Video

Insta360 Announces New Stabilization Tech for Insta360 ONE Camera

Los Angeles, March 20 – Innovative camera maker Insta360 today announced a major update for its popular Insta360 ONE, adding a groundbreaking stabilization technology and smart editing features that put the camera at the forefront of a new type of photography – using 360-degree camera technology to improve the way we create traditional, “flat” video and photos.

“360-degree cameras free people to live in the moment, without the distraction of recording an experience from behind a screen. And this benefit applies whether your goal is to share an immersive 360-degree video, or just post a few clips to Instagram,” said JK Liu, Insta360 Founder and CEO. “The updated Insta360 ONE makes it easy to grab the best parts of a 360 video, and put them together into a pro-quality edit that’s ready to share anywhere.”

The new features are part of the latest version of the Insta360 ONE app, available here later this week

Go with the flow.

The first step to creating compelling content from a 360-degree video is to be sure that the original video is as smooth and stable as possible. That’s why the updated Insta360 ONE introduces all-new FlowState stabilization, a proprietary stabilization technology that captures hypnotically smooth video.

Comparisons show that a ONE using FlowState stabilization produces smoother video than a leading smartphone mounted on a gimbal. Meanwhile, the fact that FlowState is native to the ONE, with no accessories required, vastly expands its range of use – allowing users to directly mount the ONE on vehicles, selfie sticks and drones, while still ensuring a stable result.

A camera crew in your hand.

The updated Insta360 ONE also introduces new tools to quickly and simply edit together the best parts of 360 videos, and to take full advantage of the new creative possibilities they open up.

When editing a 360 video in the Insta360 ONE app, users will have three choices of how to re-capture the key moments. New Pivot Points allow users to set points of interest throughout a video, giving an outline of the story they’d like to tell. Once set, the app automatically connects the points using ultra-smooth camera movements. It’s a fast, simple way to create professional-quality edits that would otherwise take hours on a desktop running specialized post-production software – not to mention multiple cameras covering different angles of a scene to begin with.

The newly improved SmartTrack lets a user select a key object or feature within the scene, then automatically holds it in center-frame throughout the video. The extra space for cropping offered by the 360° field of view, combined with proprietary FlowState stabilization, creates strikingly smooth tracking shots, all with a single tap.

ViewFinder mode gives total manual control. A user can maneuver their phone exactly as they would if they were recording an experience in real-time with their smartphone camera – turning from side to side, and adjusting zoom on the fly. Whatever they capture in their “re-shoot” will be saved as a new video. The possibilities are literally infinite.

Hyper. Simple.

The ONE’s upgraded stabilization also makes creating stunning hyperlapses (that is, a time-lapse where the camera itself is moving from one place to another) easier than ever.

Rather than painstakingly shooting every frame of a hyperlapse with a DSLR, or using a stabilizing accessory, ONE users can simply run and gun. FlowState stabilization will take care of creating a video that’s stable enough to be hyper-lapsed, and the app will take care of the rest.

Even better, creators will have a 360 video as the raw material for their hyperlapse, allowing them to freely guide the viewer’s perspective in any direction as the camera moves through time and space.

The app Insta360 ONE users can take advantage of all of today’s updates by downloading the latest app here when it goes online later this week and following prompts to install the latest firmware.

The Insta360 ONE is available at Insta360.com, and at Apple.com and Apple Stores in select countries.

Europa Universalis IV: Rule Britannia Launch Trailer

STOCKHOLM – 20 March 2018 – The old king of legend couldn’t control the waves with a flick of his hand, but you, his heirs, can master them with the power of your navy and the reach of your trade fleets. The destiny of millions is in your hand in Rule Britannia, the newest immersion pack for Paradox Development Studio’s classic historical strategy game Europa Universalis IV.

Rule Britannia brings greater depth to the lands of England, Scotland and Ireland while offering tools that will deepen the experience of Europa Universalis IV no matter where you choose play. The mission system has been completely reorganized (with new unique missions for the British and Irish nations), and any nation with a fleet can choose a naval doctrine that will boost its galleys, reduce its maintenance cost or strengthen the power of its trading ships.

Features of Europa Universalis IV: Rule Britannia include:

  • New British Missions: Exclusive Mission Trees for England, Scotland, Ireland and Great Britain, embedded in the new Europa Universalis IV mission system (coming with the 1.25 update).
  • Innovativeness: Earn rewards for being the first nation to unlock new knowledge, including lower power costs.
  • Naval Doctrine: Adopt a general strategy for your fleets, giving you bonuses to ship maintenance, trade power or battle performance.
  • Anglicanism: A new Protestant faith can appear in England with new bonuses and religious choices.
  • New Units: New army designs for British and Irish nations, including independent Northumberland and Cornwall.
  • New Music: The epic score of history has been filled out with new music to backdrop your quest for world supremacy
  • Knowledge Sharing: Help your lagging allies or subjects by promoting the spread of institutions in their realms.
  • Trade Steering: Force your defeated enemies to have their merchants fill your coffers.

