Author - Jerry Paxton

ViewSonic Unveils New Gaming Monitors at CES 2021

ViewSonic Corp., a leading global provider of display solutions, expands its ELITE gaming monitor series with new models that offer the latest technologies for the best gaming experience. With a range of monitors that go from cost-effective 1080p 240Hz, to a 4K model with 144Hz delivered via a single HDMI 2.1 cable, the ViewSonic ELITE™ line of gaming monitors can take console and PC gaming to the next level.

The ViewSonic ELITE gaming line-up delivers the ultimate experience for gamers and offers unsurpassed display solutions for any gaming environment. With features such as Mini-LED backlights, 1440p 240Hz and G-SYNC Ultimate, ViewSonic ELITE is ready to meet the needs of next-generation gamers.

“With these new ELITE XG gaming monitors, ViewSonic showcases our commitment to deliver the best gaming monitors with the latest technologies to make the gaming experience even better,” said Jason Maryne, vertical marketing manager of Gaming for ViewSonic ELITE monitors. “We’re offering monitors that are capable of leveling up to match next-generation hardware and software. With the latest AMD and NVIDIA technologies, latest panels and design enhancements, ViewSonic wants to set the standard for amazing color, clarity and immersion for every type of gameplay.”

ELITE Gaming Monitors


  • 32-inch IPS gaming monitor with native 4K (3840×2160) resolution
  • AMD FreeSync® Premium Pro technology
  • 144Hz refresh rate at 4K via single cable (supported by HDMI 2.1)
  • VESA DisplayHDR 600 and Adobe 99%* color coverage; Brightness of 600 cd/m2
  • 1ms response time (MPRT) with PureXP™ (MPRT) technology 
  • Connectivity includes: HDMI 2.1, DisplayPort, USB-A/B and Audio-Out
  • Available: Summer 2021


  • 32-inch IPS gaming monitor with native 2K (2560×1440) resolution
  • 165Hz refresh rate 
  • G-SYNC Compatible 
  • VESA DisplayHDR 600 and Adobe 99%* color coverage
  • 1ms response time with PureXP™ (MPRT) technology 
  • Connectivity includes: HDMI 2.0, DisplayPort, USB-A/B and Audio-Out
  • Available: Summer 2021


  • 32-inch IPS gaming monitor with native 4K (3840×2160) resolution
  • Absolute control 144Hz refresh rate
  • G-SYNC Ultimate with NVIDIA Reflex
  • Supports VESA DisplayHDR 1000 and Adobe 99%* color coverage; Brightness of 1400 cd/m2
  • Mini-LED backlights with 1,152 zones for high luminance and deep darks
  • Connectivity includes: HDMI 2.0, DisplayPort, USB-A/B and Audio-Out
  • Available: Summer 2021


  • 27-inch IPS gaming monitor with native 2K (2560×1440) resolution
  • 240Hz refresh rate; 1ms response time 
  • G-SYNC with NVIDIA Reflex
  • Supports VESA DisplayHDR 400 and Adobe 99%* color coverage
  • Connectivity includes: HDMI 2.0, DisplayPort, USB-A/B and Audio-Out
  • Available: April 2021 


  • 24-inch IPS gaming monitor with native 1080p (1920×1080) resolution
  • 240Hz refresh rate; 1ms response time 
  • AMD FreeSync Premium technology
  • Supports VESA DisplayHDR 400 
  • Connectivity includes: HDMI 2.0, DisplayPort, USB-A/B and Audio-Out
  • Available: March 2021 

For additional news and information about ViewSonic ELITE, visit the website, and follow on Instagram, Twitter and Facebook. To find out more about ViewSonic, visit

Panasonic Unveils New Flagship OLED TV at CES 2021

Today at CES 2021 Panasonic announced the launch of its flagship OLED TV for 2021, the JZ2000, available in 65 and 55-inch sizes.

Hollywood tuning and superb color accuracy have always made Panasonic OLED TVs the best choice for viewing films and high-quality television. New for 2021, Panasonic introduces the JZ2000 OLED TV with low-latency and support for HDMI 2.1 variable refresh rate (VRR) and high frame rate (HFR) which will satisfy avid gamers as well as movie watchers.

Perfect for audiences and gamers who prefer a frictionless experience, the JZ2000 eliminates the guesswork of finding ideal settings for a variety of content. It features a new AI-driven processor that automatically identifies and optimizes the content being played for ideal picture and sound so audiences always enjoy a high-quality experience without having to adjust settings manually.

The addition of side-firing speakers, to Panasonic’s unique use of upward-firing speakers, also delivers outstanding surround sound, enhancing films, sports, and the gaming experience. Its surround sound performance, together with Panasonic’s custom modified OLED panel, which delivers significantly better peak and average brightness levels, makes the JZ2000 a one-box powerhouse.

