Archive - 2013

Activision’s E3 2013 Line Up

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Santa Monica, CA – June 7, 2013 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is ushering in the next-generation of gaming at the 2013 Electronic Entertainment Expo (E3 Expo) taking place at the Los Angeles Convention Center from June 11 – 13, 2013 with a blockbuster lineup that features some of the industry’s biggest franchises. On display at Activision’s booth #647 in the South Hall, the company’s slate includes Call of Duty®: Ghosts,Destiny™and Skylanders SWAP Force™.

“This is obviously a big year – not just for Activision, but for the entire industry,” said Eric Hirshberg, CEO of Activision Publishing. “There’s a console transition coming and naturally, everyone wants to see what new possibilities that will unleash in the games. We remain laser focused on delivering the things we know our gamers care about most: great gameplay, immersive worlds, and cool innovations. And that’s what our amazing lineup at E3 this year will deliver.”

Activision’s E3 Slate Includes:

Call of Duty: Ghosts – Developed by Infinity Ward, the studio that created the original Call of Duty® and the critically-acclaimed Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts is the next generation of Call of Duty and a stunning leap forward for the franchise. The game delivers an all-new world, setting and cast of characters, all powered by a new, next-generation engine. For the first time, gamers play as the underdog, fighting as part of a single squad against an enemy that has superior numbers and firepower. Call of Duty: Ghosts’ next-gen engine delivers gameplay innovations throughout the entire game, including several new multiplayer features that will be unveiled in the coming months. The game is expected to release onNovember 5, 2013 for the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows® PC. (Developed for Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360, PlayStation®4 computer entertainment system, PlayStation®3 system and Windows PC; not yet rated by the ESRB.)

Destiny – Activision in partnership with Bungie, the creators of Halo®, will showcase Destiny, the next evolution in interactive entertainment that brings first-person action gamers together in a shared, persistent online world filled with sweeping adventures.Destiny casts players as Guardians of the last city on Earth, who will traverse the ancient ruins of our solar system from the red dunes of Mars to the lush jungles of Venus. Able to wield incredible power, gamers must battle humanity’s enemies and reclaim all that was lost during the collapse of mankind’s Golden Age. In a story-driven universe, Destiny’s saga unfolds through grand tales and epic adventures by immersing players in a bold new universe filled with cooperative, competitive, public, and social activities, all seamlessly connected. (Developed for the PlayStation 4 system, PlayStation 3 system, Xbox One and Xbox 360; not yet rated by the ESRB.)

Skylanders SWAP Force – Activision’s Skylanders SWAP Force continues to build upon the success of the award-winning franchise’s signature gameplay and collectible toy experience with the introduction of an innovative feature – dynamic swapability. Kids and gamers will have unprecedented levels of choice in how they explore Skylands and battle Kaos by swapping the top and bottom halves of the toys to transform 16SWAP Force characters into more than 250 unique combinations. Set in a richly detailed world of next generation visual fidelity, Skylanders SWAP Force takes kids on an all-new adventure with 32 never-before-seen heroic characters that each offer unique powers and personalities. The game also features new abilities – such as flying, climbing, and teleporting – which can be used in special areas of Skylands. Additionally, fans can play with their entire collection of 100+, forward-compatible toys from both Skylanders Spyro’s Adventure® and Skylanders Giants™. Skylanders SWAP Force is set to release in North America on October 13, Australia on October 16and Europe on October 18. Fans can pre-order Skylanders SWAP Force Starter Packs worldwide beginning on June 7; all games pre-ordered at participating retailers worldwide also will come with a free Skylanders toy. Suggested retail pricing: starter pack, $74.99; individual action figures, $9.99 for core characters, $14.99 for new SWAP Force characters. (Developed by Vicarious Visions for the PlayStation 4 system, PlayStation 3 system, Xbox One, Xbox 360 and the Wii U™ system from Nintendo; the Wii™ from Nintendo version is in development by Beenox; the portable Nintendo 3DS™ version is in development by n-Space; not yet rated by the ESRB.)

World of Tanks Tops 60 Million Users

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June 7, 2013 — Wargaming, the leading free-to-play MMO developer and publisher, today announced that their flagship free-to-play action MMO, World of Tanks, has tallied more than 60 million registered players around the world.

At this year’s E3, World of Tanks will be prominently featured at Wargaming’s spacious 10,000 square foot booth (601 South Hall). 10 high-end gaming stations will be running the game the entirety of the show, allowing attendees to get more familiar with the game or prove their battlefield supremacy.

In celebration of hitting the 60 million registered player milestone, Wargaming has also released a brand-new cinematic for World of Tanks, featuring the trademark action and tactical team gameplay that has made the title such a worldwide success.

