Archive - 2015

Mad Catz R.A.T. Pro X Gaming Mouse Review

Mad Catz has long been one of the leaders in customization when it comes to gaming mice.  At one point, their R.A.T. line even held the world record for the most customizable mouse thanks to the insane amount of configuration adjustments possible.  Some adjustments were practically crucial to a gamer’s play while others were just there to make the mouse look cool, not that there is anything wrong with that.  Now with the introduction of the Mad Catz R.A.T. Pro X they have added to the customization once more but streamlined other aspects to make every adjustment and innovation directly impact gameplay.  The result is what is most likely the best FPS designed mouse ever.

Features:

  • Your Choice of 3 Hot-Swappable Sensor Units with
    Built-In Memory
  • Magnesium Alloy Chassis is Quick, Light, and Ultra-Tough
  • Completely Reinvented Optical Scroll Wheel System
  • Analog scroll wheel Pivot/Strafe and Adjustable Tension
  • Pro Slide Technology with Teflon and Ceramic Feet
  • Assign 90 Programmable Commands to ANY Game
  • Full Suite of Components for Any Gaming Situation

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Hands On:
It has been a dream of mine to get hands on with a R.A.T. since the series was started, mainly because I am a rabid gamer but also I am a puzzle geek and the R.A.T. 7 was the ultimate gaming puzzle holding the Guinness Book of World Record’s record for “Most Customizable Mouse” with 1,344 configurations. To me, this was mind boggling tech and I wondered which out of those amazing configurations would be the one to suit me. My luck and finances never allowed me to get ahold of one (I might still one day) but that’s fine since I finally did get my hands on a couple of R.A.T. series mice and by far the most outstanding the the R.A.T. Pro X.

Customization for the sake of customization is cool but it is far better to be have that customization streamlined to key advantages while adding some new ones is a much better prospect. the R.A.T. Pro X still has plenty of adjustable parts but everyone is one that a gamer would argue to be majorly important. The skids on the bottom are changeable to mimimize surface drag dependent on the surface (one is made of ceramic the other is made of Teflon), the palm rest is adjustable to change the mouse’s length or comfort profile, and there are different palm rests, thumb rests and pinky rests that can be easily switched out.

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The real keys in adjustment come in the scroll wheel and the main sensor. Besides having three different interchangeable scroll wheels to such your fancy or play style the wheel itself is a marvel of customization. The wheel has it’s own optical sensor enabling it to read the surface independently of the rest of the mouse giving it unique precision and sensitivity. The wheel is reading the surface independently! This enables a brand new ability that is elegant in it’s simplicity yet a huge game changer in the FPS genre: scroll wheel strafing. Imagine you are behind cover, pinned down and you hear a clip change out. Instead of stepping out or relying on other buttons to hopefully provide a lean out you simply slide your finger up onto the scroll wheel and lean it the direction you want and BAM! you pop your enemy while still in cover then smoothly lean back. The speed, ease and simplicity of this move makes it possible to perform it with amazing grace under fire. If you are a hardcore FPS this alone is worth the price of the mouse and combined with the interchangeable wheels and precision reading it’s a no brainer.

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The innovations with the mouse don’t stop there. In an attempt to “future proof” the mouse the design allows for interchangeable primary reading sensors on the mouse. You can literally turn it over, pop off the magnetic skids and pull the sensor off and change it out with three module unit choices: Phillips Laser (8200), Pixart Laser (8200) and PixArt Optical (5000). The Phillips module coming with high configurisation for tech heads allowing them to make surface calibrations, rotational angle adjustment, sensor dampening, and lift-off height adjustments. Not being a particularly strong tech head I learned what most of that means from Star Trek and trust me it is impressive.

If you aren’t a huge tech head and just want a laser mouse with a dependent consistency then the PixArt Laser 8200 is the one you will want to use. You will still get angle snapping that allows you to draw a straight line in imaged editing (this feature can also be disabled) and adjustable lift-off height to match your play style but otherwise all of your variables are set and will perform the same time and again allowing you reliable game play.

Finely if you are an old school gamer or addicted to MOBA play then the optic for you is the PixArt Optical 5000 dpi. You get the rotational angle adjustment of the Philips module and the angle snapping feature of the PixArt Laser 8200 but all in an old school optical reading system. All three provide a true dpi for precision use so as to 100% accuracy without firmware tricks or interpolation.