“The JZ2000 is a symbol of what we at Panasonic want to achieve,” said Yasushi Murayama, Executive of Product Strategy for Panasonic’s Visual and Sound Business Unit. Building on the superb accuracy which makes Panasonic’s TVs ideal for watching films, we are further improving the experience in other areas such as gaming too. Through the use of AI, we want our viewers enjoy the best picture and sound settings automatically. Our aim is simply to support our customers to really, truly experience their favorite contents. Whether they are into films, games, sports, or something else, we want them to enjoy heightened visual and aural experiences which leave them feeling happy and satisfied.”


The JZ2000 will include an all-new processor, the HCX Pro AI, which delivers an optimum experience by accurately detecting what the viewer is watching and automatically adjusting picture and sound quality.

The HCX Pro AI processor identifies in real time the content being played by analyzing the picture every second. The AI processing enclave within the processor compares what the viewer is watching to a library of learned content in order to automatically optimize picture and sound quality.

For example, if the JZ2000 detects a user is watching football, it adjusts the picture quality to make the grass more life-like and the players more realistic, while also automatically adjusting the sound to make it feel like the viewer is right there inside the stadium. Alternately, if the television detects that a user is watching a film, it dials in the most accurate colors and, based decades of Hollywood collaborations and expertise, adjusts the picture quality to give a more cinematic experience.


The powerful HCX Pro AI processor also significantly reduces latency when gaming. Latency, also known to as ‘input lag’, refers to the delay between pressing a button on a gaming controller and that action being displayed on screen. Latency in the JZ2000 is one of the lowest the industry for an OLED TV and is the result of significant engineering enhancements by Panasonic. This latency improvement is a key component of the JZ2000’s ‘Game Mode Extreme’, which includes:

  • Low latency
  • Support for HDMI 2.1 variable refresh rate (VRR) and high frame rate (HFR)
  • A dedicated picture mode for gaming (“game mode”)
  • Support for HDMI Signal Power Link, which will improve the experience and ease of using Panasonic TVs with CEC non-supported devices like old Set Top Boxes or PCs
    ‘Game Mode Extreme’ delivers a smooth gaming experience for professional and amateur gamers alike.


The JZ2000 pushes the boundaries of what is possible in an all-in-one package that delivers an amazing sound experience in addition to stunning picture quality.

The JZ2000 includes side-firing speakers in addition to upward firing speakers, which were featured on the JZ2000’s predecessor. This speaker combination, known as 360° Soundscape Pro, is capable of delivering Dolby Atmos immersive audio experiences. The multiple built-in upward-firing, side-firing, and front-firing speaker units produce a spatial soundstage with Dolby Atmos content.

The addition of more speakers allows the JZ2000 to convey directional sounds better than ever before, providing viewers with a realistic immersion experience. Powerful and dynamic outputs are complemented by a powerful bass, creating a total sound system developed with the support of engineers from Panasonic’s acclaimed audio brand, Technics, making it “Tuned by Technics”.


Like its predecessor, the JZ2000 features Panasonic’s proprietary Master HDR OLED Professional Edition panel, propelling it ahead of other OLEDs in the market when it comes to brightness.

The bespoke Master HDR OLED Professional Edition panel has been exclusively customized by Panasonic research and development engineers, resulting in even greater control of picture quality. Compared to standard OLED TVs, the Master HDR OLED Professional Edition panel delivers higher peak and average brightness levels resulting in increased dynamic range.


The new JZ2000 OLED represents the combination of Panasonic’s technical accuracy, knowhow and engineering with the color-tuning skills of Stefan Sonnenfeld, founder and CEO of Company 3, a trusted collaborator of some of the world’s best filmmakers. Sonnenfeld is among a handful of leading artists who has championed the power of color grading to tell stories and communicate emotion. Described by NPR as a “da Vinci of the movies,” Sonnenfeld has applied his skills as a colorist to many of the most acclaimed and popular features of the past decade: A Star is Born, Wonder Woman, Man of Steel, Beauty and the Beast, Star Wars: The Force Awakens, Jurassic World, 300 and many more. Like many other leading colorists, he uses Panasonic OLED screens as large-format client reference monitors in his daily workflow.

The JZ2000 supports a very wide range of HDR formats, including Dolby Vision IQ, Dolby Vision, Filmmaker Mode, and HLG Photo, the still image format which brings still photography into the HDR world. For Filmmaker Mode specifically, Panasonic has added its original “Intelligent Sensing,” which dynamically adjusts the picture based on ambient light levels.

Dolby Vision IQ extends the benefits of Dolby Vision beyond HDR by intelligently optimizing picture quality experiences for viewers regardless of ambient light or content type – all without consumers picking up their remote.

