Author - Jerry Paxton

Starship Corporation Launch Trailer

Haarlem, The Netherlands, April 19, 2018  – Publisher Iceberg Interactive and developer Coronado Games announce that their spaceship-building game Starship Corporation is releasing out of Steam’s Early Access Program on May 3, 2018.

Having spent 2 years in Early Access Starship Corporation has seen massive improvements. The game has been shaped extensively with help from the community, from their feedback and constructive criticism, for which the Developer has expressed their gratitude. During Early Access, cybernetic organisms were introduced, as were mining and military features. The galaxy map was also redesigned to its current state.

A trailer emphasizing the updated graphics as well as the full feature set can be seen here:

Starship Corporation‘s launch update will add a campaign mode with 99 different business contracts and two different endings based the player’s business relationships, as well as a ship database and two new rooms. Additionally, Russian language support will be added at launch, as well as improved loading/saving times, Steam achievements, and bug and performance fixes.

Starship Corporation is a starship-building simulation game in which you must design and build spaceships for the hugely demanding galaxy-wide market. It is you who must decide which technologies to invest in first, where to open new shipyards and where to establish new markets.

Key Features:

  • Campaign mode with 99 different contracts and two different endings, based on your business dealings.
  • Sandbox Mode with access to all known human settlements in the galaxy, business opportunities for your ships in areas like transport, mining, route-maintenance, security, military and research and racing.
  • 177 unlockable rooms and facilities for ship design
  • 22 unlockable fuselages
  • 24 Missions for standard operation, emergencies and hostile encounters to test your ship in Crew Management

Interested galactic entrepreneurs can purchase the game through Steam: http://store.steampowered.com/app/292330/Starship_Corporation/
To download supporting assets for Starship Corporation please visit:
https://drive.google.com/open?id=1sdcAjezMQyBmBApAVm3GN47sSqZwhhtm

Stay up-to-date with the latest Starship Corporation news and information on the official website www.starshipcorporation.com, on Youtube at www.youtube.com/StarshipCorporation, on Facebook at www.facebook.com/starshipcorporation and on Twitter at www.twitter.com/StarshipCorp

Cities: Skylines Parklife DLC Announced

STOCKHOLM – Apr. 18, 2018 – Today Paradox Interactive and Colossal Order announced that Cities: Skylines will be getting a playful new expansion, Parklife on May 24, 2018.  Parklife is a lively new add-on for the PC version of Paradox Interactive and Colossal Order’s hit city-builder. The expansion will make your city more vibrant than ever with new amusement parks and zoos; nature reserves and city parks, giving new life to your empty land with custom green spaces.

Parklife adds new ways to play with everything from roller coasters and campsites to flower beds, fountains and flamingos. There’s also a new park area tool, five new maps, a ton of new assets and level-up features that increase your park’s property values in play.

More leisurely features:

•    Parks and Recreation: Use the new park area tool to create park districts wherever there is empty land, and new city services like Park Maintenance, which boosts happiness and effectiveness, and helps level up parks.

•    Brick by Brick: Customize your city with new buildings and assets, including a new sightseeing bus line, new service buildings, fresh attractions like amusement parks, nature reserves, city parks and zoos. There’s also a regal new monument, the Castle of Lord Chirpwick.

•    Freeway Free for All: For the first time in Cities: Skylines, you can place buildings next to paths in the park districts (not just next to roads). Props can be placed anywhere inside park areas.

•    Recesses Between Buildings: Transform those empty spaces between your buildings into vibrant parks and gardens.

•    It’s a Walk in the Park: Customize routes and set ticket prices for new walking and sightseeing tours, among other tourism enhancements.

•    Policies, Please: Take on three new city policies and eight new park policies to deal with recreational hazards like Fireworks and Animal Ethics.

More than that, Cities is adding a new radio station: Country Road Radio. The radio host is pure Dixieland Delight, spinning six instrumental tracks and ten songs with original vocals covering Appalachian Folk, Bluegrass/Honky Tonk, Nashville Modern Country and Unplugged country.

In addition to the paid expansion, Cities: Skylines will also get a free PC update, as usual, including a new tourism panel, trees that reduce noise pollution, a camera mode upgrade, new tourist models, and new modding features, including submeshmodding and an improved camera system so users can control the camera with scripts.