And if you like to have your gameplay programmed through your mouse there 10 programmable buttons with nine profile modes enabling you to have 90 key programs!  that will give any other programmable mouse on the market a run for it’s money.

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The result is a mouse that will work optimally in any field you want to use it in with the customization you would most desire in a long term use device. The specs on this mouse actually inspire me to become more tech oriented and had me downloading some of the latest FPS games to try out the other two modules and boy is that game a blast with this mouse! Mad Catz has already announced plans to come out with more modules in the future to add to the mouse as needs arise which is how they intend to “future proof” this bad boy.

Last Strafe:

Mad Catz R.A.T. Pro X Gaming Mouse will be the new standard that all other mice are held up to. With it’s “future proofing” and versatility combining with steamlined customization and scroll wheel innovations you may never have to purchase a new mouse again. That’s a bold statement.

[easyreview title=”Mad Catz R.A.T. Pro X Gaming Mouse Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Inaugural Wizard World Gaming Moved to Portland

EL SEGUNDO, Calif., December 23, 2015 Wizard World, Inc. (OTCBB: WIZD) today announced that it will press START on its Wizard World Gaming series (www.wizardworldgaming.com) in conjunction with Wizard World Comic Con Portland, February 19-21 at the Oregon Convention Center. The Gaming area in Portland will maintain many of the planned events and guests originally scheduled for the standalone Gaming convention in Atlanta (January 22-24), which will not be held.

Wizard World Gaming Portland attendees will participate in video game tournaments and eSports competitions for prize pools, meet top gaming influencers and pros, attend game developer panels, sample free-play demos from top publishers and interact with like minded fans in the Pacific Northwest.

Dedicated Wizard World Gaming only admissions will be available; all Wizard World Comic Con Portland attendees will also have full access to the Gaming area.

“Wizard World is committed to producing the best possible shows for the gaming community, and ensuring that we achieve our goal of providing a true gaming experience for our fans,” said John Macaluso, Wizard World CEO. “In planning the debut of Wizard World Gaming, it became evident that we would not have enough time to put on a high-quality show in Atlanta. We are confident and excited in making Portland the launch of our gaming series.”

As previously announced, ORIGIN PC will power the PC Zone at Wizard World Gaming Portland. Additional partners, events and special guests will be announced as they are confirmed in the coming weeks.

Wizard World Gaming Portland kicks off a season-long series of gaming-focused events which will coincide with Wizard World Comic Con shows throughout 2016 in the following additional cities: St. Louis (April 1-3); Minneapolis (May 6-8); Philadelphia (June 2-5); Sacramento, Calif. (June 17-19); Columbus, Ohio (July 29-31); Orlando, Fla. (August 5-7); Chicago (August 18-21); Austin, Texas (September 23-25); and Pittsburgh (November 4-6).

Wizard World Comic Con events bring together thousands of fans of all ages to celebrate the best in pop-fi, pop culture, movies, graphic novels, cosplay, comics, television, sci-fi, toys, video gaming, gaming, original art, collectibles, contests and more. The second event scheduled on the 2016 calendar, Wizard World Gaming Portland show hours are Friday, February 19, 3-8 p.m.; Saturday, February 20, 10 a.m.-7 p.m.; Sunday, February 21, 10 a.m.-4 p.m.

Matt Smith, Karen Gillan, Arthur Darvill and Alex Kingston from “Doctor Who,” Jennifer Morrison (“Once Upon a Time,” Star Trek), John Barrowman (“Arrow,” “Torchwood”), William Shatner (“Star Trek,” “Boston Legal”), Mike Colter (“Jessica Jones,” “Halo: Nightfall”) and Gary Cole (Office Space, “Veep”) headline the roster of celebrity guests scheduled to attend the pop culture extravaganza.

For more on 2016 Wizard World Comic Con Portland, visit http://wizd.me/PortlandPR.

World of Tanks Holiday Tank Mode 2015

December 22, 2015 – Wargaming today announced the new holiday themed combat mode for World of Tanks on Xbox One and Xbox 360 will arrive December 24. The original and festive Toy Tank Mode immerses tankers in a miniature toy-scattered wonderland, putting them in command of a glossy, remote control tank, and will be available to all Xbox players through December 27.

