Archive - 2015

Q&A With the Cast and Crew of LARPs

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Recently, I got the chance to send the cast & crew behind LARPs, an incredibly entertaining Geek & Sundry web series about a group of Live Action Role Players, ten questions to answer. The result: This Q&A piece! If you are a fan of the show, I think you will enjoy this read – if not, I hope it pushes you into watching it. LARPs is an incredible funny and honest look at the lives of these characters and how they interact. I would also like to thank LARPs Co-Producer (and one of its stars) Elizabeth Neale for making this Q&A possible!

Q) Hey gang, thanks for taking the time to respond to our questions. A couple weeks ago, I ended up binge-watching LARPs over the course of a single morning and was absolutely enthralled. Could you tell us a bit of how the series came to be?

A) Julian Stamboulieh (Director/Co-Creator): I had initially conceptualized the show and several of its characters in 2007 as a way of showcasing the duality of a person’s public and private personas. Then I sat around for 6-7 years until finally, after coffee and Japanese food with writer/actor/good friend Jon Verrall, I handed off writing privileges and we began to refresh the story. Together with producer / business partner / bestie Benjamin Warner, we got the ball rolling in preproduction. We held auditions and cast our amazing talent, acquired some experienced crew, and went head first into what we thought would be just a fun project, but hoped would be the start of something bigger. It was our first time creating something anywhere near that scale, but the creative climate was just right in Montreal, and we had lots of help from people all around the city who just wanted to see this project succeed.

Q) Can you tell us about some of the challenges faced in the show’s first season and how you overcame them since?

A) Benjamin Warner (Producer): Both seasons of LARPs presented a large number of challenges, but in very different ways. In the first season, particularly, the show was produced on less than a shoestring budget. A spider silk budget, let’s say. Because we had very little money, everyone working on the show was essentially volunteering their time out of passion for the work. This meant that people were not able to take off time from their part time or full time jobs, so we had to film all of season one in an incredibly short period of time. Twelve straight days with approximately 13-16 hours of filming on any given day. It was tough, but we pulled through as a team and got it done. We solved these problems on season two, quite simply, by gaining access to a much larger amount of funding. Cast and crew members we able to be paid. We were able to film for less time each day, and have days off in our schedule, because people were financially able to devote their time to the show. We were able to have a much larger team, and therefore a much more efficient division of labour, so that more attention was able to be put into the little details of the show.

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Q) I know that Elizabeth Neale has a great Twitch channel where she streams The Elder Scrolls V: Skyrim gameplay, but could you tell us a bit more about the cast and crew’s “geek cred”? Who plays what games, reads what comics, likes what RPGs, etc?

A) Shawn Baichoo (Fight Choreographer/“Harold”): I’m heavily into role-playing, I’ve been running my own GURPS campaign for over 15 years now with more or less the same group. I plan to keep playing at least until the day I die. Then we’ll see. I LOVE comics, though they are something I discovered and fell in love with as an adult, not as a kid. I won’t list all the comics I’m into because that’ll take too long, but I love mainstream (Marvel/DC) as well as more indie comics (Saga, Finder, Northlanders, Empowered, etc). I love video games, and play a lot of them! I recently bought a PS4 and have played/completed Batman: Arkham Knight, Dying Light, Shadow of Mordor and am currently playing through The Witcher 3: The Wild Hunt, which is a TERRIFIC game! I’m a big fan of board and card games as well. Some of my favorites include Carcassonne, Zombicide, Runebound and Boss Monster. I used to play a ton of Magic when I was in my twenties, but I gave that up to keep my sanity and my friends ☺. I also love miniatures and wargames and played Heroclix for many years (winning my fair share of local tournaments – total brag). Recently I’ve gotten into Star Wars: Armada, which is a ton of fun.

Scott Humphrey (“Will”): Where to begin?! I’ve been playing games for as long as I can remember: D&D, Exalted, a Changeling LARP, dozens of board games (Dead of Winter & Sentinels of the Multiverse shoutOUT!), as well as more hours of videogames than I can count. Favorite credit: 100% on Half-Life 2 plus Episodes; Transistor; Bastion; and Dishonored!

