Author - Jerry Paxton

War Robots Debuts Explosive Titan Battle Cinematic Trailer

MY.GAMES announces that War Robots, the tactical PvP shooter developed by in-house studio Pixonic and played by more than 325M players worldwide, returns today with a new episode in its War Robots Live Show series. This video highlights the Martian Robotic Games, a large in-game event inspired by global athletic competitions.

In the cinematic, players will watch an explosive showdown between two elite Titans: Bersagliere and Atlas. These colossal war machines collide in a high-stakes battle captured through the eyes of hovering support drones. The video delivers dynamic angles, compelling commentary, and high-intensity replays worthy of a championship event.

In addition to the cinematic reveal, the dev team is providing a first look at the horrors awaiting players in the next major game update, arriving May 24, 2026. The Shadow over Shore event takes players to a derelict, fog-shrouded coastal city on Earth, home to exiled EvoLife pilots and biomechanical nightmares. Key content includes:

  • New Robot (Shoggoth): A Lovecraftian-inspired sniper that “corner-shoots” by elevating its weapons 70 meters high, firing over cover while remaining safe from return fire.
  • Spatial Weaponry: The Shantak, Urhag, and Voonith cannons fire vertical energy blades that increase in power the further they travel, capable of slicing through space itself.
  • R’lyeh Mothership: Spawns a “Funnel of Doom” zone that drains maximum durability, effectively countering repairs and healing.
  • Ultimate Rhino: The fan-favorite returns with unbreakable shields to challenge the new meta.

Virtuix Expands International Footprint with Canada Launch

Virtuix Inc. (NASDAQ: VTIX), a leading developer of full-body virtual reality systems, today announced that Omni One and Omni One Core are now available for purchase in Canada, marking a continued expansion of the company’s international footprint. Canadian customers can place orders starting today through Virtuix’s U.S. online store, with shipping available immediately.

The Canadian launch includes both the plug-and-play Omni One complete system and Omni One Core, Virtuix’s PCVR configuration designed for users with existing VR headsets. Both models enable users to physically walk, run, crouch, and jump in 360 degrees within virtual environments, delivering a fully immersive experience that blends gaming with physical activity.

Pricing for Canadian customers is $3,495 USD for Omni One and $2,595 USD for Omni One Core, with purchases processed through Virtuix’s U.S. store.

“Expanding into Canada is an important step as we continue to scale internationally,” said Jan Goetgeluk, CEO of Virtuix. “We’re seeing strong demand for full-body VR experiences, and we’re excited to make Omni One available to Canadian customers starting today.”

Often described as the “Peloton for Gamers,” Omni One combines immersive gameplay with meaningful physical activity. Depending on gameplay intensity, users can burn up to 700 calories per hour, with some customers reporting significant fitness results, including losing more than 40 pounds in four months while using Omni One.

The launch builds on strong global momentum for Virtuix. The company reported 41% revenue growth (9M YoY), and Omni One maintains an average customer rating of 4.8 out of 5 stars. In 2025, Omni One was recognized with the Auggie Award for Best VR Interaction Product, underscoring its commercial success and product-market fit.

Canadian customers can place orders and learn more by visiting virtuix.com.

Blades of Fire Version 2.0 Trailer Unveils Titanium Difficulty and New Game Plus

With the release of the dark fantasy action-adventure Blades of Fire on Steam just days away, developer MercurySteam and publisher 505 Games have revealed details on two more new features to come with Version 2.0. The final video of their weekly feature reveal series showcases a punishing new difficulty mode, Titanium Difficulty, alongside the introduction of New Game Plus, allowing players to replay Aran de Lira’s adventure and uncover a new level of mastering the forge.

Watch the final episode of the Blades of Fire Feature Video Series: Titanium Difficulty & New Game+:

The highly challenging difficulty level, Titanium Difficulty – recommended only for the most experienced players looking to prove themselves – doesn’t pull any punches! It requires smart combat tactics, excellent weapon management, and a perceptive eye to strategize against enemy behaviour for them to come out unscathed. Players will battle their way through enemies with enhanced health, armour, and a 20% damage increase. Bosses have been rebalanced, with stricter timing-based mechanics – rewards come to those with precise combat, while failure awaits the reckless. And if that wasn’t enough, the Queen has placed a curse on certain Anvils throughout the realm, rendering them unusable for rest or fast travel, hindering Aran’s progress.

