Tag - crowdfunding

Spiritual X-COM Successor Phoenix Point Announced

Los Angeles, USA – April 25, 2017 – Today, Snapshot Games Inc, makers of the kickstarted critical hit Chaos Reborn (85% Metacritic), announce Phoenix Point, a turn-based tactics and world-based strategy game, and a spiritual successor to the X-COM franchise, will launch Q4 2018. Currently in development for Windows PC, Mac and Linux, the crowd-publishing campaign in support of Phoenix Point kicks off today on Fig (www.fig.co), offering both investment and rewards opportunities, with an overall goal of $500K USD, $300K being open for reservations of Fig securities that would generate a return based on the game’s sales .

Phoenix Point, which has been in development for over a year, is a turn-based tactics and world-based strategy Sci-Fi game from the minds of Julian Gollop, veteran designer of the original X-COM games, and David Kaye, the founder of Gaming Insiders. Phoenix Point draws inspiration from a deep pool of talented developers from companies such as Ubisoft Sofia and Crytek Black Sea, and games such as XCOM 2 and X-COM Apocalypse.

“We are creating Phoenix Point by taking influences from the famed X-COM franchise. We are updating our favorite gameplay features from X-COM titles such as UFO: Enemy Unknown and X-COM Apocalypse that I designed, and mixing them with some of the amazing ideas Firaxis Games executed brilliantly in their franchise reboots, to create an entirely new game whose essence lies in the XCOM genre,” said Julian Gollop, CEO, Snapshot Games Inc.

The title is expected to release in Q4 2018.

Starfighter Inc Kickstarter Relaunches

SAVANNAH, GA, March 17, 2017 — Straight from their popular hands-on multiplayer debut at PAX East, Impeller Studios unveiled their Kickstarter re-launch today (link) and hit 25% funding in its first hours. Their first attempt attracted 5,389 backers, but only reached 90% of their goal, so no funds came from it. Lead designer, David Wessman (X-Wing series of Star Wars Space Combat Simulators™, Blood Wake™, and Saints Row™) explained, “Last time we pitched the vision of our concept, but this time we can actually show it. The response from space sim fans and core gamers at PAX East was amazing. We’ve been able to create a multiplayer combat experience in space that is both realistic and fun.”

Project Director, Jack Mamais (designer of critically acclaimed Crysis™ & director behind the popular MechWarrior 2: Mercenaries™ title) attributes this to a very hard working team and the power of Epic’s Unreal Engine 4. “It certainly doesn’t hurt that we also have the support of some industry heavyweights such as Alienware, Logitech. Nvidia, Oculus, Thrustmaster, and Valve.”

Leading the team’s ambitious goal to have an engaging narrative is Rusel DeMaria,author of original Star Wars™ fiction for the X-Wing and TIE Fighter games and narrative lead. From their Kickstarter page: “Mission outcomes affect the balance of power and allow players to drive the evolving narrative. Thus the player community will collectively have a real effect on the corporate power struggles and politics of the Starfighter Inc. universe.”

David continued, “Every time we demo our game, we gain new fans and true believers. This is the sort of project that people get really passionate about – even folks who had no previous interest in space combat sims! We’ve been extremely fortunate to attract some amazing talent. A great example is the compelling video (link) narrated by esteemed actress Emma Samms (General Hospital, Dynasty). We’re very grateful that she donated her time to record this video! You’ll also find it under the Narrative section of the Kickstarter campaign.

Now we’re ready to rock with this new campaign. And as the Kickstarter continues over the next 30 days, we’ll reveal even more details about the ships, weapons, missions, and our innovative narrative system that will keep players immersed and directly involved in the events and the evolving universe of Starfighter Inc. We’ll also be posting more videos as well as interviews with members of the team. And we might also have some surprises (Pilot Aptitude Test – hint, hint) in store for our fans and backers.

Starfighter Inc.’s first Kickstarter Live stream is scheduled for this Sun. March 19th at 4PM Eastern: “Multiplayer Gameplay Q&A” and will be hosted by the game’s director, Jack Mamais.

“I am super excited to see the crazy space fighter child of the X-Wing and MechWarrior 2 teams.” – Luke Crane, Head of Games at Kickstarter

“It was great to meet you guys at PAX East last week. Your passion for this game shows and you and your game were a highlight of my first PAX experience. It’s only right; then, that you are also my first Kickstarter pledge!” – Chris G. (from Kickstarter comments)

Kickstarter Link: https://www.kickstarter.com/projects/impellerstudios/starfighter-inc-0

Pillars of Eternity II: Deadfire Crowdfunding Passes $2 Million

February 3, 2017 – Obsidian Entertainment?s Pillars of Eternity II: Deadfire has reached the $2M USD on www.Fig.co. The fans have spoken and the game will include the AI Customization stretch goal, which allows for player AI scripting for companions, and a new language, Spanish.

