“Best Small Studio” indie game developer Spilt Milk Studios has been cooking up an exciting DLC for their acclaimed wholesome shopkeeping game Trash Goblin, and it’s available now for $9.99/£7.45/8.49€! Titled The Artist of Brimhaven, this premium DLC will add at least 5 hours of brand new story content revolving around you, a new district, and fresh starts.
Returning characters, Aimon’s cunning plans and ambitious dreams, plus a whole new way to reach out and touch the world of Trash Goblin await! Players will take their trinket restoration shop to the all-new district of Brimhaven, a quiet and abandoned place nestled in a large ravine on the edge of the chasm up in the northwest of Silver City. Once a bustling borough, a terrible accident saw a huge bridge collapse, causing terrible damage to the neighbourhood. Incredibly few people were hurt, but the parish’s bones were wrecked and people were forced to move on.
But! Through a combination of your skills as a Trinketeer and Aimon’s opportunism you’ll be helping the community revitalise & rebuild the run-down buildings of this once-bustling locale, filling its empty streets with cheer and making a lasting positive change to the inhabitants of Silver City! The Artist of Brimhaven is designed for people who’ve completed the story in the base game, and can’t wait to see what everyone gets up to next!
That’s not all, as this expansion coincides with a huge free update coming to the game on PC the same day! It introduces an entirely new tool nicknamed Hugh, which gives players the ability to swap materials and colours across all 400 trinkets in the game!
If you’ve not played Trash Goblin yet, this is a fantastic time to start, as the game is free for one week on Epic Games Store! Enjoy the base campaign at no cost and get up to speed on the story before embarking on the Brimhaven expansion!
“Trash Goblin was the little project that could for us at Spilt Milk. We really struggled to get it off the ground and relied on Kickstarter backing in its early days, but then we managed to bring it to Early Access, launch the 1.0 release, and now it’s sold over 100k units,” said Andrew Smith, Creative Director at Spilt Milk Studios. “That’s why we were able to continue work on it and create premium DLC and a free major update, offer some quality merch, and even give the game away for free this week on Epic Games Store. We love our fans, they’ve supported us all the way, and we want to ensure we’re giving back to keep the Goblin love brewing!”
The sound of a medieval city is impossible to ignore: the constant hum of shouting merchants, ringing hammers, marching guards, and the quiet whispers of those working in the shadows. It’s the sound of opportunity, of risk, of a future being shaped in real time. These cities are more than just places on a map. They are the driving force of progress, where medieval tycoons make their fortunes, claim power, and start their legacies.
In the latest developer diary for The Guild – Europa 1410, the focus shifts to the four playable cities themselves and what makes them special. Inspired by their 15th-century counterparts, each city is shaped by distinct districts with their own character, risks, and rewards. Set up shop near a marketplace for easy profits, or take your chances beyond the city walls – just don’t act surprised if things get… stabby.
And trouble has a way of spreading. Cities evolve over time, influenced by player actions and political decisions. Districts can prosper or fall into decline, crime can rise, reputations can shift, and every choice leaves a lasting impact on the people living there.
This adds a new layer of strategy to The Guild – Europa 1410. Invest in infrastructure, enforce order, or take advantage of chaos to further your own ambitions. Shape a district into a respectable hub of commerce or turn it into exactly the kind of place your competitors would rather avoid.
Because you’re not the only one chasing power. Rivals, families, and opportunists are all working to tip the scales in their favor. Sometimes openly, sometimes from the shadows.
Tie your boots, put your camping gear in the trunk & get ready: the virtual road trip of a lifetime has officially begun! Square Glade Games and Silver Lining Interactive are proud to announce that Outbound, the cozy exploration sensation that captured the hearts of millions of gamers, is AVAILABLE NOW globally across PC via Steam, Epic Games Store, Xbox Series X/S.
