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Tactical RPG Annulus is Out Now

The next evolution of tactical RPGs has arrived. Annulus is available now across Steam, the App Store, and Google Play, bringing a bold new entry to the modern strategy RPG landscape.

Blending innovative battlefield design, deep strategic gameplay, and striking visual direction, Annulus sets out to redefine the genre with a fresh, art-driven approach to tactical combat.

Reinventing Tactical Combat from the Ground Up
At the heart of Annulus lies a distinctive battlefield system – a bold departure from traditional design. This new structure transforms how players approach positioning, movement, and control, turning every encounter into a dynamic tactical puzzle.

Rather than relying on static strategies, players must constantly adapt—anticipating enemy actions, optimizing spatial advantage, and executing carefully timed decisions. The result is a combat system that feels both intuitive and deeply strategic, rewarding foresight, creativity, and precision at every turn.

Deep Strategy Meets Accessible Design
Annulus is designed to appeal to a wide spectrum of players, offering layered tactical depth for seasoned strategy fans alongside streamlined controls and clear readability for newcomers. A diverse roster of heroes, each with distinct abilities, roles, and synergies, opens the door to flexible team compositions that reward experimentation and mastery.

From high-stakes encounters to long-term progression, the game delivers a satisfying balance between approachability and strategic complexity.

A Striking Dark-Fantasy World with Premium Visual Craftsmanship

Set in a mysterious and atmospheric universe, Annulus features a dark, stylized fantasy aesthetic that blends elegance with tension. Every battlefield, character, and visual effect has been carefully crafted to reinforce the game’s tone:

  • Highly detailed character designs with distinctive silhouettes
  • Cinematic skill animations that emphasize impact and clarity
  • Rich environmental design that enhances immersion and tactical readability
  • A cohesive art direction that merges dark fantasy themes with modern polish

The result is a world that feels both haunting and refined, drawing players deeper into every encounter.

Epic Boss Encounters That Define the Battlefield
One of Annulus’ most striking highlights is its wide array of visually stunning and mechanically distinct boss encounters. Each boss is more than just a powerful enemy,they are fully realized characters, brought to life through unique visual identities, rich backstories and carefully designed combat mechanics.

From towering, otherworldly entities to cunning battlefield tacticians, every boss introduces new strategic challenges that push players to rethink their approach. Their abilities often reshape the rules of engagement, altering terrain, disrupting formations, or forcing players into high-risk, high-reward decisions.

Designed to test tactical mastery while delivering memorable, cinematic moments, these encounters seamlessly blend gameplay, narrative, and spectacle. Each boss fight becomes a defining experience – rewarding adaptation, precision, and strategic creativity.

Back to City 20: The Bunker Update Trailer

Untold Games has released today the latest update for their post-apocalyptic city simulator City 20. Introducing underground environments, new navigation tools and key mechanical improvements, the Bunker Update takes players to a whole new level of City 20, both figuratively and literally.

For the first time, players can now venture beneath the streets of City 20 and explore a vast network of bunkers and underground structures. These fully realised environments are filled with hidden lore, rare items and secrets waiting to be discovered. Designed to offer a darker and more atmospheric experience, the underground delivers a new sense of tension and discovery for those willing to brave the depths.

Supporting the expanded exploration introduced in Version 0.9 comes the GPS, a new gadget that provides players with a minimap directly in their HUD, allowing for smoother navigation and a more immersive exploration experience. By repairing GPS Repeaters, players can connect to local networks, enabling NPC tracking within specific zones, making it easier to locate quest givers, traders and other important characters.

Interacting with these characters has never been better with a full redesign of the Dialogue Wheel. With a new interface that focuses on clarity and ease of use, conversations are streamlined, and removing unnecessary layers of menus means players can stay immersed in the story while navigating interactions more naturally.

Loot distribution and enemy behaviour have also been rebalanced to reflect the new gameplay dynamics introduced in Version 0.9. While basic supplies remain on the surface, rare and valuable items will now be found mostly underground, rewarding players who take on greater risks. Those risks are enhanced by an expanded Atker threat, who now have an increased presence in underground areas and around Bunkers. They now actively guard high-tier loot, creating a more intense and claustrophobic atmosphere in the dark underground.

The Bunker Update marks a significant step forward in expanding the depth, immersion and challenge of City 20, and offers players new ways to explore, engage and discover secrets hidden beneath the city.

