Archive - 2013

Fieldrunners 2 Review (PC/Steam)

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There are plenty of tower defense games out there with just about as many styles and themes as there are well, styles and themes in gaming.  They tend to attract a certain type of player that loves real time strategy and has a mind that loves building a better mousetrap.  At its core, every tower defense game is a mousetrap building machine, you try to build a defense that catches an enemy while trying to go between point A and B using the tools at your disposal.  Whether it is a freeway or a field, whether your enemy are orcs or tanks, you are building a maze the enemy is meant to never escape.  So when it comes down to it a good tower defense has to have solid mechanics, fun theme and the ability to catch that mouse if you have the mind for it.  Fieldrunners managed to do that and do it well, bringing along a sequel, but that doesn’t mean the sequel holds up to the original.

Storyline:

The fieldrunners are back!  With legions of soldiers and a gaggle of new tricks, they’re ready to conquer the globe. Or so they think!  Our top scientists at SubaLabs have built a bleeding-edge arsenal of devastating weapons for any heroes willing to stop these dastardly invaders.  Help your people by taking action – DEFEND THE WORLD!

Maybe it is not the strongest storyline in the world but really who cares?  When it comes to storylines, tower defense games don’t require them so in this case to have a fun, cutscene driven one is a great reason to watch the loading screens between levels.

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Features:

  • 25 unique, hand painted levels spanning 4 distinct zones across Fieldrunners Island
  • Over 20 weapons to choose from at the start of each level
  • Face waves of fieldrunners that navigate the battlefield with unparalleled realistic swarming behavior
  • Multi-storied maps route enemies over bridges, under tunnels, and into trenches
  • Revolutionary “Hybrid Maps” combine the fun of designing mazes with the challenges of fixed path layouts
  • Sudden Death maps pit players against never ending hordes of enemies in an all new, action packed levels
  • Puzzle Maps are bonus levels that put players’ understanding of enemy behaviors to the test
  • Over 30 different enemy types, including elite enemy units with special attacks and rewards
  • Powerful items allow players to perform precision based attacks like never before

Graphics And Sound:

The graphics are colorful and cartoonish and definitely lend themselves to the playful atmosphere the game tries to promote.  The towers each have their own feel and character as do the enemy troops that storm wave after wave.  The sound effects are fun and a bit silly adding to the overall addictive atmosphere of the game.

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Gameplay:

No matter how fun a game looks if the gameplay isn’t solid you aren’t going to stick with it.  The makers also have to run the balance between a challenging game and an impossible play.  Luckily the makers of Fieldrunners 2 had a very solid understanding of walking this line that they developed in the first game and carried over into this one.  Every map has it’s own terrain with challenges and strengths as does each enemy making picking the right tower and the right placement vital.  You can build a meat grinder line of gun turrets but if the runner is too fast and you don’t have glue guns to slow them down or turnbacks to keep them in range they will be across the field and damaging your headquarters in no time.  Your funding to build towers comes from taking down runners so you also have to manage your resources extremely carefully.  You’ll start the level with enough money to put down a couple towers but only a couple and placement at the beginning sets your patterns so you are constantly trying to improve and develop your maze and your tower.  You can get special limited use weapons that range from turning back time three rounds to spreading plagues among the foot runners but you have to purchase them with credits earned during the levels.

The game starts you in easy with a learning level but you soon find yourself in harder and harder maps with 70 waves of enemies testing your defensive skills.  With so many waves a single level can take you quite a while so you either want to put some decent time aside for it or play on a computer you can leave paused and come back to.  The enemies start with foot soldiers but soon work up to motorcycles, tanks, planes, even zeppelins that cruise right across you maze in a straight line and as a player you need to keep putting up more expensive towers and upgrading them as quick as you can.  There are three levels of difficulty though I think it could have done with a level between easy and tough because there is a big difference between them, especially on higher levels.

