LOS ANGELES (Nov. 20, 2018) – SQUARE ENIX® and Disney revealed the latest magical trailer today for the upcoming game KINGDOM HEARTS III, showcasing more of the incredible journey players can embark upon starting January 29, 2019.
KINGDOM HEARTS III takes players on the adventure of a lifetime through a vast array of worlds. From Walt Disney Animation Studios’ Big Hero 6 and Frozen to Disney•Pixar’s Toy Story and Monsters, Inc., each world brings with it magical moments, unique gameplay experiences and classic characters new and old.
As the ultimate battle for light and life comes to an epic conclusion, Sora, with the help of his loyal companions Donald and Goofy, will team up with iconic Disney and Pixar characters in an attempt to defeat the darkness and save the universe.
November 20, 2018 – A space simulation, played as an action game from the 1st person in a living breathing universe, X4: Foundations delivers the franchise’s most sophisticated universe simulation ever. Players will manage an empire while exploring space in first person. They can FLY EVERY SHIP, TRADE and FIGHT to BUILD their empire with modular station construction and think carefully when embarking on an epic journey.
The game is completely realistically simulated and the economy can go through massive changes. No two universes in different player save games will be anything alike after just a few hours of playtime. NPC factions are now able to freely decide what factories and ships to build, and it is all eventually consumed in the ultimate big economy drain: WAR.
It is this realistic simulation at the core which makes all player experiences in that universe so much more authentic. Every action has the potential to influence something else, something bigger. Things do not just happen because of the player, but because a part of this real simulation. For instance, when a ship is destroyed, it won’t deliver its goods to a factory, causing prices to increase.
Key features:
Spaceflight sandbox: Acquire ships and upgrade their systems or create fleets of hundreds. From small scouts to massive capital ships. Fly them all from cockpit or bridge and remote command with a powerful map.
Research: Research new technologies like teleportation, blueprints for station and ship construction and much more
Build: Full creativity with station construction. Station and factory modules can be freely connected to form ever growing economic or military installations.
Explore: A massive universe awaits sheer endless opportunities for exploration. Find resources for mining and crafting, to acquire rare technologies. Explore ancient installations.
Sandbox Gamestarts: Start into X4 from a variety of angles. Represent different factions, ships and technologies. Every start offers a new view at the universe, but all allow you to unlock everything.
Dynamic universe: Factions build and expand stations dynamically and react to the economy and military threats. Every game can take a new and unexpected turn for the entire universe.
Complex Economy: Trade with a single ship or rise to become an empire manager competing with entire civilizations. A fully simulated and dynamic economy reacts to changes on every level.
About X Games
X games are space simulations played as action games from 1st person in a living breathing universe. TRADE FIGHT BUILD THINK is the common headline above all X games. That part may sound familiar to everybody who knows Elite (or any of its predecessors) or follows the development of Star Citizen. Where the X games are unique is in their depth when it comes to simulating an entire universe of NPC ships and stations including a realistic economy.
X games simulate a huge real “bottom up” universe. Hundreds of stations and thousands of ships, trade goods between each other. Prices change based on supply and demand. Resources are mined, refined into metals transported to higher level factories with workers that consume food and produce even higher level goods. All ultimately leading to tech products at the top.
EGOSOFT has been developing the X game series for more than 20 years:
1999: X Beyond the Frontier
2001: X-Tension
2003: X2: The Threat
2005: X3: Reunion
2008: X3: Terran Conflict
2009: X3: Albion Prelude
2013: X Rebirth
2018: X4: Foundations
November 20, 2018 – Pre-order on Steam from: https://store.steampowered.com/app/411893/DCS_F14_by_Heatblur_Simulations/. The Grumman F-14 Tomcat was a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy’s frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset.
Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others.
November 19th, 2018 — 11 bit studios is proud to announce that Frostpunk’s most awaited expansion – Endless Mode – has released today on Steam, GOG.com, Humble Store, and more. As planned, and as promised in the development roadmap, the expansion is free for all owners of the base game.
In the time since it was announced, Endless Mode is the expansion we have seen the most feedback about on our forums, on Twitter, Facebook, and directly by email. In fact, while it was originally teased in the roadmap, the idea had taken hold within the community since the original launch of Frostpunk in April.
Forged over months at 11 bit studios, it now goes live and introduces two styles of endless play: ‘Serenity’ for the constructors who enjoy growing the city at their own pace without hard challenges, and ‘Endurance’ for survivalists looking to earn their stripes and see how long they’re able to live in the harsh cold world of Frostpunk. In both modes, new buildings are introduced to enrich the city’s architecture (including an Archives building that enables players to store lore and information in a single area), new sites can be discovered in the frostland, and new random events that may confront you with previously unknown challenges. Welcome to Endless Mode!
