May 18, 2018 – Austin, Texas – Devolver Digital is once again tempting fate and holding Devolver Digital’s Big Fancy Press Conference 2018 on Sunday, June 10 @ 8PM Pacific live from the Dave Lang Memorial Convention Center via Twitch [twitch.tv/twitch].
This year’s Big Fancy Press Conference will feature real, actual game reveals and technological innovations from Devolver Labs, the research and development arm of Devolver Digital responsible for last year’s Earliest Access program and making ‘throwing money at the screen’ a valid form of payment. There will almost certainly be blood, possibly loss of life.
Potential concurrent viewers are encouraged to re-watch last year’s press conference as this year’s event aims to extend the Devolver Digital Press Conference Cinematic Universe (DDPCCU) through the blatant reuse of jokes and vague callbacks to the original. Pray for us.
SANTA MONICA, Calif. — May 17, 2018 — It’s time to soldier up because Black Ops is back! The series which has become the most played in Call of Duty® history as well as a cultural phenomenon around the globe returns October 12th with the release of Call of Duty®: Black Ops 4, a gritty, grounded, all-out combat experience. Black Ops 4 raises the bar for Multiplayer mode that increases tactical gameplay and player choice, along with the biggest Zombies offering ever with three full experiences at launch, and Blackout, where the Black Ops universe comes to life in a massive battle royale experience featuring iconic characters and locations from all four Black Ops games in a one-of-a-kind offering that is uniquely Black Ops. Published by Activision and developed by award-winning studio Treyarch, Call of Duty: Black Ops 4 transforms the established universe played by hundreds of millions of fans with the largest gameplay experience ever created in the series.
“Black Ops 4 gives our community more ways to have fun with their friends than anything Treyarch has ever created and introduces meaningful innovations to every element of the game, including next level tactical team-based multiplayer, the biggest zombies offering yet and Blackout, where the largest map in Call of Duty history brings together the rich universe of Black Ops,” said Rob Kostich, EVP and GM, Call of Duty. “More than 200 million players have called Black Ops home, and they’ve played for more than 15 billion hours. This is an incredible community that has inspired the development team to take their innovative gameplay design to new heights.”
Call of Duty: Black Ops 4 is scheduled for release on PlayStation 4, Xbox One and PC on October 12th. Fans can pre-order now and get access to the Call of Duty: Black Ops 4 Private Beta*. Black Ops 4 for the PC delivers a fully-optimized experience, which for the first time in Call of Duty’s history will be available exclusively on Battle.net, Blizzard Entertainment’s online gaming service.
The game was revealed earlier today in a livestreamed community event broadcast worldwide across 10 languages, as Activision and Treyarch unveiled an unprecedented first look along with a trove of detailed game information.
Call of Duty: Black Ops 4 features gritty, grounded, combat, along with new levels of customization and tactical gameplay, and a variety of new weaponry, maps and modes for the ultimate Black Ops multiplayer experience. The game features the return of the iconic Pick 10 system, along with a series of innovations in weapon controls, combat flow, health regeneration, and player movement. Black Ops 4 goes deeper than ever before into the fiction of multiplayer, where players will explore the world of Specialists – who they are, why they exist, and what battles they fight together – while mastering their gameplay through solo and multiplayer combat experiences. Black Ops 4 features a combination of new and returning Specialists, each with their own unique weapons, equipment and playstyles. Players will be powerful alone, but devastating as a team working together.
“Black Ops 4 is by far the most ambitious title our team has ever created,” said Dan Bunting, Co-Studio Head, Treyarch. “At its core Black Ops has always been about challenging convention and boldly taking our gameplay in new directions. With Black Ops 4, we’ve designed an experience for all play styles and skill levels from casual to competitive. It brings a layer of tactical depth that rewards players for mastery, and just feels so good to play.”
Celebrating the 10-year anniversary of the original Call of Duty Zombies, Black Ops 4 also debuts an entirely new and unprecedented Zombies experience that’s the biggest Day One offering in franchise history – with three fully-featured Zombies experiences at launch – IX, Voyage of Despair and Blood of the Dead. With immersive new adventures, a brand-new cast of characters and a nefarious new enemy, Black Ops 4 Zombies will feature the deep gameplay and easter eggs that the rabid community of fans devours. It also includes the most customizable action to-date, new systems for creating and completing community challenges, and social systems designed to connect players. Black Ops 4 also reintroduces difficulty levels and an in-game tutorial to onboard new players to the Zombies universe, while giving hardcore players the option of ratcheting up the challenge. Additionally, Zombie Rush is a brand new mode that streamlines the gameplay experience, introducing enticing new challenges to grizzled veterans, while creating a whole new tempo of gameplay for newcomers.
