Archive - 2013

Halloween Horror Nights Hollywood 2013 Review

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Last Friday, we had the opportunity to check out Universal Studios Hollywood’s Halloween Horror Nights event as well as the annual Eyegore Awards at Universal Studios’ Globe Theatre. The event was as genre star-studded as ever – including having “the chin” himself, Bruce Campbell in attendance! I have covered several Eyegore Awards and never has he shown up until now – it was a real treat. The Eyegores were hosted by McKenzie Westmore, host of SyFy’s FaceOff, and even saw Black Sabbath making an appearance. Other celebrities of note were Melissa Mcbride from AMC’s The Walking Dead as well as Corbin Bernsen, Jason Blum, and Leigh Whannell. Click here to jump down to our Eyegore Awards photo gallery or continue reading to find out how the night unfolded.

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After exiting the award show, we entered the 2013 Halloween Horror Nights via “London Street” – an area where, a few years ago, the park installed theming from Shaun of the Dead (it was awesome). This year, however, it was home to Chucky, the killer doll. Definitely not as exciting of a theme, but the area had a lot of cool props to look at. Also at the event this year is a street zone using the thriller/horror film, The Purge, as its motif. Both street areas worked well for park-goers and there was a definite energy to the monsters. Perhaps it is better training by their talent captains or perhaps it was just the first night. Either way, they were doing very well at scaring guests and staying in character. The most creepy scare zone of the park had to go to the French killer clowns of “Cirque Du Klownz”. Clowns are scary enough – let alone French ones!

As a big fan of movies in general, I was looking forward to walking down “New York Street” in the Universal Studios backlot. It has been a filming location for an incalculable number of motion pictures. This year, both The Walking Dead : No Safe Haven and Black Sabbath: 13 3D haunted mazes were located in this backlot area. Unfortunately, guests were unable to walk down the main street of New York Street, having to settle instead for the backside of this location. Still, it was pretty cool, but not quite what I was hoping for.

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The Walking Dead: No Safe Haven, took guests through some of the events in the last season of AMC’s The Walking Dead. Some notable zombies made appearances – including the one that ate Lori. This maze’s outer prison facade was of excellent design and totally sold the experience from the outset. Once inside, it only continued to get better and the maze features the best automated prop scare I have ever had. Unless it happened to the group right ahead of you, you won’t see it coming and it was very effective.

Black Sabbath: 13 3D was the most expensive album advertisement I have ever seen. Unfortunately, it just didn’t work for me as a haunted house. The 3D effect, while entertaining, was simply not used as well as it has been in the past and, unfortunately, we saw at least two props from the SAW maze from a while back. Additionally, it looked as though some of the gimmicks and wall pieces were taken directly from their House of 1000 Corpses maze too. If true, this re-use is very out of character for the event, which prides itself on high production values every year.

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Insidious: Into the Further, did an excellent job of taking guests through the events and set pieces of the two Insidious films. The Insidious series is known for its highly theatrical style and in-your-face jump scares. The maze followed this perfectly. Our only complaint with it was that it seemed (and smelled) like they re-used some of the wall pieces from last year’s Texas Chainsaw Massacre maze. Also, there were a couple areas of the maze where it clearly looked as thought monsters were supposed to occupy it and simply were not doing so for whatever reason.

Evil Dead, like the Insidious maze, does a great job of letting guests live through the movie’s plot and has a couple of the most awesome, high pucker factor, gimmicks that I have ever seen. Think power tools and get ready to cringe. Another excellent part of this maze was how they handled the “Mia” character throughout. Sometimes, she would be actively scaring – other times, she was simply standing there, laughing creepily at guests while they walked past. This must be taxing for the actress playing her but, it is very effective at breaking up the flow of frights. Also, there are some water gags in this maze, so watch out for your delicate electronics.

