Archive - 2014

World of Tanks Blitz Update 1.3 Launches

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October 2, 2014 — Wargaming today announced the global release of World of Tanks Blitz Update 1.3. The latest addition has enriched the game with five new Soviet tanks, two all-new maps, new graphical effects, and a completely reworked post battle screen.

The new Soviet line added in World of Tanks Blitz introduces a powerful lineup of heavy tanks including the T-150, KV-3, KV-4, S?-1 and IS-4 all beginning at tier 6. Two brand new maps, Lost Temple and Black Goldville, join the roster bringing more variations of terrain for players to explore and conquer, while newly-introduced fog atmospheric effects, landscape illumination rendering, and life-like grass offer a more immersive experience.The battle results screen has also been completely reworked and now provides more detailed insight into player performance during each battle.

Since its release in June 2014, World of Tanks Blitz has exceeded 7,500,000 installs on the App Store with an average time of 60 minutes spent in-game daily and an average session length of 20 minutes per user. World of Tanks Blitz has also received the honor of being nominated for this year’s prestigious Golden Joystick Awards in the category of Best Mobile Game.

For more information about World of Tanks Blitz, visit:

http://wotblitz.com (North America)

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Defense Grid 2 Review

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It doesn’t seem all that long ago that tower offense and tower defense were only found as part of a bigger titles, such as StarCraft. Eventually, the tower offense came on the scene, with big with games like League of Legends. Now there are hundreds of tower offense games, some massive and hugely popular like LoL and others small and obscure ones with no real name at all except “tower offense game.” Defense Grid was one of those tower defense titles with high production value and a loose campaign storyline to tie the missions together. Now, we have Defense Grid 2! Does it raise the bar? Press on, dear reader….

Description:
Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

Features:

  • DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, and an expanded story and cast of characters. This definitive tower defense game delivers with new experiences and story for players of all skill types.
  • Defense Grid 2 comes with new co-op and competitive multiplayer modes. With controller input, you can even play through the entire story campaign with another person, together in Doubles mode.
  • Defense Grid has hundreds of ways to play the game, and DG2 will have hundreds of challenge mode missions where you can play the game with new rulesets and approaches. New challenge modes will appear in DG2 and some old favorites.

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Hands On:
I’ll admit to some confusion playing this game. I have played Defense Grid: Awakening on multiple platforms and I still don’t fully get the storyline. I believe it is about incorporating new AIs into our military operations to help us win battles against the aliens. These AIs with also help seek out new worlds where the aliens have not yet infested so we can colonize them. That’s the basics anyway, with weird dialog about whether a soul is necessary for true intelligence and if some are better of without either. I’m sure whole articles can be written about it and if someone would like to clue me in, feel free to do so in the comments. Otherwise, I might just hold to what I read in “Do Androids Dream Of Electric Sheep” (the basis for Blade Runner).

Gameplay is straight forward and missions can be handled in many different ways. There is a campaign mode which give you 21 maps to build your defenses on and figure out the best way to stop the alien offense. Each map has its own challenges which, even when playing in normal mode, will keep you on your strategic toes. If it strikes you as too easy or you want different challenges you can add additional conditions such as “cannot upgrade towers to red (top) level” or “limited resources for building.” In some cases the mode can actually remove limitations such as “all towers unlocked” mode which lets you build all the designs you want. I plan to go back and play each map on this mode just to see how fun OP can be. Some of these modes are suggested by the community (such as that last one) and others are the result of the diabolical minds of the design team. Either way you can tell these guys have years of experience making protecting your goodies a nightmare.

If fighting against an AI under all those challenge modes isn’t enough, you can go online and play cooperative with like-minded strategists  – even playing through the entire campaign. One of the challenge modes even allows players to only build on their assigned defense posts so you are hoping they pick the right things so you don’t have to try to pick up the slack somehow with your towers.

The choice of which towers to build really opens up as the campaign progresses. You start with a gun, then a flame thrower, working your way up with the possibility of improving the post your tower is placed on as well as upgrading your towers themselves. The upgrades go green for basic, yellow for middle and red for top of the line. The post bases can be upgraded to have different characteristics to help in the battle. Generally you have to choose range compared to damage at the beginning but once you progress it becomes more of cost versus coverage. Again a fairly standard tactic in tower defense games but one well implemented here.