City 20 is available on PC in Early Access for $19.99. The Bunker Update is available for free to players who own the game on Steam and Epic Game Store starting today.

Koshmar: The Last Reverie Announcement Trailer

Today, the world has awakened to Koshmar: The Last Reverie, an upcoming action-adventure game by Purple Ray Studio, an incredibly talented, up-and-coming Polish studio comprised of veteran developers with credits in both AAA games and critically-acclaimed indie titles. Their second title, Koshmar: The Last Reverie is a fast-paced, third-person single-player action-adventure set in a gothic-inspired realm of dreams and nightmares that features both roguelite mechanics and RPG elements that ask players to wield dueling perceptions to their whim, and bear the consequences.

Through the eyes of the game’s protagonist, Violet, a teenager growing up in a small town, players delve into her subconscious through her unique lucid dreaming ability. When nightmares break through her dreams and her reality, she must venture into the depths of the darkness and risk her sanity to protect those affected by the sleeping sickness. Purple Ray is proud to be developing and publishing Koshmar: The Last Reverie for PC and console. Watch the trailer below for a glimpse into what Purple Ray has dreamed of and what has plagued their nightmares for the past few years of development, and wishlist the game on the official Steam page.

The Duality and Reality of Koshmar: The Last Reverie
Assuming the role of Violet, a teenager in a bleak, colourless world, players explore her unique ability to lucid dream to escape her reality and inhabit other’s nightmares. How the player progresses through Violet’s physical world, exploring new places and meeting new characters, or approaches the nightmarish realms of those affected by the sleeping plague, will have impacts on how she perceives, and is perceived by the world in return. For instance, utilizing Dream or Nightmare weapon styles will unlock resources that amplify dream-like delusions, or invite maddening mentality when Violet returns to the real world. Depending on how deeply she dives into these “Delusion” or “Madness” states affects her appearance, and how the world presents to her. Further, combat weapons and abilities are unlocked depending on playstyle.
Koshmar: The Last Reverie will feature:
  • Several variations for adrenaline-fueled action combat, through Violet’s abilities, upgrades, skills and more.
  • Platforming & puzzle-solving against a stylish backdrop of surreal to sombre settings in a completely original world.
  • Nightmare versus Dream-inspired combat style choices; will you appear as from a dream or a nightmare? Your choices could have consequences that affect the real world.
  • Multiple endings with variable factors, where player choices have an impact that shapes the world around you.
  • Replayable Nightmare Rifts, bringing roguelite moments to sharpen or dull your mental state.

Morbid Metal Now Available in Early Access on Steam

Today, Ubisoft and Screen Juice announced that Morbid Metal, a hack-and-slash roguelite with unique shapeshifting abilities and infinite replayability, is now available in early access on Steam for $17.99 / £17.99. To celebrate the week of launch, a 25% discount lets players jump into the game for $13.49 / £13.49.

Developed by Screen Juice, Morbid Metal is set within a post-apocalyptic simulation. Players progress through stunning, semi-procedurally generated levels, fighting through hordes of enemies and powerful bosses in various environmental biomes, ranging from desolate wastelands of the far future to the overgrown ruins of mankind.

Players can switch seamlessly between three powerful characters: Flux, Ekku, and Vekta, at any point during the game. Each character has a distinct fighting style and signature skills that can be chained together, giving players the creativity to discover new stylish and powerful combos. Players can acquire permanent upgrades to make their next run more successful, choose mid‑run upgrades, and take on high‑risk options like Devil’s Bargains or Operator’s Trials for powerful rewards.

“What began as a prototype for a university application in 2015 has grown into what Morbid Metal is today, shaped and fueled by the passion of the gaming community who believed in it early on,” said Felix Schade, Creator and Game Director of Morbid Metal at Screen Juice. “The game has grown far beyond my original vision thanks to the dedicated team at Screen Juice, and we can’t wait for players to experience it – and remember to push those combos to SSS!”
 
