February 3, 2017 – Obsidian Entertainment?s Pillars of Eternity II: Deadfire has reached the $2M USD on www.Fig.co. The fans have spoken and the game will include the AI Customization stretch goal, which allows for player AI scripting for companions, and a new language, Spanish.

“The level of fan support that has been shown for Pillars of Eternity II: Deadfire has been incredible. We are seeing more and more support every day with no sight of it slowing down,” said Feargus Urquhart, CEO of Obsidian Entertainment. “But with this level of amazing fan support comes great responsibility and we are going to make Deadfire the best fan-funded video game ever. That is our goal.”

Obsidian also announced their $2.4M stretch goal which will add more recorded voice over into the game and Korean localization. Previous stretch goals reached include adding French, German, Polish, and Russian language localizations, level cap increase (from Level 16 to 18), two sub-classes per class, and a seventh companion. The next major stretch goal is $2.2M which will add Italian localization, watercolor NPC portraits, and UI customization, which was inspired by the mod community from the original Pillars.

Inspired by classic titles such as Baldur?s Gate 2: Shadows of Amn, Icewind Dale, and Planescape: Torment, Pillars of Eternity II: Deadfire improves upon the rich narrative, beautiful environments, and intricate, tactical combat that made the original a fan and critical sensation. With Deadfire, Obsidian will take players on a second fantastic journey to the world of Eora, this time to the vast, uncharted, Deadfire Archipelago where they will fight for their souls as they hunt down a god.

For more information on Pillars of Eternity II: Deadfire, visit https://www.fig.co/campaigns/deadfire

For those wanting to play the original Pillars of Eternity, please visit http://buy.pillarsofeternity.com.

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com