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What really makes the game stand out are the units. Your enemy has some cool looking offensive units and you have some towers that look cool but damage even cooler. The graphics are great and colorful and the tower damage graphics such as fire and explosions are satisfying. It comes down to good strategy makes for some bitchin fireworks.

It should also be noted that the game works really well with the Xbox One controller making me think it was designed for it and not ported.

Last Shot:
Defense Grid 2 is a strategy player’s dream with more ways to take on each map than many games have to play all their maps combines. I am more of a tower defense junkie than a tower offense one, and this stands out as one of the best titles in recent years. I can see going back to play this game time and again, each time a bit different, no two games alike and hopefully getting a buddy to join in on the mayhem.

[easyreview title=”Defense Grid 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Six Flags Great Adventure Fright Fest 2014 Review

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As a child, I spent many a Halloween season at Six Flags Fright Fest. There was nothing else like it; a chance to ride rollercoasters by day, and run in terror from ghouls and ghosts terrorizing us at night. Witches would pretend to be dolls and spring to life when people sat too close; hayrides would take us deep into the woods, where serial killers in hockey masks would attempt to chainsaw their way onto our ride. The park did an amazing job creating an atmosphere worthy of the holiday, and some of my fondest memories are attending every fall with my family, excited to be afraid.

This year, I attended Fright Fest for the first time in over a decade, all grown up but as excited to let the show scare me as I’ve ever been. The park has changed, of course; new rides like Green Lantern dot the landscape and chains like Cold Stone Creamery and Panda Express have replaced previously-nondescript food and drink stands. But the familiar frightening Fall festival has returned for its 23rd year, and while there are some obvious changes – haunted houses and trails have replaced the hayrides of my youth, I’m happy to report that it’s as an engrossing experience now as it has been any time in its history. The entire park is transformed; cobwebs cover the trees and buildings, eerie music is piped through the speaker system; the iconic fountain runs a blood red color. At 6pm sharp, a familiar tune begins to float on the air – a funeral march that sends chills down your spine, because it signals “The Awakening”. It means that nearly 200 zombies and ghouls have arrived and will be stalking the park from dusk until close. This parade of undead marches from one side of Six Flags to the other and is always a sight to behold. We didn’t follow them, but we knew they’d find us later, whether we liked it or not!

Since the sun was setting, but it wasn’t quite dark yet, we headed to a stage show and enjoyed the Dead Man’s Party, a fun and impressively choreographed song and dance routine that gave us some lighthearted entertainment, set to some Halloween classics (“They’re coming to take you away, ha ha!”). This was a nice start, and one of the few shows we managed to catch. The park has a number of shows on the program we were handed, including Ghoulmaster’s Ghosts (a dance and multimedia spectacular inside a castle) and the Spooky, Kooky Magic Show (new – a family friendly magic show designed to entertain and delight everyone). While I can’t vouch for these shows personally, it does seem that the park is really set up to entertain all ages, which is great if you have young ones that might not be able to handle the Terror Trails (or if you scare easily).

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And speaking of the aforementioned trails, those were our focus for the evening. We had six trails to hit, spread out all over the park. Each had its own theme and its own variety of monsters lurking inside, ready to terrify patrons bold enough to brave the paths. I’ve broken these down below, with a brief description and overall impressions of each.

The Asylum

A terrifying trip through insanity, we walked past patients that had been, or were in the process of being, mauled and mutilated. Broken mirrors hung on the walls, side by side with writing like “Welcome to hell” smeared all over in what I can only imagine was supposed to be blood. Insane patients and worse lurked around every corner, in every shadow, and their deranged screams followed us throughout the whole trail. Bodies were contorted in strange ways, with these monsters walking on their hands, heads touching the ground. And then the chainsaws made their appearance, unrelenting, chasing patrons to, and past, the exits. People were genuinely terrified, and this definitely set the bar high for our night.