Unlocked after completing Blades of Fire a first time, New Game Plus invites players to relive Aran’s adventure while maintaining most of their progression. Skills and upgrades, health and stamina gems, weapons and blueprints, materials, forge memory, codex content, Arcana spells and unlocked skins, will carry over but at a cost, as enemy damage will scale to a player’s maximum health. For the completionists, New Game Plus introduces two new skins and 27 exclusive forge statues that will unlock brand new weapon parts. Visible on the map from the start, offer up the correct weapon type to each statue to make new weapon parts available in the forge.

For players looking to put their skills to the test and reap the rewards that come from overcoming a brutal challenge, Titanium Difficulty and New Game Plus are exactly what they’re looking for.

Download the Blades of Fire demo, available now on Steam, and experience the new features included in Version 2.0 ahead of its official launch.

Blades of Fire is currently available on PC via the Epic Games Store, PlayStation 5, and Xbox Series X|S. Blades of Fire – Version 2.0 will be available on Steam on May 14.

Starting May 14, the Version 2.0 upgrade launches as a free update on all other platforms, including PlayStation 5, Xbox, and Epic Games Store (PC).

To keep up to date with the latest news, follow Blades of Fire on X, Instagram, YouTube, and the official website, and don’t forget to wishlist Blades of Fire on Steam. Stay tuned for next week’s feature spotlight!

LEGO Batman: Legacy of the Dark Knight Deluxe Edition Gets New Trailer

Warner Bros. Games today released a new LEGO® Batman™: Legacy of the Dark Knight trailer spotlighting the Deluxe Edition, which offers a wide range of content to expand the experience.

All Deluxe Edition pre-orders will receive 72-hour early access to the game beginning on May 19, prior to the main launch on May 22. Start times may vary by platform and region. See retailer for details.

Beginning with the May 19 early access launch, Deluxe Edition owners will have access to new suits, vehicles, and Batcave props inspired by the Batman: Arkham videogame series, Batman Beyond television series, and a party music themed pack to let loose in Gotham City.

Available in September, Deluxe Edition owners can play the upcoming Mayhem Mode featuring The Joker and Harley Quinn as playable characters. Each of these DC Super-Villains will have their own abilities, gadgets, and takedowns as they break out of Arkham Asylum and cause chaos on the streets. Additionally, players will unlock a mayhem-themed pack of downloadable content (DLC) that includes new suits for the main game’s playable characters, new Batcave props, and a new Batmobile to traverse the open-world Gotham City.

The LEGO Batman: Legacy of the Dark Knight Deluxe Edition includes the following content:

  • LEGO Batman: Legacy of the Dark Knight main game
  • Legacy Collection (Available at Launch)
    • Arkham Trilogy Pack
      • Seven (7) new playable character outfits – Arkham Trilogy BatmanArkham City RobinArkham Trilogy NightwingArkham Trilogy BatgirlArkham Trilogy Jim GordonArkham City Catwoman, and Arkham City Talia al Ghul
      • Batman: Arkham Trilogy Batmobile
      • Five (5) Batcave props – Arkham Asylum DioramaArkham City BlueprintsJoker TVLady Gotham Statue, and Riddler Trophy
    • Batman Beyond Pack
      • Seven (7) new playable character outfits – Batman BeyondBatman Beyond RobinBatman Beyond Nightwing, Batman Beyond BatgirlBatman Beyond Jim GordonBatman Beyond Catwoman, and Curaré (Talia al Ghul)
      • Batman Beyond Batmobile
      • Five (5) Batcave props – G.L.M.Eggbaby CribBat ArmorBat-Hound Doghouse, and Photo Op Board (Terrific Trio)
    • Party Music Pack
      • Seven (7) new playable character outfits – Party Music BatmanParty Music RobinParty Music NightwingParty Music BatgirlParty Music Jim GordonParty Music Catwoman, and Party Music Talia al Ghul
      • Monster Truck Batmobile
      • Five (5) Batcave props – Dance FloorGiant SkullMetal ThroneLava Lamp, and Stage
    • Mayhem Collection (Available Sept. 2026)
      • New Mayhem Mode featuring The Joker and Harley Quinn as playable characters with their own abilities, gadgets, and takedowns
      • New Story Mission with The Joker and Harley Quinn breaking out of Arkham Asylum and causing chaos on the streets of Gotham City
      • Sinister Pack – Seven (7) new suits (one [1] per original playable character), five (5) new Batcave props, and one (1) new Batmobile for the main game open-world Gotham City

