September 14, 2016/ Camel 101 and BIGMOON Entertainment today announced that Syndrome, their claustrophobic survival horror title, releases October 6, 2016 on PC (Windows, Mac, Linux) and early 2017 on PlayStation 4, Xbox One, and VR platforms.
A member of the ship’s crew, you awaken from cryosleep to find it’s not at all the way you remember. Your friends and coworkers are gone. In their place, transformed monstrosities that kill without mercy. With the ship courseless and adrift in space, you’ll have to uncover the events that took place during your sleep if you have any hope of surviving this waking nightmare.
Syndrome takes survival horror back to its roots with weapons that are few and far between, and ammunition too limited to take out all the bloodthirsty creatures roaming about the dark confines of the ship. Fast and deadly, your enemies are not always better dealt with head-on―sometimes staying out of sight is a wiser decision.
September 14, 2016 — After a short break Pixel Federation returns with the Open Beta for their sandbox builder/space combat multiplayer game, Galactic Junk League. Create your ship using new block sets and test them against other players in new arenas with new battle mechanics and game modes.
Galactic Junk League enters its second run with Open Beta and brings tons of new content, new maps, adjusted game balance, progression model and significantly overhauled visuals. Pirate themed block sets introduce a brand new way to stylize your creations and offer you a chance to toss away any remains of seriousness you ever had when building your ultimate ship. New arenas, on the other hand, represent a new way to experience the true Galactic Junk battle that wasn’t previously possible. Prepare your ships, adjust your strategies and enter the brand new Galactic Junk League. Whether you are a master builder or a pro pilot, your battle starts now!
You can download the game right now for free by going to www.galacticjunkleague.com and creating an account for the Beta. Or if you’d like to help get the game on Steam you can show your support to its Steam Greenlight Concepts page, where it’s currently in the Top 5 most popular concepts of the past year.
Galactic Junk League is being developed by Pixel Federation, a Slovak indie game development studio, and is planned to be released in 2017.
Hamburg, Germany – September 14, 2016 –Hamburg-based indie studio ROCKFISH Games announces that its debut title EVERSPACE will launch on Steam Early Access and GOG’s Games in Development for $29.99 / €27.99 / £22.99 at 10:00 am PST / 7:00 pm CET, today. The fast-paced roguelike space shooter launches a month earlier than initially estimated during its wildly successful Kickstarter.
The game has been thoroughly tested by over 10,000 Alpha and Beta backers and supports Windows 7 to Windows 10 (32/64-Bit) and Mac OSX El Capitan. Linux support under OpenGL 4.0 will be added with the first patch planned for the end of the month. The release through Game Preview on Xbox One and Windows 10 supporting PlayAnywhere is scheduled for later this month, as well.
EVERSPACE is still in development and will be updated regularly. For the launch, an all-new boss fight, new voice-acted dialogue, a different planet type, additional Outlaw stations as well as many interface and gameplay tweaks have been added. Further additions and improvements feature most requested options like turning off v-sync, more granular graphic settings, and improved support for ultra-wide monitors.
In the coming months, two additional player ships will be added: The Colonial Scout, much smaller than the current Colonial Interceptor, will feature extreme maneuverability and a higher top speed but a weaker hull. The Colonial Scout also comes with a cloaking device and sniper weapons as starting gear. The upcoming Colonial Gunship will be the slowest of the three space ships but will compensate through a much stronger hull and an upgradable turret on top.
The Full Release is scheduled for end of Q1 2017 and will feature a fully voice-acted story with several thoughtfully designed characters, situation-based events, as well as the Hardcore Mode and full VR support for Oculus Rift and HTC Vive. The price of EVERSPACE will be raised to $39.99 / €36.99 / £29.99 when it hits full release.
“We have been working closely with our fans since our Kickstarter in August 2015 and we are super excited to eventually launch EVERSPACE through Steam and GOG.com.” says Michael Schade, CEO and co-founder of ROCKFISH Games. “It comes with over 300 new features, tweaks and bug fixes, largely based on community feedback since the initial Alpha release and we look forward to keep working closely with our fans to make EVERSPACE as exciting and long-lasting as we can.“
SAN FRANCISCO — September 12, 2016 – After an award-winning gamescom, For Honor™ puts players back on the battlefield with a closed alpha on PlayStation®4 computer entertainment system, Xbox One and Windows PC. From September 15 at 6 a.m. PT through September 18 at 5 p.m. PT, players from all over the world will join a cruel and bloody battlefield to measure their skills with the steel of their blades. Those still waiting to pledge their sword can sign up to have a chance to participate in the closed alpha at http://www.forhonorgame.com.