Matt R. Sherman (Sound Supervisor / Rerecording Mixer): I have always considered myself a Hardcore Gamer. I grew up on Dungeons & Dragons, played a lot of MTG, and a plethora of MMORPGs — I even met my wife playing World of Warcraft! Recently, I have begun LARPing. Yes, I caught the LARP bug working on this series!  Hope to see you in game!

Zak Thriepland (Props & Wardrobe Design): Staples like Gaiman and Whedon, but my more “fringier” fandom would be late 80’s pro-wrestling (there is no more cartoonish character than “Macho Man” Randy Savage!).

Cathy Vincelli (Lead Hair & Makeup): I really enjoy playing video games, boardgames and other social tabletops like DnD (5th ed). I also love reading comics and mangas most recently New 52 Harley Quinn and Gangsta! I have 2 tattoos dedicated to Harley Quinn and Avatar: The Last Airbender (cartoon, NOT the film)!

Q) LARPs features some terrific Fantasy genre melee combat. Who is responsible for the choreography? Also, have there been any close calls or injuries while filming them?

A) Shawn Baichoo (Fight Choreographer/”Harold”): Thanks, we’re very proud of the fights in LARPs! I was responsible for the choreography, though Jon Verrall certainly helped with some input and advice for the fights that involved him (which is most fights – he was a busy guy!).

I’m very happy to say that that no one was hurt and there were no close calls in the choreography and filming of the fight scenes. I attribute that to three factors:

1) I put a LOT of emphasis on safety when rehearsing with my stage fighters, so that both I and the actors can focus on the choreography and not have to worry about them getting hurt.

2) The actors were all already certified with Fight Director’s Canada, so they had a solid base knowledge and skill set that I could work with. This allowed me to spend more of our time working out awesome moves than worrying about basic safety and technique.

3) We were fortunate in the sense that we were working with foam weapons. So though we still got to fight as though they were real (for the sake of the show/story/characters), they posed very little danger of real injury, so that gave me a lot more freedom to take risks.

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Q) Where do all the great costumes and weapons for the show come from?

A) Zak Thriepland (Props & Wardrobe Design): We had some amazing sponsors for LARPing equipment. The fantasy game equipment was provided by companies Epic Armoury Canada, Les Artisans D’Azure and Bestarius, while episode 5 was heavily supported by dozens of local artisans in the Montreal Steampunk community. I already had early drafts of the costume designs done before I explored their inventories, and when I went through their extensive catalogues I had very few revisions to do. They had it all!

Q) Season two saw the episodes get a little longer than in the first season. Even with the increased length of each episode, I kept wanting to see a little more. Will Season three see episode length’s change at all?

A) Elizabeth Neale (Co-Producer/”Shane”): So much about Season Three is up in the air right now. I think it’s safe to say that the team would love to do another season, but all the pieces (especially financial) have to be in place before we can proceed. We did get a lot of people saying they wanted even longer episodes, so you never know what could happen!

Q) In this latest episode, the character of Shane talks about how the characters they play inside the LARP are all part of them in some way. Going down that road, I was curious if some of the cast and crew could talk about characters they typically play in RPGs (live action or table top) and how these characters relate to them?

A) Scott Humphrey (“Will”): Interestingly enough, when I was originally invited to audition for the show, I felt drawn to Arthur, as his perfect sneak-thief rogue Noctus is exactly the kind of character I love in RPGs, be they tabletop or online. Recently I’ve been drawn more towards “the diplomat”: the dude or lady with a tongue so silver he/she could talk a loaded gun into unloading itself. I think that probably speaks to my incredible charisma and way with the ladies (spoiler alert: not really).

Elizabeth Neale (Co-Producer/”Shane”): I recently rolled up a character who, like Astra, is an “act first, think later” type of gal. This is pretty opposite to how I am in real life. People who know me will tell you I’m always over-planning things and meticulously going over every possible element that could go wrong. It’s freeing to play someone who’s all: “You know what? Screw it.”

