Archive - 2016

Homeworld: Deserts of Kharak Review

If you were a PC gamer in late 1999 like I was, you no doubt remember the space-based, real-time strategy game, Homeworld, from Relic Entertainment and Sierra Entertainment. Homeworld was an incredible RTS built around a gripping, Battlestar Galactica-esque storyline that put you in charge of mankind’s survival after a devastating attack. Flash forward 17 years… Wow, has it been that long? 17 years later, Gearbox Software now owns the rights to Homeworld and has created the next part in the franchise’s mythos: Homeworld: Deserts of Kharak.

Homeworld: Deserts of Kharak is a prequel to the original Homeworld (set 106 years before that game’s story, to be precise). Gearbox Software was wise to use Blackbird Interactive to develop the game, as the company’s founders were on Homeworld and Homeworld 2’s development teams. They have a great respect for the material, and Homeworld: Deserts of Kharak shows this in spades with a gripping plot told through both stylized and more traditional game cut-scenes. You get to know a variety of characters and their motivations through these interstitial segments and the voice acting is generally well-done.

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Visually, Homeworld: Deserts of Kharak is a very attractive real-time strategy game. In opposition to the original Homeworld games, Homeworld: Deserts of Kharak takes place on the dying desert planet of Kharak where your people are attempting to locate an anomaly which they hope will save them. Unfortunately, Kharak is also home to a faction bent on trying to stop you from achieving this objective, which the object to for religious reasons. The two factions are varied enough in their unit capabilities that it allows for creative use of strategies and talents against the other. The movement/animation of every unit is very smooth no matter what command is issued to them and it almost seems like there is really a pilot in them, steering towards their goal. The biggest issue with the single player campaign is the enemy AI which, despite having some surprisingly clever moments, is somewhat underwhelming.

Homeworld: Deserts of Kharak is also a bit “bare bones” for an RTS – not that it is necessarily a negative point. The game doesn’t feature a large unit list or have a highly-complex tech tree. Instead, Blackbird Interactive and Gearbox Software seem focused on the game’s story and core RTS mechanics. Units even receive bonuses and penalties depending on the elevation of the terrain they are fighting in/from. Commanding units is also pretty straight forward, and follows most of the RTS control tropes of the genre.

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Overall, Homeworld: Deserts of Kharak is a good real-time strategy game that has a lot of fun moments to be had by the player. While not very flashy in terms of unit variety or an abundant tech tree, the game makes up for it with a great story and lead-in to the amazing Homeworld game franchise.

[easyreview title=”Homeworld: Deserts of Kharak Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

RTX 2016 Tickets On Sale Now

Austin, TX – Tuesday, February 16, 2016 – Rooster Teeth announced today that RTX 2016 passes are now on sale at RTXEvent.com. The annual event where gaming meets the Internet will take place July 1-3 and take over the Austin Convention Center, JW Marriott and Hilton in downtown Austin, TX. This year’s RTX will feature the addition of ScrewAttack’s annual SGC Convention, and all Three-day passes, single-day tickets, and VIP passes will include access to both events. RTX 2015 saw more than 40,000 attendees and 95 exhibitors flock to Austin to celebrate all things Rooster Teeth.

“RTX has become the destination for the connected generation,” said Gus Sorola, RTX Co-Director and Rooster Teeth co-founder. “2016 will see RTX not only fill the entire Austin Convention Center with programming but also spill out to the streets and nearby venues. The energy and excitement around RTX is palpable and ready to take over downtown Austin, so break out your best costume and come join us.”

Three badge types are available for RTX and SGC access this year:

  • VIP – $500 and grants access to all three days of the show and offers priority lines for panels, early access to autograph signings, access to a VIP Lounge and admission to the VIP part. VIP badges are extremely limited.
  • Weekend – $85 grants access to all three days of the event
  • Day – $45 grants one day of access for Friday, Saturday or Sunday

For the most up-to-date information on the event go to RTXevent.com,Facebook.com/RTXevent and Twitter.com/RTXevent.

