Author - Jerry Paxton

Call of Duty: Modern Warfare II is Out Now

The wait is over. Starting today, fans around the world can jump into the highly anticipated Call of Duty: Modern Warfare II. Following the biggest beta in Call of Duty franchise history, the entertainment blockbuster ushers in a new era for the franchise with a host of new gameplay and technical innovations, in the most advanced Call of Duty experience ever. Call of Duty: Modern Warfare II delivers a massive amount of content on day one, including an epic and thrilling single-player campaign, incredibly immersive multiplayer action, and a new Special Ops tactical cooperative experience for Call of Duty players. Together with the all-new, free-to-play Warzone 2.0 coming on November 16, it’s an unrivaled offering for Call of Duty fans everywhere.

“Today’s launch of Modern Warfare II is a celebration of our incredible community around the world and the bold future we have shaped for the entire Call of Duty franchise. We are focused on delivering a state-of-the-art experience for our players and beginning an exciting new journey together for a franchise that has become a true cultural phenomenon in modern entertainment,” said Johanna Faries, General Manager, Call of Duty, Activision.

Modern Warfare II follows 2019’s blockbuster Modern Warfare across a gripping story campaign. The new release continues to advance the series with deep multiplayer modes, maps, playlist and technical innovations. Additionally, an evolved Special Ops mode from Modern Warfare 2019 brings a two-player Special Ops experience allowing players to explore large-scale hot zones with a fellow teammate.

“Infinity Ward and all of our phenomenal development teams have pushed the envelope in every way, and launch is just the beginning. We have a tremendous number of additional innovations and experiences coming as we head into upcoming live seasons of content; Warzone 2.0 next month, Warzone coming to mobile next year, and beyond. Modern Warfare II represents one of the most ambitious releases in our history and we are excited to finally get into the action together with our players,” added Dave Stohl, Head of Development for Call of Duty, and co-studio head, Infinity Ward.

“The Modern Warfare universe holds a special place for us creatively. From the beginning, our teams set out to create a bold, new set of experiences for all players to enjoy. Every design decision, technical innovation and piece of game development has been in service to deliver on this goal. This is only the start, as motivated as we are for today with Modern Warfare II’s release, we’re equally inspired for what’s to come in days with Warzone 2.0,” said Patrick Kelly, Creative Director for Call of Duty, and co-studio head, Infinity Ward.

With amazing audio and visually stunning graphics, Modern Warfare II not only delivers an action-packed experience, but also raises the bar as the most state of the art Call of Duty experience ever. One unified game engine powers both Modern Warfare II and the new Warzone 2.0, delivering a seamless gameplay experience across both titles.

Launching on November 16, alongside Season One of Modern Warfare II, the new Warzone 2.0 extends the Modern Warfare universe with a brand-new map, Al Mazrah, and a massive amount of new gameplay experiences, including a new Gulag, advanced aquatic combat, and DMZ, Call of Duty’s brand-new extraction mode.

Modern Warfare II is available worldwide starting today on PlayStation®5, PlayStation®4, Xbox® Series X|S, Xbox One®, and PC in a fully optimized experience for Battle.net, Blizzard Entertainment’s online gaming service, and Steam. Modern Warfare II development is led by Infinity Ward alongside an incredible team of studios, including Activision Central Design, Activision Central Tech, Activision Localization Dublin, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, Toys for Bob and Treyarch. For more information and the latest details follow @CallofDuty on Twitter, Instagram, and Facebook.

The OUTLAST Trials Closed Beta Out Now

Red Barrels, the independent game development studio based in Montreal, today released the Closed Beta for its highly anticipated The Outlast Trials.

The Outlast Trials is a whole new take on the Outlast survival horror experience, with the Closed Beta playtest taking place over Halloween weekend, from Friday October 28th to Tuesday November 1st, 2022.

The Closed Beta includes the opening tutorial level, The Sleep Room (the in-game lobby), Character Customization, Room Customization and one trial (Police Station with Prime Asset Leland Coyle). The trial is playable solo or co-op with a team of up to four players, with each participants’ performance rated by Murkoff so that you can compare your results with other test subjects… sorry, players.