Charlotte Rogers (“Brittany”): The only RPG I have played is Dungeons and Dragons with the LARPs crew. I play a Halfling Druid which I believe is quite close to who I am as a person! For one, I stand at a whopping 5’1″ so the halfling felt necessary. Second, I feel I connect with the characteristics of a Druid quite closely. Their love of animals, the earth, their home and community and the way they live naturally. I like to think I’m somewhat on that path in my own life.

Matt R. Sherman (Sound Supervisor / Rerecording Mixer): Being a professional in sound and film is always about striving for “perfection” which often truly doesn’t exist in the film or sound world. This is why I greatly enjoy DMing and running games, since “on paper” I have some element of control. However, like my work, games may not (won’t) always go as planned. In tabletop and RPG video games I generally gravitate towards the intelligent underdog type-characters like Gnomes and Hobbits. This reflects my personality some as I am often tucked away absorbing knowledge and information in order to be best equipped for just the right situation.

Julian Stamboulieh (Director/Co-Creator): I always love being a bad-ass in RPGs, a well rounded physical beast. i.e. the exact opposite of who I actually am. :'(

Jon Verrall (Writer/Co-Creator/”Evan”): I’m almost always running RPGs instead of playing, so I tend to play just about any kind of character. I enjoy the freedom—if I feel like playing any particular archetype, I can, simply because I can make an NPC to fit my mood. Maybe that means that I have a little of everything in me?

Benjamin Warner (Producer): In my first ever D&D game, I play a monk, someone who is spiritually connected to the surrounding world. I believe I am that way as well, I find spirituality in my own unique way but I do feel that my spirituality – as it does for my D&D character – gives me strength and grounding in my life, and helps me on an incredibly substantial level each and every day.

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Q) You guys have a background story comic to LARPs up on your website. Will we be seeing any new LARPs comics in the future?

A) Jon Verrall (Writer/Co-Creator/”Evan”): We’re hoping! Our comic artist, Mia Goodwin, is in the middle of releasing her new series Tomboy alongside her day job as a concept artist for Retro Studios, so she’s a bit busy, but we haven’t ruled out the possibility.

Q) What advice would you give aspiring web content creators out there? Challenges they should expect, rewards, etc?

A) Elizabeth Neale (“Shane”, Co-Producer): If you’re going to put something online, make sure you’re proud of it. I’m really proud of how professional the LARPs team was (and continues to be). Nobody ever used the excuse “it’s just a web series” to avoid putting in the extra effort.

Julian Stamboulieh (Director/Co-Creator): Three things to keep in mind:

  1. Keep pushing forward; if you have too much free time, you’re doing something wrong.
  2. It’s important to have people who support you with positive feedback, but it’s actually more important to have people who will respectfully critique your work. In other words, don’t surround yourself with “Yes” people, surround yourself with “Yes, but what if…?” people.
  3. YouTube can be a rough place. Haters gonna hate; brush it off.

Jon Verrall (Writer/Co-Creator/”Evan”): A few quick tips:

  • While making a series is a huge challenge, finding your audience is also quite difficult. Budget for marketing! You want to make sure your work is seen.
  • If your goal is to make a first-class, professional web series, you need to find first-class, professional cast and crew—and that’ll probably mean professional pay, too.
  • There’s so much content on the Internet today that it takes something special to stand out. Figure out what makes your series different from all the others.

Benjamin Warner (Producer): Do a lot of research before you create your work. Everything and anything that has ever been thought of exists on the internet (figuratively speaking of course). If you have an idea, it is INCREDIBLY likely that something like it already exists. So please take a deep look into the world wide web and try and find ways that your idea can stand out. The larger the pond, the more unique of a fish you have to be to be distinguished from the rest. The internet is the biggest pond of them all. The most important thing – not just in creating a web series but in literally (literally) everything you do – is the quality of what you are doing. It doesn’t matter how often you do something, it doesn’t matter how many people know you’ve done it, what matters is how well you do whatever it is you are doing. Never compromise the quality of your work. Anyone who is anyone can film a cat video on their iPhone and get a million views on YouTube. If you want to actually be a real artist, do that. Work hard. Nothing else can compensate for a lack of quality. Nothing.

