Archive - 2015

Elite Dangerous Minimum PC Specs for SteamVR

BuggyPOI

December 4, 2015 – The Elite Dangerous: Horizons beta is available now; Horizons is the new season of expansions for Elite Dangerous, beginning with Planetary Landings, (which you can try now in the beta.

When Horizons exits beta and releases on PC, ALL Elite Dangerous users will receive a free update that adds SteamVR support to the game. Everyone gets this, whether they have Horizons or not.

(As a side note, Beta SteamVR support is available now in the Elite Dangerous Horizons beta if you’d like to try it.)

The minimum spec for running Elite Dangerous in SteamVR is as follows:

  •  OS: Windows 7/8/10 64 bit
  • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 980 with 4GB or better
  • Network: Broadband Internet Connection
  • Hard Drive: 8 GB available space

Warhammer: End Times – Vermintide Review (PC/Steam)

ss_41e8b5f1b2c80d292f7544e33c2b4761c190745b.1920x1080

Rats! I mean like a tide of vermin! It’s the end of the world… of Warhammer and there are a lot of rat bastards to deal with in these final days. So grab three friends, or bots if you don’t have any friends, and take to fighting the good fight one last time in Warhammer: End Times – Vermintide!

Features:

  • Cooperative Survival For up to 4 Players – Band together with your friends or die alone. Vermintide will continuously test the teamwork and skill of you and your friends. Drop-in, drop-out Multiplayer and the addition of A.I. bots ensures a full team at any time, regardless of available players.
  • Play as Five Unique Heroes – Five distinct characters to choose from, each with their own personality, agenda and story to tell. Learning what it means to work together is key to the group’s survival.
  • Huge Hero Arsenal – Each hero has its own unique weapons arsenal to draw from, allowing players to adjust their combat style to fit their gameplay preference. There are hundreds of different weapons, includíng swords, daggers, axes, hammers, bows, guns, magical staves & more
  • Embark on an Epic Quest – Boasting 13 diverse levels – on the ground, in buildings, on walls and underground – ranging from the immense Magnus Tower to the treacherous Under Empire, Vermintide will take you on a journey you’ll never forget.
  • Experience the Skaven Like Never Before – A rising tide of malicious and cunning rat-men await you, hacking, clawing and eviscerating all that stand in their way. Face vicious packs of clan-rats and deadly specialized elites.
  • Gather Mountains of Shiny Loot – Rewarding teamwork above all else, players are given loot dice at the end of a mission that will reward them with a weapon, a hat or a trinket. Completing side objectives means that better loot dice can be added to the roll.
  • Battle Unpredictable Enemies – Vermintide features a dynamic spawn system providing a constant set of new challenges lurking behind every corner.
  • Experience an Immersive Story – Games Workshop veterans have banded together to write a fantastic new addition to the Warhammer lore, offering a new perspective on the cataclysmic events of The End Times.
  • Find a Path to Safety – The Skaven boast incredible mobility, able to climb and leap fantastic distances to make life a living hell for the Heroes. No matter where you go, they will be there, ready to pounce.

ss_f1ca720e3fba5108cdf5611da3795ac52c325106.1920x1080

Hands On:
First off, all the features above that were listed on the Steam site were solidly in effect when I played. When it came to character building and armaments, there are tons of options and more arrive throughout play with teamwork being an integral role. If you don’t stick together and watch each others’ backs, then there is a good chance you can get dragged off like a raccoon by animal control – a loop around your neck while other rats take shots at you. At one point during an AI-partnered match I got ahead of my AI team and when they tried to catch up with me we wiped and it was mission over. It was all nicely accentuated by a “Defeated” screen to rub a little salt in our wounds. It wasn’t for a lacking in AI building either, the bots are solidly designed and, mostly, behave like real humans. The biggest weakness I saw in this was when to take healing potions. If a bot is at 60% health and comes across a healing flask they wouldn’t top off instead passing on healing and only using the flask at dire times. Though character AIs quip and fight differently they apparently all have a slight weakness when it comes to self preservation which is a weakness the group then suffers from. Part of this is because the behavior built into the enemy AIs is so well done. They run at you in packs but the stronger ones that benefit from distance will run off if it suits their purpose. Sometimes, the rats will stop attacking and retreat to gather forces. They then re-advance with strength in numbers. When you hear one of your team say “It’s a trap!” and you turn and see a flood or I guess you would say a tide of rat-men pouring over a wall at you, it can be a bit daunting.

