Author - Jerry Paxton

Rick Strowd Joins Season 3 of FATAL FURY: City of the Wolves

SNK CORPORATION today announced Season 3 of FATAL FURY: City of the Wolves will start on July 23, 2026. The new season’s DLC lineup kicks off with the returning Rick Strowd!

Native American fighter Rick Strowd made his series debut in REAL BOUT FATAL FURY 2 (1998). One of Fatal Fury’s few true boxers, the so-called White Wolf of the Ring claws his way into City of the Wolves with hard-hitting punches from the past and a new Aggressor Style stance, complete with versatile follow-ups (overheads, lows, catch counters, and more). Rick has evolved into a technical fighter who combines devastating power with a high-level mind game, forcing sharp reads and split-second decisions from his foes.

Rick Strowd, The White Wolf

  • Voice Actors: Alejandro Saab (EN), Yasutaka Azuma (JA)
  • Bio: Rick started out wowing casino crowds as a show boxer before going on to win it all on the world stage. The undisputed champ now spends his days defending the title belt, yet somehow still feels strangely unfulfilled. Then the news arrives: King of Fighters. A chance to tear through the ennui—and the world—once again. The champion’s fists can break through anything…even the fangs of a wolf.

Rick in Arcade Mode and Episodes of South Town (EOST)

  • Arcade Mode: Rick has been at a loss ever since his beloved wife, Catherine, was struck down by an acute illness; not even the most accomplished of doctors could pinpoint a cause or a cure. And with another King of Fighters tournament beginning at exactly the same time as Catherine’s misfortune, the seasoned boxer can’t help but think there is more to it all than coincidence. Confident that a clue to her salvation lies within, he sets off for the KOF arena.
  • Episodes of South Town: Rick Strowd has reached the pinnacle of his profession and conquered the boxing world—so what’s next? On a well-deserved day off from the ring, a sudden gust of wind guides him in a specific direction: South Town. Is it a ray of light, or a deadly omen? Searching for answers, the White Wolf of the Ring finds himself bound for the City of the Wolves once more.

Players ready to get into the ring once more can either pick up Season Pass 3 for $19.99 / €19.99 if they already own the base game, or purchase FATAL FURY: City of the Wolves Revenge Edition (base game + Season Passes 1, 2, and 3) for $49.99/€49.99.

Permafrost: Release Date Moved To October 9

The open world of Permafrost will challenge the hardcore survival players with its constant sub-zero environments and dangers a little later than originally planned. Development studio SpaceRocket Games and publisher Toplitz Productions push the release of the highly anticipated game from its projected summer release date August 21, 2026 to October 9, 2026.

We are aware that gamers around the globe are eager to dive into the white hell of Permafrost and experience life in the aftermath of a global catastrophe which covered the whole Earth under a deep blanket of snow, ice and deepfreeze temperatures. And we certainly would have loved to open the doors to Permafrost on the originally scheduled release date.“ comments Sebastian Fleer, COO Toplitz Productions. „However, to satisfy the rightfully high expectations that the gamers, the community and not least ourselves have, we decided to give the development team a little more time to finetune the game from performance to content. Quality is key and when Permafrost finally unleashes its survival sandbox with a slight delay in October, we want to make sure that your fight for survival is a memorable gaming experience from start to finish.

About the game:

Permafrost is a story-driven survival sandbox set in a frozen, post-apocalyptic world. Discover a vast lore-rich open world, alone or in co-op with up to 4 players. Explore, scavenge, craft, and build a network of shelters to outlast the cold.

  • The Cold is your true enemy!
    The cold is alive and ever-present. Frostbite, storms, and creeping chill shape every journey, turning preparation, shelter, and timing into matters of survival.

  • A frozen open world to explore!
    Traverse a frozen open world where city ruins fade into wilderness. A tense, grounded survival experience shaped by silence and scarcity – no constant gunfire, no fantasy tropes. Just winter, isolation, and resolve.

  • Exploration-Gated progression!
    Progress is earned through exploration and adaptation. Restore abandoned shelters, repair broken machines, and reclaim fragile technology to push deeper into the frozen world.