*** I will add, to comment on the word “reward” in the question, that the number of people working in arts and entertainment who are actually making a passible amount of money in today’s society is negligible. This number is even smaller on the internet. People read stories about YouTube creators and how they are making millions of dollars every year. This is such a rare occurrence it’s almost zero. The sheer number of people who produce content for the internet is so large it’s not even funny. If you are going to produce content for the web, thinking it is going to make you money, don’t do it. It is incredibly rewarding for me personally to have been part of producing a show that brings joy and entertainment (maybe even some meaning) to a large number of people. That is reward enough for me. But if someone is going to get into the entertainment industry for the money, then they are making the wrong choice.

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Q) Finally, is there anything you would like to mention about LARPs, life in general, etc before we wrap this Q&A up?

Elizabeth Neale (“Shane”, Co-Producer): It’s crazy to think of how far we’ve come since LARPs first launched, and that’s almost entirely due to the support of our communities both in Montreal and online. We have an incredible fan base and without them I have no doubt that Season Two would never have happened! So thank you 🙂

Julian Stamboulieh (Director/Co-Creator): Thanks for all your support! If I had the money I’d fly to each of your houses and shake your hands.

Jon Verrall (Writer/Co-Creator/”Evan”): Working on LARPs is a struggle, but I keep at it because I love it so much. If this is what it takes to be an artist, I’m ready to keep going.

Benjamin Warner (Producer): Well. I suppose I’ve already said a lot. I think I’ve made enough long winded comments for today. Thanks for watching LARPs and remember to keep it in character!


Once again, I’d like to thank Elizabeth Neale and the rest of the cast and crew of LARPs for taking the time to answer our questions! You can check out the first two seasons of LARPs on their Geek & Sundry page as well as official website!

LARPS Images

World of Tanks Blitz Windows 10 Launch Trailer

December 15, 2015 — World of Tanks Blitz has arrived on Windows 10! Tankers across the world can now jump into quick skirmishes on any Windows 10 device – mobiles, tablets and PCs alike. By expanding to a new platform, the game brings 7-vs-7 tank combat to a brand-new audience with an array of enhanced gameplay functionalities.

Optimized for Windows 10, players will battle on one World of Tanks Blitz server across iOS, Android and Windows 10 platforms. To ensure equal chances of victory, those on Windows 10 PC devices will have a separate matchmaking queue.

Finally, to make World of Tanks Blitz a true cross-play experience, a number of in-game interfaces and elements have also been enhanced, which includes intuitive touch-screen controls for tablets and phones, and keyboard and mouse support for those gaming on Windows 10 PCs.

World of Tanks Blitz has already been downloaded over 40 million times across iOS and Android, and features over 200 tanks from Germany, Great Britain, the United States, the USSR and Japan.

To learn more about World of Tanks Blitz for Windows 10, visit the official portal:

King’s Quest – Chapter 2: Rubble Without a Cause Launch Trailer

SANTA MONICA, Calif. – Dec. 15, 2015 – Sierra™ has released King’s Quest™- Chapter 2: Rubble Without a Cause, the second chapter in the critically acclaimed reimagining of one of adventure gaming’s most treasured franchises. After recounting the story of his first days in Daventry, an aging King Graham tells his granddaughter, Gwendolyn, about his first test as ruler of the kingdom. This time, a mischievous horde of goblins has imprisoned the people of Daventry, and a still inexperienced Graham must confront difficult choices and even harder consequences to save his friends.

