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High On Life 2 Now Available

After the runaway success of High On Life, there was only one question: What should Squanch Games call the sequel?! Going with “High On Life 2” freed up valuable creative resources to deliver a follow-up that expands on the original in nearly every conceivable way. Bigger worlds! Skateboarding! Tons of hilarious side activities! Even cooler jokes that will make everyone laugh! Don’t believe us? Well, it’s out today on PC, PlayStation 5, and Xbox Series X|S and Game Pass Ultimate!

High On Life 2 kicks off right where the first game ended. You’ve risen to the ranks of being the galaxy’s most successful bounty hunter, saving humanity from a fate of being smoked by aliens to get “high.” Things take a turn as your sister uncovers a conspiracy that involves a pharmaceutical company and a loophole that puts people in peril yet again. Suddenly, you’re caught in the web and find yourself the target of the bounty hunters who once held you up as the best of the best. The game does a way better job of explaining all of this.

“Our team loved working on the first High On Life, and we knew that we – and our fans – wouldn’t be satisfied with a few new planets and talking guns and calling it a day,” said Mike Fridley, Squanch’s CEO and Studio Director. “We really pushed ourselves to the limit with High On Life 2, adding as much weird stuff as possible. We added a new skateboarding mechanic that’s used for traversal and combat, we’ve got massive side activities that are completely optional, and we’ve refined and blown out what made the first game so memorable. And we did add a few new biomes and talking guns, too.”

Players can express their own creativity through High On Life 2’s refined combat, where quick reflexes, experimentation, and an ever-expanding arsenal keeps the action fresh throughout the sci-fi adventure. Players who stray from the critical path can discover hilarious surprises (and rewards!), making their bounty hunter even more powerful as they battle to uncover this vast alien conspiracy.

GreedFall: The Dying World Companions and Romance Options Trailer

NACON and Spiders unveiled a new video today for the narrative-driven RPG GreedFall: The Dying World, spotlighting the companions players will meet throughout their journey, along with their voice actors. Currently available in Early Access on Steam, GreedFall: The Dying World launches its definitive version on PC, PlayStation®5, and Xbox Series X|S on March 12, 2026.

Over the course of the adventure, players will encounter eight companions who can join them, provided they survive and choose to stay by the protagonist’s side. Companions play a central role in both combat and storytelling. During battles, players can directly control their allies, each of whom features a unique skill tree reflecting their background and specialty. Players are free to shape each companion’s abilities, allowing them to build a balanced and effective team.

Beyond combat, companions offer dedicated personal quests that delve into their histories, motivations, and ambitions. Through these storylines, players can develop meaningful relationships that may evolve into friendship, rivalry, or romance, depending on their choices.

Meet the companions of GreedFall: The Dying World

Alvida
Voiced by Tracy Ifeachor (Starfield, Star Wars Jedi: Survivor).
A member of the Naut guild, renowned for its mastery of navigation and maritime exploration, Alvida is rebellious, determined, and driven by a strong moral compass. She pursues her ideals with unwavering resolve.
Fausta
Voiced by Genevieve Gaunt.
A spy from Thélème, Fausta comes from a prominent noble family. While sociable and skilled in diplomacy, she remains discreet and reserved in her private life.
Ludwig
Voiced by Sam Woolf (The Witcher, Season 3).
A former soldier of the Deutan Empire turned smuggler, Ludwig rejects the idea of being a hero.Sarcastic and abrasive, he has little patience for false politeness and harbors deep resentment toward those he believes are responsible for the suffering of the poor.
Nílan
Voiced by Atilla Akinci.
A native of Teer Fradee and the protagonist’s childhood friend, Nílan is beginning his initiation to become a Doneigad, a sage in Yecht Fradí. He takes his responsibility as a guardian of his people’s knowledge very seriously.
Safia
Voiced by Jacqueline Boatswain.
An anti-imperialist at heart, Safia is affiliated with the Bridge Alliance. A seasoned explorer with a keen curiosity for the world, she is also an expert in firearms.
Sheda
Voiced by Jess Nesling.
A native of Teer Fradee and a longtime friend of the protagonist and Nílan, Sheda is a fierce warrior. She acts as a protector throughout the journey to becoming a Doneigad and will not hesitate to put her own life on the line.
Sybille
Voiced by Camilla Aiko.
Born into an influential family within the Merchant Congregation, Sybille was immersed in politics and intrigue from an early age. Initially distrustful, she is fiercely loyal to those who manage to earn her trust.
Till
Voiced by Dario Coates (You, Dying Light: The Beast, Metaphor ReFantazio, SplitFiction).
A former captain of the Coin Guard, Till now seeks redemption by aiding the protagonist. Reserved and gruff, he is a seasoned fighter who specializes in protecting his allies.

