Author - Jerry Paxton

The Elder Scrolls: Legends Return to Clockwork City Launch Trailer

November 30, 2017 – We are pleased to announce The Elder Scrolls: Legends – Return to Clockwork City is available now.

Inspired by classic adventure tales, Return to Clockwork City is the latest story expansion for The Elder Scrolls: Legends. Set hundreds of years after Sotha Sil’s demise, embark on an epic journey to the fabled Clockwork City filled with danger, wonder, and riches beyond imagination. The road won’t be easy. Nightmarish abominations, traps, and betrayals all stand between treasure hunters and their fabled loot, as the fate of the lost city hangs in the balance.

Featuring:

  • More than 50 new collectible cards
  • 35 exciting story missions spread across 3 acts with all-new challenging scenarios
  • New mechanic:‘Assemble’ – When players play an Assemble creature, they will choose one of two bonuses. That bonus will be bestowed upon both that creature and every Factotum in the player’s hand and deck.
  • New mechanic:‘Treasure Hunt’ – While in play, these creatures will watch each card the player draws to see if it’s the treasure they’re looking for. Once the player draws everything the hunters want, a reward awaits.
  • Fabricants’– All-new creature born of both flesh and metal that reward players for playing with neutral cards like the Dwemer constructs. These five creatures (one per attribute) offer some serious power, and create some exciting new deckbuilding possibilities.

Watch the brand-new trailer for The Elder Scrolls: Legends – Return to Clockwork City here

Return to Clockwork City is available to download now on PC, iOS, and Android devices. All three acts plus alternate Laaneth card art are available for the bundled price of $19.99. Individual acts are available for $7.99 or 1,000 gold.

Airsoft Holiday Gift Guide 2017

This holiday gift guide will focus on Airsoft, an action sport/hobby which is gaining popularity around the world.

KWA Ronin SBR 10 AEG

The Ronin line of airsoft electric guns from KWA combines the solid performance of their v2.5 AEG and v3 ERG rifles with a stylish new rail system as well as some nifty PTS furniture. Additionally, the line was designed with modularity in mind, making it easy to change out the various upper receivers to customize your rifle for the game at hand. Finally, these new airsoft rifles feature the variable performance system allowing the user to fine tune their FPS.

The Ronin series is available now and retails between $299 and $399 depending on the model.

KRISS Vector Gen 2 AEG

The KRISS Vector gas blowback rifle is a veritable unicorn among airsoft enthusiasts. Sadly, it’s time in the “new” airsoft market is done, but Krytac has resurrected the rifle in the form of the KRISS Vector Gen 2 AEG. Featuring the same realistic look and feel – as well as an airsoft version of the real rifle’s recoil system – this is a terrific choice for indoor or outdoor play (recommend a minor spring upgrade for outdoor play however). The Kriss Vector Gen 2 AEG also features all the cool stuff you have come to expect from Krytac like a MOSFET, rotary hop up, and tight bore barrel. Additionally, this AEG has a 2-round burst fire mode!

The Kriss Vector Gen 2 AEG is available now for around $450 dollars.

G&G GPM92 Gas Blowback Pistol

G&G has taken a big step to move further into the gas blowback pistol market with their GPM92. Based off of the Beretta 92, this pistol features some really interesting technical modifications over standard gas blowback pistols. First, the GPM92 features a special “whirl” valve that rotates as green gas passes through it. This rotational spin is designed to reduce the build up of frost inside the slide. Additionally, the valves on the GPM92’s magazines have a special filter to remove moisture particles from the output. It is not usual to see this kind of innovation and it is clear that G&G has come to the gas blowback pistol market ready to play.

The G&G GPM92 is available now (although sold out in many places) for $120 dollars.

Odin Innovations M12 Sidewinder Speedloader

After a recent controversy where their design was essentially “ripped-off” by Valken, it is my pleasure to announce the Odin Innovations M12 sidewinder speed loader as part of our gift guide. This speed loader represents some serious ingenuity and it makes loading your STANAG style AEG magazines extremely simple – both on the field and off. The Odin M12 can hold about 1600 rounds and features a nifty cut-off system when your magazine is full. Don’t buy any overseas reproductions if you are in need of a speedloader – go buy the original. The parts are more rugged and you are supporting a deserving business attempting to make our hobby more enjoyable.

The Odin Innovations M12 Sidewinder is available now for around $40 dollars.