“We’re excited to welcome players to Murkoff’s Sinyala Facility and The Outlast Trials this Halloween,” said Philippe Morin, Co-Founder, Red Barrels. “The Closed Beta is a very early taste of what players can expect in the full featured game next year, and we’re looking forward to feedback from our test subjects to help us bring this whole new Outlast experience over the finish line.”

Set in the height of the Cold War era, players take on the role of test subjects abducted by the shadowy Murkoff Corporation. Imprisoned in a secret Murkoff facility, players will be thrust into a series of physical and mental ordeals, tormented by iconic characters, and challenged alone or in teams to survive with their sanity intact.

You can keep in touch with Red Barrels via our socials:

Instagram: https://instagram.com/the.redbarrels/
Twitter: https://twitter.com/theredbarrels
Discord: https://discord.com/invite/outlastofficial
Twitch: https://twitch.tv/theredbarrels/
YouTube: https://www.youtube.com/user/redbarrelsgames
Website: https://redbarrelsgames.com/
Facebook: https://facebook.com/RedBarrels & https://www.facebook.com/Outlastthegame/

Resident Evil Village Gold Edition Official Launch Trailer

The highly anticipated DLC for Resident Evil™ Village is here at long last! The Winters’ Expansion and the Resident Evil™ Village Gold Edition bundle are both now available worldwide for PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, and PC via Steam. This expansion introduces new ways to enjoy the award-winning eighth core entry in the renowned survival horror franchise, including “Third Person Mode,” new playable characters for “The Mercenaries Additional Orders” such as the statuesque Lady Dimitrescu, and the final chapter of the Winters family saga, “Shadows of Rose.”

Resident Evil™ Re:Verse, a free online multiplayer experience available for all Resident Evil Village and Resident Evil Village Gold Edition owners, also deploys today with cross-play support.

The Winters’ Expansion provides more points of view for Resident Evil Village players, beginning with the much requested “Third Person Mode.” This new option enables players to experience the acclaimed main campaign, which was originally presented from a first-person perspective, from a whole new angle. See protagonist Ethan Winters in action with never-before-seen animations, as he struggles to survive the terrors that await him on his journey to rescue his kidnapped daughter, Rose.

Set 16 years after the events of the main story, “Shadows of Rose” continues the Winters family saga. Now grown-up, Rose Winters delves into a realm of consciousness in search of a cure for her unwanted powers. Rose must face her fears in this warped and twisted world of nightmares, wielding her strange abilities to elude and overcome the monsters and other threats that seek to pull her into the darkness.

“The Mercenaries Additional Orders” also introduces new playable characters. Ethan Winters is joined by an ensemble cast in this action-packed bonus mode that now features legendary BSAA agent Chris Redfield, Lord Karl Heisenberg, and Countess Alcina Dimitrescu. Charge into the fray and unleash Chris’ boulder-boxing fists, Heisenberg’s magnetic gifts, and Lady D’s ability to conjure throwable furniture. Each character has their own array of attributes and abilities to help them carve their way through enemies in this enhanced mode that also includes new stages and fresh balance adjustments.

Resident Evil Re:Verse also arrives today for PlayStation 4, Xbox One, and PC via Steam with cross-play. Free for owners of Resident Evil Village and Resident Evil Village Gold Edition, this online multiplayer game S.T.A.R.S. a roster of beloved Resident Evil™ heroes competing in four to six-player matches. When taken out, characters mutate into bioweapons with powerful attacks perfect for exacting revenge against their opponents. Additional survivors, creatures, stages, costumes, and challenge missions are planned for post-launch updates. Capcom ID is required; players can register for an account here. For up to date information on Resident Evil Re:Verse follow the official Twitter account.

The world of Resident Evil Village can now be enjoyed on even more platforms, as both the Mac and cloud-powered Nintendo Switch™ versions also launch today. Supported by Apple silicon compatible computers, the Mac release of Resident Evil Village features smooth and beautiful graphics that rival the quality of high-end gaming PCs and consoles. For more information on compatible devices, please check the official website. Resident Evil™ Village Cloud allows players to stream the game via the cloud without large downloads. A demo for Resident Evil Village Cloud is out now, enabling players to test their network environment prior to purchasing. The Winters’ Expansion is also on the way to Resident Evil Village Cloud on Dec. 2, 2022 and will launch for Mac at a later date.

