August 9, 2018 – Captured entirely from in-game footage, watch this introduction to Red Dead Redemption 2’s gameplay in 4K. Red Dead Redemption 2 is coming October 26, 2018 to PlayStation 4 and Xbox One systems.
Players can pre-order here.
August 9, 2018 – Captured entirely from in-game footage, watch this introduction to Red Dead Redemption 2’s gameplay in 4K. Red Dead Redemption 2 is coming October 26, 2018 to PlayStation 4 and Xbox One systems.
Players can pre-order here.
VANCOUVER, BC – August 8, 2018 – Phoenix Labs has launched The Coming Storm, the first content update for the the studio’s co-op action-RPG, Dauntless. Available now to download and play for free, The Coming Storm introduces a range of new content to the game, vastly expanding the world of Dauntless for the more than 2 million Slayers that have battled across the Shattered Isles together. The Coming Storm kicks off with the fierce Behemoth, Koshai, wreaking havoc across the Shattered Isles. A brand new faction, the Ostians, have arrived in Ramsgate complete with a new story and quests to explore as well as new items and weapons to help combat the new threat. Starting today and rolling out over the coming weeks, Slayers can expect new content on a weekly basis, culminating in a new ranged weapons, the Ostian Repeaters.
“The Coming Storm delivers on our vision for the living, breathing and constantly evolving experience of Dauntless.” said Jesse Houston, CEO and co-founder of Phoenix Labs. “It’s our ultimate goal to give the millions of Slayers playing Dauntless massive and impactful world-changing events, quests and challenges to sink their battle-hardened weapons into on a regular basis, with new and exciting updates always on the horizon.”
The Coming Storm begins when an Ostian Dreadnought is assaulted forcing them to take refuge in Ramsgate. An ominous aetherstorm looms on the horizon and a challenging new Behemoth, Koshai, emerges from the shadows to herald the storm’s arrival. Bearing the title The Sovereign of Thorns, Koshai is a vicious beast that can tear apart the strongest armor with its powerful thorns and vines and is sure to be one of the most fearsome opponents Slayers have faced yet.
Koshai brings a distinct and deadly change to the Shattered Isles, causing the other Behemoths to evolve and change beyond their usual behavior and form. Slayers can expect a new spin on classic encounters, challenging even their most skilled tactics. To help combat Koshai, Slayers now have access to an assortment of craftable grenades that offer ranged attacks with dramatic effects.
Over the coming weeks, additional content will be added to Dauntless, including new exotic gear, culminating in Slayers gaining access to the first fully ranged weapon, the Ostian Repeaters. This new modular weapon will allow Slayers to customize and tailor their loadout, further complimenting their playstyle. More details on the Ostian Repeaters will be debuted on www.PlayDauntless.com soon.
To download Dauntless for free today and experience The Coming Storm, visit www.playdauntless.com.
To stay up to date on in-game events, updates and more, follow Dauntless on Facebook, Twitter and join the official Forum.
MONTREAL, Canada — Aug. 8, 2018 — Behaviour® Digital has revealed that DEATHGARDEN™ will enter Steam Early Access on Aug. 14, kicking off with a free week of gameplay for all players until Aug. 21. Set in the near future, DEATHGARDEN is an asymmetrical multiplayer game where a powerful Hunter preys in first-person on a team of five agile Runners playing in third-person in fast-paced matches.
SOFT LAUNCH AND PRE-ORDER OFFER
Behaviour also announced that players who participated in DEATHGARDEN’s alpha or beta – plus those who have pre-ordered the game – are invited to play during the soft launch of early access, which begins today. Progression made during early access will carry forward to the game’s official release, expected in early 2019 on Windows PC.
DEATHGARDEN is available to pre-order now through Aug. 13 for $29.99 at www.deathgardengame.com/
CONSOLE LAUNCH IN 2019
Behaviour is also pleased to announce that DEATHGARDEN will make its way to consoles – on the PlayStation®4 computer entertainment system and Xbox One – early in 2019.
NEW CONTENT FOR EARLY ACCESS
“I would like to thank our community for providing mountains of insightful feedback during closed beta. We have been improving the game with all of it in mind and can’t wait for you to join us in early access. And this is only the beginning – we will continue to deliver regular title updates throughout the coming months!” said Matt Jackson, Design Director.
TWITCH STREAM CELEBRATION
Behaviour Digital invites players to join the DEATHGARDEN community for a live Twitch stream today, Aug. 8, at 11 a.m.. ET at www.twitch.tv/deathgardengame.
PARIS, FRANCE – August 8, 2018 – Today, Novaquark is excited to blow the lid off a detailed roadmap, charting the development of civilization building MMO, Dual Universe, through launch. Beginning with its first Alpha test in November 2018, Novaquark plans to continue expanding its sci-fi universe until it hits Beta in the first half of 2020 and officially launches in the latter half of 2020. This roadmap arrives alongside the announcement that all Kickstarter backers will be granted access to the in-development Alpha by the end of 2018, as originally announced during its crowdfunding campaign.
