Author - Jennifer Paxton

The Walking Dead Attraction Review at Universal Studios

The Walking Dead walk through attraction, the latest feather in Universal Studios Hollywood’s cap, is scheduled to open on July 4. However, we were among the lucky few to get access the attraction at a recent park media event which saw several members of the AMC show’s cast and crew in attendance. As alluded to, The Walking Dead attraction is based on AMC’s hit series, The Walking Dead, which is based on Robert Kirkman’s amazing comic series, The Walking Dead. No, this just isn’t a grab for Google search terms, there is just a lot of The Walking Dead zombie goodness to go through.

The Walking Dead walk through attraction can best be described as a Universal Studios Halloween Horror Nights maze taken to “11”. The sets, props, and animatronics are all outstanding and look like they belong on the set of the television show. The starting cue area of the attraction was populated by Negan’s goons – however I am unsure as to how many of the actors will be on-site during actual operating hours.

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A big positive aspect of the attraction was that guests are permitted into the experience in groups of about 5 people at one time. The attendants space the small groups out just enough so that each one gets an individual experience. Hopefully they can continue this when crowds get larger. I have found that a cattle call of guests can ruin an attraction like this – especially one that features tight corridors and timed effects/scares. Smaller groups also help make the attraction more intimate – it feels like your group’s personal story of the zombie apocalypse instead of just an animatronic museum to walk five feet, look, and repeat ad nauseam. With these group sizes, you ARE part of the experience.

Also used, albeit with way more restraint than in the park’s Horror Nights mazes, are some smell effects! Again – they are sparingly used to a much greater effect in The Walking Dead attraction, which I appreciate. I have always felt Horror Nights mazes rely on those scents too much, but I digress…

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After going through the gauntlet of Negan’s goons, you end up in the Harrison County Hospital featured in The Walking Dead’s pilot episode (where Rick wakes up, confused and hurt). From there, it is a very cool walk down memory lane – going sequentially though the (so far) six seasons of the AMC show. You will visit several of the show’s major locations – all made real by some seriously talented craftsmen. The prison, Arno Farms, and a lot more are featured so look sharp for little Easter Eggs planted about the various sets you’ll walk through.

A big question we kept wondering was what would happen to the attraction during the park’s annual Halloween season Horror Nights event? Would it become a maze or would it stay the same. It appears as though that the attraction will get additional set pieces, live-actor talent, etc to ratchet it to an even scarier level! This is a brilliant move by Universal Studios and I can’t wait to experience it first-hand when the scary season comes around. Does this mean that the attraction will take the place of any other The Walking Dead experience for Halloween Horror Nights? Time will tell.

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Speaking of live actors – yes, there are definitely live actors portraying both the living, the dead, and the walking dead inside the attraction. However, more of the scares and gimmicks come from some amazing animatronics than a traditional haunted house with live monsters around every corner. This smaller amount of live actors does not detract from the experience, however, as the actors that are in the walk through attraction are used to great effect and, as I mentioned, the animatronics and props are incredible.

Overall, The Walking Dead walk through attraction at Universal Studios Hollywood is a terrific addition to the park and shows off a lot of elements from the AMC television show which fans will love. I definitely recommend checking The Walking Dead attraction out when it opens on July 4, it is a scary and fun romp through an amazing television show brought to life all around you.

The Walking Dead Media Event Photo Gallery

Laylax Named Krytac’s Japanese Distributor

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September 25, 2015 – California, United States – KRYTAC, KRISS Group’s premier brand of training weapons and recreational shooting products, is proud to announce Laylax Inc, a premier source of airsoft upgrade parts and accessories, as the exclusive distribution partner for Japan. Initial availability of KRYTAC models and accessories will begin in November 2015.

“Laylax Inc. was the obvious partner to represent KRYTAC in Japan,” states Tim Seargeant, Marketing Manager for KRYTAC. “Their longstanding reputation and commitment to the growth of the community fit perfectly with our strategy to bring KRYTAC to Asia. We’re excited to expand the KRYTAC brand across the globe and to be doing so with an esteemed partner such as Laylax Inc.”

“Owning real firearms is prohibited in Japan, which is why airsoft enthusiasts admire real gun manufacturers,” according to Masaki Koshida, Senior Licensing Manager at Laylax Inc. “When KRISS Group launched KRYTAC it excited the Japanese airsoft community and they have been keeping a watchful eye on the brand. We feel honored to have been chosen as the official distribution partner and we are ready to establish KRYTAC in Japan.”

