Author - Jerry Paxton

Paramount Products & Experiences Debuts Star Trek: The Collector Frontier Panel at SDCC

Paramount Products & Experiences celebrated the Star Trek franchise’s 60th anniversary today at San Diego Comic-Con during the Star Trek: The Collector Frontier panel, where fans received exclusive first looks at the new sets from the LEGO Group and Magic: The Gathering.

Moderated by actor and presenter, Tiffany Smith, the panel featured designers from the LEGO Group and Wizards of the Coast, alongside Paramount executives who shared behind-the-scenes insights into the development of upcoming Star Trek products and debuted never-before-seen content.

In celebration of both of these collaborations, fans can also visit Star Trek: Boldy Built, a photo opportunity where beloved toys become an immersive experience at the Marriott Marquis now through Sunday, July 26.

 

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PANEL HIGHLIGHTS

THE LEGO GROUP DEBUTS “A TASTE OF TURBULENCE” VIDEO

Fans in attendance were the first to see “A Taste of Turbulence,” a brand-new promotional video created by the LEGO Group celebrating the newly announced LEGO® Icons Star Trek: U.S.S. Enterprise™ NCC-1701 Bridge set. Inspired by the Star Trek series that started it all, the playful video recreates the iconic bridge “turbulence” moments and is available to view now on the official @LEGO and Star Trek social channels.

BEHIND THE SCENES OF THE NEW LEGO® ICONS STAR TREK: U.S.S. ENTERPRISE™ NCC-1701 BRIDGE

LEGO designers and Paramount shared the creative process behind the newly announced 1,701-piece set, highlighting its authentic recreation of the U.S.S. Enterprise™ NCC-1701 Enterprise bridge, transporter room, interactive features, hidden Easter eggs and all-new Minifigures representing the iconic crew from Star Trek. The panel also showcased several newly developed LEGO elements created specifically for the set, including a new phaser piece and Spock hair. Fans can pre-order the set now on LEGO.com ahead of its release on September 1.

MAGIC: THE GATHERING REVEALS FIRST-EVER SIGNATURE CARDS

Wizards of the Coast and Paramount unveiled new details about Magic: The Gathering | Star Trek, including the franchise-spanning card collection inspired by six decades of storytelling. During the panel, fans got a closer look at Magic’s first-ever Signature Cards— a brand-new premium collectible featuring authentic signatures from legendary Star Trek talent including William Shatner and Kate Mulgrew. Only 200 copies each of the Captain Kirk and Captain Janeway Signature Cards will be produced, making them among the rarest collectibles in Magic history. The panelists also surprised fans with the reveal of Captain Jean-Luc Picard as one of the seven Signature Cards featured in the collection.

For more information, visit StarTrek.com, LEGO.com/Star-Trek and Magic.Wizards.com.

ABOUT PARAMOUNT PRODUCTS & EXPERIENCES

Paramount Products & Experiences oversees all licensing, merchandising, and location-based experiences for Paramount, a Skydance Corporation (Nasdaq: PSKY), a leading next generation global media and entertainment company. The division brings to life iconic franchises and beloved characters through innovative products and immersive experiences across categories including toys, apparel, publishing, food and beverage, theme parks, hotels, cruises, attractions, and live entertainment. Its global portfolio is powered by content from brands such as Nickelodeon, Paramount Pictures, CBS, MTV, Comedy Central, and Paramount+, and fan-favorite franchises like PAW Patrol, SpongeBob SquarePants, Teenage Mutant Ninja Turtles, Star Trek and Yellowstone. To explore our range of consumer products and Paramount-branded merchandise, visit ParamountShop.com.

ABOUT THE LEGO GROUP

The LEGO Group’s mission is to inspire and develop the builders of tomorrow through the power of play. The LEGO System in Play, with its foundation in LEGO bricks, allows children and fans to build and rebuild anything they can imagine.

The LEGO Group was founded in Billund, Denmark in 1932 by Ole Kirk Kristiansen, its name derived from the two Danish words LEg GOdt, which mean “Play Well”.

Today, the LEGO Group remains a family-owned company headquartered in Billund. Its products are sold in more than 120 countries worldwide. For more information: www.LEGO.com.

ABOUT MAGIC: THE GATHERING

Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 30 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries.

Jeff Hays Will Voice Princess Donut In Dungeon Crawler Carl Show

Jeff Hays, the critically acclaimed voice narrator and producer behind the smash-hit “Dungeon Crawler Carl” LitRPG audiobook series joins Peacock and Fuzzy Door’s live-action television adaptation as the voice of beloved character, Princess Donut.