Every step of the way, the team at Novaquark intends to engage their dedicated community as they introduce new gameplay systems and work towards establishing a true gaming Metaverse. Take a look below to get an idea of some of the key features that will be added as part of each subsequent milestone:
If keeping up with this roadmap sounds like a daunting task, you’re absolutely right. Building an entire living, breathing universe isn’t exactly an easy task, but it’s a dream that the team has shared for decades now. Maintaining momentum towards Alpha, though, the team has raised an additional 3.5 million dollars, bringing the total funding of the project, including backer support, to over 11 million dollars, which will be used to hire new, passionate staff, accelerate development and keep everything moving to the roadmap’s timeline.
Hear what Novaquark CEO, Jean-Christophe Baillie, has to say about the company’s exciting new developments and continued growth in this short video:
This is only a taste of what players can expect from Novaquark in the coming months and years, though. Game development is constantly filled with surprises, so while there will undoubtedly be obstacles for the team to surmount, they also have their share of surprises to share with the community. Whether it’s the pre-Alpha supporters who have already begun shaping the universe of Dual Universe in their own image, the players who will join the journey along the way, or interested sci-fi fans on the fringes, Novaquark intends to maintain transparency through launch and offer ample opportunities for the community to directly impact the development of this ambitious project.
Dual Universe is available now in Pre-Alpha, with an alpha launch slated for November 2018. In addition to being the 3rd biggest worldwide video game Kickstarter of 2016, it earned over one million dollars in funding on both Kickstarter and its official website, and boasts a vibrant community of over 10,000 backers and almost 2,000 in-game organization communities. For the latest updates visit the official website, and you can also follow the game on Twitter, Facebook, Community Discord, Reddit, and YouTube.
August 8, 2018 – Remedy Entertainment, the studio behind breakout hits Max Payne and Alan Wake released its latest dev diary for Control, the highly-anticipated supernatural action adventure game.
The dev diary looks to reveal just a bit more about the cagey title, which has had only limited details revealed so far.
Remedy’s studio members, including well-renown Creative Director Sam Lake, discuss the game’s setting called The Oldest House which is the headquarters of the Federal Bureau of Control, an ever-changing world within a location where nothing is what it seems to be.
The dev diary can be found here:
Control is scheduled to release in 2019 for PS4/PS4 Pro, Xbox One/Xbox One X, Steam for PC (digital only).
Vienna, AUSTRIA/Salamanca, SPAIN, August 8th, 2018: Although current temperatures across the globe might indicate otherwise, THQ Nordic knows that winter is coming and announced its new game today: Scarf.
Scarf is slated for a PC release in winter 2018/2019.
Developed by Uprising Studios, based in Salamanca, Spain, this 3D platformer for all ages will feature rich and diverse game environments, a cute protagonist with a fashionable, red scarf, and the feeling of living in very close touch with nature itself.
About Scarf
Scarf is a 3D Adventure game, where protagonist Hyke must use his polymorphic scarf to explore a magical environment, solve mysterious puzzles and overcome difficult challenges. Hyke’s scarf morphs into different objects which will help to progress the adventure. Hyke was born in an unknown place, surrounded by other souls. All of them will start a path through the World with the main goal being to meld with it and become part of nature.
MONTRÉAL (August 7, 2018) – Square Enix®, Eidos-Montréal™, and Crystal Dynamics® have launched a new video series for Shadow of the Tomb Raider™, with each video focusing on a key feature of the game.
Serving as a tantalizing preview of the new gameplay coming in Shadow of the Tomb Raider, the series showcases elements such as combat, environments, tombs, traversal techniques, and more. Watch the first three videos here:
A Stunning World
Treacherous Traversal
Deadly Tombs
The latest entry in the series, “Combat Tactics,” spotlights the wide range of guerrilla techniques Lara has at her disposal as she races to stop the Maya apocalypse. Lara can strike suddenly and disappear like the jaguar, perch in the jungle canopy and wait until the perfect moment to take down a foe, use mud as camouflage, instill fear in her enemies, and more.
Shadow of the Tomb Raider will be available on the Xbox One family of devices including Xbox One X, PlayStation®4 computer entertainment system, and Windows PC/Steam® on September 14th. Fans can also pre-order to play the game early on September 12th.