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The Terror Tram once again took park-goers through the same route as last year which, depending on your point of view, is good or bad. I find it a tad repetitive. They once again use the chainsaw brigade at the first step in the off-tram tour. The problem is that the brigade members are dressed as the “tactical gear” zombies from third season of AMC’s The Walking Dead. Zombies don’t use chainsaws… Overall, I was disappointed with the terror tram – the best parts of the experience being that you get to walk right past the Bates Motel and house from Alfred Hitchcock’s Psycho.

The Universal Monsters Remix: Resurrection featuring the Music of Figure haunted house had the best climate control out of any we walked through as it is housed in the park’s year-round haunted house experience. The music was fun and kept a great tempo and the new takes on classic Universal monsters were a lot of fun.

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El Cucuy: The Boogeyman featured the voice talent of Danny Trejo (From Dusk ’till Dawn, Machete), and had some well-made, albeit disturbing imagery and props of dead children. This is not surprising, as El Cucuy is basically the Mexican legend of the boogeyman who abducts children. Taking it even further into the realm of shocking, El Cucuy has a habbit of dismembering the children, stuffing their insides with pumpkin guts, then baking them on high for 30 at 350, served with a nice Chianti. So the cooking and serving instructions may not be true, but the grizzly rest is. Overall, I dug that this maze tried its best, and succeeded, at being disturbing.

Overall, Universal Studios Hollywood’s Halloween Horror Nights is an excellent haunted attraction guaranteed to both entertain and scare you. While some of the elements took our group out of the experience, the event features some really awesome high points to balance those low ones out. You can get ticket information and more at the Halloween Horror Nights official website. There are multiple tiers of ticketing – we recommend the more expensive, but very-much worth it, Front of the Line pass. While we were there, wait times ranged from 40 to 120 minutes – and having one of those passes really helps the night go smoothly.

[easyreview title=”Halloween Horror Nights Hollywood 2013 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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G&G GK5C GL Airsoft Electric Gun Review (Airsoft)

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G&G’s GK5c GL airsoft electric gun is a replica of the Swedish AK 5C, their new carbine which has been dubbed by some as the “SCAR killer”.

An important thing to note is that this airsoft gun could be too heavy for some. In fact, it is very close to the weight of the real steel firearm. The actual AK 5C weighs 9.92lbs loaded while the weight of the GK5C GL is 9.01lbs while loaded! This is some very impressive attention to detail on the part of G&G. Another cool features of this AEG is the charging handle. Unlike most airsoft guns, where drawing back the charging handle feels like handling cheap tin, the GK5C GL’s charging handle actually feels somewhat “weighty”. Also, releasing the bolt provides a very satisfying clank which would make anyone using it smirk. Additionally, the GK5C features a large trigger and trigger guard, making the airsoft gun no problem to operate while wearing gloves. The fire selector switch is also ambidextrous, so both right and left-handed shooters should be able to reach it easily. Of course, the magazine release is on not ambidextrous, so left-handed shooters will need to account for this.

Much like the real AK 5C, the G&G airsoft version’s weight definitely rests more towards the barrel. While this can help a real firearm remain more stable while being operated, in airsoft it really doesn’t help anything except to fatigue the user. Also, the multi-position stock is able to fold away for more compact usage. Another fun fact about the GK5C’s stock is that it angles downward, which forces the bore of the gun to be more inline with the user’s line of sight. I love rifles that have this kind of ergonomic and find that it definitely helps my aim while wearing a face mask.

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Official Features

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  • Full metal construction
  • Aluminum body and outer barrel
  • 1/1 Scale replica of the Bofors AK5c
  • 380 FPS with 0.20g BBs
  • Full Metal Top Tech Gearbox
  • 8mm ball bearings
  • Low resistance wiring
  • LiPO ready, up to 11.1v
  • Functional bolt catch
  • Adjustable hop up
  • Adjustable length folding stock
  • Easy access battery compartment

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  • Over-sized trigger and trigger guard
  • Built in RIS and top rail
  • Ambidextrous fire selector
  • Three sling attachment points
  • 330 round high capacity magazine
  • Adjustable, low profile sights
  • High torque, long axis motor
  • Compatible with most M4/M16 Magazines
  • 357mm inner barrel

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G&G has included a 330 round hi-cap magazine in the box which features a “waffle” shape indicative of the real steel magazine. Also of note is that the battery compartment, located within the handguard, has a very easy-to-open latch making change batteries on the field no problem at all. Out of the box, our gun was shooting around 390fps with .20g BBs – perfect for most outdoor airsoft fields in Southern California. Additionally, the rifle is very accurate and we have to mention that G&G’s internals are mostly-upgraded on this gun – from the “Top Tech” G&G gearbox to its high torque, G&G long-axis motor. The gun exudes positive build quality and “tacticool” appeal.

