Archive - 2013

Machinima Reveals Comic-Con Lounge and Panels

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Los Angeles, CA – July 15, 2013 – Machinima, the dominant video entertainment network for young males around the world, has upped the ante this year with their presence at San Diego Comic Con. In addition to two highly anticipated panels and extensive coverage, there will be the first ever “Machinima Entertainment Lounge,” open to the public Thursday, July 18th through Saturday, July 20th.

Located at the world famous Fluxx Club in Downtown San Diego (500 4th Ave), the lounge will include a massive gaming station, sponsored by Ubisoft, where fans will have the exclusive opportunity to play the highly anticipated Tom Clancy’s Splinter Cell Blacklist. In addition to the gaming station, there will also be a cosplay photo booth, zombie make-up station, social media and charging stations, and so much more. The lounge will be open on Thursday from 11am – 6pm, Friday from 10am – 6pm, and Saturday from 10am – 5pm. Find a member of the Machinima street team in downtown San Diego and on the show floor to get a Machinima mask with additional info and directions.

Machinima will also host two exciting panels, both happening in the Indigo Ballroom at the Hilton San Diego Bayfront. The first, taking place on Thursday from 6-7pm, is the much anticipated Mortal Kombat: Legacy Season 2 panel. Don’t miss Casper Van Dien (“Starship Troopers”), Brian Tee (“The Wolverine”), Ian Anthony Dale (“Mortal Kombat: Legacy”), Samantha Jo (“Mortal Kombat: Legacy”), and Ed Boon (creator of Mortal Kombat) join series creator and Director Kevin Tancharoen (“Mortal Kombat: Legacy”), Producer Lance Sloane (“Mortal Kombat: Legacy” / “Act of Valor”), and Machinima’s Executive Vice President of Network Programming Aaron DeBevoise for an in-depth discussion about the highly anticipated second season of Mortal Kombat: Legacy. Moderated by Matt Atchity, the editor-in-chief of RottenTomatoes.com, the panel will also include exclusive, never-before-seen action packed footage from the upcoming season.

The second panel, taking place on Saturday from 10-11am, is the Machinima: Redefining the “Fan Film” panel. Joining forces with some of the most creative upcoming talent around, including Sam Gorski and Niko Pueringer from Corridor Digital (YouTube.com/CorridorDigital), Kevin Tancharoen (Creator and Director of Mortal Kombat: Legacy), Adi Shanker (Producer of Dredd and The Punisher: Dirty Laundry) and J.C. Reifenberg (Director and Producer of Hughes the Force), Machinima will discuss fan films, and how online creators are setting the bar with a new breed of content development, creation and interaction. And of course, a bunch of exclusive, never-before-seen footage will be shown for the audience’s viewing pleasure.

The Indigo Ballroom is located at the Hilton San Diego Bayfront at 1 Park Boulevard near the San Diego Convention Center.

The Ultimate Warrior Returning for WWE 2K14

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NEW YORK – July 15, 2013 – 2K today announced the emphatic return of Ultimate Warrior to the ring – virtually – in WWE® 2K14the forthcoming installment in the flagship WWE video game franchise.  Making his long-awaited arrival from Parts Unknown, the self-professed “Founding Father of Life Intensity” will be an exclusive playable character for those who pre-order the game at any participating retailer for the Xbox 360® games and entertainment system from Microsoft or PlayStation®3 computer entertainment system.

“Immortality is inspiration, pure and simple. An example to others that they, too, can do things larger than the life they are actually living, and Ultimate Warrior was the pure embodiment of this belief, in what has proven to be a very attention-getting and inspiring way,” said Warrior. “It was my good fortune to be his creator and performer, and I am humbled by all those fans who’ve not only kept his legacy alive, but deepened it over time. In WWE 2K14, Ultimate Warrior’s creed, ‘Always Believe,’ lives on.”