PlayStation 5, Nintendo Switch & Nintendo Switch 2 players can follow shortly on May 14th! Collectors can also buy physical copies, available through Silver Lining Direct and local retailers.
Starting today, players can jump into their very own customizable electric camper van and explore the colourful, utopian world ahead of them! To celebrate the official start of the journey, Outbound will launch with a 10% discount across all platforms! This special offer will only last for the first two weeks, so grab your keys and start your journey today before the deal hits the road!
Life on the Road Like Never Before In Outbound, your home is wherever you park it. From the lush forests to the sun-drenched coastlines, every mile brings new opportunities to forage, build, and thrive.
Build Your Dream Rig: Use a modular building system to expand your van. Build workstations inside, storage on the roof, or even a second story!
Power Your Future: Live 100% off-grid by harnessing the power of the elements. Manage your energy levels to keep your tech running and your vehicle moving.
Sustainable Living: Grow a mobile garden on your roof, forage for wild plants, and cook meals to eat!
A World of Wonder: Explore diverse biomes filled with secrets, hidden landmarks, and even a furry friend waiting to be adopted!
Better Together: The entire journey is also playable in online co-op for up to 4 players. Divide the chores, share the views, and experience life on the road together!
For the collectors, the shelf-curators, and the enthusiasts of all things cozy: we haven’t forgotten you, check out Outbound Physical Edition! Each physical copy comes with a little extra “new van smell” (metaphorically speaking) and is the perfect addition to any cozy gaming nook 😉
For the seventh consecutive year, NACON’s annual conference delivered on all its promises. Marked by game reveals and the presentation of exclusive gameplay sequences, the event highlighted NACON’s ability to offer a rich and diverse catalog to the most passionate gamers.
New Games Unveiled
The NACON Connect featured the announcement of games that will thrill gamers seeking strong sensations and dark universes
Hunter: The Reckoning – Deathwish: The famous supernatural creature-hunting franchise from the World of Darkness™ returns to video games with a first-person action-RPG. Announced at the opening of the latest Xbox Partner Preview, the game invites players to hunt down evil beings in an open and immersive New York City, where every clue recovered brings them closer to their prey. The game is developed by Teyon, the studio behind the critically acclaimed RoboCop: Rogue City.
Dracula: The Disciple: Cyanide studio reveals a new puzzle game concept that reinterprets the Dracula myth. The player embodies an archivist with an incurable disease in search of a cure. Only mastery of the occult arts and esoteric instruments forgotten in Dracula’s castle could save them, or even grant them eternal life…
Werewolf: The Apocalypse – Rageborn: Based on the famous World of Darkness™ universe, this top-down metroidvania promises players the ability to switch between 3 forms (human, wolf, and werewolf) to lead the fight against the mega-corporation Pentex. The game is being developed by Crea-ture, a Montreal-based studio of the NACON group, and will be released in 2027.
A Prestigious Collaboration
Revosim, NACON’s premium steering wheel brand, has announced a major collaboration with the Aston Martin Aramco Formula One™ Team for the creation of a wheel bearing the brand’s image. It is available today on nacongaming.com.
NACON also took advantage of the event to present new footage of numerous games and accessories planned for 2026:
Revo Range: NACON is innovating and announcing the arrival of a range of controllers including 3 models, under official Xbox license or PC compatible. Named Revo, Revo Pro and Revo Max, each offers the best technologies for gamers, ranging from Hall Effect and programmable buttons to a joystick tension adjustment system. The Revo Max will be available at the start of the 2026 school year, with the other models to follow at a later date.
The Mound: Omen Of Cthulhu: ACE Team presented a commented gameplay video of their new cooperative game that immerses players in a cursed jungle during the time of the conquistadors. In this Lovecraft-inspired universe, surviving madness and creatures of unspeakable horror will require coordination and communication, starting July 15, 2026.
Edge of Memories: Midgar Studio takes players into a world of spectacular beauty but transformed by the Corrosion. The story of Eline, a nomadic healer, is told in a new trailer. Edge of Memories will be released in 2026.