Battlefield 6 Season 3 Official Gameplay Trailer

Electronic Arts Inc. (NASDAQ: EA) and Battlefield Studios today launched Season 3 across Battlefield 6™ and REDSEC. Two of Battlefield’s most celebrated maps are re-imagined for Battlefield 6 this season, with Railway to Goldmud and Cairo Bazaar, alongside the highly anticipated debut of Ranked Play in Battle Royal Quads.

Phase 1: Warlords: Supremacy, begins today and features the largest map in Battlefield 6 to date, Railway to Golmud. This is a reimagining of Battlefield 4’s Golmud Railway, is evolved for modern combat, with expanded airspace for dogfighting, increased elevation and additional structures to flank behind, plus the return of a fully operational railway complete with a moving train.

Phase 1 also sees the debut of Ranked Play. Launching in Battle Royale Quads in REDSEC, this is the introduction of Battlefield’s new competitive framework. Ranked Seasons will feature a tiered ranking system from Rookie to Master, with a unique emblem for the top 250 players globally. Players earn Ranked Points through confirmed kills and assists, and final placement, with rewards such as player cards and titles to show off their prowess on the battlefield.

On June 9, Phase 2: Blast Point features another all-time classic map reimagined for Battlefield 6:Cairo Bazaar, a remake of Battlefield 3’s Grand Bazaar, relocated to Cairo. A tight, close-quarters combat space packed with alleyways and shops designed for deadly ambushes and intense gunfights. Alongside the new map, Obliteration also arrives in Phase 2 as a new mode. This classic 32v32 mode from Battlefield 4 returns as a more strategic, tightly contested variant where a single mistake can cost the match. This mode is also available as a LTM called Tactical Obliteration, an 8v8 experience later in Phase 3.

Season 3 concludes on June 30 with Phase 3: High-Value Target, which includes Casual Battle Royale and Battlefield’s First Collection Event, where players take down enemies, collect contracts, and execute them like a professional to earn exclusive rewards including cosmetics and even a new melee weapon.

Additional Season 3 highlights include new weapons, a new Handheld Jammer gadget, and a brand new Battle Pass.

Battlefield 6™ and REDSEC are available on PlayStation®5, Xbox Series X/S, and PC (Steam™, EA App, Epic Games Store)*.

Visit Battlefield.com for more information. Join the official Battlefield community channels over at discord.gg/Battlefield. Follow us on @Battlefield to stay informed on the latest updates, and @BattlefieldCom for the rollout of live updates.**

Abyssus Will Launch on PS5 and Xbox June 25th

Abyssus, the brinepunk roguelike co-op FPS from publisher The Arcade Crew and developer DoubleMoose Games, is coming to PlayStation 5 and Xbox Series X|S on June 25 – and it’s launching with full crossplay across all platforms! The announcement was revealed in an all-new gameplay trailer brimming with the high energy action central to Abyssus’ plunge into a lost world, along with a first look at what’s in store for the game’s biggest free update yet.

PlayStation 5 players will also be able to pre-order the full Brine Edition (including the base game and four cosmetic DLCs) in a physical version.

For the first time, console players will descend into the depths alongside PC players, with seamless cross-platform multiplayer support at launch. Whether you’re on PS5, Xbox Series X|S or Steam, you’ll be able to squad up in 1–4 player online co-op and take on the corrupted forces lurking within a long-forgotten underwater civilization.

Launching alongside the console release is the free 1.3 content update, expanding Abyssus with a brand-new God, new blessings, a new area filled with fresh enemies and challenges, additional room objectives and gameplay improvements, including matchmaking enhancements.