The JZ2000 also supports HDR10+ Adaptive feature which dynamically adapts HDR content to the room lighting conditions of the viewing area, maintaining creative intent in any condition whether dark or bright without any loss of detail or contrast.


The JZ2000 features the latest iteration of Panasonic’s popular smart TV OS, My Home Screen 6.0. The new version delivers considerable usability enhancements:

  • “My Scenery” allows viewers to choose a selection of restful images and videos, or set their own, to reflect any mood or time of day—perfect for mindfulness sessions or preparing for bed. In addition to photos from LUMIX CLUB which highlight the beauty of Japan, Panasonic also collaborated with LoungeV Studio ( to provide viewers with the most beautiful videos to encourage rest and relaxation.
  • Dual Bluetooth Connection permits sound transmission to two separate Bluetooth devices simultaneously, meaning, for example, two people can listen to a film late at night via Bluetooth headphones without disturbing others.
  • The menu interface has been improved to allow quick access to the most commonly used picture, sound, and other settings.
  • The JZ2000 also supports major voice services built-in, allowing users to operate some key TV functions using just their voice.

Distribution of the JZ2000 is not yet finalized for the US market.

OtterBox Unveils Gaming Products at CES 2021

OtterBox unveiled a full portfolio of gaming products that will bridge the gap between console and mobile gaming experiences. Designed for Xbox, OtterBox is bringing to market new accessories to complement controller + smartphone gaming in addition to gaming-specific smartphone accessories.

With the advent of 5G and innovative new cloud-based platforms such as cloud gaming (beta) with Xbox Game Pass Ultimate, gaming is changing in unprecedented ways. Smartphone gaming is evolving to merge mobility with the elegance of a console experience. The OtterBox Gaming portfolio enables you to enjoy your favorite titles around the house or anywhere on the go without compromising your competitive advantage.

“Gaming is one of the unique spaces where everyone has the opportunity to compete and connect, especially as we are physically distanced. This connection is enhanced with advances in cloud gaming and fast 5G networks,” said OtterBox CEO Jim Parke. “OtterBox is the best in the world at providing trusted mobile accessories, and we’re better positioned than anyone to deliver a premium gaming experience. This portfolio and our accessories designed for Xbox marks a major entry into the gaming market for us.”

The OtterBox gaming portfolio, unveiled at CES, leverages decades of design expertise in mobile accessories. From protection to portability, OtterBox is offering an end-to-end gaming ecosystem that allows gaming to happen anytime, anywhere.

  • Mobile Gaming Clip: An ergonomic answer to seamless mobile gaming, the OtterBox Mobile Gaming Clip is great for at home or on-the-go. This adaptable clip attaches your smartphone to your Xbox Wireless Controller and boasts trusted OtterBox quality. The Mobile Gaming Clip adapts to your environment with adjustable angle and balance based on your preferences and lighting. This versatile clip can also be used as a table-top stand and folds down for compact travel. The Mobile Gaming Clip is compatible with Xbox Wireless Controllers and the Xbox Elite Wireless Controller Series 2, as well as the OtterBox Easy Grip Controller Shell. The Mobile Gaming Clip will work with virtually all smartphones, with or without an OtterBox protective case.
  • Easy Grip Controller Shell: Take your Xbox Wireless Controller on the go and protect it at home with the OtterBox Easy Grip Controller Shell. This compact gaming controller shell lets you personalize the look and feel of your controller while maintaining hand-feel and access to buttons and triggers. Get a pro-level experience with swappable grips with lasting antimicrobial protection.The OtterBox Easy Grip Controller Shell is available for Xbox Wireless Controllers.
  • Gaming Carry Case: Get your gaming up and out in no time with the OtterBox Gaming Carry Case. As the first gaming controller case designed for mobile use, this compact carryall guards joysticks and triggers from damage during transport. When it’s ‘game on,’ the case converts to a gaming stand to create the ultimate mobile command center. The case is compatible with Xbox Wireless Controllers and the Xbox Elite Wireless Controller Series 2 and designed to house all of the elements in the OtterBox gaming ecosystem.
  • Easy Grip Gaming Case: OtterBox is taking protective phone cases to the next level. The Easy Grip Gaming Case is made to game on the go. Ergonomically designed for entertainment-mode, the Easy Grip Gaming Case integrates cool-to-touch materials to keep the console protected and feeling great in your hand level after level. The Easy Grip Gaming Case will be available for the latest iPhone devices with more designs coming soon.
  • Gaming Glass Privacy Guard: Screen protection is now a staple for mobile devices. These increasingly expansive and high-resolution displays are perfect for gaming, but also prone to scratches and breakage. OtterBox Gaming Glass Privacy Guard is the first screen protector in the world to be optimized for mobile gaming. This scratch-resistant glass provides industry-first screen privacy in entertainment (landscape) orientation to prevent visual hacking while you game wherever you are. Gaming Glass Privacy Guard also boasts an antimicrobial agent that blocks microbial growth and will be available for the latest iPhone devices. 2

The OtterBox gaming portfolio addresses both convenience and performance with trusted products that meet you where you are and takes you where you want to go.

