Archive - 2015

Adam Sessler and Morgan Webb to Host Bethesda E3 2015 Showcase Pre and Post-Show

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June 1, 2015 — We are excited to reveal that for the first time since their legendary run on G4 TV’s X-Play, Adam Sessler and Morgan Webb will reunite to co-host the live shows prior to and following the Bethesda E3 2015 Showcase. On June 14TH at 6:45pm PDT, watch as Adam and Morgan host these shows backstage at the Dolby Theatre, giving viewers an exclusive behind-the-scenes experience that will be broadcasted on Bethesda’s Twitch and YouTube.

During the post-show Adam and Morgan will share their unique insights and talk to some of Bethesda’s most renowned developers for exclusive interviews.

One of the best-known personalities in video gaming, Adam Sessler was the co-host of X-Play for nearly 15 years from its inception in 1998 until 2012. He is the former producer and editor-in-chief of Revision3 Games and was also editor-in-chief of G4’s game content.

“I am thrilled to be reunited with Morgan Webb again and coming together for Bethesda’s first-ever E3 Showcase makes it that much better,” said Sessler. “Over the years the talent and games from Bethesda’s studios have always been a point of admiration, and my excitement couldn’t be more palpable. Seriously, my scalp is tingling.”

Morgan Webb co-hosted X-Play on the G4 television network with Sessler for a decade. She also hosted G4 Underground and penned FHM Magazine’s Tips From the Gaming Goddess column.

“I’m looking forward to that moment when Adam and I get to sit down with Bethesda’s developers right after the show wraps,” said Webb. “We know we’re going to see some big reveals at the Showcase, and we will be there to make sure the fans get all the information they’re craving. We’d love the fans to get involved in the conference via Twitter and Twitch, so we can take their questions straight to the people behind the games they love.”

Fans can join the conversation on Bethesda Softworks’ Twitter (@Bethblog) and in the Twitch chat stream during the Showcase by using the official Bethesda E3 hashtag: #BE3. Adam and Morgan will ask viewer questions to developers live during the post-show, with cool prize giveaways for anyone whose tweet is called out.

The pre and post-Showcase can be watched live on Twitch.TV/Bethesda and YouTube.com/BethesdaSoftworks.

2K Games Announces XCOM 2 with First Trailer

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New York, NY – June 1, 2015 – 2K and Firaxis Games today announced that XCOM® 2, the sequel to the Game of the Year* award-winning strategy title XCOM®: Enemy Unknown, is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.

In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.

“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”

“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”

For more information about XCOM 2, visit IGN.com, where the game is featured as the IGN First title for the month of June. In the coming weeks, IGN will reveal exclusive details about XCOM 2, including gameplay impressions, in-depth analysis of alien and enemy types, new soldier classes and combat tactics, story-focused insights and more.

XCOM 2 will be available for PC and is currently scheduled for release in November 2015. XCOM 2 is not yet rated by the ESRB. For more information on XCOM 2, please visitwww.XCOM.com, become a fan on Facebook, follow the game on Twitter using the hashtag #XCOM2 or subscribe to XCOM on YouTube.

*XCOM: Enemy Unknown was named 2012 Game of the Year by the following outlets: GameTrailersGiantBomb, and Kotaku.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

EVGA Now Offering GTX-980 Ti Graphics Cards

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June 1st, 2015 – Introducing the EVGA GeForce GTX 980 Ti. Accelerated by the groundbreaking NVIDIA Maxwell architecture, GTX 980 Ti delivers an unbeatable 4K and virtual reality experience. With 2816 NVIDIA CUDA Cores and 6GB of GDDR5 memory, it has the horsepower to drive whatever comes next. In fact, the EVGA GeForce GTX 980 Ti provides 3x the performance and 3x the memory of previous-generation cards*. You can now take on even the most challenging games at high settings for a smooth, ultra high-definition, 4K experience.

These cards also feature EVGA ACX 2.0+ cooling technology. EVGA ACX 2.0+ brings new features to the award winning EVGA ACX 2.0 cooling technology. A memory MOSFET Cooling Plate (MMCP) reduces MOSFET temperatures up to 13%, and optimized Straight Heat Pipes (SHP) additionally reduce GPU temperature by 5C. ACX 2.0+ coolers also feature optimized swept fan blades, double ball bearings and an extreme low power motor, delivering more air flow with less power, unlocking additional power for the GPU.

Learn more about the EVGA GeForce GTX 980 Ti lineup www.evga.com/articles/00934/EVGA-GeForce-GTX-980-Ti/

Maingear Now Offering GTX-980 Ti Graphics Cards

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Kenilworth, New Jersey – June 1, 2015 – MAINGEAR, an award-winning PC system integrator of custom gaming desktops, notebooks, and workstations, invites gamers to experience the future with the next-generation NVIDIA® GeForce® GTX™ 980 Ti graphics card.