ss_2879caf8466767f7bb32b50ec3a932f3cffc8e3f.1920x1080

 

I have talked a lot about the AI of both the rat-men and the fellow teammates because I am one of the folks above who don’t have any friends playing the game. As a result I have dropped into hosted games or tried to host my own with some rather rough results. The game requires a team, whether that consists of real players, AI or both seems to depend a bit on luck and timing. The success of that group seems even more in the balance. For example I entered a game and had my graphics cranked so it looked beautiful but the player hosting the game kicked me, my guess was for a lag issue. I lowered the graphics settings and got in another game where the host was complaining about players running off ahead to getting the loot dice and leaving others behind and then quitting. I entered another game where there were two real players and two bots and, since no one else joined, the host cancelled the mission. I then went and started a game myself hosting in hope that, with a stable host, the game would be more successful. It was in a sense, no one else joined and using the bots I was pretty successful and a lot less stressed about the mission possibly ending or someone shooting off ahead for the loot dice. At that point though I realized I could just start a private game and no one else would be able to join and I could just run with the bots who wouldn’t bring personal player issues to the game. This also made me realize it might as well be offline play then since I was a solo party with bots.

I wish I could say I had one stellar mission with other players but I’m not sure I ever completed one. Maybe if it had dedicated servers that the games were being hosted on like in Diablo it would be a more stable online experience and less dependent on the numbers of players and dispositions of them. The game is solidly built with tons of great features that lead to detailed customization and lots of Warhammer lore, the only problem is a lack of player base and possibly it’s quality.

Last Tide:
Warhammer: End Times – Vermintide is a solidly built game with great features and excellent AI. It is a visually beautiful game that deserves an equally terrific player base. Not just deserves it though, requires it for the game to continue on its hairy rat legs.

[easyreview title=”Warhammer: End Times – Vermintide Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Mad Catz Announces New Line of Street Fighter V Fighting Game Controllers

sfv-capcom-madcatz

San Diego – December 3, 2015 Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT/TSX: MCZ) announced today a new range of Street Fighter V licensed fighting game controllers through its licensing agreement with Capcom®. Scheduled to coincide with the game’s launch on the PlayStation 4 computer entertainment system, the all-new Street Fighter V range includes FightSticks, Tournament Edition FightSticks and FightPad controllers.

The company also announced they will begin taking pre-orders for this new range of controllers in conjunction with its public debut, Saturday, December 5th at the ‘PlayStation® Experience’ event in San Francisco, CA. The unveiling will also be broadcast via Capcom’s official Live Stream on Twitch.tv at http://www.twitch.tv/capcomfighters.

With a focus on innovation and performance, the Street Fighter V controllers have been designed to appeal across the full spectrum of fighting gamers – from casual players to tournament-level competitive gamers. Developed in conjunction with the fighting game community and Mad Catz-sponsored Japanese pro gamers, the new range of controllers features entirely new designs, rethought and reengineered to provide a competitive edge when playing.

Products available as part of the Street Fighter V range include:

  • Street Fighter V Arcade FightStick TE2+: The legendary Tournament Edition 2 FightStick returns powered up for a new generation! Featuring premium Sanwa Denshi components, exclusive artwork, dual PS3 / PS4 compatibility and all new touchpad controls complete with L3 and R3 button functionality.
  • Street Fighter V Arcade FightStick TE-S+: A return to the classic FightStick form factor with an updated version of the original Tournament Edition FightStick chassis, the TE-S+ features updated controls and an exclusive ‘Shadaloo’ artwork design for those looking to stand out in the tournament.
  • Street Fighter V Arcade FightStick Alpha: Introducing a new challenger! The FightStick Alpha features an all new compact, six-button design, ideal for easy transportation but robust enough for beginner and veteran alike. Ideal for those who want the feel of a real arcade stick and enjoy playing on their lap, the all new FightStick Alpha offers remarkable value for money.
  • Street Fighter V FightPad PRO: An entirely new fighting game controller for the current console generation, the FightPad PRO offers unrivalled control, robust control options, comfort and precision for those favoring a gamepad style controller over a stick. Enhanced fighting style D-Pad, analog stick and touch controls work in sync with the classic arcade style six-button configuration to produce the ultimate controller for fighting games.