AOC Agon 35 inch Curved Display Review AG352UCG

Recently, we got to borrow one of the 35 inch curved UltraWide displays from AOC’s Agon brand. The AC352UCG features 3440×1440 resolution, up to 100Hz response rate, and the ability to use NVIDIA’s G-SYNC technology. But, does this UltraWide display warrant its $900 price tag? Read on to find out!

Excitedly, I unboxed the AOC Agon 35 inch UltraWide display and was very impressed at both its build quality and its ease of setup. The box contains the stand, display, and even a set of HDMI and DisplayPort cables! The AG352UCG is a behemoth of a display, measuring 33.35 inches wide and featuring a black, thin bezel as to not distract the user from what they are playing. It also weighs about 12 pounds, making it a very stable addition to your desktop. Just for safety purposes, you should double-check your desk to make sure it can physically accommodate the AOC Agon AG352UCG’s size and mass before setting it down. Once I sat the display down on my desk, I connected the DisplayPort cable from my computer to the monitor and started it up. One thing to note about DisplayPort cables that is different than plugging in an HDMI cable is that, with DisplayPort cables, you must push them in fully until you hear an audible click. Once in, however, that clip system helps the cable not fall out by accident. Also of note on this display is a small pylon that folds out of the upper right hand corner. Once deployed, this tiny hook is actually a headphones holder – very smart!

Fallout 4 UltraWide is pretty damn cool

After Windows had booted up, I went to AOC’s website and got the latest monitor drivers then installed the latest NVIDIA display drivers as I was a version behind. After installation, I went into my monitor settings and made sure 3440×1440 was selected and created a new resolution with 100Hz refresh rate. This is technically overclocking the monitor as far as Windows is concerned, but the AOC Agon AC352UCG is rated to handle the refresh rate without issue. Once the custom resolution was created, I applied the settings and went into my NVIDIA control panel to make sure G-SYNC was enabled.

UltraWide screen resolution is not supported by every game out there – sometimes you will have to select a lesser resolution and deal with black bars on each side of your display. But, this is just the nature of the beast. Some games, such as Fallout 4, have third-party mods which enable UltraWide resolutions. So, I installed the mod for Fallout 4 and began a new journey into the Commonwealth. There is some distortion in the image as it gets to the sides of the display – but that is a symptom of UltraWide resolutions in general – even when you go to three display setups. It has to do with how the virtual camera lens translates 3D images on a 2D display. What’s better is that you don’t get the bezel and separation interrupting your experience like you do with those multi-monitor setups. Thanks to the display’s 100Hz refresh rate and NVIDIA’s G-SYNC technology, I barely noticed any screen tearing or ghosting and could not be happier with my time playing on the monitor.

The curve of the display helps not only with immersion but, also the appearance of having a large display than you actually do. After using the AOC Agon AC352UCG for a time, I would wholeheartedly recommend it to any gamer looking for that experience. In fact, it is going to be difficult going back to a regular display after having all that extra real estate! It was nice being able to use half the screen for writing in MS Word and the other half for browsing the Web. Speaking of typing, the display featured some really nice, sharp text and I didn’t notice any eye strain once I got the brightness and contrast settings where I wanted them. There is also one really fun thing about watching movies in UltraWide aspect ratios – no black bars! I watched several movies on the AOC Agon AC352UCG and was very pleased to see Rogue One stretch across my entire screen, uninterrupted!

The AOC Agon AC352UCG’s biggest issue is the 5-way hat control at the bottom of the monitor’s frame. It is what controls the display’s power on/off as well as all the on-screen controls and menus. The problem with the control is that it doesn’t have a high return-to-center pull so it gets kind of “sloppy”. But, I digress. The AOC Agon AC352UCG features the usual on-screen menu commands such as color correction and volume (yes, it has two built-in 2W speakers). Also on the monitor, you will find a headphones jack which allows you to game without disturbing others.

Movies with no black bars?! Awesome!

One interesting thing about the AOC Agon AC352UCG is what they are calling AOC SceneLighting, which is an array of light strips – two on the bottom of the front bezel and four on the back of the display. These can be set to various colors so that, at a tournament you can section off gamers by team color, etc. It also just looks plain cool – and does not take away from the gaming experience at all. My only wish would be that AOC would have implemented that adaptive backlight technology to the SceneLighting system.

Overall, the AOC Agon AC352UCG performs beautifully – especially when the gaming action gets intense. It currently retails for $900 dollars at online retailers like Amazon.com. We’d like to thank AOC for letting us borrow one of these displays for the purposes of reviewing it. You can find the AOC Agon AC352UCG at various online retailers.

