Author - Jerry Paxton

Drake Hollow Launch Trailer

Following on the successful launch on XBOX One, The Molasses Flood has announced that it will launch its cooperative action village-building game Drake Hollow on Steam and the Microsoft Store for Windows on October 1, 2020.

Drake Hollow is a cooperative action village-building game set in The Hollow – a blighted mirror of our world – in which players protect villages of Drakes; the lovable, local vegetable folk. Either solo or with friends, players explore a dynamically generated and aether-swept world of islands to defend the Drakes from a menagerie of feral beasts, all while helping them to maintain their camps.

Mysteries and rewards, as well as danger, await those curious enough to search every nook and cranny of The Hollow. Drakes are hungry, thirsty, and need a place to sleep. They can also – quite literally – die of boredom. Players will explore the wilderness and set up valuable supply routes to bring essentials back to camp, while keeping the Drakes entertained and happy (think yoga and puppet shows). Defending the Drakes from enemies with weapons ranging from tennis rackets to nail guns, players will eventually unravel the peculiar and ancient connection between The Hollow and our own world.

“Hundreds of thousands of Drake Hollow players on Xbox have had a chance to experience something pretty unique in the world of games: the opportunity to care for something other than yourself,” said Forrest Dowling, CEO and Creative Director for The Molasses Flood, “Our aim was to create a game experience that brims with heart, is both musically and visually enticing, and has at its core rock-solid systems-based gameplay. We hope players find Drake Hollow to be as fun and unique as we designed it to be!”

For more information, please visit www.drakehollow.com.

Bohemia Interactive Unveil Arma 3: CSLA Iron Curtain

Publisher Bohemia Interactive and third-party developer CSLA Studio are excited to announce the upcoming release of Arma 3’s second Creator DLC: CSLA Iron Curtain. Scheduled for release later this year, the CSLA Iron Curtain downloadable content pack will take players back to an alternate version of the Cold War in 1980s Czechoslovakia. The store page for the upcoming DLC is already live on Steam.

CSLA (or ČSLA) stands for “Československá lidová armáda” in Czech and “Československá ľudová armáda” in Slovak, which refers to the Czechoslovak People’s Army. These were the armed forces of the Communist Party of Czechoslovakia and the Czechoslovak Socialist Republic from 1954 until 1990. With both Bohemia Interactive and the CSLA Studio developers coming from the Czech Republic, this particular Creator DLC stays very close to home by exploring the country’s contemporary history and taking a look at what life in Czechoslovakia and its heavily-guarded border with West Germany during the 1980s could have been like.

The Arma 3 Creator DLC: CSLA Iron Curtain will include:

  • Original 256 km2 “Gabreta” landlocked terrain, with deep forests, windy mountains, and calm valleys
  • Cold War-era armed forces of the United States and Czechoslovakia, as well as local rebel fighters
  • Ground and air vehicles
  • Weapons and gear
  • Singleplayer and multiplayer scenarios

Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. The first Creator DLC, Global Mobilization – Cold War

Germany, has managed to achieve over 50,000 sales since its launch in April 2019. More Creator DLC projects besides Global Mobilization – Cold War Germany and CSLA Iron Curtain are currently in development.

In response to community feedback on the initial release of the first Arma 3 Creator DLC, Bohemia Interactive – in close co-operation with CSLA Studio – have decided to host a small-scale, closed beta test in the coming weeks ahead of CSLA Iron Curtain’s planned full release. Starting today, selected members of the Arma 3 community will be invited to help report on any remaining technical issues as well as take the upcoming DLC for a test drive on a wider variety of PC systems.

Furthermore, as soon as the CSLA Iron Curtain DLC releases, Bohemia Interactive and CSLA Studio plan to make compatibility data for non-owners of the DLC available via the Arma 3 Steam Workshop – similar to how this is now also done for the Global Mobilization – Cold War Germany Creator DLC. This solution enables people who own the Creator DLC and those who do not to still play together on multiplayer servers that make use of the Creator DLC’s assets. Access to DLC terrains and singleplayer content will remain exclusive to the owners of the DLC, and restrictions to the in-game use of DLC assets by non-owners apply.

The release date and pricing of the Arma 3 Creator DLC: CSLA Iron Curtain will be shared at a later time.

For more information about Arma 3 Creator DLC, please visit https://arma3.com/dlc/creator.