In addition to unveiling Multiplayer and Zombies in today’s world premiere, the team also introduced Blackout – the new battle royale-style experience that combines Black Ops’ signature fast, fluid, guns-up combat, with fierce new levels of survival competition across iconic Black Ops settings re-imagined at a colossal scale. Blackout is an experience unlike any other game or mode in Call of Duty history, where players will have to scavenge, strategize, compete and survive to win. Featuring the largest map ever built in Call of Duty – 1,500 times bigger than Nuketown – Blackout thrusts players into a collision course as they play as classic characters spanning the history of the Black Ops series including the original Call of Duty Zombies Origins cast. Battling solo or in teams, players will engage in diverse combat complete with ground, air and sea vehicles across a gamespace unlike anything ever in Call of Duty. Players will encounter fan-favorite Black Ops map locations and call upon a massive arsenal of Black Ops weaponry and equipment as the winner-takes-all action creates a new way to play Call of Duty.
“The Black Ops community means everything to us, so we knew in order to deliver something really special for our fans like Blackout, with the biggest map we’ve ever created in Call of Duty, we had to push ourselves and our tech to the absolute limits,” said Mark Gordon, Co-Studio Head, Treyarch. “The same goes for our PC community. They have inspired and fueled us to set a new standard on PC across every aspect from dedicated servers and security to full optimization and polish that’s worthy of both Black Ops and Battle.net.”
For the PC, Treyarch is co-developing with Beenox, who together are working closely with Blizzard to optimize Black Ops 4 for Battle.net. Black Ops 4 represents the largest development team assembled for a PC title in the series. Black Ops 4 on PC will have uncapped framerate, 4K resolution and HDR, support for ultra-wide monitors and the ability for players to extensively customize the performance and visual quality for their specific hardware. In addition, players will be able to select from pre-set control options, including options for left-handed players, or fully customize the keyboard and mouse controls to their preference. In addition, Treyarch and Beenox worked closely with the team at Blizzard to incorporate Battle.net’s social systems, security, and server stability into Black Ops 4, to prepare for the release on Battle.net on October 12.
Call of Duty: Black Ops 4 is published by Activision, a wholly-owned subsidiary of Activision Blizzard (NASDAQ: ATVI), and developed by Treyarch with additional development support from Raven Software and PC development with Beenox. For more information and the latest intel check out: www.callofduty.com, www.youtube.com/callofduty and follow @Treyarch and @CallofDuty on Twitter and Instagram and Facebook.
PRAGUE, Czech Republic, 17th May 2018 – 1C is pleased to announce that The Watchmaker has been released today. The steampunk puzzle-adventure game, developed by Micropsia Games, that takes place in a giant clock tower, is now available on SteamTM and other online stores. A new launch trailer accompanies the release and takes us deeper into the world of The Watchmaker.
Check out the new launch trailer:
Join Alexander, the clock keeper and main protagonist, on his journey through his precious clock tower, full of enormous gears and mechanisms, where the collapse of time itself has begun. Restore time’s natural flow before Alexander reaches the age of 90 and dies. Use all available gadgets and abilities to prevent the fast aging process getting at him, while uncovering the secrets of the clock tower.
Warsaw, Poland – May 16th, 2018 — Creepy Jar, an independent studio made up of ex-Techland Warsaw team members (Dying Light, Dead Island, Nail’d), proudly announces Green Hell, a first-person, psychological survival simulator set in the uncharted depths of the sweltering Amazon rainforest. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?
Check out the announcement trailer and also don’t miss the exclusive gameplay reveal live on Twitch today; Wednesday, May 14th at 12 PM Pacific, 3 PM Eastern, 7 PM UTC
Green Hell will enter Early Access for Windows PC later this summer with plans to hit consoles at a later date.
The player is dropped into the impenetrable, emerald depths of the Amazon rainforest; the Green Hell. Having no memory of how you got there, your goal is simple: survive. Stuck in a beautifully nightmarish environment, it will take fortitude of mind and the most primitive of means to escape.
With only a radio at your disposal the player will follow a familiar voice through a seemingly endless and ruthlessly inhospitable jungle. Bit by bit, you will unveil more of the mystery of how you came to be in this hostile situation, and what you discover just might be worse than what you fought so hard against to survive.
Key Features
Realistic Survival Simulator – Green Hell puts great focus on realism in both its world building and gameplay. Everything that is crafted or built is necessary for survival, and was consulted on with experts. The Amazon is not a typical forest; threats are literally crawling under your skin.
