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FATED: The Silent Oath PAX East 2016 Trailer

Québec, Canada – May 5th, 2016 – Canadian independent developer Frima Studio today released a behind-the-scenes video for FATED: The Silent Oath, its Norse-themed virtual reality game that launched last month on Oculus Rift and HTC Vive. The trailer provides a unique look into the inner workings of the game, and more insight into the development process of new experiences in virtual reality.

“Harnessing the power of virtual reality, FATED takes the players on a journey that packs an incredible emotional punch,” said Vincent Martel, executive producer at Frima Studio. “Our behind-the-scenes trailer offers a sneak peek of the different steps involved in bringing FATED to life in virtual reality.”

Developed with Unreal Engine 4, FATED: The Silent Oath is a first-person immersive adventure set in the mythical age of Vikings and built specifically for virtual reality. Written by Jill Murray, a writer on Assassin’s Creed, FATED tells the story of a man and his family during Ragnarök – the end times. On their journey, as he comes across a mix of touching and terrifying events, this man learns about himself and his loved ones, taking the players on a fully immersive emotional rollercoaster.

FATED leverages the capabilities of VR to bring about a leap forward in storytelling. Featuring high-quality writing, characterisation and voice acting,FATED aims to transport the players to a world of myth and legend, and to make them feel a true emotional connection with the story and its characters.

Priced at $19.99/£14.99/€19.99, FATED is a first-generation virtual reality game available on Oculus Rift and HTC Vive, and slated to launch on PlayStation VR in Q4 2016.

To learn more about FATED, visit the developer’s blog: http://fatedblog.com
Like FATED on Facebook visit: www.facebook.com/Fatedgame
Follow FATED on Twitter: @Fatedgame

New Warhammer 40,000: Inquisitor Trailer

Budapest, Hungary – May 4, 2016In Warhammer 40,000: Inquisitor – Martyr, you can run, but you can’t hide. In NeocoreGames first major reveal since its debut last summer, the Hungarian developer has launched a new monthly video series called ‘Inquisitorial Log,’ with this premiere video focused on in-game destruction. The first trailer displays how players can heave gunfire into an array of obstacles, only to watch them erode, splinter away, or even explode. Using a volatile environment paired with a destructible cover-based system is just one way Warhammer 40,000: Inquisitor – Martyr stands out from the crowd of me-too dungeon crawlers.

In the grim future there is only WAR, and in Warhammer 40,000: Inquisitor – Martyr, NeocoreGames’ goal is to faithfully evoke the atmosphere of the violent 41st millennium, a time when destruction was very prominent. As players tear chunks out of walls with their kinetic weapons or simply vaporize whole sections of an area, they will feel like they are fighting a real war.

Of course destruction is not only a cosmetic feature, the covers that players and enemies can both utilize also are destructible, bringing another tactical layer to the action-RPG gameplay. Covers provide a more realistic approach to close range, visceral firefights and both the players and enemy creatures can effectively employ these positions to mitigate incoming damage. This new gameplay-driven video illustrates how players and AI can strategically hide behind destructible boxes, barriers, and machinery for quick pop-and-shoot tactics. But after a few rounds of fire, each party must dash for new cover or go full-on face-to-face to take a battle.

For more information on destruction in Warhammer 40,000: Inquisitor – Martyr check out this blog post about environmental destruction: www.neocoregames.com/tag/w40k/

Fallout 4 Far Harbor Trailer Released

May 4, 2016 – We’ve just released the official trailer for Fallout 4’s third add-on, Far Harbor, which will be available worldwide on Thursday, May 19 across Xbox One, PlayStation 4 and PC for $24.99.

In Far Harbor, a new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost?

Far Harbor features the largest landmass for an add-on that Bethesda Game Studios has ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

Stay tuned for more details on even more add-ons to be released in 2016, and on free updates like Mods which is now available on PC. Mods will be coming to Xbox One players later this month and to PlayStation 4 players in June.

For more information visit www.fallout4.com.

Dead Island Definitive Collection Gets Gory New Trailer

May 3, 2016 – Today Deep Silver revealed all-new gory footage of Dead Island Definitive Collection, including a new mini game Dead Island Retro Revenge, on new-gen consoles. Featuring award-winning multiplayer, Dead Island on the Xbox One and PlayStation®4 is brain-crushing goodness you do not want to miss.

With Dead Island Definitive Collection, fans can return to Banoi on the Xbox One and PlayStation 4 for the first time, while PC’s most hardened zombie-slayers will have the chance to purchase the Dead Island and Dead Island: Riptide bundle with all DLC in one epic deal offering the most complete Dead Island experience ever. Full details are below.

About Dead Island Definitive Collection
Dead Island Definitive Collection is a compilation containing Dead Island Definitive Edition, and Dead Island: Riptide Definitive Edition and will be available at retail and digital for $39.99. In addition, Dead Island Retro Revenge will be included in the retail version of Dead Island Definitive Collection for free.

Available at the same time, Dead Island Definitive Edition, and Dead Island: Riptide Definitive Edition will each be available separately and as digital downloads for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation 4 computer entertainment system for $19.99.