RTX Socials

Website:          RTXevent.com
Facebook:       Facebook.com/RTXevent
Twitter:            Twitter.com/RTXevent

Rooster Teeth Socials

Website:          RoosterTeeth.com
Facebook:       Facebook.com/RoosterTeeth
Twitter:            Twitter.com/RoosterTeeth

Bethesda Unveils New Fallout 4 Add-Ons

February 16, 2016 – Since Fallout 4 launched, we’ve been blown away by your support for the game. It stands as our most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what we’ve been creating – our first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.

Automatron

Price: $9.99 USD

Release:  March 2016

The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!

Wasteland Workshop

Price: $4.99 USD

Release: April 2016

With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!

Far Harbor

Price: $24.99 USD

Release: May 2016

A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world.  Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

And more important, this is only the beginning. We have plans for more.  More than $60 worth of new Fallout adventures and features throughout 2016.

Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes – you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time:  Anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

Want a chance to play these add-ons early? We’ll be running closed betas for each of the add-ons for consoles and PC. And you can sign up right now on Bethesda.net. In order to apply, you’ll need to create a registered Bethesda.net account. We’ll be selecting applicants in the upcoming weeks. Players accepted into the beta will receive a code to redeem the content. The beta is the full version (complete with achievements) and those participating will not have to purchase the add-on.  

Beyond add-ons, we’ll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests. And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game. Food, sleep, diseases, danger and more.

We’re also hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. We’re currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming. 

Thanks again for your continued support of Fallout 4. We can’t wait for you to play more!

Street Fighter V Out Now

SAN FRANCISCO – Feb. 16, 2016 – Capcom, a leading worldwide developer and publisher of video games, today announced the release of Street Fighter® V exclusively for the PlayStation®4 computer entertainment system and Windows PC. Through a strategic partnership between Sony Computer Entertainment Inc. and Capcom, the latest game in the renowned series offers cross-platform play that unites Street Fighter® fans into a unified player base for the first time ever. In North America, the game is currently available physically and digitally on PlayStation 4 and as a digital download on Windows PC for MSRP $59.99. European consumers can purchase both platform releases at retail and digitally. For European pricing, please check local retailers.

The legendary fighting franchise returns today with Street Fighter V! Stunning visuals depict the next generation of World Warriors in unprecedented detail, while exciting and accessible battle mechanics deliver endless fighting fun that both beginners and veterans can enjoy. Challenge friends online, or compete for fame and glory on the Capcom Pro Tour.

The initial Street Fighter V purchase will be the only one that consumers need to make to ensure they always have the most up to date version of the title. A cinematic story expansion will be released in June 2016 as a free update and over the course of 2016 (and beyond) further gameplay content, costumes, new challenges and balance system updates will continually be made available to all players. For the first time in Street Fighter history, all of the post launch

Into the Stars Official Launch Date

Los Angeles – February 16, 2016 –The countdown to launch has commenced for the Early Access departure of Into The Stars, the space simulation game from Iceberg Interactive and Los Angeles-based independent video game developer Fugitive Games. Into The Stars will blast off from Steam’s Early Access Program and officially launch on March 4 at an SRP of $19.99. To mark the occasion, Into The Stars is available this week at 33% off during its final sale in Early Access. Those interested in playing Into The Stars can download the game at http://store.steampowered.com/app/360510/.

Into the Stars is an open-world space survival simulation built in Unreal Engine 4 that has players take on the role of Captain as they explore a massive star system in search of a new home for humanity. With each journey, players will outfit their ships, hand pick their crew and set off on a voyage where they must scavenge resources, shelter civilians and outrun a hostile alien force in order to survive.

“Since launching into Early Access we’ve received solid feedback from the gaming community, and with their help we’ve fine tuned Into The Stars’ massive world to provide a compelling experience,” said Ben Jones, development director at Fugitive Games. “With distinctive gameplay and replayability that will challenge players for hours, we think the final version of Into The Stars will thrill those who supported us through Kickstarter and Early Access, as well as anyone discovering the game for the first time.”

The debut title for Fugitive Games, Into The Stars has already earned critical acclaim by receiving the Best-in-Play award at the 2015 Game Developer’s Conference. Into The Stars also raised 130 percent of its target goal on Kickstarter and features a captivating soundtrack from renowned composer Jack Wall.