Street Fighter V is one of the most anticipated games of 2016 and we’re excited to announce the details behind Mad Catz next generation of fighting game controllers,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “We’ve worked closely alongside Capcom to ensure we’re delivering innovative controllers that we believe will enable gamers of all skill levels to enjoy a superior gaming experience. Further, we expect these new products to assist us in growing our specialty controller sales throughout 2016 and beyond.”

“We can’t wait for players to get the full Street Fighter V experience with this new line of fighting game controllers,” said Matt Dahlgren, Director of Brand Marketing for Capcom. “Mad Catz has been a great partner of ours over the years and they’ve gone above and beyond this time to deliver a line of products that perfectly complement the next generation of our legendary fighting franchise.”

 

 

For more information or to pre-order, please visit: www.madcatz.com/StreetFighterV

Total War: Warhammer Campaign Gameplay Unveiled for the First Time

Total War Warhammer Screenshot Ogre

December 3, 2015 – Creative Assembly have today unveiled gameplay and details for the Grand Campaign in Total War: WARHAMMER. The beautifully detailed 3D campaign map will immerse players deep into the Old World of Warhammer Fantasy Battles. In this rich, high-fantasy sandbox they can create a legend of their own by mastering the addictive, turn-based game of conquest, empire building and tactical maneuvers, as one of four playable races (Greenskins, Dwarfs, Vampire Counts and Empire). Like all Total War titles, conflicts can be settled in thrilling, epic-scale real-time battles.

“Fans of both Total War and Warhammer have been desperate to see what kind of slant we’ve put on the campaign map design for Total War: WARHAMMER,” said Ian Roxburgh, Game Director.

“We’ve gone to great pains to ensure we bring the hugely popular, lore-detailed world of Warhammer Fantasy Battles to life with the most detailed and graphically impressive campaign map we’ve created to date.”

In Total War: WARHAMMER each playable race will offer a deep and very different style of gameplay. In this first video, we follow campaign gameplay from the perspective of the Greenskins and reveal brand new features for Total War: WARHAMMER including functionality never before seen in a Total War title.

It also shows the scope and span of the entire campaign map, from the twisted Chaos wastes in the north to the desolate Southern Badlands of the Orcs and Goblins. You can watch the campaign gameplay here: https://www.youtube.com/watch?v=vJUWImJUZrU

Subscribe to our YouTube channel now for the latest Total War: WARHAMMER news and info: http://www.youtube.com/subscription_center?add_user=thecreativeassembly

Skychaser DLC Released for Microsoft Flight Simulator X: Steam Edition

Skychaser Screenshot (1)

CHATHAM, Kent – Dec. 3, 2015 – Dovetail Games, the multi-award-winning simulation developer and publisher, today released Skychaser, a brand-new aerobatic expansion pack for Microsoft Flight Simulator X: Steam Edition.

The Skychaser expansion pack includes an exclusive Extra 330SC stunt aircraft created by established flight simulation developer IRIS Flight Simulation Software, accurately modeled down to the finest details, including a fully functional cockpit with authentic audio captured from a real-life engine. The aircraft, which is fast and agile and has dominated four real-life World Aerobatic Championships, will also feature six exclusively designed custom paint schemes, making this a prized addition to your virtual fleet.

Featuring four nail-biting challenges by acclaimed mission developer Jane Whittaker, Skychaser will build your aerobatic skills and test them to the max.

Gold Coast Cruisin’

Giving you an opportunity to familiarize yourself with the Extra as you fly from Brisbane, Australia along the Queensland coast before landing at Gold Coast Airport. Put your precision to the test as you maneuver through this harrowing trial.

Canyon Challenge

Taking you over the peaks and through the crevasses of Yosemite National Park, you will need to perform high-speed aerobatic maneuvers down narrow, winding valleys, over steep mountaintops and other unpredictable terrain. Expect sudden twists and turns, vertical climbs, and sudden dives on this rollercoaster ride of a course.