NVIDIA’s GeForce GTX 980 Ti triples the performance and memory of previous generation cards, resulting in an exceptional gaming experience even in ultra-high-definition 4K settings. MAINGEAR’s complete lineup of devastatingly powerful gaming desktops will now feature NVIDIA’s latest GPU based on the Maxwell architecture, with 2816 NVIDIA® CUDA® cores, a 1000 Base Clock, 1075 Boost Clock, 6 GB of memory GDDR5, and 384 bit of Memory Interface.

“NVIDIA’s GTX 980 Ti is the next step in the evolution of gaming graphics cards and delivers the best in 4K and virtual reality gaming,” states Wallace Santos, CEO and Founder of MAINGEAR. “MAINGEAR is at the forefront of gaming innovation and the adoption of NVIDIA’s newest GPU further establishes us as the dominant leader in high performance gaming hardware.”

NVIDIA’s latest GPU comes with an array of advanced gaming features, including VXGI (Voxel Global Illumination) that accelerates dynamic lighting for even more vivid and immersive graphics, and DSR (Dynamic Super Resolution) that offers 4K experience on a 1080p monitor. It also comes with DirectX12, the latest version of the graphics industry standard adopted by gaming developers worldwide, and has features a proprietary technology that reduces latency and scales performance up to 2x in SLI.

MAINGEAR desktops featuring NVIDIA GTX 980 Ti graphics are now available for customization. For more information about MAINGEAR, please visit www.maingear.com.

Zen Pinball 2 Portal Table Review (PSN)

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I always get excited when there is a new Zen Studios pinball table up for review. I only own a handful of the dozens available on the consoles but they get regular play in our household and addictive “one more game” fever sweeps through quickly. So when the new Portal table got released and the review came along it was really a rhetorical question on whether I was up to reviewing it.

Hands On:
First off besides always doing an excellent job with theming, Zen Studios is the standard for video pinball for one major reason: physics. They have done the most spot on perfect reproduction of actual ball, flipper and bumper physics that can be found. I go to actual physical arcades to play pinball regularly and so you develop a feel and instinct of how everything should work so that you can feel a soft flipper or notice a weak bumper quickly, the nice thing about video pinball is no wear and tear on the machine, perfect play every time.

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Another nice thing about video pinball is where you can cross into the fantasy realm of play by having characters from the game come out onto the table and perform actions and interact with each other in a way that wouldn’t be possible on a real world machine. In this case portals are made, laser beams are fired and general Portal fun and sarcasm is aplenty on the table. Most of it involves mini-games but you can always expect some love/hate when you lose your ball.

Now down to the actual play of the table since this is where people usually decide their favorites even more than theming. It’s a short table with a medium play speed. It has a fast short top tier and a short basement with a medium to slow play depending on control and luck. Skill shots are challenging but doable, multiball is really fun and the mini games are varied and entertaining. The table is good for a decent player, might be a bit hard for a beginner.

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Last Call:
You don’t have to be a fan of Portal or even know much the game to enjoy this table – though, if you are a fan, there is a lot to love here. Once again, the Portal pinball table for Zen Pinball a very solid offering from Zen Studios packing a lot of variety and fun into it. My only complaint about this table is that I wish they had more than one table in the set – it is done so well that fans will be wishing for more.

[easyreview title=”Zen Pinball Portal Table Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Arcania: The Complete Tale Review (PS4)

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When Arcania: Gothic 4 came out in November of 2010, it was a pretty busy time in my life. I felt I had to review the game, not to just play it but also immerse myself in it as both a stress relief and escape. Everything I had seen alluded to it being a great RPG game with a lot of sandbox play and, thankfully, it lived up to the hype. The only issues that really came up at the time were bugs that I reported would probably be fixed in a patch or two. Now, a little over 4 years later, I am back in that world with Arcania: The Complete Story which bundles the first game and its expansion, giving them some next-gen polish in one experience.

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Story:
Without giving too much away, in the first game you are a sheep herder turned warrior when you go down a road of vengeance and discover your honor. There’s more to it than that but I like to keep things spoiler-free! In the sequel, you are older, wiser and trying to prevent the title Fall of Setarrif from happening. There is A LOT more to it than that – but finding out the rest on your own is the best part.

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Hands On:
Even though I had played all the quests in the first game four years ago – with its new beauty and classic fun, I was once again immersed in the world, contently playing in no time. I remembered a few of the confusing quests that slowed me down the first time and I even remembered where most of the enemies would be and how best to kill them – a sign of how much of an impact the game made on me 4 1/2 years ago! The game looked amazing on my PlayStation 4 and the hours started to fly by.