All three titles, Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition plus the compilation Dead Island Definitive Collection are scheduled for release May 31st, 2016 on Xbox One and PlayStation 4.

For full game details please visit www.deepsilver.com.

Armored Warfare Update 0.15 Details Trailer

Amsterdam, The Netherlands – May 3, 2016 Developer Obsidian Entertainment and global publisher My.com are excited to present the newest update for Armored Warfare launching today. Update 0.15 brings the highly anticipated Tier 10 vehicles, new PvE missions, premium vehicle and various adjustments and improvements.

Features introduced with update 0.15:

  • Tier 10 – First six Tier 10 vehicles have been introduced. Besides such main battles tanks as Challenger 2B, Leopard 2A7-140, XM1A3, and T-14 Armata, the update also brings a concept light tank PL-01 and armored fighting vehicle called SPHINX. Tier 10 will be unlockable through a token system similar to the one used to unlock Tier 9 vehicles.
  • New PvE missions – In the newly delivered PvE operations “Prometheus” and “Meltdown,” players will have to defend the important cargo on the sandy beaches of the tropical island and defend the nuclear reactor from enemy invasion in order to save the people of the small town from devastation.
  • Merkava 2B Premium – A brand new Tier 7 Premium vehicle Main Battle Tank.
  • Garage UI Update – The garage UI has received a visual upgrade and now features an improved Ammo Loadout, updated Consumable and Retrofit windows, and an expanded vehicle filter.
  • APS and Anti-Tank Guided Missile Changes – A number of measures have been enacted to reduce the currently excessive high effectiveness of APS, while still keeping the system useful in deterring the occasional ATGM.
  • Light Tank Adjustments – Includes front, side, and rear cannon depression changes to Light Tanks and a few Main Battle Tanks. Additionally, the Light Tank active ability was improved as well.
  • Global Vehicle Mobility Adjustment – The combined hull and turret traverse mobility has been adjusted for MBTs and AFVs and LTs so as to achieve more balance for these vehicle types interaction in the battlefield.
  • Apart from the above new features, a large number of game corrections will also be included with the update. The corrections include, but are not limited to: vehicle performance adjustments, balance, and critical issue fixes.

Read the full patch notes for more details HERE: aw.my.com/us/news/general/introducing-update-015

Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks, to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.

To download Armored Warfare for free today, visit aw.my.com.To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.

Stellaris ‘Experiences and Modding Trailer’

Stockholm – May 2, 2016Paradox Interactive and Paradox Development Studio today released a new developer video alongside an equally new 3D model exporter tool that will allow users to create full conversion mods for games such as upcoming grand strategy titles Stellaris and Hearts of Iron IV. The tool, named Clausewitz Maya Exporter, makes it easier for community creators to introduce their own models and units into the latest Clausewitz engine games, with full support for upcoming titles and partial support for Europa Universalis IV and Crusader Kings II.

“Modding has always been a core part of our games. Many fans of ours became exposed to our games through mods and working with these users and creators has always been important to us” says Henrik Fåhraeus, Game Director for Stellaris. “The community has been asking for more total conversion mods and we want to make it easy as possible for our talented fans to make them”

“Any gameplay exposed to the player in Stellaris should be moddable,” says Stellaris Game Designer, Joakim Andreasson, “So our modders can change pretty much every value, most of the game rules, and the content they see within the game”

“We’re excited to see what the community can bring to our games,” said Fåhraeus. “We’ve seen some great ideas on our forum and we’re looking forward to seeing what kind of ships, aliens and other things the community will add to the game”

The new tool, initially scheduled to release alongside Stellaris on May 9th, is made available today for modders everywhere. To download the free tool log in with your Paradox Account via this link; https://accounts.paradoxplaza.com/login?service=/login_validate or check the “Downloads” tab on your account page.

Arma 3 – Community Guide: Reconnaissance

April 29, 2016 – With its massive open combat environment, in which unexpected engagements can end an operation in the blink of an eye, reconnaissance is a vital element in Arma 3’s gameplay. To help players gain a greater understanding of the tactical situation, Bohemia Interactive today released a brand new episode in the official Community Guide video series on how to conduct reconnaissance in Arma 3.

The new video explores what to look out for when scanning the terrain, as well as the various methods of ‘recon’ in Arma 3, ranging from infantry using binoculars and magnified scopes, to helicopters with magnified sensor suites, and Unmanned Air Vehicles (UAV) or Unmanned Ground Vehicles (UGV).

The Arma 3 Community Guide series is created in collaboration with Andrew Gluck (better known as Dslyecxi – leader of the popular Arma community group Shack Tactical). Previous episodes in the Arma 3 Community Guide video series covered topics such as infantry combat, multiplayer teamwork, helicopters, sniper- and launcher teams, combined arms warfare, air assaults, guerrilla warfare,ground vehicle crew, machine gun teams, defense, and the Arma 3 Zeus DLC. The complete Community Guide playlist is available onArma 3’s YouTube Channel.

If you’re curious to learn more about Arma 3, be sure to visit www.arma3.com, and follow Arma 3 on Facebook, Twitter, YouTube, andSteam to keep track of all the latest news.