Making his WWE debut in 1987, Ultimate Warrior garnered worldwide attention and became a pop-culture phenomenon for his iconic music and ring entrance, zealous personality, boundless energy and dominant in-ring prowess.  Though he faced many rivals throughout his career, including Honky Tonk Man, “Ravishing” Rick Rude, Sgt. Slaughter, “Macho Man” Randy Savage and Undertaker, perhaps his most celebrated match was against Hulk Hogan in “The Ultimate Challenge” at WrestleMania® VI on April 1, 1990.  Warrior defeated Hogan that day to unify the WWE Championship and Intercontinental Championship, becoming the first WWE Superstar ever to hold both titles simultaneously.

“There has never been another WWE Superstar quite like the Ultimate Warrior – his intensity and energy is unmatched, and his legacy is undeniable,” said Chris Snyder, Senior Director of Marketing at 2K. “Fans love him, opponents fear him and everyone can agree that he’s one of the most iconic Legends in WWE history. Pre-ordering WWE 2K14 is the only way we mere mortals will ever have a glimpse into the greatness that is Ultimate Warrior.”

Become Immortal – 2K’s lineup of premier sports simulation titles expands with the company’s upcoming release in the renowned WWE video game franchise, WWE 2K14.  Developed by Yukes for the Xbox 360 and PlayStation 3 system, WWE 2K14 is positioned to be the most electrifying, authentic and comprehensive WWE video game experience to date.  WWE 2K14 is not yet rated by the ESRB. Players who pre-order WWE 2K14 will receive Ultimate Warrior at no extra cost on launch day on October 29, 2013 in North America and November 1, 2013 internationally.

For more information on WWE 2K14 and 2K, visit wwe.2k.comfacebook.com/WWEgames and @WWEgames on Twitter.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Capcom Reveals Ultra Street Fighter IV

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During EVO 2013 this past weekend, Capcom announced Ultra Street Fighter IV, which is due out early next year on the PC, Xbox 360, and PlayStation 3 platforms. Checkout some details below as well as some screenshots:

Game Synopsis

In Ultra Street Fighter IV, Poison, Hugo, Elena, Rolento and a secret all-new playable character join the fight, complete with new animations and their own unique play styles, bringing the current roster count to a massive 44 characters. Six new battle environments (including Pitstop 109, Cosmic Elevator, Half Pipe and more) provide a thrilling and colorful backdrop to the action. Direct fan feedback was gathered on all of Super Street Fighter IV: Arcade Edition’s original 39 characters and core system mechanics in order to achieve the most balanced Street Fighter ever. Further details on the exciting new modes and gameplay features will be announced in the coming months.

Owners of Super Street Fighter IV or Super Street Fighter IV: Arcade Edition will be able to download the title as a $14.99/€14.99 digital upgrade. Users who purchase the retail or full download version of the game for $39.99/€39.99 will receive all previous costume DLC released for the series (a $40/€40 value), making this the definitive version of Street Fighter IV to check out!
Ultra Street Fighter IV is scheduled for release on PlayStation 3, Xbox 360 and PC in North America and across Europe in Early 2014.

Screenshots

Inteliscope Tactical Rifle Adapter Now Shipping

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Sandpoint, ID – July 9, 2013— The Inteliscope turns your Apple mobile device into an intelligent scope. Newly conceived just three months ago, the Inteliscope Tactical Rifle Adapter is now shipping and the App is now available for download from the Apple App Store. The adapter to mount the mobile device to your rifle sells for $99; the App is a free download. Customers may order now at www.inteliscopes.com.

The Inteliscope is generating a lot of buzz in the tactical rifle, paintball, and Airsoft communities. In addition, law enforcement and military experts are looking at this device as a training tool. The Inteliscope adapter system is constructed of a high strength composite-reinforced polymer with a ruggedized tactile finish. It attaches an Apple mobile device securely to any firearm with a tactical rail utilizing its unique quick-release toggle system.