Overall, we are awarding G&G’s GK5C GL airsoft electric gun a 5 out of 5 stars for its accurate reproduction of the real steel firearm as well as its rugged build quality, high performance, and accuracy.

[easyreview title=”G&G GK5C GL Airsoft Electric Gun Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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5.11 Tactical Maverick Assaulter’s Belt Review (Airsoft)

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The 5.11 Tactical’s Maverick Assaulter Belt has made some waves in the airsoft community, where a good TAC belt is hard to come by. Many low-end equipment-makers prey upon unsuspecting airsoft players with low prices and high promises. The airsoft player will use the gear a few times and find it already has tearing and wear marks. The Assaulter’s Belt from 5.11 Tactical, however, is the real deal – literally, as 5.11 Tactical makes actual duty gear. What this means for the airsoft player is that, while their prices are high, the quality is very good and able to take some serious punishment.

The 5.11 Tactical Maverick Assaulter’s Belt comes in two color flavors: Black and Sandstone, and in multiple sizes. One of the more unique features of this belt is its overall shape. If looked at from the side, the belt actually has a slight chamfer to it. This is to mold itself more naturally to the shape of the human hip. The end result is a very contoured and exact fit which sits on the user’s hips.

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Its made from very strong nylon and features a hearty AustriAlpine “Cobra” buckle system. This buckle system is very reliable, and can only be unbuckled by pressing the two tabs. I got the chance to use the Maverick Assaulter’s Belt through several games over the course of two days of play in very rugged terrain. The belt’s Cobra buckle held tight and, thanks to the “fit and forget” strap system, never lost its sizing – unlike less expensive, BDU style belts that I have used and have to adjust throught the day as I move about. The biggest drawback I found in this belt was that it did not fit through some of the belt pads I have due to the shape and size of its buckle as well as loop. I had to force it through the 5.11 Tactical VTAC Brokos belt, MOLLE segment by MOLLE segment. Eventually, however, it did get through to the other end.

The nice thing about pairing the Maverick Assaulter’s Belt with the 5.11 Tactical VTAC Brokos belt is that they both have that 5.11 Tactical belt chamfer I mentioned earlier. This means that they wont bunch up strangely as their form follows each other’s basic shape. Additionally, I am excited to try this Assaulter’s Belt with the new HSGI Sure-grip Padded Belt that we have coming our way to review. My hypothesis is that the two products would compliment each other very well.

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Overall, I have found the 5.11 Tactical Maverick Assaulter’s Belt to be more than up to the task of getting me through long-engagement airsoft games in rugged terrain. The belt retails for about $90 dollars and is available now over at Evike’s website and other retailers. While more expensive than traditional BDU and pad belts, its durability and reliability makes up for the cost in spades.

[easyreview title=”5.11 Tactical Maverick Assaulter’s Belt Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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Huntsman: The Orphanage – A Preview (PC)

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With October right around the corner and us at Gamingshogun loving a good scare, I was tasked with previewing the upcoming game from Shadowshifters called Huntsman: The Orphanage. Being advertised as “more story then gory”, Huntsman: The Orphanage is a highly-detailed and deep story centered around an abandoned orphanage. Huntsman: The Orphanage is another example of how great the Steam Greenlight community can be in bring fantastic indie games to our attention in a world of high budgets and triple-a dominance. The copy of Huntsman: The Orphanage that I was lucky enough to play is a beta version of the game, with some features and story arcs not in place yet, so glitches and holes in the story were expected.