At early access launch, Morbid Metal features:

  • 10+ hours to finish the main path, with infinite replayability
  • Three unique playable characters with distinct playstyles:
    • Flux, great for high single-target precision
    • Ekku, who can cause heavy area devastation
    • Vekta, bringing ranged battlefield control
  • Two biomes:
    • Sublime Garden, which most resembles what the Simulation was pretending to be: a beautiful utopian retreat for the privileged. A millennium of neglect has eroded the landscape; human structures were changed to create the cruel gauntlet of fights to the death or to succession.
    • Steel Sanctuary, a fractured cityscape of towering steel and rusted ambition. Massive pipelines coil like serpent through neon-lit buildings, where enemies stalk the shadows and every corner hums with lethal tension.
  • Ten enemy archetypes with Elite variants and two final enemy bosses:
    • Saru, an apex predator of metal and rage who embodies the brutality and precision of Morbid Metal’s combat philosophy.
    • Prophet, the guard of the Steel Sanctuary.
  • Meta-Progression using starting modifiers, core upgrades, and persistent upgrades
  • A training room
  • Available in English, Brazilian Portuguese, German, Spanish, and Simplified Chinese
  • Xbox & PlayStation controller support
  • Regular content updates throughout early access
  • And much more!

To wishlist Morbid Metal, please visit store.steampowered.com/app/1866130/Morbid_Metal.

Gothic 1 Remake Pre-Order Trailer

As all fans of the Gothic franchise know, being thrown into the colony requires a lot of preparation: Commit a crime of your choice. Get caught. Let the king’s loyal servants drag you to the edge of the barrier. Have a fine judge read out the sentence (in the name of King Rhobar the 2nd, yada yada…). And finally get punched down into the colony.

With the ongoing war against the orcs, the king has a high demand for convicts who will mine the magic ore from the Valley of Mines, and to make the process of newly convicted criminals being thrown into their new life, meticulous preparations are needed. Therefore, from today on, you can do your part and be as ready as possible for when the adventure begins on June 5th, 2026, and pre-order your copy of the Gothic Remake on PC, on PlayStation, or on Xbox today!

The PC version is available for €49.99 and comes with a special bonus: the official soundtrack. Composed once again by legendary composer Kai Rosenkranz, who returned for the Gothic 1 Remake, the soundtrack reimagines familiar melodies while introducing new compositions that perfectly capture the spirit of the original.

On consoles, Gothic 1 Remake is priced at €59.99 and includes Gothic Classic as a free bonus. This version brings the original Gothic to modern console platforms, allowing players to experience the game that started it all in its best possible form.

Gothic 1 Remake is in development for PC, PlayStation®5, and Xbox Series X|S, launching June 5th, 2026.

Pre-order Gothic 1 Remake:

Steam: https://thqn.net/g1r-steam
GOG: https://thqn.net/G1R-gog
PlayStation: https://thqn.net/G1R-ps
Xbox: https://thqn.net/G1R-Xbox

theHunter: Call of the Wild Multi-Class Weapon Pack Trailer

Avalanche Studios Group today announced the Multi-Class Weapon Pack, the latest DLC for theHunter: Call of the Wild, launching 14 April on PlayStation and Xbox consoles, as well as PC via Steam, Epic Games Store, and Microsoft Store.

The pack introduces four new weapons designed to cover every hunting scenario: the Richardsson .500, the Cassidy Combination Gun, the ALIS Precision Shot .25-06, and the Jonerson 17HMR.

Built for versatility, the Multi-Class Weapon Pack includes three bolt-action rifles and a distinctive combination gun, giving players the flexibility to take on a wide range of game. Whether lining up precise shots on small targets or delivering stopping power against larger prey, each weapon is engineered to make every shot count.

The Multi-Class Weapon Pack features:

  • The Richardsson .500, a powerful straight-pull rifle built for the largest game, the Richardsson .500 delivers a distinct, weighty shooting experience. Chambered in .500 Jeffery and equipped with a decocking safety, it excels at taking down high-class targets (classes 8–9) at long range with confidence and control.
    Ammunition: .500 Jeffery Solid rounds for extreme penetration, or Soft-Point for exceptional expansion.
  • The ALIS Precision Shot .25-06, an iconic and reliable choice for medium game, the ALIS Precision Shot .25-06 combines a flat trajectory with versatile ammunition options. This time-tested bolt-action rifle delivers strong performance with manageable recoil, making it ideal for a wide range of hunting scenarios.
    Ammunition: Polymer-Tip rounds for precise penetration (classes 3–7), or lighter Soft-Point rounds for controlled expansion (classes 2–6), both effective up to 200m.
  • The Jonerson .17HMR, designed for small game and bird hunting, the Jonerson .17HMR offers exceptional accuracy and an ultra-flat trajectory for easier long-range targeting. Its lightweight design, 10-round magazine, and fast follow-up shots make it perfect for varmints and small predators (classes 1–2), with zeroing options extending up to 300m.
    Ammunition: Full Metal Jacket rounds for high penetration and flat trajectory, or Polymer-Tip rounds for increased expansion, both effective for classes 1–2 up to 125m.
  • The Cassidy Combination Gun, offering unmatched versatility, the Cassidy Combination Gun allows players to seamlessly switch between rifle and shotgun barrels. This classic break-action firearm effectively functions as two weapons in one: a .22 Magnum rifled barrel for small game at range, and a 12-gauge shotgun barrel for close-quarters encounters across a variety of animal classes. Simply hold reload to swap ammo types and adapt instantly in the field.
    Ammunition: Uses existing calibers—.22 Mag Jacketed Hollow Point or Hollow Point (classes 1–2); 12 GA Birdshot (class 1), Buckshot (classes 2–5), or Slugs (classes 4–8).