Psychological Thriller – Waking up in the middle of the Amazon with no recollection of how you got there or how you’ll get out, the hardest battle you’ll face is the fight against yourself and your weaknesses and fears.
Fully Alive Amazon Rainforest – Every effort has gone into recreating the lush world of the Amazon in painstaking detail. An exotic and dangerous place, this jungle is filled with many hazards beyond predators including toxic plants, illnesses and infections, all waiting to bring the player to their demise.
Body Inspection – Dangers lurk around every bend but they also live under your very skin. Paramount to your survival is checking your body for parasites, infections, and wounds. Take care or suffer the consequences.
SAN FRANCISCO –May 16, 2018–Today, Ubisoft announced that the closed beta for The Crew® 2 will take place from May 31 at 8 am UTC to June 4 at 8 am UTC on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. Players can sign up now for a chance to have beta access at thecrewgame.com/beta. Pre-load will be available for Closed Beta selected players on all platforms starting May 29.
During the closed beta, players will experience the first level of the progression system as they compete in races across all first four disciplines – Street Race, Rally Raid, Powerboat and Aerobatics – against the backdrop of a fully redesigned USA, via land, water and air. To create more adrenaline-fueled experiences, players can use the Fast-Fav feature and instantly switch their vehicle type depending on the type of terrain they will encounter: an airplane flying underneath San Francisco’s Golden Gate Bridge can turn into a boat with the touch of a button. As part of the closed beta, players can participate in the Motor Trend Classic Challenge which takes racers to New York City and has them compete with vehicles from the street racing family. Fueled by original series, exclusive events, top personalities and leading experts, Motor Trend is the #1 destination for automotive super fans via the Motor Trend app on iOS/Apple TV, Google Play, Roku, Xbox, Chromecast and Amazon platforms or via MotorTrend.com.
Developed by Ubisoft Ivory Tower,* a studio based in Lyon, France, The Crew 2 will let players experience the thrill of the American motorsports spirit inside a fully redesigned USA. The game’s playground pushes physical boundaries to let driving and open world fans test their skills, solo or with friends, in nonstop competition and exploration. From coast to coast, drivers will explore America and compete to become the greatest motorsports champion by collecting a wide variety of exotic cars, bikes, boats and planes, and dominating the motorsports scene on the land, on the water and in the air. They will find challenges and inspiration among four different motorsports families: street racing, off-road, pro racing and freestyle, and will be given a broad set of options among a wide selection of vehicle types.
For the latest news on The Crew and other Ubisoft games, please visit news.ubisoft.com.
Milan, 16h May 2018: Milestone, one of the leading and longest established racing game developer in the world, is glad to announce its successful IP dedicated to all two-wheels lovers is returning for the third chapter this year, releasing on November 8th on PlayStation®4, Xbox One and Windows PC/STEAM.
RIDE franchise is one of the most consolidated in Milestone’s portfolio, a series of titles dedicated to all motorbikes’ fans. The series has established itself as a tribute to the motorbike culture, recognized as unique in its genre thanks to the extremely wide offer, with RIDE 2 winner of the Guinness World Record for Most licensed bikes in a videogame, and to the game experience it offers.
While continuing the franchise’s tradition, RIDE 3 has been revised especially in terms of realism, customization and for the variety of content included: a mix of elements that make this third edition of RIDE the ultimate motorbike encyclopedia, a realistic and adrenalin-packed title dedicated to those addicted to racing.
RIDE 3 has a whole new heart, Unreal Engine 4, and a completely revised experience: whilst maintaining the identity of the series, this title brings a bunch of new features and elements that will make the player feel the adrenaline like a real rider. The list of tracks has been increased to satisfy everyone’s tastes and needs: there will be GPs and Supermoto tracks for those who wants to feel like professional riders, Country and City circuits to ride in the most iconic places around the world, Road Races to race on road circuits and Drag Races for those who love acceleration races that take place on straight tracks.
Engagement of players will be brought to the next level in this chapter of the series, especially thanks to the innovative customization options which include an innovative Livery Editor, to expand the customization to a completely new standard, where players will be given a unique limit when customizing their bikes: their creativity.
These are only some of the innovations that RIDE 3 is set to bring to the players, and if that’s not enough, key features of the game will also include:
More than 230 bikes at DayOne divided into 7 categories, including a new one;
12 brand new tracks, for a total amount of 30 tracks;
Diverse customization possibilities, which will enable players to customize their bikes both from a mechanical and aesthetic point of view.