Blizzard Releases Diablo 30th Anniversary Spotlight Video

Blizzard Entertainment today hosted the Diablo 30th Anniversary Spotlight, kicking off a milestone year for the franchise. The broadcast revealed big updates across Diablo IV, Diablo Immortal, and the surprise live-today launch of Reign of the Warlock – a major new content release for Diablo II: Resurrected that also introduces the game’s first new playable class in over 25 years.

The Warlock emerges as a new cross-franchise class arriving across Diablo IV, Diablo Immortal, as well as Diablo II: Resurrected – representing a dark caster who harnesses the power of Hell to turn its forces against themselves. Each incarnation reflects a different age of Sanctuary, tracing the Warlock’s evolution from its earliest origins to a more dangerous and twisted expression at the height of Diablo IV’s unfolding Age of Hatred saga.

The Spotlight broadcast marks the beginning of a milestone year for the franchise, with new major releases and updates leading up to BlizzCon 2026 in September.

Highlights from the broadcast include:

Diablo II: Resurrected – Reign of the Warlock (Available Today)

  • Introducing the Warlock: A class whose power is forged in the fires of Hell, that is focused on demon summoning, binding and transformation to dominate the battlefield.
  • New Endgame Challenge: Earn consumables and choose which acts are Terrorized, cranking up difficulty and rewards to their peak. Conquering Terrorized Act bosses in Hell difficulty may unveil one of five mystical statues. Combine them to unlock a punishing new boss battle, the Colossal Ancients, designed to push your skills and builds to the next level.
  • Quality-of-Life UpdatesReign of the Warlock is enhanced with the addition of loot filters, advanced stash tabs, and an all-new Chronicle system to track your treasure-hunting legacy and gain new rewards after completion.

Diablo Immortal – Andariel Rises

  • 2026 Roadmap: Diablo Immortal’s next chapter brings the return of the legendary Maiden of Anguish, Andariel, along with the new Warlock class and a slate of new campaign updates throughout 2026 – including new zone, events, IP collaborations, and gameplay updates.
  • New Warlock Class: Arriving Summer 2026, Diablo Immortal’s Warlock is a dark spellcaster rooted in forbidden Vizjerei magic who has perfected devastating mastery over demons, including the monstrous Soulgorger.
  • Lut Gholein Returns: Split into chaotic Common Ward and eerie yet elegant High Ward, the city of Lut Gholein from Diablo II reflects its tragic, hellish desecration.

Diablo IV: Lord of Hatred (Launching April 28)

  • Diablo IV’s upcoming expansion calls players back to Sanctuary to confront Mephisto’s growing influence, pairing an epic fight with the Lord of Hatred himself with major gameplay evolution.
  • Two New Classes – Warlock and Paladin: Experience the heavy-metal might of the Warlock against the divine light of the Paladin. Two heroes stand at opposite extremes in the fight against Mephisto. Diablo IV offers a unique take on the Warlock, defined by its metal chains, flames, and destructive power that turn the wrath of Hell against itself.
    • More information about the Warlock in Diablo IV: Lord of Hatred will be revealed in a Live Developer Update on March 5 at 11 am PT, broadcast on the Diablo YouTube and Twitch channels.
  • Systems & Endgame Evolution: New endgame systems give players greater control over progression and challenge. War Plans introduces customizable activity paths that allow players to shape their endgame experience, while the rare Echoing Hatred encounters push builds to their limits through escalating waves of increasingly difficult enemies.
  • New Region of Skovos: The final showdown with Mephisto takes place in the ancient region of Skovos. New characters, quests, and monsters await players as they explore the ancient Mediterranean-inspired landscapes where humanity first emerged.