ROCCAT Unveils New Titan Optical Switch Keyboards

ROCCAT, Turtle Beach’s (Nasdaq: HEAR) Hamburg, Germany-based PC peripheral brand, today revealed its all-new Titan Optical Switch and three new variants of its award-winning Vulcan keyboard series. ROCCAT unveiled its first Vulcan mechanical keyboard featuring the Titan Tactile Switch in 2018, followed by the Titan Speed Switch in 2019, and the sleek-looking keyboard series has gone on to secure a variety of editorial accolades and high praise from PC gamers. Delivering a true competitive advantage, ROCCAT’s new Pro models with Titan Optical Switches offer PC gamers a keyboard 40 times faster than classic mechanical switches, with a lifespan that lasts twice as long. The Vulcan Pro is the full-size keyboard with Titan Optical Switches, while the Vulcan TKL Pro is a tenkeyless version with a smaller footprint. Additionally, ROCCAT will be launching the new Vulcan TKL keyboard, which is a tenkeyless version of its full-size Vulcan mechanical keyboard design. The Vulcan TKL will be available with both Titan Speed and Titan Tactile Switch options.

ROCCAT’s full-size Vulcan Pro and the more compact Vulcan TKL Pro keyboards featuring the Titan Optical Switches will be available at participating retailers worldwide on Oct. 30, 2020 for MSRPs of $199.99 and $159.99, respectively. The Vulcan TKL mechanical gaming keyboard with Titan Tactile Switches or Titan Speed Switches will be released in North America on October 4, 2020 for a MSRP of $129.99, and will be available at participating retailers across Europe on October 30, 2020.

“Our Vulcan series keyboards are already a big success for ROCCAT, so naturally we’re thrilled to add TKL versions as well as introduce our Titan Optical Switch technology for an even faster competitive edge,” said Rene Korte, General Manager of PC Products at Turtle Beach. “Two years ago, we introduced the first Vulcan featuring our own unique Titan Tactile Switch, followed by the faster Titan Speed Switch. The new Vulcan Pro models with the Titan Optical Switch gives gamers an even faster option, and sometimes that’s all that matters when you’re playing for the title.”

Additional details on the latest additions to ROCCAT’s award-winning Vulcan series PC gaming keyboards below.

Vulcan Pro

The Vulcan Pro features the same sleek, award-winning design as the Vulcan 121 and comes with ROCCAT’s all-new Titan Optical Switches. The Titan Optical Switch replaces the physical contact of a regular mechanical switch with a beam of light that gets interrupted by the optical switch once the key is pressed. This leads to a more responsive reaction time that registers keystrokes 40 times faster than a classic mechanical switch, as well as a longer lifetime expectancy of 100 million clicks compared to 50 million clicks for a mechanical switch. The Vulcan Pro, comes with an Ash Black anodized aluminum plate, connects via a wired USB-A connector, and offers low-profile ergonomic key caps. The Vulcan Pro is part of ROCCAT’s AIMO-enabled family of products offering a vivid RGB light scheme, and it also comes with a removable magnetic wrist-rest. The Vulcan Pro will be available for a MSRP of $199.99/199.99€.

Vulcan TKL Pro

With many core and professional gamers preferring a more compact keyboard when they play, the Vulcan TKL Pro is the tenkeyless version of the Vulcan Pro, achieved by reducing the size of the chassis as well as removing the number pad. The TKL Pro comes with a removable USB-C cable, and like the other Vulcan variants it offers a game mode allowing gamers to set macros for their favorite games. The Vulcan TKL Pro also supports the AIMO lighting system, making it the perfect companion for the other products in the AIMO range. The Vulcan TKL Pro will be available for a MSRP of $159.99/159.99€.

Vulcan TKL

The Vulcan TKL mechanical keyboard will also be available in two versions; one with the Titan Tactile Switch, and one with the Titan Speed Switch. Both versions of the Vulcan TKL come with a removable USB-C cable. The Vulcan TKL keyboards will be available for a MSRP of $129.99/129.99€.

For more information on the latest ROCCAT PC gaming products and accessories, visit ROCCAT.org and be sure to follow ROCCAT on Twitter, Instagram, Facebook, and YouTube.

Reign of Terror Haunted Attraction Cancelled for 2020 Afterall

Due to newly announced County restrictions, Reign of Terror 2020 is unable to open and is canceled and closed for September and October 2020.

All previously purchased Admission Reservations will be refunded in full. Refunds are being processed today (9/21). If you don’t see a credit post immediately to your credit card, please wait a couple business days (credit posting may vary by your card’s issuing bank).