Europa Universalis IV: Rule Britannia is now available in the Paradox store and on Steam for the suggested retail price of $9.99.

https://www.paradoxplaza.com/europa-universalis-iv-rule-britannia/EUEU04ESK0000051.html

Assault Gunners HD Launch Trailer

TUNBRIDGE WELLS, KENT (MARCH 20, 2018) – Marvelous Europe — publisher and localizer of the fan-favorite SENRAN KAGURA series — today announced that ASSAULT GUNNERS HD EDITION is now available for PlayStation®4 and Windows PC via Steam. ASSAULT GUNNERS HD EDITION ‘Standard Edition’ is available for purchase for $9.99 and a ‘Complete Set’ containing all DLC bundled with the base game retails for $11.99. All DLC is also available separately for purchase as the ‘ASSAULT GUNNERS HD EDITION EXTRA PACK’ for $4.99.

ASSAULT GUNNERS HD EDITION is available for purchase at the following storefronts:

To celebrate the launch of ASSAULT GUNNERS HD EDITION, Marvelous is offering a 10% launch discount on both the Standard Edition and Complete Set of ASSAULT GUNNERS HD EDITION on Steam and on PlayStation 4 (PlayStation Plus subscription required). This limited time offer ends on March 27.

Assassin’s Creed Rogue Remastered Launch Trailer

SAN FRANCISCO  March 20, 2018  Today, Ubisoft announced that Assassin’s Creed® Rogue Remastered is available now for PlayStation®4 Pro and Playstation®4 computer entertainment systems, and across the Xbox One family of devices, including Xbox One X. Assassin’s Creed Rogue Remastered is available for the suggested retail price of $29.99.

Created by Ubisoft Sofia, Assassin’s Creed Rogue follows the adventures of Shay Patrick Cormac, a member of the Assassin’s Creed Brotherhood who undergoes a dark and slow transformation from an Assassin to Assassin Hunter. From the perspective of a Templar, players will set off on an extraordinary journey through beautiful New York City, the Wild River Valley and far away to the icy cold waters of the North Atlantic on a quest to bring down the Assassins for good.

Assassin Creed Rogue Remastered has upscaled resolution to 4K on Xbox One X and PS4 Pro, and 1080p on Xbox One and PS4, and includes improved environment rendering and visual effects and textures, offering an even more beautiful and immersive gaming experience for players alike to experience Shay’s adventures in 18th-century North America. This remaster includes downloadable content from the original game: two bonus missions (The Armor of Sir Gunn Quest and The Siege of Fort de Sable), as well as the Master Templar and Explorer packs, which contain weapons, customization items and special outfits, including Bayek’s legacy outfit from Assassin’s Creed® Origins.

For more information on Assassin’s Creed, visit assassinscreed.com. For the latest on all of Ubisoft’s games, visit Ubisoft News https://news.ubisoft.com/.

Titan Quest Console Launch Trailer

Vienna, AUSTRIA, March 20th, 2018: For almost 12 years, console players could only watch a large crowd of PC gamers playing one of the finest ARPGs ever made. But the wait is over, Titan Quest is now available on PlayStation®4 computer entertainment system and across the Xbox One family of devices including Xbox One X.

The version for Nintendo Switch™ is in development and will be released (insert drumroll) when it is done. We are also working hard on the couch-coop mode, which will be ready soon™.

Order the Titan Quest Standard or Collector’s Edition here: https://www.titanquestgame.com/#order-here

Sea of Thieves: Museum of More Pirate Trailer

March 20, 2018 – Like many of us on the team, we grew up as big fans of timeless classic movies like “The Goonies.” So it should come as no surprise that when our team went looking for the perfect person to play the lead role in the Sea of Thieves cinematic trailer, Sean Astin sat atop our list.

Today, before the official release of Sea of Thieves, I am excited to world-premiere our launch cinematic trailer, featuring Sean Astin as the curator at the Museum of More Pirate. A man determined to share his lifelong passion by preserving exhibits and sharing tales of real explorers from the game who’ve already become the stuff of legend. Sean brings an appropriate shot of charm and enthusiasm to the role and is known for his screen appearances in such well-loved stories as “The Lord of the Rings,” “Stranger Things” and, favorite of the team at Rare and early inspiration for Sea of Thieves, “The Goonies.”

Sean was an incredible partner to work with to bring the Museum of More Pirate to life as a testament to the fantastic community that has already formed around Sea of Thieves. From the first Technical Alpha in December 2016 to the recent Final Beta, we were consistently astounded by the stories cultivated by real players across the world. Thank you to Sean, our partners at 215 McCann and the fine folks at Rare for helping us to create a testament to Sea of Thieves’ established real player legends like Pikaaroon, Lizalaroo and KattTruewalker. We can’t wait to see what adventures inspire new exhibits in the museum starting tomorrow.

And if you’re looking for a final peek at the Sea of Thieves experience, check out our launch gameplay trailer featuring the first look at the mysterious and deadly kraken.

Our celebration of the launch of Sea of Thieves doesn’t stop here, however, as there are an array of global activities to satisfy your inner pirate. Those looking to test their mental mettle can embark on The Quest for the Golden Bananas, which sees crews work together to solve riddles for a chance at winning a set of four real 18-carat gold bananas.