The Outlast Trials Advent of Bogomolova Limited-Time Event Gameplay Trailer

The masked killer introduced to Reagents with Project Messiah returns. Season 5.1 of The Outlast Trials brings holy huntress Sister Liliya from the luxurious Resort to the confines of the Sinyala Facility. For a limited time only, the priestess will hide herself in the background of every Trial, ready to pounce on unsuspecting Reagents. The “Recover the Amulet” variator promises additional rewards for those who retrieve every one of the mannequins’ amulets within the Trial, but beware of the murderous priestess, who is always concealed where you least expect her. Along with new Challenges and a special celebration in honour of the two-year anniversary of the launch of The Outlast Trials, Season 5.1 brings the first taste of terror to 2026.

The Advent of Bogomolva brings with it a new Limited-Time Catalog, available for the duration of the event. Players can spend their acquired Event Tokens in the Advent of Bogomolova Catalog to unlock exclusive cosmetics available until March 10. Once the Limited-Time Event ends, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Tokens before March 10! As well, Season 5.1 will add two new MK-Challenges and two new Routine Therapies, the latter of which will debut after the conclusion of the Limited-Time Event.

MK-CHALLENGE: ELIMINATE THE LEGACY

Indoctrination is the sunlight that raises future generations. If you show the children how to learn, fostering a future of zealous factotums, we will let you out.

MK-CHALLENGE: FLATTEN THE FOREMAN

Breach deeper into the factory where time brings new dangers. Murkoff is teaching you sabotage and strategy: work smart, or suffer the consequences.

Age of Wonders 4: Rise from Ruin Release Date Announcement Trailer

Paradox Interactive announced that Rise from Ruin, the next DLC for the hit fantasy strategy game Age of Wonders 4, will launch on March 9, 2026 on PC, PlayStation 5, and Xbox Series X|S. Players who own Expansion Pass 3 will receive Rise from Ruin at no additional cost.

Built around a fresh nomadic playstyle, Rise from Ruin introduces the Nomad Culture, a Harefolk physical form, three additional tomes, and punishing world map challenges in the Astral Barrens, a corrupted wasteland where magic can backfire and survival is not guaranteed.

All players will also receive the free “Scorpion Update” content patch on March 9, featuring quality-of-life improvements, plus a substantial overhaul to unit movement and combat balance, along with additional customization and pantheon options.

Ereban: Shadow Legacy PlayStation 5 Demo Out Now

Publisher SelectaPlay, together with indie developer Baby Robot Games, is excited to announce that a brand-new PlayStation 5 demo for the stealth-action platformer Ereban: Shadow Legacy is available now digitally on the PlayStation Store.

Players can step into the shadows as Ayana, the last descendant of a forgotten race, in a stylish sci-fi world where light and darkness are both weapons. Blending stealth, platforming, and supernatural abilities, Ereban: Shadow Legacy challenges players to navigate a morally complex universe where every choice leaves a mark.

The PlayStation 5 demo drops players straight into the opening prologue, introducing the game’s core stealth mechanics, fluid movement, and Ayana’s unique shadow powers, while setting the stage for her mysterious and dangerous journey.

SelectaPlay has also confirmed that Ereban: Shadow Legacy will release digitally on PlayStation 5 and Xbox Series X|S later in 2026.