Skychaser Screenshot (4)

Snowdonia

Set amidst the Welsh mountains in the UK, this is a course where you must demonstrate your mastery of the Extra 330SC by clinging to the sides of mountains whilst flying at high speeds, mere feet above the surface of lakes. This mission is unforgiving with a fast and frenetic pace.

Low Level

Starting at Half Moon Bay Airport in San Francisco and flying along the edge of the Pacific Ocean to a landing at Shelter Cove, you will soar over the Golden Gate Bridge and marvel at the spectacular scenery of the Sierra Nevada range. To complete this mission, you must fly the entire course at top speed and under 500ft. Are your low level aerobatic skills up for the challenge?

Skychaser is now available exclusively via Steam for $19.99 or bought together with FSX: Steam Edition for $39.99.

Microsoft Flight Simulator X: Steam Edition delivers an authentically accurate aviation experience for simulation enthusiasts and those with a passion for all things flight. The game is available now on Windows PC via Steam. For further information, please visit www.dovetailgames.com or https://fsxinsider.com/.

New Fractured Space Trailer Shows Off Destroyer

rsz_fractured-space-1

LONDON – December 3, 2015Edge Case Games, the team behind the hit space game, Strike Suit Zero, announced today that is celebrating the first anniversary of its tactical space MOBA, Fractured Space, with a new video showcasing the game’s powerful and evolving visual quality. The video gives a flyby and strategic analysis of the Destroyer, a powerful and immensely scaled ship with unparalleled destructive capacity. Despite the game’s huge scale, details such as landing bays, sensors, and even venting gas can be clearly seen when passing by the mile-long ship. Befitting its immense mass, the Destroyer is slow, but with powerful turrets capable of a range of over 15 miles it is well suited to tactical play versus the game’s other giant capital ships.

Originally launched on Steam Early Access in November 2014 Fractured Space has evolved using an open development model where the community can voice their opinions about all the aspects of the game. As shown in an infographic released today by Edge Case, the developers have conducted 73 play sessions with players, spent more than 9,000 hours in QA, and issued 35 game updates in the game’s first year.

“We are very excited to have reached this important milestone,” said James Brooksby, CEO of Edge Case Games. “We are actively listening to players to help us shape the final vision of the game in preparation of our public launch in 2016.”

In further news, Edge Case revealed that Fractured Space will be showcased to the public for the first time ever at the Insomnia Games Festival held in Birmingham, NEC from 11th to 14th December.

Fractured Space is a team-based space combat game fought in gigantic capital ships with the intensity of a shooter and the big-picture-thinking of a strategy game. Following the recent release of the new Frontline game mode both online players and people attending the UK-based festival will be able to experience the immediate, full-on nature of fleet combat while at the helm of one of the game’s colossal ships.

For updates on Fractured Space please follow us on Twitter at @FracturedSpace or on Facebook.

Vampyr Artwork Released

vampyr_artwork-03

December 3, 2015 – Acclaimed game-development studio Dontnod and publisher Focus Home Interactive today showcase new artwork for their new RPG Vampyr, set in 1918, during the peak of the Spanish flu that laid waste to London’s once bustling population.

Following the First World War, Europe is crushed, with its remaining cities ravaged by a foreign influenza. It is spreading through London’s alleyways and streets, diminishing her numbers daily. As her inhabitants shutter themselves attempting to avoid infection, only saints and fools remain outside. Those that remain lay as prey to a new predator, schooled in war and deadlier than influenza: the Vampires.

Unbeknownst to her inhabitants, they prowl among them, blending into the coughs and anguished cries of London’s despoiled, post-War clean-up and restoration efforts. With a city once again under siege, it has never been easier to hide, but so too has there never been a better opportunity to come into the light!

Get a taste of London’s expansive network of diseased-riddled alleys and shuttered night-time streets in three new artworks for Vampyr, coming 2017 to PS4, Xbox One, and PC.

Artwork

Star Wars Battlefront Review (PS4)

Star Wars Battlefront Beta

Before we begin, let’s get the Death Star-sized elephant in the room addressed prior to anything else: No, Star Wars Battlefront does not have a single-player campaign – and there’s nothing wrong with that! If you haven’t been paying attention over pretty much the last decade, the single-player campaigns tacked on to online First Person Shooters have declined more and more over the years with regards to content and actual story. The good news is that we got Star Wars Battlefront, a game that’s current Luke Skywalker vs Darth Vader timeline puts us smack dab in the middle of the Return of The Jedi backdrop. A campaign was never really promised anyways and there is nothing to say that this game wouldn’t have been a lot less fun had a campaign been focused on instead of the amazing multiplayer experience that this title is. We’ll hope for a future title for a Star Wars campaign for now.