A change of scenery from standard tank warfare, Toy Tank Mode offers a more playful way to battle against your friends in a custom holiday garage, where miniaturized toy tanks navigate around a battlefield of presents. Traversing through toy-made ramps, blocks and gifts, tankers will enjoy an experience like no other, where every aspect of the game including crew voices has been scaled down for lighthearted tank encounters.

The Tier IX, “Toy Tank” is modelled from the French Tier V BDR G1 B and outfitted with a spring-loaded turret that fires suction cup dart rounds that comically attach to enemy tanks with each successful hit. In a rambunctious fight for victory, these carefully crafted toy tanks drive straight from the workshop to the console with special holiday emblems available only during this event.

For more information about Toy Tank Mode and World of Tanks on Xbox, please visit:

Crytek Releases Winter Update for Warface

Frankfurt, Germany – December 22, 2015 – Get set for an avalanche of fresh content in Warface as a new winter update hits Crytek’s free online shooter today.

As part of the update, players can look forward to dishing out season’s beatings on a reworked version of the PVP Oil Depot map. Over the holidays, the map will be awash with festive cheer as a covering of snow, fairy lights and a towering Christmas tree turn the most popular Team Deathmatch battleground into a Warface winter wonderland. On top of that, a brand new version of the Hangar Team Deathmatch map also arrives with the update – applying a graphical overhaul that brings the action home in even more style. The original Hangar map remains playable for now, but the new “2.0” version upgrades the experience and is a visual treat for gamers.

Expanding on the reworked maps, the Warface winter update also brings enhanced weapons into play. Gamers can get their hands on a golden R16A1 rifle or chop till they drop with the golden tactical axe.

The content keeps coming. Today’s update also adds seven new bundles to the game for players to get kitted out for every situation in style, plus new decorative items for in-game insignia, fresh contract objectives, a festive-themed Safe House and more. When it comes to Christmas, Warface is the gift that keeps on giving.

Read more details of what’s new at www.warface.com.

NYKO Releases Xbox One Data Bank

LOS ANGELES – Dec. 22, 2015Leading console accessories manufacturer Nyko today announced the release of the Data Bank for Xbox One, a sleek, streamlined hard drive enclosure that affixes to the top of the console and expands data storage with any 3.5” hard drive. Current enclosures on the market are less visually appealing and are detached from the console, leaving a cable trail and taking up unnecessary space. The Data Bank for Xbox One solves this problem with an enclosure that matches the materials and angles of the console, and simply attaches to the top. You can now purchase the Data Bank at GameStop, Amazon, or the Nyko online store today for MSRP $39.99.

“If gamers purchase at least one new game a month, they’d have to start deleting old games or upgrade storage within the first couple of years after purchasing the Xbox One, ” said Chris Arbogast, Nyko’s head of sales and marketing. “The Data Bank provides the most cost-effective method to make limited save space a thing of the past, in a way that maintains the clean look of the original console design.”

To view a video introduction of the Data Bank for Xbox One, visit:

To keep up with the latest from Nyko, follow them on Twitter, subscribe on Youtube, and like them on Facebook.

To purchase any product from Nyko’s full lineup of video game accessories for all current and previous generation consoles, visit the online store at www.nyko.com.

Dying Light: The Following – Enhanced Edition’s Legendary Levels Explained

December 21st, 2015 – Wroclaw, Poland/ When Techland announced Dying Light: The Following – Enhanced Edition, it was revealed that one of the many new features and upgrades coming to the game included Legendary Levels. Today, Techland published the first video from its Enhanced Edition Highlights series explaining how Legendary Levels will work.

“We listen closely to our community and hear many voices that people who did every single thing in Dying Light want more. Legendary Levels are one of the ways how we’re making the post-game content more meaty – explains Maciej Binkowski, lead game designer. We’re adding 250 additional levels, so you can keep on developing your character while unlocking new weapons, outfits, emblems, and skills. It means massive replayability.”

Watch the Legendary Levels highlight video to learn more about the new feature.

Dying Light: The Following – Enhanced Edition | Legendary Levels can be viewed:

Legendary Levels will be a part of Dying Light: The Following – Enhanced Edition, which launches February 9, 2016. Players who have the base version of the game will also receive the new feature as part of the free improvement update to be distributed at the same time.