The Multi-Class Weapon Pack is available to pre-order and wishlist now for £4.99/€5.89/$5.99 across all platforms.

Game of Thrones: Dragonfire Announcement Trailer

Warner Bros. Games and HBO® today announced Game of Thrones: Dragonfire, an all-new free-to-play mobile strategy game based on the Emmy® Award-winning original drama series, “House of the Dragon.” Starting today, players are invited to pre-register on the App Store, Google Play and the game’s website. Those who pre-register will receive exclusive in-game rewards at launch and be notified of when the game is available to download.

Developed by Warner Bros. Games Boston, Game of Thrones: Dragonfire brings the studio’s proven expertise to a modern, approachable social strategy experience where tactical warfare, territorial expansion and the unrivaled power of dragons combine to redefine how players battle for control of the Seven Kingdoms.

Drawing inspiration from events portrayed in “House of the Dragon,” players will experience a new narrative as a Valyrian descendant tasked with hatching, raising and flying dragons. Fans will encounter both familiar faces and original characters, form alliances and factions with other players, as well as engage in tactical battles to become a true dragonrider and dominant force in Westeros.

Players can pre-register now for Game of Thrones: Dragonfire on the App Store, Google Play or gotdragonfire.com to reach milestones and unlock exclusive rewards at launch including in-game currency and a rare dragon.

To learn more about Game of Thrones: Dragonfire, visit gotdragonfire.com or join the conversation on Facebook, Twitter/X, Instagram, YouTube, TikTok, BlueSky and Discord.

World of Warships: Legends on PC Revealed Plus April Update Trailer

Wargaming, the developer and publisher of the leading naval MMO World of Warships, is excited to announce that World of Warships: Legends previously on console and mobile will be arriving on PC on May 4th. Additionally, Update 15.3 has arrived in World of Warships today with fresh content, including the brand new Tier IX German Destroyer ZH-1 introduced to the Dockyard, offering solid defensive firepower. Players can also work their way through two new themed event passes packed with rewards, prepare for the eighth wave of Azur Lane featuring new ships and Commanders, and look forward to a host of in-game improvements.

World of Warships: Legends on PC

World of Warships: Legends is sailing onto PC on May 4th 2026, available to players from 11:30 AM UTC, and bringing the same action-packed naval experience from consoles and mobile to Steam, Microsoft Store, and Xbox Game Pass. Players will be able to start fresh, or log in with an existing console or mobile account to continue their journey right where they left off with full cross-progression.

German destroyer ZH-1 comes to the Dockyard

Tier IX German destroyer ZH-1 has arrived in the Dockyard, ready to be built across 20 phases of construction. Based on the historic ship of the same name that served off the coast of France during the Second World War, ZH-1 comes equipped with multiple 120mm gun turrets, powerful airstrike capabilities, and versatile torpedoes, allowing her to devastate unsuspecting foes from both above and below.

Golden Week and Battle of the Coral Sea Event Passes

Update 15.3 also brings players double the fun with not one, but two standalone event passes filled with themed rewards across 15 levels. Players can unlock secondary progression paths via doubloons, as well as extra levels upon completion of both paths for additional rewards.

The Golden Week Event Pass includes themed permanent camouflages, Commander Masaru Tadamatsu, Japanese Tier VI Premium battleship Ise, a new Golden Tribute enemy destruction effect, and more. For the Battle of the Coral Sea Event Pass, players can look forward to notable historical Commanders that took part in the titular battle – Commanders Robert Dixon and Shigekazu Shimazaki – as well as American Tier VI premium destroyer Monaghan, a new permanent camouflage, and more across the progression lines.