GreedFall: The Dying World: Two months after the game’s release, players have the opportunity to continue their adventure on the continent of Gacane with the arrival of the long-awaited additional quest on Péren. It is included in the Black Mass DLC pack and available for free to owners of the Deluxe edition.
Hell is Us: After a notable release in 2025, NACON and Rogue Factor invite players to join Hadéa on Nintendo Switch™ 2 starting September 24, 2026. Caught between civil war and a supernatural calamity, no marker guides the player and no map betrays the world’s secrets. Armed with their sword and guided by curiosity, they must uncover the mysteries of their past.
Ravenswatch: Three years after its early access debut and with over 1.5 million players, Passtech Games studio continues to treat roguelike fans with a new free update titled Songs of Thieves, available on May 27. On the agenda: new enemies and activities, innovative ways to strengthen your heroes, and a release on Nintendo Switch™ 2 in the fall.
Endurance Motorsport Series: Speed enthusiasts were able to discover a new circuit located in Brazil. Named Galeao, this exclusive track for Endurance Motorsport Series was designed by the KT Racing teams, promising intense and memorable races starting in the summer of 2026.
Tour de France 2026: The cycling simulation is back this year, still powered by Unreal Engine 5 for more realism. In addition to updated teams and routes, this edition brings climate changes that impact race management, to be discovered on PC and consoles starting June 4, 2026.
Huntnig Simulator 3: NACON Studio Ghent unveils new images of the game and offers a more detailed glimpse of its content: open-world hunting in the vast lands of Colorado and Texas with a canine companion and an arsenal of officially licensed weapons and accessories make Hunting Simulator 3 the most complete new hunting experience, available this fall on PC and consoles.
DC Studios and Warner Bros. Animation unmask their super-powered slate, delivering first looks and creative insights into the next era of DC animation. Peter Safran (Co-Chairman and Co-CEO, DC Studios) and Sam Register (President, Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe) will host a panel featuring executive producers Tom King (Mister Miracle), Rick Morales (Creature Commandos), Jake Wyatt (My Adventures with Superman, My Adventures with Green Lantern), Josie Campbell (Starfire!), and Matt Beans (DC Super Powers).
Sam Register (President, Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe) said: “Annecy continues to be one of the most important global gatherings for the animation community, celebrating the artistry and innovation that move our industry forward. From expanding the next era of DC animation with our partners at DC Studios to showcasing original voices across our studios, our programming this year reflects the range, ambition, and creative momentum driving everything we do. We can’t wait to share the work our artists have been building with an audience that truly appreciates the craft.”
Full Programming Slate:
World’s Finest Animation: DC Studios and Warner Bros. Animation Showcase
The Super Heroes and Super-Villains of DC take center stage at Annecy as super friends Warner Bros. Animation and DC Studios preview their upcoming slate. Join Peter Safran (Co-Chairman and Co-CEO, DC Studios) and Sam Register (President, Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe) as they host a panel featuring producers Tom King, Rick Morales, Jake Wyatt, Josie Campbell, and Matt Beans for exclusive first looks and behind-the-scenes insights into highly anticipated series, including Mister Miracle, My Adventures with Green Lantern, Starfire!, Creature Commandos, Batman: Caped Crusader, and more. From bold new visions to iconic characters reimagined, get a front-row seat to the future of DC animation.
Batman: Knightfall Part 1: Knightfall – World Premiere Screening
From Warner Bros. Animation, DC Studios, and Warner Home Entertainment comes Batman: Knightfall, a multi-part animated event bringing to life one of the most iconic and beloved runs in the rich history of Batman comics. In Batman: Knightfall Part 1: Knightfall, when the mysterious behemoth known only as Bane frees Batman’s entire Rogue’s Gallery from Arkham Asylum, the Caped Crusader is pushed to his mental and physical breaking point. Based on characters from DC and the DC Comic Book Event, Batman: Knightfall by Doug Moench, Chuck Dixon, Alan Grant, Dennis O’Neil, Peter David, Jo Duffy, Jim Aparo, Graham Nolan, Norm Breyfogle, and Jim Balent.
