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Warner Bros. and DC Launch Lego Batman: Legacy of the Dark Knight

Warner Bros. Games, TT Games, DC, and the LEGO Group today announced LEGO® Batman™: Legacy of the Dark Knight, an all-new open world action-adventure videogame, is available now for early access on PlayStation®5, Xbox Series X|S, and PC via Steam and Epic Games Store as part of the Deluxe Edition. The Standard Edition of the game will launch worldwide on May 22.*

Developed by TT Games, creators of the best-selling LEGO games series, including the critically acclaimed LEGO Star Wars: The Skywalker Saga, and published by Warner Bros. Games, LEGO Batman: Legacy of the Dark Knight features an original story that blends together iconic moments from across the Caped Crusader’s history in film, television, comic books, and games in a unique way, combined with countless DC references and fun-filled LEGO humor.

Introducing a new LEGO Batman combat system, expansive open world Gotham City, customizable Batcave, and much more, players can step into the role of Batman and journey on a heroic campaign from origin to legend, while building a family of crime-fighting allies to take on the most notorious DC Super-Villains in the ultimate LEGO Batman experience.

“We are so excited to launch LEGO Batman: Legacy of the Dark Knight, bringing iconic storytelling, inventive gameplay, and unmistakable humor together in an amazing game,” said JB Perrette, CEO and President, Global Streaming & Games, Warner Bros. Discovery. “The incredibly talented team at TT Games have delivered a standout experience that truly honors Batman’s legacy. The game showcases our strategy in action – pairing iconic franchises with best-in-class development to deliver the best possible gaming experience for players everywhere.”

“On behalf of the entire team at TT Games, we’re incredibly proud to launch LEGO Batman: Legacy of the Dark Knight, our most ambitious LEGO game ever,” said Jonathan Smith, Head of the Development Team and Strategic Director, TT Games. “We’re all huge DC fans, and it’s been an absolute honor to tell the definitive Batman story, drawing on decades of iconic moments in this unique and fun LEGO way. The team has delivered rich gameplay, terrific action, and an open world Gotham City playground that’s nothing less than stunning.”

“LEGO Batman: Legacy of the Dark Knight is a celebration of everything fans love about the Caped Crusader. Batman has evolved through countless eras, creative visions, and cultural moments, yet he’s always our Dark Knight,” said Jim Lee, DC’s President, Publisher, and Chief Creative Officer. “This game lets fans live every version of Batman. You thought you knew the Batman game you wanted, but this is the one you truly need.”

“We’re so excited for the launch of such a highly anticipated title,” said Fredrik Löving, Senior Vice President and Global Head of GAME, The LEGO Group. “LEGO Batman is such a beloved franchise that has captured fans’ imagination for over 20 years. With LEGO Batman: Legacy of the Dark Knight, our partners at Warner Bros. Games, TT Games, and DC have created a rich, innovative and immersive gameplay experience, that feels fresh, while also honoring the legacy of the Caped Crusader.”

The adventure begins with the origins of a young Bruce Wayne training with The League of Shadows, setting him on the path to becoming the Dark Knight. Throughout the story-led campaign, as Batman, players will partner with Jim Gordon, Robin, Nightwing, Batgirl, Catwoman, and Talia al Ghul to help confront an ever-growing threat from The Joker, The Penguin, Mr. Freeze, Poison Ivy, Two-Face, Firefly, Ra’s al Ghul, Bane, and others.

With the new LEGO Batman combat system, LEGO Batman: Legacy of the Dark Knight delivers an authentic expression of Batman’s fighting style with fluid attack chains, over-the-top takedowns, and powerful gadgets. Batman’s Batarangs can distract or stun enemies and the Batclaw can reel them in. Partner characters have their own signature gear, including Jim Gordon’s Foam Sprayer and Rebound Launcher, Robin’s Cable Launcher and Birdarangs, Nightwing’s Electrorangs and Electric Cable Launcher, Batgirl’s Hackarang and drone, Catwoman’s whip and loyal companion kitten, and Talia al Ghul’s Blowdarts, providing a variety of options to approach every enemy encounter and boss battle.