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Last Call:

Fieldrunners 2 is exceptionally fun and addictive even for its genre.  I kept planning to take a break from the game for a while finding myself going just one more level, which means just 70 more waves.  Mixing and matching the towers to fit the enemies and terrain is a blast, sometimes literally and though it can be frustrating on wave 52 to have a new enemy arrive that blows past your defenses like they weren’t there you start over again with wave one planning on how to stop that sucker at 52.  This game isn’t for everyone, tower defense games in general tend to attract a certain mindset, but if you like this kind of strategy game you will love Fieldrunners 2 which is a shining example of what these games can be.
[easyreview title=”Fieldrunners 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″] Our Rating Scores Explained

Trailer:

Project X Zone Announced for North America

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SAN JOSE, Calif., (January 21, 2013) – Leading video games publisher and developer NAMCO BANDAI Games America Inc. today announced that Project X Zone™ (working title) will be coming to challenge gamers in both North America and Latin America in the summer of 2013, exclusively for Nintendo 3DS™ system. This epic crossover title brings together the fiercest and most popular legacy characters from NAMCO BANDAI, SEGA®, and Capcom’s most beloved franchises to create a Strategy-RPG experience that can only be described as the ultimate cross-over title.

Developed by Banpresto and Monolith Soft, Project X Zone features over 50 characters from 29 historic game franchises by three of Japan’s most prolific video game companies. In Project X Zone players will use a team of two characters known as a Pair Unit to explore the world within the game. An additional character known as a Solo Unit can be combined with the Pair Unit to assist in battles with Solo Attacks as well as augment the attacks available for players to execute. Throughout the game, epic battles are waiting to erupt at a moment’s notice. Players will have to master an array of screen-busting moves including Solo Attacks, Support Attacks, Cross Hits, and Finishing Moves in order to defeat a multitude of foes.

Project X Zone is the first title to ever combine such a large cast of characters from a varied list of game franchises into one grand adventure,” said Carlson Choi, Vice President of Marketing NAMCO BANDAI Games America Inc.  “Developing a cohesive game and storyline to encompass all of these great characters and their battle-styles was a huge challenge that has paid off greatly with the creation of a truly unique and groundbreaking gaming experience.”

Project X Zone takes place in a world surrounded by a hidden chaos with shadows and evil lurking beneath the peaceful cover of everyday life. When a rift in time and space suddenly appears, a doorway to various universes is opened allowing both heroes and villains from different worlds to cross paths. Players will be able to take control of a huge selection of paired heroes including favorites such as Jin and Xiaoyu (TEKKEN), Toma and Cyrille (Shining Force™ EXA), to X and Zero (Mega Man® X) and discover the cause of the rift and stop evil from coming through and spreading into their world.

Project X Zone will launch the summer of 2013; exclusively for the Nintendo 3DS system. For more information about Project X Zone or other NAMCO BANDAI game titles, please visit: http://www.namcobandaigames.com.

Temple Run 2 Hits Over 2 Million Downloads in First Weekend

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RALEIGH, N.C. – January 21, 2013 – Imangi Studios today announced that Temple Run 2was downloaded over 20 million times in its four days of availability on the App Store. The game rocketed to #1 Free App just eight hours after release, and is currently the #3 Top Grossing App. Free to download, Temple Run 2 is the sequel to the mega-hit original endless runner, Temple Run, which has been download over 170 million times across the App Store, Google Play and the Amazon Marketplace.

“The response from fans has been overwhelming,” says Keith Shepherd, co-founder of Imangi. “We are thrilled players want more of the Temple Run universe, and we hope to grow and expand the game over the coming months.”

In under one week, Temple Run 2 has accumulated over 210 million sessions, which garners a combined time of over 1,775 years of gameplay.

Featuring high-res graphics, new obstacles, abilities, player powers, and achievements,Temple Run 2 takes place in an entirely new and infinitely more challenging world filled with curvy roads, hills and valleys, where players must fly down zip lines and speed along in mine carts to get away from the temple dwellers and retain control of the idol.

Temple Run has expanded its franchise with several licensing partnerships in 2012, including apparel with JEM Sportswear, digital comics exploring the back story of the game with Ape Entertainment, card and board  games with Spin Master, arcade machines Coastal Amusements and sleepwear with Komar. In June 2012, Imangi and Disney Pixar launched Temple Run: Brave, a combination of the world of Disney Pixar’s animated film, “Brave,” and Temple Run. The game rushed to the #1 slot on the App Store near its release.

Temple Run 2 is available for free from the App Store on iPhone, iPad and iPod touch or at www.itunes.com/appstore.

Temple Run 2 is scheduled for an Android release later this week.

Trion Worlds Details Defiance Pre-Order Bonuses

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REDWOOD SHORES, Calif. – JANUARY 21, 2013 – Trion Worlds, the leading publisher and developer of premium games for the connected era, announced today that the anticipated online open world shooter, Defiance™, is now available for pre-order in North America. Players who pre-order Defiance for PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, or Windows PC will receive a variety of special bonuses that include elite in-game items and a guaranteed invite to the coveted beta.