To keep up with the latest news regarding Into The Stars, visit the official website or follow both Fugitive Games and Iceberg Interactive on Twitter.

Frontier Developments Launches Elite Dangerous: Arena

Cambridge, UK. 16 February 2016 – Frontier Developments plc (AIM: FDEV) today launches Elite Dangerous: Arena for PC.

Elite Dangerous: Arena thrusts players into first-person dogfights against the galaxy’s greatest pilots in stunning 3D space arenas. With easy to pick-up controls that quickly reveal incredible depth, Elite Dangerous: Arena is a new way to engage in fast-paced PVP action against players from around the world for just £4.99 ($7.49, €6.75, 375 RUB).

Elite Dangerous: Arena brings Elite Dangerous’ Close Quarter Combat (CQC) PVP game to players as a standalone release, featuring full cross-compatibility with the large and growing Elite Dangerous player community.

CQC is the ultimate 34th century gladiatorial contest between starship pilots, featuring:

  • ​Four agile, combat-honed space ships. Choose from the fast and aggressive Federal and Imperial Fighters, the damage-dealing Eagle or the heavyweight Sidewinder.
  • Multiple tactical options with custom loadouts unlocked by ranking up.
  • Four Arenas: Elevate’s towering view, Cluster Compound’s mining facility, Asteria Point’s cavernous space station and Ice Field’s frozen asteroid belt.
  • Eight-player Free for All, Team Deathmatch and Capture the Flag game modes.
  • Realistic, agile starship handling powered by Elite Dangerous’ advanced simulation technology.

“Elite Dangerous: Arena is a different kind of multiplayer shooter, offering competitive gamers the chance to jump into thrilling space combat and challenge the world.” Frontier CEO David Braben said. “We showcase CQC to players at events around the world, and it’s a hit wherever it’s played.”

All Elite Dangerous: Arena and Elite Dangerous CQC players are eligible to enter Frontier’s $100,000 Close Quarter Combat Championships tournament. Selection will take place over a series of heats in the spring and summer, and heat winners will receive an invite to the grand final to be held at a secret location and livestreamed online later this year.

Elite Dangerous: Arena is available today for just £4.99 ($7.49, €6.75, 375 RUB) at Frontierstore.net and Steam.

Elite Dangerous: Deluxe Edition, featuring CQC and full access to the new Horizonsseason of expansions is available now for £39.99 ($59.99, €53.99, 2998 RUB).

All Elite Dangerous players already own CQC as part of the core game, and can look forward to a new world of competition as pilots enter the fray via Elite Dangerous: Arena.

Players who buy Elite Dangerous: Arena and later choose to enter the epic Elite Dangerous galaxy will receive the full cost of Elite Dangerous: Arena off the price of Elite Dangerous: Deluxe Edition.

SubPac M2 Wearable Tactile Audio System Review

The folks over at StudioFeed USA were nice enough to loan us one of their new M2 Wearable Tactile Audio Systems for review and now we bring you our thoughts on what is a very interesting audio device. Looking like a futuristic backpack, the SubPac M2’s gray form has a sheen akin to some new stealth aircraft. In short, the SubPac M2 is a wearable subwoofer, allowing you to feel the bass in your audio without actually hearing it – well, not completely.

Being that the SubPac M2 is meant for those people needing to take their bass with them, the system needed to be portable. Thankfully, the SubPac M2 can use either AC adapter or batteries. This was a make or break feature and, thankfully, StudioFeed USA chose right with that one. Donning the SubPac M2 is very comfortable, and the pack itself actually seems to give some added posture thanks to its design, which is meant to hug your back as closely as possible for maximum contact. The reason for this is that the SubPac M2 utilizes transducers to translate the bass to something you can feel. We have actually seen this kind of technology before in the KOR-FX gaming vest which we reviewed a while back. Unlike the KOR-FX, the SubPac M2 translates those bass vibrations into your back, not your upper chest. The portable control box has a nifty belt/pants clip on it so that you can wear it on your side while wearing the SubPac M2, and you simply plug your 3.5mm audio input into the box and set the intensity level via a control knob.