King’s Quest – Chapter 2: Rubble Without a Cause is out now in North America for $9.99 MSRP on the PlayStation®4 and PlayStation®3 computer entertainment systems through the PlayStation®Store. It will be available worldwide tomorrow, Dec. 16, on the PlayStation®4 and PlayStation®3 systems, as well as Xbox One and Xbox 360 via the Xbox Games Store and Windows PC via Steam.

Still need to catch up? Throughout the month of December, PlayStation®Plus subscribers can download King’s Quest – Chapter 1: A Knight to Remember, the saga’s first chapter, on the PlayStation®4 system for free through the PlayStation®Store.

Players who already own either King’s Quest: The Complete Collection or the King’s Quest: Season Pass should download the new chapter directly through the in-game “Chapters” menu.

Developed by The Odd Gentlemen, the new King’s Quest series rekindles the classic spirit of curiosity that the franchise was built on more than 30 years ago. Fans of all ages can experience firsthand the greatest untold puzzles and challenges of King Graham’s life over five exciting chapters.

King’s Quest is rated E10+ (Everyone 10 and Up) by the ESRB. For more information, please visit www.sierra.com, and follow Sierra on Facebook and Twitter.

2015 GamingShogun Holiday Gift Guide Part 3

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It’s that time of year, GamingShogun readers, for part 3 of our official holiday gift guide series! If you missed part 1 or 2, click here to see them. Without further adieu, here are some more of the products that we would highly recommend as gifts to your friends, loved ones, or even yourself!

Expensive Gifts ($200 and up)

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Apple Watch ($549 to $17,000)

The Apple Watch is a veritable treasure trove of geek cred, with its snazzy looks and how it cleverly-integrates with your iPhone. It also handily evacuates large amounts of money out of your bank account! With the new year approaching, however, be warned that an Apple Watch 2 is probably not out of the question for a 2016 release.

Apple Store Link

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Seek Thermal Compact XR ($299.00)

Extra range thermal Imager for your smartphone. Perfect for outdoor use. Sometimes you need to see further—and with Seek CompactXR, you can. With its narrow 20° field of view, CompactXR has nearly twice the viewable range as Compact, making it perfect for use outdoors. Simply connect-and-detect at up to 1800 feet away.

Product Store Link

Mid-Level Gifts ($50 to $199)

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Saitek Pro Flight X-55 Rhino H.O.T.A.S. ($199.95)

Inspired by controls found within actual fighter planes, the next-gen X-55 Rhino H.O.T.A.S. System for PC provides utmost control over simulated aircraft. Built to the same exacting standards of Saitek’s award-winning Pro Flight accessories range, the X-55 Rhino delivers a multitude of customizable options never before seen in an H.O.T.A.S. System.

Amazon Product Link

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Mad Catz R.A.T.T. 9 ($149.99)

Take the lead and lose the wire with the top-of-the-range R.A.T. 9. The power and performance of the R.A.T. 7 combine with next-generation wireless technology for an unsurpassed gaming experience.

Mad Catz Store Link

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Gunnars Heroes of the Storm “Strike” Gaming Glasses ($79.00)

Designed for the ultimate gamer, the Strike is made of forged high tensile, low carbon steel and equipped with interchangeable Sockets of your favorite Hero. These are great gaming glasses for long play sessions that help reduce eye strain and improve clarity.

Gunnars Store Page

Inexpensive Gifts ($0 to $49)

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Spigen Air Vent Magnetic Car Mount Holder ($7.99)

Mount your phone in your car with the Magnetic Air Vent Mount for residue-free stability that’s minimal in bulk and appearance. Despite its extremely compact size, its strong magnetic attraction holds the smartphone securely in place. Simply attach the magnet onto your phone or case for a force that’s to be reckoned with.

Amazon Product Link

Elite Dangerous: Horizons Launch Trailer

Cambridge, UK. 16 December 2015 – Frontier Developments plc (AIM: FDEV) has launched Elite Dangerous: Horizons for PC.

Elite Dangerous: Horizons is the new season of major gameplay expansions for the award-winning space epic Elite Dangerous, beginning today with Planetary Landings on 1:1 scale worlds throughout the Milky Way. Elite Dangerous: Horizons will introduce further major gameplay features as the season continues into 2016, enriching the Elite Dangerous experience with new activities and new ways to play.