Gamers can choose from multiple game bundles, digital and physical, starting at USD $59.99: Standard, Collectors, and a very limited number of Ultimate editions. Each package allows players to delve deeper, and more quickly, into the persistent futuristic universe where the survival of Earth relies on your skills as an Ark Hunter leveling up in massive co-op battles and fierce multiplayer combat.

Defiance is scheduled for release in April 2013, and can be pre-ordered online and at major games retailers in North America.

Defiance Pre-Order ($5) Bonuses Include:

  • ·         Outlander outfit helps you blend in with the locals
  • ·         Iron Demon title lets potential enemies know you are not to be messed with
  • ·         Retailer Exclusive pre-order weapon that gives you a leg up out of the gate
  • ·         3-Day XP boost helps establish you on the battlefield
  • ·         Beta Invitation – get in the game early!

Defiance Digital Deluxe Edition ($99) Includes:

  • ·         Rare VBI Sentinel Shield helps you never let your guard down
  • ·         In-game title:  Badlands Drifter
  • ·         Ark Infiltrator outfit – look good while crackin’ skulls
  • ·         Hydra heavy weapon helps you bring the boom early
  • ·         +5 Increased inventory space – don’t leave home without it
  • ·         30-Day scrip boost – more everything!
  • ·         30-Day XP boost – level up faster!
  • ·         Lock Box – sweet random rewards!

Defiance Collector’s Edition ($99) includes the following:

  • ·         Unique Defiance Collectors Box
  • ·         CD soundtrack – from legendary composer Bear McCreary
  • ·         Exclusive Art of Defiance book – unique stills and never-before-seen renders
  • ·         Exclusive Hellbug statue
  • ·         An official Von Bach Industries contract
    • ·         Defiance Post Cards and stickers
    • ·         Bonus “Making of Defiance” DVD
    • ·         Rare VBI Sentinel Shield helps you never let your guard down
    • ·         In-game title:  Badlands Drifter
    • ·         Ark Infiltrator outfit
    • ·         Hydra heavy weapon helps you bring the boom early
    • ·         +5 Increased inventory space it
    • ·         Lock Box
    • ·         7-Day scrip boost
    • ·         7-Day XP boost 

Defiance Ultimate Edition ($149), available only at GameStop, adds the following to the Collector’s Edition:

  • ·         Exclusive Defiance Messenger Bag
  • ·         Exclusive in-game title: Pale Wars Ronin
  • ·         One Year Season Pass (Premium DLC) for Xbox 360, Windows PC, and PlayStation®3 1200 Bits

View a complete breakdown of all of the Defiance platform editions here: http://defiance.com/en

*Xbox 360, Windows PC and PlayStation®3 system versions do not have a separate monthly subscription.

Paradox Interactive Reaches 500k Forum Members, Opens Web Store

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NEW YORK — January 21, 2013 — Paradox Interactive, a publisher of games and a host of forums dedicated to those games, today announced that its official Paradox forums have reached over 500,000 subscribers worldwide. To date, over half a million loyal gamers have signed up to follow the news from Paradox and get into heated conversations about robots, crusades, and accidental wizard-based explosions. To celebrate this milestone, five lucky forum subscribers will be awarded every game that Paradox publishes – and will ever publish in the future. All existing forum subscribers will also receive a little something in their inboxes.

Paradox is also marking the occasion by offering those 500,000 gamers, plus millions more worldwide, an all-new web-based game store, where players can buy the latest Paradox titles directly from the publisher. The new store will offer a variety of Paradox’s hits, such as Magicka, War of the Roses, Europa Universalis III, and more. A sale to celebrate the opening of the new store will offer customers a 55% discount on several selections from Paradox’s catalog. To take advantage of the inaugural offer, visit the official Paradox Interactive website atwww.paradoxplaza.com, choose a game from the catalog, and click the “BUY” tab to procure a digital copy.

“Since the early years when our fans would get together and compare battle plans for our grand strategy games, our community has been defined by their passion,” said Fredrik Wester, CEO of Paradox Interactive. “We got our start in strategy and those games continue to drive forum conversations, whether they’re tearing us apart because of a few historical liberties taken in Crusader Kings, or telling us they can’t wait for some of our newer action titles like Dungeonland or The Showdown Effect. Our sincere thanks to all 500,000 of you loyal lunatics.”