The Santa Clauses Official Trailer Released

Today, Disney+ debuted a new trailer and key art for the upcoming Original series “The Santa Clauses.” The first two episodes of the six-episode series will premiere Wednesday, November 16, exclusively on Disney+.

Scott Calvin is back! After being Santa Claus for nearly thirty years, he’s as jolly as ever. But as Christmas declines in popularity, so does his Santa magic. Scott struggles to keep up with the demands of the job, as well as being there for his family. Upon discovering there is a way to retire from his post, Scott considers stepping down as Santa Claus and finding a worthy successor so that he can become a better father and husband.

The series stars Tim Allen as Scott Calvin/Santa Claus, Elizabeth Mitchell as Carol/Mrs. Claus, Elizabeth Allen-Dick as Sandra, Devin Bright as Noel, Austin Kane as Cal, Matilda Lawler as Betty, Rupali Redd as Grace and Kal Penn as Simon Choksi.

Award-winning Jack Burditt (“30 Rock,” “Modern Family,” “Frasier,” “Unbreakable Kimmy Schmidt”) is the executive producer and showrunner and Tim Allen, in addition to starring, Kevin Hench (“Last Man Standing”), Richard Baker and Rick Messina will also serve as executive producers along with Jason Winer and Jon Radler for Small Dog Picture Company.

The Disney Branded Television series is a production of 20th Television, a part of Disney Television Studios.

Twitter: @DisneyPlus /@SantaClauses

Instagram: @DisneyPlus /@TheSantaClauses

Facebook: @DisneyPlus

TikTok: @DisneyPlus / @thesantaclauses

Hashtag: #DisneyPlus #TheSantaClausesSeries

Wanderer of the Rift Expansion Out Now for Strange of Paradise FFO

Today, players can embark on a brand-new adventure in SQUARE ENIX®’s action RPG STRANGER OF PARADISE FINAL FANTASY ORIGIN™ with the release of its second expansion “Wanderer of the Rift,” now available on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and PC via the Epic Games Store. Developed in collaboration with Team NINJA from KOEI TECMO GAMES, creators of the NINJA GAIDEN and Nioh series, Wanderer of the Rift picks up the storyline in recently released expansion Trials of the Dragon King, in which players can pit Jack and his allies against Gilgamesh, the dimension traveling fan-favorite character from the FINAL FANTASY series.

New content in the Wanderer of the Rift expansion includes:

  • New Missions – After clearing the first expansion, Trials of the Dragon King, players can dive into new missions and experience an original story featuring Gilgamesh.
  • New Job: Blue Mage – Players can unlock the Blue Mage job by progressing through the Wanderer of the Rift story missions. As a Blue Mage, players can learn enemy abilities and turn them into their own powers, either as instant abilities through Soul Shield or by equipping certain accessories.
  • GILGAMESH Difficulty Level – While playing on this new difficulty mode, players can obtain special relic equipment imbued with various special effects. Players can utilize these additional special effects while facing off against more challenging combat with higher level enemies, including “chaotic monsters,” which, when defeated, will grant greater rewards.
  • Dimension Bringer – Once this new game mechanic is activated, enemies in the vicinity of the dimension bringer will be slowed down, with the damage the player inflicts increasing each time an action ability is used. When the effect is active, a special attack can be unleashed which rapidly takes down the foe with combos.
  • Monster Bells – Players can receive a Monster Bell to aid them in battle by finding a summonstone and completing a special event with that monster. Players can increase their affinity with their monster through conversations, feeding it and using items.

STRANGER OF PARADISE FINAL FANTASY ORIGIN Wanderer of the Rift expansion is now available at no additional cost through the game’s Season Pass, which is included in the Digital Deluxe Edition. The Season Pass can be purchased for $24.99 and is also included in the Digital Deluxe Upgrade for $30.00. The Season Pass will give owners access to the first expansion Trials of the Dragon King, as well as the upcoming “DIFFERENT FUTURE” expansion.