A new premium cosmetic DLC, the Brinerot Pack, will also be available at launch for players who want to descend in style.

Set in a unique brinepunk universe, Abyssus blends intense first-person shooter combat with roguelike progression systems, powerful weapon upgrades and synergistic blessings that make every run different. Designed for cooperative play, the game emphasizes team synergy, build experimentation and high-risk, high-reward combat encounters beneath the ocean’s surface.

Corsair Launches Open Widget Platform for the Xeneon Edge 14.5″ LCD

CORSAIR® (Nasdaq: CRSR) is excited to announce widgets for the XENEON EDGE 14.5″ LCD Touchscreen are now on the Elgato Marketplace. This gives XENEON EDGE owners a new and growing platform to browse, download, and install software for their device for expanded customization. Additionally, independent developers and makers can create widgets for the XENEON EDGE, even with no coding experience. Custom-made widgets can be for personal use, and will be able to be submitted to the Elgato Marketplace for the community to purchase or download in the future.

Integration with the Elgato Marketplace will significantly expand both the number and variety of widgets available for XENEON EDGE, adding even more functionality and value to what is already an incredibly flexible and customizable device. As a bonus, the rollout includes over 20 first-party widgets that are free to download and are available immediately.

 

Elgato Marketplace-2

 

https://marketplace.elgato.com/icue 

Elgato Marketplace Integration

Marketplace hosts thousands of digital assets for the CORSAIR and Elgato ecosystem, from Stream Deck plugins and voice effects to OBS scene collections. It brings the best of the community into one place, so there’s no need to search the web for compatible tools. “Stream Deck became a platform because the community and Makers built experiences on it that took it further than we ever could have on our own,” said Taylor Ward, Director of Ecosystem for Elgato. “XENEON EDGE has that same opportunity, and a touchscreen gives the community a completely different canvas to work with. What they decide to build always surprises us, and we can’t wait to see it.”

A dedicated section on Marketplace now brings touchscreen widgets to the storefront. Users can browse, download, and install directly to iCUE in a few clicks. To celebrate the launch, CORSAIR has released a collection of free widgets available today. Options range from countdown timers and live sports scores to monitoring system stats and network ping as well as a doodle pad for sketching ideas on your XENEON EDGE. This collection of new widgets just scratches the surface of what will be possible with community-made iCUE Widgets .

 

SensorBar

 

Monitor system vitals with the Sensor Bar widget

Create Your Own XENEON EDGE Widgets

Getting started is easier than you’d expect. Documentation for building XENEON EDGE widgets is available at docs.elgato.com, and AI coding tools mean you can describe what you want to build in plain language and get working code back in return. Whether you’re an experienced developer or just starting out, the tools are there to take an idea from concept to a finished, running widget in a matter of hours.

It could take just a few hours to build a simple widget, and more complex widgets could take a day or two to become ready for distribution, so the whole process is very quick in software development terms. Once a widget is finished, it can be imported into a user’s iCUE software for immediate use.

 

RSSFeedReader

 

Get breaking news with the RSS Feed Reader widget

Easily Add New Widgets to iCUE Software

With the release of iCUE software version 5.44 and the addition of widgets to the Elgato Marketplace, it is now possible to download widgets and easily add them to iCUE software. Prior to this announcement, widgets were baked into the software, and were only added internally when the software was updated. The process is similar to adding an RGB profile to a CORSAIR keyboard, and newly-added widgets appear in iCUE for easy customization on the XENEON EDGE.

 

Custom Made Widget

 

Add custom-made widgets to XENEON EDGE for tracking sports, measuring air quality, checking commute times, and anything else you can create

Availability

New widgets for the CORSAIR XENEON EDGE 14.5″ LCD Touchscreen are available to download from the Elgato Marketplace: https://marketplace.elgato.com/icue

The CORSAIR XENEON EDGE 14.5″ LCD Touchscreen is available immediately from the CORSAIR worldwide network of authorized retailers and distributors, and the CORSAIR webstore.