The news broke live before a packed San Diego Comic-Con crowd during Penguin Random House’s “Spotlight on Matt Dinniman” panel, with Jeff surprising fans during a conversation between series Writer/Executive Producer Chris Yost and author/Co-Executive Producer Matt Dinniman.

The series is based on the #1 NYT bestselling hit “Dungeon Crawler Carl” by author Matt Dinniman, which became an international blockbuster, selling over 14 million copies across all formats and consistently dominates bestseller charts across the globe. On Audible, the series, narrated by Jeff Hays, has clocked over 140 million listening hours. With over 6 million copies in print, Ace’s editions of the series have landed on the New York Times bestseller list for a total of 115+ weeks. Publishers: Ace Books and Audible.

Hell Let Loose: Vietnam Open Crossplay Playtest This Weekend

Today, Team17 and Expression Games are excited to reveal Part 1 of two new developer Q&As in The Command Post, available in vlog and blog format, and announce a brand new crossplay playtest starting today and running all weekend.

Expression lead devs, Paul ‘Rushy’ Rustchynsky – Game Director, Keiran D’Archambaud – Studio Technical Director, Ryan Howard – Senior Art Director and Sam Warren – Development Director lift the hood on the most ambitious Hell Let Loose project to date with a focus on game performance, gameplay, weapon development, roadmap teasers and a closer look at the exciting potential of the Vietnamese maps.

Watch The Command Post Developer Q&A Part 1 here:

Visit the Hell Let Loose website to read the full transcript here.

This weekend, starting today, Friday July 24, 2PM BST, Team17 and Expression Games are opening the doors to the first crossplay playtest for PC and console players. This playtest will take place on a brand new map, the Đắk Tô Airfield.

November 1967 saw the start of the Battle of Đắk Tô, an attack on a key US airfield base and surrounding hilltop fortifications in the central highlands of South Vietnam. The focal point of the base is its long, stretching airstrip, allowing nearby armor and recon units to take advantage and dominate the area. Impact craters and destroyed vehicles are strewn along the runway, caused by the constant bombardment of artillery strikes.

The operating airfield means the surrounding areas are less dense than the typical jungle, demanding effective teamwork and communication to navigate the open space safely.

Crossplay Playtest Details as follows:

  • Start Date/Time: Friday, July 24, 2PM BST / 6AM PDT
  • End Date/Time: Monday, July 27, 2PM BST / 6AM PDT
  • Platforms: PC (Steam only), PlayStation 5, Xbox Series X|S

This is an open playtest. See below for platform instructions on how to join:

Steam

On Steam, head to the Hell Let Loose: Vietnam store page. Upon the playtest going live, a button will appear which will allow you to ‘request access’ to the playtest. Simply select this, download the playtest app, and join the test.

PS5 and XBOX

To take part, simply search for the ‘Hell Let Loose: Vietnam Playtest’ application on either the PlayStation or XBOX store once the playtest goes live, download the app, and jump into the action.

Please note that an active PS+ or Xbox Game Pass Essential subscription is required to join the test.

Aliens: Fireteam Elite 2 to Launch Worldwide on August 25

Today, Daybreak Game Company, a worldwide leader in massively multiplayer online games and emergent gameplay, and Cold Iron Studios, the San Jose-based game studio composed of veteran action and shooter developers, in collaboration with 20th Century Games, announced Aliens: Fireteam Elite 2, the eagerly anticipated sequel to the cooperative third-person survival shooter set within the Alien™ universe will launch worldwide on August 25 for Xbox Series X|S, PlayStation®5, Epic Games Store, and Steam™.

Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Alien universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens™ experience

The Digital Standard Edition of Aliens: Fireteam Elite 2 will be available August 25 on Xbox Series X|S, PlayStation 5, Epic Games Store, and Steam for SRP $49.99. Aliens: Fireteam Elite 2 – 40th Anniversary Premium Edition will be available simultaneously across those platforms for SRP $69.99.

The 40th Anniversary Premium Edition includes the base game and the following DLC that draws from the broader Alien universe. The DLC content is also available August 25 as a $19.99 Aliens: Fireteam Elite 2 – 40th Anniversary Premium Edition Upgrade for players who purchased the Digital Standard Edition:

Ripley’s Hive Exterminator Pack includes an exclusive cosmetic outfit themed to Ellen Ripley’s appearance near the dramatic climax of 1986’s blockbuster masterpiece, Aliens. All player-created characters can wear the outfit, adding a visual homage to one of cinema’s most iconic characters. Players can also exclusively wield Ripley’s modified pulse rifle, featuring a fiery surprise and further customize their marine with exclusive decals and more.