The closed alpha will test a work-in-progress slice of the multiplayer content with a limited number of players in order to generate feedback and assess for stability. During this test, players will get their chance to embody skilled and deadly elite warriors from the Knight, Viking and Samurai factions. The closed alpha will feature four previously showcased Heroes including the Kensei, Orochi, Warden and Raider, plus two brand-new warriors, Conqueror and Berserker. Each Hero is equipped with a unique set of skills, weapons, armor and fighting styles, as well as a wide library of customization options.
The closed alpha will also give players a first look at the progression system as they unlock new abilities, new weapons and armor, as well as new visual customization possibilities following their fight on the battlefield. The For Honor team recently released spotlight videos of each of the playable Heroes in the closed alpha here: https://www.youtube.com/watch?v=7uniz_svSSQ&list=PLpwyzkZha0Z4tVEWPMqA_Jm9JrunRTwJH
Three out of the five multiplayer modes will be available for this test, including Duel (a 1v1 mode), Brawl (a 2v2 mode) and Dominion (a 4v4 mode). Each mode has different maps allowing fans to develop their tactical skills by using the environments to their advantage.
For Honor will bring its innovative Art of Battle gameplay to PlayStation®4 system, Xbox One and Windows PC on February 14, 2017.
To get the latest news and content about For Honor and have a chance to participate in our upcoming alphas and betas, please register at http://www.forhonorgame.com.
CHARLOTTE, N.C. – Sept. 13, 2016 – Publisher Dusenberry Martin Racing (DMR), the exclusive simulation-style video game licensee of NASCAR Team Properties, has released NASCAR Heat Evolution, the first officially licensed, all-encompassing NASCAR video game to arrive on the current generation of consoles. Developed by Monster Games, Inc., creators of the classics NASCAR Heat and NASCAR: Dirt to Daytona, in collaboration with NASCAR drivers Brad Keselowski, Joey Logano, Ryan Blaney, Ben Kennedy and Matt Tifft, NASCAR Heat Evolution captures the competitive action, strategy and excitement of high-speed stock car racing.
“NASCAR Heat Evolution marks the beginning of a new era in NASCAR digital games from Dusenberry Martin Racing,” said DMR Chief Executive Officer Tom Dusenberry. “From day one, DMR’s main focus was to provide a fun, authentic NASCAR experience to all fans.NASCAR Heat Evolution is all about the drivers, and I truly believe we have delivered.”
Featuring a multitude of engaging game modes, NASCAR Heat Evolution recreates the genuine feel of the NASCAR Sprint Cup Series™ across all 23 sanctioned tracks. Play as and against the top drivers and teams of today in quick race, Championship (Season) Mode and Career Mode, or relive classic NASCAR moments – and make new ones – in Challenge Mode.
“NASCAR Heat Evolution will bring the excitement of NASCAR into the homes of gamers across the country, allowing players of all ages to engage with our sport in the most entertaining NASCAR game ever created,” said Blake Davidson, vice president of consumer and licensed products, NASCAR. “Many of our rising stars’ first exposure to NASCAR was through video games, which underscores the impact they can have by driving interest and creating life-long fans.”
NASCAR Heat Evolution’s new adaptive single-player AI reacts to each driver’s performance to provide a finely tuned experience for everyone from racing sim newcomers to hardcore veterans. Racers can customize their car setups, modifying and upgrading their vehicles, on each track to face any scenario head-on.
NASCAR Heat Evolution also delivers another first for a NASCAR video game: online competitive multiplayer supporting a full field of 40 racers. Multiple tailored lobbies offer drivers the option to choose which challenges they’d like to take on, from the everything-goes fun of “No Rules” to the serious yet friendly test of skill of “Normal” and the personalized edge of “Hosted.” Players can invite friends for private races, join existing matches already active or create new ones of their own, allowing for control over factors like track selection, laps, fuel and tire wear, and number of drivers.