Wasteland

Wasteland was radioactive nightmare fuel. Inspired by horror classics like The Hills Have Eyes, this maze was a surprisingly long walk, bringing down our guard; every time we thought we were done, we’d round another corner and be face to face with more mutant terrors. The makeup work was top notch, with genuinely scary monsters stalking us as we maneuvered down a brilliantly themed trail, dodging big containers full of what we assumed to be radioactive waste (the cause of this horror, no doubt). We were with people that all but ran away from mutants on chains and leashes, being led by other, bigger monstrosities. And the environmental scares were used to great effect, as steam would blast from the walls or car horns would blare at the most inopportune moments, making people jump out of their skin and providing distractions that the monsters were happy to take advantage of. It wasn’t all fun, unfortunately; this path seemed to be a bit too rocky and treacherous for us, and we tripped over metal and other objects multiple times. That said, it’s still a very enjoyable experience, provided people really pay attention to their surroundings, or the park smooths the walk out a bit.

Crop Circles

The new trail for 2014, there was a lot of excitement to check this one out. Unfortunately, this was our first disappointment of the evening. While the concept was fun and the environment looked and sounded phenomenal, this was anything but scary. The trail really suffered when the Six Flags staff let too many people in at the same time; we became part of a group of at least a dozen people, and it really brought the experience down. Everything became slow moving and cramped, and when the folks in front of us mocked the monsters and trail, it shattered the illusion we were trying to let ourselves fall into. Also, there was a surprising lack of alien-themed monsters; it seemed like we were being terrorized by the same types of ghouls we had seen before. That said, there is a surprise at the end that made me stop in my tracks; to say anymore would ruin the moment for those that may recognize the… thing…but needless to say I was scared stiff. Unfortunately, that wasn’t enough to elevate this maze to the heights of the others you can experience at the park. A shame, given the kind of out of this world material they were trying to emulate.

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Voodoo Island

This was amazing. The actors and costumes were spot on; the set was exactly what you’d imagine a haunted voodoo village would look like. Severed heads on spikes lined the walkway, while dimly lit huts and chilling smoke dotted the landscape. Evil voodoo priests taunted us, while shamans tried to curse us. And an unspeakable horror awaited us at the exit. To detail it more would ruin it for those who haven’t experienced it yet, so let’s leave it with this bit of advice: do not walk into or through the dirt pentagram, whatever you do. And don’t turn around.

Total Darkness

The premise is simple: up to six people hold onto a knotted rope, and whoever leads the group gets a small light to guide them through the pitch black darkness. However, this maze was more humor than horror; the ghouls stalking us made jokes and taunts in voices right out of Scary Movie, apparently more interested in making us laugh than making us afraid. And again, if you go in, make sure you have a good group, because the people we walked with absolutely ruined this maze for us, mocking and patronizing everything about it the entire time. That said, if you go with friends, and you’re at the back of the line in the dark, you may have more fun than we did. But otherwise, it’s hard to recommend with so many other cool attractions to see.

The Manor

Our final stop of the evening, and the most ‘traditional’ of the trails, this haunted house had a great look to it. Unfortunately, it was short and didn’t have the scare factor of the other trails. There were a few cool elements, including a billowing wall that slowed people down as they walked and some deceptively fake looking monsters that genuinely frightened people that passed them unaware of their all-too-real and evil intentions. This is a short, simple, and somewhat fun romp, but isn’t nearly the thrill that Voodoo Island or the Asylum proved to be.

There are also scare zones like Circus Psycho, where zombie clowns have taken over the vibrant Boardwalk area. Costumed zombies and monsters stalk the whole place, but it’s in spots like this where they really stand out, doing a darn fine job scaring large crowds of people. Though there definitely seem to be fewer ghouls walking the park overall compared to previous years; perhaps most of them are assigned to the terror trails. This didn’t detract from our experience and we still had a blast, but it was noticeable and we overheard numerous people discussing it throughout the evening.

Overall

Your mileage may vary – that is the axiom that sums up our experience at Six Flags Great Adventure’s Fright Fest. There are some that would find this kind of entertainment silly; that would mock the employees trying their hardest to scare them or laugh off the mazes, dismissing them as predictable or worse. But I, and the group I was with, was all about it, happy to let the Halloween festival atmosphere wash over us and willing to let ourselves be scared by things that go bump in the night. I respect the lengths that Six Flags goes to in order to transform its theme park while also, well, being a theme park. If you’re willing to immerse yourself in it, suspend belief, and can appreciate what the company and its hardworking costumed staff are trying to do, I think you’ll agree that Fright Fest is a real Halloween treat. I’m very glad I could have fun now, considering how much I loved our trips to the park when I was younger. Highly recommended!