World War Z Review (iOS)

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I’ve been a big fan of the book World War Z for several years now – actually, to be more accurate, I have been a fan of the audio book.  Considering the story is supposed to be an oral account of the events, and the production managed to draw in actors from all walks of Hollywood, this is  the definitive way to experience the original work.  The voice acting is stupendous and, though you may recognize most of the voices, they really do take on the tone of the characters they are representing.

That being said, the new movie coming out is supposed to have just the barest resemblance to the initial work. By all appearances, it is a whole different story with nods to the original.  I’m okay with this simply because to do the book justice would require a several hour mini-series with an all-star cast (Editor’s Note: Studios, DO THIS!) so if you can’t do it right don’t really do it at all.  Make an action movie full of CGI “zombies” instead of a retrospective on the human condition. I’ll go see it, grin at all the references to the original work then go back to listening to the book on CD.

It is with this same approach that I came at World War Z game for iOS which, thankfully, doesn’t even pretend to be the same as the book or the movie. Instead, the game tells the story of a dad in Denver committed to getting to his son in Japan during the beginning of World War Z.

Excerpt From Press Release:

Offering a fully immersive experience, players are dropped into the middle of the World War Z chaos. Casual and core gamers will both love the game’s action-packed first person experience and electrifying story. Featuring 28 visceral levels, intense combat, engaging puzzles, upgradable weapons and armor, an unlimited challenge mode, and a global scale, this game challenges you: play to survive.

“We loved the rich world that the filmmakers created, and are thrilled to tell a story that runs parallel to its film counterpart,” said Amy Powell, President of Paramount Digital Entertainment. “We wanted to give audiences a chance to truly live the movie in this story-based game.”

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“We were excited to be able to use the cutting-edge Unreal Engine 3 to bring World War Z to life,” said Chip Sineni, Phosphor Games Studio Director. “Our goal was to build Paramount a AAA game, and with that came all our favorite bells and whistles, like ambient occlusion lighting, multipass blended textures, and hordes of enemies to fight.”

Hands On:

First off, the game is extremely well-detailed and stands up whether being played on iPhone or the iPad devices. The Unreal Engine 3 is put to great use as the first person experience pulls you in and makes you jump at different points in the game.  While not playing up on the gore at all, almost to the point of being prudish for a zombie game, there is detail in the entire environment – whether it is a pile of garbage on the ground or a flesh eating “Zed” charging from behind a wrecked school bus.  Each environment has its own feel and the details really help bring that home and keep you in the game.

The story is engaging too.  You want to help this father on his seemingly impossible trip to be reunited with his son in a world of zombies that pile up higher than buildings and many of which look like Uncle Fester (it’s understandable you can only have so many zombie models but having some with very unique looks make them stand out more in repetition).  The cinematic cutscenes help the story along nicely since the cutscenes are seamlessly edited into the action and are done in identical fashion to the gameplay.  What bit of story I have given away is revealed in the first few minutes of play so no worries about spoilers.

Gameplay consists of four basic actions: shooting, looting, melee fighting and puzzle solving.  The shooting is excellent in the game with the option to auto-shoot when a Zed gets in your path or having it so that you can control the shots. Either way, it is easy to control and use in the game.  Looting is a matter of clicking on objects. If it is an item such as a book, you can loot it from across the room. If it is a corpse or a drawer you have to get up close and possibly trigger an attack.

Melee combat, however, was where things weren’t so hot.  Melee fighting is clumsy at best and downright game stopping at worst.  The concept is well thought out: You can swing your weapon, dodge a zombie’s attack or push them back.  The problem is that, both on the iPhone and iPad, these controls aren’t very responsive and can take you from full health to dead in seconds.  For example, you walk into a room where a zombie gets the jump on you.  He bites you immediately knocking down your health considerably, sometimes you can try pushing, dodging and swinging and he will not be knocked off of you. You die and have to start back twenty minutes in the level.  You’ll try to kill it the next time and, maybe you do, only to have the next melee surprise attack zombie take you out and put you twenty five minutes back in the level.  You get the idea.  This frustrated me so bad that I saved up for one of the best weapons in the World War Z universe, the “Lobo”, and was excited to get to work with it only to see the same results…  The only real saving grace of it is that you get to keep the experience you earned in the level before you die and experience is currency (a smart idea since you would get better with weapons and armoring the more experienced you become) so you can save up for the Lobo or a better gun or upgrade your armor from newspapers wrapped in duct tape to metal plates – giving you a better chance of surviving encounters where the melee is stacked against you.

