Author - Jerry Paxton

Civilization VII Update 1.4.1 Coming June 22nd

Update 1.4.1 for Sid Meier’s Civilization VII is officially launching the week of June 22. This update will mark the debut of Hotseat Multiplayer in Civ VII, a completely revamped, highly randomized Archipelago map, overhauled Governments, Happiness, and Celebrations systems, plus a suite of bug fixes and other improvements.

While 1.4.1’s new additions are completely free for all Civ VII players, we also wanted to bring some fresh flavor to the roster. Launching right alongside the free update is the first half of a new paid content collection – Civilization VII: Brush & Blade Collection.

This collection journeys deep into the history of Korea and Japan, exploring the delicate, beautiful balance between refined high art and legendary warfare. Part One of this Collection will include a new Leader, two unique Civilizations, new Wonders to construct and exclusive profile customization awards. For more information on what’s coming in Update 1.4.1 as well as the Brush & Blade Collection, check out the article here.

1666 Amsterdam Devlog 01

Panache Digital Games and acclaimed game creator Patrice Désilets have released the first episode of Behind the Shadows, a new Developer Diary series dedicated to the making of 1666: Amsterdam.

Titled “The Vision: The Real City That Became a Myth” this inaugural episode takes viewers behind the creative vision of the game, exploring how the team transformed the real streets of Amsterdam into a world shaped by mystery, superstition, and hidden truths.

The diary reveals how the entire studio travelled to Amsterdam in 2024 to study the city’s streets, canals, architecture, sounds, and atmosphere firsthand. Rather than relying solely on historical references, the team immersed themselves in the city’s environment to better understand its scale, rhythm, and character.

Viewers will also learn more about the game’s exploration systems, including the ability to enter houses, traverse rooftops, and navigate the city alongside a feline companion, creating multiple opportunities for discovery and player choice.

Filmed at the historic Château Ramezay in Old Montreal, the first Developer Diary marks the beginning of a new series that will provide regular insights into the development of 1666: Amsterdam.

Bribes, Blackmail, and Bloodlines: Hands-On with The Guild – Europa 1410

If you played the previous game in the series when it staggered out of its long development cycle, you probably still have some gaming scar tissue. It was buggy, automated to the point of playing itself, and felt strangely lifeless. So, when publisher THQ Nordic announced that a new team, Czech-based Ashborne Games, was taking another shot at the historic medieval simulator with The Guild – Europa 1410, my eyebrows shot up. Could they actually rescue a franchise with so much historical baggage? Today, the Steam Next Fest demo finally landed. After spending a few intense hours in the silver-strewn streets of Kuttenberg, I have some thoughts. Honestly, it is a fascinating, sometimes exhausting return to form. It will either delight you or make you miss the good old days of walking your character to the town square.

Before we get to the actual gameplay, can we talk about how wild it is that The Guild 2: Renaissance just got a massive official update? A sixteen-year-old game suddenly receives modern Steam multiplayer, achievements, and full workshop support out of nowhere. It is a brilliant move to keep the classic gameplay fresh, but it also shows exactly what the new developers are up against. Longtime fans still adore the chaotic, physical roleplaying of the older titles. That brings us to the first major surprise in Europa 1410, and it is a big one.

Where did my physical body go?

Here is the thing: you do not actually control your character directly anymore. In the second game, you spent half your time watching your avatar physically run across a huge 3D map just to deliver a simple letter, argue in court, or run for office. It felt incredibly immersive, sure, but it also caused endless pathfinding bugs and ruined the physical pacing of the game. For this new entry, the team decided to throw that concept out. They went back to the original 2002 classic for inspiration, choosing a strictly isometric, top-down perspective managed entirely through screens and menus.

You might think this sounds like a massive step backward. I was certainly skeptical at first. Losing that direct, boots-on-the-ground connection feels like a disappointment. But let me explain why it actually works. By focusing on macro-management, the game runs beautifully. You are no longer babysitting stuck AI paths. Instead, you manage your family and your business like a medieval CEO using nested tables, pop-ups, and choice menus. The gorgeous Unreal Engine 5 graphics still display a bustling, detailed town below you, but your interaction with it is purely administrative. When you click on a building, the walls fade away like a dollhouse diorama, letting you watch your workers craft items or council members cast votes. It is a bold, abstract choice, and it will definitely split the community down the middle.