For players looking to own a physical copy, Ereban: Shadow Legacy will also be available on PlayStation 5 in both Standard and Collector’s Editions. The Collector’s Edition includes a physical copy of the game alongside a selection of themed extras such as the original soundtrack, exclusive art postcards, collectable patches, an Ayana mask keychain, and a premium collector’s box, with both editions available to pre-order now at local retailers.

Terrinoth: Heroes of Descent Official Reveal Trailer

New Tales and Artefacts Studio today revealed Terrinoth®: Heroes of Descent, a high fantasy tactical RPG that brings the legendary Descent tabletop universe from Fantasy Flight Games, as a video game for the first time. Launching on PC, Mac, PlayStation®5 and Xbox Series X|S in Spring 2026, the game combines real-time exploration with deep, turn-based tactical battles and can be played solo or in co-op.

Set in the troubled lands of Terrinoth one year before the events of Descent: Legends of the Dark, Terrinoth®: Heroes of Descent invites players into a new chapter of the saga, where fractured realms and encroaching darkness call for a new generation of heroes. Players will form a party of adventurers and journey across perilous locations throughout Terrinoth, uncovering a fully original storyline that expands the lore of the board game series.

“As fans of Descent, stepping into Terrinoth has been both a huge responsibility and an incredible joy,” said Bruno Chabanel, CEO of Artefacts Studio. “With Terrinoth: Heroes of Descent we wanted to capture the feeling of a tense tabletop dungeon crawl and translate it into a tactical RPG that flows naturally on PC and consoles with a multiplayer cooperative mode to accurately convey the atmosphere of the board game. It’s easy to pick up, but there is always another strategy, another synergy or another build to discover.”

Lords of the Fallen II Developer Diary Reveals Brutal Combat Gameplay

Independent developer CI Games, creators of the upcoming action-RPG Lords of the Fallen II, today debuted a brand new episode of their ongoing development series ‘Lifting the Veil’, diving deeper into the game’s brutal soulslike combat following its official gameplay reveal at The Game Awards. Staying true to the studio’s ‘player first’ approach of offering continued updates and directly addressing community feedback, the new video features insights from key members of the development team including game director James Lowe, lead system designer Daniel Regan, producer Alex Harkin, and creative strategist Ryan Hill.

This latest ‘Lifting the Veil’ is packed with never-before-seen gameplay footage form the alpha build, showcasing new combat mechanics, enemies, weapons, spells, and much more, all highlighting what makes Lords of the Fallen II bolder, braver, and bloodier ahead of its 2026 global release on PlayStation®5, Xbox Series X|S, and PC.

Fans of the series can expect some notable evolutions to combat in Lords of the Fallen II, including:

  • A greater sense of speed and maneuverability: Not only can Lampbearers now charge into the fray like a mosh pit, the area of control players are expected to manage will be larger, necessitating faster and smarter reaction-time. Combat becomes a personal tango with death.
  • A wider variety of options in combat: Alongside significantly increased weapon variety, players will be able to swap seamlessly between melee, ranged, and spellcasting, encouraging a more eclectic mix of behavior and tactics during combat.
  • Heavy attacks give players more to consider than just greater damage. Players will need to make critical combat decisions on the fly that can either cinch a victory or result in punishment for overextending their hand.
  • All-new graphic executions add further depth to the franchise’s signature flavour of highly aggressive combat, as players render the environments from battleground to bloodbath.

Currently in active development, Lords of the Fallen II is the next entry in the beloved soulslike action-RPG series set in a human realm besieged by eons of malevolent gods, visceral magic, and unflinching defenders. 1,000 years after the fall of the dark god Adyr, a lone kingdom stands against the forces of the dead realm known as Umbral and its eldritch master.

As the Lampbearer, players can rend enemies limb from limb with a brand new dismemberment feature and silence them forever with all-new executions in a fast and fluid combat system. An even greater wealth of enemy types and truly jaw-dropping boss battles will test even the strongest in solo play or best-in-class shared progression co-op.

For more game information visit the official Lords of the Fallen website. Fans can also follow on YouTube, Instagram, X, Facebook, Reddit, or join the official Discord.