Web Pages

To learn more about the CORSAIR XENEON EDGE 14.5″ LCD Touchscreen, please visit:

corsair.com/xeneon-edge

https://www.corsair.com/us/en/explorer/gamer/monitors/corsair-xeneon-edge-touchscreen-everything-you-need-to-know/

To learn more about widgets for the XENEON EDGE, please visit:

https://www.corsair.com/us/en/explorer/diy-builder/accessories/xeneon-edge-widgets-explained/

To learn how to create your own widget for the XENEON EDGE, please visit:

https://docs.elgato.com/icue/widgets/

https://www.corsair.com/us/en/explorer/diy-builder/accessories/how-to-create-a-custom-widget-for-the-xeneon-edge/

SCUF Gaming Unveils Omega PS5 Game Controller

SCUF Gaming® (NASDAQ:CRSR), Innovators in the high-performance gaming controller category and part of the CORSAIR family of brands, today unveiled SCUF Omega, a performance controller designed from the ground up and officially licensed for PlayStation®5 and PlayStation®5 Pro consoles. Built on 15 years of innovation and esports championships, SCUF Omega represents the company’s most advanced controller to date, delivering its fastest and most customizable gaming experience yet. The SCUF Omega is now available worldwide, compatible with PlayStation 5 consoles, PC, Mac, iOS, and Android.

 

PRD26-Omega-GTM-PK-6-OLPLogo

 

With more than 160 patented innovations, SCUF has always focused on giving its players an edge so they can perform at the highest level. Omega is designed to reflect everything the company has learned from competitive play, delivering speed, accuracy, and personalization

“For 15 years, SCUF has pushed the boundaries of performance, driven by pro player insights, relentless innovation, and an unwavering passion for the game.” said Tobias Brinkmann, Senior Vice President and General Manager of Gaming Peripherals at CORSAIR. “Omega is the realization of that journey, and the beginning of what comes next.”

 

PRD26-Omega-GTM-PK-9-OLPLogo

 

The SCUF Omega is built for gamers who play to win. Mechanical inputs, 1K polling, and instant triggers keep every action directly connected to the game. From hardware and software customization to cosmetic options, every detail can be tailored to fit how you play.

Key Features include:

  • Built for PS5® Consoles: Omega is a performance controller officially licensed for PS5 consoles. Engineered for seamless integration, low-latency connectivity, and designed for the performance you’ve come to expect from SCUF.
  • SCUF Mobile App: Customize almost every input, true 0% deadzone, adjust trigger and thumbstick response curves, and more directly from your phone in real time. Available on iOS and Android.
  • 11 Additional Customizable Inputs: Rear Paddles, Side Action buttons, and G-keys; all fully customizable for personalized gameplay, faster reactions, and more control.
  • Endurance (TMR) Thumbsticks: TMR thumbsticks feel just like standard thumbsticks but with increased durability. Designed to resist wear and tear while still providing precise and smooth control game after game.
  • 1K Wired & Wireless Polling (PC Only): Provides faster communication between controller and device for ultra-low latency responsiveness.
  • Omron Mechanical Switches: Faster activating, mouse-like clicks across Instant Triggers, Instant D-Pad, and Instant Action Buttons. The SCUF Omega utilizes Omron switches for the most durable, consistent, and crisp feeling possible.
  • Refined Performance Ergonomics: Ergonomically engineered for peak performance, Omega’s optimized shape enhances paddle control, provides grip exactly where it’s needed, and removes vibration modules for lighter weight and uninterrupted aim.
  • Built-In Rechargeable Battery: Fast charging built in battery.
  • Pricing and Availability: The SCUF Omega will be available globally May 12, 2026, compatible with PlayStation®5, PlayStation®5 Pro, PC, Mac, iOS, and Android. For more information on the SCUF Omega, please visit https://www.scufgaming.com/.

Razer Just Fixed the Biggest Problem with Cloth Mouse Pads

How many of us have a drawer in our desk that’s just a graveyard for old mouse pads? You know the one. It’s filled with rolled-up cloth mats that felt great for exactly three days before they turned into muddy, inconsistent messes. Or maybe you spent eighty bucks on a boutique Japanese pad that’s supposedly the “endgame,” only to realize it’s way too fast for your shaky aim. Or even those cheap jelly-filled models that rot with age in a sticky and gross fashion. It’s a struggle.