The Art of Adaptation: SuperMutant Magic Academy
Produced by Cartoon Network Studios for Adult Swim and based on the Eisner award-winning graphic novel from Jillian Tamaki, SuperMutant Magic Academy is an animated comedy/teen melodrama about the unusual humans and mutants that attend an ailing public boarding school. Between alchemy class, dodgeball, and theatre club, unlikely friends Marsha and Wendy wrestle with the mysteries of the teenage heart (and dragons). Join producers Calvin Wong and Jillian Tamaki for an exclusive exploration of the creative and production process behind bringing this award-winning graphic novel to life.
Adult Animation Comedy Showcase: Living the Dream & Keeping Up With the Joneses
Warner Bros. Animation and Hanna-Barbera Studios Europe preview two original half-hour comedies – Living the Dream and Keeping Up With The Joneses – offering a first look at the creative and comedic vision behind each series.From early development to creative execution, the panel offers insight into how original ideas are brought to life across studios and continents—delivering fresh voices, distinct visual styles, and boundary-pushing humor for global audiences. Expect fresh perspectives, bold creative choices, and a glimpse at the next wave of animated comedy. Panelists include Living the Dream Executive Producer George Gendi and Keeping Up With The Joneses Executive Producers Hugh Davidson, Rachel Ramras, and Larry Dorf.
Coming to Adult Swim, Keeping Up With The Joneses is a half-hour animated comedy that follows the Newberry family as they try to “keep up” with their staggeringly wealthy Dallas neighbors – including the one next door, Jerry Jones, owner of the Dallas Cowboys.
Coming to Netflix, in Living the Dream, best friends Des and Ray are a couple of really cool guys from London who should have made it big by now but haven’t but still could. Instead, they’re stuck at a we’re-gonna-save-the-planet type company called Ecofood, doing “social media” for hardly any money. Now they must navigate awkward workplace romance, HR blunders, directives from the L.A. office and Ray’s dad’s disapproval. Could be worse, but could be much, much better.
Studio Focus Sessions
Creative executives from Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe highlight projects from their current and upcoming kids, young adult, and adult slate. Enjoy exclusive news and first looks from the always original Cartoon Network Studios, the iconic characters of Warner Bros. Animation, and the whimsical world of Hanna-Barbera Studios Europe.
PLAYISM, the oldest indie publisher in Japan, best known for favorites like Bright Memory: Infinite, The Exit 8, and Rusted Moss, announced eleven updates across its esteemed catalog during this weekend’s PLAYISM Game Show.
Check out the showcase here. Yesterday’s announcements include:
The world premiere of Dungeon Sweeper Plus, the cozy puzzle adventure developed by Setamo, will arrive on PC via Steam in 2026
No Case Should Remain Unsolved, a text-based mystery adventure developed by Somi, where detectives merge memory fragments like puzzle pieces, coming to PlayStation 5 in Q3 2026
A Passing in the Night, the atmospheric psychological horror adventure developed by .iris, haunts PC via Steam in 2026
DevilConnection, the devilishly cheeky adventure developed by ChaoGames, summons new adventures on Nintendo Switch in 2026
The Dream Of A Cockspur, developer roccay’s Lovecraftian point-and-click horror survival adventure, will witness otherworldly phenomena on PC via Steam in Q3 2026
Idol Manager: Virtual Venture, a sequel to the pop star management sim Idol Manager developed by Glitch Pitch, molds the next generation of world-renowned artists on PC via Steam in 2027
Commemorate PLAYISM’s 15th anniversary with the PLAYISM Publisher sale starting today. Enjoy discounts on PLAYISM’s greatest hits, including 20% off of Crimson Dusk’s bullet hell fighter Homura Hime, 30% off of developer Heaviside Creations’ immersive typing adventure Dyping Escape, and many others.