STRANGER OF PARADISE FINAL FANTASY ORIGIN is rated M for Mature by the ESRB. For more information, visit: https://www.square-enix-games.com/sopffo

Wo Long: Fallen Dynasty Release Date Revealed

Today, KOEI TECMO America and developer Team NINJA announced a March 3, 2023 worldwide release date for their action-packed dark fantasy, Wo Long: Fallen Dynasty. Team NINJA’s demon-plagued epic will be available on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, on PC via Windows and Steam®, and will be available day one with Xbox Game Pass on console and PC.

KOEI TECMO America also announced that in addition to the standard version of the game, a special Wo Long: Fallen Dynasty Digital Deluxe Edition will be available at the same time, which includes a Season Pass that features three DLC packs. These packs are highlighted by new generals, new demons, new scenarios, new stages, new weapon types, and more. The Digital Deluxe Edition also includes a digital artbook and a digital mini soundtrack. Those who purchase the Digital Deluxe Edition will also be rewarded with the Season Pass/DDX bonus: “Qinglong Armor”.

In addition, KOEI TECMO America revealed Wo Long: Fallen Dynasty’s early purchase bonus. Purchase the physical or digital game by March 16 to receive special “Baihu Armor”. Those who pre-order the game digitally will also receive both the early purchase bonus along with the pre-order bonus: “Zhuque Armor”.

A limited-edition Steelbook version of Wo Long: Fallen Dynasty will also be available at launch. The Steelbook Launch Edition includes an exclusive collectible case along with bonus DLC items “Crown of Zhurong” and “Crown of Gonggong”.

Moreover, KOEI TECMO and Team NINJA released the results of the Wo Long: Fallen Dynasty survey conducted in September. The feedback report from over 80,000 fans who defeated the demo is available on the official site today.

For more information on Wo Long: Fallen Dynasty, visit the official site, Like us on Facebook www.facebook.com/koeitecmous and Follow us on Twitter @WoLongOfficial and @koeitecmoUS.

Dragon Age: Dreadwolf Hits Alpha Milestone

This morning, BioWare General Manager Gary McKay published the latest in his series of blogs updating fans on the current projects under way at the studio, this time focused on Dragon Age: Dreadwolf and the completion of its Alpha milestone.

Game Update Blog — A New Milestone for Dragon Age: Dreadwolf

Hello,

In my last blog, back in February, I talked about the next Dragon Age™ game entering the production phase. Well, we’ve come a very long way since then, and the team is incredibly happy to announce a huge step forward in the development of the game you now know as Dragon Age: Dreadwolf™: We have just completed our Alpha milestone!

Up to this point, we’ve been working hard on the various parts of the game, but it’s not until the Alpha milestone that a game all comes together. Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience.

NOW WHAT?

Of course, the game is not finished by any means, but Alpha is one of the most important game development milestones for a number of reasons. First and foremost, we can now turn our sights toward bringing the visual fidelity to its final form and iterating on gameplay features. The big question now is, “Where do we focus our efforts?” To answer that, we solicit feedback from a number of sources, including our Community Council members who each have unique perspectives and experiences, our quality verification team, and extensive internal playtesting. Gathering feedback from multiple sources gives us the greatest insight on where we need to spend more time improving the experience.

Additionally, we can now evaluate the game’s pacing, how relationships evolve over time, and the player’s progression, as well as narrative cohesion—essentially how the story comes together. We can take the story we’ve written and see if we’re expressing it well through the characters, dialogue, cinematics, and ultimately, the player’s journey. Now that we have the ability to do a complete playthrough, we can iterate and polish on the things that matter most to our fans.

Hitting Alpha was the culmination of so much effort from the entire team and we used this milestone as an opportunity to come together and celebrate. We held a hybrid-style event with people onsite while others joined remotely and the team showcased their work to everyone at BioWare. We even took some time to do something fun and non-work related—a virtual escape room where we had to work together to help someone on camera find their way out. It was a really great time, and no matter where our devs are, it’s important to share these types of moments together.