The OtterBox mobile gaming products will be available for pre-order starting Jan. 25 on, the Microsoft Store, and Get connected with OtterBox and get in the game.

DC Universe Online Celebrates 10th Anniversary

Today, Dimensional Ink® Games announced that they are celebrating the 10th anniversary of the popular, free-to-play MMO, DC Universe Online (DCUO).

From now through the end of January, players can commemorate this incredible milestone with over $50 in free player gifts including a free Character Advance to CR290. They will also receive a gear suit with the new Restored Shim’Tar Regalia style, the Paradox Gazer combat pet, a fireworks trinket and aura, and two new 10th anniversary emblems.

“I’m thrilled to be part of the team and celebrate this incredible milestone for DC Universe Online,” said Jack Emmert, CEO of Dimensional Ink. “After reading DC comic books for 45 years, it’s a dream come true to be able to play in DC’s rich multiverse. I can’t wait to see what the next ten years will bring!”

As a bonus and special thank you, members will also receive a Member Appreciation Gift Box, which includes the following items:

●  The Anti-Matter Neon Chroma Pack

●  Enhanced Shim’Tar Regalia style

●  Nth Metal totaling 220,000 Artifact XP

●  1 Artifact Cache (your choice of Artifact)

●  1 set of Artifact Catalysts

●  1 Nth Metal Detector

●  4 Seals of Preservation

Full details can be found on the DC Universe Online website, including redemption instructions for the free Character Advance and gifts along with the Member Appreciation Gift Box Items, which must be claimed between now and January 31, 2021.

Last week on January 7, the team kicked off the 10th anniversary with the Attack of the Anti-Monitor 10th Anniversary Event! Players can explore an updated Metropolis Anti-Matter Invasion Zone and take on a new Event Raid and Elite Raid: Speed Force Flux. New 10th anniversary rewards and classic content from previous years will also return, making this the biggest celebratory year for DCUO yet.

DCUO allows players to channel their inner hero or villain by creating a unique, customizable character from a wide selection of superpowers, movement modes, weapons, and over 2,000 styles. Players fight alongside DC’s iconic Super Heroes and Super-Villains, including Batman, Wonder Woman, Superman, and The Joker, in immersive, physics-based action combat.

DCUO is licensed by Warner Bros. Interactive Entertainment on behalf of DC and is now available for Nintendo Switch™, PlayStation®4, Xbox™ One and PC.

For additional game information, visit and follow the official DC Universe Online social channels on Facebook, Twitter, YouTube, and Twitch. Fans interested in more DC stories and content can also follow DC’s social accounts on Facebook, Instagram, Twitter, and TikTok.

DCS World Gets A Roadmap for 2021

Eagle Dynamics is taking us through its 2021 roadmap for the premiere combat flight simulator on the PC platform, DCS World. Check out their full roadmap below.

2021 Roadmap

F-16C Viper

Before we discuss the new projects, let’s first touch on the support of existing products in 2021:

DCS: F/A-18C Hornet

Finalising this fantastic module is one of our top-priorities and our goal is to have the project out of Early Access by the end of the 1st quarter. In January, we will be adding new functions for expendable countermeasures, Electronic Attack (EA), radar jamming effects, SEA and Ground Moving Target (GMT) radar modes, designated target sharing (TXDSG), the FUEL page BIT, BDU-45 and BDU-45B practice bombs. Following these items, principal items remaining include: the ATFLIR targeting pod and the AGM-88C HARM Pre-Briefed (PB) mode, AGM-84K SLAM-ER, coupled (CPL) autopilot modes. Once out of early access, Hornet support will continue with the addition of the AIM-7P, ACLS mode, WIDE ACM mode, and the Data Transfer Cartridge functions. Thereafter, we will be maintaining and polishing this module on an ongoing basis.

DCS: F-16C Viper

Once the Hornet is out of early access, some of the developers will be allocated to the Viper team in order to enhance their capabilities. Based on customer feedback, their highest priorities includes completing air-to-air radar modes and functions, additional AGM-88C HARM modes, GPS/INS-guided weapons, expanded defensive systems, air-to-surface radar modes, mark points, additional ICP and MFD options, new weapon delivery modes, and more.

DCS: A-10C II Tank Killer

The Hawg is already nearly complete, but we do plan to deliver some additional features in 2021 that include the ARC-210 radio, updates to the Tactical Awareness Display (TAD), changes to optically guided Maverick slewing, and the long version of the AN/ALQ-184 ECM pod.