No Case Should Remain Unsolved arrives on PlayStation 5 in Q32026 with language options in English, Japanese, Korean, Chinese (Simplified and Traditional), Russian, German, French, Spanish, Portuguese (Brazilian), and Indonesian. For more information, visit the official website.
The Dream Of A Cockspur arrives on PC via Steam in Q3 2026 with language options in English, Japanese, and Chinese (Simplified and Traditional). For more information, visit the official website.
Warner Bros. Games today released a new Mortal Kombat 1: Definitive Edition trailer showcasing character skins (outfits) for Johnny Cage, Kitana, Scorpion, Shao Kahn based on New Line Cinema’s highly anticipated next installment in the blockbuster video game franchise, Mortal Kombat II.
Fans can go head-to-head in the virtual Mortal Kombat Universe as they get ready for the release of the new Mortal Kombat II movie, in theaters and IMAX on May 8 from New Line Cinema and Warner Bros. Pictures.
Developed by award-winning NetherRealm Studios, the Mortal Kombat 1: Definitive Edition (available now) is the most extensive version of Mortal Kombat 1, which has now sold over eight million units worldwide, offering the main game packaged together with the Mortal Kombat II film inspired outfits, previously released downloadable content (DLC), and more.
Additionally, customers who purchase an eligible Mortal Kombat II movie ticket will receive a promotional code* to obtain 750 Dragon Krystals (in-game currency) for use in the Mortal Kombat 1 game. For more information, visit the code redemption website.
Battlestar Galactica: Scattered Hopes, an innovative tactical video game featuring an original scenario inspired by the Battlestar Galactica franchise, is now available on Steam and GOG – complete with a 20% launch window discount from the $24.99 price until May 18. Watch today’s launch trailer to begin devising your Fleet’s survival in this tense, immersive and ever-changing roguelite-style test of leading under pressure, from publisher Dotemu (Absolum, MARVEL Cosmic Invasion) and developer Alt Shift (Crying Suns) in collaboration with Universal Products & Experiences. (https://store.steampowered.com/app/2535950/Battlestar_Galactica_Scattered_Hopes/)
A Thrilling, Story-driven Take on the Iconic Sci-Fi Franchise: In Battlestar Galactica: Scattered Hopes, the infamous sentient robot species known as the Cylons has decimated humanity’s haven and is closing in on your Fleet. Your only hope of surviving is to resist Cylon attacks until you can jump to the next sector of the galaxy, in a grand bid to ultimately reach the iconic carrier ship, the Battlestar Galactica.
Life-or-death Decision Making: You cannot win an all-out battle, and time between Cylon assaults is slim; learn and capitalize on your crew’s individual strengths as you find a way to succeed against all odds. Choose your priorities between battles, whether it’s searching for resources, resolving disputes among your in-Fleet factions, making repairs or upgrades, or searching for potential Cylon imposters among your ranks…
High-stakes Combat: Deploy fighters and direct them in hybrid real time and tactical battles to dispatch the Cylons, minimizing damage to your central ship while wielding its onboard defenses against your gravest threats.
Vast Replayability: No two runs in Battlestar Galactica: Scattered Hopes are ever the same. Each attempt brings new lessons as you adapt to defy your odds of survival, and tactical options broaden as you unlock additional squadrons, weapons and traits as well as meta upgrades to benefit future runs.
Battlestar Galactica: Scattered Hopes builds on Alt Shift’s celebrated narrative tactical release in the 1 million+ player game, Crying Suns, and evokes Battlestar Galactica’s striking universe through beautifully detailed artwork. To find the latest intel on Battlestar Galactica: Scattered Hopes, follow @Dotemu and @AltShift on X.