START TO FINISH

Now that we’re finally able to experience the entire game, for me, my favorite part is the characters. Whether followers, allies, or villains, they’re woven into the game in ways that take a concept that’s always been a part of the Dragon Age DNA—stories about people—and push it further than ever before. The characters help contextualize the world and the stakes, and I can’t wait until we’re able to start really discussing them in depth.

It’s also exciting to finally be able to bring our fans to parts of the world that we’ve previously hinted at, but never been able to fully explore—like the city of Minrathous, the capital of the Tevinter Empire. We’ve talked about Minrathous in previous games, and now you’ll finally be able to visit! It’s a city built on and fuelled by magic, and the ways in which that has come through in its visual identity, and what that looks like in comparison to previous cities we’ve visited in Dragon Age, are pretty spectacular.

As I mentioned earlier, the Alpha milestone is an extremely important one for us, but there’s more work to be done. We also want to continue being transparent with you, our community, and keep you up to date on what we’re crafting. Hopefully you’ve been enjoying our development updates on Dreadwolf this year as we’ll be looking to share more in the future.

IN CLOSING

Of course, Dreadwolf isn’t the only thing happening here at BioWare™! We have a team hard at work envisioning what the future holds for a new single-player Mass Effect™ game. And we look forward to celebrating our community on N7 Day next month. The SWTOR team also continues to work on their next update, so keep an eye on SWTOR.com and their social media accounts for any and all details on the coming game update.

It’s an incredible time at BioWare! We have so many cool things to show you in the future. Until then, thanks for being part of our community. We couldn’t do this without you.

Stay well,

Gary McKay

General Manager

RØDE Unveils Game and Streaming Division RØDE X

After more than three years in development, RØDE has announced the launch of its highly anticipated streaming and gaming division, RØDE X. Building on RØDE’s legacy as the world’s leading audio brand for content creators, RØDE X is dedicated to developing high-performance audio solutions specifically for streamers and gamers. The launch marks the first time in its history that RØDE has introduced a sub-brand to its iconic portfolio and is a significant step in the evolution of the company.

RØDE X distils the same passion for innovation, accessibility and Australian-made quality that RØDE is renowned for into a new range of cutting-edge audio solutions that meet the unique needs of streamers and gamers. The new division employs a dedicated streaming and gaming R&D department appointed to developing a brand-new product line, of which the first three products are available worldwide today: UNIFY, a virtual mixing solution custom-designed for streaming and gaming, and two new professional USB microphones – the XDM-100 dynamic USB microphone and XCM-50 condenser USB microphone.

“We are incredibly excited about the launch of RØDE X,” said RØDE CEO Damien Wilson. “For more than three decades, RØDE has been the go-to audio brand for the world’s creators. We have made it our mission to provide professional audio solutions to musicians, filmmakers, podcasters and broadcasters. Listening to and learning from creators is what we do and has led to the development of groundbreaking products like the VideoMic, RØDECaster Pro and Wireless GO. Now we’re doing the same for streamers and gamers.”

The hero of the RØDE X launch range is UNIFY. Designed to be the ultimate audio software for streamers and gamers, UNIFY consolidates functionality that would otherwise require multiple applications into one easy-to-use solution. This includes routing and mixing up to four USB microphones or other audio devices and up to six virtual audio sources (including game, chat, music and browser applications) in an intuitive interface; creating independent sub-mixes for different outputs, including their livestream, headphones and chat; adding studio-grade audio processing to microphone channels; triggering on-the-fly voice and sound effects; multitrack recording and more. UNIFY is the most advanced audio software available for streamers and gamers, offering cutting-edge features with RØDE’s legendary user accessibility and ease of use. The software comes free with all RØDE X products or is available for purchase as a monthly or yearly subscription for use with any other USB audio product.

“UNIFY is a huge step forward for streaming and gaming audio technology,” said Senior Product Manager Chris Beech. “Throughout development, we spent countless hours researching exactly what streamers and gamers need from audio software and worked tirelessly to implement every feature while ensuring it is as simple to use as possible. From professional streamers with complex technical requirements to casual gamers who want to take their audio to the next level, UNIFY is the perfect solution.”