Combat Air Patrol 2 Development Updates

November 29, 2017 — We wanted to drop you a round-up of what’s been happening with CAP2 development over the last few months.  As you can see from the summary below, update pace is gaining momentum.  This is due to continue as we bring you a run of smaller updates, focused on all aspects of aircraft AI.

We are excited about December as we finally start to bring the missions to life!

Current work is focused on all aspects of aircraft AI.  This will improve things such as:

  • Dogfights

  • AI aircraft mission integration (taxiing, AI flight member roles)

  • AI airbase traffic

  • AI aircraft weapon deployment (AA & AG)

  • AI awareness of aircraft state (fuel, weapon state, radar, RWR)

  • A2A refueling.

This means for example, in a training mission you might see a tanker takeoff while your flight taxis to the runway. You takeoff, form up and hit training area targets line astern, refuel and return to base. Another example, for the Mach Loop you may be in a flight of four aircraft transiting the loop where you may be lead or following the flight leader.

Live now

We’ve dropped four patches over the past couple of months and the current version (v810.7) is now live across all branches (including VR).

Here’s Ed’s posts from the Steam community hub  detailing what these these four patches included:

V810.4

  • Terrain editor – We’ve completed a lot of background work on the terrain editor which means we can now rapidly improve areas of interest from the base imagery and OSM data. We intend to make the editor available in the future for people to customise and share terrains, together with a mission editor.

  • Training missions – We’ve used the improved editor to begin building the Yuma training missions. You may discover the newly populated target ranges.

  • Mission planner Improvements – We’ve fixed some of the issues with the mission planner and it also now shows elevation as well as coast line. You will see that the map now includes most of the UK and the Yuma Map extends up to the Grand Canyon. In the future we will also extend the satellite imagery and OSM data – either through DLC or a future update.

  • Easter Egg – Many players have now found this in the UK map, well done!

  • Richer environment – As you can see from the screenshot below of the Harrier leaving Khasab we have added thousands more buildings and lots of additional vegetation. You may be aware (and have contributed – thank you!) that this is done by adding more OpenStreetMap data. It’s been done as an aside and hasn’t impacted general development. Abu Musa and Kaneohe Bay are also now more significantly built up. We’ve also added a host of custom objects including power lines, lighthouses, water tanks, ATC towers, rigs etc.

  • ​Fuel Tanks – As you can also see from the screen above, the Harrier now has external fuel tanks, including associated fuel flow logic and displays, you’ll be able to mod them soon.

  • Terrain Lighting – We’ve added lighting to roads, runways, taxiways and buildings, illuminating villages and cities which really adds to immersion. In case you missed it here’s the promo from a few weeks ago showcasing this. You will also see that we’ve improved vegetation, adding different trees and increasing their density.

  • Cockpit illumination – As you can see from these before and after shots, the Harrier cockpit now has night illumination. It’s easy to see dials/gauges around sunset. You can separately adjust the lighting intensity for self illuminated instruments and the cockpit floodlights. The full day/night cycle will come in a subsequent update. We’ve got a sky shader to complete which bounces a lot of rays through the atmosphere and produces great sunsets and sky throughout the 24hr cycle.

v810.5

Mostly a bug fix build, notable changes include:

  • Controls: Control and shift on mapped control keys are now saved.

  • Controls: OEM keys are labelled correctly.

  • Controls: Added default mappings for keyboard, gamepad, joystick.

  • HARM: firing crash fixed.

  • HARM Mission: mission starts.

  • Terrain LOD: settings bug fixed. You can select Low, Medium, High, Ultra.

  • Flight model: fix for a drag calculation.

  • Time Of Day controls: added to adjust current time and environment lighting.

V810.6

  • Added fixes for fullscreen monitor selection. When in fullscreen mode, changing the selected output monitor is immediate. Also the monitor label has an index added to distinguish between identically named monitors (generic pnp display…)

  • While working on default controls I realised none of the controller manufacturers seem to use the correct USB usage codes for controller buttons or axes/sliders which have a specific function. There are codes defined for controls such as throttle, chaff, flaps, trim etc. It’d be great if they used them where relevant as auto mapping a controller would be pretty simple. Anyway, I’m adding default settings for common controllers which will be included in coming updates. I’ve also begun work on the axis response curves UI.

  • The TOD/lighting controls are pretty cool. Give them a try, you’ll probably find yourself constantly tweaking the light levels. Once the updated day/night sky shader is complete you’ll be able to adjust the full 24hr cycle, plus advancing mission time will be added.