You find yourself in a 1v3 situation in Valorant. The spike is ticking and your palms are starting to get that familiar itch. That is usually the moment where you realize your gear either feels like a natural part of your body or a clunky piece of plastic standing between you and a win. Honestly, for the last few years, the Razer Viper line has been the “safe bet” for anyone who takes their aim seriously. But with the Razer Viper V4 Pro hitting the shelves, things have changed in ways I did not expect. It is faster, lighter, and somehow louder.
Let me explain.
Prop or Peripheral?
When I first pulled the black version of the Viper V4 Pro out of the box, I genuinely thought Razer had sent me a hollow shell for a store display. It weighs 49 grams. For context, that is about the same as a medium-sized egg. If you go for the white version, you are looking at 50 grams, which is still absurdly light. I have used plenty of lightweight mice, but this one feels different because it does not have those “honeycomb” holes that usually collect dust and dead skin. It is a solid shell, yet it feels like it might float away if I leave a window open.
Here is the thing about the weight, though. Razer managed to trim it down while actually making the internal structure feel tougher. There is no creaking when I squeeze it, which was a bit of a gamble on previous models. They used a 55nm process for the sensor and refined the PCB to save every milligram possible. You might wonder if a few grams really matter? Well, if you are doing 180-degree flick shots for six hours a day, your wrist will definitely tell you the answer is yes.
The Sound Effects
Now, we have to talk about the elephant in the room: the noise. These Gen-4 optical switches are loud. They have this hollow, tinny “ping” to them that sounds like a cheap plastic toy. It is a bit of a weird contrast because you are paying $160 for a premium piece of tech, and it sounds like… well, like that. However, the actual feel of the Gen-4 optical switch click is the best Razer has ever done. It is snappy, there is zero mushiness, and the response time is a ridiculous 0.2ms. It is one of those trade-offs that only a true sweat would appreciate. You get a sound that drives your roommates crazy, but you get a click that never double-clicks and fires the millisecond you think about it. Is it worth the headache? For me, yeah. The tactile feedback is just too good to pass up!
Is 50K DPI Worth It?
The marketing for this mouse highly touts the new Focus Pro 50K sensor. Let’s be real: nobody is playing at 50,000 DPI. If you even breathed on the mouse at that sensitivity, your cursor would travel to a different dimension. However, the real magic is not the peak sensitivity number; it is the overall tracking integrity.
Razer added something called “Frame Sync” which basically times the sensor’s data captures with your PC’s polling intervals. It sounds like high-level physics, but what it actually means is that the movement on your screen feels “glued” to your hand. There is no jitter, no micro-stutters, and the sensor is perfectly centered between your fingers. It sounds like a small detail, but when the sensor is shifted too far forward or back, it messes with your muscle memory. Having it right in the middle makes everything feel more intuitive.
The 8KHz Polling Debacle
If you are a tech nerd, you probably know about the polling rate drama. The Viper V4 Pro supports true 8,000Hz wireless polling right out of the box. That is 8,000 reports per second to your computer. On a 360Hz or 540Hz monitor, you can actually feel the smoothness. It is like the difference between a 60Hz and 144Hz screen. Just keep an eye on your battery. At 1,000Hz, this thing lasts for 180 hours, which is incredible. You could go weeks without a charge. But once you crank it up to 8,000Hz? You are looking at 45 hours. You will be plugging it in every few days. Luckily, the new “hemisphere” dongle has a little LED that tells you when it is dying, so you won’t get caught off guard mid-match.
Software Updated
Razer Synapse is usually heavy, slow, and wants you to make an account just to change your DPI. But with the V4 Pro, they pushed the Synapse Web app. It is a Chromium-based tool that runs in your browser. You plug the mouse in, go to the site, change your settings, and save them to the onboard memory.