Boiling potions and counting coins

In the Next Fest demo, you get to play for a handful of turns in the city of Kuttenberg, choosing between three starter professions: the blacksmith, the alchemist, or the taverner. I started my run as an alchemist, thinking I would just quietly brew healing teas and make a steady profit. Boy, was I wrong. The economic loop in this game demands your full attention. You have to hire employees, monitor their exhaustion levels, and manually direct transport carts to fetch wild herbs and raw iron.

Managing your business is a constant balancing act:

  • Logistics: If your transport cart gets held up on the road or robbed outside the city walls, your production line stops instantly.
  • Worker Moods: Keep salaries too low or work your staff to the bone, and they will grow to despise you, which harms your shop’s reputation.
  • Cash Flow: Upgrades are tempting, but if you spend all your liquid gold on cart capacity, you will find yourself in debtors’ prison faster than you can blink.

You know what? It is actually quite stressful in the best way possible. When you finally establish a steady flow of materials, craft some high-value combat bombs, and sell them at the central market for a massive profit, the rush is real. But making money is only half the battle.

Marriage, heirs, and the family tree

You cannot win this game in a single lifetime. If your character dies of old age, illness, or a violent street robbery without an eligible successor, it is game over. That means finding a partner is a strategic necessity. Courtship is a deliberate game of sweet-talking and gift-giving. Once you get engaged, you tie the knot at noon the very next turn, which boosts your reputation and brings a nice cash gift.

But do not expect a quiet domestic life. If you put your new spouse to work in your workshop to save on labor costs, your marital fertility rate drops. You have to balance family time with business growth to ensure you get a few children. And in 1410 Bohemia, you definitely want several heirs, because diseases are rampant. Once a child hits fifteen, you can officially name them your successor, ensuring your hard-earned wealth and social titles stay in the family.

Bending the law until it snaps

Eventually, you will want a seat on the city council. Why? Because holding public office lets you rewrite the rules of the entire city. Let’s say a rival alchemist is cutting into your profits. If you manage to get elected as the Treasurer, you can literally raise the rent and taxes on their specific district to choke their business. If you prefer a darker path, you can hire thieves to rob their carts or kidnap their family members for a massive ransom.

Just be careful. Every illegal deed leaves behind physical evidence. If a rival collects that proof, they can drag you into a courtroom. While these trials play out in beautiful 3D diorama scenes, the actual interactions are decided through text choices. If you have enough cash, you can bribe the judge or use your high-level political immunity to have the charges dismissed. It is dirty, sneaky, and absolutely delightful.

The rough edges of Kuttenberg

The demo is not perfect. Honestly, the user interface can get incredibly messy. When you have three different production screens, a family tree, and a political voting menu open at the same time, the screen looks like a crowded tax form. The seasonal turns also pass by a bit too fast on high speeds, making it tough to react to random events, like a collapsed pilgrim showing up on your doorstep with a holy relic. We also occasionally experienced an annoying bug where items get stuck in your personal inventory and cannot be placed back into building storage. The developers have built a highly stable, deep foundation here. If they can clean up the window clutter and polish the menus, this could easily become the gold standard for medieval management simulations.

Pros

  • Recaptures the beloved macro-management gameplay of the original 2002 game
  • Eliminating physical avatar movement avoids the pathfinding bugs
  • Deeply satisfying mechanics for bribing officials, forging evidence, and rigging elections
  • Spontaneous micro-events like deciding whether to steal a holy relic make each run unique
  • High-fidelity, detailed diorama views of Kuttenberg

Cons

  • Lacks a physical player character to walk around the city
  • The menu-heavy UI suffers from overlapping nested windows that crowd the screen
  • Daily turn cycles pass too quickly
  • The aesthetic leans heavily on dark, dusty brown tones that can look bland

World of Warships Celebrates the 250th Anniversary of the USA

Wargaming, the developer and publisher of the leading naval multiplayer game World of Warships, is celebrating the 250th anniversary of American Independence Day with a wealth of new content as part of its 15.5 update. Players will be greeted with a new Independence Day themed New York port upon login, and can enjoy themed content including a new narrative campaign and Event Pass full of special camouflages, ships, destruction effects, and more. New ship customisation effects are also here in the form of Decals, along with other gameplay changes and enhancements.