Official Six Flags Great Adventure Website

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Interview with Jon Braver of Delusion: Lies Within

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Recently, we got the chance to interview Jon Braver, the creator of Delusion: Lies Within, the interactive horror theatre experience running at the Fitzgerald Mansion in Los Angeles, CA about his event and background.


Q) Hi Jon – thanks for taking the time to answer our questions. We wanted to start with finding out a bit about you. It is written in your bio that you worked as a stuntman for a multitude of blockbuster films, such as Star Trek, Transformers 3, and more. How do you go from awesome Hollywood stuntman to the creator of an “Interactive Horror Theatre” experience like Delusion?

A) Awesome Hollywood Stuntman! That sounds cool. 😉 Despite what you may think I actually like the moniker “creator of an Interactive Horror Theatre experience” better! Because it has the word “creator” in there. Being a stuntman, while exhilarating as it was (and still is), held me back creatively. And jobs were at the whim of so many others. Not to sound trite, but I needed to control more of my own destiny. I learned an ungodly amount about filmmaking and life in general from some of the best names in the business. They all had a huge influence on where I am now. Delusion (and directing) has always been my main passion and with the amazing talent pool I’ve connected with over the years I have been enabled to fully realize this passion project. The idea of Delusion came from my love of classic horror films (i.e. The Shining, The Omen II, Aliens) as well as a yearning for my super geek days of role-playing games. I decided to combine the two and place the audience inside a living, breathing world of mystery, horror and suspense. Thankfully, the audience has responded with the common saying “…I felt like I was inside a horror film!” This is the best response I can get.

Q) As this is your fourth year creating the Delusion horror experience, what has changed since you started – what has gotten easier, more difficult, etc?

A) A loaded question. Well, for one thing, I’m not married anymore! Ha…ha……..ha…(trailing off awkwardly). Perhaps starting off too personal was a bad idea. Oh well. I could just go back and erase that answer but….fuck it…I want to look forward! But seriously, so much has changed. Nothing has gotten easier except selling tickets. We have built an amazing following of spectacular people, many of whom I’ve had the honor of meeting. These people confirm the strong desire for this new type of theatre, a more intimate, and lasting, psychologically disturbing experience. If anything, Delusion has gotten more difficult mainly due to the stifling LA bureaucracy and permit process. Don’t get me wrong, there are many in city agencies who support what we’re doing (i.e. fire marshals could just say no, but they don’t) but the protocol to getting this type of thing going makes it difficult. We’re just trying to innovate and create and there are many obstacles in that path that can indirectly chip away at your creativity and goals. Yet, I have an amazing team beside me. They truly make this whole production happen. And the fans of the show, mixed with my stubborn desire to return to my childhood, keeps me going!

Q) I am ashamed to say that we have not yet had the thrill of going to one of the past Delusion productions, but are planning to remedy that this year. Is there anything you would want to tell us as first timers going to the event?

A) (gasp) You have never been to any of my plays?! That’s it…this interview is over. (I got up, left my house, then shook it off….and now I’m back). Ok, it’s fine, I understand. All I’ll say is this, and it’s the most important thing to know before you enter our world: Let yourself go completely and be a kid again. If you fully commit and respect the story, you will get everything I want people to get out of it. There is great depth in this story. It is all about the story. Don’t expect a haunted house experience or simply to be terrified. This is a tale of mystery, horror, suspense, love, death and otherworldliness!

Q) Could you give us a bit of a rundown as to the time it takes you to create Delusion. When do you start brainstorming, writing, etc?

A) It seems to take all year! Finding a venue has been the biggest hurdle, and everything depends on that. The earlier I get the venue, the easier the process is. This year we got it in early May. Last year (2013) it was early August. That was extremely difficult to pull off….but we did it! Once I get the venue, I start writing immediately in the space itself. It takes about 6 weeks to write the play, then we dive into pre-prod. Typically, it takes about 3 1/2 months of prep to make it happen.