DCS: Supercarrier

Most of our effort on the Supercarrier has been focused on creating the 3D environments for the Ready Room, Air Boss Station (PriFly), and the hangar deck. Other tasks for 2021 include plane directors to marshal aircraft to the catapults and off the landing area, the “burble”, deck crew light wands for night operations, unique radio channels for different controllers, and manual LSO control.

New Aircraft

DCS World

Mosquito FB Mk.VI

DCS: Mosquito FB MK.VI

Our first new product of 2021 will be the impressive Mosquito. This will be our first multi-engine, multi-crew World War II aircraft for DCS World, and it will mark an important capability for future projects. The Mosquito is planned to be released into early access by the end of the 1st quarter of 2021.


DCS: Mi-24P

Named the Hind by NATO, this Russian attack helicopter is a deadly player on the battlefield with an array of Anti-Tank Guided Missiles, twin-barrel 30mm cannons, unguided rockets, and more. Featuring cooperative multiplayer in the front and back seat, the product will offer an even higher level of detail and accuracy than our Mi-8MTV2. With the ability to also act as a troop and cargo transport, the Mi-24P will add an all-new dimension to attack helicopter operations in DCS World. The Mi-24P is planned for release in the 2nd quarter of 2021.



Perhaps our biggest new aircraft project for 2021, the AH-64D will be the most accurate and detailed simulation of this iconic American attack helicopter. Like the Mi-24P, it will feature front- and back-seat operations in single player and multiplayer. Based on a 2002 Block II version, the AH-64D will be armed with Hellfire anti-tank guided missiles, unguided rockets, and a head-tracking 30mm cannon. The early access AH-64D is planned for release in the 3rd quarter of 2021 and will be available for pre-sales as of February 2021 with a 30% discount.Note: Due to new Russian Federation laws pertaining to the gathering of information of Russian military equipment, we have had to reconsider our plans to add new systems to the Ka-50. We continue to make the updated cockpit freely available, as well as a highly detailed updated external model.


Modern Air Combat (MAC)

Despite the lack of updates on this project, it is still very much alive and we are making continued progress. Much of the work remains on the new gameplay modes, updating the 3D models and cockpits for the MAC aircraft, creating a new input manager “wizard”, and continued work on a new Graphical User Interface. We are shooting for 3rd quarter 2021 release, but latest Q4 2021.


For our maps, we will continue to address bugs and map improvements to the Persian Gulf, Caucasus, and Nevada maps. Most of our map work though is focused on The Channel map and the upcoming, free Mariana Islands map.

The Channel

The Channel

We continue to expand this map with additional airfields, including the famous Biggin Hill RAF and Eastchurch airfields in England, two new advanced landing group airstrips, and numerous new landmarks. We plan to release the final version of the Channel map in the 1st quarter of 2021.

Mariana Islands

Mariana Islands

Slated to release in the 2nd quarter 2021, this map will first be a modern-day depiction, and it will include Andersen AFB and several other airfields along the island chain. Combined with the Chinese Assets Pack, we see interesting single player and multiplayer possibilities. This is still planned as a free map, and it will later serve as the foundation for our first World War II Pacific Theater map.

New Clouds


No Name

The wait is almost over, and the new clouds for DCS World will be introduced in the 1st quarter of 2021. In addition to being visually stunning, the new clouds will block visual and optical sensor line of sight and be synchronized online. We will initially release the new cloud system with an array of weather presets that will cater to most mission building scenarios. Later in the year, we will update the Weather Tool in the Mission Editor that will allow finer control of the clouds with a dynamic weather system based on a more advanced meteorological engine.

New Visual Effects

No Name

Some of the new / improved visual effects in development for 2021 includes:

  • Improved helicopter rotor wash over water and ground
  • Missile flame and smoke
  • Ground unit dust clouds
  • Trans-sonic shock cones
  • Fuel explosions
  • Weapon water splash
  • Further explosion improvements
  • Smoke grenades

We hope to have many of these available in stages throughout the year.

Dynamic Campaign

This massive task has been underway for over two years, and the progress has been exciting. The campaign is built around a Real-Time Strategy (RTS) foundation that factors resources, zones of control, logistics, available forces, and a strategic decision-making system. While we believe internal testing will continue in the 1st quarter of 2021, it is too early to estimate a release date. However, external Beta testing is planned hopefully in Q2/Q3 2021.

Vulkan API and Multi-threading

With the integration of these libraries, DCS will benefit from improved performance throughout, including in virtual reality. This has been a substantial task to develop and integrate into our codebase, but we are nearing the end of this journey, and expect it to be available in the 3rd quarter of this year.