Alongside UNIFY in the range are two brand-new microphones: the XDM-100 and XCM-50. The XDM-100 is a professional dynamic USB microphone that delivers rich, broadcast audio ideal for streaming and gaming. It features premium circuitry with RØDE’s ultra-low-noise, high-gain Revolution Preamp™ and high-resolution 24-bit/96 kHz analog-digital conversion​ ​ensuring pristine audio quality. Its studio-grade dynamic capsule and tight cardioid polar pattern offer excellent clarity with superior rejection of room noise and keyboard or mouse clicks, and it comes with a high-quality pop shield and shock mount for mitigating unwanted pops, knocks and bumps. A high-power headphone output provides flawless zero-latency audio monitoring and playback, complete with hands-on level control and microphone mute functionality.

The XCM-50 is a professional condenser USB microphone also optimised for streaming and gaming. It delivers highly detailed voice reproduction with incredible warmth and presence thanks to its full frequency response. It too features a high-power headphone output complete with a level control and mute button, and an internal pop shield and capsule shock mount provide protection from pops, knocks and bumps. To make getting started even easier, the XCM-50 comes with a desktop tripod and features an integrated 360-degree swing mount for flexible mic positioning.

Both microphones feature powerful internal digital signal processing (DSP), which can be unlocked using UNIFY. This allows users to add advanced APHEX® audio processing to their voice – including a compressor, noise gate, high-pass filter, and the legendary Aural Exciter™ and Big Bottom™ effects – with full granular control over every parameter for crafting their own signature sound. Together, UNIFY and a RØDE X microphone offer a complete audio solution for streaming or gaming with the full capabilities of a professional broadcast studio.

These products are the first in the RØDE X range, with more slated for release in 2023 and beyond. “The launch of RØDE X marks an exciting new era for RØDE,” said Damien Wilson. “In addition to these two incredible microphones and UNIFY, we have a suite of groundbreaking products currently in development that are going to shape the future of audio for streaming and gaming. This is just the beginning.”

The XCM-50 is available now for US $149 and the XDM-100 is available for US $249. UNIFY is available to download from rodex.com/unify. It is free with any RØDE X microphone or can be purchased on a subscription basis for AUD $7.99 monthly or AUD $69.99 annually.

To find out more about RØDE X, head to rodex.com.

LEGO Star Wars: The Skywalker Saga Galactic Edition New Characters Trailer

Warner Bros. Games, TT Games, The LEGO Group and Lucasfilm Games today unveiled a new trailer for the upcoming LEGO® Star Wars™: The Skywalker Saga Galactic Edition, available digitally on Nov. 1, 2022. It is the most expansive LEGO Star Wars™ game with all nine Skywalker saga films and 13 playable character packs spanning the galaxy. The trailer highlights six new character packs which add 30 more playable characters.

Starting Nov. 1, the Star Wars: The Clone Wars™ character pack will add Captain Rex, Darth Maul, Asajj Ventress, Savage Opress, and Gar Saxon. The LEGO Star Wars: Summer Vacation character pack will hilariously add seasonal versions of Obi-Wan Kenobi™, Darth Vader™ and Finn™ in Hawaiian shirts, Emperor Palpatine™ in beachwear, and R2-D2™ in a holiday sweater.

Starting Nov. 15, the Star Wars: Rebels character pack will add Sabine Wren, Ezra Bridger, Admiral Thrawn, Kanan Jarrus, and Hera Syndulla, The Star Wars: Obi-Wan Kenobi™ character pack will add Ben Kenobi, Darth Vader, Reva (Third Sister), Grand Inquisitor, and Fifth Brother.

Starting Nov. 29, the Star Wars: Andor™ character pack will add Andor™, Luthen Rael, Syril Karn, Supervisor Dedra Meero, and Bix Caleen. The Star Wars: The Book of Boba Fett™ character pack will add Krrsantan, Cad Bane, Cobb Vanth, Peli Motto, and The Armorer.