The cancellation news is delivered with heavy hearts and great disappointment.

We cannot thank our dedicated crew enough, who worked vigorously and tirelessly for over 6 solid months to prepare, modify and upgrade Reign of Terror Props and Apparel to be ready for the unusual situation presented this Fall.

We also send our deepest thanks and appreciation to our fervent supporters, including:

  • – All of YOU who already pre-purchased Admission Reservations (reservations were already pre-booked for nearly every night)
  • – Our very special friends at the Conejo Recreation and Park District (CRPD)
  • – The team at the Janss Marketplace
  • – And our Vendors (who produce the finest world-class props, apparel and a wide variety of custom merchandise)

Please stay tuned for future announcements for potential upcoming Reign of Terror events.

Thank you for your support.

Sincerely,
Reign of Terror Haunted House
www.ROThauntedhouse.com

Todd Howards Talks About Microsoft’s Purchase of Bethesda Softworks

Bethesda Game Studios’ Todd Howard has spoken out about his thoughts regarding Microsoft’s $7.5 Billion acquisition of Zenimax Media (which includes Bethesda Softworks and its IPs).

From Todd Howard:

I have been incredibly blessed to spend my entire career at, and help build, one of the best places to make games in the world – Bethesda.

And I’ve had the joy of doing it with some of the most talented, humble, and passionate people there are. They are part of my family, and my good friends. I have also had the pleasure of working with, and partnering with, many of the best gaming and tech companies in the world. But our longest, and closest partner during my career, has been Microsoft.

Today we join them, and I wanted to share some personal thoughts on what it means and our shared vision.

The trajectory of Xbox, and the trajectory of Bethesda, in many ways have gone hand in hand.

From our beginning, we had primarily been a PC developer. In 1999, two things happened. One, Bethesda became part of a brand-new startup – ZeniMax Media. And Microsoft started development of their first video game console – The Xbox. I can remember my first trip to Redmond to discuss the new system and bringing our next game, Morrowind, to the Xbox.

I was dubious Xbox Morrowind would be worth the time, somewhat on a technical level, but more so from taking a hardcore RPG and moving it from a PC desktop experience to a controller-and-sofa experience. If we made it work, would people want it?

Microsoft and their new Xbox crew had a view, that I came to share completely. Shouldn’t we allow anyone to have this experience? Why does it matter where the screen is or what the controller is? There are many people without the same access, and we can bring it to them.

Morrowind would go on to become one of the best-selling Xbox games of all time, behind Halo, another PC style game some said wouldn’t work. Its success paved the way for the growth of our company, and proved the point – people wanted this experience, regardless of device.

Microsoft quickly let us in on their next system, the Xbox 360. More than a PC port, our aim with our next game, Oblivion, was to usher in the next generation of gaming. With each game, from Fallout 3 to Skyrim, our studio and company grew, adding brilliant and like-minded studios across the globe. All of us sharing in the belief that expanding the reach of gaming was fundamental, whether it was on a pc, console, your phone, or the cloud.

With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.

Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone – regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.

We can’t think of a better group of people to do that with than those at Xbox. We have friendships that go back to those original days. From Phil to his senior leaders to developer support, they don’t just talk about putting players first, they passionately live it.

At Bethesda, we’ve been lucky enough to create games we love, and have an audience who loves them as much as we do. I have personally been humbled by the many industry honors I have received, as they belong to the entire studio. But one has always stood out to me for a special reason. When I received the Lifetime Achievement Award at GDC, I joked in my acceptance “I wonder how many achievement points this one is worth?” At the end of the ceremony, some good friends from Microsoft congratulated me and said they’d find out. A few months later I was given a code to a game they had created, named after me and locked to my account. When ran, it unlocks a single achievement – “Lifetime – 1000pts.” It still sits in my list when I check, and I smile every time.

It has been a lifetime. But there’s more to come and achievements to unlock together. We hope you join us.

All the best,
Todd Howard
Bethesda Game Studios

Microsoft Acquires Bethesda Softworks and More for 7.5B

More than three billion people on the planet play games for fun, escape, and human connection. Unlike any other medium, games empower people to engage in creativity, strategic thinking and teamwork, immersing them into interactive stories and worlds created by some of the world’s most amazing creators. The cultural phenomenon of gaming has made it the largest and fastest-growing form of entertainment in the world—an industry that is expected to be more than $200 billion in annual revenue in 2021.