The on-screen, heads-up display of the Inteliscope app is packed with features including:

  • Intuitive User Interface
  • Reticle Library
  • 5X Digital Zoom
  • Self-Orienting Reticle
  • Video Record from the Shooter’s Perspective
  • Ballistics Compensation
  • Built-in Compass
  • GPS Position
  • Local Prevailing Winds
  • Shot Timer
  • Flashlight and Strobe

Video of Sighting In Inteliscope

The Mighty Quest for Epic Loot Closed Beta Preview

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Ubisoft has given us the opportunity to take a preview look at their upcoming free to play loot-fest title, The Mighty Quest for Epic Loot, during its closed beta phase. The Mighty Quest for Epic Loot is a very interesting game that has two distinct game play mechanics: attack and defense. The Mighty Quest for Epic Loot combines the combat ideas of Diablo and Torchlight, with the tower defense game play of a game like Plants vs. Zombies, then sprinkles in a little city creation game play a la SimCity. While the game works on many different levels, one cannot escape the feeling that The Mighty Quest for Epic Loot is just missing something to really make this good game great.

The Mighty Quest for Epic Loot is set in the Kingdom of Opulencia, a kingdom so overrun with theft that the rich inhabitants used magic to lift all of their castles up into the sky for better defense. This has not quelled the constant conflict between each castle, however, nor has it stopped the inhabitants of Opulencia from continuing their quest for epic loot. You, as the player, get to choose one of three character classes to start your adventure. The three classes currently available are the Mage, the Knight, and the Archer. You are then given a castle in the Kingdom of Opulencia to use as a base of operations as you set out to invade the surrounding castles, plundering their riches.

The game play of The Mighty Quest for Epic Loot is set into two distinct elements: attack and defense. When you attack another castle, the game is played in the same way that a hack and slash title like Diablo or Torchlight is played. Using your mouse and keyboard, you invade the castle, decimating their defenses to reach the castle’s heart within a set time limit to receive an additional bonus. As you are killing the creatures that inhabit the castle, you will pick up loot that will help make your character stronger. You will also collect gold and life points, which helps you purchase upgrades for your own castle’s defense.

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When you switch over to defense mode, you get an overview of what your castle currently looks like. Within your castle, you set up work areas that help upgrade your defenses and helps your character by creating more loot for their attack runs. You also get to assign and setup the traps and minions that will defend your castle from the other players who might invade it. The sections have set limits to how many creatures and traps can be set within them, so you will need to think strategically and build additional sections to your castle to get the most out of it. You will receive notifications when other players successfully raid your castle and just how much gold and life they were able to rob you of. You can even watch their replay to see exactly how they beat your defenses. This was a particularly neat feature, because I can see the behavior of my invaders and use that to try to stop the next batch.

Characters in The Mighty Quest for Epic Loot start off adventuring in their pajamas. As you find loot, your characters look will change to match the items that they are equipping. Raiding castles will also earn you experience points, that will be used to level up your characters. As characters reach higher levels, new talents and abilities become unlocked to use in your raids. These are assigned to the first four numbers keys, and to the mouse buttons, just like other games of this type.

The Mighty Quest for Epic Loot is feeling like a fairly solid contender for some of your free time in the future. The visual aesthetics of the game are very cartoonish and stylized, and work great for the quirky nature of how the story is presented. The Mighty Quest for Epic Loot does not take itself too seriously, as the name suggests, and sets the tone of the game off right away. One of the main drawbacks that I found during my time with the game was that the world never felt as “epic” as other games on the market, simply because most of the time you are raiding castles and not exploring the surrounding world. Compared to games like Diablo or Torchlight that are focused on the same type of loot grinding, The Mighty Quest for Epic Loot just feels empty and incomplete since you have no opportunity to explore larger areas outside of the level you are in. Still, The Mighty Quest for Epic Loot is shaping up to be an interesting game and worth your time, even if it is just to experience some of the humor injected into the title by the developers.

