Entertainment & Publishing company FANGORIA has launched Fangoria Studios to develop and produce film, television, and podcasts using the iconic FANGORIA, STARLOG, and GOREZONE brands with an eye towards developing a slate of sci-fi and horror projects with global appeal. Circle of Confusion will represent them in all areas.
There are many great stories in genre that have yet to be told from cultures rich with folklore and monsters of their own. When it comes to horror everyone screams in the same language.
“We’re incredibly excited to begin a new chapter of our 40+ year old brands to launch FANGORIA Studios with our partners at Circle of Confusion. As filmmakers ourselves, our commitment is to expand genre across the world. We want to share original stories with audiences both domestically and internationally,” said Owners Tara Ansley & Abhi Goel.
For decades FANGORIA has provided a platform to highlight those in front of and behind the camera, and now FANGORIA Studios is excited to develop their own projects with their partner Circle of Confusion, who has an incredible track record of discovering new talent with projects like The Walking Dead, John Wick and The Matrix franchises.
We celebrate the genre communities being massive and diverse. FANGORIA Studios seeks to create new icons of genre both in front and behind the camera.
The long wait for Muppet fans is almost over! “The Muppet Show,” Jim Henson’s iconic variety series that started it all, will begin streaming Friday, February 19 exclusively on Disney+. In addition to the first three seasons, fans will be able to enjoy seasons 4 and 5, which have never previously been released on home entertainment.
“The Muppet Show” stars Kermit the Frog, Miss Piggy, Fozzie Bear, Gonzo, the Swedish Chef, and more in a groundbreaking twist on the classic variety show, blending original songs, sketch comedy, and guest stars into a prime-time hit for all ages.
“It’s going to be great to welcome back longtime fans, and to give a new generation of fans a chance to see how we got our start, how Miss Piggy became a star and so much more,” said Kermit the Frog. “Today, I’m proud to say: ‘It’s time to play the music, light the lights and meet the Muppets on Disney Plus tonight!’ And as for Statler and Waldorf, the two old guys in the balcony, I can only add: ‘Sorry, guys, but….here we go again.”
Originally premiering in 1976, some of Hollywood’s brightest stars stopped by “The Muppet Show” for unforgettable comedy and chaos including Steve Martin, Elton John, Liza Minnelli, Alice Cooper, Julie Andrews, Bernadette Peters, Diana Ross, Gladys Knight, Gene Kelly, and Mark Hamill.
With all five seasons of “The Muppet Show,” Muppet favorites like “Muppet Treasure Island” celebrating its 25th anniversary next month, and new hits like “Muppets Now,” Disney+ is now the most sensational, inspirational, celebrational, Muppetational streaming service on Earth. To stream The Muppets Collection, visit www.disneyplus.com/franchise/the-muppets.
Today, KOEI TECMO America and developer Team NINJA detailed the wealth of features on offer to PC players in their highly-anticipated dark fantasy action-RPG, Nioh 2 – The Complete Edition, slated to launch on February 5, 2021 for PC via Steam®.
In Nioh 2 – The Complete Edition, players will encounter a deadly assortment of enemies as they venture through both Sengoku-era Japan and the deadly Dark Realm – though they do not have to take on this challenge alone. PC players will receive all of the multiplayer features present in the original release, allowing them to summon help when the going gets tough through both the base story and all three DLC expansions.
There are three different multi-hero experiences available in Nioh 2 – The Complete Edition: Bloody Graves, Benevolent Graves, and the Co-op Mode found at the Torii Gate. At Bloody Graves, players are able to summon the Revenant (AI controlled spectres) of other players, offering them a chance to fight these spirits to earn loot and experience. Benevolent Graves similarly allow the summoning of an AI controlled character, but when offering Ochoko Cups to these graves the character will fight alongside your player for a brief period. The final option, the Co-op Mode found at the Torii Gate, offers players the chance to fight alongside each other in real-time to defeat the deadly yokai. While playing in this online mode, companions can be resurrected mid-fight; however, there will not be any checkpoints to rely on.
PC players will be able to enjoy the complete single-player and multi-player experience with crystal clear 4K Ultra-HD support, alongside ultra wide-screen compatibility, HDR monitor support, and 144Hz monitor support complete with silky-smooth gameplay at a consistent 60/120 FPS on compatible systems*. With full mouse and keyboard customisation support, and gamepad compatibility, there are plenty of ways to enjoy the most definitive version of the title to date. To highlight these technical additions, Team NINJA released an action-packed new trailer to showcase the wide range of features on offer to PC players.