DMR will support NASCAR Heat Evolution after launch with a robust series of free and paid DLC sets offering new challenges, paint schemes and spotter audio. Beginning today, NASCAR Heat Evolution players will receive free Toyota-themed DLC each month through the end of the year through a partnership with Toyota. Additional paid DLC is available to purchase today individually or as part of the Pit Pass Bundle 1 via the PlayStation®Store, Xbox Games Store and Steam. For more information on DLC, please visit www.NASCARHeat.com/DLC.
NASCAR Heat Evolution is available today in North America for $59.99 as a retail and digital release on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. This title is rated E (Everyone) by the ESRB. For updates after launch, fans can visit www.NASCARHeat.com, and follow the NASCAR Heat Evolution team on Twitter, Instagram,Facebook and Snapchat (@DMRNASCARHeat).
September 12, 2016 – Gruesome gothic puzzle-combat platformer Slain: Back from Hell is now launching on PlayStation 4 September 20 in North America and September 21st in Europe for $14.99 USD/ €13.99 (10% discount for PS+ members), while still hitting Xbox One on October 5 and PlayStation Vita on November 1. “We apologize for the slight delay due to operational reasons far beyond the control of mere mortals.”
After initially releasing on PC earlier this year, Slain underwent a complete overhaul that has been widely praised by critics and gamers alike. Since being revamped, Slain’s Metacritic score has increased 35 points to 75% and the community has lauded Digerati, Andrew Gilmour & 22nd Century Toys for their commitment to Slain’s post-launch update efforts.
Slain: Back from Hell features brutal arcade style combat with bloody, intense platformer gameplay that puts a strategic twist on the classic hack-and-slash games of the ‘80s and ‘90s. The game features:
· Challenging ‘elemental – based melee and magical combat.
· 6 hours of bone-crushing, metal-fuelled mayhem & gore.
· Choose from 3 unique weapons in your fight against the demon hordes.
· Full soundtrack recorded by Curt Victor Bryant formerly of Celtic Frost. \m/
· Cunningly concealed secrets (shhh).
· Boss fights, mini-boss fights, sub-mini- boss fights &; macro-sub- mini-boss fights.
· No laborious leveling, no tedious grinding, no wimpy crafting!
Amsterdam, The Netherlands – September 8, 2016 – Obsidian Entertainment and global publisher My.com are proud to announce the brand new Global Operations mode for Armored Warfare. Global Operations will change the theatre of war by adding the biggest maps the game has seen to date. These maps are fully interactive with overhead surveillance drones, stealth bombers and static anti-tank turrets functioning as a third party support for each of the competing teams, if they find the right tactics to use them to their advantage. Global Operations is an exciting new game mode for the genre and fuses the PvE and PvP game modes together in a unique and explosive mix.
The mode will kick off Balance 2.0 coming to Armored Warfare’s overhauling and streamlining existing gameplay in the future. Armored Warfare will enhance the roles of state-of-the-art weapons, like guided missiles, and advanced vehicle defense systems and will sharpen its focus to make the battlefields truly feel like theatres of modern conflict. Both Global Operations and the changes coming alongside Balance 2.0 will get a release date in the near future.
Global Operations:
The first of the new maps to be introduced with Global Operations is the open desert map called “Desert Crossing.” This map is bigger than any other map so far in Armored Warfare and features many interactive elements. Bombers flying overhead, AI-control turrets shooting at teams and surveillance drones will change the face of warfare in the game for good. Two mercenary forces and their local allies are clashing over a massive dry dock with an aircraft carrier in “Desert Crossing.” The battles in Global Operations are time limited and feature up to 15 vs 15 player teams. Each team starts with a pool of points. Destroying Enemy or AI controlled vehicles, and capturing control zones will reduce the enemies’ point count. If the team manages reduce this point score to zero, they secure victory!
Players can also capture special “Wildcard” objectives that give them the ability to call in military asset from their HQ, to tip the balance of the battle in their favor. The first map will contain the following “wildcards”:
Surveillance drone: an unmanned aerial asset that can fly above a zone and spot the enemy teams movements with ease.
Air Raid: A powerful B2 bombing run attack that flies in from off the map to wreak havoc amongst enemy lines!