*This preview was of a game in closed beta status and not necessarily indicative of its final product

Leisure Suit Larry in The Land of The Lounge Lizards Reloaded Review (PC)

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A bunch of us were crowded around a little computer monitor, one of the only computers in our dorms and we planned for a long night… with Larry.  We all knew about the almost 40 year old virgin and his quest to fix that last bit.  We all knew that you never truly got to see anything, it was a big tease.  Still, we all knew it was great tongue-in-cheek fun and crowded in with a stack of his adventures – the first of which being Leisure Suit Larry in The Land of The Lounge Lizards which is a great place to start as we reload our time with him. The folks at Replay Games have remastered this classic PC game and “reloaded it” for new gamers as well as those that experience it  back in the late 1980s.

Official Description:

Leisure Suit Larry is one of the most iconic characters in the history of computer gaming.

The first game in the series, Leisure Suit Larry in the Land of the Lounge Lizards, was first published in 1987 and helped build the Sierra On-Line dynasty. Featured in a score of original software titles since then (not even counting numerous anthologies, repackagings, and cameo appearances), the series’ namesake hero, Larry Laffer, is a bumbling, persistent everyman who just wants to be loved. Is that so wrong?

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With the help of Al Lowe, Larry’s progenitor and designer of all of Larry’s classic adventures, Replay Games is remaking the landmark first game for an entire new generation (or two!). Expanded and enhanced in every detail and ready for both mobile devices and PCs, Larry is being reborn for the players who might’ve seen their parents (or grandparents!) playing Larry behind closed doors!

Although the games were marketed as “naughty,” Al Lowe’s Larry was comedic but never explicit, and the remake retains that standard. There’s no full-frontal nudity, no four-letter words, and no on-screen sex. But we do have our comedic priorities: Larry is a story of a man on the make, and the game drips with innuendo, flirts with perversity, and oozes sexuality from every pixelated pore.

• Expanded puzzles, locations, and gameplay
• Gorgeous, all-new high-res 16:9 backgrounds
• Over 3,000 frames of hand-drawn animation!
• Sophisticated lighting and spot animations enliven every location
• Thousands of humorous responses allow Players to enjoy exploring everything onscreen
• Hilarious branching dialogues with the main characters
• All-new Vegas-style musical score
• Fully voiced by the actors who originated the roles
• Redesigned by Al Lowe and Josh Mandel

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Hands On:

At its core, Leisure Suit Larry is a point and click adventure. However, given the subject matter of the game and how it is presented to the player, the game becomes such a departure from that genre that it is easy to forget the simplicity of its gameplay.  The choices you make can lead anywhere from the bedroom with a buxom beauty to a mad scientist’s laboratory to even becomng a re-animated corpse.  There are puzzles to solve like where to get batteries for a remote control to distract a pimp so you can meet a working girl but, it is mostly point and click: Combine objects, solve puzzles, etc.  This game is really about the nostalgia of getting back in the polyester party and trying to figure out how to turn cold as ice ladies into putty in your inexperienced hands.

The graphics are nicely cleaned up from the old days as part of the “reload” as is a complete upgrade of the sound and music.  Basically, you get all the charm of the old game in a nice, clean, new package.  Since the game already had tons and tons of charm to begin with, that actually goes a long ways.

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Last Call:

My review of Leisure Suit Larry Reloaded is, as you can read, short and sweet. However, that’s because playing it is such a no-brainer.  It is still loads of fun to play and, if you have never played it before, then you really should – not just for the history lesson which it is, but because Leisure Suit Larry in The Land of The Lounge Lizards gave us a gaming icon and franchise that every gamer should experience. The original came out 26 years ago! It is so nice to see it all shiny and new again.

