self explanatory: Practice, Ransack and Takeback (capture the flag).  The game is still in Steam Early Access which if you are new to the idea means it is still a work in progress but has been made available to players for feedback, server testing and balancing issues.  A good way to think of it is late beta with supposedly fewer bugs. This isn’t always the case but it is the hope.  At this point only a couple of the maps are available and weapon balancing is still very much in flux.  This is often a fun time because those who are playing at this time tend to care about the game’s development and are mature enough to handle crashes, bugs and fatal errors. It can also bring with it a feeling of pride for helping get the final version going so don’t let Early Access stop you from giving a game some love.

The graphics are really beautiful, the weapon crafting is coming along really nicely and until you have a big bug hit or a game crash it becomes a “one more match” game real quick so be sure to put some time aside before starting it up, you probably won’t be satisfied with one play.

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Last Grab:

Games like Smash And Grab in the end become highly dependent on their player base as to how fun it winds up being in the end.  Right now the player base cares about the experience and the game is a blast to play.  It looks great, it’s fun to find what you are going to get to craft in each match and how effective it is and it gives you a chance to make new friends both on your team and on your enemy’s because if the player is good and a good sport that can sometimes be a hard combination to find but Steam Early Access one of those places to look.  I’ll be playing this game right on out to release and hopefully beyond.

Styx: Shards of Darkness First Gameplay Trailer

October 6, 2016 – Originally expected for the end of this year, Styx: Shards of Darkness will finally arrive in Q1 2017 on PlayStation 4, Xbox One and PC. Patrick Pligersdorffer, CEO at Cyanide Studio, explains, “With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4. This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. The engine transition has required some time for our team to adapt to. We’re dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017.”

Developed with Unreal 4, Styx: Shards of Darkness, creeps into an ambitious new sequel with a host of new features! Today, we are unveiling the very first gameplay video of Styx: Shards of Darkness, where you can watch our goblin hero sneak, climb, swing, and kill through the Port of Korrangar on a mission offered by his latest shadowy client. This is the perfect opportunity to discover some of the new features and gameplay mechanics added to Styx’s latest adventure.

In search for the Ambassador’s magical scepter stolen by a shape-shifting elf, Styx must infiltrate a diplomatic summit through clever use of the environment and new crafting abilities. A new feature, crafting, enables Styx to use more abilities, such as throwing a cocoon large distances enabling him to teleport into a newly hatched clone of himself.

The series’ lauded verticality returns, with many choices of routes and tactics to take throughout the level. Stick to the shadows on the ground, avoiding patrols, or turn to the walls and ceilings to sneak past or attack from above. Kill, or subvert; the choice is yours – just don’t be seen!

The leveling system returns expanded and enhanced. Using the magical power of Amber, Styx is able to turn himself invisible for a short period of time, and if you choose to upgrade this skill, it can even turn victims invisible while you go in for kills. By leveling up the assassination tree, Styx gets access to improved aerial kills, as well as the ability to kill an enemy from a barrel or box and stuff the body inside in a single, swift, move.

Styx’s second adventure builds upon the foundations laid Akenash, with more fluid movement and climbing abilities, a richer story told with cinematics including an enhanced bestiary, and side-missions to complete for the sneakiest of goblins.

Styx: Shards of Darkness comes out early 2017 on PlayStation 4, Xbox One, and PC! You can preorder the game now to get exclusive access to the Akenash set, donning the outfit and dagger of Styx’s first adventure.