  • Your Dog as your loyal companion!
    Your loyal dog companion stands with you when the cold turns everything else silent. Rescued from the ruins, your dog scouts ahead, warns of danger, carries supplies, and keeps you grounded when the silence gets to be too much.

  • Symbiotic 1-4 player Co-Op Survival!
    The cold doesn’t care how many of you there are. Play solo or survive alongside up to 3 friends, building shelter networks, dividing responsibilities, and playing to each other’s strengths. Co-op doesn’t simplify the world; it just means you don’t face the cold alone.


Permafrost will be available on PC in Early Access on Steam, GOG.com and EGS on October 9, 2026. More information can be found on the store pages. Join our official Discord server to get the latest news about Permafrost as well as the other exciting titles from Toplitz Productions.

Torchlight: Infinite SS13 Afterlight Launches Today

XD Games is excited to announce that the latest Torchlight: Infinite season, SS13 Afterlight, is now live worldwide on PC and mobile.

SS13 Afterlight’s new seasonal mechanic allows players to become Night Watchers in the Netherrealm, guiding departed souls onto the underworld in an effort to farm as much loot as possible.

Players will come across unnamed coffins in the Netherrealm, which they can guide through the world after lighting a lantern to begin a funeral procession. The goal is to protect that procession by defeating any enemies lured over by that guiding light.

The lantern’s colour communicates the player’s proficiency in guiding souls: Green means the player’s dispatching enemies at a good speed for the best loot, a yellow lantern means the player’s slowing down and the battlefield is too crowded, and a red lantern signals that the player needs to get rid of the enemies currently attacking the coffin before they can progress.

Players can also encounter randomly triggered events or special golden enemies and have a chance to escort special coffins like the veteran’s coffin — which has a tighter time limit, denser enemy spawns and a higher kill target — to earn even better loot.

SS13 Afterlight also introduces a new endgame challenge to replace City Defense called the Divine Ascent, which will put Torchlight: Infinite players’ best builds to the test. Here, players tackle maps within a three-minute time limit, clearing enemies or random events to fill Challenge Progress bars.

A full bar unlocks the floor boss, which has to be defeated within the time limit to allow players to advance to the next map. Like the new core gameplay loop, Divine Ascent will also feature its own special mechanics, and rewards will scale with floor progression.

Additionally, SS13 adds the Dance of the Deep hero trait for Tide Whisper Selena. This new trait dramatically changes her combat style, as she no longer casts spells from a fixed position. Instead, her Terra skills now move with her across the battlefield. Her different Dance Steps also provide a variety of buffs, ranging from movement speed to battlefield control effects.

Afterlight also features a new season progression system that uses a new kind of Divinity Slate: Nether King’s Divinity. Players can slot Nether King Divine Remnant items into their talent grid to unlock new talents from the ancient king that will be useful to players at all skill levels.

For a full breakdown of everything SS13 Afterlight has to offer, including The Ultimate Belt legendary item, adjustments to Talent Constellations and the Creation Engine, and the addition of a highly-requested One-Tap Level Up button to the Skills screen, watch the SS13 Season Preview or check out the patch notes on the Torchlight: Infinite website.

Torchlight: Infinite is available now on PC, iOS, and Android.

Assassin’s Creed Black Flag Resynced Surpasses 3 Million Copies Sold in its First Week

Today, Vantage Studios, a Ubisoft company, announced that Assassin’s Creed™ Black Flag Resynced, the latest installment in the Assassin’s Creed franchise, has sold more than 3 million copies worldwide since its July 9 release. The milestone follows 2 million copies sold on day one and reflects continued momentum during the game’s first week.

Following strong critical reception, player sentiment has been increasingly positive, with Steam user reviews rated “Very Positive.” This reflects the team’s responsive post-launch support including quality-of-life updates, bug fixes, and the recent announcement of the highly requested New Game+ mode, which will further enhance replayability.