As the gaming industry transforms from a device-centric era to a player-centric era powered by new technology that provides the freedom to play with friends anywhere on any device, Microsoft (Nasdaq: MSFT) on Monday announced plans to acquire ZeniMax Media, the parent company of Bethesda Softworks, one of the largest, privately held game developers and publishers in the world. Creators of critically acclaimed and best-selling gaming franchises including The Elder Scrolls and Fallout among many others, Bethesda brings an impressive portfolio of games, technology, talent, as well as a track record of blockbuster commercial success, to Xbox. Under the terms of the agreement, Microsoft will acquire ZeniMax Media for $7.5 billion in cash.

With unique investments in content, community, and the cloud, Microsoft’s gaming strategy differs from others by empowering people to play the games they want, with the people they want, anywhere they want. Games are the primary growth engine in gaming, and games are fueling new cloud-gaming services like Xbox Game Pass, which has reached a new milestone of over 15 million subscribers. With the addition of Bethesda, Microsoft will grow from 15 to 23 creative studio teams and will be adding Bethesda’s iconic franchises to Xbox Game Pass. This includes Microsoft’s intent to bring Bethesda’s future games into Xbox Game Pass the same day they launch on Xbox or PC, like Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.

“Gaming is the most expansive category in the entertainment industry, as people everywhere turn to gaming to connect, socialize and play with their friends,” said Satya Nadella, CEO, Microsoft. “Quality differentiated content is the engine behind the growth and value of Xbox Game Pass—from Minecraft to Flight Simulator. As a proven game developer and publisher, Bethesda has seen success across every category of games, and together, we will further our ambition to empower the more than three billion gamers worldwide.”

“This is an awesome time to be an Xbox fan. In the last 10 days alone, we’ve released details on our two new consoles which go on pre-order tomorrow, launched cloud gaming in Xbox Game Pass Ultimate, and now we’re making another investment in the most critical part of our strategy: the games,” said Phil Spencer, executive vice president, Gaming at Microsoft. “Generations of gamers have been captivated by the renowned franchises in the Bethesda portfolio and will continue to be so for years to come as part of Xbox.”

The planned acquisition includes publishing offices and development studios spanning the globe with over 2,300 employees, including Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. Bethesda’s critically acclaimed and best-selling franchises include The Elder Scrolls, Fallout, DOOM, Quake, Wolfenstein, and Dishonored, among others.

Bethesda parent company ZeniMax Media was founded in 1999 by Chairman and CEO Robert A. Altman; Bethesda’s structure and leadership will remain in place.

“This is a thrilling day for this company, our employees, and our fans. We have enjoyed a close partnership with Microsoft for decades, and this deal is a natural progression of those years working together,” said Altman. “The big winners today are our fans. We are continuing to develop our slate of AAA games, but now with Microsoft’s scale and entire Game Stack, our games can only get better.”

The transaction is subject to customary closing conditions and completion of regulatory review. Microsoft expects the acquisition to close in the second half of fiscal year 2021 and to have minimal impact to non-GAAP operating income in fiscal years 2021 and 2022. Non-GAAP excludes the expected impact of purchase accounting adjustments, as well as integration and transaction-related expenses.

For more information, please visit the blog post from Phil Spencer, EVP Gaming at Microsoft.

Beyond Fest Unveils 2020 Film Lineup

Beyond Fest, the highest-attended genre film festival in the US, is excited to announce its complete slate of 2020 programming comprising of seven nights of double-bill features including three world premieres, one North American Premiere, and two US premieres of unadulterated cinematic excess. Following a sold-out Summer residence with the American Cinematheque at the Mission Tiki Drive-In, Beyond Fest returns to the socially-distanced safety of the drive-in Friday, October 2nd – Thursday, October 8th to generate funds for the 501c3 non-profit film institution.

With a diverse slate celebrating all corners of genre cinema, Beyond Fest is proud to open with a double-barreled-double-bill curated by director Jim Cummings including the World Premiere of his electric werewolf tale, THE WOLF OF SNOW HOLLOW, paired with Joe Dante’s classic, THE BURBS. Closing night honors are bestowed upon Blumhouse and Beyond Fest alumni Christopher Landon for the World Premiere of their gloriously outrageous body-swap-slasher FREAKY, billed with a special rep screening of TUCKER & DALE VS. EVIL selected by the director himself.

Festival alumni are celebrated as agitator-extraordinaire Adam Egypt Mortimer returns to conquer Beyond Fest with the World Premiere of his newest Spectrevision mindmelt, ARCHENEMY, Steven Kostanski blasts his OTT midnight vibes with the North American Premiere of PSYCHO GOREMAN, and Bryan Bertino brings the terror, unleashing THE DARK AND THE WICKED for its US theatrical bow.