KOEI TECMO America and Team NINJA also announced today that players who purchase their copy of Nioh 2 – The Complete Edition within the first three weeks from launch will receive the bonus pieces of armor “Sohaya Deserter Garb” and “Ornate Gold Armor” for use on their adventure.
For all of the latest information on Nioh 2 – The Complete Edition, check out the official site, like KOEI TECMO on Facebook @KoeiTecmoUS, and follow us on Twitter @KoeiTecmoUS.
Daedalic Entertainment today announced the launch date of the classic point-and-click adventures The Dark Eye: Chains of Satinav and The Dark Eye: Memoria for Nintendo Switch, Xbox Series X|S and Xbox One, PlayStation 5 and 4. On January 27th, fans of the pen and paper fantasy role-playing game The Dark Eye, one of Europe’s most popular role-playing worlds, will be able to experience Daedalic’s classic adventures set within the world of Aventuria for the first time on consoles.
In The Dark Eye: Chains of Satinav players take on the role of bird catcher Geron, who is tasked with helping the king establish peace by catching suspicious crows that plague the notoriously superstitious and conflict-ridden kingdom of Andergast. However, not only does Geron’s task prove unexpectedly difficult, it also turns out to be the first step of the greatest adventure of his life – leading him to the borders of the charted lands of Aventuria and beyond.
In The Dark Eye: Memoria, players experience two thrilling stories in one. By traveling through different time periods, they follow the journey of Sadja, a southern princess who longs to be a war hero, and Geron, the main protagonist of The Dark Eye: Chains of Satinav, who wants to lift a curse from his girlfriend. The quest for answers soon leads to a chain of events that connects both Sadja’s and Geron’s stories, threatening to turn the present into a grim reflection of a long forgotten past.
Headup and developer Cracked Heads Games announced that their first-person horror game Silver Chains is coming to PlayStation®4 and Nintendo Switch in just two weeks from now – the release date for both platforms is locked in for January 29th.
After a car accident, the main protagonist Peter finds himself trapped in an old English manor. He went there as it was his only change to get help and shelter for the night, even if it didn’t look too welcoming. Soon he realizes that he’s not alone in there, something is lurking in the shadows. To find a way out, he explores the ancient building and it’s getting weirder with every door he’s leaving behind…
Using Unreal Engine 4, Silver Chains’ graphics bring to life the hauntingly beautiful interiors of an early 20th century English manor. The Victorian architecture plays its part in creating an eerie atmosphere which will keep you on the edge of your seat as you unravel the mysteries of this place and uncover pure madness.
Check out the Console Trailer that will give you the creeps by revealing some of the game’s supernatural creatures. Take a seat, crank up the volume and see for yourself!
CORSAIR®, a world leader in high-performance gaming peripherals and enthusiast components, today announced a new series of mid-tower ATX cases to suit nearly any build: the CORSAIR 5000D, 5000D AIRFLOW, and the iCUE 5000X RGB. Every 5000 Series case offers simple and tidy cable management thanks to the CORSAIR RapidRoute cable management system, terrific cooling from included fans featuring CORSAIR AirGuide technology, and a spacious interior that fits multiple radiators, including two 360mm simultaneously. Between the understated styling of the 5000D, the optimized airflow of the 5000D AIRFLOW, and the eye-catching RGB lighting behind four beautiful tempered glass panels of the 5000X RGB, the 5000 Series has a case to meet any builder’s priorities.
Debuting in the recently launched 4000 Series, the CORSAIR RapidRoute cable management system has proven to be a hit with PC builders looking to minimize the hassle of cable routing while still achieving a clean, professional look for their system. The 5000 Series takes RapidRoute even further, with a concealed cutout, wide enough to fit all major connectors to your motherboard, and multiple removable routing channels through which you can run all your cables out of sight. With a generous 25mm of cable routing depth behind the motherboard, and a magnetic door behind which to hide your cabling, it’s exceptionally easy to build a top-tier PC that also looks the part.
The 5000D and 5000D AIRFLOW include two 120mm fans with CORSAIR AirGuide technology, built with anti-vortex vanes that concentrate airflow for enhanced cooling directed towards your PC’s hottest components. The 5000X RGB goes a step further with three included SP120 RGB ELITE AirGuide fans equipped with eight individually addressable RGB LEDs each, controlled by an included iCUE Lighting Node CORE controller and CORSAIR iCUE software.