Frontier has also launched Elite Dangerous 1.5: Ships – a free update for all Elite Dangerous players on PC, Mac and Xbox One – adding over 300 improvements including new spacecraft, new missions and SteamVR support.

Tom Clancy’s Rainbow Six Siege Review

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Anyone who knows me as a gamer knows there are two kinds of games that I am thoroughly addicted to: MMORPGs and first-person shooters. The funny thing is I’m not extremely great at either one, but I am always a solid team player willing to take a bullet/axe/arrow to cover my teammate’s six or to complete the mission. I’m seldom the guy who gets top place and I almost never talk in chat due to PTSD but I’m ALWAYS by your side which the “fit hits the shan”. If I’m a healer/medic you can be sure I will risk my arse to save yours.  My addiction to FPS is so deep that I even got my RL nickname “Ripper” from my fondness for sneaking up or ambushing an enemy and cutting them down with a blade.

So when a FPS comes along I am always quick to pick it up even though sometimes it sits on a shelf for a while tempting me until I get other reviews done.  Luckily in this case Tom Clancy’s Rainbow Six Siege was the review so I got a chance to dive in deep to one of the most anticipated FPS of the year.

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Description:
Rainbow Six is an elite team composed of members of the best Special Forces units from around the globe:
• The British SAS
• The American SWAT
• The French GIGN
• The German GSG9
• The Russian Spetsnaz
Trained to operate in tight formations in indoor environments, they are experts of close quarter combat, demolition, and coordinated assaults.

Hands On:
Admittedly, I am a big Tom Clancy fan, having read or listened to almost all of his books so when it comes time to play as his elite unit Rainbow Six I dive on the chance. The idea of a no-borders world terrorist defense team is more than appealing. If it doesn’t exist in secret already, it should. This could easily become a hot button debate but this is about a first-person shooter, so let’s just leave it at that. The storyline described in a quick cinematic is that there are a new group of terrorist called The White Masks and they have scared the world enough that Rainbow Six is being re-activated to deal with them and you are to recruit from any agency in the world without concern for borders or protocol. Just get the job done.

You start off as a recruit and through doing the tutorial missions and watching instructional videos you can earn enough points to unlock so of those world specialist to be on your play list. Each of the five agencies have two categories of specialist, attacker and defender, and each category has two specialists to choose from. One might be an expert in high caliber weapons for defense, another might be a breaching rocket expert for attacking. Each of the specialists have a unique style of attack or defense so you are sure to find one that suits you best. They also have cool nicknames like Pulse who is an expert in detecting enemy heartbeats close by to possibly determine which direction an attack is coming from.

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The name of the game is Rainbow Six Siege so the game is all about siege physics and gameplay, one team wants in to do something and the other wants to stop them. As a result the environment is one of the biggest factors in how this game is different from a lot of FPS games with most of it being able to be reinforced, barricaded and most importantly destroyed. Open doorless entry ways or windows can be boarded up with a weak defense that at least obscures line of sight and provides notice of a possible direction of breach. If the attacker doesn’t have a breaching device they also have to strike or hit the boarded up location a few times to breach. If an attacker has a breaching device they can blow holes in some walls and floors or completely destroy boarded up entrances quickly and with enough destructive power to cause cover by flying debris and possibly even an enemy kill. High caliber weapons can blow holes in walls as well as destroying furniture taking out cover in a hailstorm of bullets. There’s nothing quite like being a defender and having a desk your hiding behind disintegrate except maybe the feeling of watch a wall blow out and seeing an enemy right on the other side having put his back against that wall for cover.

That is really the fun of this game. In many ways it is a standard multiplayer FPS (no single player campaign) with many standard weapons but it is the destructive environment and the weapons for attacking and defending that make this game standout. In FPS we have a tendency to no look up, in this game that is almost like an invitation for the other team to blow a hole in the ceiling above you and rain death from above. While you are watching the doors it is a wall that blows in on you that you had put your back to. It is all close quarters which would be a little dull after a while were it not for the breaching and destruction. It is the “siege” and the different ways of performing it that really defines Rainbow Six Siege.