Starting this fall, all variants of the Trident M4 series will be available to Japanese airsoft enthusiasts. Also part of the initial release, the Officially Licensed Warsport LVOA AEG will be available for pre-orders.

All airsoft models will be compliant with Japanese muzzle velocity regulations.

For more information on KRYTAC, please visit www.krytac.com. For more information on Laylax Inc., please visit www.laylax.com.

Marvel Announces All-New and All-Different Marvel Universe After Secret Wars Concludes

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New York, NY – June 5th, 2015 – Marvel Comics, the home of the greatest Super Heroes of all time, introduces a new direction for the Marvel Universe. This is All-New All-Different Marvel!

Coming this fall, all fans will be introduced to the perfect start to the Marvel Universe featuring the biggest creative names in the comic book industry – Brian Michael Bendis, Jason Aaron, Mark Waid, Dan Slott, Charles Soule, G. Willow Wilson, Jeff Lemire, along with many more, will have a hand in crafting an all-new and all-different Marvel Universe.

“This is the Marvel Universe,” says Axel Alonso, Editor In Chief.  “This fall, we will be inviting readers into a universe comprised of bold new landscapes populated with characters and teams both familiar and brand-new.”

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“This is going to be an absolute game changer for Marvel,” says David Gabriel, SVP of Sales & Marketing. “Similar to the most successful comics industry program of this century – Marvel NOW!, All-New All-Different Marvel is going to be presenting fans new #1’s for every title coming out during this event. This is a brand new beginning that honors our past 76 years, yet takes a bold step with daring, and accessible, entry points. Simply stated – this is Marvel!”

This fall, the comics industry’s greatest creators invite fans into a spectacular universe that truly represents the marvelous world outside your window!

The All-New All-Different Marvel Universe has arrived!

Jurassic World: Asset Containment Unit Fan Film Released #JurassicWorld

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If you keep up with the world of airsoft, chances are you are familiar with the exploits of US Army veteran Gregory Wong, also known as “Spartan117GW”. He has posted up a new Jurassic World fan film on his YouTube channel – a film he and a few others made on virtually no budget whatsoever. The results? Pretty good!

Jurassic World: Active Containment Unit

Batman: Arkham Knight Voice Cast Revealed

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May 7, 2015 — Warner Bros. Interactive Entertainment and DC Entertainment confirmed the voice talent behind some of the most notable characters in Batman™: Arkham Knight, the epic finale to the award winning Batman: Arkham trilogy from Rocksteady Studios.  Jonathan Banks (Breaking Bad, Better Call Saul) joins the cast as James Gordon, Ashley Greene (The Twilight Saga) as Barbara Gordon, John Noble (Sleepy Hollow, Fringe) as Scarecrow and Scott Porter (Friday Night Lights, Hart of Dixie) as Nightwing.

Banks, Greene, Noble and Porter join an ensemble cast that includes fan-favorites Kevin Conroy, who returns as Batman; Tara Strong as Harley Quinn; Troy Baker as Two-Face and Nolan North as Penguin.

You can view “The Official BAK Video – The Voices of Arkham.” featuring Banks, Conroy, Green and Noble its entirety here: http://youtu.be/tbg9Bqsvifg

Batman: Arkham Knight is based on DC Comics’ core Batman license and will be available on June 23, 2015 exclusively for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

Batman: Arkham Knight brings the award-winning Batman: Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for the new generation of consoles and PCs, Batman: Arkham Knight introduces Rocksteady’s uniquely designed version of the Batmobile. The highly anticipated addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman: Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. In this explosive finale, Batman faces the ultimate threat against the city that he is sworn to protect, as Scarecrow returns to unite the super criminals of Gotham City and destroy the Batman forever.

For more information on Batman: Arkham Knight, please visit www.batmanarkhamknight.com, https://www.facebook.com/BatmanArkham or https://twitter.com/BatmanArkham.com.

The Evil Within DLC: The Assignment Review (PC)

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To say this game was hard for me to play would be an understatement. Now, don’t that statement to mean The Assignment is poorly designed or sucks or whatever (quite the contrary) but it can be a difficult game to play if you have incorrect expectations. I hadn’t played the base game “The Evil Within” at all when I took on this review. I messed around with it for a few minutes and then dove into the DLC with the misconception that this was just another hack-‘n-slash zombie shoot em’ up. I was so wrong! This is a survival horror game in which you generally don’t directly engage your enemies, instead utilizing stealth tactics to distract, disengage, or otherwise occupy them. I’ll be blunt, it isn’t a game style I prefer, but for those who enjoy this genre it’s pretty damned good.