Herk Mondo’s Pest Pack draws inspiration from the over-the-top comic-book hero. It includes an appropriately wild outfit, perfect for taking on xenomorphic threats – and anything else that gets in the way of the thrill-seeking badass. It also includes an exclusive weapon, Herk Mondo’s massive, modified pulse rifle and a host of decals and other elements to make customizable characters stand apart from the pack.

Additionally, Aliens: Fireteam Elite 2 players can bring Alien: Romulus™ to AFE2 via the Rain’s Jackson’s Star Pack, available to all editions on August 25 for $9.99. The pack includes an outfit based on Rain Carradine, the protagonist from the 2024 film. It also includes Rain’s specially modified pulse rifle, featuring a deadly cryoweapon as an underbarrel bonus. It’s an effective way to immobilize (and shatter) rampaging enemies, highlighting AFE2’s new element-based weapon mods. Players can also further customize their marine with a variety of special decals and enhancements.

Lucas Museum of Narrative Art Reveals Inaugural Film Program at San Diego Comic-Con

In advance of its opening on September 22, 2026, the Lucas Museum of Narrative Art revealed today at San Diego Comic-Con its inaugural Film Program, showcasing cinema as both a powerful vehicle for telling stories and an advanced technology for creating moving visual experiences. The details were shared in a Hall H panel featuring Lucas Museum Senior Curator and Head of Film Programs Ryan Linkof; Stoopid Buddy Stoodios’ Seth Green and Matthew Senreich; DC’s President, Publisher and Chief Creative Officer, Jim Lee; and moderated by actress and producer Keke Palmer.

Each of these sides of cinema will be represented in its own theater, the Robert Flaherty Theater and the Slavko Vorkapich Theater, where curated film selections will be screened on a non-stop basis throughout the day, offering visitors an open-door, drop-in gallery-like experience.

“We are excited to share details of our inaugural Film Program,” said Tracey Bates, CEO of the Lucas Museum of Narrative Art. “George Lucas named the theaters to honor two innovators of cinema: Robert Flaherty and Slavko Vorkapich.  The theaters will be spaces to connect with moving images as one of the most transformative modes of visual storytelling, making the Film Program an essential component of a visit to the Lucas Museum.”

“We wanted to offer an alternative to the traditional museum film program and create a dynamic, open-door experience designed for discovery, allowing audiences to encounter cinema as a living, breathing art form at their own pace,” said Ryan Linkof, Senior Curator and Head of Film Programs. “Our inaugural programming will shed light on the evolution of film form and the creative process more broadly, tracing a direct line from early innovators to the modern masterworks of visual storytelling that shape our culture today.”

The tradition of using cinema to capture reality in all its richness will be showcased in a theater named in honor of Robert Flaherty (1884-1951), a pre-eminent trailblazer in documentary filmmaking. The program will include films dedicated to documenting the process of artistic production, many including artists and storytellers featured in inaugural exhibitions.

The tradition of creating magic with the basic elements of film—light, motion, sound, color, and editing—will be showcased in a theater named in honor of Slavko Vorkapich (1894-1976), who created astonishing montage sequences and special effects for dozens of Hollywood movies from the 1920s through the ’40s, as well as making experimental films of his own. From 1948 to 1950, Vorkapich was chair of the Department of Film at the University of Southern California, the school that George Lucas would later attend.

Documentary screenings in the Robert Flaherty Theater will include:

  • episodes of a new documentary series commissioned for the Lucas Museum, Seeing is Believing: The Story of Narrative Art, directed by Robin Dashwood
  • episodes of the 2024 television series The Power of Film, created by Howard Suber and directed by Laura Gabbert
  • documentaries about artists whose work is exhibited in the Lucas Museum, including Norman Rockwell, Jim Lee, Charles Schulz, Maurice Sendak, Diego Rivera, J.C. Leyendecker, and Weegee
  • Comic Book Confidential, directed by Robert Mann

Screenings in the Slavko Vorkapich Theater, dedicated to “the emotion of motion” with innovative short films from the earliest years of the medium to the present, will include:

  • montage sequences by Vorkapich for films such as Mr. Smith Goes to Washington
  • early silent films by Georges Méliès, Émile Cohl, W.K.L. Dickson, Edwin S. Porter, and others
  • early animations by Winsor McCay
  • experimental films of Man Ray, László Moholy-Nagy, and others
  • early sound animations by Walt Disney Studios and Fleischer Studios
  • experimental films by Canadian animator-director Norman McLaren
  • Looney Tunes
  • abstract “visual music” works by Mary Ellen Bute, Oskar Fischinger, Jordan Belson, and others
  • excerpts from Busby Berkeley musicals
  • experimental films of the 1960s by Stan Brakhage, Kenneth Anger, and others
  • experimental animation by Vince Collins
  • anime from Cowboy Bebop
  • an episode of Star Wars: Visions
  • student films by George Lucas, 1965-1969

The films selected for the theaters vary in length from a few minutes to 90 minutes in running time, and visitors may come and go as they like.

The Lucas Museum opens its doors September 22. Tickets are now on sale from opening through February 2027, at lucasmuseum.org.

Johnny Depp Surprises Comic-Con Goers as Ebeneezer Scrooge

Johnny depp surprises fans as ebenezer at San Diego comic-con’s ebenezer’s office activation and introduces new trailer in Hall H!

See the new trailer for ebenezer only in theatres November 13, 2026

Shift At Midnight Official Console Launch Trailer

Online co-op detective horror game Shift at Midnight is out now on PC and Xbox Series X|S. The night shift officially begins today, with the game also available via Game Pass across Xbox Series X|S, Xbox on PC, and Xbox Cloud Gaming. Players can clock in for $9.99 / £9.99 / €9.99.

Developed by Australian solo developer Bun Muen, Shift at Midnight is an online co-op detective horror game for up to three players. Players work together across randomly generated shifts to investigate their customers, some of whom are only pretending to be human. Make one mistake, and you’ll be forced to board up, set traps, and hide.

Shift at Midnight has also partnered with Escape the Backrooms, Phasmophobia, and YAPYAP for a series of spooky Steam bundles, offering players discounts on the ultimate co-op horror experience.

ReStory Electronics Repair Sim from tinyBuild is Launching August 6

Indie game publisher tinyBuild and developer Mandragora are excited to announce that ReStory, the chill electronics repair simulator based in Y2K-era Japan with over 600,000 wishlists, will launch on August 6 for PC via Steam. Check out the new release date trailer to see what the bustling streets of mid-2000s Tokyo have in store for your quaint gadget repair shop.

From the developers of I Am Future, ReStory is a relaxing, narrative-driven shop management sim that’s all about caring for and preserving classic gear and tech. When you’re not managing your finances, getting to know your clientele, or surfing the web for spare parts, use your trusty toolset to take apart, clean and fix handhelds, phones, cameras, music players, home appliances and other nostalgic devices inspired by iconic game consoles, including officially licensed Atari systems.

Your interactions with each customer can change their lives forever. Whether you help a lovestruck student confess to his crush or uncover hidden secrets on a former gangster’s phone, your choices impact each customer’s branching storyline.

Key Features

  • A wide range of nostalgic electronic devices to repair
  • In-depth device cleaning and restoration system with multiple tools for device repairs
  • Y2K-era web browser to hunt for spare parts
  • A variety of in-person and online orders to fulfill with unique customers and dialogues
  • Replayable branching storyline with choices that will impact the ending
  • A distinct, chill vibe of urban life in Japan

Itching to open up shop? Play ReStory’s demo, featured in Steam Next Fest’s 50 Most-Played Demos, before it leaves on August 6 and wishlist today! Stay up to date with the latest game news by following along on Twitter and TikTok.

Real Science, No Action: Why Forensics: Crime Scene Detective is the Ultimate Game for True Crime Nerds

Forensics: Crime Scene Detective Review

Have you ever watched a detective show and yelled at the television screen? Most of us have. We see the investigators walk past a obvious clue, and we think we could easily do a better job. But what happens when a video game actually takes that fantasy seriously? What happens when a game strips away the action-movie gunfights and forces you to follow the real, slow rules of science?

This is the exact premise of Forensics: Crime Scene Detective, a highly detailed simulation game published by Aerosoft and co-developed by the teams at Binary Impact and Alchemical Works. Released on July 13, 2026, for PC, PS5, and Xbox Series X|S, the game aims to show you the quiet, careful work that starts after the police sirens fade. The developers even worked with Germany’s State Criminal Police Office Rhineland-Palatinate (LKA RLP) to make sure every single procedure is scientifically correct.