Damage Modeling


No Name

In the end of 2020, the new damage model system for our World War II aircraft was released. Although some tuning remains, most of our work on this front in 2021 will focus on bringing the technology to our modern aircraft like F/A-18C Hornet, F-16C Viper, and A-10C II Tank Killer. This is an ongoing process which we hope to deliver in stages during the latter half of 2021.

Air Traffic Control (ATC)

Over the past year, our primary ATC focus has been on the Supercarrier. Now that the Supercarrier ATC system is nearing completion, we will next move on to airfield ATC radio communications. Given the scope of DCS World, this is not a simple task, and it will require three separate ATC systems: Western Modern Day, Eastern Modern Day, and World War II. Because this effort will require a large amount of new radio voice overs, we will also take this opportunity to update the radio communications for other entities like flight members, other flights, AWACS, tankers, etc.

This will continue to be developed in 2021, but we do not have an estimated release date.


New and Improved Forward Looking Infrared

In the modern battlefield, a realistic rendering of FLIR sensors is mandatory, not just for aircraft but also for ground units, unmanned systems, and weapon sensor video. Given the need to create the underlying technology and then create thermal maps for all the world objects, terrain surfaces, and units, this has been quite a large task. We will continue to develop this well into 2021 and we hope to deploy this new FLIR enhancement in Q3 2021.

AI Units

New and Updated assets

Because DCS World is built on a project spanning almost two decades, some units now show their age and will be updated throughout the year. It is also important that we add new units to better fill the battlefields. Here are some of the items that we intend to create or update in 2021:

  • Large Aircraft: B-52H, Tu-95MS, Tu-142, B-1B, IL-38, and Tu-160
  • Carrier Aircraft: S-3B and SH-60B
  • Ground Units: M1A2, AMX-56 Leclerc, Wespe Sd.Kfz.124, KS-19 100mm ADA, Son-4 “Flap Wheel” radar, C1 Ariete, Pantsir SA-22 “Greyhound”, and S-300/SA-10 “Grumble”

Enhanced AI


No Name

Currently, much of our AI engineering effort is focused on the AI aircraft behaviour, in harmony with the new damage modelling and in line with logical and understandable rules and practices. Additionally, the new ATC and radio communications will demand a significant amount of AI engineering. This work is ongoing and will probably never really be finished but we do hope to deliver substantial enhancements during the latter half of 2021.

We have taken the liberty of limiting this overview to issues which have ‘officially’ been announced. Rest assured, many secret and exciting developments to the DCS core are ongoing and will be revealed in the fullness of time. In addition to our internal development, rest assured our brilliant third parties are hard at work to bring you some wonderful modules in 2021 and look forward to hearing from them very soon.

Once again, thank you for all your passion and support in 2020. We hope that 2021 will prove to be a good year, one with many upward trends, not only for DCS but for you, our faithful community and for the world at large.

2021 Onwards and Upwards!

Yours sincerely,

Eagle Dynamics Team

Zack Snyder’s Army of the Dead First-Look Images

Following a zombie outbreak in Las Vegas, a group of mercenaries take the ultimate gamble, venturing into the quarantine zone to pull off the greatest heist ever attempted. Check out these first look images from Zack Snyder’s Army of the Dead – which is due out this Summer.

Directed By | Zack Snyder
Story By | Zack Snyder
Written By | Zack Snyder, Shay Hatten, Joby Harold
Produced By | Deborah Snyder, Wesley Coller, Zack Snyder
Cast | Dave Bautista, Ella Purnell, Omari Hardwick, Ana De La Reguera, Theo Rossi,
Matthias Schweighöfer, Nora Arnezeder, Hiroyuki Sanada, and Garret Dillahunt, Tig Notaro, Raúl Castillo, Huma Qureshi, Samantha Win, Richard Cetrone, Michael Cassidy

Project Winter Coming to Xbox and Game Pass

Developer Other Ocean Interactive is pleased to announce that its pioneering social deception game, Project Winter, is coming to Xbox consoles, Windows 10 Store and millions of Game Pass players later this month.

“We are excited that Project Winter will launch with crossplay so that Xbox and Windows 10 players will be able to join the community of over one million survivors who’ve been uncovering traitors, backstabbing their teammates, and battling the elements since the game’s launch,” said Other Ocean’s Product Director, Ryan Hale.

Cut off from all external communications, surrounded by icy tundra, and covered in a thick blanket of paranoia and suspicion, the eight-person multiplayer game strands players in the freezing wilderness where they must work together to escape the approaching blizzard as well as the deathly intentions of fellow team members. “Project Winter’s innovative proximity-based voice chat encourages players to stick together and work in groups to survive,” says Hale. “Solo players that wander off run the risk of having their desperate cries for help rendered useless when running into trouble.”