Huntsman: The Orphanage is set in the present, with you sitting outside of the site of the abandoned Grimhaven Orphanage. As the legend goes, on June 17th, 1898, the orphans of Grimhaven disappeared without a trace. However, stories have circulated that a mysterious figure known only as the “Huntsman” is responsible for the complete disappearance of the individuals living in the Grimhaven Orphanage. You set out to discover the truth about Grimhaven, and discover that you, yourself are being hunted by the Huntsman. Now, your only hope of continued existence is to follow the stories and the clues to bring the missing children’s souls back before the Huntsman catches you. Armed only with a cell phone, that doubles as a flashlight and a way for the orphans to communicate with you, you enter Grimhaven.

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I must admit, that story alone was enough to sell me on trying out Huntsman: The Orphanage, but it was the execution of how Shadowshifters tells this story that really wins me over. Huntsman: The Orphanage isn’t about the gore or violence, it’s about that subtle scare and that eerie noise just out of reach of your light. You have no recourse for violence in Huntsman: The Orphanage; no weapons, fighting skills, or tactics except to run. The only item you have is your cell phone, which is the sole source of light in the orphanage, but it also allows the spirits to communicate to you. As you walk through the buildings and fields, ghostly images will contact you through the cell phone to give you their demands about what items they need for you to recover and set them free. These items must be placed on the orphans’ graves in order to complete the game.

Controls for Huntsman: The Orphanage are very minimal and straight forward. You have your movement keys, flashlight, and interact button. As you discover portraits of the past caretakers and workers of the orphanage, you will listen to these individuals recount their stories of their time at Grimhaven, including the fateful night of June 17th, 1898. While these stories are acted incredibly well, they can run on the long side. Huntsman: The Orphanage is all about the story telling and, boy, some of these portraits will tell you a story! Get used to sitting back and doing nothing but listening when you interact with a few of them. Since this was a beta release, some of the portraits were not working, nor did I have access to all the areas in game. However, what was there was fantastically acted and told an intriguing story that I will love to see to the end.

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The aesthetics of Huntsman: The Orphanage another area where this game shines. The environments are dark and in disrepair, with an aesthetic that is just unnerving enough to put you on edge. Walking through the dark is bad enough, walking through the dark with prosthetic limbs hanging from the ceiling is much, much worse. The actors that portray the ghosts also have that eerie quality to them, being portrayed with jittery movements and that slightly off look to them that you see in Japanese ghost stories. The sound and music is haunting and truly fits the aesthetic perfectly. I felt on edge the moment the game loaded and that feeling just grew as the game progressed. For fans of a horror games that is all story and atmosphere, this is one to watch.

Huntsman: The Orphanage is available now for early access through Steam. I will be keeping a close eye on the release of this game and can’t wait until it is finished.

World of Warplanes Pushed Back for Polishing

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September 20, 2013 — Wargaming, the leading free-to-play MMO developer and publisher, today announced that its highly anticipated flight combat action MMO World of Warplanes, is now planned to release on November 12 and 13. The worldwide release of World of Warplanes will be made available to different regions on both dates. The postponement seeks to offer gamers a richer, more immersive multiplayer experience at launch.

“We are committed to releasing a great title and are doing everything to ensure that World of Warplanes gets the final polish we believe the game needs,” said Vlad Belozerov, World of Warplanes’ Director of Global Operations. “The extra time will allow the development team to fine-tune the game balance and make sure that every feature is top-notch before launch.”

When World of Warplanes goes live, experience points earned during the open beta will not be reset. To reward beta testers for their feedback and participation, their total sum of experience points will be evenly distributed between the pilots of low-level warplanes from the five national lines, featured in the game at release.

Join World of Warplanes open beta:

SpellForce 2 – Demons of the Past Will End the Series

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Vienna, Austria (September 20 2013) – Nordic Games is sad to announce that SpellForce 2 – Demons Of The Past, the final add-on of the series, is out October 24 for PC, because it is the last of its kind…

Demons Of The Past is the finale in the endearing Spellforce 2 series and, like its earlier incarnations, combines RPG and RTS elements that puts players at the center of the mysterious and wonderful SpellForce universe. Demons Of The Past adds five new maps, offering eight in total to explore.