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It is meant to be a multiplayer game but there are game modes that allow for some single player. There are 10 training missions that you can do on normal, hard, or realistic that teach you the different elements of the game but also provide interesting scenarios against AI. A lot of people like to skip training missions and jump right into online play and I saw a lot of people doing just that but you earn weapon and specialist unlock points by going through these missions and accomplishing objectives and that is a great way to give you a few specialist at hand when you jump into multiplayer mode as well as teaching you different techniques or enabling you to try out ideas.

The other mode is Terrorist Hunt in which you can put together a team or go Lone Wolf mode and the system picks a scenario and location while you pick from the three difficulties and your unlocked specialists. This mainly consists of you protecting a hostage while under siege by the White Masks. There are waves after waves of attackers that will come at you from every direction you can imagine and the environments can be as big of a challenge as the enemy attackers. For example one defense I was in the middle of an airplane. You might think that means above, below, and to the sides of your position will be safe and you just have to worry about the two directions. In some ways that actually makes it more difficult because seats are obstructing lines of view and all the attackers are either attacking you from in front of you or behind you. If you go up against the fuselage your hostage is a clear shot and the seats are in your way and you are still getting shot from two directions in a space small enough that if they breach simultaneously they will obstruct your field of view even more. These were some of the most frustrating missions and yet they are probably the best training for multiplayer, you really find the strengths and weaknesses of the environment.

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Last Shot:
Tom Clancy’s Rainbow Six Siege is a beautifully crafted multiplayer FPS that makes the environment a crucial part of the gameplay. This game is about a close quarters siege and as a result it polishes all the important physics that would be involved in such a situation. I like single player first-person shooters and in this game it seemed to primarily function as a preparation for the multiplayer instead of telling it’s own story. I wish it had a single player campaign worthy of Tom Clancy novels but it never claimed to be about anything but Rainbow Six performing in siege environment and that is where the game excells.

[easyreview title=”Rainbow Six Siege Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Six Flags Great Adventure Holiday in the Park 2015 Review

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It is finally that time of year. The wind has a little bite to it, and the sun sets extra early. Winter is upon us, and with it comes the holidays. A time to celebrate and spend time with the people that you care about. The holidays are a whimsical time, where people get together and try to have fun with their families and friends all the while hoping for an awesome gift. This year I was lucky enough to experience Six Flags Great Adventure’s first ever Holiday in the Park.

In case you were wondering, Holiday in the Park is Six Flags’ ode to everything that is merry and or jolly about that time between November and January. The Six Flags family of parks have been throwing Holiday in the Park events since 1985, starting with Six Flags Over Texas. During Holiday in the Park, Six Flags is transformed into a winter wonderland. The parks shops suddenly resemble gingerbread houses, trees throughout the park are covered in decorative lights, and a massive and awe-inspiring Christmas tree sprouts in the center of the park. This year’s Holiday in the Park was extra special because Six Flags has never held the event so far north due to what can sometimes be harsh winters.

Great Adventure’s Holiday in the Park was a holiday experience like none other. Upon entering the park, the air was filled with Holiday music and buildings that sprinkle snow onto patrons. Upon further investigation, the “snow” was actually light foamy bubbles engineered to float down in a manner identical to real snow. Six Flags’ usual cast of characters were all dressed in holiday garb with the addition of toy soldiers wearing stilts.

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Things looked great in the park during the day, but when night fell things started to really come to life. The trees throughout Six Flags were covered in different colored holiday lights, some of them were even dressed up to look like candy canes. The crown jewel was definitely the big bright Christmas tree in the center of the park.