ALIEN: DESCENT VR Experience Announced for Orange County

LOS ANGELES, CA (April 18, 2018) – Pure Imagination Studios and FoxNext Destinations will open ALIEN: DESCENT, a cutting-edge free-roaming virtual reality experience at The Outlets at Orange in Orange County on April 26. Additional locations will be announced soon. Tickets can be reserved now at AlienDescent.com.

Set in the ALIEN universe, guests join an elite squad of Colonial Marines sent to investigate a distress signal from a Weyland-Yutani mining outpost. Just before losing contact, the facility reported a mysterious infestation. It’s up to the guests and their squad to contain the threat, quarantine any survivors and get everyone to safety. While on the mission, guests move freely through the immersive space battling aliens, ranging from face-huggers to full-grown Xenomorphs.

ALIEN: DESCENT features a first-of-its-kind wireless technology developed by Pure Imagination Studios. The technology allows up to four guests to move about freely in VR, without the use of PC backpacks or wires. Each guest is armed with a custom-designed weapon and motion-tracking sensors on their arms and legs. Environmental effects, motion platforms and other surprises that simulate the descent into the heart of the Alien threat enhance the experience.

“ALIEN: DESCENT’s story-first approach is at the forefront of the location-based VR experiences that we’re rolling out. Our goal at Pure Imagination Studios has always been to push the boundaries of what’s possible — VR attractions are the perfect medium to do just that. Partnering with the forward-thinking team at FoxNext made for a potent combination of storytelling minds and innovative thinking to set a new benchmark for destination entertainment,” said Joshua Wexler, co-founder of Pure Imagination Studios.

“VR attractions bring together immersive entertainment with social experiences that can’t be replicated in the living room. The rich storytelling opportunities in the Alien universe makes it a perfect fit for cutting-edge destination entertainment. Plus, who doesn’t want to battle Xenomorphs and save the world?” said Salil Mehta, president of FoxNext.

“We’re thrilled to allow guests the freedom to experience and engage in VR without the need of a cumbersome backpack.  The dream is to allow guests to fully immerse themselves, let loose, and have fun,” said Rob Taylor, co-creator of the experience from Pure Imagination Studios.

ALIEN: DESCENT opens April 26, ALIEN Day, at the Outlets at Orange. Tickets can be reserved at AlienDescent.com. The Outlets at Orange is located at the intersection of I-5 and State Highways 22 and 57 in Orange, California. More information can be found at simon.com/mall/the-outlets-at-orange.

ALIEN DAY returns on April 26, 2018 for an epic third annual global celebration of the iconic sci-fi franchise. ALIEN DAY is a nod to planet LV-426 from the landmark ALIEN film. For more information on all ALIEN DAY activities go to AlienUniverse.com.

Acetech AT1000 Airsoft Tracer Unit Review

Acetech’s AT1000 tracer is advertised as the “world’s brightest airsoft tracer”. Measuring a little over 6 inches in length and about 1.5 inches in diameter, the Acetech At1000 features an internal body made of metal and plastic and an outer cover made of aluminum. The inner body of the AT1000 features an individual serial number, which is a little feature I prefer in my airsoft products. On the black outer cover of the tracer unit, you’ll find the painted Acetech logo and model designation. The whole tracer is fairly standard when you think of what an airsoft tracer unit should look like – although, Acetech does add a little flare to the package with a muzzle-end featuring a segmented design for better aesthetics.

The Acetech AT1000 airsoft tracer features a 14mm counter-clockwise threading, so you’ll need an adapter if your AEG is not equipped with that outer barrel thread. However, setting up the AT1000 for use is extremely simple. You unscrew the outer shell, then install 4 AAA batteries. Screw the outer shell back on and then screw the tracer onto your AEG. Simply press the button, which will blink green once, on the rear side of the tracer and you are ready to go. I did notice some low-tolerances on the threading on this particular AT1000 unit. The threads were a little too loose for my liking, but after tightening the tracer down there was no wobble or travel.

In terms of usage, the Acetech AT1000 tracer unit works incredibly and I was consistently impressed with just how bright the BB’s were as they exited the unit. Of course, airsoft tracer BB’s tend to vary wildly in terms of quality but, whatever brand you are using, the AT1000 will brighten them up as much as they can be brightened. While some people use tracer BB’s to signal when their magazine is running low, using them as the last ten or so shots, others go full bore and load the full mag with them. Aside from these tactical applications, tracer BB’s also make it very simple to tune your hop-up unit as spotting the travel path of the BB is way easier than with non-tracer BB’s.