“The level of fan support that has been shown for Pillars of Eternity II: Deadfire has been incredible. We are seeing more and more support every day with no sight of it slowing down,” said Feargus Urquhart, CEO of Obsidian Entertainment. “But with this level of amazing fan support comes great responsibility and we are going to make Deadfire the best fan-funded video game ever. That is our goal.”

Obsidian also announced their $2.4M stretch goal which will add more recorded voice over into the game and Korean localization. Previous stretch goals reached include adding French, German, Polish, and Russian language localizations, level cap increase (from Level 16 to 18), two sub-classes per class, and a seventh companion. The next major stretch goal is $2.2M which will add Italian localization, watercolor NPC portraits, and UI customization, which was inspired by the mod community from the original Pillars.

Inspired by classic titles such as Baldur?s Gate 2: Shadows of Amn, Icewind Dale, and Planescape: Torment, Pillars of Eternity II: Deadfire improves upon the rich narrative, beautiful environments, and intricate, tactical combat that made the original a fan and critical sensation. With Deadfire, Obsidian will take players on a second fantastic journey to the world of Eora, this time to the vast, uncharted, Deadfire Archipelago where they will fight for their souls as they hunt down a god.

For more information on Pillars of Eternity II: Deadfire, visit https://www.fig.co/campaigns/deadfire

For those wanting to play the original Pillars of Eternity, please visit http://buy.pillarsofeternity.com.

Pillars of Eternity II Fig Campaign Reaches Base Funding Goal Within 1 Day

January 27, 2017 – Obsidian Entertainment wishes to send a thank you to its community for helping to reach the Pillars of Eternity II: Deadfire fan-funding goal of $1.1M USD in just one day on www.Fig.co.  More than 9,750 fans pushed Pillars of Eternity II: Deadfire across its funding goal, with a roughly 50/50 split between equity and rewards.

“We have the best fans in the world. It is amazing how quickly they helped us reach the funding goal for Pillars of Eternity II: Deadfire . Our fans were responsible for the original game?s critical and financial success, and we are looking forward to doing it all over again with them for the sequel. For those who reserved Fig Games Shares games shares, thank you for your trust in us and we look forward to having you share in the potential success of Pillars of Eternity II: Deadfire together,” said Feargus Urquhart, CEO of Obsidian Entertainment.

Inspired by classic titles such as Baldur?s Gate 2: Shadows of Amn, Icewind Dale, and Planescape: Torment, Pillars of Eternity II: Deadfire improves upon the rich narrative, beautiful environments, and intricate, tactical combat that made the original a fan and critical sensation. With Deadfire, Obsidian will take players on a second fantastic journey to the world of Eora, this time to the vast, uncharted, Deadfire Archipelago where they will fight for their souls as they hunt down a god.

For more information on Pillars of Eternity II: Deadfire, visit https://www.fig.co/campaigns/deadfire

For those wanting to play the original Pillars of Eternity, please visit http://buy.pillarsofeternity.com.

Banner Saga 3 Kickstarter Launches

AUSTIN, TX – January 24th, 2017 – Stoic, an independent game development company, today announced that the crowdfunding campaign for Banner Saga 3 is now live on Kickstarter. The 30 day campaign aims to raise at least  $200,000 to bring the award winning, BAFTA-nominated series to a worthy, climatic conclusion. The turn based strategy game, which is steeped in viking culture, originally came to be made after a remarkably successful Kickstarter campaign back in 2012 which allowed the team to raise the bar on production and development plans and saw the first game, The Banner Saga, launch to critical acclaim. Banner Saga 3 will be the third and final part to this epic, story-driven saga.

“We’re going full circle and returning to Kickstarter where it all began. In 2012, the backers were instrumental in bringing the saga to life, smashing our initial funding target that led us to increase the scope, fidelity and production values of Banner Saga”, said John Watson, co-founder and Technical Director at Stoic. “We’re proud to be indie, and despite the stellar support we get from our publisher, Versus Evil, we’re not taking any outside funding to bring this series home, we’d love Kickstarter support to add additional features that are simply beyond our current budget”.

In Banner Saga 3, players will embark on their final journey beyond the wall of Darkness to traverse the world unlike anything encountered in previous sagas. The beautifully hand drawn Viking role-playing adventure will once again test the player’s resolve through epic tactical battles against deadly adversaries where a player’s choice directly affects their personal journey. The lives of your clansmen and their families have never been more significant than in the final act of the series. Banner Saga 3 stretch goals for the Kickstarter campaign will aim to enhance the game further if the initial funding goal is met, ultimately this will include more content to help drive the story and add even more production value to the final game.