“We covet the theatrical experience above all and following the overwhelming success of our drive-in program we never hesitated in keeping Beyond Fest a physical experience” said Beyond Fest Co-Founder, Christian Parkes. “We specifically wanted to give COVID-19 a resilient middle finger and provide a safe, communal respite for filmmakers and film fans to celebrate the best genre cinema on the biggest screens possible.”

Other hotly anticipated titles making their West Coast debuts include Rose Glass’ stunning first feature SAINT MAUD,  alongside her selection of Rob Reiner’s MISERY, Moorhead and Benson’s latest genre-melting, time-bending, head trip SYNCHRONIC, Justin Simien’s satirical Sundance stunner BAD HAIR, and the US Premiere of medieval-gothic-horror, THE RECKONING, from longtime agent provocateur, Neil Marshall.

A timely dissolution of the American Dream is given center stage as the Maestro David Lynch is saluted with a triple bill consisting of three of his finest features: BLUE VELVET, LOST HIGHWAY, and MULHOLLAND DRIVE.

“In a year that has seen the world turn upside-down, it’s good to see some things never change” Head Programmer Evrim Ersoy added. “Beyond Fest stands tall with an eclectic slate of programming that will challenge audiences and transform the drive-in experience into something never before done.”

Finally, Beyond Fest celebrates Brandon Cronenberg with a special pre-festival event featuring the West Coast Premiere of his stunning body-horror, POSSESSOR UNCUT, paired with John Frakenheimer’s sci-fi classic SECONDS as picked by Brandon himself. This special warm-up event is scheduled the week before the festival opens on Thursday September 24th, 2020.

See below for the full lineup of newly announced feature film titles for Beyond Fest 2020. Tickets will be on sale via Eventbrite on September 18th at 9 AM PST. Visit BeyondFest.com and the American Cinematheque for details.

BEYOND FEST 2020 PROGRAM

9.24 SPECIAL EVENT 

POSSESSOR UNCUT

West Coast Premiere

Director: Brandon Cronenberg

Country: USA

Runtime: 103 minutes

Year: 2020

+

SECONDS

Repertory Screening

Director: John Frankenheimer

Country: USA

Runtime: 106 minutes

Year: 1966

——————————

10.2

THE WOLF OF SNOW HOLLOW

World Premiere

Director: Jim Cummings

Country: USA

Runtime: 83 minutes

Year: 2020

+

THE BURBS

Repertory Screening

Director: Joe Dante

Country: USA

Runtime: 103 minutes

Year: 1989

——————————–

10.3

BLUE VELVET

Repertory Screening

Director: David Lynch

Country: USA

Runtime: 120 minutes

Year: 1986

+

MULHOLLAND DRIVE

Repertory Screening

Director: David Lynch

Country: France, USA

Runtime: 147 minutes

Year: 2001

+

LOST HIGHWAY

Repertory Screening

Director: David Lynch

Country:France, USA

Runtime: 134 minutes

Year: 1997

————————————

10.4

SAINT MAUD

West Coast Premiere

Director: Rose Glass

Country: UK

Runtime: 84 minutes

Year: 2019

+

MISERY

Repertory Screening

Director: Rob Reiner

Country: USA

Runtime: 107 minutes

Year: 1990

———————————

10.5

SYNCHRONIC

West Coast Premiere

Directors: Aaron Moorhead and Justin Benson

Country: USA

Runtime: 96 minutes

Year: 2019

+

BAD HAIR

West Coast Premiere

Director: Justin Simien

Country: USA

Runtime: 115 minutes

Year: 2020

———————————–

10.6

THE DARK AND THE WICKED

US Premiere

Director: Bryan Bertino

Country: USA

Runtime: 95 minutes

Year: 2020

+

THE RECKONING

US Premiere

Director: Neil Marshall

Country: UK

Runtime: 110 minutes

Year: 2020

——————————

10.7

ARCHENEMY

World Premiere

Director: Adam Egypt Mortimer

Country: USA

Runtime: 90 minutes

Year: 2020

+

PSYCHO GOREMAN

International Premiere

Director: Steven Kostanski

Country: Canada

Runtime: 92 minutes

Year: 2020

—————————

10.8

FREAKY

World Premiere – Free screening

Director: Christopher Landon

Country: USA

Runtime: 101 minutes

Year: 2020

+

TUCKER & DALE vs EVIL 

Repertory Screening

Director: Eli Craig

Country: Canada

Runtime: 89 minutes

Year: 2010

—————————

Attend Beyond Fest:

Tickets will be on sale via Eventbrite on September 17th at 10 AM PST. Visit BeyondFest.com and the American Cinematheque for details.