To join the half-million fans discussing all things Paradox every day, visit the Paradox Interactive forums at forum.paradoxinteractive.com/.

SimCity Beta Starts January 25

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REDWOOD CITY, Calif. – Jan. 18, 2013 – The day that Mayors have been clamoring for is almost here – Electronic Arts Inc. (NASDAQ:EA) today announced that the SimCity™ beta will run from January 25 – January 28. Those who previously signed up are already in consideration for access to the beta, limited slots are still available for late applicants. Eager fans who want to get an advance look at SimCity have a limited time to sign up atwww.simcity.com/beta before the application process ends at 6pm, PST on January 20*. Developed by Maxis, SimCity will be available March 5 and is available for pre-order right now.

“It is always an exciting moment to share a game that is still in development with its biggest fans prior to launch,” said Lucy Bradshaw, Senior Vice President and General Manager of EA’s Maxis Label. “This beta will help the team improve the live service aspects of SimCity to ensure a smooth and user-friendly experience at launch. I want to thank everyone for signing up – we are excited to share one of our most beloved franchises with our fans.”

Running from 9am PST on January 25 until 12:01am PST on January 28, the SimCity beta offers fans the chance to play a one hour slice of the game** and to deliver feedback that will help shape the final product. As a live service,SimCity will continue to provide updates that evolve the experience, delivering a dynamic platform that grows and expands over time. For more details about the beta head over to www.simcity.com/beta.

Developed by the renowned Maxis studio in Emeryville, SimCity delivers unprecedented depth of simulation with the new GlassBox Engine, where everything is simulated, up to 100,000 individual Sims in a city, to every Kilowatt of power pulsing through a region of cities. The model-like world and detail of the simulation make this the most responsive and personal SimCity ever. This is also the most expansive city management game yet where multi-city gameplay across regions delivers a larger playing field. Play a single city or up to 16 cities at once each with different specializations, it’s your choice. What kind of Mayor will you be?

Multiplayer is also a first for the series, which adds a new dimension to the game, as decisions impact both the city and the region, creating new ways to play by collaborating or competing to earn achievements and to top leaderboards. Whether you play by yourself, with your friends or the rest of the world, SimCity introduces an infinite world of possibilities.

SimCity has been rated E10+ by the ESRB. To stay up-to-date on the latest regarding SimCity, and to pre-order now, please visit www.SimCity.com and http://www.facebook.com/SimCity.  Press assets for SimCity are available at www.info.ea.com

Soundgarden, Quiet Riot, and More Coming to Rock Band

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Cambridge, Mass. – January 18th, 2013 – Harmonix today announced that tracks from Living Colour, Soundgarden, Kelly Clarkson, and Quiet Riot are headed to the Rock Band™ Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii.
Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 1,400 artists and more than 4,000* tracks via disc and download purchase (complete list of tracks atwww.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. More than 100 million songs have been sold through the Rock Band Music Store since its launch on Nov. 20, 2007.Tracks downloaded from the Rock Band Music Store are compatible with the award-winning full-band Rock Band 3 experience, as well as the controller-based rhythm-action title, Rock Band Blitz, available now on PlayStation®Network and Xbox LIVE® Arcade!

Rock Band DLC Additions for Xbox 360, PlayStation®3 system and Wii

Four tracks, originally available only as part of Rock Band Blitz, are making their way to the Rock Band Music Store as singles on January 22nd!

Kelly Clarkson’s “Stronger (What Doesn’t Kill You)” comes off the powerful singer’s fifth album, 2011’s Stronger, and is her longest-running number one single on the Billboardcharts to date! “Cult of Personality,” from Living Colour’s 1988 debut album Vivid won the band a Grammy for “Best Hard Rock Performance,” and features one of the most recognizable and powerful riffs in rock music. Quiet Riot’s metal anthem, “Bang Your Head (Metal Health),” from the band’s 1983 album Metal Health, will also be available. Finally, Soundgarden’s single “Spoonman,” from the band’s fourth studio albumSuperunknown, rounds out this selection of hits!

Additionally, Pro Guitar and Pro Bass upgrades for “Cult of Personality” and “Spoonman” will be available for the first time for these tracks!