The Banner Saga launched to critical acclaim and has received several awards and nominations, including winner of the 2014 Geekie Awards for “Best Video Game”, winner of 2014 Game Developers Choice: “Best Debut” award, finalist placement for “Excellence in Visual Arts” category at the Independent Game Festival, three BAFTA Award Nominations, and was the winner of Pocket Gamer’s 2015 Best Adventure/RPG Game and Best Android Game of the Year. The sequel, Banner Saga 2 has also received several nominations and award wins, including a Pocketgamer Gold Award, a nomination for Best Strategy Game at the 2016 Video Game Awards, and has been selected as a finalist for the 20th Annual D.I.C.E. Awards in the Strategy/Simulation Game of the Year category. Banner Saga 2 was also a runner up for Best Strategy Game in RPG Fans best Strategy Game and Hardcore Gamers Best of 2016 Awards and is available now for PC, Xbox One, PS4, Android and iOS.

To learn more about The Banner Saga Trilogy visit its brand new website at: http://bannersaga.com

Kingdoms and Castles Funded in Two Hours on Fig

Los Angeles, CA – November 30, 2016 Kingdoms and Castles reached its goal on Fig in just two hours (www.Fig.co/castles). Kingdoms and Castles began its funding campaign on Fig.co/castles to raise $15,000 for the development, publishing and release of the game on PC and Mac in Spring 2017.

The two-man team behind Kingdoms and Castles, Pete Angstadt and Michael Peddicord, have worked on acclaimed indie games including Abzu, Journey and Cannon Brawl, as well as EA’s Spore and Boom Blox, and founded of a new studio called Lion Shield.  Kingdoms and Castles is partially inspired by Angstadt’s time at Maxis and games like SimCity,Stronghold, and Banished.  In it, players build a simulated city while crafting a strategy to protect their peasants from a continually changing and dangerous world.

Stretch goals will be announced and include features like adding Twitch Integrated Gameplay, VR Support, etc. For more information, please visit www.Fig.co/castles.

Kingdoms and Castles Announced in Fig Campaign

Los Angeles, CA – November 30, 2016 – Pete Angstadt and Michael Peddicord, who between them have worked on acclaimed indie games including Abzu, Journey and Cannon Brawl, as well as EA’s Spore and Boom Blox, have founded a new studio called Lion Shield and have announced their new city building game Kingdoms and Castles.  Partially inspired by Angstadt’s time at Maxis and games like SimCity, Stronghold, and Banished, players build a simulated city while crafting a strategy to protect their peasants from a continually changing and dangerous world. Kingdoms and Castles begins a funding campaign on Fig.co/castles today, to raise $15,000 for the development, publishing and release of the game on PC and Mac in Spring 2017.

In Kingdoms and Castles, players start out creating small villages, which they expand to thriving cities protected by imposing castles.  As the game progresses, choices about strategic castle expansions, tax policies, farming, industry, religious institutions, defense and other important decisions determine whether their city thrives for fails. Unlike other games that have come before, players in Kingdoms and Castles will both create a city and protect it from danger.  Many other games have focused separately and exclusively on building or defending – not both.

The kingdoms face threats from a dynamic and dangerous world filled with vikings, plague, dragons, bitter winters and other challenges. The player’s strategy will determine if the viking raiders make off with their villagers or if they are stopped, full of arrows, at the castle gates; or if a dragon torches the town’s granary so that people die of starvation in the winter, or are able to boldly defeat the beast. The success of kingdoms depends solely on the player’s intelligence and skill as a city and castle planner.

The Kingdoms and Castles world dynamically changes and evolves throughout the game – seasons change, forests grow and clouds move through the sky, with a variety of algorithms and procedural systems operating behind the scenes to simulate the environment.

Individuals and organizations can learn more about the game and support Kingdoms and Castles on Fig.co/castles today.  In addition to rewards contributions, qualified investors can get returns based on the game’s sales performance by investing in a Fig security that pays dividends tied to the revenues received from the game.

About Fig

As the only funding and publishing platform created by gamers for gamers that offers rewards and investment based funding, Fig.co empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market. Fig.co was established with help from a coalition of independent game developers including Brian Fargo, Feargus Urquhart, and Tim Schafer. Fig Publishing, Inc. is an affiliate of the Fig.co company and was founded to give investors a way to support the development and publishing of great new games by Fig.