[easyreview title=”Leisure Suit Larry in The Land of The Lounge Lizards Reloaded Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Dark Review (PC/Steam)

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Last year, I was lucky enough to be at the announcement of Kalypso’s “Dark” and get my hands on the playable demo at the time. By “get my hands on it”, I mean I played it so much that some people thought I was the guy paid to demo the title and began asking me all kinds of questions about the game – many of which I was able to answer from studying it at the start of the evening. I took an occasional break to check out Omerta – City of Gangsters some more, a game I fell in love with as well, but it wouldn’t be long before I was back behind a controller moving Eric Bane through the shadows. I wrote about Dark a couple of times since then, saying what it might wind up being like. Now that the game is officially out, however, I have play the retail build and can tell you exactly what it is like!

Official Description:

Dark is a stealth-based action-adventure RPG in which you take on the role of the ultimate hunter: a vampire. Ambush your enemies from the shadows, roam the darkness and use powerful vampiric skills to dispatch your opponents.  The intricate story of Dark will take you into the midst of a world of blood and darkness, where the hunter can easily become prey. Strike down other vampires, improve your character and develop formidable skills such as instantly disappearing from view to take your enemies by surprise.

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Features:

  • Stealth and action meet role-playing: earn experience, pick your dialogue choices and develop your skills to become the ultimate hunter
  • Use impressive vampire skills and powerful melee attacks to eliminate your foes from the cover of darkness – go invisible, stalk your prey unnoticed and devastate them with up-close attacks
  • A variety of enemies await your fangs – from mortal human police and security guards to fellow creatures of the night
  • Make your way through lavishly appointed environments, from the city museum to the hidden fortress of a vampire lord hidden within a towering skyscraper
  • Impressive 3D cel-shaded graphics

Hands On:

In Dark, you play as Eric Bane, a newly-turned vampire who has to feed from either his maker or an old vampire within a certain amount of time or he will become a mindless ghoul.  Kalypso stressed from the very beginning this is a third person stealth, not shooter, game at several points through its development. No matter how many enemies you kill with guns, you will rely on your newly endowed vampire skills to get you through the never ending night.  It has some definite similarities to Dishonored, such as the teleporting jumps and the use of misdirection but it is definitely a game with its own feel and atmosphere.  You stalk alleys, nightclubs, office buildings, and several other locations trying to find your master, or a master for the moment, and the cel-shaded graphics give the game a great graphic novel feel.

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Some of the powers you get are just plain cool.  There is a great “vampiric grasp” you can learn that, once you level it high enough, you do a Darth Vader like “Force choke” ending with the corpse disintegrating in a puff of purple smoke as it hits the ground.  This is great because, if another guard finds the corpse, they will set off an alarm and every nearby hostile will come charging to kill you.  Killing alerted guards while the hostile alarm is sounded will give you only a third of the experience of a stealthy, unaware kill so if you want to get stronger you need to stick to the shadows and sneak those kills in.

There is one problem with this that, while not a game breaker, it can be very frustrating – especially in earlier levels while you are still gaining your powers and strength: Melee combat is clumsy!  I thought maybe at first it was just me or I needed to adjust some setting on my system but it really wasn’t anything of the kind.  When you go in for a sneak attack, you click a single mouse button.  Sometimes the sneak attack performs perfectly and you get 60 exp.  Sometimes, the enemy randomly gets alerted to the attack and you only get 20-40 points.  Other times, you move right in front of the enemy and they completely see you and start attacking and you have to turn around to defend yourself.  In corridors or tight walkways, sometimes the camera angle switches to a shot from your crotch up and you can’t tell at all what is going on.  Knowing these issues mostly occur in tighter corridors or when you try to feed rather than just attack made it so that I picked my feeding targets more carefully and trained up my toughness and ranged vampiric chokes first.  After taking these simple steps I was able to get most of the melee issues minimized, if the game missed an attack I was tough enough to handle them long enough to win the fight. If I saw an enemy in a tight corridor, I would try to use the vampire choke instead of melee.  There is the possibility that these issues could get resolved in a future patch as well, so here’s to hoping!