The survivors must battle against the freezing elements as well as the traitors in their midst who will deceive, sabotage, and even commit murder to thwart their teammates’ efforts to escape. For the players that encounter wild animals or murderous teammates on their travels, there’s a variety of weapons they can use to gain the upper hand and cling desperately to any chance of survival.

Project Winter is a pioneer in the massively popular social deception game genre combining familiar game mechanics such as crafting and resource gathering with hidden-role gameplay for an intriguing and challenging experience. New Xbox players will have access to the same features as PC players in their quest for survival and escape; including text chat, emotes and proximity voice channels. No matter what platform they’re playing on, the icy and unforgiving wilderness of Project Winter provides a challenge filled with sabotage, betrayal and starving grizzly bears.

Project Winter is available now on Steam and will be available on Xbox consoles and the Windows 10 Store on January 26th, 2021 as well as a free download on Xbox Game Pass. To stay up to date with the latest news, follow Project Winter/Other Ocean on the game’s Twitter, Facebook, Instagram and Discord.

See Capcom’s Monster Hunter Digital Event Here

During the “Monster Hunter Digital Event” today, Capcom shared new details for Monster Hunter Rise, the upcoming entry in the award-winning and top-selling Monster Hunter action RPG series. Beginning tonight in North America and offered throughout the month of January, a Monster Hunter Rise demo will be available as a free download from the Nintendo eShop for Nintendo Switch™, serving hungry hunters around the world their first taste of the highly-anticipated new entry in the storied franchise. Also showcased in the livestream event, a brand new trailer introduced the “Wyvern Riding” gameplay mechanic, a new monster, a collection of returning monsters and frosty new hunting grounds that players can explore when the full game launches worldwide for the Nintendo Switch system on March 26, 2021.

The free limited time Monster Hunter Rise demo launches tonight and runs through January 31, giving players ample time to enjoy a sampling of this all-new Monster Hunter experience. The demo provides players with numerous hunting options, including offline solo and (up to 4 player) offline* local and online** multiplayer gameplay using all 14 weapon types. The following modes and quests are available in the free demo:

Training – Learn the basics of monster hunting, including an introduction to the new Wirebug mechanic and Palamute riding. Solo play only.
Wyvern Riding – Enter an arena to experience Wyvern Riding, a new feature that allows hunters to ride and guide monsters for a period of time. Solo play only.

Beginner Quest: Great Izuchi – Ideal for first time players or hunters who need a refresher course. Solo play, local multiplayer and online multiplayer.
Intermediate Quest: Mizutsune – A fierce challenge for experienced players only. Solo play, local multiplayer and online multiplayer.

*For offline local play, Nintendo Switch Online (NSO) membership is not required.

**For online play, Nintendo Switch Online membership (sold separately) and Nintendo Account are required. From now through January 13, Nintendo is offering their NSO service as a free trial to all players on Nintendo Switch.

NOTE: The demo provides hunters with a total of 30 quest attempts, which are shared between both (beginner and intermediate) quests. The Tutorial and Wyvern Riding training do not count against the 30 quest limit, but those modes cannot be accessed after the limit is reached.

Also revealed today, the icy Goss Harag is an entirely new monster that will make its debut in Monster Hunter Rise. This fanged beast will send a chill down hunters’ spines, as he roams through snowy fields in search of new prey and attacks using blades of ice. Goss Harag is right at home in the Frost Islands, a new snow-capped and windswept locale that was once the nesting grounds for large dragons, who only the bravest hunters would attempt to slay.

Many other classic and fan-favorite monsters will be returning to join the ever-growing roster of foes in Monster Hunter Rise. In addition to the previously-announced monsters, these seasoned threats will also make their presences known: Lagombi, Khezu, Great Baggi, Barioth, Mizutsune, and Tigrex. More new and returning monsters will be revealed in the months ahead.

Path of Exile Exclusive Livestream Event on Jan 7

Grinding Gear Games will be announcing Path of Exile’s 3.13.0 expansion in an exclusive livestream on January 7 at 11AM (PST). The stream, which will take place on the Path of Exile Twitch channel, will reveal new end-game content, a new challenge league, new skills, items, and more.

In addition to hosting the 3.13.0 expansion reveal on its Twitch channel, Grinding Gear Games will also enable Twitch Drops for any channel streaming in the Path of Exile category during the livestream. Streamers who restream the broadcast on their channel, or fans who are watching the game during the stream, will be given the opportunity to earn something special from Grinding Gear Games. More details on logistics and which rewards will be up for grabs will be revealed soon.

Immortals: Fenyx Rising Review (Xbox Series X)

Immortals: Fenyx Rising is not the game I imagined myself wanting to show off my Xbox Series X with but dang, 2020 was wild, y’all!

That’s it. Review done. 8 out of 10. Let’s go home and play more Immortals: Fenyx Rising. (Editor’s note: You have to actually write a review.) Oh. Okay, then.