  • The terrain LOD settings fix/update improves the appearance of distant lights popping into view and fixes an issue where extra scenery was being drawn.

v810.7

  • The debug keys for time shifting and cloud regeneration are available in Controls->Misc

  • You can accelerate time from 4x to /32 (decelerating 32x was useful for testing things like gear animations)

  • A crash on starting Hawaii free flight is fixed.

  • You can now add your own cockpit photo. There’s a directory ‘Mods – Examples’ in the game folder which details how to add your photo.

Should you buy CAP2 now?

If you don’t yet own CAP2 obviously we’d love for you to join the crew.  We encourage you to read the store page details carefully first, particularly with reference to what features are currently enabled so that you have the correct expectation from the current build.

Reviews

If you are enjoying CAP2 we would appreciate a quick Steam review as it greatly increases visibility within the store.

SpellForce 3 Orc Faction Trailer

MUNICH, Germany / VIENNA, Austria  Nov. 29, 2017 – At the heart of existence, there is conflict. The wolves hunt the deer, the deer run from the wolves; if there were no deer, the wolves would starve, and if there were no wolves, the deer would breed with no constraint, until there’s nothing left for them to eat.

The orcs of SpellForce 3 live for the fight. They believe that strength only comes from conflict, and that peace is a sign of weakness. It is no wonder, then, that the orcs count on brutal tactics on the battlefield. They come with fierce fighters, fearsome wolf-raiders, devastating magic and giant trolls to smash any resistance without mercy.

SpellForce 3 returns to the roots of the SpellForce saga. Taking place before the acclaimed SpellForce: The Order of Dawn, players will unravel a deep and epic story in the SpellForce universe with over 30 hours of single-player campaign, also playable in co-op. Additional multiplayer modes offer competitive battles for up to six players. Create your own heroes, develop your skillset and build your army to fight in legendary battles with gameplay that expertly blends the RTS and top-down RPG genres together.

SpellForce 3 is launching on Dec. 7, 2017, on Windows PC and will be available with English and German voice over plus full text localization in French, Spanish, Italian, Polish, Russian and simplified Chinese. For more information, please visit the official website, like the game on Facebook or follow THQ Nordic on Twitter.

About SpellForce 3

  • RTS/RPG mix: Unique gameplay that combines the genres of real-time strategy and top-down roleplaying games.
  • Create and customize: Create your group of heroes and choose a number of different combos with a range of skill structures.
  • Boost and command your army: Prepare your troops and fight the greatest of all battles. You can also exploit numerous strategic aspects (e.g., terrain, troop formations, visibility, exploration, etc.) that would make Sun Tzu proud!
  • Epic storyline: Unravel a deep and complex plot that eventually leads up to the events that trigger the convocation ritual, which will change the whole world.
  • Extensive universe and lots of loot: Explore the world of Eo, discover intrigue and secrets, and collect a whole load of loot for your hero.
  • Complex single-player campaign: Over 30 hours of gameplay time, and even more if you’re able to discover everything Grimlore Games has incorporated into the game world.
  • Strong multiplayer component with various modes: Play in versus battles with up to six players or master the single-player campaign with a friend in co-op mode.

Civilization VI: Rise and Fall Expansion Announcement Trailer

New York, NY – November 28, 2017– 2K and Firaxis Games announced today that Sid Meier’s Civilization® VI: Rise and Fall, the expansion pack for the critically acclaimed and award-winning strategy title, will be available for Windows PC on February 8, 2018.

Civilization VI: Rise and Fall brings new choices, strategies, and challenges for players as they guide a civilization through the ages. The expansion introduces new Great Ages, a new city loyalty system, and Governors while expanding existing Diplomacy and Government systems; and adds nine new leaders and eight new civilizations, a variety of new units, districts, wonders, buildings, and more. Players can now lead their empire into a Golden Age of prosperity or emerge triumphantly from a Dark Age into a memorable Heroic Age.

“Sid Meier’s Civilization is 2K’s longest running franchise and we’re thrilled to reveal this exciting and dynamic expansion for fans to experience Civilization VI in all new ways,” said Matt Gorman, VP of Marketing at 2K. “The Civilization VI: Rise and Fall expansion comes after a year of content and updates to Civilization VI, and marks the perfect time for both veterans and newcomers to take one more turn at building their empire.”

“With the new Great Ages system in Sid Meier’s Civilization VI: Rise and Fall, players can experience the ebb and flow of building empires amidst the challenges of history, either to lasting greatness or the dust of antiquity,” added Anton Strenger, Lead Designer at Firaxis Games. “With this expansion’s new features, players will be both challenged and rewarded in ways never seen before in the 26 years of the Civilization franchise.”