Related Links
Official Homepage: www.TOMBRAIDER.com
Official Twitter: @TOMBRAIDER
Official Facebook page: http://facebook.com/TOMBRAIDER
Official YouTube Channel: http://youtube.com/TOMBRAIDER
7th August 2018 – Team17, a global games label, creative partner and developer of independent, premium video games in partnership with BAFTA award winning indie developer Ghost Town Games are incredibly proud to announce that Overcooked 2 launches today! Overcooked 2 brings all new kitchens, recipes and calamity to Xbox One, PlayStation 4, Nintendo Switch™ and PC. Work with up to three other players in local and online multiplayer to serve dishes to an insatiable room of diners from a not so regulation kitchen.
“After the release of the first game we had thousands of messages from fans around the world hungry for more. We’re extremely happy to work with Team17 to deliver another serving of Overcooked which builds on the first game in every direction” – Phil Duncan, Ghost Town Games
The Onion King has risen the Unbread (much to the disappointment of his faithful companion, Kevin) and he has tasked you with defeating them. As the greatest chefs in the land (well, the chefs that happen to be free at the time) you must chop, boil and bake your way through a series of crazy kitchens. Whether you’re serving sushi, pancakes, burritos or burgers, you must do so quickly and all while avoiding obstacles such as fire, collapsing floors, floating work surfaces and cars.
What’s new:
Master chefs can purchase Kevin’s ‘Too Many Cooks’ DLC pack which includes five bonus chefs: Alien, Walrus, Unicorn, Monkey and Calico Cat for £2.09/€2.39/$2.99
A range of Overcooked merchandise is now available from Fangamer including a t-shirt, tea towel and lapel pin with other items releasing soon! You can view the range here: https://www.fangamer.com/
Overcooked 2 is available digitally on Xbox One, PlayStation 4, Nintendo Switch™, and PC priced at £19.99 / €24.99 / $29.99. A boxed version is also available for PlayStation 4, Xbox One and Nintendo Switch™. Please check local retailers for availability and pricing.
NEWPORT BEACH, Calif. – Aug. 6, 2018 – inXile Entertainment, the studio led by Interplay founder and industry icon Brian Fargo, is proud to announce The Bard’s Tale Trilogy, a complete remaster of the legendary series that helped define the RPG genre. Featuring updated graphics and optional quality-of-life gameplay features, The Bard’s Tale Trilogy is the ideal way to experience the dungeon crawling challenge that made the original games beloved classics. The title will release on Aug. 14, 2018, for PC on both Steam and GOG.com with a retail price of $14.99.
Features of The Bard’s Tale Trilogy include:
Partnering with Australia-based Krome Studios, The Bard’s Tale Trilogy is an ambitious undertaking for inXile, especially as no complete source code for the original games could be found. Not only that, each game worked and looked differently depending on its platform, and each title was different in many ways from the others. Often times, it was discovered that features in some versions of the games were present but had no actual functionality.
“If archaeology and game development had a baby, it would be this project,” said Lindsay Parmenter, Head of Development at Krome. “By studying the code across different versions of the game, we were able to piece together developer intent and recreate it. Of course, having access to some of the original team members helped, too!”
inXile CEO Brian Fargo added, “We were extremely limited in what we could do in the 1980s. This is an opportunity to truly realize the vision that the original dev teams had, and in some cases fix a few bugs that are over thirty years old. Even with all the challenges this project presented, we’re thrilled with how this has turned out, and we can’t wait for our fans to start playing this.”
The Bard’s Tale Trilogy can be found here:
https://store.steampowered.com/app/843260/The_Bards_Tale_Trilogy/
https://www.gog.com/game/the_bards_tale_trilogy
The Bard’s Tale Trilogy launch trailer can be viewed here:
In 2015, a successful Kickstarter campaign for The Bard’s Tale IV brought the series back after nearly thirty years. As part of their commitment to backers and fans of the franchise, inXile embarked on this remaster project, as well. Now in 2018, the wait is over. The Bard’s Tale Trilogy is a chance for old fans to be young once again and for a new generation of roleplaying and dungeon crawler fans to discover why these games matter so much all these years later.
August 6, 2018 — 11 bit studios produced and developed, Frostpunk was released in April but development and improvement on the title hasn’t slowed down! Today, 11 bit studios is happy to announce that the brand new DLC ‘People and Automatons’ is now available to all owners of Frostpunk – for free!
While working on this update, we at 11 bit studios have spent hours on top of hours browsing through forums and comment sections on Frostpunk. Based on suggestions from our community, most of the features and changes implemented directly address those concerns — and because of that we’d like to take this opportunity to thank all the people who are contributing there on daily basis. You do a great job! Without further delay, let’s take a look, at the new content;
Check out the ‘People and Automatons’ trailer to get a small look at what this content update brings. If you’re looking for even more info, including the full list of changes and fixes, you can always check out the full changelog too!
That’s it for today, but remember that’s not our last word when it comes to Frostpunk. There are more free updates coming in the future, so be sure to follow our social media channels to stay up to date.
Find the game on: Steam, GOG.com, Humble Store
More info at:
https://twitter.com/