The game takes place against the backdrop of Gotham City, an open world LEGO playground full of crimes to stop, puzzles to solve, rewards to collect, and surprises to discover around every corner. There are varied districts spanning across four densely populated islands, reaching both vertically into the sky and underground. Players can zip from building to building using the Grapple Launcher, soar and glide over the city, or cruise around in style with a range of Batmobiles and Batcycles, while also visiting familiar locations such as Ace Chemicals, Gotham Botanical Gardens, Wayne Tower, and Arkham Asylum.

In LEGO Batman: Legacy of the Dark Knight, the legendary Batcave, located beneath Wayne Manor, has been delightfully reimagined and serves as Batman’s central hub of operations, expanding and evolving as players progress through the campaign. The underground headquarters houses an array of wearable suits celebrating the storied history of the Dark Knight, with 100 different outfits for playable characters, and functions as the ultimate garage for Batman’s impressive lineup of Batmobiles, Batcycles, and other vehicles, all faithfully recreated in LEGO brick form. In addition, players can upgrade gadgets, display trophies, review case files via the Batcomputer, and personalize the environment with a variety of Batcave items.

Fans of all generations can enjoy the game solo or team up with a friend or family member through two-player local cooperative gameplay, as one player takes on the role of Batman and the other as one of his trusted allies. For those looking for a tougher playthrough, the game features a new Caped Crusader enhanced difficulty setting and an even more challenging Dark Knight difficulty level.

The LEGO Batman: Legacy of the Dark Knight Deluxe Edition (physical and digital) is available now for $89.99 (SRP) on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store and includes early access to the game beginning today, along with the Legacy Collection downloadable content (DLC), containing new suits, vehicles, and Batcave items inspired by the Batman: Arkham videogame series, Batman Beyond television series, and a party music themed pack (all available now). Coming in September 2026 as part of the Mayhem Collection DLC, Deluxe Edition owners can play the upcoming Mayhem Mode featuring The Joker and Harley Quinn as playable characters, each with their own abilities, gadgets, and takedowns, along with a new story mission, new suits for the main game playable characters, new Batcave items, and a new Batmobile.

The LEGO Batman: Legacy of the Dark Knight Standard Edition (physical and digital) can be pre-ordered for $69.99 (SRP) on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store and will be available on May 22. All pre-orders will receive The Dark Knight Returns Batsuit, inspired by the acclaimed comic book series.

Players can unlock the Golden Age Batsuit, accessible for eligible users who create a Warner Bros. Games account, as well as those who already have an account.**

Additionally, four new LEGO DC Batman sets are available now***, each including in-game digital content redeemable in LEGO Batman: Legacy of the Dark Knight. The LEGO® DC Batman™: Batman Logo set unlocks an exclusive gold Batsuit for the videogame, and the LEGO® DC Batman™: The Batman™ Batmobile™, LEGO® DC Batman™ Batman v Superman™ Batmobile™, and LEGO® DC Batman: Batman & Robin™ Batmobile™ sets include an in-game playable version of each respective vehicle, plus an exclusive gold variant of each vehicle, for the videogame. Please note that the exclusive in-game gold Batsuit and gold vehicle variants are only available through purchase of the LEGO sets.

To learn more about LEGO Batman: Legacy of the Dark Knight, please visit LEGOBatmanGame.com or join the community conversation on Instagram (@LEGODCGame), X (@LEGODCGame), YouTube (@WBGames), TikTok (WBGames), and Facebook (LEGODCGame).

Major Content Update for Wreckfest Available Now

Get ready to trade paint, wreck friendships, and send half-cars flying across the track! A massive new content update for Wreckfest is available now, bringing new vehicles, a brand-new racing venue, expanded tuning options, gameplay improvements, and major upgrades to vehicle physics and destruction systems.

The update introduces three new vehicles, including a ridiculous new half-car complete with a ragdoll driver, alongside with two new iconic European cars, the “Stahlwagen” and the “Valken”. Players can also tear through a brand-new US-based racing venue featuring three layouts: a full tarmac racing circuit, a contact-racing sprint track, and a high-speed oval built for absolute chaos. Seven new Challenge events have also been added.

For the first time, Wreckfest now features an in-depth tuning system, allowing players to customize brakes, suspension, gearing, steering, differential settings, and more. Tuning setups can be saved into presets and loaded later, even in multiplayer lobbies.