World of Warships will also be available on the Xbox Game Pass starting April 9th. A combat mission chain offering several containers, 1000 doubloons and eco-bonuses will prepare the new captains to meet their foes on the virtual seas.

Azur Lane Returns to World of Warships alongside in-game improvements

Wave 8 of Azur Lane arrives in World of Warships, bringing more vibrant content to the high seas. Available from April 29 until June 17, players can dive into a wide array of new additions, including six iconic themed vessels, themed skins, new Commanders ready to take charge in battle, and commemorative flags for players to showcase their allegiance. Rounding out the update are a handful of other improvements and gameplay tweaks. Victory Points now show up in both the in-battle and post-battle interfaces, providing insight into player’s actions and their team contribution. Changes have also been implemented across the Domination game mode, the Mountain Range map, and Aircraft Carriers to improve the overall game experience.

Starfield Now On PS5 + Terran Armada DLC and Free Lanes Out Now

Bethesda Game Studios is excited to announce that Starfield is available on PlayStation 5 today. Additionally, players on all platforms can now access the Terran Armada DLC and the free Free Lanes update.

These additions represent the biggest update to the game since launch, marking the most complete version of Starfield for new players to discover the Settled Systems and for veteran players to jump back in.

Starting today, Starfield’s base edition is available on all platforms for $49.99, welcoming even more players into the Settled Systems.

Now on PlayStation 5

Starting today, April 7, Starfield is available on PlayStation 5, inviting players everywhere to embark on cosmic journeys and explore the universe straight from the couch.

Starfield on PlayStation 5 takes advantage of the console hardware, integrating the lightbar, adaptive triggers, touchpad, and more. On the PlayStation 5 Pro, players can select a Pro Performance Mode to prioritize a higher-target FPS or select Pro Visual Mode.

Free Lanes Update & Terran Armada Story DLC

Terran Armada introduces a new questline across the Settled Systems, with new characters, locations, enemies, quests, systems, and rewards. Players get the chance to shape the future of humanity in space as they combat the incursions of the Terran Armada’s robotic forces in this story DLC.

Free Lanes is a free update adding significant new features and systems designed to deepen the core Starfield experience for both new and returning players—most significantly, opening interplanetary travel within systems. With this update, players can use cruise mode to travel from planet to planet within a star system, where they’ll experience frequent encounters and activities and spend some quality time on their ship with their crew.

Additional features coming with the update include:

  • New locations – A number of new Encounters, POIs, Dungeons, notable increase in variety for players to discover
  • X-Tech – A new resource used to upgrade weapons, ship modules, and more
  • Enemy modifiers – New enemy tiers with performance modifiers, such as extra shielding, more frequent attacks, or elemental damage
  • Moon Jumper – New land vehicle
  • Outpost improvements – Cross-outpost storage and Milliewhale pet
  • New crew – Muria and the mini-bot
  • Starborn Improvement – Ability to bring a limited number of items through the Unity to a NG+

The Free Lanes update is free for all players. All existing Premium Edition owners on Xbox and Steam will receive the Terran Armada DLC at no additional cost.

Together, these launches mark the next chapter for Starfield, bringing its most complete and refined experience to more players as the game’s universe continues to expand. For more details on all things Starfield, head to Bethesda.net.

Netflix Lord of the Flies Official Trailer Released

Netflix is officially bringing William Golding’s descent into darkness to the small screen, today unveiling the first trailer for its highly anticipated limited series, Lord of the Flies. Set to premiere in the United States on May 4, the four-part event marks the first-ever television adaptation of the landmark dystopian novel. The project boasts a powerhouse creative team, with the script penned by Emmy-winner Jack Thorne (*Adolescence*) and direction from Marc Munden. To heighten the tension of the boys’ transition from innocence to savagery, the series features a cinematic score composed by industry titan Hans Zimmer alongside Kara Talve and Cristobal Tapia de Veer.

The adaptation stars a fresh ensemble cast led by Winston Sawyers as the pragmatic Ralph, Lox Pratt as his rival Jack, and David McKenna as the intellectual Piggy. Produced by Eleven and One Shoe Films with backing from Sony Pictures Television, the series aims to capture the visceral horror of the original text across four one-hour episodes. As the trailer showcases a group of English schoolboys stranded on a desert island, the production promises a lush yet haunting visual experience, executive produced by Thorne, Munden, Joel Wilson, and Jamie Campbell.