The spacious interior of all three cases offers great cooling potential, with room for up to 10x 120mm or 4x 140mm cooling fans. A specialized motherboard tray with customizable fan mounts enables you to install an additional 360mm radiator into the side of a 5000 Series case to bolster your cooling. With room for up to 4x 2.5in SSDs and 2x 3.5in HDDs, along with a host of front panel I/O connections including a USB 3.1 Type-C port and 2x USB 3.0 ports, the 5000 Series has all of your needs covered.
With the full range of features available in all three cases, the only choice is which style you prefer. The 5000D is equipped with a minimalist solid steel front panel, complete with dedicated ventilation channels for air intake. The 5000D AIRFLOW’s steel front panel is perforated with triangular cutouts for maximum airflow to your components. The 5000X RGB makes for a breathtaking build encased in four tempered glass panels, perfect for displaying the vibrant RGB lighting from the included SP RGB ELITE fans and all your RGB components. Whichever case from the 5000 Series you choose, one thing is clear: you’ll have an immaculate build that keeps its cool.
To learn more about the CORSAIR 5000 Series, please visit:
We know many PC fans have been waiting to find out what the PC specs for OUTRIDERS are, and finally, we’re able to share the official system requirements for PC players, along with confirmation of PC specific features.
OUTRIDERS features an extensive suite of advanced display options for players to tweak their setup to get the most out of their PC, along with support for 13 languages, UI customization options, full cross-play across all platforms, ultra wide screen support, Dynamic Resolution Scaling to ensure performance stays solid, and full NVIDIA DLSS support.
The People Can Fly team has worked hard to ensure a consistent frame rate regardless of PC capabilities, and our hardware requirements are geared towards ensuring players will always be enjoying buttery smooth 60fps on PC.
Play the OUTRIDERS demo on February 25, 2021, available free for everyone on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC.
OUTRIDERS will release on PlayStation 5®, PlayStation 4®, Xbox Series X|S, Xbox One and PC on April 1st, 2021, and Google Stadia later in 2021.
ROCKFISH Games has announced their highly anticipated upcoming single-player space looter shooter EVERSPACE™ 2 will arrive in Steam Early Access and the GOG Games in Development program on January 18, 2021. Priced at €37.99 / $39.99 / £31.99, the game will launch in English with professional voice acting for the first 12+ hours of the story campaign and several side missions that take place in the first two star systems of the final game. The initial version will be good for at least 25 hours of gameplay, while introducing pilots to EVERSPACE 2’s core gameplay mechanics of space combat, exploration, mining, puzzle-solving, traveling, trading, itemization, crafting, ship customization, player and companion perks as well as five different player ship subclasses.
The full version for PC, including Mac and native Linux support, will be released at a reasonably increased price in the first half of 2022 and come with UI and text language support for German, French, Italian, Spanish, Brazilian Portuguese, Polish, Russian, simplified Chinese, Japanese, and Korean.
“After multiple rounds of community testing by some 2,000 players, and great feedback from various gaming outlets and content creators on the closed Beta, EVERSPACE 2 is ready for Early Access. We can’t wait to receive feedback on the initial release version from space game enthusiasts on Steam and GOG,” says Michael Schade, CEO & co-founder of ROCKFISH Games. “Of course, the game is far from being finished. On top of the two star systems EVERSPACE 2 pilots will be able to explore in Early Access at launch, we plan to have four to six more as well as several additional player ship subclasses beyond the Interceptor, Sentinel, Striker, Gunship, and Scout at launch, to be gradually added on a quarterly basis. In the final game, players will also be able to enjoy twice as much story content plus lots of worthwhile endgame activities. We look forward to working closely with our community over the course of the next 12 to 18 months to make an outstanding narrative-driven open-world space looter shooter.”
Also, due to high demand from hardcore space simulation fans, the Early Access version of EVERSPACE™ 2 will offer fully configurable HOTAS support and presets for popular Logitech and Thrustmaster joysticks hardware setups.
EVERSPACE™ 2 can be wishlisted on Steam where the initial prototype version of the game is also available as a free demo. On GOG, the game can be wishlisted here.
Announced from NVIDIA’s GeForce RTX: Game On showcase event, Bloober Team, the studio behind acclaimed horror games including Blair Witch, Observer: System Redux, and Layers of Fear, today revealed their partnership with NVIDIA in implementing real-time ray tracing support for the upcoming psychological horror title The Medium when the game releases on Jan. 28.