Building on the legacy of Assassin’s Creed IV: Black Flag, originally released in 2013, Assassin’s Creed Black Flag Resynced is a faithful remake rebuilt from the ground up and powered by the latest Anvil engine. Led by Ubisoft Singapore*, the game features stunning updated visuals and enriched gameplay, including parry‑driven combat, improved stealth and parkour, deeper naval mechanics, and new narrative content.

Set during the Golden Age of Piracy, Assassin’s Creed Black Flag Resynced invites players to sail the Caribbean as Edward Kenway, a rebellious pirate captain drawn into the centuries-old conflict between Assassins and Templars. As Edward pursues glory and fortune, he crosses paths with legendary figures such as Blackbeard, Anne Bonny, and Calico Jack, while the fate of everything the pirates have built hangs in the balance.

Assassin’s Creed Black Flag Resynced is available on Ubisoft+**, PlayStation®5, Xbox Series X|S, and for Windows PC through the Ubisoft Store, Steam, and the Epic Games Store. The game is Steam Deck verified.

For more information on the Assassin’s Creed Franchise, please visit: https://www.ubisoft.com/en-us/game/assassins-creed

For the latest news on the Assassin’s Creed Franchise and other Ubisoft games, please visit: https://news.ubisoft.com/

SAW: Genesis Enters Closed Alpha Testing Ahead of Gamescom Showcase

Following its official reveal at Summer Game Fest, SAW: Genesis is entering its Closed Alpha phase as the development team prepares to showcase the game at Gamescom. The first playtest will start July 16, giving players an early look at the asymmetrical horror experience set in the iconic SAW universe. This testing phase marks the beginning of an ongoing development program, with future playtests planned ahead of Early Access and continued collaboration with the community.

Developed by Broken Mirror Games and Anshar Studios, in collaboration with Lionsgate and published by Bloober Team, SAW: Genesis is a 3v1 asymmetrical multiplayer horror game in which three Accused are pressure-driven to work together to escape a maze of traps which have been orchestrated by a single Judge. Players face nail-biting tests and impossible moral choices, with survival coming at a steep cost. Set in the grim aftermath of World War I, SAW: Genesis allows players to take part in either side of this unnerving confrontation in intense matches played on procedurally generated maps.

The SAW: Genesis Closed Alpha playtest will feature a structured onboarding process designed to support focused testing, with participation granted through a survey-based selection process that enables a diverse pool of play testers. The rollout began on July 10 with Steam keys and server access distributed in phases following the completion of onboarding. During the playtest, players can form parties of up to three Accused, while matchmaking assembles a complete lobby by pairing each group with a fourth player taking on the role of the Judge.

Feedback gathered during the SAW: Genesis Closed Alpha will help refine multiplayer balance, evaluate technical performance, improve core mechanics, and evolve the game’s meta for a more engaging and replayable experience. As development continues, additional testing phases will grow in scale, size, and accessibility.

For more information about SAW: Genesis, visit: www.sawgenesisgame.com and follow social media links for the latest updates on the game.

Upcoming Rhythm Game Stage Tour Unveils SDCC 2026 Presence

RedOctane Games, a leading development studio in rhythm music gaming, unveiled today a host of Stage Tour announcements, following their recent debut at IGN Live 2026. Inspired by the energy of live performance, music culture, and the community that continues to fuel the genre, Stage Tour is set to reignite the rhythm game genre when it launches later this year.

Headlining the announcement is an exclusive partnership with Dark Horse Comics, bringing the world of Stage Tour to comics for the first time through a special one-shot issue debuting at San Diego Comic-Con 2026. Expanding the lore of the Stage Tour universe, the comic offers fans a new way to experience the bandmates that help shape the world behind the game, featuring cover art by Kim Hu (Rollerdrome, Killtopia: Nano Jams), script by Zoe Tunnell (Blade Maidens, Godzilla: Valentine’s Day Special), art by Liana Kangas (Know Your Station, TRVE KVLT), colors by Diana Sousa (Critical Role: Vox Machina Origins, Star Wars: The High Republic Adventures), and lettering by Comicraft’s Tyler Smith (Star Wars: Hyperspace Stories, Conan the Barbarian).