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Actually feeling your audio in the SubPac M2 is way more comfortable than the experience of using the KOR-FX unit – I don’t know if that is due to the placement of the transducers (on the wearer’s back instead of chest) or some difference in the transducers themselves. Even though the SubPac M2 is primarily meant for DJ’s and audiophiles who want to “feel” their music in spaces where loud subwoofers aren’t feasible, it also has a new use…. Virtual Reality.

Thanks to its wearable design and portable control box, the SubPac M2 makes a great addition to any virtual reality setup. While I don’t have an Oculus Rift at the moment (although I did pre-order one) I was able to use the SubPac M2 with my Google Cardboard and some of the various VR demos on the Apple App Store right now. I plugged the audio output of my iPhone into the input of the control box, then my headphones into the headphone jack…. That is, until I read the instructions and discovered that the SubPac M2 features Bluetooth 4.0 connectivity! So, I unplugged the 3.5mm cable from my phone and paired it instead. The experience was awesome – especially in the Star Wars: The Force Awakens VR demos Disney and Lucasfilm recently released.

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The capabilities extend into watching movies, playing non-VR games (Star Wars Battlefront is amazing while wearing this), and even listening to your tunes – whether in your office or walking around a convention hall. Hands-down, the SubPac M2 Wearable Tactile Audio System is the best audio transduction vest on the market today. If you are someone in the situation of needing to “feel” your audio, invest! The one drawback to the SubPac M2 is its price tag. At $399 dollars, it is a hefty bit of pocket change to shell out. That being said, if you have the cash to spend, it is well worth spending it on the SubPac M2. I should also note that StudioFeed USA has partnered with Bethesda to bring a Fallout 4 Vault-Tec inspired SubPac M2 to their store (see the above image) – you can find out more on that here.

SubPac M2 Official Website

[easyreview title=”SubPac M2 Wearable Tactile Audio System Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Star Wars: Episode VIII Now in Production

February 15, 2016 – Rey took her first steps into a larger world in Star Wars: The Force Awakens and will continue her epic journey with Finn, Poe, and Luke Skywalker in the next chapter of the continuing Star Wars saga, Star Wars: Episode VIII, which began principal photography at Pinewood Studios in London on February 15, 2016.

Star Wars: Episode VIII, which is written and directed by Rian Johnson and continues the storylines introduced in Star Wars: The Force Awakens, welcomes back cast members Mark Hamill, Carrie Fisher, Adam Driver, Daisy Ridley, John Boyega, Oscar Isaac, Lupita Nyong’o, Domhnall Gleeson, Anthony Daniels, Gwendoline Christie, and Andy Serkis. New cast members will include Academy Award winner Benicio Del Toro, Academy Award nominee Laura Dern, and talented newcomer Kelly Marie Tran.

Star Wars: Episode VIII is produced by Kathleen Kennedy and Ram Bergman and executive produced by J.J. Abrams, Jason McGatlin, and Tom Karnowski. Joining the production crew will be some of the industry’s top talent, including Steve Yedlin (Director of Photography), Bob Ducsay (Editor), Rick Heinrichs (Production Designer), Peter Swords King (Hair and Make-Up Designer), and Mary Vernieu (US Casting Director). They will be joining returning crew members Pippa Anderson (Co-Producer, VP Post Production), Neal Scanlan (Creature & Droid FX Creative Supervisor), Michael Kaplan (Costume Designer), Jamie Wilkinson (Prop Master), Chris Corbould (SFX Supervisor), Rob Inch (Stunt Coordinator), Ben Morris (VFX Supervisor), and Nina Gold (UK Casting Director).

Star Wars: Episode VIII is scheduled for release December 15, 2017.

The Walking Dead: Michonne Extended Gameplay Trailer

February 14, 2016 –  Today we can share an extended preview of the first six minutes of The Walking Dead: Michonne – A Telltale Miniseries.

The Walking Dead: Michonne – A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman’s best-selling comic books, portrayed in-game by award-winning actress Samira Wiley (Orange is the New Black).