See the dev’s comment on new features in the Endless Mode – Developer Update Video and see even more in the Endless Mode Gameplay Trailer!
19th November, 2018 – Ghent, Belgium – Having won over 200 awards (including a 2018 BAFTA) across three platforms, and selling more than two million copies, independently-developed Divinity: Original Sin 2 – Definitive Edition is receiving a special update that includes an exclusive GM campaign for Game Master mode.
Larian Studios has joined forces with Ulisses Spiele, creators of the hugely successful Dark Eye tabletop RPG, to bring Divinity players into a new world of magic and mystery. Written and designed by Ulisses, with cooperation from Larian developers, the Prison of Shadow GM campaign brings a comprehensive set of the tools that will allow every Game Master and their team to dive into the thrilling and dangerous world of The Dark Eye.
Prison of Shadows is a brand new adventure suitable for Dark Eye newcomers and veterans alike, designed for a Game Master and 3-5 players. In the adventure, heroes enter an abandoned dwarven city in search of a dangerous artifact. There, they will fight a desperate battle against cultists of the Nameless God.
Revisiting The Dark Eye setting takes Larian back to its roots in tabletop roleplaying, which has always been at the heart of the studio’s design philosophies. Developing the Prison of Shadows adventure involved bringing the past to life, and a camera crew was on hand to document the process. Their final footage, delivered to Larian in an envelope sealed with an unknown arcane symbol, can be seen below.
This Game Master adventure will be automatically included in the Divinity: Original Sin 2 Steam update on 21st November 2018, and is designed for both new and experienced Game Masters and their parties.
Divinity: Original Sin 2’s innovative Game Master Mode bridges the gap between the creativity and improvisation of a tabletop role-playing campaign, and the immersion of a computer RPG. This system was created with a single goal; to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.
Prison of Shadows will be streamed live on the 21st of November, at 7pm CET, on the official Larian Studios Twitch channel https://www.twitch.tv/larianstudios and Steam: https://steamcommunity.com/broadcast/watch/76561198810986181
During the stream, hosted by developers from Larian Studios, fans will be able to chat and ask questions about the Divinity: Original Sin 2, Game Master Mode, and The Dark Eye.
SAN FRANCISCO — November 18, 2018 — Today, Ubisoft announced the full details of the fourth and last season of Tom Clancy’s Rainbow Six® Siege third year of content. Operation Wind Bastion introduces an all-new Attacker and a Defender, Nomad and Kaid respectively, as well as a new map called Fortress, which is a military training facility and also Kaid’s home. Furthermore, in Year 3 Season 4, the Rainbow Six Siege shop will be redesigned to improve the user experience. For example, the shop will feature a new full screen view for weapons, a new light theme, and the possibility for players to browse left and right within a category among many other changes.
In this new season, one Attacker and one Defender, Nomad and Kaid will join the Rainbow Six Siege Operator lineup. Armed with her AK-74M and ARX200, Nomad uses her airjab launcher and proximity triggered air blast grenade to propel Defenders out of cover and expose them to the attacking team. In the meantime, Kaid uses his Rtila Electroclaw to electrify all metallic objects in proximity: reinforced walls, barbed wire, deployable shields. His AUG A3 and TCSG12 makes him a powerful Defender and counter to hard breacher.
In addition to these two new Rainbow recruits, players will be able to explore the new Fortress map, a mudbrick Kasbah inspired by the iconic architecture from the southern region of Morocco. It is a military training facility that features a good rotation between floors, an accessible roof and many dangerous lines of sight and flanking routes.
The Test Server for Operation Wind Bastion will go live on November 19. The Test Server is an alternative version of Tom Clancy’s Rainbow Six Siege, allowing players to test upcoming gameplay features that will make their way into the main game itself. Since this is a testing environment, a consistent gameplay experience is not guaranteed on the Test Server. Players are invited to submit the issues they encounter on the Test Server on the R6 Fix platform. The Test Server is exclusive to Windows PC.
November 16, 2018 – JUST CAUSE 4 is the biggest, most varied and most beautiful game in the series. The brand new Deep Dive Trailer released today gives players an overview of everything they can expect from the most ambitious Just Cause game to date.