The limited-edition comic will be available exclusively to SDCC attendees while supplies last and will also be included as a free bonus collectible with future Stage Tour hardware bundle pre-orders.

“Stage Tour is about bringing people together through the shared experience and love of music,” said Jack Guinchard, Head of Marketing and Brand at RedOctane Games. “Partnering with Dark Horse Comics allows us to expand the world of Stage Tour beyond the game itself, giving fans a fresh new way to connect with its bandmates through something exclusive that they can discover, collect, and share.”

RedOctane Games also confirmed today that Stage Tour is confirmed for release on PlayStation®5, XBOX Series X|S, Nintendo® Switch™2, and PC. Steam wishlists are available now, with PlayStation 5 and XBOX Series X|S wishlists and pre-orders to follow.

Experience Stage Tour at SDCC

Attendees visiting San Diego Comic-Con will have the opportunity to experience Stage Tour for themselves, heading over to Booth #2834 to be one of the first to go hands-on with the latest closed alpha build, playable on custom-built arcade cabinets developed in partnership with Paradox Arcades.

The playable demo will feature a selection of previously announced songs, while showcasing the latest gameplay refinements shaped by feedback from IGN Live attendees and the growing community of closed alpha testers.

In addition to the game, attendees will be among the first to experience the official Kramer Guitar Controller for Stage Tour. Pre-production demo units of the officially licensed controller-featuring the classic design of Kramer guitars-will be available throughout the event, giving fans an exclusive early look at the hardware ahead of its planned release and securing their own controller for themselves ahead of launch.

Fans can also pick up the exclusive Stage Tour comic at both the Stage Tour booth (#2834) and the Dark Horse Comics booth (#2615) while supplies last.

Explore an Expanded Soundtrack

Since its reveal earlier this year, Stage Tour has continued to unveil songs from its officially licensed soundtrack, bringing the total number of confirmed tracks to sixteen.

The currently announced lineup includes:

• “RATATATA” — BABYMETAL & Electric Callboy
• “Get The Funk Out” — Extreme
• “Square Hammer” — Ghost
• “Mimi’s Delivery Service” — Good Kid
• “Dani California” — Red Hot Chili Peppers
• “Terminator Oscillator” — Static-X
• “Island In The Sun” — Weezer
• “Bite Me” — Avril Lavigne
• “Airhead” — Honey Revenge
• “For a Pessimist, I’m Pretty Optimistic” — Paramore
• “The Unknowing” — Jfarrari
• “Jane!” — The Long Faces
• “Do Me Like That” — The Paradox
• “Siren” — Castle Rat
• “Broken Dreams Inc.” — Rise Against
• “Psychosocial” — Slipknot

Spanning rock, metal, alternative, pop-punk, and emerging artists, the soundtrack reflects Stage Tour’s mission to celebrate multiple generations of music fans while introducing players to both iconic favorites and exciting new discoveries.

The sixteen songs revealed so far represent a small preview of the soundtrack planned for launch. Fans can expect additional song reveals, gameplay updates, and major announcements throughout the summer as Stage Tour builds toward pre-orders and its release later this year.

Built for the Stage

Built around the fantasy of forming a band and becoming a rockstar, Stage Tour combines classic 5-fret rhythm gameplay with modern progression, customization, and replayability. Players can form a band, take the stage on guitar, bass, drums, or vocals using a compatible guitar controller, drum kit controller, microphone, standard gamepad, or keyboard, and jump into a variety of game modes designed to get them rocking from the very first note.

Developed by a team that includes veteran creators from Guitar Hero® and DJ Hero®, alongside respected members of the rhythm gaming community, Stage Tour is built with a simple goal: to bring rhythm gaming back to the living room for a new generation of players. Whether reliving the golden era of rhythm games or discovering the genre for the first time, players can form a band, hit the stage, and go on tour together through a modern rhythm game built around the universal language of music.

Backed by a multi-year partnership with Gibson®-the iconic and leading global instrument brand, Stage Tour features officially licensed Gibson, Epiphone, and Kramer instruments, bringing some of the most iconic names in music directly into the Stage Tour experience.