Originally announced at E3 2019 under the objectively better name “Gods and Monsters,” Immortals: Fenyx Rising struck many as a sort of “my first Assassin’s Creed,” an apt impression considering the Greek Mythology flavored adventure is the product of Ubisoft Quebec, developers of the Greek Mythology flavored Assassin’s Creed: Odyssey. Spend the opening hours playing the game and you’ll quickly find that you’re not playing an Assassin’s Creed game at all, rather something much closer to Nintendo’s Legend of Zelda: Breath of the Wild. Immortals: Fenyx Rising gives players an impressive open world adventure densely packed with things to do and locations to explore, a bold art style highlighted by eye popping colors, and a focused and straightforward story that almost bends under the weight of cringe-worthy jokes and stiff characters.

Immortals tells the story of Fenyx, a mortal soldier thrust into adventure when their ship wrecks on the shores of the mysterious Golden Isle. Fenyx discovers that their fellow soldiers, including their brother, have all been turned to stone as a result of the titan Typhon attacking the island in an attempt to overthrow the gods of the Greek Pantheon. Actually, let me take a step back. Immortals tells the story of Prometheus telling Zeus the story of Fenyx coming to the gods’ aid, a structure that becomes the source of most of the game’s humor. Prometheus and Zeus narrate almost the entirety of the game, frequently breaking in and making light of whatever Fenyx is doing at the moment.

And what does Immortals: Fenyx Rising do?

I’d be lying if I said I wasn’t going into Immortals: Fenyx Rising expecting another Ubisoft open-world checklist simulator. Ubisoft has… a thing. They do side quests and collectibles and RPG-lite mechanics in just about every game they produce these days with the only real differences being what genre you’re doing it in. Immortals chooses to not do that. Yes, there are map markers to hit and towers to climb and skill trees to unlock but it’s all so much more focused than your typical Ubi product. Rather than climbing endless towers and liberating endless outposts to clear your map, there are four, maybe five things to climb and at any point, much like in Breath of the Wild, Fenyx can use the gift of far sight to zoom in on the environment and tag interesting things to go do.

The environment is where Immortals differs from the standard Ubisoft formula in a simple yet wonderful way. We’ve all gotten used to the normal Ubi-fare of liberating an area and instantly having our map break out into a chicken-pox like infection of side quest dots to check off. Immortals goes the opposite direction and makes you find things before they appear on your map. And finding things is the biggest draw that keeps me coming back to the game. This world is, in a word, dense. Where many modern open world games make travel between missions feel like a chore, Immortals never finds you going much more than a few moments between stumbling upon interesting environmental puzzles to solve or dungeons to fight your way into and solving the environment challenges you to open your eyes and look around as the solutions require a basic level of critical thinking rather than holding the right stick to ping the environment to show chests lurking on the other sides of walls **cough Assassin’s Creed cough**.

Ubisoft Montreal has created a stunningly gorgeous world to do this all in. Colors pop and the game runs at a buttery smooth 60fps. I played this on my aforementioned Xbox Series X and not once did I experience any frame dips or crashes. The expected Ubisoft open world bugs are nowhere to be found and instead I’ve been pleased to find that this is a game that just… works, which is more than can be said for some other marquee titles hitting consoles this holiday season.

Now, what’s not to like? Thankfully, not much. Character models look a little rigid and animate a bit closer to Thunderbolts-era marionettes than the Pixar/Rare style cartoonish energy it’s clear Ubi is going for. Luckily you don’t have to see characters interact all that often if you don’t want to and the skip button is always ready to go when you find yourself in a cinematic. The skip button will also come in handy when the game tries to make you laugh. The writing goes for it but often feels trapped somewhere between the kid friendly PG vibe the game wears on its sleeve and more mature PG-13 humor found in much of Zeus’ dialogue, and rather than trying to find a family friendly subversive balance, the game more often feels like its failing to pick a lane. That all being said, though, it’s never worse than slightly eye rolling and it’s often easy enough to over look.

While it may have a silly name and is unlikely to spawn a franchise, Immortals: Fenyx Rising helps me make a damn good argument to my wife why I had to spend $500 on that new Xbox Series X console. Taking more than a few notes from one of the best open-world adventure games of the modern era, Ubisoft has created a Zelda clone that meets the challenge of being the next best thing for anybody who doesn’t own a Switch. To top it all off, Ubisoft has given next-gen owners a game that looks great in HDR and runs solid with none of the bugs to be found that are plaguing other titles hitting the holiday shelves. Immortals: Fenyx Rising is a game that feels like Ubisoft stepping out of its comfort zone and trying something, while maybe not new, refreshingly different enough from what they’ve become known for.

Final Review Score: 8 out of 10!