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These issues weren’t enough to take me away from marathon sessions of Dark. I still enjoyed playing it, both for the fun challenges and the dark humor throughout the storyline.  I’m actually planning on playing through again using a different character build.  There are different talents you can learn with small trees to advance down and, in theory, you should be able to play most of the game with hardly any kills. I personally love slaughtering a whole level stealthy, but the idea of using constant shadow and misdirection instead is very appealing too.

Last Call:

I have been excited to get my hands on Dark since I saw it over a year ago. I enjoyed the final experience enough that I am already considering a second play through.  Dark is a great take of the vampire mythos and third person stealth genre.  Hopefully, the mechanical issues will get resolved so that I can revisit this review and give it a higher score. These issues, for me, weren’t game-breakers but for some they could be.  Dark is an enjoyable journey into the shadows where only fangs gleam!

[easyreview title=”Dark Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]
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Paradox Books Now on Amazon

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NEW YORK — July 12, 2013  Paradox Interactive, a publisher of games and an on-screen scrivener, today announced that six titles have been added to its e-book library and are now available for purchase on Amazon.com. http://amzn.to/12IQAI0

The line-up includes A Year with Mojang: Behind the Scenes of Minecraft, the first-ever biography delving into the mega-hit indie game that has forged one of the largest game communities to date, as well as three previously unannounced books, based on the Crusader Kings II and War of the Roses franchises.

Six books will be available under Paradox Books initially, and several more have been signed and will be distributed later in the year. The books will broach everything from biographical behind the scenes books to game strategy guides to fiction and novels.

New announcements:

The Chronicles of Konstantinos: A Crusader Kings II Narrative Guide

Half strategy guide and half novel, this “Narrative Guide” to Paradox’s award-winning Crusader Kings II tells a fictionalized tale of deceit, diplomacy, and dynasties. Players will learn winning tactics for playing the game as they read through an intriguing story set in the medieval game world. The book also includes original comics by David “Svip” Udsen.

A Fall of Kings: Champions of Anglia (Book I)

A Fall of Kings is a fictional novel set in an alternate history. In the year 1066, England must defend herself from the largest invasion since the days of Rome, while two young Earls work to unravel hints of a conspiracy that could tear the kingdom apart!

The Sword is Mightier: Scholar Knight (Book I)

England, 1454, the chaotic eve of the Wars of the Roses. Jack Rose would rather be a scholar than a knight. However, when a brutal landowner steals his family estates and plans to evict the tenants, Jack must take up the sword and win back his inheritance by force of arms. As he wades through increasingly lethal encounters, he must decide who he really is.

To purchase e-books from Paradox Books, search for “Paradox Interactive” in the books section on Amazon.

For more information on Paradox Books, please visit: http://www.paradoxplaza.com/books

World of Warcraft: Ultimate Visual Guide Revealed

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New York, NY – July 12, 2013 – DK Publishing announced today the upcoming release of the World of Warcraft®: Ultimate Visual Guide, an in-depth companion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game (MMORPG), World of Warcraft.

Arriving in stores in October 2013, this book serves as a definitive guide to the enthralling fantasy universe featured in World of Warcraft and its four expansions. With this guide, players will explore the far reaches of Azeroth, becoming versed in its rich history, uncovering back stories of key heroes and villains, and discovering fascinating details about key locations.

Created in close collaboration with Blizzard Entertainment, World of Warcraft: Ultimate Visual Guide gives readers a treasure trove of game knowledge, including series lore and a look at behind-the-scenes development.

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“We pleased to be working with DK to bring World of Warcraft players this beautifully illustrated companion to the game, said Paul Sams, chief operating officer of Blizzard Entertainment. And have put together an extensive collection of awesome images and cool behind-the-scenes details that should satisfy anyone interested in exploring WoW history.”

Within the guide, gamers can expect to find:

  • Loads of gorgeous official full-color artwork from World of Warcraft
  • Behind-the-scenes information on the making of World of Warcraft
  • A fascinating overview of the characters, lore, locations, and events of World of Warcraft and its expansions
  • Images from DC Comics’ World of Warcraft comic book series