Available on Xbox 360, Wii, and PlayStation®3 system (January 22nd, 2013): 

  • Kelly Clarkson – “Stronger (What Doesn’t Kill You)” O
  • Living Colour – “Cult of Personality” X
  • Quiet Riot – “Bang Your Head (Metal Health)”
  • Soundgarden – “Spoonman” X

(These tracks will be available in Europe on PlayStation®3 system January 23rd)

Price:
$1.99 USD, £1.19 UK, €1.49 EU (160 Microsoft Points ™, 200 Wii Points) per song
$0.99 USD (80 Microsoft Points™, 100 Wii Points™), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade

Tracks marked with “O” feature support for keyboards; tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song.

** Dates and pricing for Rock Band game tracks are tentative and subject to change. **
 
*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™.1Previously released on Wii™ on August 28, 2012

Website Links:
For more information, please visit:

Rock Band Website

Next PlayStation and Xbox Performance Details, Leak Imminent? [rumor]

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If this story from VG24/7 is to be believed, it seems that Sony’s next game console, code-named “Orbis”, will be able to push 1.84 teraflops. They also report that this is far more powerful than rumors leaking out of CES that claim the Microsoft console, code-named “Durango”, will push 1.23 teraflops. If this data is correct, it would seem that the Sony console has about a 50% greater performance than Microsoft’s.

The rumors go on to say, however, that Microsoft’s “Durango” will have twice the amount of whole system RAM (Durango: 8GB, Orbis: 4GB), which could balance things out quite a bit. Both systems are said to be capable of using 100GB Blu-ray media.

Most interesting is the very bottom of VG24/7’s story, in which they claim that there are several media outlets working on “major leak stories” related to Microsoft’s “Durango”, thanks to documents supposedly obtained at CES. If all this turns out to be true, things are about to get interesting.

Diablo III Game Director Steps Down

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Diablo III game director, Jay Wilson, has announced that he is leaving his position as Diablo III game director and will be “transitioning elsewhere within Blizzard”. Does this mean he is moving on to their upcoming MMO code-named “Titan” or some other, unannounced title? Time will tell. As an aside, I should mention we got to briefly talk with Jay Wilson at last year’s Spike Video Game Awards.

Letter from Jay Wilson

Hey everyone, 

I wanted all of you to be some of the first to know that I’ve made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it’s been one of the most challenging and rewarding periods of my life, I’ve reached a point creatively where I’m looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it’s what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn’t going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won’t be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn’t be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We’re looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I’m proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game “when it’s ready.” While we’re not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn’t mean we always make the right decisions, but if we made a mistake then I feel we’ve made an exceptional effort to correct it. 

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III’s itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels. 

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we’ll continue to play, debate, and improve Diablo III, as we’ve done with every Blizzard game.

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I’m leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.

You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.

–Jay

Snappgrip Succeeds in Kickstarter Campaign

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London – January 17, 2013 – cooltopia is pleased to announce the success of their Kickstarter campaign for the Snappgrip. Snappgrip, a snap-on camera controller that turns smartphones into point-and-shoot cameras will enter production in late February 2013. Smartphone users will now be able to take one-handed photos and snap off spontaneous pictures with ease. Simply attach the controller to the back of a smartphone and start taking pictures. Similar to a digital camera, users will enjoy functions such as zoom mode, shooting mode and focus. Completely portable, compact and removable the Snappgrip is the accessory smartphone users have been waiting for. Snappgrip will be released worldwide in February 2013 for $99MSRP but can be pre-ordered now for approximately $79 (£49) at www.kickstarter.com.

“Thanks to the overwhelming interest and support we received at the Consumer Electronics Show we are proud to announce that we have reached our funding goal and will go into immediate production,” says Lee Harris, Creator of Snappgrip. “We will release Snappgrip for iPhone and Galaxy III in less than a month and will soon follow that with additional smartphone options.”

The Snappgrip controller provides easy access to real shooting controls including:

  • Shutter Function: Full press to take picture, half press to focus
  • Shooting Mode: Portrait, landscape, flash and video
  • Zoom Function: Zoom in for close ups or zoom out for wide shots

Additional features include:

  • Wireless control over your smartphone via Bluetooth and an Android app or an iOS app
  • An iPhone 4, iPhone 5 or Samsung Galaxy S3-specific case to which the Snappgrip controller is easily attached or removed
  • A tripod mounting point at the base of the controller
  • A power switch and a micro USB connector for easy recharging with any standard USB/micro-USB cable
  • An internal lithium ion battery that will last up to 60 hours on standby

Compatibility with additional apps and smartphones will be available after February 2013. For more information about Snappgrip visit www.snappgrip.com.