The game involves the classic RPG tropes of leveling, improving gear, and mastering skills based on your play style. This means you can put everything into strength type attributes if you are a warrior at heart, dexterity if you like to play a hunter, or magicks and mana if you like to play a mage. Personally, I liked being a warrior with a “Jack of All Trades” style putting time into both melee, range, and magic abilities. It makes it handy to soften up an enemy and slow them down at a distance before clashing weapons up close.

I did begin to notice something a bit strange that had me frowning: The bugs were still there – and I’m not talking about the poisonous flies! I would be fighting something, dodge an attack, put some distance between us and suddenly it would appear in the air behind me. I would go to loot a corpse by the shoreline and slide into the water and get stuck there. Or, even worse, I would be moving along a cliff line and suddenly I was floating along the rocks, then floating down over the edge and falling to my death. They were all-too-familiar bugs that had come with the game when I played it around its release date and all these years later they were all still there. It didn’t stop me from playing, mind you, but I found myself saving every couple of minutes in case I encountered a bug that would kill me and set me back 20 minutes to an hour (I had to take a break after the first hour setback – too frustrating). I’m left to wonder if they started from a buggy, earlier version of the game when updating graphics or if they were never fixed?

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Jumping straight into playing the expansion pack Arcania: The Fall of Setarrif, the game starts you at level 28 and you choose a specialty of warrior, hunter or mage with most of the points pre-assigned in the important elements of that class, while leaving you a few to place where you choose. This system worked nicely into my “Jack of All Trades” playstyle again. The first game had a lot of dialogue to setup locations and the situation, the second game assumes you played the first and jumps right in with you as the champion and trouble brewing. It was nice since if you played the first, even if it had been years ago, it is easy to play. With the second game, the developers seemed to take into account that the players wanted a bit more variety, so they added more diverse areas than appeared in the first game. Fall of Setarrif also didn’t seem to suffer quite so much from repetition of enemies as the first game – however, that might just be because I didn’t notice it as much as I didn’t play through it for review twice like the other game. Most likely it is because it is an expansion so it has less time and locations to fill with content. The expansion definitely brings up a question of whether or not the first game would have been better, maybe less buggy even, if it hadn’t been so ambitious in size and time!

Arcania was a pretty long playthrough if you stuck just to the main story and didn’t wander off exploring, the expansion is probably at least 8 hours if you stick to just the story which in both cases I advise against. This game is an fairly open world to explore for a reason, it really adds to the experience to take it all in, do side quests, and find hidden treasures. Even with marathon playtimes you can get days if not weeks out of this game pack!

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Last Call:
Aracnia: The Complete Tale is a fun game to play and a great world to explore. It has some great graphics, interesting stories, and rewarding gameplay. It also has its bugs and they are pretty decent ones – but, if you have patience for them and save often, the rewards seem to be worth the aggravations.

[easyreview title=”Arcania: The Complete Tale Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Parrot Zik 2.0 Wireless Headphones Review

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Parrot, the company long-known for their line of remote controlled drones, let us borrow a set of their Zik 2.0 headphones for review, and I am very glad they did. These headphones have been lauded time and time again for their array of sensors and features. I was curious if they would live up to all the hype, so I unboxed them and began an audio journey of discovery.

On a purely design level, the Parrot Zik 2.0 headphones don’t appear all that impressive. They consist of a large pair of cans lined with a faux-leather material that cover the user’s entire ear attached together by a thin metal frame. Even the head band cushioning is understated. There is really nothing visually about the Zik 2.0 headphones that would have led me to believe they are as functional as they are. Maybe that is even more impressive – not that they do all they do, but they do it all while not appearing like they should (ed. note: Check out THAT sentence!).

The most basic of its features is wireless capability – both in Bluetooth and NFC standards. Parrot also has a nifty control suite app that allows you to tweak your audio until your heart’s content. The app is easy to navigate and doesn’t detract from the experience of using the Zik 2.0 headphones. The Zik 2.0 headphones also have a very impressive positional sensor that will detect whether or not the headphones are on your head! If they are removed from your head, the Zik 2.0 will automatically pause your music! Once you place them back on your noggin’, the music will resume. The sides of the soft ear cups feature a nifty gesture-based, touch-control system which allow you to engage Siri, change tracks, volume, etc.

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Parrot has also put a really effective active noise-cancellation system into the Zik 2.0 headphones. When engaged, outside sounds simply disappear and you are left with nothing but your music, etc. It has to be heard to be believed. Also as cool, is that the Zik 2.0 headphones feature a street mode which funnels outside audio into the ear cups so you can hear what is going on around you. I highly recommend this mode if you using the Zik 2.0’s while walking in public. Too many distracted pedestrians accidentally step into traffic these days.