Mechanical customization options will include more than 500 customizable bike parts: players will be able to create their perfect ride deciding whether to pimp their engine or intervene on brakes and suspensions, as well as modify the transmissions or adjust the wheels as they prefer. Aesthetic customization will include an innovative Livery Editor for limitless creativity, to design the livery of your dreams and share it online;
Extreme realism reached thanks to the introduction of Unreal Engine 4, used for the first time in a RIDE title, which ensures a great visual rendering as well as detailed particle and lighting effects and a photorealistic level of the environments. Moreover, with the new graphic engine Milestone’s team has been able to include night modes for the first time in a ride title. Last but not least, the Drone Scanning System has been used to reproduce all tracks down to the smallest detail;
A completely revised career mode based on volumes, a unique experience that tells the story of a specific bike category, manufacturers or iconic tracks;
Improved AI, a new physics simulation and a revised collision system.
Universal City, CA, Orlando, FL (May 16, 2018) – Beginning September 14, Universal Studios Hollywood and Universal Orlando Resort will bring Legendary Pictures’ cult Halloween classic Trick ‘r Treat to life in all-new Halloween Horror Nights mazes that dare guests to live by the rules or suffer the consequences.
Based on the critically-acclaimed and fan-favorite movie directed by Michael Dougherty, the “Trick ‘r Treat” maze will transport guests to Warren Valley, Ohio on Halloween night to celebrate the holiday’s dark traditions. Recreating some of the anthology’s most iconic scenes, the disturbing new maze invites brave thrill-seekers to become entwined within the secrets of this sleepy suburban town.
Guests will experience some of the film’s most grisly scenes and encounter hauntingly familiar characters. They will meander through Mr. Kreeg’s infamous house, watch as college students viciously transform into bloodthirsty werewolves and dismember the town, as well as come face-to-face with Sam – the spirit of Halloween – who readies to punish those who break the holiday’s tradition.
Universal Studios’ “Halloween Horror Nights” is the ultimate Halloween event. For more than 25 years, guests from around the world have visited “Halloween Horror Nights” in Hollywood and Orlando to become victims inside their own horror film. Multiple movie-quality mazes based on iconic horror television shows, films and original stories come to life season after season. And, the streets of each coast’s event are transformed into highly-themed scare zones where menacing scare-actors lunge from every darkened corner.
Additional details about Universal Studios’ “Halloween Horror Nights” will be revealed soon. Select tickets and vacation packages for Universal Orlando’s Halloween Horror Nights are on sale now. For more information about “Halloween Horror Nights” at either Universal Studios Hollywood or Universal Orlando Resort, visit www.HalloweenHorrorNights.com.
Montreal, May 15th 2018 –NITE Team 4 is promising to be unlike anything you’ve ever played. Part 24 and Mr Robot, part Orwell, this story-driven hacking adventure game is poised to launch later this summer. To prepare future Agents of the Dark Web, Alice & Smith today announced that a brand new Demo version of the game is available via Steam to get players familiar with the tools and missions of NITE Team 4.
“We’re asking a lot of our players,” said Andrea Doyon, Puppet Master and Co-Founder of Alice & Smith. “The tools and techniques used in NITE Team 4 are easy to learn, but difficult to master. What other game asks you to learn how to hack networks and delve into private company files? This demo should help prepare you for when you start day one at the NITE Team 4 Academy this summer.”
The newest DLC pack for Command LIVE, Commonwealth Collision, is available now and we have the launch trailer for your viewing enjoyment.
Command LIVE is a very ambitious project. Its aim is to recreate highly accurate scenarios from real-world situations and events, as they happen. WarfareSims has teamed up with the best editors and modders from the community, to create short, engaging scenarios that re-create real life events. Where geopolitical instability calls for military power to come into play, the Command LIVE project calls for players. The eighth DLC to be released under this name is Commonwealth Collision! In this episode, Great Britain is joining an Indian Carrier Task force to retaliate against a Pakistani attack, which killed several British visiting officers. To counter this move, Islamabad has bought from his Chinese ally massive equipment specifically designed to hit supercarriers.
Milano, May 15th 2018: After announcing MotoGP™18 is going to release on June 7th, Milestone is glad to reveal all the new features included in the game that make it the best choice for all those who want to live the MotoGP™ experience as never before.
Set to be a reboot of Milestone’s flagship title, MotoGP™18 has been developed starting from scratch from the very basics: a new engine, enhanced graphics, reworked physics, faithful reproduction of all elements in game and a new compelling career mode are only some of the elements that will make this year’s MotoGP™ videogame the most immersive and realistic MotoGP™ experience ever.