A Brand New Dawn of a Nation Narrative Campaign
Headlining the update is Dawn of a Nation, a brand new narrative campaign with four unique chapters exploring the history of the Thirteen Colonies and their journey to independence. A new chapter is unlocked weekly, and players that progress through the story over the next month will earn valuable themed rewards, including Historical U.S. commanders John Glover and John Paul Jones, the Betsy Ross flag, American Tier VIII premium cruiser Congress, as well as new enemy destruction effects and a special permanent camouflage for Tier X ships. Progress Tokens can also be earned through activities, granting Dawn of a Nation containers that offer pieces of the campaign’s themed historical collection and award the rare camouflage Minuteman for the Supership Maine.

Celebrate 250 Years of American Independence with a Special Event Pass
The celebrations continue with the 250 Years of Independence Event Pass, rewarding a host of content across two progression lines to complement players’ American fleets. The first progression line, open to all players, includes the Statue of Liberty Commander with an individual voiceover, the Stars & Stripes permanent camouflage, an Artillery Chest container, and the Freedom permanent camouflage for Baltimore as the final reward. For 2,500 doubloons, players can unlock the second progression line and work towards earning the Revolutionary permanent camouflage, U.S. Premium battleship Arizona, the new Old North State permanent camouflage for North Carolina, and the new Thirteen Salvos enemy destruction effect as the final reward. The Go Navy! permanent camouflage for Helena is also received as a bonus reward.

Dive Deeper into Ship Customisation with New Decals
In addition to Independence Day celebrations, update 15.5 introduces Decals, a brand new customisation feature allowing for greater ship personalisation, obtainable via special combat mission containers. Decals include historically-inspired symbols, mottos and other artworks placeable on ship hulls. While they’re currently limited to Tier IX ships, the functionality will be expanded in future updates.

Italian Submarines, Shadow Mapping, and More
Italian submarines Pietro Micca and Pietro Calvi remain available in Early Access as part of this update, allowing players to experiment with the unique Exhaust Smoke Generators native to these stealthy vessels and the Italian tech tree. Each submarine also comes armed with main guns equipped with semi-armor piercing shells, complemented by an improved Main Battery Reload Booster consumable, allowing for powerful attacks on unsuspecting foes.

Improvements to in-game shadow mapping are also here, along with Season 34 of Clan Battles, three new Brawls, and a new Rare Tier X battleship Sete de Setembro arriving in the Armory.

Wreck Runners Launch Date Announcement

Disruptive Games is pleased to announce that its co-op multiplayer extraction game, Wreck Runners, will also be released on Xbox Series X|S and PlayStation 5 consoles, as well as the previously confirmed PC launch. Set in the Bermuda Triangle, this chaotic, loot-gathering, sometimes-spooky-often-hilarious game will be released later in 2026.

The extremely benevolent and not at all suspicious Trustwell Corporation has an urgent contract and it needs you and up to three friends to head to the Bermuda Triangle. You’ll explore the vast reaches of this tropical destination in search of valuable loot and profits for your mother company. Just don’t ask about the ominous and encroaching Fog.

Hop into your all-terrain and aquatic vehicle, the ORCA, and venture out into the murky depths, unsafe skies, and a world that’s collapsing around you, aiming to locate precious salvage. Your Scrapjack tool can help too, as you wrangle with its physics-based grappler to wrest loot from difficult to reach places.

Every run is unpredictable and you’ll need to brave unnatural creatures and the elements, including that pesky Fog, to get out safely. In between these runs, you’ll have the opportunity to turn your loot into treasure. Use your earnings to gain better equipment, upgrades, and even a fresh look for you and your crew. Being a wreck runner isn’t always easy, but with comms and collaboration, you’ll become Trustwell’s best employees.

Wreck Runners is coming to PC via Steam, as well as Xbox Series X|S and PlayStation 5, on July 16, 2026.

Frostpunk 2: Breach of Trust Expansion DLC Arrives June 23rd

Breach of Trust, the second expansion DLC for society survival city-builder Frostpunk 2, presents an all-new scenario, placing players in the centre of turmoil in New Edinburgh. The expansion will be available on all platforms – PC, PlayStation 5, and Xbox Series X|S – on June 23rd.