Key features for Sid Meier’s Civilization VI: Rise and Fall include:

  • GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
  • LOYALTY: Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
  • GOVERNORS: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
  • ENHANCED ALLIANCES: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
  • EMERGENCIES:  When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
  • TIMELINE: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
  • NEW LEADERS AND CIVS:  Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
  • NEW GLOBAL CONTENT: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
  • IMPROVED GAMEPLAY SYSTEMS:  The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.

Developed by Firaxis Games, Sid Meier’s Civilization® VI is rated E10+ for Everyone 10 and up by the ESRB, and is available now on Windows PC. Sid Meier’s Civilization® VI: Rise and Fall will be available on February 8, 2018 for Windows PC.

For more information on Sid Meier’s Civilization® VI, visit www.civilization.com, become a fan on Facebook, follow Civilization on Twitter and Instagram and subscribe on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Mister Rogers Documentary Acquired by Focus Features

NEW YORK, November 27, 2017 – Focus Features has acquired the worldwide rights to Won’t You Be My Neighbor?, the new documentary about the life and work of Mister Fred Rogers. From Academy Award-winning filmmaker Morgan Neville (20 Feet from Stardom), the documentary is a Focus Features presentation of a Tremolo Production, in association with Impact Partners and Independent Lens/PBS.  It is set to be released on June 8, 2018.  Focus chairman Peter Kujawski made the announcement today.

Won’t You Be My Neighbor? takes an intimate look at America’s favorite neighbor: Mister Fred Rogers.  A portrait of a man whom we all think we know, this documentary is an emotional and moving film that takes you beyond zip-up cardigans and the land of make-believe, and into the heart of a creative genius, who inspired generations of children with compassion and limitless imagination.

“Morgan once again avoids making a traditional biodoc and instead takes us behind the curtain to see how Fred Rogers navigated the cultural and social issues of the second half of the twentieth century with his own brand of forward-thinking, compassionate wisdom far beyond his time,” commented Focus chairman Peter Kujawski.  “Mister Rogers makes us all want to be better people, and we couldn’t be more proud to be a part of telling his story today.”

“The Fred Rogers I discovered making this film is at once comfortably familiar and completely surprising. I believe Mister Rogers is the kind of voice we need to hear right now,” said director Morgan Neville. “I am thrilled to work with Focus Features on taking this film out into the world, along with my collaborators at Impact Partners and Independent Lens.”

“This is Morgan’s fourth film with Independent Lens, following our Emmy Award-winning collaboration on Best of Enemies,” said Lois Vossen, Independent Lens Executive Producer. “His beautiful new film shows us just how cool Mister Rogers was and how relevant and vital his voice is right now.”

Won’t You Be My Neighbor? is produced by Morgan Neville, Caryn Capotosto and Nicholas Ma and is a production of Tremolo Productions in association with Impact Partners and Independent Lens / PBS.  The deal was negotiated by Endeavor Content and Judith Karfiol on behalf of the filmmakers.

Ode Launch Trailer

SAN FRANCISCO — November 27, 2017 — Today, Ubisoft® announced a new experiential game for PC players worldwide with Ode, an enchanting visual and musical journey through beautiful landscapes.

Unlike traditional games, Ode has no guide, tutorial or hints allowing players to explore the sensory worlds around them at their own pace, direction and curiosity. The player’s only goal is to spread joy!

The player travels through four distinct musical gardens as Joy, collecting fallen stars. The more stars the player collects the greater the intensity of sound and visuals is experienced.

The gardens are filled with musical plants that emit specific notes to help players to build a musical background in each level. Soft challenges unlock layers to create a unique composition based on the player play style.

Ode was created with the simple goal of bringing a joyful and pleasing experience to players. This light-hearted and delightful game is unique to Ubisoft Reflections, the studio that created Grow Home™, Grow Up, and recently, Atomega™.

Ode is available now for $4.99 or €4.99 on Uplay PC worldwide.

For the latest news about Ode and other Ubisoft’s games, please visit ubiblog.com.

For more information about Ode, please visit odegame.com.