Haunted by her past and coping with unimaginable loss and regret, the story explores Michonne across a three episode miniseries event. Players will dive into the mind of Michonne to discover what took her away from Rick, Carl, and the rest of her trusted group… and what brought her back.

In this premiere episode, ‘In Too Deep,’ Michonne joins Pete and his crew on the sailing ship The Companion as they cruise the coast for survivors and supplies. When a desperate signal for help draws them to a scene of horrific massacre, Michonne and the crew are lead further to the floating survivors’ colony of Monroe, which may just be harboring the person responsible for the carnage.

The Walking Dead: Michonne – A Telltale Miniseries will premiere its first of three episodes, ‘In Too Deep,’ this February 23rd on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3, the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, followed by a release on compatible iOS devices via the App Store, and Android-based devices via Google Play and the Amazon App Store starting February 25th. The second episode in the miniseries, ‘Give No Shelter,’ will follow in the month of March, and conclude with the third episode, ‘What We Deserve,’ in April. All three episodes in the miniseries will be available for purchase at the cost of $14.99 USD or equivalent when the first episode debuts, including access to the second and third episodes as they become available.

To date, The Walking Dead: A Telltale Games Series has sold more than 50 million episodes worldwide, earning more than 100 Game of the Year awards from outlets including Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid andGamesRadar, and was also the recipient of two BAFTA Video Games Awards for Best Story and Best Mobile Game.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

The Walking Dead: Michonne – A Telltale Miniseries Episode 1 – ‘In Too Deep’is rated ‘M’ (Mature) for Intense Violence, Blood & Gore, Sexual Themes, and Strong Language by the ESRB.

For more information on the game, visit the official websiteFacebook, and follow Telltale Games on Twitter.

Spartan 300 Blackout Series SRX Model 306 Airsoft Rifle Review

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VFC’s new generation of AEGs come with a lot of cool features – both internally and externally. Many of these features and more can be found on the new Spartan SRX Blackout series model 306 airsoft rifle by Palco Sports, Spartan, with manufacturing by VFC. Externally, the entire SRX 300 Blackout series is beautiful – each with its own design aesthetic and intended usage. The SRX Blackout Series Model 206 is intended for assault, with a black, full metal body, 9.5 inch rail system, and VFC’s new QRS stock. For you trademark junkies out there, you will find both Spartan and VFC trades alongside the rifle’s receiver. Included in the package are two front end rail covers to protect your hands from getting unnecessarily cut as well as one midcap magazine. Please note that some retailers are selling this airsoft gun with an additional midcap magazine AND foregrip. Your mileage may vary on that.

Internally, the SRX Blackout series 306 comes with VFC’s new generation 8mm version 2 gearbox. Of course, being a VFC gearbox, you get their auto-shimming steel gears (whether you love them or not) as well as their new hop-up chamber. While some people are not huge fans of the self-shimming gears, they are working great in this new line of VFC manufactured AEGs and I nave no complaints about them. The SRX 306 also features a polycarbonate piston an aluminum, ported piston head. Overall, this AEG has a lot of performance right out of the box, with our testing yielding around 385 feet per second and a fire rate of 16BBs per second with a 9.6V battery.

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On the field, I played several weekends worth of games at SC Village in Norco, CA and had an absolute blast. The SRX Blackout 306 has a snappy trigger response and aggressive look which definitely turned heads. I actually had several other players ask me what kind of gun it was and where they could get one for themselves. I also wanted to give big props to Palco Sports and Spartan for using the VFC QRS stock on this rifle. It is one of the best airsoft rifle stocks I have ever used and couldn’t believe how easy it was to open up and insert a battery into. I would not hesitate to use this in a milsim game or even a game on a local field, however it definitely shoots too hot for indoor CQB gameplay.

Overall, we had a great time checking out the Spartan SRX Blackout Series 306 from Palco Sports, Spartan, and VFC. It has a lot solid build quality, both inside and out, and would make a great airsoft rifle for any outdoor milsim or skirmish games. The rifle retails for $339.99 and is available now.

[easyreview title=”Spartan Blackout Series SRX 306 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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