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Image from CreepyLA.com

Q) One of my favorite films of all time is John Carpenter’s The Thing. The creepiest thing about it, on a personal level, isn’t the monsters or the gore effects but the amount of distrust and paranoia that Carpenter infused in the story. What were some of your inspirations in crafting Delusion’s plot?

A) Mine too. The music, the setting, the overall tone of the film makes you terribly uneasy along with the actors. In terms of inspiration, I love RPG’s. I haven’t been able to play them forever, but I love them. Games like King’s Quest, Baldur’s Gate and The Witcher shine through into Delusion. Like I said earlier, my favorite films in the horror and suspense genre are Aliens, The Shining, The Omen II, Pan’s Labyrinth and The Orphanage (Spanish film). I always tell people Delusion is a tonal mix of all these films and games. Also, you should know, I hate blood, guts and gore unless required for the story. Delusion’s fear tactics have always been, and will continue to be, psychological in nature. For this year’s plot, my inspirations initially came from the venue itself. I feel the energy of the place and let it, along with ideas from my past, shape the story. Each year is different. I’ll give you a taste of what this year is all about. I’ve decided to venture into a bit of fantasy for this one. We are circa 1948 as we dive into the world of Elena Fitzgerald: a revered and reclusive novelist whose daughter went missing many years ago. After this horrific event, Elena fell into a dark place in her mind…as one would imagine. She became convinced that if she finished a dark, epic book series called The Stygian Ascent her daughter Mary would be returned to her. Her twisted devotion to writing has brought about her characters into the real world. They protect her, they love her and will not rest until she does as she promised she would: finish the series. The audience plays the part of Elena’s rabid fans, who have been without a book for many years. They won’t take it anymore and decide to invade Elena’s manor and find out what’s happened to her.

Q) As Delusion is basically a theatre experience, you have to use real actors I would imagine. How do you work your audition process?

A) I have a wonderful casting director and assistant director. We all go through the typical casting process with Actors Access, Backstage and the like. I like to hire, first and foremost, passionate people. Must have a wonderful attitude to join this crew. They don’t have to be the best but if I see something wonderful in them, I get excited to try and bring that out.

Q) Going along with the interactive theatre vibe, do guests have to be prompted at all with any lines to remember to say or are they able to improvise with the actors?

A) Every year there are moments like this. Being interactive in nature, there is always improvisation. Yet, this is a precisely timed experience and the actors must keep the show going. They are pro at allowing improv while not letting it interfere with the story and timing. The show is also timed to an original, musical score (one of my favorite things!). So there are moments that the actors must hit, and they can’t let the audience get in the way of that. So in short, there is a mixture of both the impromptu and the scripted.

Q) One of the more unique aspects of Delusion is that guests are asked to “check” their phones before the experience actually begins. Have you ever considered making smartphones part of the experience as an investigational or navigational tool, etc?

A) I have not. I enjoy period pieces along with time away from technology. People look down at their phones enough already. All my plays (so far) have taken place early to mid 20th century.

Q) ScareLA has become a really large haunted attraction/Halloween convention in Southern California. We saw that you guys were holding auditions there, correct? How many actors is Delusion employing this year?

A) That was fun! Open calls can be both exciting and…surprising 😉 I have hired about 29 actors (only 19 work each night). I have to double cast certain characters to maintain the flow of the play.

Q) In closing, Jon, is there anything you can tell us about Delusion and why our readers should make it a must-see part of their Halloween season this year?

A) Delusion: Lies Within is a haunting tale that touches upon all elements of what makes a great and captivating story! I love creating something that allows people to escape for a time into a place we never get to go back to: our imagination-filled, childlike days. I am a hopeless adult. I want to be a kid again so badly, and this (along with my daughter) brings me, and others, back. Like I said earlier, let yourself go completely and be a kid again. Just don’t expect a haunted house experience or simply to be startled. There is great depth to this story. It is all about the story…and you! Many have returned more than once and gotten something new out of it each time. This’ll be great fun…I promise!


We would like to thank both Jon Braver of Delusion and Tad Hamilton of Mosaic PR for making this interview possible. You can checkout ticket information and more for Delusion: Lies Within at its official website.