Tracer Fire Test

The rated lifespan of the Acetech AT1000 tracer unit is about 20,000 rounds with standard AAA batteries before needing to replace them. However, they have also done the math on using more expensive, “eneloop” rechargeable AAA’s from Panasonic. With their increased capacity, you can get about 100,000 rounds through the AT1000 without needing to charge them! There are some tracer units on the market that feature a rechargeable, internal battery. At first, this might be the more futuristic options, however in practice being able to swap out your batteries is far better in terms of flexibility. Unfortunately, I didn’t have 20,000 rounds to put through this tracer unit to test. However, I did put about two thousand rounds through it during a night game a few weeks ago. During this night of play, I didn’t notice any degradation of LED intensity and did not have to replace the batteries.

Additionally, the Acetech AT1000 airsoft tracer is rated at detecting and reacting to up to 1800 rounds per minute. This equates to 30 rounds per second and is pretty darn speedy – way more so than most out of the box airsoft rifles. Unfortunately, I don’t have anything with a rate of fire that high – my best being a Krytac CRB Mk2 with 11.1v LiPo battery. With that rifle, however, the AT1000 had no trouble keeping up with fully-automatic fire and even semi-automatic shooting. It was responsive and didn’t let me down.

Overall, Acetech’s AT1000 airsoft tracer is an incredible tracer unit that will brighten up those glow-in-the dark BBs like nothing else. For about $66 dollars at AirsoftExtreme’s website, this is also some serious value given its brightness and battery life when compared to much more expensive tracer units from the likes of G&P, who’s units can run upwards of $100 dollars depending on the model. At other online retailers, you can find the Acetech AT1000 retailing for about $85 dollars. Even at that higher price, the AT1000 is worth it and a much better purchase than any other tracer unit on the market. It’s simply a BB-brightening beast that will make you feel like you shoot laser bolts a la G.I. Joe.

Acetech Product Links

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Shenmue I and Shenmue II Coming to Consoles and PC in 2018

London, England – April 13, 2018 – SEGA® Europe Ltd. is proud to announce that the pioneering epic saga Shenmue™ I & II is to be re-released for a new generation. Get ready to go on a thrilling voyage across faithful recreations of Japan and Hong Kong, China, in a timeless tale of revenge and mystery when Shenmue I & II launches both physically and digitally on PlayStation® 4 and Xbox® One with a PC release on Steam in 2018.

Check out the announcement trailer here:

Since their original release, Shenmue I & II have established a passionate following and are revered as one of gaming’s greatest series of all time. These revolutionary masterpieces deliver a gripping story of retribution as Ryo Hazuki sets out to avenge his father’s death and attempts to unravel the secrets behind a mysterious artefact known as the Dragon Mirror.

Shenmue I & II comes complete with the original feature set that defined modern gaming, including enthralling jujitsu combat, investigative sleuthing, and RPG elements in addition to memorable mini-games. Shenmue I & II is set within engrossing real-time open worlds that feel truly alive thanks to day-to-night cycles and weather changes, with a population of civilians who follow their own schedules.

This is the definitive version of these all-time classics and will be the best Shenmue experience to date. The re-release will stay true to the originals with modernised features including fully scalable screen resolution, choice of modern or classic control schemes, PC graphics options, an updated user interface and the option to enjoy either the original Japanese or English voiceovers.

The physical and digital editions will be available to pre-order from first party stores, Steam and US and EMEA retailers soon. For all the latest information on Shenmue I & II, head over to: https://shenmue.sega.com/

For more information about SEGA and any of its products, please visit www.sega.co.uk. You can also follow us on Twitter and like us on Facebook.

Warner Bros. Studio Tour Classics Made Here Review

Recently, we got the chance to checkout a preview of the Warner Bros. Studio Tour Hollywood’s new “Classics Made Here” tour which takes a look at some of the more classic films and TV shows to film on the Warner Bros. lot. This is just the latest in a series of great events hosted by the Warner Bros. Studio Tour Hollywood. Last year, they began a DC Universe exhibit which features numerous costumes from DC/Warner Bros. films such as Wonder Woman. During October, they hosted their “Horror Made Here” event, which allowed guests the chance to enjoy a haunted attraction based around the lot’s town square. A town square, I might add, that has been the filming location for TV shows like Gilmore Girls and Pretty Little Liars to movies like Monster Squad and Postcards from the Edge.