Stage Tour is currently in development for PlayStation 5, XBOX Series X|S, Nintendo Switch 2, and PC, with a planned release for Holiday 2026. Additional announcements, including the official release date, pre-orders, soundtrack reveals, and community initiatives, will be shared throughout the coming months.

Fans can wishlist Stage Tour on Steam today and follow along as RedOctane Games continues revealing new music, gameplay, hardware, and partnerships on the road to launch.

Battlefield 6 and Top Gun Join Forces

Electronic Arts Inc. (NASDAQ: EA) and Battlefield Studios today revealed a first look at Battlefield 6™ and Battlefield REDSEC, delivering the franchise’s largest seasonal update to date with Naval Warfare, new content, and a meticulously crafted knockout Top Gun crossover experience in partnership with Paramount Games Studio. The update will include the F-18/Super Hornet and iconic F-14 Tomcat, fan-favorite characters from Top Gun, as well as two new modes inspired by the franchise’s iconic aerial combat.

Three characters from Top Gun come to life in-game, fully voiced by their original performers: Lt. Bradley “Rooster” Bradshaw (Miles Teller), Lt. Robert “Bob” Floyd (Lewis Pullman), Adm. Solomon “Warlock” Bates (Charles Parnell), with Top Gun-inspired character skins and cosmetics available in-game.

“It’s a huge honor to appear in a long-running franchise like Battlefield with its millions of fans, and talented people working on it,” said Miles Teller. “And with Top Gun, it’s like two titans meeting.”

“I’ll actually be the one giving orders in-game, which I love,” said Charles Parnell, “If it’s my voice that pushes players on to clutch a win, that’s awesome.”

Carrier Strike is a new Battlefield 6 mode debuting during this collaboration that pits naval, air, and ground forces against one another as teams seek to destroy the enemy aircraft carrier in a showdown creating an incredible blending of Battlefield and Top Gun’s defining characteristics.

“Battlefield is very intense, whether you’re in the sky or on the ground or fighting in the sea, “ said Lewis Pullman, “In that way, it’s a perfect pairing with Top Gun.”

Players can also jump into a new Gauntlet mission for Battlefield REDSEC, a jets-only combat mission set on a reworked version of Tsuru Reef, where they compete to be the best of the best.

“Jets. Adrenaline. The drive to be the best. Battlefield’s unmatched sense of scale is the perfect way to bring Top Gun’s iconic and cinematic aerial combat to life.” says Ryan McArthur, Executive Producer. “We can’t wait for our players to experience the update when it hits on August 18 but our collaboration is also just a piece of Battlefield 6’s biggest season yet.”

Season 4 officially kicks off on July 21 with Phase 1 (Pacific Front) introducing the biggest map in Battlefield 6 yet, Tsuru Reef. This massive Pacific theater battleground features vast air and sea spaces as well as naval aircraft carriers with operational flight decks, and the introduction of our new Dynamic Wave System. This system adds a new dimension to ocean combat, where waves affect boat movement, player aim, and line of sight, allowing players to strategically ambush, flank, and use as cover in firefights.

Phase 2 (Top Gun) debuts on August 18th with Battlefield and Top Gun’s collaboration content alongside a reimagining of one of Battlefield’s classic maps, Wake Island. The final phase of Season 4 (Tidal Strike) releases on September 15 and includes a collection event offering rewards for those who complete naval-based contracts and challenges.

“When Battlefield 6 launched, it had a strong core of content that we’ve grown over time, using feedback from the community to make the game even better,” says Byron Beede, General Manager of Battlefield. “With the addition of Naval Warfare, our Top Gun collaboration, our largest map, and so much more, Season 4 is our biggest update yet and is the perfect opportunity for players old and new to dive in.”

Season 4 will also see the release of several eagerly anticipated updates to the game. Battlefield Studios is rolling out a series of quality-of-life updates, with Spectator Mode and the Portal Custom Lobby launching this season.

Visit us on Battlefield.com. Join the official Battlefield community channels over at discord.gg/Battlefield. Follow us on @Battlefield to stay informed on the latest updates, and @BattlefieldCom for the rollout of live updates.