EA Sports NHL 15 Predicts LA Kings to Take Stanley Cup

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October 1, 2014 — A season simulation from EA SPORTS™ NHL® 15 predicts that the Los Angeles Kings will triumph over the Boston Bruins as 2015 Stanley Cup® Champions to earn their second straight championship and their third victory in four years, firmly cementing their status as the next dynasty NHL franchise. Kings goaltender Jonathan Quick will lead his team to the Cup, while Kings alternate captain Anze Kopitar will win the 2015 Conn Smythe Trophy, awarded to the most valuable player to his team in the playoffs.

Watch the season unfold in this NHL 15 Season Sim video. For more simulation details, visit the NHL 15 blog.

Other notable storylines include:

  • Kopitar will also be named the Selke trophy winner, currently held by NHL 15 cover athlete Patrice Bergeron of the Boston Bruins.
  • Pittsburgh Penguins superstar Sidney Crosby runs away with individual awards for the second straight year, including the Hart Memorial Trophy, Art Ross Trophy, Maurice “Rocket” Richard Trophy, and Ted Lindsay Award.
  • The LA Kings will defeat the Chicago Blackhawks in the Western Conference Final. The Boston Bruins will defeat the Columbus Blue Jackets in the Eastern Conference Final.
  • The Calgary Flames finish last in the NHL 2014-2015 regular season standings.

A simulation is conducted by artificial intelligence or logic of the videogame that uses real-life data from each player. Results are extrapolated by the videogame when two teams match up based on player ratings, line combinations, and include variances such as injuries and hot streaks to give a realistic outcome of a game or series.

NHL 15 is the start of a new generation of hockey videogames, where the sights, sounds and feel of the fastest team sport on the planet come to life in a way players have never experienced before. Featuring 12 Player NHL Collision Physics and Real Puck Physics, NHL 15 captures the hard-hitting chaos and unpredictability of the game of hockey. Players are immersed in authentic arenas across the National Hockey League and hang on every play called by an all-new broadcast commentary team led by NBC Sports legends Mike “Doc” Emrick and Eddie Olczyk.

NHL 15 is now available at retail stores throughout North America and Europe on the PlayStation®4 computer entertainment system, Xbox One the all-in-one games and entertainment system, PlayStation®3 computer entertainment system, and Xbox 360 games and entertainment system.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, including Madden NFL football, EA SPORTS FIFA, NHL® hockey, NBA LIVE basketball, NCAA® Football, PGA TOUR® golf, SSX™ and EA SPORTS UFC. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com.

FOX and MGM Re-Releasing Horror Movies for October

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LOS ANGELES, CA (October 1, 2014) – Metro Goldwyn-Mayer Studios and Fox Home Entertainment are re-releasing 13 cult classic horror films on Blu-ray and DVD. Each iconic movie will be decked out with an all-new, limited-edition artist-rendered faceplate by Skuzzles which are available today at Best Buy, Walmart and other major retailers nationwide!

Relive some of the most terrifying moments in horror film history with 13 cult classic films in MGM’s catalog from the 70s, 80s and 90s, including: five-time Academy Award-winning film4 The Silence of the Lambs (1991) starring Jodie Foster, Anthony Hopkins and Scott Glenn; Academy Award1 and Golden Globes-nominated2 The Amityville Horror (1979) starring James Brolin, Margot Kidder and Rod Steiger; Two-time Academy Award-nominated3 film Carrie (1976) starring Sissy Spacek and John Travolta; Child’s Play (1988) starring Catherine Hicks and Chris Sarandon; Invasion of the Body Snatchers (1978) with Donald Sutherland, Brooke Adams, Leonard Nimoy, and Jeff Goldblum; Jeepers Creepers (2001) with Justin Long; Killer Klowns From Outer Space (1988); Wes Craven’s The Last House on the Left (1972); The Return of the Living Dead (1985); Tobe Hooper’s The Texas Chainsaw Massacre Part 2 (1986) starring Dennis Hopper; Teen Wolf (1985) starring Michael J. Fox;Species (1995) with Ben Kingsley, Alfred Molina, Forest Whitaker, Michelle Williams and Natasha Henstridge; and Rob Reiner’s Stephen King-inspired psycho thriller Misery (1990) starring James Caan and Best Actress5 Kathy Bates.