The update also delivers major improvements to visual damage and collision physics thanks to upgrades to the simulation engine, alongside improved tire simulation, more realistic tarmac handling, refined gameplay damage systems, and expanded scoring mechanics with new multi-tier impact ratings and spin scores.

A brand-new “Suicide Racing” game mode joins the carnage on the new oval track, while AI behavior, online functionality, UI systems, performance optimization, audio mixing, and stability have all received substantial improvements and refinements across the board.

Highlights of Content Update #7 include:

  • New half-car with ragdoll driver
  • Two additional new vehicles
  • New US racing venue “More Raceway” with three layouts
  • 7 new Challenge events
  • First version of the new tuning system
  • Major visual damage and physics upgrades
  • New Suicide Racing game mode
  • Expanded scoring mechanics and gameplay improvements
  • AI, online, UI, rendering, and audio improvements
  • Performance optimization and stability fixes

Prime Time Returns to The Outlast Trials: New Challenges and More

The cameras are still rolling, the signal is still poisoned, and Murkoff is not finished with its audience. Following the launch of Season 6: Project Judas, which introduced Reagents to the Television Studio where the Kress Twins’ manufactured political idol Bob Vanier, The Outlast Trials returns with Season 6.1: Prime Time, a new update that turns the dial even further toward fear, worship, contradiction, and control.

PRIME TIME: NEW PRIME ROULETTE

Available today, the Prime Time Limited-Time Event prepares Reagents for a future dominated by clashing cults of personality and competing fundamentalist ideals. During the event, players will face a rotating onslaught of Prime Assets, destroy defective televisions for additional rewards, unlock new limited-time cosmetics, and endure two new MK-Challenges designed to test faith, obedience, and survival instinct under Murkoff’s brightest lights.

MK-CHALLENGE: WIN THE TRUTH

You are the blind observer who consumes screen-fed ignorance and swells with the genius of idiot artifice. Regurgitate the knowledge that brings suffering to the wise, win the game which only punishes the defeated, and we will let you out.

MK-CHALLENGE: INCINERATE THE RELIC

You are the heretic, and you are the zealot. Relics are the proof of an impossible gospel, the belief that makes whole the deservedly slaughtered lamb. Pay your way into heaven, incinerate the relic, and we will let you out.

World of Tanks: HEAT Launches May 26th

The battlefield is about to erupt! World of Tanks: HEAT, a new standalone free-to-play tactical vehicle shooter, launches on May 26. Set in an alternate post-WWII era, HEAT delivers a faster, more dynamic take on armored warfare driven by team-based combat.

World of Tanks: HEAT will be available across PC (Wargaming Game Center and Steam), Steam Deck, PlayStation 5, Xbox Series X|S, and NVIDIA GeForce NOW, supporting full cross-platform play and progression.

HEAT is built from the ground up on a new proprietary engine developed in-house by Wargaming. This technology delivers modern visuals and immersive environments while enabling fast, responsive gameplay optimized for smooth performance across a wide range of hardware.

At launch, players can expect:

  • Eight Agents: Three battlefield roles — Defender, Assault, and Marksman. Each Agent commands a lethal two-vehicle roster, with each vehicle tailored to its role in combat.
  • Fifteen vehicles: Every vehicle supports a different playstyle and can be fully customized through modules and equipment. Whether holding the frontline or striking from a distance, there’s a tank that is ready for the job.
  • Eight maps: The battlefields span a wide range of biomes, settings, and visual styles, each designed to support multiple playstyles across game modes.
  • Four PvP modes: Hardpoint, Control, Kill Confirmed, and Conquest are available.

With launch just a week away, players can prepare now by joining the community and wishlisting the game ahead of release – https://wotheat.com.

The Dead Await 1.0 Launch Trailer

The wasteland is finally complete. After an extensive Early Access journey shaped by community feedback, The Dead Await officially launches into Version 1.0 today on Steam and the indie.io Store for $12.99 USD, with a launch discount of 35% available for a limited time

Developed by Shotx Studio and published by indie.io, The Dead Await blends open-world survival, caravan management, and strategic deck-building combat in a brutal zombie apocalypse where every decision can cost lives. Players lead a group of survivors across a collapsing world filled with abandoned cities, desperate factions, hidden bunkers, and relentless undead threats, scavenging for resources while trying to hold their fragile caravan together.