Supply Zone: to allow resupply of ammo without needing to respawn
These just represent what will be available during the first release. The system is flexible enough that many new “wild cards” could be created and will make the battlefields truly feel like theatres of modern war.
The Modern Battlefield:
September 8, 2016 – Last night at the Sony PlayStation®4 Pro announcement event in New York City, it was revealed that The Elder Scrolls Online will be one of the first games to support the new Sony PlayStation 4 Pro at launch via free game update. We were excited to participate in the event and show off The Elder Scrolls Online running live in the arcade area in beautiful native 4K.
Today we’re releasing a gameplay trailer, showcasing The Elder Scrolls Online running in 4K on a Sony PlayStation 4 Pro. Please find the link to that trailer below.
When the PlayStation 4 Pro launches in November, The Elder Scrolls Online will be immediately playable in native 4K resolution, whether purchased new, or with existing game discs. Since the game was originally designed for a wide range of PC specifications, ZeniMax Online Studios was able to scale up the presentation alongside the scaled up power of the Sony PlayStation 4 Pro. For players, this means that if you play The Elder Scrolls Online on PlayStation 4 Pro with a 1080p HD television, you will experience increased graphical fidelity; if a player uses a 4K monitor, the game will automatically run in 4K.
September 8, 2016 – Sony Interactive Entertainment Unveils PlayStation 4 Pro, Delivering Enhaced PS4 Experience
Sony Interactive Entertainment today announced the introduction of PlayStation 4 Pro (PS4 Pro) (CUH-7000 series) computer entertainment system, which delivers enhanced experiences through improved image processing capability and support for 4K quality images. PS4 Pro will be available on November 10, 2016, in Japan, North America and Europe at a manufacturer’s suggested retail price (MSRP) of 44,980 yen, US$399, €399 and £349. This marks the first time ever in the history of PlayStation that a higher-end system will be introduced in the middle of the platform’s lifecycle. PS4 Pro will complement the standard PS4, including the slimmer and lighter model also announced today.
By boosting the performance and capability of the system architecture including the CPU and GPU, PS4 Pro allows games to deliver graphics with far more detail and unprecedented visual precision. Users with 4K TVs will be able to enjoy all PS4 titles in higher quality, such as 4K quality resolution and faster or more stable frame rates. In addition, PS4 Pro supports 4K video playback to deliver 4K streaming video services such as Netflix and YouTube.
HDTV owners will also be able to enjoy the enhanced gameplay experiences on PS4 Pro, as the system delivers 1080p resolution for all PS4 games and higher or more stable frame rates for some supported titles.
Furthermore, looking ahead to the future of imaging technology, all PS4 systems including PS4 Pro will support HDR imaging technology, which enables the reproduction of brightness and darkness while realizing a much wider range of colors. Users who own an HDR-compatible TV will be able to enjoy supported games and other entertainment content with visuals that are more realistic, strikingly vivid and truer to the way the human eye sees the real world.
“Today marks an exciting new milestone for PlayStation as we unveiled the high-end PS4 Pro in the midst of the console lifecycle, catering to gamers who are looking for a heightened PS4 experience,” said Andrew House, President and Global CEO of Sony Interactive Entertainment. “By accelerating the innovation cadence at PlayStation, we’re introducing choice in the marketplace, enabling gamers to choose the PS4 model that meets their needs. Ultimately, with titles that leverage the potential of PS4 Pro – plus PlayStation VR launching soon – all PS4 owners continue to benefit from having the best place to play.”
The form factor of the new system inherits the slanted body design of the previous models and the body design consists of three layers of blocks, symbolizing the powerful presence of the PS4 Pro and its solid feel, with mirror finished PlayStation family mark emblazoned at the center of its top surface. PS4 Pro also comes with an additional USB port in the rear in addition to two USB ports in the front for connecting additional devices including the PlayStation VR virtual reality system.
The hard disk drive capacity of the PS4 Pro is 1TB to accommodate more games, demos, download contents and favorite gameplay videos.
Every PS4 game title, including those already available and those launching in the future, will run on all PS4 including PS4 Pro. Furthermore, all the PS4 system employs the same user interface and shares the same online community for multiplayer gaming and network services.
SIE will announce details of PS4 Pro with its robust lineup of games from 3rd party developers and publishers as well as from SIE WWS towards its launch and will continue to further enhance the entire PlayStation ecosystem.