Breach of Trust new features:
  • A gripping story exploring the fate of New Edinburgh and its former colony, Aurora.
  • 5 unique Communities and Factions, each with distinct backgrounds, identities, and ideologies
  • Lethal new environmental hazards, featuring the Tremors and Volcano Night mechanics
  • New narrative events and new custom gameplay mechanics provide fresh challenges
  • Independent Colony – navigate relations with the independent colony through peaceful trade, forceful extortion, or total conquest
  • 2 new scenario maps
  • 5 new buildings and hubs to reinforce your city’s infrastructure
  • New laws

“I had a dream…,” says the Old Captain. But that dream is crumbling. And as New Edinburgh burns from the inside while the volcanic threat looms over the city, power is passed to you.

As the First Citizen, you’ll be subject to periodic Votes of Trust. But the toughest test arrives once Aurora – a nearby colony set on a frozen lake – proves to be the only possible safe haven for the city’s people. Then comes the choice: trust or force. Unity or control.

Stellaris: Nomads Expansion Available Now

Build no borders and claim no worlds in Nomads, the brand-new expansion released today on PC for Paradox Interactive’s grand sci-fi strategy game Stellaris. In Nomads, players will journey across the galaxy in a massive, fully upgradable Arkship, establish interstellar trade routes to grow their empire, earn favor, resources, and influence by issuing and taking on contracts, and become the galaxy’s ultimate champion.

Launching alongside the Nomads expansion is the 4.4 ‘Pegasus’ update, available for free for all players. This major update allows players to join and leave wars in progress and adds vastly improved job systems and selection, a reworked situation log UI, performance improvements, bug fixes, and more.

Features of Nomads include: 

  • Nomadic Empires: Create empires that are not bound by claiming systems or colonizing worlds. Instead, navigate the stars with massive Arkships, your main habitats.
  • Arkships: Your capital, your cradle, and your fortress. This massive, fully upgradable wonder will replace traditional Worlds for your empire. Customize Military, Scientific, or Civilian Arkships with specialized modules, districts, and upgrades as your Empire evolves by traveling through the stars.
  • Wayline Networks: Construct Waystations to create lasting interstellar trade routes that harvest resources you can claim with a simple pass through.
  • Contract System: Perform task-driven interactions with other empires to earn favor, resources, and influence.
  • New Origins:
    • Voidfarers: The standard origin for Nomadic Empires. A flexible, streamlined start for you to define your own nomadic journey.
    • Heirs of the Khan: Play as the successor of a murdered Khan, as you evade marauder hit-squads through trickery and bribery until you are strong enough to come back and reclaim your throne.
    • The Sacred Path: Guide a fleet of pilgrims towards ancestral holy sites in a galactic pilgrimage. Your journey is a spiritual odyssey fueled by faith.
    • Forever Cruise: Manage a society split between a pampered elite demanding new entertainment and sightseeing opportunities from their vista lounges, and an overworked crew keeping the dream afloat.
  • New Ambition: Defender of the Galaxy: Command a set of Hero Ships to fight against existential threats and, when the threat is vanquished, make the choice that will mark you as a true hero of legend.
  • The Stellar Canon: This late-game Megastructure upgrade allows you to weaponize your entire energy stockpile, discharging it into a devastating beam capable of striking enemy systems across the galaxy.
  • Champions Forge Live!: Answer the call and participate in gladiatorial fleet combat all across the galaxy. The winner gets the Trophy relic and glory, the losers only envy.
  • New Renown Nomadic Paragons
  • New Civics and Traditions

Nomads is available now as part of the Season 10 Expansion Pass, which offers a 20% discount over purchasing the contents individually, or standalone for the suggested retail price of $24.99/£20.99/€24.99.