TECHNOLOGY
Unreal® Engine 4
The introduction of Unreal® Engine 4 represents the definite step forward both in terms of graphics and gameplay. The Milestone team has been able to reach incredible enhancements in terms of visual quality: lighting effects on tracks and bikes has become more realistic than ever, recreating all light reflections down to the smallest details. Taking advantage of the extremely improved particle effects, the team has been able to improve the weather effects as well as effects on track, like audience smoke celebrations.
3D scanning technology
Using the innovative 3D scanning technology, this year all the MotoGP™ riders’ faces have been introduced in the game. All faces have been recreated through a structured light 3D scanner, able to read the curves and color of their faces, giving a real-time 3D model, which was later refined by the artists.
Drone Scanning system
The Drone Scanning System has been used to reproduce all tracks, riders and bikes down to the smallest details. Tracks have been reworked, so that the layout is now extremely faithful to the real one, ensuring also a precise reproduction of altimetry.
INNOVATION
Cut Scenes
This year, MotoGP™18 will feature for the first time more than 30 cut scenes; from the MotoGP™ podium to celebrate your victory to the parc fermé for Moto2 and Moto3 and the starting grid and boxes. There will also be standard cut scenes as well as customized ones, reproducing iconic gestures of each MotoGP™ rider.
MotoGP ID
MotoGP ID aims to present to the player a series of statistics and details on his performances, comparing them also with other players online. With the MotoGP ID each player will have an overview of hours played, number of races, poles, wins, podiums and much more.
Spectator Mode
The spectator mode, available online, is designed to follow other players with different cameras. Thanks to a selection of TV cameras, players will be able to follow the race in various positions alongside the track and go to the on-board cameras of various riders to get a first-person view of different trajectories and riding styles. Thanks to the introduction of the spectator mode, everyone will have the feeling of watching a live real MotoGP™ race.
Tutorials
MotoGP™18 will feature brand new and interactive tutorials, divided into 3 levels, which will teach the player about acceleration, braking and how to manage trajectories.
PHYSICS
Realistic Physics
The physics have been completely reworked: thanks to realistic physics simulation, the game faithfully reproduces the behavior of bikes for a driving experience which is as close to reality as ever. To make the game accessible also to less-expert players, MotoGP™18 includes several riding aids to offer a more enjoyable simulation at every level.
Enhanced AI
Performance of the AI has been improved, as well as scalability: when choosing the highest level of difficulty, the AI will turn into the most engaging challenge for the player. Due to the increased scalability, each gamer will be able to find the level of difficulty that suits his abilities and driving style.
Scalable damage system
In the case of falls, bike and rider will be damaged, both from an aesthetic and functional point of view. Scratched fairings and suits realistically represent the consequences of each mistake. According to the level of simulation being played, the bike will be able to undergo a certain number of falls until it stops completely.
Tyre Management
One of the most crucial aspects of a real race is certainly the tyre management: in MotoGP™18, it will be extremely important to learn how to manage the duration of tyres during practice sessions, qualifying rounds and races. Gamers will be able to check the state of tyres via consumption indicators: this way, players will adapt their driving style in order to maintain optimum tyre conditions.
CAREER
Road to MotoGP™
In MotoGP™18, players can build their story in Career mode, making their own way up the ladder of success, starting from the minor categories until they reach the top class. Players begin their career in the lower category, the Red Bull MotoGP™ Rookies Cup, with the aim of reaching and becoming the new MotoGP™ champion.
Reputation
One of the most important indicators of the status of the career is the reputation, which highlights general progress of the player within the career, giving him an idea of how popular he is within the MotoGP™ environment. Reputation grows depending on race positions and team’s objectives. The higher the reputation is, the higher the possibility is to get a contract from a prestigious team.
Bike Development
Players will be able to enhance some parts of the bike, improving its performance in every race throughout the season. There will be different areas for bike developments:
Engine: players can choose whether to work on acceleration or on top speed
Brakes: gamers will select modular or aggressive brakes for their perfect bike
Suspensions: it is possible to focus on cornering angle or braking stability
Frame: possibility to push on stability at speed or agility changing direction
Aerodynamics: the user will choose whether to work on aerodynamics to achieve greater stability or higher speed.
This way, gamers will be given the possibility to create a bike which is aligned with their driving style.
MotoGP™18 will give players the opportunity to take part in the best motorcycle racing show on earth, featuring all the official content from 2018 MotoGP™ season, with all riders, official rosters from MotoGP™, Moto2™, Moto3™ and Red Bull MotoGP™ Rookies Cup and all 19 official tracks, including the new Buriram International Circuit in Thailand.
MotoGP™18 will be released on June 7th on PlayStation®4, Xbox One, Windows PC®/STEAM, launching shortly after on Nintendo Switch™.
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