Paramount Games Studio Reveals Fan Experiences for San Diego Comic-Con 2026

Paramount Games Studio today unveiled its slate of fan experiences, exclusive reveals, and hands-on gameplay opportunities for San Diego Comic-Con 2026, taking place on July 23 to 26 at the San Diego Convention Center. Fans can step inside some of Paramount’s most iconic worlds with immersive experiences, panels, and new merchandise celebrating some of the studio’s upcoming titles, including Teenage Mutant Ninja Turtles: The Last Ronin, Avatar Legends™: The Fighting Game, and Star Trek: Fleet Command.

Avatar Legends™: The Fighting Game kicks off SDCC celebrations with its launch on Thursday, July 23, and will be present throughout the weekend, giving fans the opportunity to experience gameplay and hear directly from creators. Fans can get hands-on with the game at the IGN Gaming Lounge. Other Paramount Games Studio activations can be found sprinkled around the convention at the Paramount+ Lodge, the IGN Gaming Lounge, and other locations.

Panels
Fans can learn more about Teenage Mutant Ninja Turtles: The Last Ronin and Avatar Legends™: The Fighting Game through a series of SDCC panels, featuring the people behind the games and iconic IP franchises.

  • Avatar Aang: The Last Airbender – The ultimate return to the Four Nations arrives in Hall H! Join the voice actors and creative team behind Avatar Aang: The Last Airbender for an in-depth conversation about the making of the upcoming Paramount+ film, and what’s next in the Avatar universe, including exclusive news about Avatar Legends™: The Fighting Game.
    • Date: Thursday, July 23, from 1 – 2 PM PT
    • Location: Hall H
  • TMNT: Shellebrating 300 Issues of Turtle Power & The Last Ronin – Discover the story behind TMNT: The Last Ronin from comic creative Tom Waltz who brought it to life and celebrate legendary 300 issues of Turtle Power with comic creatives Gene Luen Yang, Andrew Joustra, Sarah Myer and Jake Thomas. Join Shawn Kittelsen, SVP, Head of Creative & Production of Paramount Games Studio, to get an insider look on the development process of the upcoming game in partnership with PlatinumGames.
    • Date: Friday, July 24, from 10 – 11 AM PT
    • Location: Room 25ABC

Activation Highlights
An expansive lineup of gameplay opportunities, immersive activations, and fan experiences will invite attendees to engage with their favorite franchises in electrifying new ways.

  • IGN Gaming Lounge – Play Avatar Legends™: The Fighting Game at one of 25 demo stations featured in IGN’s Gaming Lounge, with daily tournaments, giveaways, and more.
  • The Paramount+ Lodge – Enjoy a hub featuring activities and interactive experiences for many of your favorite shows, including an Avatar Legends™: The Fighting Game arcade placement. Located at Happy Does (340 Fifth Ave., San Diego, CA 92101) from Wednesday, July 22 – Sunday, July 26. This is not affiliated with Comic-Con.
  • Star Trek Fleet Command: 60 Years of Star Trek Archives Experience – In celebration of Star Trek’s 60th anniversary, Star Trek Fleet Command, the beloved mobile game from Scopely, will invite fans aboard an immersive archive experience. The off-site activation commemorates six decades of Star Trek through the lens of the game, featuring official archive pieces, a Holodeck VR experience, themed photo moments, exclusive swag, interactive claw machines with Star Trek prizes, and a souvenir photo station where guests can choose their faction and take home a personalized Star Trek-themed card. Friday evening will feature a special invite-only event for the Star Trek Fleet Command community. Located at The Sinclair on G Street (643 G St, San Diego, CA 92101). This is not affiliated with Comic-Con. Open Friday, July 24 through Sunday, July 26.
  • Teenage Mutant Ninja Turtles: The Last Ronin Training Day Signing – Visit the IDW Booth #2729 to meet Attack Peter, Escorza Bros, Tom Waltz, Luis Delgado, Ben Bishop, and Shawn Kittelsen for autographs on Friday, July 24, from 5 PM to 6 PM.
  • Nickelodeon Booth – Fans can purchase a limited-edition BossLogic x TMNT: The Last Ronin hat and SDCC-exclusive BossLogic x Avatar Legends™: The Fighting Game art print at booth #4113.