We arrived at the Warner Bros. lot in the early afternoon and got the chance to explore the previously-mentioned town square.  It’s really amazing just how many things were shot here. Then we covered a short press conference from Danny Khan, the director of the studio tour, which also featured venerable film critic Leonard Maltin and classic film actress Carole Cook (The Incredible Mr Limpet, American Gigolo, Sixteen Candles)! This lasted for about twenty minutes and was really interesting as Cook had several funny anecdotes to regale the attendees with. After the press conference, we were treated to a slightly abbreviated version of the Classics Made Here tour, and it provided us a fascinating look into Hollywood’s past. Seeing locations where movies like Casablanca and Blade Runner were filmed was a real experience. I was also excited to find out that the lot’s town square area was used in the big outdoor numbers of 1962’s The Music Man!

One of the coolest things about taking the Warner Bros. Studio Tour is that you never know when you’ll have a celebrity sighting. It is a working lot and they are filming things all the time. On this trip around the lot we traveled right past Todd Stashwick (Supernatural, 12 Monkeys, The Riches) who was walking with an unknown individual from the studio commissary! So a big tip to you tour-takers: Always keep your eyes open and cameras ready while on the tour! Where is my photo of Todd Stashwick, you may wonder? Well, I didn’t listen to my own advise and had my camera down as we rode by…. Yeah.

But, I digress, as we continued on the tour and entered Stage 48: From Script to Screen, the end of the line for the tour that takes guests through the process of making a movie or TV show and, even more exciting, houses a VERY impressive array of screen-used memorabilia. Oh, it also houses the actual Central Perk set from this little-known TV show called FRIENDS…. So be sure to take your photo there! As part of the Classics Made Here tour, you’ll find some amazing pieces of clothing and various costumes from classic Warner Bros. films. For instance, you’ll see wardrobe worn by Humphrey Bogart and Ingrid Bergman in Casablanca! That 1942 picture is easily one of the most famous films of all time and, right there, 76 years later are their costumes looking fresh and new. Other things to take in while walking through Stage 48 are costumes worn by some of the female heavy-hitters of classic film like Bette Davis, Olivia de Havilland, and many more.

Of course, you’ll also see some amazing props like the actual airship model which flies over Los Angeles in the film Blade Runner and one of the actual Smith & Wesson Model 29-1 revolvers used by Clint Eastwood in Dirty Harry. They even have a real Oscar for guests to hold – they are quite heavy! There are some fun green screen photo ops at the end of the Stage 48 experience but those are paid ops, so if you want them you will have to make some purchases.

Overall, the Warner Bros. Studio Tour Hollywood continually impresses me with the tour options and events they put together. Classics Made Here is a terrific tour option for those of you film buffs who take a focus on the Hollywood classics of yesteryear. The Classics Made Here tour runs Fridays and Saturdays starting on May 4, 2018. You can find out about all of the studio tour options as well as ticket info and more at the official Warner Bros. Studio Tour Hollywood website.

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Warner Bros. Interactive Entertainment Announces the 2018 Injustice 2 Pro Series

BURBANK, Calif. – April 10, 2018 Warner Bros. Interactive Entertainment (WBIE) today announced the 2018 Injustice 2 Pro Series Presented by Samsung and SIMPLE Mobile, the second season of the global esports program for NetherRealm Studios award winning Injustice 2.

The 2018 series has Intersport, a leader in sports, entertainment and lifestyle based media and marketing platforms, teaming up with Samsung, SIMPLE Mobile, Gamestop, Northern Arena, Gamelta and a to be named European program to offer players of all ranks across the globe a chance to compete in different programs for a slice of the $150,000 USD prize pool.  The best performers from the various programs will have the chance to qualify for the 2018 Injustice 2 Pro Series Grand Finals Presented by Samsung and SIMPLE Mobile taking place this fall.