Survival in The Dead Await is about far more than fighting zombies. Every expedition becomes a risk-reward calculation as players balance hunger, dwindling supplies, sanity, injuries, and the constant threat of losing survivors permanently. Carefully constructed decks shape combat encounters and playstyles, allowing players to experiment with powerful builds, weapon combinations, perks, and tactical synergies while adapting to the dangers of the wasteland.

Version 1.0 dramatically expands the game with the arrival of Act III, introducing new settlements, underground facilities, elite enemies, random events, bosses, quests, and explorable regions across the world. From the dangerous streets of Hope to the mysterious depths of Hell-0 and Zone 99, the final act pushes players deeper into the apocalypse than ever before.

The 1.0 launch update also introduces major new progression systems designed to reward long-term survival. Players can now unlock character skins, complete Z-Tasks for permanent rewards, spend Z-Coins in the newly added Z-Shop, and store valuable gear inside the Vault Safe system shared across save files. Meanwhile, the new Arena mode in Last Haven challenges players to survive increasingly deadly encounters in exchange for rare rewards and bragging rights.

As survivors grow stronger, so does the world around them. The level cap has increased, allowing players to unlock powerful new builds, weapon mods, equipment, and expanded progression opportunities. New bosses, elite enemies, quests, recipes, loot drops, and faction rewards further expand the late-game experience and create even more ways for players to shape their journey through the apocalypse.

The wasteland has expanded, the final act has arrived, and survival just became even deadlier. The Dead Await Version 1.0 is available now on Steam and the indie.io Store.

thatgamecompany Marks 20 Years

Today, thatgamecompany celebrates its 20th anniversary, marking two decades of creating emotionally resonant interactive experiences that have redefined what video games can make players feel. Founded in 2006 with a simple but ambitious belief that games can be a genuine artistic medium for emotional connection, beauty, and shared humanity, the company has grown from a small experiential team from USC’s game design program into one of the most influential creative voices in interactive entertainment.

In its 20-year history, thatgamecompany has released a series of genre-defining games:

  • flOw (2007):  A meditative, minimalist experience built around the psychology of flow state. It established the studio’s signature approach to emotionally intelligent, intentional and visually elegant game design.
  • Flower (2009): A wordless and poetic experience. It explored the contrast and harmony between urban bustle and nature’s serenity.
  • Journey (2012): A landmark title that served as an allegory of life, redefining what multiplayer storytelling could feel like through anonymous companionship and emotional connection rather than competition. It became one of the most celebrated games of its generation, earning numerous Game of the Year honors.
  • Sky: Children of the Light (2019): A living social world built on compassion, connection and shared wonder. Sky has brought together millions of players across cultures and generations, and it continues to grow through the creativity, feedback and passion of its community.\

A Message from Jenova Chen, CEO & Creative Director for thatgamecompany

“Twenty years ago, thatgamecompany started from a mission that our earliest players put into words for us: show the world that video games can be art, and that they can create a genuine, positive impact on people’s lives. That message, arriving in emails and letters from players who felt unseen by the medium, became the north star we have followed ever since.

From those first few letters to now hundreds of millions of players, our story has really been one of gradually expanding the boundaries of what a video game can be and who it can reach. Each of our games built on the previous one, using the medium as an artistic canvas to prove that a video game could move you to tears, that it could stand alongside any art form ever made, and ultimately that it could bring people of all ages and culture together. 

And yet, even today, there is still debate about what video games are and what potential they hold. That is why our work continues, to evangelize games as an art form for people of all generations in every corner of the world.

Looking back, I feel incredibly proud of what our team and our players have built together over these past two decades. But what moves me most is where it all began: a few letters from players who simply wanted games to mean more, and the millions who have since shared that same belief in their own ways. 

As we look ahead, we believe the next 20 years will further broaden the definition of what interactive experiences can be: a powerful artistic medium for healing, for connection, for reminding us of our shared humanity. 