Star Wars Battlefront is a full-fledged multiplayer FPS experience in the Star Wars galaxy, putting you at the controls (normally) of a member of the Rebel Alliance or a Stormtrooper for the Imperials. Along the way, certain game modes allow you to become something far greater than you ever imagined: Star Wars Heroes. The opportunity to wield a Lightsaber as Darth Vader or shoot first with the gunslinger abilities of Han Solo, Star Wars Battlefront has what any Star Wars fan would be looking for in a multiplayer FPS. As well, you also have a chance to pilot iconic space crafts like the Millennium Falcon which is an experience in itself.

But enough with what the fans expect to hear. Let’s get down to it! Star Wars Battlefront is hands down one of the most beautiful games I have ever played. When I think next-gen consoles, this is what I expect them to do. The Forest Moon of Endor is hands down one of the more picturesque maps in the game and even if you’re not a Star Wars fan per se, you cant ignore the fact that it looks like you’re standing in the middle of a forest when you’re charging through. It’s amazing how impressive some of these maps look and it’s hard to ignore that, aside from the galactic battle waging 50 yards away, you can get lost looking at the environments. Even far off hills, as long as you’re not paying attention to Jabba’s Palace off to the side, look like ones you’d see while road tripping through the desert. Though the map selection for game modes are limited, they are immense and can be easy to get lost in without the option of viewing a full area map, relying only on your limited personal radar in the corner of you’re screen. More maps are promised in future free DLC so there’s that.

Weapon selection is rather limited for Star Wars Battlefront, and needs to be unlocked at a price once their according level is reached. With limited weapon selection, it’s easy to pick out which is going to be the crowd favorites. Within days, I found myself on the usual rotation of 3 different weapons and it was hard not to notice most everyone else using one of the three for their load-out as well. Star Cards add an addition power up option, giving you the chance of three per hand: two being a secondary weapon while the third being a personal-use power up. Thermo Detonators were by far the popular choice with the Jump Pack being the only real game changing device through the again limited use of Star Card options. Again, more to come in future DLC I’m sure but that’s getting near the point of title that didn’t have enough to begin with at launch and with 20 v 20 modes, it’s not hard to see entire armies favoring a handful of Blasters and Star Card hands

starwars-battlefront-beta-screenshot

Another option fault comes in place of character customization. Storm Troopers and Rebels all look the same… and that’s pretty much it. If you’d like, you can purchase a pre-made character head for your Imperial Troop, but then you just look like a Storm Trooper missing his or her helmet. As well, the heads are the same for the Rebels. You can’t currently modify their outfits at all, nor can their weapons be designed in any fashion other than the standard galactic issued “Ass-End-Of-Space Black” color option. Now I’m not looking for a neon pink Storm Trooper but simple changes in armor hear and there, modifications to the helmets or chest pieces, little things that could have been done to make your individual soldier their own personal look would have been awesome. Instead, everyone wants to either get the Biker Scout or the Shadow Trooper, or the alien Rebel characters and that’s it. The game definitely fails there, especially in comparison to how customizable characters can be with custom emblems and armor can be in other current and past FPS games. There’s just no real custom option whatsoever in this game.

Other missing things you’d come to know and love in FPS multiplayer games is a final kill cam, or anything that shows big highlights of the previous match. And believe me, game changing moments happen every other moment in this game and there’s really nothing to highlight those outstanding moments or players, other than a basic naming of three players for their outstanding skills. Seems rather cookie cutter especially in a game this big and heroic where literally anything can happen.