But does scientific accuracy actually translate to a fun game? Honestly, it is a bit of a mixed bag. Let me explain how this simulator plays, where it succeeds, and where it might drive you absolutely crazy.

First, We Suffer Through the Academy

Before you can even look at a real crime scene, the game forces you to go to school. You know what? I appreciate a good tutorial, but this game takes onboarding to a painful extreme. You have to play through four mandatory, unskippable training levels before you can access the main cases.

These tutorials slowly walk you through taking crime scene photos, dusting for fingerprints, and safely collecting DNA. It feels less like a video game and more like sitting through a training seminar at a new job. If you are a seasoned gamer, you will probably feel like the game is holding your hand a little too tightly. Even worse, by the time the tutorials end, you have basically seen almost every tool and puzzle the game has. It is a very slow start, and it might turn off players who want to jump straight into the mystery.

The One-Handed Investigator

Once you finally get your hands on the real cases, you will find 14 distinct scenarios to solve. But do not expect to run around questioning suspects. Your job is purely scientific, and the game introduces some very strange rules that might test your patience.

The biggest culprit is the strict inventory system. In this game, you can only carry one single item at a time. Yes, you read that right. If you want to place yellow evidence markers around a blood stain, you have to pick up the markers from your kit, walk over to the stain, and place them. If you then want to take a photo of those markers, you cannot just pull a camera from your pocket or use a strap around your neck. You have to walk all the way back to your forensic case, drop the markers, pick up the camera, and walk back to the scene.

The developers claim this is a realistic choice to prevent scene contamination, but in practice, it just feels like tedious busywork. You spend half your time walking back and forth to your toolbox.

Furthermore, the game does not give you any help. There are no magical glowing highlights on clues, and there is no helpful chime to tell you that you found a key piece of evidence. If you miss a tiny hair or a faint smudge, you might leave the case completely unsolved. It forces you to slow down and really look at your surroundings, which is great for immersion, but it can quickly turn into a frustrating search for a single hidden pixel.

Where the Lab Work Shines

Now, I know I have been a bit critical so far, but here is the twist: once you pack up your evidence bags and head back to the laboratory, the game becomes genuinely fantastic.

The lab is a beautiful, quiet space. There is no dramatic background music, just the soft hum of cooling fans and the click of your mouse. And this is where the game truly finds its rhythm.

Instead of clicking a button to instantly analyze a phone, you actually have to do the physical work. You pick up a heat gun and carefully heat up a broken smartphone to melt the adhesive. If you move too fast or let the chip get too hot, you will damage the physical memory and ruin your evidence. Once the chip is desoldered, you place it in a reader, decrypt the files on a computer, and read through recovered messages. It feels incredibly earned and satisfying.

The ballistics work is just as engaging. You place bullet fragments under a comparison microscope and manually rotate them until the tiny scratches from the gun barrel match up perfectly. You can even measure blood droplets on the floor, calculate the impact angles, and draw physical lines through the room to find the exact spot where a victim was standing. It turns dry police work into brilliant, tactile puzzles that respect your intelligence.

A Tale of Two Cases

To see how this loop plays out, let’s look at two very different missions.

In Case 1, “Cold Storage,” you are sent to a quiet server room to investigate a major cryptocurrency scam. This case focuses heavily on digital forensics. You have to locate encrypted drives, desolder chips, and recover deleted database keys. It feels like a high-tech heist in reverse, and finding the digital trail of the scammers is a blast.

On the other hand, Case 6, “Smash and Grab,” is a messy field investigation. You are looking at a smashed-up vehicle in a dark parking lot. Here, you have to dust the windshield and doors for prints, but the game expects you to find a second set of overlapping fingerprints with almost no direction. This is where the game can get frustrating. Without any hints, you might spend twenty minutes dusting every square inch of a car bumper, wishing for just a little bit of guidance.

Gaps in the Realism

For a game that prides itself on realism, there are also some very odd blindspots.

In a real investigation, a room is covered in millions of prints. But in Forensics: Crime Scene Detective, those lived-in spaces are curiously sterile. Fingerprints only exist on the exact objects tied to the puzzle, like a wine glass or a gun. Everything else is perfectly clean.

And then there is the lack of actual bodies. You are often investigating serious violent crimes, yet there are no victims to examine at the scene. You might find a pool of blood or a damaged car, but the physical human element is completely missing. It makes the environments feel a bit like empty stage sets rather than actual places where tragedy occurred.