We are only at the beginning of what is possible.”

thatgamecompany’s Legacy

Over its two decades, thatgamecompany has broadened the cultural perception of what video games can be and what they can make people feel. Through its four acclaimed titles, the studio has created emotionally resonant interactive experiences that have connected with players around the world while influencing conversations around games as an artistic and meaningful cultural form.

The studio’s work has received numerous honors from organizations including the British Academy of Film and Television Arts and the Game Developers Choice Awards, and has been featured in the permanent collection of the Smithsonian American Art Museum.

Looking Ahead

As thatgamecompany enters its third decade, the studio remains committed to its original mission of creating meaningful, heartfelt experiences that bring people closer together through play. While new projects are already in development behind the scenes, the studio will continue to invest in the future of Sky: Children of the Light, expanding its world through new experiences, storytelling and community-driven initiatives that deepen the connection between players both in and outside the game.

Twenty years. Four games. Hundreds of millions of players. And, a lot more to come soon.

Operation System Override Takes Command of Rainbow Six Siege Year 11 Season 2

Today, Ubisoft revealed Rainbow Six Siege Year 11 Season 2 content at the Salt Lake City Major. Reaffirming the game’s competitive identity, Operation System Override is a high-stakes season focused on skill, mastery, and fair competition. Built around player feedback and the fundamentals that define Siege, Season 2 delivers a more rewarding and fair Ranked experience, a brand-new competitive map rooted in Rainbow Six legacy, Calypso Casino, and a Dokkaebi Operator remaster designed to sharpen tactical decision-making.

At the heart of Operation System Override is Ranked 3.0, the most significant overhaul of Siege’s competitive mode since its creation. Designed to deliver fair matches, clear progression and rewards that respect players’ time, Ranked 3.0 transforms the experience from the ground up. Placement matches return with faster rank adjustments, while progression is now fully transparent – there is no hidden Matchmaking Rank (MMR), and ranks accurately represent true player skill. Matchmaking has been streamlined so players now compete against opponents of the same visual rank, ensuring greater clarity and consistency in every match. Updated squad rules further reinforce balance and competitiveness across all skill levels. The reward system has also been reworked to better recognize layer engagement, with seasonal cosmetics, Competitive Coins, and Alpha Packs earned primarily through matches played.

Season 2 also introduces Calypso Casino, the first new competitive Siege map since Year 8. Inspired by the iconic map from Rainbow Six Vegas and reimagined for today’s competitive standards, Calypso Casino blends nostalgic identity with modern level design. Launching directly into Ranked 3.0, the map is designed to be read, mastered, and played at the highest level: with a new crane for rooftop access, a basement spawn for scaling up the casino façade, and an expanded drone vent network to navigate, verticality opens entirely new routes, strategies, and counterplay options. Calypso Casino will also join the esports pool in Season 3, reinforcing its place in Siege’s long-term competitive ecosystem.

In addition to these updates, Dokkaebi gets a full Operator Remaster that redefines her as a high-pressure intel-denial attacker. Her ability now delivers a more focused, personal, and targeted approach. Paired with her new primary weapon, a XK23 assault rifle, also available to Sens and Rauora Operators, this modernization strengthens Dokkaebi’s aggressive identity while keeping her impact intentional and tactical.

Operation System Override continues to reinforce Siege’s core experience with additional balancing updates and modernized maps (Emerald Plains, Kanal, Outback). Native mouse and keyboard support will be introduced on consoles mid-season, supported by clear matchmaking rules to preserve competitive integrity. This addition strengthens Rainbow Six Siege’s ongoing efforts against cheating and complements Mousetrap, the existing detection tool for unauthorized mouse and keyboard usage on consoles.

Finally, with competition at the forefront, deeper esports integration delivers detailed Tier 1 team and player statistics directly within the esports tab. Along with more balancing updates, returning in-game events, and Ranked map rotations that will give players more reasons to jump in, play more often, and stay engaged.

With this new season, Ubisoft’s Rainbow Six Sige reaffirms what defines it: a demanding, elite competitive experience that rewards mastery, teamwork, and consistency. As the team continues to listen closely to players and community feedback, Season 2 marks another step in strengthening trust and ensures Siege remains the standard for tactical shooters.