The Assignment plays from the point of view of Juli Kidman, partner to Sebastian Castellanos, and tackles the question of what happened to her during the events in the base game. I haven’t played all the way through The Evil Within, so I can’t speak to exactly how much the story of the DLC interacts with its plotline. That’s something you’ll have to experience for yourself.

This game is not for the squeamish. It plays like a horror movie, in all its adrenaline-fueled, heart-pounding glory. As I mentioned above, there are no modern weapon systems in The Assignment. You must make use of your environment (and objects like thrown bottles) to avoid enemies. This leads to some extremely tense moments, and something like your dog running out of the room barking while your character is trying to escape that thing with the high heels is enough to make you jump out of your chair. Not that I know from experience…

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Game controls can feel a bit awkward, and the off center view drove me a little crazy as I had the constant urge to center my character…but I wouldn’t be able to peek around corners without it. It’s an integral part of the game; it just takes some getting used to. At a few points I felt confused as to my next step, but you’ll figure out fairly early on to just keep looking around until you find something to interact with. It does a decent job of guiding the player (although the realist part of me is screaming HIT IT WITH THAT FIRE EXTINGUISHER).

Usage of lighting and sound is where The Assignment really excels. The music is understated and ominous, only building during a particularly tense moment. The creak of a door slowly opening gave me goosebumps. Dim, flickering lighting adds to the sense of dread. One of my favorite moments was when I saw the glowing eyes of an enemy approaching the door of the room I was in through the frosted glass window. I think I would have a panic attack if I played this game alone, in the dark, with surround sound on.

[easyreview title=”The Evil Within DLC: The Assignment Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Fast & Furious – Supercharged Ride Extended Behind the Scenes Video

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Universal City, California, April 28, 2015 – Universal Studios HollywoodSM shifts into high gear for the June 25 opening of “Fast & Furious—Supercharged” with the launch of “Road to Fast,” a dynamic campaign featuring a series of original images and an engrossing behind-the-scenes video, including interviews with the cast of its new thrill ride: Vin Diesel, Dwayne Johnson, Michelle Rodriguez, Tyrese Gibson and Luke Evans.

A collection of six images, each featuring the stars of the ride depicted in a variety of action sequences, will be unveiled sequentially beginning today with a group shot of the characters racing alongside a Studio Tour tram. A lengthier, more complex look at the making-of this revolutionary new attraction, featuring insightful perspective and commentary from the cast and producers, is also being released, and can be seen here.

“Fast & Furious—Supercharged” is a technologically advanced, epic ride that reunites stars from the Fast & Furious series in a groundbreaking mega-attraction designed to catapult guests into the high-stakes underground world of street racing at perceived speeds in excess of 120 miles per hour. This high-octane ride is conceived as a new installment to the Fast & Furious franchise and will debut as the grand finale to Universal Studios Hollywood’s behind-the-scenes Studio Tour that can only be experienced at The Entertainment Capital of L.A.

Sharing their enthusiasm for the ride, the cast of “Fast & Furious—Supercharged” had this to say:
“This is new territory for us…to create something as immortal and immersive as this…that all the fans of our franchise can actually live through and be a part of,” said Vin Diesel. “It’s a testament to that loyal and dedicated fan community that has always been our #1 champion.”

“Once you go on the ride, it’s an opportunity to physically feel some of the adrenaline that we feel everyday while we’re filming,” continued Vin Diesel, adding, “Yeah, I’m excited to ride it!”

“When you have something as unique and special as the Fast & Furious franchise, you want to create an experience for the fans that they can only feel and experience at Universal Parks,” said Dwayne Johnson, continuing, “To be immortalized in a ride, is a very cooI thing. I get a chance to become Luke Hobbs and kick ass…all in 3D.”

“You’re in Hollywood already…you’re able to get on the tram and experience your favorite movie and TV show sets; that’s a big deal. Everything about Universal Studios puts you in the driver’s seat to really experience Hollywood,” said Tyrese Gibson, adding, “Fast & Furious has the best fans in the world!”

“It’s really a sensory driven experience, and I can’t wait to see what happens,” said Michelle Rodriguez, adding, “It’s so cool — the Studio Tour!”

“You’re completely immersed in the experience…you’re on a high-speed chase…it’s an amazing experience, and the guys that build these are true magicians,” said Luke Evans.