The six new character packs come as part of the Character Collection 2, which is included in the LEGO Star Wars: The Skywalker Saga Galactic Edition, Character Collection 1 & 2 bundle, or separately via standalone purchase. A Character Collection 1 & 2 bundle will be available for $24.99 or can be purchased separately for $14.99 each. Individual character packs will also be available à la carte for $2.99.

LEGO Star Wars: The Skywalker Saga Galactic Edition also includes the seven packs from the original Character Collection, The Mandalorian™ Season 1, Solo: A Star Wars Story™, The Classic Characters, The Trooper Pack, Rogue One: A Star Wars Story™, The Mandalorian Season 2, and The Bad Batch™. Players that purchase the game digitally can also unlock the Classic Obi-Wan Kenobi playable character that is not available for purchase à la carte.

LEGO Star Wars: The Skywalker Saga Galactic Edition will be available digitally for the Xbox Series X|S, Xbox One consoles, PlayStation®5, PlayStation®4, Nintendo Switch™ system and for PC.

Developed by TT Games in collaboration with The LEGO Group, Lucasfilm Games and publisher Warner Bros. Games, LEGO Star Wars: The Skywalker Saga is the critically acclaimed game that has been played by more than six million players globally since its launch in April of this year.

LEGO Star Wars: The Skywalker Saga features the biggest roster of playable characters in the LEGO Star Wars series and players will engage in new ways of combat as they wield lightsabers, fire blasters, and chain different attacks with the greatest legends from every era of the Skywalker saga. Players can fight against the forces of evil as favorite characters such as Luke Skywalker™, Rey™, Obi-Wan Kenobi, Finn, BB-8™ and a legion of other heroes.

The greatest space and land vehicles are also available to command. Players can jump to lightspeed in the Millennium Falcon™ to outrun Imperial starships, battle First Order TIE fighters in Resistance X-Wings, or podrace on Tatooine. Players can travel through hyperspace and explore planets that can be unlocked during their adventures. From the jungle moon of Ajan Kloss to the vibrant, city-covered planet Coruscant, the LEGO Star Wars galaxy is yours to discover and play in.

Join the LEGO Star Wars: The Skywalker Saga conversation on Facebook (LEGOStarWarsGame), Twitter (@LSWGAME), Instagram (@LEGOStarWarsGame) and YouTube (LEGOStarWarsGame).

cd Project RED Announces The Witcher Remake

Coinciding with the 15th anniversary of the first Witcher game’s release, CD PROJEKT RED has announced today that The Witcher Remake is currently in the works, and has also shared the first details regarding the project.

Previously referred to by the codename “Canis Majoris” during the studio’s Strategy Update earlier in October, the remake will be a modern reimagining of 2007’s The Witcher — the first game in CD PROJEKT RED’s acclaimed RPG trilogy. The title will be built from the ground up using Unreal Engine 5 technology, and will use the toolset CDPR is creating for the new Witcher saga. The project is currently in the early stages of development at Fool’s Theory — a game development studio specializing in role-playing games. The team employs numerous veteran developers who previously worked on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt, and CD PROJEKT RED is providing full creative supervision.

“The Witcher is where it all started for us, for CD PROJEKT RED. It was the first game we made, ever, and it was a big moment for us then. Going back to this place and remaking the game for the next generation of gamers to experience it feels just as big, if not bigger,” said Adam Badowski, Head of Studio, CD PROJEKT RED. “Collaborating with Fool’s Theory on the project is just as exciting, as some of the people there have been previously involved in The Witcher games. They know the source material well, they know how much gamers have been looking forward to seeing the remake happen, and they know how to make incredible and ambitious games. And although it will take some time before we’re ready to share more about and from the game, I know it’ll be worth the wait.”

“I am very happy that my professional paths have crossed again with fellow developers from the time of working together on The Witcher 2 and The Witcher 3. Especially when it’s a remake of a project that is so close to our hearts,” said Jakub Rokosz, CEO, Fool’s Theory. “We are excited to join forces with CD PROJEKT RED, and our goal is to give players another great game from the iconic Witcher series.”

To keep up to date on The Witcher series of games, including The Witcher Remake, follow the official website, Facebook, and Twitter.