Los Angeles, CA – November 30, 2016 – Pete Angstadt and Michael Peddicord, who between them have worked on acclaimed indie games including Abzu, Journey and Cannon Brawl, as well as EA’s Spore and Boom Blox, have founded a new studio called Lion Shield and have announced their new city building game Kingdoms and Castles.  Partially inspired by Angstadt’s time at Maxis and games like SimCity, Stronghold, and Banished, players build a simulated city while crafting a strategy to protect their peasants from a continually changing and dangerous world. Kingdoms and Castles begins a funding campaign on Fig.co/castles today, to raise $15,000 for the development, publishing and release of the game on PC and Mac in Spring 2017.

In Kingdoms and Castles, players start out creating small villages, which they expand to thriving cities protected by imposing castles.  As the game progresses, choices about strategic castle expansions, tax policies, farming, industry, religious institutions, defense and other important decisions determine whether their city thrives for fails. Unlike other games that have come before, players in Kingdoms and Castles will both create a city and protect it from danger.  Many other games have focused separately and exclusively on building or defending – not both.

The kingdoms face threats from a dynamic and dangerous world filled with vikings, plague, dragons, bitter winters and other challenges. The player’s strategy will determine if the viking raiders make off with their villagers or if they are stopped, full of arrows, at the castle gates; or if a dragon torches the town’s granary so that people die of starvation in the winter, or are able to boldly defeat the beast. The success of kingdoms depends solely on the player’s intelligence and skill as a city and castle planner.

The Kingdoms and Castles world dynamically changes and evolves throughout the game – seasons change, forests grow and clouds move through the sky, with a variety of algorithms and procedural systems operating behind the scenes to simulate the environment.

Individuals and organizations can learn more about the game and support Kingdoms and Castles on Fig.co/castles today.  In addition to rewards contributions, qualified investors can get returns based on the game’s sales performance by investing in a Fig security that pays dividends tied to the revenues received from the game.

About Fig

As the only funding and publishing platform created by gamers for gamers that offers rewards and investment based funding, Fig.co empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market. Fig.co was established with help from a coalition of independent game developers including Brian Fargo, Feargus Urquhart, and Tim Schafer. Fig Publishing, Inc. is an affiliate of the Fig.co company and was founded to give investors a way to support the development and publishing of great new games by Fig.

For more information, visit Fig.co and follow us on Twitter.com/playfig and Facebook.com/playfig.

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com