3DMark Holiday Beta Adds VR Experience

December 21, 2015 – Join the Holiday Beta and experience an interactive preview of VRMark, our upcoming virtual reality benchmark. In this exclusive preview, you can move freely within one of VRMark’s test environments. Get up close to four classic 3DMark scenes in VR with Oculus Rift and HTC Vive. But don’t worry if you don’t have a headset. The VRMark Preview works with your monitor too. The VRMark preview is for entertainment only. It does not produce a score.

3DMark grows bigger every year with new tests. Since launch, we’ve added Fire Strike Ultra, Sky Diver, and the API Overhead feature test. With more tests coming soon, we’ve created a new UI for 2016 that’s faster, more flexible and more intuitive. The new Home screen shows the recommended benchmark for your system. No more guessing which benchmark is right for your PC. You can install and run other tests from the Benchmarks screen.

We’ve also rebuilt the internals of the 3DMark app. You can now download, install and update benchmarks independently. This makes the initial download much smaller. And it means you can choose to install only the tests you need. Say goodbye to massive downloads with every update.
Available now from Steam
The 3DMark Holiday Beta is open to everyone who owns 3DMark on Steam. If you have the standalone Advanced Edition, and you don’t want to wait for the update in 2016, our Steam FAQ explains how to add your 3DMark key to Steam.
To join the beta, follow the steps in this community post on Steam:

Pillars of Eternity Documentary Released

IRVINE, Calif. Dec. 21, 2015Obsidian Entertainment and Paradox Interactive today announced that “The Road to Eternity,” the behind-the-scenes documentary following the incredible fan-funded role-playing game (RPG) Pillars of Eternity, has been released in its entirety for viewers worldwide. Created as part of the wildly successful Kickstarter campaign in late 2012, “The Road to Eternity” provides a rare and unfiltered in-depth look at how crowdfunding not only saved the studio during one of the darkest points in its history, but led to the creation of one of the most anticipated and highly reviewed RPGs of all time. Pillars of Eternity is often quoted as not only fulfilling promises made to its backers, but far exceeding them. Its overwhelming critical and commercial success has contributed greatly in validating crowdfunding as a movement in funding games.

In “The Road to Eternity,” Obsidian’s talented team of developers Josh Sawyer, Adam Brennecke and CEO Feargus Urquhart who have contributed to such notable franchises as Fallout, Star Wars, and Dungeons & Dragons pull back the curtain on thePillars of Eternity development story, and share unguarded thoughts and testimonials about the bleak lows and the dizzying highs of their journey. The documentary offers a great deal of inside information for fans, as well as a rare look into what crowdfunding can mean to an independent game developer.

Watch “The Road to Eternity” here: https://vimeo.com/ondemand/theroadtoeternity

Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and improves upon the traditional computer RPG experience. Funded via Kickstarter in late 2012, raising $4.5 million through both backer pledges on Kickstarter and Obsidian’s own website, Pillars of Eternity has been a project of passion both for the development team and for the loyal fans who have made it possible.

For more information on Pillars of Eternity, visit eternity.obsidian.net.

Star Wars Force Trainer II: Hologram Experience Review

Star Wars Episode VII: The Force Awakens is upon us and what better way to celebrate it than with a review of the Star Wars Force Trainer II: Hologram Experience by Uncle Milton. Science and science fiction collide in this latest Force Trainer that promises future Episode VII content while providing real science fun.

Using The Force:
The first Star Wars Force Trainer used a combination of an old NASA endurance test with the latest science to provide an interesting but limited experience. When I was younger they came out with a toy that was supposed to be able to read brainwaves but in reality only read movements of the muscles on your scalp when you grimaced concentrating. The Force Trainer actually reads the brains Beta waves and translates your concentration level to a device using a Bluetooth connection. This part of the original Force Trainer was pretty cool but then it was hooked up to a ball in a beaker that would float higher the more you concentrated (NASA used to use a similar ball and tube in old lung capacity tests). This was pretty cool for a while but it can get boring just watching a ball float. So they came up with the design for the Star Wars Force Trainer II using the same science and a very old stage trick.