No installation. No background processes eating your RAM. No “proactive” pop-ups asking you to join a newsletter. It is a massive shift in how they handle things, and honestly, it is the best thing they have done for the user experience in a long time. It even works on Mac, which is a nice touch for the three people out there trying to play Counter-Strike 2 on a MacBook.
This is an absolute WIN.
Taking on the Superstrike
The big rival here is the Logitech G Pro X2 Superstrike. Logitech has that fancy “HITS” system with haptic clicks, but the Viper V4 Pro feels like the more complete package. The Superstrike is heavier (around 60g) and still uses a mechanical scroll wheel that a lot of people have issues with over time.
The Viper V4 Pro uses an optical scroll wheel encoder. Razer claims it is over three times more reliable. In my testing, the steps are very defined. You aren’t going to accidentally swap to your knife when you meant to pull out a flashbang. It feels deliberate. The Superstrike might have “faster” clicks in some very specific tactical scenarios, but the Viper V4 Pro feels better to use across every genre.
Is It Your New Mouse?
At the end of the day, the Razer Viper V4 Pro is a tool for people who care about the margins. It is expensive, the clicks sound like the percussion section in a band, and the coating is a bit smoother (and slipperier) than the V3 Pro. If you have super dry hands, you might find yourself reaching for the included grip tape pretty quickly (btw, more gaming mouse makers need to include grip tape).
But if you want the absolute ceiling of what a gaming mouse can do right now, this is it. It is the most responsive, consistent, and lightweight symmetrical mouse on the market. It is not for the casual office worker or the person who just wants a pretty RGB setup. It is for the person who wants to know that when they miss a shot, it was their fault, not the hardware’s.
So, should you buy it? If you are still rocking a 100g brick from five years ago, this will feel like alien technology. If you have a Viper V3 Pro, the upgrade is more about the battery and the sensor refinement. But for everyone else? It is a great time to be a gamer, even if your wallet (and your ears) might disagree.
Tripwire Presents, the publishing division of Tripwire Interactive, and independent Turkish developer BEF Games today announced the launch of the free ‘From the Streets’ update for their open world action-simulation and management game, The Boss Gangster: Criminal Empire on PC via Steam Early Access. The ‘From the Streets’ update introduces a living criminal ecosystem, moving the game away from its previous nightclub-focused structure towards a fully open sandbox experience. The publisher revealed a new trailer showcasing significant changes and expansions of core gameplay systems alongside a free playable demo and limited time 20% discount running May 8 – 15.
The new update awakens Night City’s criminal underworld with combat and vehicle changes, advanced policing, new side hustles, and the expansion of large-scale drug production systems.
The‘From the Streets’ content update includes:
Progression Changes: Players now choose how they begin their criminal empire with four starting scenarios: From Nothing, Thief, Dealer, and Club Owner.
Advanced Police and Wanted System: Police actively patrol and detect crimes in real time with responses scaling to the severity of the crime. Arrested players can earn freedom by paying a fine, waiting out the sentence, or doing community service. Killing a police officer triggers increased patrol presence and a shoot on sight wanted state that decays with successful evasion over time.
Warehouse and Worker Expansions: A fully fleshed out warehouse system allows for management of large-scale drug production. Upgrade warehouses to unlock more rooms and stations, but keep work environments clean to avoid sick employees.
New Side Hustles: Earn extra cash as a taxi driver and discover jobs in the daily newspaper. Manage club entry as a doorman or run a hot dog cart while secretly dealing to certain customers.
Combat and Equipment Durability: Players can now carry a pistol, rifle and melee weapon at the same time. Weapons will lose durability with use but can be repaired at crafting tables.
Vehicle Changes: Steal vehicles and use them in combat and illegal street races. Customize and repair any damages to avoid permanently losing vehicles in fiery explosions.
UI Changes and Audio Enhancements: The minimap system has been refined and now has the ability to track rival faction members. The update also adds 22 new songs for a total of 34 original tracks along with three new in-game radio stations for deeper audio immersion.