The thing is, most of us just want a surface that does what it’s told. We want something that doesn’t feel like moving a brick one day and an air hockey puck the next. That’s why when the new Razer Gigantus V2 Pro line showed up, I was skeptical. Five different speed versions plus a pro-player collaboration edition? It sounds like marketing noise, doesn’t it? But after putting some serious hours into these mats, I’ve realized Razer might actually be onto something here. They aren’t just selling you a different color; they are selling a completely different physical response to your mouse.

What’s the big deal with the foam?

Let’s talk about the “secret sauce” first. Razer is calling it GlideCore Foam. Now, typically, the foam on a mouse pad is just there to keep your wrist from hitting the wood of your desk. It’s an afterthought. But with the V2 Pro, the foam is actually doing some heavy lifting.

Here’s the thing: the foam density changes depending on which pad you buy. If you go for the slower, more controlled mats like the Max Control or the standard Control, the foam is soft and filled with larger air pockets. When you’re in a high-pressure 1v1 and you naturally press down on your mouse, those air pockets compress. Your mouse feet actually sink just a tiny bit into the pad, which gives you that extra “oomph” of stopping power. It feels like the pad is helping you catch the crosshair.

On the flip side, the Max Speed version uses a much harder foam with almost no air pockets. It’s firm. No matter how hard you white-knuckle your mouse, it stays on the surface. That’s why the glide stays so fast. It’s a clever bit of engineering that most people won’t even notice until they feel it in a clutch moment.

Five flavors of friction

Razer went with a color-coded tab system on the side to help you keep track of which is which. It’s a nice touch, honestly. I don’t want to have to squint at the weave to remember if I’m playing on the “Speed” or “Balance” version.

  • Max Control (Purple Tab): This one is for the high-sensitivity snipers who need a “magnetic” feeling. It’s got the highest friction in the lineup. If you feel like your aim is constantly “floaty,” this is the fix. It’s slow, deliberate, and very punishing if you have lazy mouse movements.
  • Control (Aqua Blue Tab): This is my personal sweet spot. It’s steady. It’s the kind of pad where micro-adjustments feel natural. It’s great for tactical shooters where you’re holding angles for three minutes and then need to hit one perfect shot.
  • Balance (Lime Green Tab): This is basically the “if you don’t know what you want, get this” option. It’s right in the middle. It’s faster than the old-school cloth pads we grew up with but still has enough grit to keep you from overshooting.
  • Speed (Orange Tab): Don’t let the name fool you, this isn’t an “ice” pad. It’s fast, sure, but it still has a slightly gritty, textured feel. It feels great for tracking-heavy games where you’re constantly following a moving target.
  • Max Speed (Red Tab): This is the speed demon. It’s effortless. If you play games with crazy movement and high-velocity projectiles, you’ll love this. It’s as close as you can get to a hard plastic pad while still having the comfort of cloth.

The NiKo Edition: More than just a pretty face

We have to talk about the NiKo Edition. If you follow Counter-Strike, you know NiKo is arguably the greatest rifler to ever touch the game. His signature pad isn’t just a regular Control pad with a grayscale wildfire print on it. He actually had a hand in picking a custom-woven surface.

It’s tuned specifically for that “pro” style of play, meaning it’s very controlled but has a super smooth glide. You know what’s cool? The print doesn’t mess with the sensor. Usually, when you get a pad with a big graphic, the mouse feels different when you move from a dark area to a light one. Not here. Razer used a sublimation process that keeps the texture consistent across the whole 500x480mm surface. Plus, the “fire” aesthetic looks incredibly clean on a desk.

Let’s talk about the “small stuff”

Size matters. There, I said it. Most “large” pads are usually around 450x400mm. The V2 Pro bumps that up to 500x480mm. It sounds like a small change, but that extra vertical space is a game-changer. Think about how often you run out of room when you’re pulling down to control recoil or tracking someone jumping above you. That extra height makes a massive difference for low-DPI players.

And the edges? They finally did it right. They used low-profile stitching that sits flush with the surface. If you’ve ever had a mouse pad that felt like it was sawing into your wrist after a two-hour session, you’ll appreciate this. It’s smooth. It doesn’t catch your mouse cable. It just stays out of the way.