The Medium will utilize the full potential of the latest version of the Unreal Engine 4, alongside Microsoft DirectX Raytracing and NVIDIA DLSS technology at launch, to deliver stunning real-time ray tracing reflections and shadows to showcase one of the most graphically immersive worlds and most ambitious projects from Bloober Team. With the latest tech and support from NVIDIA, The Medium brings fresh ideas and unique gameplay, all with petrifying ray-traced visuals powered by DLSS throughout the horror game’s mind-bending challenges and eerie puzzles simultaneously in two realities.
Visit GeForce.com for more comparison images and technical analysis.
Preorders are now open on www.themediumgame.com for Xbox Series consoles and PC platforms via Steam, Epic Games Store and the Microsoft Store at the price of $49.99/€49.99/£41.74 with a 10% off discount before launch. Players who preorder via Steam will receive The Medium Original Soundtrack (by Akira Yamaoka and Arkadiusz Reikowski) and The Art of The Medium (digital artbook).
Developed and published by Bloober Team, and rated “M for Mature” by the ESRB and PEGI 18, The Medium will launch on Xbox Series X|S and PC via Steam and the Epic Games Store and the Microsoft Store on Jan. 28. Akira Yamaoka, known for his work on the Silent Hill series, and Bloober Team’s Arkadiusz Reikowski are working together on the game’s original ‘dual’ score, creating truly unique atmospheres across both worlds.
For more information on The Medium, please visit www.themediumgame.com; Follow us on Twitter @TheMediumGame; Like us on Facebook @MediumGame, or follow us on Instagram @the_medium_game.
Razer™, the leading global lifestyle brand for gamers, today announced two new concept designs for CES 2021; Project Hazel, the world’s smartest and most socially friendly face mask, and Project Brooklyn, a compact, integrated gaming chair for next generation immersion.
Concept designs at Razer are explorations of innovation by the Razer design and engineering teams to evaluate feedback from the community and influence Razer’s future product portfolio. Earlier concept designs have either gone to market or elements of which have been included in shipping products.
The smart mask intends to help improve the convenience of daily wear while overcoming common social interaction challenges, while the new transformable gaming chair brings full-scale immersion from its haptics, graphics and lighting in a flexible form factor.
For an exclusive preview of these concepts, Razer invites all CES 2021 attendees and the global gaming community to join the RazerStore Live event on January 12th at 10am PST, simulcast on Razer’s YouTube, Twitch and Facebook channels. For more details on the Project Hazel and Project Brooklyn concept designs, please read on.
PROJECT HAZEL – THE WORLD’S SMARTEST FACE MASK
From the start of the pandemic, Razer has been proactive in the fight against COVID-19, including the conversion of its manufacturing facilities to produce certified medical masks and the donation of 1 million surgical face masks to the healthcare frontline under its Razer Health initiative. A natural progression and evolution of this initiative, the multi-use Project Hazel smart mask from Razer addresses the increased emphasis on hygiene and preparedness for unexpected health risks as well as the environmental issues of disposable masks, while enhancing the features of a multi-use personal protective covering.
Further preparing consumers for the new normal in the road ahead, the mask concept design innovates with N95 medical-grade respirator protection using detachable and rechargeable active ventilators and Smart Pods that regulate airflow for optimal breathability. Its high bacterial filtration efficiency (BFE) Smart Pods filter at least 95% of airborne particles and have a high fluid resistance.
For improved social interaction, Project Hazel has a clear, transparent design so those around you can view facial cues such as a smile or laugh and allow the hard of hearing to lip read what the wearer is saying. Interior lights activate automatically in the dark, allowing wearers to express themselves clearly regardless of the lighting conditions.
In addition, because masks can also muffle voices, a new Razer VoiceAmp Technology (patent pending) uses a built-in microphone and amplifier to enhance the user’s speech for clear communication while staying safe in social situations.
To reduce the waste created by disposable masks, the Project Hazel smart mask uses replaceable and rechargeable disc-type ventilators that can be conveniently sanitized of bacteria and viruses by placing it inside its dual-purpose wireless fast charging box with disinfecting UV-light interior. Lighting indicators show charge levels, and long-lasting battery life from a full charge easily enables all-day mask use. The waterproof, scratch-resistant mask is as tough as it is sustainable—made of recyclable plastic to greatly minimize the waste created by disposable masks.