Ubisoft+ Free Trial From June 18-23

Ubisoft+ Premium is offering a free trial from June 18-23 via the Ubisoft Store, Ubisoft Connect and Blacknut. During the free trial, you can play premium editions of Ubisoft games, including DLC and bonus content, such as:
When You Can Get Ubisoft+ Premium For Free

Depending on where you are in the world, here’s the exact time of your free Ubisoft+ Premium trial:

  • North, Central, and South America: June 18 at 6:00AM PDT – June 23 at 6:00AM PDT
  • Europe and Middle East: June 18 at 3:00PM CEST – June 23 at 3:00PM CEST
  • Japan: June 18 at 10:00PM JST – June 23 at 10:00PM JST
  • Asia and Oceania: June 18 at 10:30PM ACST – June 23 at 10:30PM ACST
What You Get With a Ubisoft+ Subscription

If you keep your Ubisoft+ Premium subscription after the free trial ends, you can unlock even more. With an active subscription, you get:

  • Day 1 access to new games, like Assassin’s Creed Black Flag Resynced
  • Access to the full Ubisoft+ library, including game DLC and bonus content
  • Exclusive monthly in-game rewards (up to four per month when you level up your Ubisoft Connect account)
  • Special 10% off discount on virtual currency
After your free trial, subscribe to Ubisoft+ Premium to keep playing its vast library of games, and get access to exclusive rewards and discounts, as well as day 1 access to new releases like Assassin’s Creed Black Flag Resynced on July 9 and Rayman Legends Retold on October 1.

Mistfall Hunter Open Beta Now Live

Bellring Games and publisher Skystone Games have officially launched the Mistfall Hunter Open Beta across PC, Xbox Series X|S, and PlayStation 5. This beta brings several major additions to the hunt: the newly playable Withered Knight class, the new Hallowgrave map, and the first public look at the Mist Lord boss, Sálmar, the Cursed Moonwane. These are live and playable now, ahead of the game’s full launch on July 29, 2026.

Multi-Platform Open Beta Details
The Mistfall Hunter Open Beta is open to all players and lasts until 3AM PT on June 22nd. The Mistfall Hunter Open Beta represents the title’s first hands-on console availability, expanding testing to PlayStation 5 and Xbox Series X|S alongside PC. The open beta supports full cross-play functionality for players on the same server, allowing players to experience the game’s high-stakes extraction mechanics either solo or in three-player cooperative squads ahead of launch.

The Withered Knight, Now Playable
Originally elite protectors of the Kingdom of Gaenaria, the Withered Knights are exiled warriors wielding two-handed greatswords. Designed for mid-range spacing and calculated counter-offensives, the class introduces a unique sigil-and-detonation combat loop.

The Hallowgrave Map
The update introduces Hallowgrave, a highly vertical map set within a bleached, desolated forest. This new zone features distinct sub-regions that alter tactical engagements:

The Divine Anchor: A central point of interest featuring high enemy density drawn to a powerful relic.

Hastine’s Fall: A coastal highland zone featuring open sightlines and varied terrain elevation, where a giant’s corpse still radiates with divine strength.

Witchery Woods: A dense, close-quarters forested area that limits visibility and emphasizes stealth and close-range skirmishes, where Gyldhunters must survive its ghostly secrets to confront the devastating power of a false god.

The Gylden Rush Event
Exclusively available during the Open Beta, the Gylden Rush calls upon hunters to secure the rare “Golden Cipher.” These coveted items can be found within the remains of fallen foes or hidden deep in chests scattered across the realm. Cracking a cipher provides a shot at prestigious spoils, from specialized Gyldhunter Badges to Deluxe and Standard Edition Steam Keys. Lucky hunters may even unlock the Golden Woodling headpiece, the “Strike It Rich” emote, and other rare treasures to bolster their arsenal.

The Guild Europa 1410 Demo Available Now

Get a first taste of life in medieval Europe: the demo for The Guild – Europa 1410 is available now on Steam and will also be featured as part of Steam Next Fest, which kicks off later today.

Check out the demo on Steam now: https://thqn.net/tge-demo-steam

In the demo, players can step into the bustling city of Kuttenberg and choose one of three professions: Smith, Innkeeper, or Alchemist. Across 17 turns, aspiring merchants, craftsmen, and entrepreneurs will get an early glimpse of the economic, social, and political systems that form the foundation of the full game.

Depending on individual playstyle and decision-making, the demo offers approximately 2–4 hours of gameplay and showcases some of the opportunities and challenges awaiting players in the game.

The demo is currently available in English. Additional language support and multiplayer functionality will be introduced throughout the Early Access phase. Early Access for The Guild – Europa 1410 begins on July 16th, 2026.

Wishlist The Guild – Europa 1410: https://thqn.net/tge-steam
Visit the official Website: https://theguild.thqnordic.com/