Subnautica and Subnautica: Below Zero Dive onto Nintendo Switch 2

Unknown Worlds today announced that its acclaimed open-world survival crafting games, Subnautica and Subnautica: Below Zero, are launching on Nintendo Switch 2 on February 17, delivering major visual and performance upgrades designed to take full advantage of the new hardware.

Both titles have received graphical improvements on Nintendo Switch 2. When docked, players can explore the depths of Planet 4546B in 1440p resolution, while Handheld mode runs at 1080p. Across both modes, the games support a smooth 60 frames per second, offering more responsive controls, enhanced immersion, and a more fluid underwater experience. The Nintendo Switch 2 versions also feature optimized controls for Joy-Con 2, enabling more precise movement, smoother exploration, and refined interaction with Subnautica’s vast ocean environments.

Unknown Worlds also confirmed a free upgrade path for existing players. Owners of Subnautica or Subnautica: Below Zero on the original Nintendo Switch can download the Nintendo Switch 2 upgrade pack at no additional cost via the Nintendo eShop.

“What has always made Subnautica special is the community around it, from the stories players share to the discoveries they make and the sense of wonder that comes from exploring an unknown world together,” said Michael Verrette, Producer at Unknown Worlds. “Bringing Subnautica and Subnautica: Below Zero to Nintendo Switch 2 is about welcoming new players into that community, while giving longtime fans a chance to experience these worlds again in a way that feels fresh, smooth, and more immersive.”

Meanwhile, Unknown Worlds has released the fifth developer vlog for its upcoming title, Subnautica 2. The newly released video focuses on the game’s first-ever multiplayer feature, introduced in response to community feedback. In Subnautica 2, up to four players can build bases together and explore uncharted depths of the ocean as a team, offering a new cooperative experience within the Subnautica universe. The vlog also features optimized gameplay footage running on handheld devices, along with development updates aimed at improving accessibility, including cross-play support across PC and console platforms. Subnautica 2 is currently in development and is planned to launch later this year, further expanding the Subnautica universe.

For more information, visit the official Subnautica website and follow Subnautica on social media (Discord | X | Facebook | Instagram | TikTok | Twitch | Bluesky | Threads).

Logitech G325 Review: The Gaming Headset You Can Actually Wear in Public

You know that specific kind of social anxiety you get when you have to wear a gaming headset in public? You’re sitting on the train or in a coffee shop, and you look like you’re about to guide a Boeing 747 onto the tarmac. We’ve all been there: Huge ear cups, aggressive RGB lighting, and a microphone boom sticking out like a sore thumb.

Honestly, it’s a look. Just not always the one we want.

Enter the Logitech G325 LIGHTSPEED. Released earlier this month for a very approachable $79.99 , this little piece of kit is trying to do something difficult: bridge the gap between “hardcore gaming peripheral” and “lifestyle accessory.” It’s the spiritual successor to the G435, but it feels like it’s grown up, got a job, and started dressing better.

I’ve spent the last week living with the G325 (gaming, commuting, and working) and I have some thoughts. Is it possible to make a headset that does everything without costing a fortune? Let’s break it down.

The Physics of Disappearing

The first thing you notice when you pick up the G325 is that you almost don’t notice it. It weighs 212 grams (about 0.46 lbs). To put that in perspective, most wireless gaming headsets sit somewhere between 280g and 350g. This thing is practically helium-filled.

When you put it on, it pulls a disappearing act. The suspension strap design distributes that minimal weight so evenly that after about twenty minutes, I legitimately forgot I was wearing it. There’s no clamping force headache, no cervical strain. It just floats.

Logitech ditched the sweaty faux leather for a breathable knit fabric on the earcups. If you’re like me and your ears tend to turn into saunas during a long Monster Hunter Wilds session, this is a godsend. The trade-off? It leaks sound. If you’re blasting metal on a quiet bus, the person next to you is going to hear it. It’s not noise-canceling, and it doesn’t pretend to be.