There are also some funny shortcuts. While you have to manually walk back and forth to carry a camera, the blood samples you collect immediately teleport into your evidence kit. It is a strange compromise that highlights the constant struggle between making a realistic simulator and making a fun video game.

The Developers Are Listening

At launch, players faced some annoying bugs and clunky controls. For example, trying to match DNA markers with a controller felt incredibly frustrating. But the developers have been working incredibly hard to clean things up.

In the first week after launch, Binary Impact and Alchemical Works released multiple updates. They added fine-tuning keyboard controls (using WASD) to the DNA station, making the puzzles much easier to navigate. They also fixed visual bugs, cleaned up the email interface, and added fun “fluff” emails from your colleagues to make the department feel more authentic. They even made the projectile matching a bit more forgiving so you do not lose points over a single pixel mismatch. It is great to see a development team react so quickly to player feedback.

Is This Your Cup of Tea?

At the end of the day, Forensics: Crime Scene Detective is a highly niche game, and it knows it. On Steam, the game has a Mixed rating of $57\%$ positive reviews, while the PS5 version sits at around $3.12$ out of $5$ stars. That feels about right.

If you are looking for an action-packed mystery game like L.A. Noire or a procedurally generated detective game like Shadows of Doubt, you will probably find this game incredibly dry. You are not a detective chasing clues; you are a scientist processing facts.

But if you enjoy slow, methodical simulation games, there is something special here. The lab analysis loop is brilliant, and the sense of calm, quiet focus is deeply rewarding. Just be prepared to do a lot of walking back and forth to your toolbox.

Overall Rating 3 out of 5

#SaveStargate Goes to San Diego Comic-Con

Stargate fans plan multiple events July 24 and 25 during San Diego Comic Con as the #SaveStargate movement continues. More than a month after Variety announced the abrupt cancellation of a new Stargate series led by showrunner Martin Gero, fans continue to build awareness regarding their efforts to encourage Amazon MGM Studios to reconsider its decision.

The campaign has already performed a successful flyover of the Amazon MGM Studios in Culver City, California, as well as another rally in front of fan-funded billboards advertising the #SaveStargate movement in New York City, in the rain. After Shore Leave 46, where actors David Hewlett and Rachel Luttrell showed their support for #SaveStargate, San Diego Comic Con is the next logical step.

“San Diego Comic-Con is another strong milestone for the #SaveStargate campaign,” says campaign organiser James Kerfoot. “We started with a flyover of the Culver City Studios, and recently wrapped up an event for fans worldwide to show their love for Stargate. Comic-Con gives us a chance to introduce our campaign to the wider sci-fi community and inspire even more fans to join the effort to bring Stargate back. Just as important, it’s an opportunity to help build a stronger bridge between the studio and the audience that has supported this franchise for nearly three decades.”

Fans plan another flyover event of the San Diego Convention Center on Friday, July 24, from 11 a.m.- 1 p.m. #SaveStargate will also host a Happy Hour rooftop event at Bay City Brewery Friday evening, 6 p.m.- 9 p.m. All fans are welcome!

A brand new episode of the Collectors’ Edition Stargate 5e D&D RPG, written exclusively for SDCC, will premiere on Saturday, July 25 in honor of the #SaveStargate campaign. And keep an eye out for a few more surprises from #SaveStargate throughout the weekend.

Amazon MGM has remained silent despite fan rallies across the United States, Europe, Canada, and Australia. The fan petition recently crossed 115,000 verified signatures, and an enthusiastic fanbase is making sure the #SaveStargate hashtag trends across various social media platforms, including multiple tweetstorms on X.

“Stargate fans have patiently waited for more of their favorite show to return,” Kerfoot replied when asked about the fan response to the recent cancellation. “And now they are rallying, taking action, and proving that the demand for the franchise is alive and well.”

More events (see here) are being planned, including a presence at Dragon Con in Atlanta, GA and Rose City Comic Con in Portland, OR, in September.

The Stargate franchise spans three movies, Stargate, Stargate: Ark of Truth, and Stargate: Continuum; and three television series, Stargate SG:1, Stargate Atlantis, and Stargate Universe, which ran for a combined seventeen seasons between 1997 and 2011. A prequel miniseries, Stargate Origins, premiered in 2018. The 10-episode miniseries, clocking in at just over 100 minutes, has garnered over 3,000,000 viewing hours.