The silicon-lined smart mask delivers comfort with active air cooling and regulation, bringing in fresh air and venting out CO2. The result is an air-tight seal from its adjustable ear loops, permitting custom sizes for a secure fit that keeps from obstructing the mouth. For extra user entertainment and style, wearers can activate two customizable Razer Chroma™ RGB lighting zones offering 16.8 million colors and a suite of dynamic lighting effects.
The smart mask concept will continue to be optimized through rigorous testing and user feedback to ensure safety compliance and maximum comfort and usability. Design improvements will also be ongoing to support the evolving user needs and to deliver value without compromising functionality and performance. Project Hazel will be foundational to Razer’s ongoing support and commitment to public health and safety within the community.
“Razer acknowledges the uncertainty in the road ahead, and so it was our duty to help protect our community members and prepare them from invisible threats,” said Min-Liang Tan, co-founder and CEO of Razer. “The Project Hazel smart mask concept is intended to be functional, yet comfortable and useful for interacting with the world, while maintaining a sociable aesthetic.”
For more information on Razer’s Project Hazel, please see here.
PROJECT BROOKLYN – TRANSFORM INTO NEXT-GEN IMMERSION
Designed for all types of gamers and engineered to conveniently fit in your bedroom or game room, the Project Brooklyn gaming chair concept design transforms from an ergonomic gaming chair into a full-fledged entertainment powerhouse that delivers breathtaking, next-gen immersion for both PC and console gaming.
Project Brooklyn is a cutting-edge gaming chair built with carbon fiber and RGB lighting, transforming easily into a fully immersive gaming station complete with panoramic visuals from a 60” rollout display, riveting tactile feedback built into the seat, and 4D armrests that roll out into adjustable peripheral tables. The existing types of all-in-one chairs that deliver “cockpit” style seating and mounted hardware are typically room-sized and the costs are astronomical.
With design inspiration from the Razer Iskur introduced in October 2020, Project Brooklyn takes leaps forward in user touch points, connecting the gaming chair to the display and its more functional components like armrests, while still delivering on comfort from plush, high-density foam cushions that support your unique body shape. The leather-stitched seat back is constructed in a robust carbon fiber body to maintain perfect posture throughout gaming marathons.
The adjustable platform on which the chair sits is complete with cable-routing and takes design cues from the Razer Raptor monitor. Mounted from the chair’s backbone and deployable with the touch of a button is a 60” full surround OLED display for stunning visual detail. Folding into the chair back when not in use, the roll-out display assembly plunges you into the center of the action with crisp detail and a savory panoramic experience.
The fully modular 4D armrests neatly tuck away collapsible tables with flexible ergonomics, allowing you to switch easily between PC gaming with a mouse and keyboard, and console gaming. There are separate panels in each armrest allowing for different keyboard and mouse ergonomics and each half folds away when not in use.
Building on the success of Razer’s audio-driven haptic feedback prototype shown at CES 2019, a new native Razer HyperSense integration has been built around the chair’s framework for the ultimate in tactile immersion. The independently activated high-fidelity modules offer feel for the most sensitive vibrations felt during gameplay, such as jumping into water or landing on a platform for truly immersive gameplay.
Razer Chroma RGB have been integrated along the outsides of the seat cushions and stand for personalization using 16.8 million colors, triggered as you game alongside other synchronized peripherals by over 150 integrated game titles.
“Project Brooklyn is an exciting concept developed on the true essence of a fully immersive gaming station,” said Min-Liang Tan. “The haptic feedback, visuals and overall functional design with attention to ergonomics will deliver a one-of-a-kind gameplay experience.”
Razer will continue to develop this gaming chair concept, conducting testing with top esports athletes and influencers to benchmark feasibility, comfort and performance. The Project Brooklyn concept is intended to offer insights on how to improve user mechanics and design to deliver a more immersive gameplay experience and inspire Razer’s growing portfolio of gaming chairs in the near future.
For more information on Razer’s Project Brooklyn, please see here.
For exclusive previews of the Project Hazel and Project Brooklyn concepts, please tune in to the RazerStore Live broadcast on January 12th at 10am PST via Razer’s YouTube, Twitch and Facebook channels.
Razer is constantly strengthened by its passion for taking on new challenges and innovating in categories that gamers appreciate, in ways that address the road ahead.