This dynamic hydraulic motion-based thrill ride will tell an original Fast & Furious story, fusing sophisticated hyper-realistic special effects with a state-of-the-art 3D audio system and 3D-HD imagery projected onto the world’s longest and most expansive 360-degree screen. Spanning nearly 400 feet in length to encircle Studio Tour guests within a newly constructed 65,000-square-foot structure on the legendary backlot, the sprawling custom-built screen will employ 34, 4K projectors and a sophisticated projection configuration system to envelop guests in unprecedented realism.

Coupled with an intense blend of visceral effects, “Fast & Furious—Supercharged” will take guests on a wild ride that begins the moment they board the Studio Tour. Exclusive interstitial content—that was filmed with the cast members—will be featured on the tram monitors, highlighting interactions as they engage guests en route to the ride’s climatic scenes. Along the tram route sightings of numerous prop cars from the Fast & Furious series, including Dom’s Dodge Charger, will enhance the story.

Join the conversation online using #FastFuriousRide, and for all the latest news, “Like” us on Facebook, follow us on Instagram and Twitter at @UniStudios.

Universal Studios Hollywood, The Entertainment Capital of L.A.SM, includes a full-day, movie-based theme park and Studio Tour; the CityWalk entertainment, shopping and dining complex, the Universal CityWalk Cinemas and the “5 Towers” state-of-the-art outdoor concert venue. World-class rides and attractions include “Despicable Me Minion Mayhem” and “Super Silly Fun Land,” the critically-acclaimed mega-attraction, “Transformers™: The Ride-3D,” the intense, award-winning ride, “King Kong 360 3-D” on the behind-the-scenes Studio Tour, “Revenge of the MummySM—The Ride” and “Jurassic Park® —The Ride.” As part of its milestone 50th anniversary celebration in 2015, new attractions include the electrifying 3D-HD thrill ride, “Fast & Furious—Supercharged” as the grand finale to the famed Studio Tour, “Springfield,” hometown of America’s favorite TV family, adjacent to the award-winning “The Simpsons RideTM” and the “Nighttime Studio Tour,” offering tours of the iconic movie backlot on select evenings.

The Incredible Adventures of Van Helsing III Two New Classes Trailer

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April 28, 2015 — Independent publisher and developer NeocoreGames revealed today two new deadly player classes for its upcoming title, The Incredible Adventures of Van Helsing III. Arriving on Steam this May, the popular gothic-noir steampunk action-RPG series influenced by Bram Stoker’s Dracula features the Elementalist and the Protector. The Elementalist masters the arcane arts and can tap into the powers of nature, while the Protector is a close-range specialist with heavy armor and unique shield slot.

Watch the all-new classes fight on YouTube HEREwww.youtube.com/user/NeocoreGames

The Elementalist can unleash terribly damaging forces from a distance, although his lack of defenses leaves him vulnerable in melee combat. Fortunately, he can wipe away monsters with a flick of a hand or send in moving pillars of frost to discourage the enemy from trying to get too close.

The polar opposite of the Elementalist, the Protector is a close-range armored specialist. He deals heavy physical damage and provides bonuses for his companions. With his vast array of abilities he can charge right into the middle of the battle, knocking down his enemies or jump right in from a distance to begin the fight.

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The Elementalist and the Protector join the weapon-heavy Phlogistoneer and the spell-casting Umbralist introduced earlier in April, see that video HERE. NeocoreGames plans to reveal the game’s final two classes soon.

Van Helsing III offers single-player gameplay, four-player co-op online and eight-player PvP, and is the last episode in the Van Helsing trilogy. Van Helsing III will uncover the past of the cheeky companion, Lady Katarina, while carrying over features from the second game, including the tower-defense mini-game sequences, and offers six unique character classes. Look for NeocoreGames to reveal the final two classes soon.

The Incredible Adventures of Van Helsing III is slated for a May 2015 release on Steam. For more on NeocoreGames, head to its developer blog, devblog.neocoregames.com and forums, forum.neocoregames.com, like it on Facebook (/VanHelsingTheGame), follow it on Twitter (twitter.com/VanHelsingGame), and watch it on Twitch.TV (www.twitch.tv/neocoregames) and YouTube (www.youtube.com/user/NeocoreGames/videos).

Wargaming.net League Tournament Finalists Revealed

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April 10, 2015 — Wargaming is excited to reveal that the 12 elite teams competing at the Grand Finals in Warsaw have been inducted into the League’s official website.