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The base and source of the very Star Wars looking hologram actually dates back to the mid 1500s when a scientist realized that object reflected onto tilted glass could make things look like they were in places they actually weren’t, particularly people.  This later became known as a “Pepper’s Ghost” and is used in teleprompters in television stations and, more notably, in Disney’s Haunted Mansion with the ghosts in the ballroom set. In this case, the image reflects from your iPad onto the glass and makes it look like the image is inside the box instead of reflecting off it. This brings up the point that the lower the light in the room the better the effect works and also make sure the brightness on your iPad is all the way up.

Getting started requires the base to be put together which can take about 15 minutes for an adult and would probably get broken by a kid.  Then the iPad needs to be sync’d up to the Bluetooth headset. So, if you are buying this for Christmas, you may want to wrap the box but have the assembled toy somewhere else already put together to avoid impatient kids.  Don’t be surprised if the reflective plastic pieces are also scratched, it seems to be a common issue but doesn’t really affect the hologram.

Once you get everything put together you need to fit the headset on which only requires some minor adjusting, the key being that the three connections need to make direct contact with the skin in the locations indicated on the diagram, if you are a bit off or there is too much hair in the way then the headset will have constant connection issues.  If you are hairy like me you might have that problem anyways, I really needed to get a haircut and a trim up off the ears and it would have been less frustrating.

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Once everything is setup on the base with the iPad in place and the headset adorned it’s just a matter of tapping the iPad screen and away you go.  It starts off pretty easy with some levels that are designed to help you figure out how to concentrate just the right way to make the device work. The headset detects Beta wave brain activity which is present when someone is alert, active, concentrating or anxious. So when my cat woke me up at 4:30 in the morning I became anxious and active and decided to see if I could get alert and concentrating to follow suit.

So first couple of levels are pretty easy once you get a feel for how you have to concentrate. When growing up imagining the Force we always imagined you just thought push really hard with your mind and it would happen which isn’t how this works at all. You can think push all you like but the real results come when you just try concentrating on the item on the screen. When you have to move an item up and down the screen the more you concentrate the higher it goes, the less the lower it goes much like the ball in the original Force Trainer. When you need to do a force push you just look at the object on the screen and concentrate with all you got. If you aren’t used to concentrating on things so hard this shouldn’t be done for extended periods of time, it might give you a headache from the effort but it is also exercising your brain and the more you level up the stronger you ability to concentrate can get.

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You are rewarded with moments from the movie as you go from level to level. You start out trying to move the Force training ball that gave Luke some decent jolts during his training, find yourself lifting and X-wing from a bog and fighting droids. If you work at it you can find yourself up against Darth Vader himself and then… well the game has 8 Padawan levels, 9 Jedi levels, and 10 Jedi Master levels with promises of more levels and Star Wars Episode VII: The Force Awakens content in the future. The really great thing about this game being powered by a mobile app is that once you have all the parts the only limitation on level expansion is what Uncle Milton is willing to give us. In theory, there will hopefully be more content as the movies continue, maybe even more tie-ins to the already released films.

Last Force Push:

Star Wars Force Trainer II: Hologram Experience is a vast improvement over the first edition – it is a great educational tool while also being a fun game for all ages. Don’t play it for hours on end at a time but the more you play it the better your concentration and alertness becomes. The levels have built-in replayability and continuing challenge with the prospect of more play expansions coming in the future.  Just make sure you have your iPad fully charged because once the scoring competition kicks in among the players time with fly by.

[easyreview title=”Star Wars The Force Trainer II: Hologram Experience Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Krampus Returns to The Secret World

Oslo, Norway – December 18th, 2015Funcom is thrilled to announce a major update of The Secret World® with the launch of Issue #13: Trail of Shadows!

In this all new Issue players can enjoy stories from some of their favorite survivors in Tokyo, and come face-to-face with the darkest of shadows.

We are also introducing a new gifting system this holiday season, so players can give each other gifts from the in-game Item Store for the first time!

Krampus is making a comeback this Christmas to punish those who have been naughty, but the players can turn the tables on the Krampus monsters and use their portals to enter Niflheim and fight Hel herself! The Christmas Conspiracy andMayan End of Days events can also be enjoyed during the holiday.

Players can get their hands on the all new Sack of Winter Cheer and Bag of Season’s Revelry, which contain tons of new Christmas items and outfits, either from the Item Store or by taking part in the events.

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