In terms of its overall sound quality, you will probably find music to be a little “flat” in its generic, out of the box settings. You really need to tune an equalizer – whether it be at your source or via the Zik application itself – to get the best audio experience possible. Once you have accomplished this, the sound is very good and I enjoyed them almost as much as the V-Moda Crossfade M100 headphones for at-home use. For on-the-go usage, however, I would take the Zik 2.0 headphones over the V-Moda model as it is much more traveler-friendly with its smartphone interface and amazing noise cancellation for those long journeys by air, rail, or wheel.

Overall, the Parrot Zik 2.0 wireless headphones are a spectacular set of cans which are sure to satisfy both the musicphile and professional traveler alike. The Parrot Zik 2.0 wireless headphones retail for about $399 dollars and are available now.

[easyreview title=”Parrot Zik 2.0 Wireless Headphones Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Armored Warfare – M2 Bradley Fighting Vehicle Trailer

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Obsidian Entertainment has released a new trailer and some screenshots showcasing the M2 Bradley in their upcoming tank combat game, Armored Warfare.

Trailer

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New Ash vs Evil Dead Teaser

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Beverly Hills, Calif., May 29, 2015 – The STARZ Original series “Ash vs Evil Dead” is rolling out new teasers this week for the 10-episode first season of the half-hour series executive produced by Sam Raimi, Rob Tapert, Bruce Campbell, the original filmmakers of the franchise, and Craig DiGregorio who will serve as executive producer and showrunner. “Ash vs Evil Dead,” which is currently in production in New Zealand, is the long-awaited follow-up to the classic horror film franchise The Evil Dead and is set to premiere on STARZ in Fall 2015.

“Ash vs Evil Dead” Teaser Video:

Campbell will be reprising his role as Ash, the stock boy, aging lothario and chainsaw-handed monster hunter who has spent the last 30 years avoiding responsibility, maturity and the terrors of the Evil Dead. When a Deadite plague threatens to destroy all of mankind, Ash is finally forced to face his demons –personal and literal. Destiny, it turns out, has no plans to release the unlikely hero from its “Evil” grip.

The cast is led by Bruce Campbell (Evil Dead, “Burn Notice”) in the role of Ash Williams, Lucy Lawless (“Salem,” “Spartacus”) as Ruby a mysterious figure who believes Ash is the cause of the Evil outbreaks, Ray Santiago (“Touch,” Meet the Fockers) as Pablo Simon Bolivar, an idealistic immigrant who becomes Ash’s loyal sidekick, Dana DeLorenzo (A Very Harold & Kumar 3D Christmas) as Kelly Maxwell, a moody wild child trying to outrun her past and Jill Marie Jones (“Sleepy Hollow”) as Amanda Fisher, a disgraced Michigan State Trooper set to find our anti-hero Ash and prove his responsibility in the grisly murder of her partner.

Raimi is directing the first episode of “Ash vs Evil Dead” that he wrote with Ivan Raimi (Darkman, Army of Darkness, Drag Me to Hell), and Tom Spezialy (“Chuck,” “Reaper,” “Desperate Housewives”). Raimi will also serve as executive producer, with Rob Tapert (Evil Dead, “Spartacus,” Xena: Warrior Princess”) and Bruce Campbell (Evil Dead, “Burn Notice”) along with Craig DiGregorio (“Workaholics,” “Chuck”) who will serve as executive producer/showrunner. Ivan Raimi will co-executive produce and Aaron Lam (“Spartacus”) and Chloe Smith (“Spartacus”) will serve as producers.

Star Hammer: The Vanguard Prophecy Ship and Unit Info

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Epsom, UK – May 29, 2015 — “If you know the enemy and know yourself, you need not fear the result of a hundred battles” (Sun Tzu)

Space is vast, but it is not empty. Star Hammer: The Vanguard Prophecy is going to fill it with plenty of capital ships and aggressive aliens next week, on June 4th.

In this tactical game, the exploitation of all three dimensions of the battlefield is vital. Superior positioning and fleet organization will often lead to glorious results. However, only commanders with an advanced knowledge of their own vessels and the Nautilid units will be able to make the most effective decisions during the order phases.

All of the human military spacecrafts have shields on 6 different segments that receive individual damage. Also there is a specific setup for every single alien unit. As a consequence, attacking from top rear or left front, for instance, will have totally different results depending on the target and weapons selected.

Offensive tactics are not always effective anyway, so players will also have to regularly optimize energy distribution for each unit, in order to balance power between defensive systems, engines and armament.

To make players’ life easier, and to help prevent them from being outgunned during their first combat in skirmish or campaign mode, developer Black Lab Games today unveils some of the units in the game with their features and equipment!

Kraken Dreadnought

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Screenshots