Global MapleStory Classic World Closed Online Test Sign-ups Now Live

Today, Nexon America opened registration for Global MapleStory Classic World Closed Online Test #2, giving players another opportunity to experience a modernized take on the original MapleStory ahead of launch. Running August 4–12, the upcoming test builds on player feedback from the first closed test and introduces additional content, platform support, and gameplay improvements.

Global MapleStory Classic World brings back the original MapleStory experience while introducing gameplay improvements, balance updates, and quality-of-life changes. Closed Online Test #2 adds 3rd Job Advancement, Ossyria, including Orbis and El Nath, controller support with customizable layouts, macOS support, and multiple language options.

Players can register now through Wednesday, July 29 by completing the sign-up form on the MapleStory website here. Participants will receive access instructions via email ahead of the test, with no beta key required. All players, including those who participated in the first Closed Online Test, must register again to be considered.

Those who take part in the test can also earn exclusive in-game rewards by completing event milestones. Players who complete the required quests across both Closed Online Tests will unlock Classic Beginnings Label Rings and Chat Rings to claim when Global MapleStory Classic World officially launches.

For more information and to register for Closed Online Test #2, visit here.

Star Trek: Voyager – Across the Unknown Launches Expansion Pass and First Story DLC

Publisher Daedalic Entertainment and developer gameXcite are today expanding the universe of Star Trek: Voyager – Across the Unknown with the launch of the Expansion Pass and its first DLC, “Delta Chronicles”. A free update (Patch 1.8) is also available today for all players. For those just starting their journey, the new Captain’s Collection includes the base game, the Deluxe Edition content, and the Expansion Pass. The Expansion Pass, Delta Chronicles DLC, free Patch 1.8, and Captain’s Collection are all available now on PC and consoles. The Expansion Pass is available for USD 29.99 across all available platforms.

Now available, the first DLC “Delta Chronicles” presents five new side missions based on some of the series’ most memorable episodes – Distant Origin, The Omega Directive, Cold Fire, Homestead and Inside Man – each with the branching decisions and meaningful consequences that define the base game, allowing players to choose different outcomes than in the show. Two new heroes join the playable roster: Reginald Barclay in holographic form and Professor Forra Gegen of the reptilian Voth, both with their own unique combat abilities. Four new NPC ships further expand the Delta Quadrant’s lineup, including the imposing Voth City Ship and a Ferengi Marauder that can be recruited as an ally. New technologies round out the package.

Alongside the new DLC content, Patch 1.8 brings a broad range of free content and improvements to Star Trek: Voyager – Across the Unknown, including seven new ship quests and events, refined tech tree descriptions, UI upgrades, adjusted balancing, and quality-of-life improvements shaped in close collaboration with the game’s highly active community.

The Expansion Pass charts a course through additional premium content to be released in the coming months. Highlights on the horizon include a second set of side missions, the USS Equinox as a playable starship for an upcoming game mode and a new sector based on one of the most celebrated episodes in Voyager history. In total, the Expansion Pass includes four premium DLCs, each adding substantial new content to the game – from new story missions and playable characters to new ships and new technologies – and thus entirely new ways to experience the Delta Quadrant, warranting another playthrough even for seasoned Captains. Full details on each upcoming DLC will be revealed in the months ahead.

Beyond the premium content, the team is committed to a series of free updates for all players. In addition to the recently released Delta Flyer, further free content is planned – including new ship quests and, later this year, a major new game mode taking Star Trek: Voyager – Across the Unknown in an exciting new direction with countless hours of additional playtime. More details on this free update will be shared soon.

The Expansion Pass for Star Trek: Voyager – Across the Unknown is available now across all major platforms and digital storefronts. DLC 1 “Delta Chronicles” is also available as a standalone purchase.

For more information, visit https://www.stvatu.com/.