The stand alone add-on will be available to purchase from Steam priced USD/EUR 19.99, GBP 17.99 and all other reputable outlets, including those made from bricks.

Following on from previous add-on Faith In Destiny, players can now conclude their journey with Demons Of The Past where the fate of Eo rests in the players’ hands. Along the way players will meet old and new faces – will they be of help or hindrance?

“Demons Of The Past is the final add-on for SpellForce 2. We’ve gone all-out to ensure it’ll be a fulfilling and conclusive end to the ever-popular series. The compelling story will make players want to fight to save the world of Eo from evil,” said Gennaro Giani, Localization and Production Manager at Nordic Games and also Nordic’s first internally bred SpellForce nerd. “Fans of the SpellForce series are amongst the most involved and motivated. With the new content we’ve tried to make sure it has exactly that unique and magic SpellForce feel to it.”

As the evil wrath of Zazhut ways heavy over the land of Eo, everyone has given up hope that the land will be defended; it’s now down the player to save the world. With over 50 quests and a number of side quests there are 25 hours worth of new gameplay to explore. Players will have the bonus of conjuring new spells and capturing new weapons that provides fresh appeal yet is faithful to the SpellForce world.

SpellForce 2: Faith in Destiny was released for PC in 2012. Joining forces with a group of diverse heroes and a dragon as trustful companions, players fight to gain information about this mysterious new enemy and thereby discover their own true destiny. Players assume the role of a young man who is supposed to release the entire world of Eo from the threat of a new and nameless evil.

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Hyperkin’s RetroN 5 Console Release Date

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EL MONTE, CA (SEPTEMBER 2013) – Hyperkin has set December 10, 2013 as the official release date for the RetroN 5. The RetroN 5 plays NES, SNES, Genesis and GBA cartridges all in one convenient console. The US release will coincide with the European release, with the MSRP set at $99.99 in the US and €89.99 in the European territories.

Hyperkin explains the delay in release was due to several key modifications made to the console shown at E3. The shell design was changed to allow for better ventilation, as well as accommodations to use the Sega Power Base Converter allowing users to play Master System cartridges on the console.

All versions of the RetroN 5 will come with an power adapter with four variable head sockets to fit multiple regions with the voltage ranging from 110 to 240 volts.

Hyperkin also confirms that the release date of October 31, 2013 listed on Amazon was a placeholder, and that Amazon has been contacted to correct the release date.

“RetroN 5 will be the most amazing classic game console.” said Steven Mar, Hyperkin’s Executive Director. “We thank everyone who has been patient and supportive of Hyperkin during development.”

Follow Hyperkin on Twitter and like them on Facebook for the latest news and information regarding Hyperkin.

Tecmo Koei Reveals Q1 2014 Line Up

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BURLINGAME, Calif. – SEPTEMBER 19, 2013 – – Tecmo Koei America is proud to announce a number of exciting titles currently under development for the PlayStation®3 computer entertainment system and the PlayStation®Vita handheld system, and slated for release in the first months of 2014.

TOUKIDEN: THE AGE OF DEMONS

Following a ground breaking success in Japan where its current sales stand well over the 400,000 mark, an impressive feat for an original IP, Toukiden: the Age of Demons is now being localized for release in North America for the PlayStation®Vita handheld system.

In Toukiden, players can customize characters, weapons and armor and form a group of hunters to take down the destructive Oni- demons of varying strength and size who have invaded the world through cracks in space and time. This visually stunning game boasts an extensive character creation mode, six non-player characters beautifully designed by Atelier Ayesha artist Hidari, and six different weapon types, each of which can be forged and upgraded to the player’s preferences. Toukiden: The Age of Demons, is set against a backdrop inspired by various historical periods of Japan, while it also features 200 characters based on both fictional and historical Japanese figures, whose souls help players strengthen their team and defeat their enemies. To keep updated on Toukiden: The Age of Demons news please follow us on: www.facebook.com/koeigames

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ATELIER ESCHA AND LOGY: ALCHEMISTS OF THE DUSK SKY

The latest instalment in the long-loved Atelier series, Atelier Escha & Logy™: Alchemists of the Dusk Sky, is a direct sequel to Atelier Ayesha™: The Alchemist of Dusk and will be released in North America in early 2014 for the PlayStation®3 computer entertainment system.