The 2018 Injustice 2 Pro Series Presented by Samsung and SIMPLE Mobile – Announce Trailer can be viewed here:

The 2018 Injustice 2 Pro Series Presented by Samsung and SIMPLE Mobile will feature five live competitions throughout North America and Europe, in addition to three online cups where competitors can earn points to qualify for 12 spots in the Injustice 2 Pro Series Grand Finals.  Four spots in the grand finals will be reserved for winners of different programs: Canada’s Northern Arena Injustice 2 Elite Circuit, Latin America’s Liga Latina, a European program with more details to come, and a last chance qualifier spot.

This year’s Pro Series will be managed and executed by the esports team at Intersport, a Chicago-based marketing and consulting firm that is teaming up with Samsung and SIMPLE Mobile as the competition’s presenting sponsor.  In addition to exhibiting its latest products for the fighting game community to experience first-hand, Samsung will provide exclusive Injustice 2 offers and promotions to customers throughout the Pro Series.

For more information, or to sign up for an Injustice 2 Championship Series Presented by Samsung and SIMPLE Mobile, visit www.injustice.com/esports.

Injustice 2 is the super-powered sequel to the hit game Injustice: Gods Among Us that has been nominated for nearly 50 awards and honored as Fighting Game of the Year by 13 organizations, including the 21st D.I.C.E. Awards and The Game Awards 2017.  Featuring a massive selection of DC Super Heroes and Super-Villains, players can personalize iconic DC characters with unique and powerful gear earned throughout the game. Additionally, for the first time, gamers can take control of how their characters look, fight and develop across a variety of game modes.

For more information about Injustice 2 please visit www.injustice.com or to join the Injustice 2 conversation on Facebook, Twitter and the official forums.

 

Solo: A Star Wars Story Official Trailer

Board the Millennium Falcon and journey to a galaxy far, far away in “Solo: A Star Wars Story,” an all-new adventure with the most beloved scoundrel in the galaxy. Through a series of daring escapades deep within a dark and dangerous criminal underworld, Han Solo befriends his mighty future copilot Chewbacca and meets the notorious gambler Lando Calrissian, in a journey that will set the course of one of the Star Wars saga’s most unlikely heroes.

The film stars Alden Ehrenreich, Woody Harrelson, Emilia Clarke, Donald Glover, Thandie Newton, Phoebe Waller-Bridge, Joonas Suotamo, and Paul Bettany.

Ron Howard directs “Solo: A Star Wars Story,” and Kathleen Kennedy, Allison Shearmur and Simon Emanuel are the producers. Lawrence Kasdan, Jason McGatlin, Phil Lord and Christopher Miller serve as executive producers. Jonathan Kasdan & Lawrence Kasdan wrote the screenplay.

Review of #SCREAMERS

Venerable horror website, Dread Central, recently got into film production. Their newest offering, #SCREAMERS, takes audiences on a journey through the day to day operations of fictional web video content company Gigaler and the relationships between its employees. Well… that’s not what it is supposed to be about, but that’s really what it’s about. The first 45 minutes of the 120 minute film are spent inside the office of Gigaler as they film a behind the scenes video of how they work. Having worked at several web video companies, including at a website called SpikedHumor back in the mid 2000’s, I can tell you that this is VERY much how startups like this operate – personalities and all. Director/writer Dean Ronalds and Producer/writer Tom Malloy must have experience in this kind of environment to have nailed it so accurately.

The first fifteen minutes of the film introduces us to the main characters of the film, as well as several characters you only see once, as we tour their offices. Gigaler hosts videos (and advertisements) in the hopes that they go viral. When an anonymous source sends them a “screamer” video, they embark on a journey to find out why and who this person is. #SCREAMERS is presented in a found footage style and the cast all do great jobs portraying their characters. Tom Malloy is not just a producer, writer, and director of the film, he also plays the CEO of Gigaler, “Tom”. He portrays the charismatic and ego-driven startup CEO with scary accuracy while “Chris” (Chris Bannow) is the introverted and mild mannered co-creator and COO of the media site – also, playing his character with eerie accuracy. “Griffin” (Griffin Matthews) is the community manager and engagement specialist, scrolling through comments as well as researching what people are responding to. He is also one of the main handheld camera operators throughout the film.”Abbi” (Abbie Snee) is the company’s lead developer, working on the website and, to some extent, a learning algorithm that will track user behaviors.