We have our launch events across all Microsoft Store locations in the U.S., with special events at the flagship Microsoft Store in New York and Sydney. For our friends across the pond, The Voyage live stream will follow the escapades of some of the best Sea of Thieves content creators.

Tomorrow is a special day for the team at Rare and all of us on team Xbox. Sea of Thieves is an experience years in the making, and we couldn’t have gotten here without our teams globally. The Museum of More Pirate is just the latest testament to the great partnerships at work here. We hope that you’ll have as much fun playing Sea of Thieves as we have had making and supporting it.

Sea of Thieves arrives on Xbox One and Windows 10 PC tomorrow, Mar. 20 and is available from the Xbox Store, Windows Store, all good retailers globally as well as included as part of Xbox Game Pass at launch. For more information on the game please visit Xbox.com/SeaofThieves.

Be More Pirate – We hope you all enjoy Sea of Thieves.

OVERKILL’s The Walking Dead Behind-the-Scenes FX Video

Developed by OVERKILL – A Starbreeze Studio, OVERKILL’s The Walking Dead is a four-player co-op multiplayer FPS action game set in Washington, D.C., and inspired by the rich universe of Robert Kirkman’s original graphic novels. Each playable character has their own special abilities, skill trees, squad roles, play styles and background stories. It’s up to players to band together using stealth or brute force on a variety of raids and missions, securing supplies and survivors to strengthen their camp against the threat of both the dead and the living by any means necessary.

OVERKILL’s The Walking Dead is expected to launch this year on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. For more on the game, check out https://www.overkillsthewalkingdead.com.

EVE Online Designer Joins Novaquark for Dual Universe

PARIS, FRANCE – March 16, 2018 – Novaquark, the company creating the seamless virtual online civilization ‘Dual Universe’, has acquired the talent of Hrafnkell Oskarsson, one of the original designers of EVE Online. Together, Novaquark and Oskarsson will be working on Dual Universe, the giant multi-planetary sandbox universe where potentially millions of people will be able to invent new stories for themselves, create new political systems, economies, cities, and empires.

Traditional approaches in gaming and entertainment are based around companies spending substantial amounts of money to create content, and sell it. Most of the time, players have little influence on the value of the platform, as they passively consume the content, and then move on to another game. Novaquark aims to reverse this logic with its one-of-a-kind technology providing users with a stage to collectively create the content and share it together, at an unprecedented scale. The value of Novaquark comes entirely from its users and the material they generate, giving the power back to them instead of a centralized system.

At the heart of Dual Universe is a truly innovative proprietary technology, that was developed to lay the foundations of the game: the CSSC (continuous single-shard cluster) manages one single universe with potentially millions of people interacting in it at the same time, with no loading screen. Coupled with this is an innovative voxel engine enabling players to physically modify the world and foster a persistent, continuous form of reality where meaningful contributions can accumulate. Novaquark offers users:

Seamless co-existence: Millions of people exist together at the same time within a continuous “no-loading screen” virtual space, with the actions of one affecting the rest. Empires will form and die, and alliances and betrayals will shape the destiny of the world.Modifiable and evolving environment: Rather than a world that is static and scripted, Novaquark provides one that is constantly changing and progressing based on actions taken by users.

Platform for content creation: Players can use harvested materials to build anything from spaceships to cities to political and territorial systems, at any scale they want. There can be war, drama, action, conflict, all put into one giant universe for people to take control of, and that never stops. Space to enact a common inner desire for new beginnings: Dual Universe works around the old dream of humanity for people to have a second chance at creating a new life for themselves, in a way even bigger than life itself.

EVE Online, the game that Oskarsson originally designed (together with Reynir Harðarson), is one of the most acclaimed online multiplayer virtual games, well known for its emergent gameplay and impressive large-scale player-driven stories. While very different from EVE Online, Dual Universe shares a cultural heritage with it, and the experience of Oskarsson will be invaluable to help build this next generation of a persistent emergent universe. Together they will allow users to leave their mark, make a difference, contribute content and have social interactions, all to bring a sense of meaning back to gaming.

“Competitors in the MMO genre tend to rely on simplified models to connect a few hundreds, sometimes a few thousands of players together in the same arena or instance, which are often not persistent and not interconnected,” says Founder and CEO Jean-Christophe Baillie. “The experienced content is made by the company, and the players “consume” it. We have a new proprietary technology to change that and let millions of people together inside the same persistent, never stopping, virtual universe, where they are free to modify the world and create their own stories as they see fit.”

Shadow of the Tomb Raider Teaser Trailer

LOS ANGELES, CA (March 15, 2018) Square Enix® today announced Shadow of the Tomb Raider™ will be available in six months for the Xbox One family of devices including Xbox One X, PlayStation®4 computer entertainment system and Windows PC/Steam®. All platforms will launch simultaneously on September 14, 2018.

Shadow of the Tomb Raider will be unveiled on April 27, 2018. Fans around the world can visit www.TombRaider.com for a chance to play the game and meet the developers at one of three exclusive reveal events.