LEGO Marvel Superheroes 2 Review

LEGO Marvel Superheroes 2 is the latest in LEGO’s utilization of its Marvel license. LEGO Marvel Superheroes 2 brings together over 230 characters and villains from both the Marvel Cinematic Universe as well as the comics – going back so far as to pull in more obscure characters like Black Knight. Time travel is a central theme of LEGO Marvel Superheroes 2. The game begins with the player in control of the Guardians of the Galaxy as they help the Nova Corps repel an invasion by Kang the Conqueror on Xandar. This opening mission serves as a basic tutorial into the LEGO game mechanics as well as a setup of the game’s central plot. While most of the LEGO game puzzles are present in LEGO Marvel Superheroes 2, this LEGO title adds time as a necessary part of puzzle-solving and does so with the help of time manipulating characters like Doctor Strange. You may need to roll time back to a previous point where an object is at a previous location to tackle an obstacle, etc.

The version of LEGO Marvel Superheroes 2 I played was on the PC platform, so it is worth mentioning that the basic mouse and keyboard we PC gamers are used to playing with don’t work all that well in LEGO Marvel Superheroes 2. Instead, I opted for a gamepad and things moved along much more smoothly. Your mileage may vary, of course! Aside from needing a gamepad, the PC version of the game looked beautiful and was fully compatible with UltraWide resolutions. The voice acting is terrific, and each of the actors are convincing as their characters – even those portraying the MCU characters we know and love from the films.

Once you get done with the missions that setup the game’s story, you get ushered into what the game refers to as “Chronopolis”, a hub-style sandbox world where you can take on various missions and just explore. Chronopolis is an awesome place to explore as there are many different sections pulled from various places in time. Something that usually plagues me in these LEGO titles is the repetitive nature of many puzzles found in the game. However, I didn’t notice this quite as much with LEGO Marvel Superheroes 2 as the game tends to throw a lot of action at the player all at once. While this can sometimes make it difficult to see your objective, it is NEVER boring. In between your missions, you can hang out at the Avengers Mansion, and can make use of Gwenpool to unlock characters and other traits with cheat codes that can be purchased with LEGO studs. There are also some minor quests to accomplish around the mansion, but all the good stuff really occurs in Chronopolis.

Each of the Marvel characters has a special attack geared towards their powers or skills. For instance, Starlord can entice other characters to dance with him as he jams out listening to his Walkman. Now most are a bit more functional that that one, but it cracked me up all the same. There are also more flying characters this time around, and the flight game mechanic has been well-improved, allowing for more easy control of your airborne characters. The right stick controls altitude and the left stick controls horizontal direction.

Overall, LEGO Marvel Superheroes 2 is an outstanding game which has plenty of lighthearted humor and action coupled with a devilishly gleeful number of Marvel characters to play around with. While the game can throw a lot of visual information towards the player all at once, it is eye-catching and interesting.


LEGO Marvel Superheroes 2 Review Score

[mks_icon icon=”fa-star” color=”#2471e5″ type=”fa”][mks_icon icon=”fa-star” color=”#2471e5″ type=”fa”][mks_icon icon=”fa-star” color=”#2471e5″ type=”fa”][mks_icon icon=”fa-star” color=”#2471e5″ type=”fa”][mks_icon icon=”fa-star” color=”#2471e5″ type=”fa”] (5 out of 5 Stars)


 

Warhammer 40,000: Gladius – Relics of War Announcement Trailer

11/24/2017 – Slitherine and Games Workshop renew their relationship to offer a fresh approach to the Warhammer 40,000 universe – planetary 4X. Warhammer 40,000: Gladius incorporates the dark, gothic, far future science-fantasy setting in ways never tried before. A brand new, deep storyline has been created to combine elements of 4X gameplay with a combat-focused system. The evolution of technology, construction of infrastructures and exploration of an unknown world, goes hand in hand with the management of military resources, including heroes with special abilities and mighty war machines.

Warhammer 40,000: Gladius has been designed to give four totally different gameplay experiences, depending on which factions players choose. Space Marines, Astra Militarum (aka Imperial Guard), Orks and Necrons each have dramatically different characteristics, both in how they develop and expand and in the way they interact with allies and enemies. This gives the game virtually endless replay value and players the chance to play out the same experience in totally divergent ways.

In Warhammer 40,000: Gladius there is also a massive difference between playing solo or in multiplayer. The deep storyline was created from scratch to allow players to explore an entire world and lead the expansion of an empire from the ground up. The discovery of ancient artefacts and the custom-crafted quests will reveal the secrets of the planet and its mysterious history as the story progresses.

Don’t miss the exclusive first look at Warhammer 40,000: Gladius – Relics of War on Slitherine’s official [Twitch channel], live on Friday December 1st at 7 pm GMT.