These teams have been deemed the best of what their region has to offer and will soon face off for the title of champion. Representing Europe are Virtus.PRO and Schoolbus; Reforn and YaTo represent China; ELONG and ARETE arrive from Asia; Russia has Natus Vincere and HellRasiers; North America are RUlette and eLevate; the two wildcards are Kazna Kru and Santa Claus and Six Deers.

“This year’s finalists are the most talented and skilled ones from around the globe,” said Mo Fadl, Global eSports Director. “They’ve helped forged the scene in 2014 and raised the bar for professional eSports to a never before seen height within the Wargaming.net League. I couldn’t predict at all who would come out as the world champion, but one thing is clear, every single one of these players have definitely earned a rightful place in the League’s official website.”

The seeding show results, detailing the four groups, and the teams who will be facing off, were announced on the official Wargaming.net League Twitch stream live on Thursday April 2.

Group A

Group B

SCHOOLBUS (EU)

ARETE (APAC)

YATO (CN)

HELLRAISERS (CIS)

RULETTE (NA)

KAZNA KRU (WC)

Group C

Group D

NATUS VINCERE (CIS)

ELEVATE (NA)

ELONG (APAC)

VIRTUS.PRO (EU)

RG.RAZER (CN)

WPSC6 (EC)

Day 1 will have the regional teams battling it out between each other in the group stages. Going into Day 2 there will only be eight teams remaining. The top two from each group will advance to the single elimination tournament. First it’s the quarter finals, then the semi-finals, and then on to the final to the grand champion.

For more information on the Wargaming.net League Grand Finals, please visit:

Krytac PDW Airsoft Electric Gun Review (Airsoft)

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While at the 2015 Operation New Horizon game, put on by the folks at the Operation Lion Claws Military Simulation Series (OLCMSS), we got the chance to check out two airsoft rifles: The Krytac SPR and the Krytac PDW. Two very different airsoft guns, the SPR is meant for field-distance games with a range of 150 to 200 feet depending on the weight of BBs you use. Its smaller brother, the PDW, was designed for CQB games where players get up close and personal with each other. What surprised us, however, was just how much range we got using the Krytac PDW. Operation New Horizon took place at Sanna Movie Ranch in Agua Dulce, CA. The environment was dense jungle with bamboo, brush, trees, streams, mud, and ants – lots of ants… In this environment, the PDW excelled – not only because of its being able to sling a lot of plastic downrange but, also, its small size. The PDW was a perfect choice to navigate through the dense landscape. Our SPR gunner kept getting tangled up in the environment due to its longer length.

From a design standpoint, the PDW is one of Krytac’s standout airsoft guns. The short Defiance keymod rail system is just long enough to allow a vertical fore grip and the rail on top has plenty of real estate for an optic and optic shield.

The teeny tiny elephant in the room is the Krytac PDW’s battery space – or, lack thereof. The battery compartment is located in the nifty multi-position stock, but you won’t be able to fit much in there. What we did was use a slightly larger LiPo battery without the battery cover in place, keeping everything together with some camouflage fabric tape. The other issue with the PDW’s battery compartment is that the butt plate is held onto the stock via a screw. So if you are in the field and need to quick change your battery out, you might get fumbled up with removing the cover. The way we had the battery installed meant that quick changes were easy – just be sure not to put pressure on the stock adjustment button with the wrap or the battery.

It is worth mentioning that the Krytac PDW does not come with any rail segments for its keymod system – those have to be purchased separately. I think they should at least include one for attaching a fore grip – especially given its $345 dollar price point (which is MAP controlled at online airsoft retailers).  What the PDW does come with, is Krytac’s reinforced version 2 gearbox and all the rest of the goodies seen on other Krytac AEGs. Goodies like the built-in MOSFET, which allows you to protect your trigger contacts while safely using 11.1v LiPo batteries. Additionally, the Krytac gearbox features 8mm ball bearings, polymer piston, enlarged cylinder head, high torque motor, and high quality gears.

Overall, Krytac’s PDW is a great little airsoft gun for medium length engagements as well as CQB game arenas. It has a fast rate of fire as well as easy to maneuver size. The biggest issue in using the airsoft rifle on the field is the lack of battery space and awkward method of changing the battery inside the compartment. Krytac’s internal build quality easily shines through these shortcomings, however, making the PDW a mean machine to face off to your opponents with.

[easyreview title=”Krytac PDW Airsoft Electric Gun Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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