The Audio: 32mm of… Surprise?

Here’s the thing that made me skeptical on paper: 32mm drivers.

In a world where 40mm and 50mm drivers are the gold standard, dropping to 32mm feels like a downgrade. You’d expect the sound to be tinny or thin. But Logitech has done some interesting engineering wizardry here.

The sound is surprisingly tight. Because smaller drivers have less mass, they can stop and start moving incredibly fast. This translates to really crisp transient sounds like the sharp crack of a gunshot or the distinct clack of footsteps on tile. In competitive shooters like Valorant, I found the directional imaging was spot on. I knew exactly where people were coming from.

However, if you’re a bass-head, you might feel a little left out. You don’t get that skull-rattling rumble you might find in a HyperX Cloud. It’s a balanced, mid-range focused sound.

Logitech touts 24-bit audio support via the LIGHTSPEED connection , which is great for fidelity, but let’s be real – on 32mm drivers, you’re hitting physical limits before you hit digital ones. It sounds clean, detailed, and punchy, but it won’t replace your audiophile headphones.

The “Invisible” Mic Problem

Okay, we have to talk about the microphone. Or rather, the lack of one.

The G325 uses dual beamforming microphones hidden in the earcups. No boom arm. This is key to the “lifestyle” look; you can wear these outside without looking like a shoutcaster.

Does it work? Yes. Is it great? Eh.

Physics is a harsh mistress. A boom mic sits one inch from your mouth. These mics sit on your ears, five inches away. To hear you, they have to crank up the gain, which introduces noise. Logitech uses AI-powered noise reduction to filter out the background clatter of your mechanical keyboard or your roommate making coffee.

It does a fantastic job of killing background noise, but it leaves your voice sounding a bit… robotic. Compressed. My discord friends understood me fine, but they definitely knew I wasn’t using a broadcast mic. If you’re just coordinating a raid, it’s perfectly adequate. If you’re trying to launch a podcast career? Look elsewhere.

The Wireless Lifestyle

This is where the G325 shines. You get LIGHTSPEED (the USB dongle) and Bluetooth 5.2.

I plugged the dongle into my PC for lag-free gaming, then with a single button press, swapped to Bluetooth to take a call on my phone. It’s seamless. It works on PS5, Switch, PC, and Mobile. (Sorry Xbox users, you’re left out in the cold again due to Microsoft’s security protocols).

Battery life is rated at 24+ hours. In my testing, I hit about 23 hours before the low-battery beep started nagging me. It’s not the marathon 300-hour battery of some competitors, but for a headset this light, it’s solid. Plus, the USB-C charging is quick enough that a 15-minute top-up gets you through the night.

One minor gripe: The earcups don’t swivel flat. If you take them off and wear them around your neck, they choke you a little bit. For a “travel-friendly” headset, that’s a weird oversight.

The Verdict

So, who is this for?

If you are a competitive esports player who needs crystal-clear comms, or an audiophile who needs sub-bass that rattles your teeth, the G325 isn’t for you. You should probably look at the G321 (for the boom mic) or step up to the Pro X series.

But if you are a student, a commuter, or just someone who plays games and lives a life outside of them? This is a winner. It’s the hoodie of headsets: comfortable, versatile, and unpretentious.

At $79.99, it’s stealing the lunch of a lot of more expensive peripherals. It’s not perfect, but it’s the most comfortable headset I’ve worn this year. And sometimes, comfort is king.

Overall Rating 4 out of 5

Pros:

  • Absurdly lightweight (212g)
  • Clean, “non-gamer” aesthetic
  • Seamless switching between Dongle and Bluetooth
  • Crisp, accurate audio for gaming

Cons:

  • Microphone quality is just “okay”
  • Earcups don’t fold flat
  • Bass can feel a bit light for cinematic moments

The Logitech G325 is available now in Black, White, and (if you shop direct) a very cozy Lilac.