One thing that really surprised me was how flat these mats lay right out of the box. Most cloth pads take days to lose those annoying waves from being rolled up in a tube. These? I unrolled the Balance version, and it was flat in minutes. It’s those little quality-of-life things that make a forty or fifty-dollar pad feel like it’s actually worth the money.

How does it stack up?

If you’re coming from a standard SteelSeries QcK or a Logitech G640, the V2 Pro is going to feel like a massive upgrade. It feels more “premium.” The X/Y consistency is also worth mentioning. On a lot of cheap pads, moving your mouse left-to-right feels faster than moving it up-and-down because of the way the fabric is woven. Razer claims a 5% difference here, and honestly, I couldn’t feel any variance at all. It feels perfectly neutral.

Is it better than a boutique Artisan pad? That’s the real question, right? Honestly, it’s a different vibe. Artisan pads use a slow-rebound foam that some people find a bit “mushy.” The GlideCore foam in the Razer mats is “bouncy.” It responds faster. For some, that’s going to be a huge plus.

Final thoughts

So, which pad in the Razer Gigantus V2 Pro line should you actually get? If you’re a tactical shooter fan playing Valorant or CS2, look at the Control or the NiKo Edition. They give you that “locked-in” feeling that’s essential for precision. If you’re an Apex Legends or Overwatch player, the Speed or Max Speed will probably be more your speed.

It’s rare to see a company actually put this much thought into something as “simple” as a piece of cloth. But at the end of the day, your mouse pad is the literal floor your aim lives on. If the floor is uneven or slippery, you’re going to fall. The Gigantus V2 Pro series just gives you a really solid foundation to build on. It’s not a gimmick; it’s just good gear.

What do you think? Are you a control freak or a speed junkie? Whatever your style, there’s probably a tab color with your name on it. Just maybe check your desk dimensions first – these things are absolute units.

Overall Rating: 5 out of 5

Pros

  • Five distinct speed ratings.
  • Under 5% X-Y movement variance.
  • Durable low-profile stitched edges and responsive GlideCore™ foam.
  • Micro-textured cloth is lab-tested for sensor accuracy.
  • Warp-resistant design that unrolls flat.

Cons

  • The 500 x 480 mm footprint may be too large for compact setups.
  • Lacks the “icy,” near-zero friction found in glass or hard-surface mats.
  • Only available in the “Large” format.

Subnautica 2 Surpasses 5M Wishlists Ahead of May 14 Early Access

Unknown Worlds announced today that Subnautica 2 has surpassed 5 million wishlists ahead of its upcoming May 14 Early Access launch. The studio also confirmed that pre-purchase and pre-load on Steam will open at 08:00 AM PDT on May 11th, allowing players to jump in immediately when the game goes live.

To celebrate Subnautica 2’s upcoming launch, Unknown Worlds recently hosted the “First Dive Showcase”, which was streamed simultaneously across Twitch, YouTube, and Steam. The livestream drew 70,000 peak concurrent viewers and featured members of the development team discussing the game’s design direction while showcasing new gameplay systems, vehicles, and expanded base-building features.

The gameplay footage highlighted several of the sequel’s core systems, including enhanced underwater lighting and rendering powered by Unreal Engine 5, an environmental adaptation system that allows players to evolve their bodies to survive changing conditions, expanded base building, new underwater vehicles, and encounters with massive deep-sea creatures.

“We’re thrilled by the enthusiasm for the Early Access launch,” said Ted Gill, CEO of Unknown Worlds. “We can’t wait to hear from you as we continue building this game together.”

Developed by Unknown Worlds — founded by Charlie Cleveland and Max McGuire — Subnautica 2 is the official sequel to the Subnautica series, which helped define the underwater survival genre. Set on a new alien world within the Subnautica universe, the game introduces new ecosystems, enhanced visuals, and, for the first time in the series, optional co-op for up to four players, allowing players to survive and explore together.

Players can wishlist Subnautica 2 on Steam, pre-load the game ahead of its May 14 launch, and watch the full “First Dive Showcase” through the official Subnautica channels.