The game modes are plentiful but very few stand out as ones you’d really go back to, time and again. My favorites by far were ‘Supremacy’, a massive 20 on 20 tug-of-war death match, with the opportunities to fly X-Wings, Tie-Fighters, and become Heroes like Luke Skywalker and Emperor Palpatine, are what make this game mode by far the most intense. The objective-based ‘Walker Assault’ was as well as standout. Though it was tough communicate the team-play issues that plagued this version during the beta, it has quickly caught on as a non-stop action game mode with again vehicles and Heroes in-game. As well, fighting off AT-AT and player-piloted AT-ST walkers are what make this game an unpredictable and insanely addictive 20 v 20 mode. Though getting used to controlling Heroes can take a few goes, the chance of picking up the Hero Token that are randomly placed in the battlefield are amazing. My favorite by far is Luke Skywalker with his speed and jumping abilities, he can carve up entire platoons of enemies with his lightsaber. Heroes on both sides of the Force are available including Boba Fett and Princess Leia. ‘Blast’ was a game mod that also a lot of fun for those looking for your typical 8 on 8 team deathmatch, pure and simple. The weapon limitations without the option to add attachments do level the playing field for pretty much everyone out there so all game modes are accessible one the basics are grasped. Other games like Droid Hunt and Cargo can at times be fun but turn more into GTA Online after a while; everywhere dropping the objective and blasting on whoever walks around the corner. I suppose smaller maps just eventually lead to battlefield-wide shootouts after a while.

star-wars-battlefront-e3-screen-1_-luke-force-push_v2

Fighter Squadron however takes a step away from the norm and puts you at the controls of Tie-Fighters and Rebel craft like X-Wings as well as the chance to fly Boba Fett’s Slave-1. This game mode was incredible if you enjoy combat flight simulators. I personally would love to see EA and Dice do a standalone Star Wars combat flight sim game in the future because Fighter Squadron was so good that it just didn’t have enough. I found myself flying an A-Wing through canyons for no other purpose than just to see how tight I could make corners around cliff faces. Though they can seem incredibly overpowered when flying against them, being behind the controls of the Millennium Falcon or the Slave-1 are amazingly fluid and fantastically brutal when dog-fighting opposing craft. Each fighter craft does have it’s own 1st-person cockpit flight view. Though they are neat to look at once or twice, they are difficult to use while in a match and they really do not serve any more purpose than the once-given “Ooohs” and “Ahhhs”. Still, this needs to have it’s own game, EA. Bigger maps, a lot more vehicles, and a campaign. I need more Fighter Squadron!

I’m lucky enough to have multiple friends who are massive Star Wars fans / PS4 owners so I had a lot of fun playing Star Wars Battlefront. However, if you’re not a huge fan of the franchise (I like it but you wouldn’t call me a “fan” necessarily), and don’t really have a group to enjoy the game with, Star Wars Battlefront may not be the game for you. It just doesn’t have the customization and weapon options to keep you on target long enough to really get the full enjoyment of this game. Even with it’s looks alone, Star Wars Battlefront is not a game I’d recommend to the casual gamer who doesn’t have time to sit down and enjoy it with friends. However, if you’ve got friends and are ready to throwback to throwing laser blasts down steel-girded hallways, facing off against the likes of Darth Vader and hordes of Storm Troopers; if you’re ready to turn your back to the Imperials and stand in rebellion with Luke Skywalker, Star Wars Battlefront is where you want to be. This game will have you entertained for hours.

[easyreview title=”Star Wars Battlefront Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Hyperkin Signs Licensing Deal with Microsoft for Xbox One Products

hyperkin_retron_5_gaming_system

December 1, 2015 (LOS ANGELES, Calif.) On Nov. 5, 2015, Hyperkin, an independent video game hardware developer from Los Angeles has announced that it has signed an agreement with Microsoft to develop licensed products for Microsoft’s Xbox One.

Built by individuals who grew up with controllers in their hands, Hyperkin has been a staple in the retro gaming industry for the past decade. They specialize in premium modern solutions for classic gaming consoles and accessories, as well as an array of modern peripherals.

This agreement with Microsoft opens a new chapter for Hyperkin, as it allows them to work with a major multinational technology company to develop directly for its console. Hyperkin CEO Steven Mar is ecstatic about what this means for Hyperkin’s future.

“I couldn’t be more excited,” Mar said. “This marks a brand new era for Hyperkin, as Microsoft is exactly the type of company we aspire to work with, and making officially licensed products for the Xbox One is another example of Hyperkin’s constant innovation.”

Hyperkin’s current development team has been responsible for projects such as the RetroN 5, ProCube Controller, and the SmartBoy, bringing universal nostalgia to modern gaming.