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The last bit of gameplay to talk about would be the puzzle aspects which can be remarkably simple to downright obtuse.  I pride myself on solving puzzles, having reviewed and played dozens and dozens. In World War Z, some of the puzzles were designed to be failed on the first try in order to trigger waves of zombies. On these puzzles you seemingly have to guess from a whole bunch of choices rather than figure them out.  This wouldn’t be so bad except these are often at a long section of gameplay so that, if you don’t survive the wave, you have to play through a whole section again to try your luck once more!

Last Call:

This game is worth playing for the visuals alone but by adding a new story to the World War Z universe that happens in parallel to the movie’s story, five bucks is a pretty reasonable price.  Playtime is estimated to be about 4 hours – longer if you farm for the better gear which, let’s face it, to properly experience the game, you should.  Just accept that melee isn’t always going to be your friend and the puzzles might be more random guessing than actual deductive reasoning.  World War Z is a must play for would-be zombie hunters out there.
[easyreview title=”World War Z (iOS) Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Design A Monster for Halloween Horror Nights Contest

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Every year, our favorite Halloween season seems to start earlier and earlier. Today, we received news that Universal Studios is hosting a contest where you get to submit your own monster designs based on Universal Monster favorites. The winner’s design will be unveiled and shown, fully-applied and in makeup form, at the opening night of Universal Studios Halloween Horror Nights! Here are the specifics:

THE TASK:
Re-invent or re-imagine one (1) Universal Classic Monsters character from the list below. The design must be your original
concept and cannot be based on an actor’s likeness or another existing character design (i.e., a movie remake, comic book,
video game, TV show, toy product, etc.).

  • Dracula/Male Vampire (as inspired by Dracula 1931)
  • Dracula’s Bride/Female Vampire (as inspired by Dracula 1931)
  • Renfield/Dracula’s Assistant (as inspired by Dracula 1931)
  • The Phantom of the Opera (as inspired by The Phantom of the Opera 1925)
  • The Mummy (as inspired by The Mummy 1932)
  • The Wolfman (as inspired by The Wolfman 1941)
  • Werewolf (as inspired by Werewolf of London 1935)
  • Ygor/Dr. Frankenstein’s Assistant (as inspired by The Son of Frankenstein 1939)
  • Dr. Frankenstein (as inspired by Frankenstein 1931)
  • The Hunchback of Notre Dame (as inspired by Hunchback of Notre Dame 1923)
  • The Creature from the Black Lagoon (as inspired by The Creature From the Black Lagoon 1954)
  • The Invisible Man (as inspired by The Invisible Man 1933)

TWO WAYS TO DESIGN YOUR CHARACTER:

  • Provide an illustration of your character design.
    • Must include full body view of the character and costume (if any) and a separate close up of face (see example).
    • Must include the character name from the list above that you are basing your design on.
    • Can be either full color or black and white on 8.5”” x 11” letter-size paper.
  • Submit a one-page written description of your character idea.
    • Must include detailed information about the look of the character’s face, skin, color, hair, posture, costume, props (if any).
    • Must include the character name from the list above that you are basing your design on.
    • Must be typed in easily readable font on 8.5” x 11” letter-size paper.

HOW TO SUBMIT:
To submit your design for consideration in the contest, you must mail one (1) copy of either your illustration or written
description to the address shown on the Official Contest Rules.

Your design must be accompanied by a signed copy of the contest rules and include your name, daytime telephone number, address, city, state, zip code, age and email address. Submittals must be received by 5:01pm PT on Monday, July 1, 2013 to be considered for the contest. Your design submittal will not be returned to you after the contest, so send a copy – not the original.

Check back July 2, 2013 to see the finalists on our Facebook page at Facebook.com/HalloweenHorrorNights for fan voting!

Thrustmaster Partners with Microsoft for Xbox One

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Los Angeles, June 06, 2013 — Following its long-term partnership with Microsoft for the first and second-generation Xbox consoles, developing unique third-party licensed peripherals under the Thrustmaster brand, Guillemot Corporation S.A. is pleased to announce that it is extending its worldwide partnership to include the third generation of Xbox.

With R&D facilities in North America and Europe, a close development relationship with Microsoft Xbox, and more than two decades of expertise in creating innovative accessories, Thrustmaster is fully committed to bringing exciting new products to market for the Xbox One.

“Thrustmaster has a proven ability to develop great products for our platform,” explains Branden Powell, Director of Strategic Alliances, Xbox Hardware, at Microsoft. “We are excited to have them as a hardware launch partner.”

“We are thrilled to be appointed third-party peripheral partner for the Xbox One,” states Agnès Cornière, Guillemot Corporation’s Worldwide Marketing Director. “We are devoting our resources, creativity and energy to creating remarkable next-generation devices which will allow users to experience a whole new level of unrivalled gameplay.”