For the first time on PlayStation®3, Atelier series players can choose if they will follow the story of Escha or Logy, a novelty that offers a unique story perspective and gameplay experience. Escha’s story is a delightful tale of the everyday adventures of an alchemist that Atelier series’ fans love, whereas Logy’s story follows a darker approach filled with traditional RPG elements and focused on world exploration. Stay up to date with Atelier Escha and Logy: Alchemists of the Dusk Sky on www.facebook.com/ateliergames

DECEPTION IV: BLOOD TIES

From the producer of Fatal Frame comes the re-imagining of the classic Tecmo title ‘Tecmo’s Deception’, first released in 1996 on the PlayStation®. The Deception series uniquely focuses in giving players a taste of what it’s like to play on the side of evil by using a wide variety of imaginative traps to exact revenge on their adversaries.

Deception IV: Blood Ties is being developed for the PlayStation®3 computer entertainment system and the PlayStation®Vita handheld system and is, much like its predecessors, a strategy focused action series where players control a main character that defeats enemies by luring them into imaginative traps. For more news on Deception IV: Blood Ties please follow us on https://www.facebook.com/tecmokoeiamerica.

FRENEMIES: Part 1 – Europa Universalis IV

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NEW YORK — September 19, 2013 — Paradox Interactive, a publisher of games and an admirer of thespians, today released the first episode in a live-action mini-series forEuropa Universalis IV, the critically acclaimed empire-building strategy title from Paradox Development Studio. The new series, entitled “Frenemies,” showcases the lengths that ordinary people will go to in order to achieve global conquest in a multiplayer game ofEuropa Universalis IV, including fragile alliances, brutal warfare, and unexpected diplomatic provisos. Also, someone explains what casus belli means! The first episode is available to watch now:

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Europa Universalis IV allows players to rewrite history as they see fit, guiding either tiny, unlikely nations to prominence as global superpowers through cunning and force, so finally Naples can seize control of the English Channel like they always truly intended to. In order to allow players a more direct role in guiding the course of history, Paradox has begun the “Rewrite History Contest” for fans to create their own in-game events and share them with fellow players on the Paradox Interactive Forums. The top suggestions will be selected and officially added to Europa Universalis IV in a forthcoming game update. For full details on the contest, visit forum.paradoxplaza.com/Rewrite-history

For those who find altering history a bit complex, we’ve constructed a Beginners Guide to Europa Universalis IV. It can be downloaded free of charge from our fourm: forum.paradoxplaza.com

Arma 3 Combined Arms Community Guide Video

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Prague, Czech Republic, Thursday 19th September 2013 – As part of the official Community Guide video series for Arma 3, Bohemia Interactive released a brand new episode on combined arms warfare. Focusing on transportation and support, Andrew Gluck (better known as Dslyexci) from ShackTactical narrates the video to explore the synergetic relationship between infantry, vehicles, aircraft and artillery.

The Community Guide series opened with a more general introduction to Arma 3, whereas the second and third Community Guide took a closer look at infantry combat and multiplayer teamwork. The fourth video celebrated a milestone in development, as the game transitioned from Alpha to Beta. The latest Community Guides focused on helicopters and sniper and launcher teams.

Arma 3 is now available for purchase on Steam and Store.bistudio.com for 44.99 EUR/39.99 GBP/59.99 USD. There is also a Digital Deluxe Edition available, which includes digital extras such as the Arma 3 soundtrack, a map of Altis, the Tactical Guide (300+ pages), and a Steam version of Arma: Cold War Assault. A boxed version of Arma 3 is sold at many of the major retailers.

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