The Rides

The first thing I wondered upon arriving at Six Flags was which rides would be open. Due to the cold weather no water rides were open but I was pleasantly surprised to find that a good amount of rides were open for business. Sadly Kingda Ka was closed, which is fine with me because that thing is too much for me anyway. Upon arrival, my group decided to take a visit to Nitro to see if it was in operation. Not only was the ride open, but there was almost no line! Admittedly the ride was a bit cold since it was going so fast in already brisk weather, but it wasn’t a deal breaker. Among other things, fan favorites like the Big Wheel, SkyScreamer, and Green Lantern were fully operational. To see a full list of rides available check out Six Flags Great Adventures list of open attractions.

During the day while the sun was shining and helping keep us warm, rides were a great idea. Not having a line to wait in was like a dream come true, and although it was slightly chilly on some of the faster rides everything was fine after we warmed up a bit. When the sun set everything was different, it felt like the temperature plummeted and, in my opinion, rides were off the table. This could have easily been solved with a  few more layers, so remember to leave some jackets in the car because when the sun goes down so does the temperature.

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The Holiday Activities

What really set the ‘Holiday in the Park’ apart from a normal day at Six Flags were all the available Holiday activities. While most adults would come to the park simply for the thrills, what really draws in the family crowd are the cool holiday shows and attractions. While most of the attractions are aimed at parents and their small children, some of them are just too cool to miss.

My personal favorite was “ A Celebration of the Season” or as I like to call it, the Christmas tree lighting. Every 30 minutes the tree at the center of the park springs into life with music and lights dancing across the tree. At one point during the show, there are literally lighted figures dancing on the tree to swing music. Followed up with some holiday quotes and just lots of bright moving lights, A Celebration of the Season was far too awesome to miss.

Among the Holiday activities were a healthy variety of family friendly shows. These shows include everything from being read a holiday themed book in Storytime with Mrs. Claus to the Jingle Jammers unique take on classic Christmas carols. While these shows are great for children, if you don’t have any with you I’d suggest focusing on checking out the Christmas tree lighting and maybe catching the musical stylings of the ‘Jingle Jammers’. If you’d like to learn more about the holiday activities at Six Flags you can visit their things to do guide.

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The Conclusion

To sum it up, Holiday in the Park is a great addition to the Six Flags Great Adventure season, especially if you have small children who always enjoy the holidays. With most of the rides being open and much smaller lines than usual, I would recommend Six Flags Holiday in the park to anyone willing to brave the cold. Again, one thing I do suggest is leaving an extra jacket in the car so that you can grab it if the temperature suddenly plummets the way it does in NJ sometimes.

Photo Gallery

Oculus and Crytek Announce The Climb

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Frankfurt am Main (Germany) December 15, 2015Feel the unrivaled adrenaline rush of free solo rock climbing and encounter the majesty of nature like never before in The Climb – a new virtual reality game from Crytek – coming exclusively to Oculus.

The Climb invites thrill-seekers to experience the ultimate in extreme sports by going beyond the point of no return and scaling deadly cliff faces unaided. The game boasts hyper-realistic climbing locations from around the world, and players will discover the freedom of gaming with the Rift using either an Xbox One controller or Oculus Touch controllers as they soak up their awe-inspiring surroundings.

Oculus Head of Worldwide Studios, Jason Rubin said: “Crytek is renowned for leveraging their CRYENGINE tech to create beautiful, immersive games. Their early VR demos really captured public imagination, and to see their ideas come to life with Rift is incredible and not to be missed. The Climb is a beautiful combination of art and thrill that’s bringing an entirely new level of adventure gaming to Rift.”

Also commenting on the collaboration, Founder, CEO & President of Crytek, Cevat Yerli, said: “Gaming has always given us the opportunity to place ourselves in otherwise impossible scenarios, and VR technology such as the Rift makes us feel present in those scenarios like never before. The Climb invites players to experience the intensity of one of the world’s most dangerous sports, and they’ll truly feel the thrill of being thousands of meters above the ground with nothing but their skill and a few precarious handholds to rely on.”

To find out more about The Climb, visit the official website for the game at www.theclimbgame.com.