For more information, visit Fig.co and follow us on Twitter.com/playfig and Facebook.com/playfig.

Dual Universe is the Third Most Funded Video Game Kickstarter in 2016

Paris, France, October 11, 2016 – Paris-based game studio Novaquark announces the successful completion of its Kickstarter campaign for Sci-Fi MMORPG Dual Universe. Backers of the civilization-building game helped the team achieve its initial €500k goal by raising over €565k before the campaign’s conclusion today, becoming the third most funded video game on Kickstarter in 2016.

“We did incredibly well thanks to our amazing community! It’s even more impressive considering the fact that the studio went from having no visibility to a successful €565k campaign in a matter of three months.” says JC Baillie, Creative Director & Founder of Novaquark. “We introduced our game during the last E3 in June 2016 and rose to become the third most funded Kickstarter videogame launched in 2016, with a vibrant and growing community.”

Novaquark expresses great thanks and gratitude to all the backers of this innovative title. Due to popular demand, the developers are also working on a crowdfunding website to make their stretch goals. It will feature alternate payment methods, such as PayPal, and will provide backers another way to access similar pledges to the ones on its Kickstarter campaign.

The crowdfunding page will be accessible here:

http://www.dualthegame.com/crowdfunding

The passionate Dual Universe fan base has already led to the creation of about 900 organizations established on the role-playing community website. Additionally, the game’s Facebook page features over 50,000 fans with a healthy 40% growth since the last E3.

Dual Universe Community Portal

https://community.dualthegame.com/

Dual Universe takes players back to the roots of the MMO genre with emergent gameplay and a fully editable world. The game provides one centralized and unique persistent universe shared by everyone at the same time with no instances, zones, or transitions. Everything in the game is player-made and player-driven. Players can freely modify the voxel-based universe by creating structures with no limit in size, from spaceships to giant orbital stations, giving birth to empires and civilizations while managing the in-game economy, politics, trade and warfare.

About Novaquark
Novaquark is a Paris-based game studio formed in 2014 by veterans from Ubisoft, Sony, Apple and Aldebaran Robotics, with a mission to renew the MMO genre through technological innovation. Dual Universe, their flagship title, fosters massively emergent gameplay in a huge, continuous single-shard virtual world. The studio is currently hiring experienced and motivated candidates in various domains of expertise.

Check out the latest news

Game site: https://www.dualthegame.com

Twitter: https://twitter.com/dualuniverse

Facebook: https://www.facebook.com/dualuniverse

Devblog: https://devblog.dualthegame.com

Community: https://community.dualthegame.com

Forum: https://board.dualthegame.com

Music: https://soundcloud.com/dualuniverse

Epic Roll: Eclipse Reaches Kickstarter Half Way Point

October 10, 2016 – With over two weeks still to go in its Kickstarter campaign (Back Us Here), Epic Roll: Eclipse has passed 50% funding, and the owners are optimistic about the future of their first crowdfunding project. Jon and Matt Nord from Summon Entertainment talked about the project thus far, and their plans going forward.

Matt: “So far we’re seeing a lot of support from Epic Roll owners, and players we’ve met at game conventions over the past year – Gen Con for sure, but also KublaCon and Strategicon. It’s pretty cool when backers tell you they played a round or saw a demo of Eclipse months ago, and they’ve been waiting for the Kickstarter to pop up. The campaign is putting Eclipse and Epic Roll in front of new audiences as well. We’re seeing a strong number of Canadian and European backers that we otherwise would have had a hard time reaching.”

To date there have been three stretch goals announced – one social stretch goal giving backers a bag in which to carry the game or draw tokens from, and two more lurking beyond the project’s funding goal. The first of these provides backers with “Magic Item” cards they are able to choose for their characters at the beginning of each game. The second stretch goal unlocks two additional characters – a zombie called “William the Undying” and “Bundi”, a hammer-wielding Dwarf. Both characters include their own die and ability cards, along with unique magic item cards.

Jon: “Eclipse got great reactions from attendees at Gen Con. Players were most excited about the ways it expands the original game, with a higher player count and more direct effects against opponents. That’s the plan with Eclipse and our future Epic Roll expansions – providing fun new content, as well as more ways to play with your existing collection. The initial stretch goals we chose allow players to customize games with additional strategy and complexity, and challenge players with unusual characters existing outside the dynamic of the core champions. The result is more replay value for veteran board gamers.”

We’ll keep an eye on this project as it develops. By the time we’re watching horror movie marathons and handing out candy, Epic Roll: Eclipse may give gamers one more reason to celebrate.

For more information on the Epic Roll series, artwork, and product photos, visit the http://www.epicroll.com/