Unfortunately, #SCREAMERS sets up these characters, and the realistic inter-office dynamic between them, yet never really pushes them or challenges them. We spend 45 minutes in their office and then 50 minutes with them touring upstate New York on the hunt for this anonymous party. There is no real horror or scary things in this entire time – about 95 minutes. So, when the scares start 20 minutes before the end of the film, I was hoping they would hit me like a UFC fighter, as well as challenge the characters to try and overcome them. What happens instead is very formulaic for these kinds of movies. With as different as this film was for all the non-horror stuff, I was hoping that things turned out different and maybe showed some character arc resolutions by time the credits roll. Then I wouldn’t have minded the last part of the film as much. For instance, and I hate spoiling things but this is a good example of what I mean: There are some hints that Abbi might have some sort of feelings for Chris earlier in the film but this is never realized. There is the personality conflict between Tom and Chris, but this never gets ironed out either. Again – if you are going to show us these relationships for 90% of the film, we want to see them play out – not just end up in a formulaic,  20 minute-long ending sequence.

Instead, I am left with a multitude of feelings about #SCREAMERS. On one hand, I liked Tom, Chris, Griffin, and Abbie! I would like to have seen their characters uncover some dark secrets and grow closer as a group, maybe turning the site into one that explores the paranormal or inexplicable web videos. The cast all plays so well off one another, and because this is not a horror film, but a film about them, I wanted to see more of them. On the other hand, the last twenty minutes are very formulaic for a found footage horror film and the whole thing doesn’t pay off anywhere near what I had hoped.

#SCREAMERS plays select U.S. cities on April 5th and 6th, and debuts on VOD April 17th through Dread Central Presents, the genre label from Epic Pictures.

Acetech AC6000 Airsoft Chronograph Review

Airsoft chronographs have been relatively stable in terms of features until recently, with models that attach to rifles and some that even boast wireless communication. However, the basic chronograph hasn’t changed all that much. Acetech’s newest airsoft chronograph, the AC6000, is trying to push the basic chronograph to the next level and is, without a doubt, the most solid chronograph I have gotten the chance to use. The Acetech AC6000 features a plastic, dark gray body with silver accents and feels very well built. It measures roughly 5 inches by 4 inches with a height of 2.4 inches, making it easy to transport to a game in your tactical bag. It has a five-way control pad on the front as well as a power button and large LED screen. On the bottom of the AC6000, you’ll find a standard tripod mount as well as the battery door, which is easy to open and close. The Acetech AC6000 is powered by 4 AAA batteries and the battery life seems to be excellent – at least in my dealings with the unit. On the back of the chronograph, you’ll find a mini-USB port which is an additional way you can power the unit! It should be noted that this port will not charge batteries – just power the chronograph. Still, if you are out of batteries on the field but remembered to bring your USB battery, you are all set.

Functionally, the Acetech AC6000 airsoft chronograph features an enlarged, 36mm diameter tube with an increased number of sensors to accurately measure any projectiles passing through it. This enlarged tube diameter is an outstanding addition as it not only allows for more accurate readings but also less room for error based on where you are pointing the muzzle in relation to the chronograph. I am sure we are all aware of the frustration of shooting a BB into a chronograph only for it to display an OUT error or inconsistent number. This problem becomes worse when you have a bigger mock suppressor or flash hider on the airsoft gun.

The screen is super crisp

The LED screen of the Acetech AC6000 is beautiful and easily the best on any airsoft chronograph I have seen. It is bright, crisp, and using the directional control pad to navigate through the various menu options is straightforward. The AC6000 has a 25 shot memory in it so you can easily compare your readings when switching out BB weights. Also, you can change the BB weight on the measurement screen – this is a big deal as you usually have to change this setting on an entirely different screen. The entire Acetech AC6000 experience is based on providing a great user experience to the person using it.

Overall, the Acetech AC6000 airsoft chronograph is an exceptional choice for players looking to accurately measure their airsoft gun’s velocity. The Acetech AC6000 retails from $80 to $90 dollars depending on the retailer. This is on the higher-end of the airsoft chronograph price spectrum – however, the AC6000 is a high-end airsoft chronograph and that price point is just fine for the value and features you’re getting with it. You can also check on some popular airsoft retailer websites as there are coupon codes that can be applied to your purchase. It should be noted that Acetech does make a lesser-expensive airsoft chronograph called the AC5000, however that one does not have the same quality of display and larger tube diameter – not mention some other bonuses found on the AC6000.

Acetech Product Links

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