For more information on Rainbow Six Siege, visit RainbowSixSiege.com and follow @Rainbow6game on X, Instagram, and YouTube channel for the latest updates.

FATE: Reawakened Launches Anticipated Prometheus DLC

A new destination awaits you. Earlier this week, publisher gamigo and developer Tableflip launched FATE: Reawakened’s newest DLC, ‘Prometheus’! Inspired by Greek mythology, the brand new chapter of the FATE series brings a swath of fresh content: new pets, two new dungeons, new monsters, and a whole new town to explore. The Prometheus DLC is available now on PC via Steam, the Epic Games Store, PlayStation, Xbox, and Nintendo Switch!

Another adventure is on the horizon as players learn of a mysterious woman who’s appeared at the Temple of Fate. Named Alethe, she’s an oracle who tells of a calamity that has fallen upon the once prosperous city of Prometheus. Erebos, the Titan of Darkness, has thrown the world into chaos by stealing the Golden Flame — a revered gift from the Gods that granted the city’s denizens with knowledge, protection, and everlasting prosperity. Now FATE calls upon the player once again, beckoning them forward to reclaim the Golden Flame and save Prometheus from being cast into eternal shadow.

Prometheus needs a hero — will you be the one?

MicroProse Announces Battlespace Command

Bringing Massive-Scale Modern Warfare Simulation to a New Generation of Strategy Players

MicroProse is proud to announce the signing of Battlespace Command, a large-scale real-time strategy and warfare simulation game depicting the full spectrum of modern combat across land, air, and sea.

Alongside the announcement, a new trailer has been released, offering a first look at the game’s vast battlefields, combined arms warfare, and deeply simulated modern battlespace.

Battlespace Command places players in command of modern military operations on an unprecedented scale. Infantry squads, armored assaults, helicopters, drones, electronic warfare systems, strategic bombers, naval forces, cruise missiles, and ballistic weapons all operate together in a unified real-time simulation where positioning, coordination, and information dominance determine victory.

Built around massive maps generated from real-world geographic data, Battlespace Command aims to deliver a grounded and authentic portrayal of modern warfare while remaining accessible and engaging as a real-time strategy experience.

Unlike traditional RTS games built around compressed battlefields and abstracted mechanics, Battlespace Command simulates every unit directly on the battlefield. Artillery batteries fire from their real positions, aircraft conduct long-range strike missions across hundreds of kilometers, and radar coverage, communication links, and electronic warfare all play critical roles in combat operations.

Horror Co-Op CODE EXIT Demo Out Today

CODE EXIT will launch its first-ever playable demo later today on Steam and Epic Games Store, giving players their first hands-on look at the tactical co-op survival horror experience. Team up with up to three other players to investigate abandoned facilities, complete dangerous objectives, and escape the fallen city of Pantheon while being hunted by Minerva, a relentless pursuer that evolves based on your actions.

CODE EXIT is a 1–4 player sci-fi co-op survival horror game where players take on the role of investigators sent into a city overrun by the rogue AI Minerva. As players explore dark, isolated facilities, Minerva observes their behavior in real time, adapting its tactics and turning every mission into a tense fight for survival. Restore systems, recover hidden data, and work together to uncover the truth behind the collapse of Pantheon before Minerva closes in.

Key Features of CODE EXIT:

  • Solo to Four Player Tactical Co op – Choose to face the nightmare alone or team up with up to three friends. The game scales its intensity based on your group size. Success depends on real-time communication and strategic coordination to stay one step ahead of the chaser.
  • Adaptive Chaser Minerva – Experience a chaser that does not follow a script. Minerva observes your habits and remembers your favorite hiding spots. If you continuously repeat the same behavior, the chaser will adapt and change its hunting pattern to catch you.
  • Dynamic Escape Missions – Every playthrough offers a different mission to the exit. You must complete a series of randomized and stage-specific objectives while navigating a high-pressure environment. No two sessions feel the same, as the missions and threats constantly evolve.
  • Persistent Pressure and Dread – Forget simple jump scares. CODE EXIT focuses on a suffocating atmosphere where the chaser is always learning and getting smarter. The tension builds every minute, making each successful escape a true achievement.