In JUST CAUSE 4, there are more biomes, vehicles and weapons than ever before, all set over the largest land mass ever seen in a Just Cause game. Expect better vehicle handling, deeper, more sophisticated enemy AI and an overhauled grappling hook, just to name a few of our brand new features in JUST CAUSE 4. The unique and incredible real time extreme weather events like tornadoes, sand storms and lightning storms are a game-changer for JUST CAUSE 4 and it is all powered by Avalanche Studio’s ground-breaking sandbox technology, the Apex Engine.
Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series’ incredible destruction and unique physics to a whole new level with the introduction of fully simulated tornadoes and other extreme weather events. Rico Rodriguez returns in JUST CAUSE 4 with his trademark parachute, wingsuit and, of course his grapple hook, now enhanced with new functionality and fully customizable making it the most powerful and creative tool the player has ever had.
JUST CAUSE 4 is a landmark entry in the series, and will release on December 4, 2018 on Xbox One, PC and the PlayStation®4 computer entertainment system.
Vienna, Austria and Austin, Texas, November 16, 2018 – Last month we had Halloween, next month we will have New Year’s Eve – and this month? The Apocalypse. It’s only 11 days until we can finally help Fury fight the Seven Deadly Sins who were freed from their prison.
The comprehensive Darksiders III pre-order campaign is ongoing and promises major rewards for fans who have patiently waited more than six years for the release of Darksiders III. Pre-order here: https://darksiders.com/order-here/.
Leicester, UK, 15th November — The Necron awakening has begun. The Adeptus Mechanicus are one of Mankind’s last defenses against a new Dark Age…or perhaps they will be the ones to hasten its dawn.
Kasedo Games are thrilled to announce that Warhammer 40,000: Mechanicus is available worldwide for Windows PC. To accompany the launch, a brand new action-packed trailer has been released:
In this Turn-Based Tactical game, use the in-depth customisation to create an Ad-Mech force to suit any playstyle and take the fight to the mysterious Necrons. Unique tactical combat will immerse you in strategic battles and key game-changing choices will challenge your calmness under the immense pressure of a Xenos onslaught.
With the thrilling storyline scripted by Black Library author, Ben Counter, Warhammer 40,000: Mechanicus stays faithful to the lore and is sure to attract hardcore Warhammer fans as well as Strategy gamers as a whole.
Along with standard game, the special Omnissiah Edition is also available to buy now which includes the base game, the highly acclaimed digital soundtrack, stunning digital artbook, a special in-game melee weapon and the Warhammer e-short story, Deus Ex Mechanicus, priced at ($34.99 €34.99 £26.99).
London, United Kingdom – November 15th, 2018 – Publisher Curve Digital, in collaboration with Gaumont and developer Kuju, announced today, the Q3 2019 release of Narcos: Rise of the Cartels, a new game for PC’s and consoles based on Gaumont’s Emmy® and Golden Globe nominated hit series, Narcos. A newly launched teaser trailer reveals that Narcos: Rise of the Cartels will follow the events of the first season of Narcos, in a story narrated by El Patron himself, where players will take the role of the Medellin Cartel or the DEA in a tactical turn-based action adventure.
“Narcos: Rise of the Cartels is a hugely exciting prospect for us,” said Rosemary Buahin, Marketing Director of Curve Digital. “We love the show and have ensured that our game stays true to the source material, from the locations, to the characters, the clothes, the iconic music and more. We think that the action-packed, turn-based strategy gameplay lends itself perfectly to the world of Narcos.”
“Curve Digital and Kuju have taken a deep dive into the phenomenon that is Narcos and how it’s incredible stories are told to give fans an authentic experience to interact with the brand,” said Tim Stephen, Head of Business and Legal Affairs, Gaumont. “From the frantic action that comes from acting as a DEA agent or a Cartel leader, Narcos: Rise of the Cartels gives players the thrilling sensation of being the hunter or hunted as they delve into the minutiae of each operation.”
“Working with the Narcos licence has been an incredible experience so far for the team at Kuju,” said Matt White, Head of Studio at Kuju. “As creators, having such an evocative and multi-layered world to play around in gives us the ability to tell incredible stories and create awesome gameplay opportunities. We are incredibly proud of Narcos: Rise of the Cartels and hope that it will resonate with fans of the series and of the turn-based tactical genre.”
Curve Digital is the publisher of Narcos: Rise of the Cartels, developed by sister company Kuju with the Unreal Engine. Curve Digital secured video rights to develop the first video game based on Narcos earlier this year. The deal was brokered by Evolution USA, LLC on behalf of Gaumont.