Guncraft Gets A Release Date

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Twain Harte, CA – June 6, 2013 – Exato Game Studios and Reverb Publishing announced today that Guncraft will be officially launching on July 11, 2013.  As the definitive voxel-styled shooter of 2013, Guncraft is ready to “Block and Load” for PC gamers everywhere with devilishly fun multiplayer modes, immense level building features and a compelling Gun Smithing system that allows gamers to customize their own unique weapons.

“To say we’re excited to launch Guncraft would be a gross understatement,” states John Getty, lead developer of Guncraft and founder of Exato Games Studios.  “It’s been a true labor of crazy love with the amount of features we’ve packed in and we’re eager to see the creativity of our fans when we officially deliver the fully launched game.  A big thank you goes to all our fans for their support! As we count down to launch we ask fans to please continue supporting our efforts to get Guncraft on Steam by upvoting us on Greenlight!”

Guncraft is launching with a full set of exclusive features, paired with continual community-driven content updates:

KEY FEATURES

  • 8+ outlandish game modes for up to 16 players (Online/LAN), including:
    • “Lava Survival” mode where magma slowly rises as players build upward to avoid the instant orange death. It’s a new variation of “Last Man Standing”.
    • “Onslaught Mode” mode, where four players band together to fight off endless waves of deadly robot spiders, soldiers, drones, and aircrafts.
    • “Spleef” – Players drill and destroy blocks on the platform near or under their opponents in order to cause them to fall to their deaths, while fervently avoiding suffering the same fate.
    • “Seige Mode” – A building and prefab centric game mode where two teams are pitted in a race to build a trebuchet-style catapult first. Be sure to defend it, else you get your structure destroyed by the other team.
  • Build your own arsenal block by block in the Gun Smithing feature. This one of a kind scalable weapon crafting system lets gamers create anything from flintlock pistols to grenade launching cats. Fully modify the gun’s stats to create the perfect weapon.
  • Create custom prefab structures, levels, characters, and weapon structures – the only limit is your own imagination.
  • Player-controlled vehicles, perk/killstreak, class loadouts, clan system, and ranks.
  • Continual Content Updates – New gigantic maps, wild gameplay modes and additional features to be added in the future, based on community feedback

In anticipation for this impending release, players can download the on-going Beta here: www.exatogames.com, and jump on into the wildest and most polished community-driven voxel-based shooter in 2013.

Guncraft will be available for sale starting on July 11th for $14.99 on Desura, Green Man Gaming, Rain Digital Games, GamersGate and via the official Guncraft website. To see Guncraftup on Steam, please vote for it on Greenlight here: www.steamcommunity.com/sharedfiles/filedetails/?id=94212175

To learn more about Guncraft, please visit www.exatogames.com, as well as ‘Like’ it on Facebook and follow the game @ExatoGames for all the latest developer updates and news.

The Lone Ranger Play Set Announced for Disney Infinity

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Disney Interactive has revealed The Lone Ranger play set for its upcoming Disney Infinity. The play set promises gun play (with a ricochet game mechanic), mounts, train defense play modes, and more. The Lone Ranger play set pack will be available when Disney Infinity launches on August 18.

Screenshots / Images

Unreal Engine 4 Integrated Partners Program Announced

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CARY, N.C. (June 6, 2013) – Epic Games, Inc. announces the Unreal Engine 4 Integrated Partners Program (IPP), which brings together leading middleware technologies and software that are integrated with Epic’s Unreal Engine 4 game engine.

Unreal Engine 4 is a revolutionary toolset that is designed for efficient workflow and is built to scale from high-end PC and console to mobile and the Web. Each Unreal Engine 4 IPP member brings significant value to the program by providing tools and features that are trusted for high-quality game development.

The inaugural Unreal Engine 4 IPP members and their integrated products are as follows:

  • Audiokinetic – Wwise
  • Autodesk – Autodesk Gameware
  • Donya Labs – Simplygon
  • Geomerics– Enlighten
  • IDV – SpeedTree for Games
  • Intel – Intel Threading Building Blocks (TBB)
  • NaturalMotion – morpheme and euphoria
  • NVIDIA – PhysX and APEX
  • Oculus VR – Oculus Rift
  • RAD Game Tools – Bink Video and Telemetry Performance Visualizer
  • RealD – RealD Developer Kit (RDK)
  • Umbra Software – Umbra 3
  • Xoreax – IncrediBuild-XGE

“The new Integrated Partners Program helps Unreal Engine 4 developers maximize their time with the most advanced toolset we’ve ever developed,” said Tim Sweeney, founder and technical director of Epic Games. “We have taken the time to integrate UE4 with the best middleware technologies so our licensees can stay focused on making great games.”

In addition, Epic maintains the Unreal Engine 3 Integrated Partners Program, which includes more than 20 leading technology providers. For more information, please visit www.unrealengine.com/partners.