Cyberpunk 2077 Gets Series of New Trailers and PC Specs

Postcards from Night City is all about presenting never-before-seen locations and new personalities from the world of Cyberpunk 2077​, along with extra slices of lore behind the most vivid and dangerous metropolis of the dark future.

Watch the Postcards from Night City video

Gangs of Night City profiles some of the most notorious groups operating within and beyond the city walls whom players will be making deals with, fighting against, or both in order to survive.

Watch the Gangs of Night City video

Closing off Night City Wire​’s third episode was a special segment focusing on the grand finale of the official Cyberpunk 2077 PC modding contest, showcasing the participants’ creations and announcing the winners.

Watch the Cyber-up Your PC — Contest Finale video

Cyberpunk 2077 will release November 19th, 2020, for PC, Xbox One and PlayStation 4, with the version for Google Stadia set to launch the same year. The game will also be playable on Xbox Series X and PlayStation 5 consoles when available. At a later date, a free upgrade to Cyberpunk 2077​, taking full advantage of next-gen hardware, will become available for owners of the Xbox One and PlayStation 4 versions respectively.

For more information regarding the game, follow Facebook, Twitter, and visit cyberpunk.net.

Observer: System Redux Announced for Next-Gen Consoles

Bloober Team announced Observer: System Redux will be available day one on next-generation consoles. This dark cyberpunk thriller will be available for $29.99 or €29.99 on PC and Xbox Series X November 10th, 2020, with a follow-up release for PlayStation 5 on November 12, 2020.

“Making Observer: System Redux available for next-gen console players has been a huge focus for the team,” said Piotr Babineo, Bloober Team CEO. “Now that both the Xbox Series X and PlayStation 5 release dates are out there, we can finally share our release date news. We know next-gen pricing is a major concern for our fans and we feel that releasing all the new content and upgrades in Observer: System Redux at the same cost as the original Observer is a great way to stay close with our community.”

Observer: System Redux brings additional content to the original release, with three new major missions: Errant Signal, Her Fearful Symmetry, and It Runs in the Family, updated characters models, and new locations. This new content is supported by the latest in next-gen features such as 4K resolution, upgraded textures, new animations, models, and effects, all transformed with ray-tracing and HDR lighting. Observer: System Redux will be released in English, French, Italian, German, Spanish, Polish, Portuguese, Russian, Japanese, Simplified Chinese, and Korean at launch.

Considered one of the best cyberpunk games coming to next-generation platforms, Observer: System Redux features Rutger Hauer as Dan Lazarski/Observer in one of his last voice-acting roles.

Want a closer look at Observer: System Redux? New gameplay will be shown during Tokyo Game Show 2020 Online.

Turtle Beach Announces Stealth 700 and 600 Gen 2 Gaming Headphones

Leading gaming headset and audio accessory brand Turtle Beach (NASDAQ: HEAR) today announced the new Stealth 700 Gen 2 gaming headsets for Xbox and PlayStation1 will be available this Sunday, September 20, 2020. Additionally, the Stealth 600 Gen 2 for Xbox will also be available on Sept. 20th, while the Stealth 600 Gen 2 for PlayStation is already on store shelves. The Gen 2s are successors to Turtle Beach’s highly-acclaimed Stealth 700 and Stealth 600 headsets, and are designed to propel the best-sellers2 to new heights with a refined, premium build and sleeker look, and cross-generation console compatibility with Xbox One and Xbox Series X | S, and with PlayStation®4 and PlayStation®5. Couple that with powerful game sound, crystal-clear chat through a larger flip-to-mute mic that seamlessly blends into the earcup, plus all-day comfort, and the Gen 2s are destined to continue the Stealth 700 and Stealth 600’s run as best-selling wireless gaming headsets. Stealth 700 Gen 2 and Stealth 600 Gen 2 will be available at participating retailers worldwide and from www.turtlebeach.com for the same attractive MSRPs as their predecessors at $149.95 and $99.95, respectively.

“These new Stealth 700 and 600 Gen 2 headsets offer gamers two incredible wireless options for both current and next-gen consoles that will further our reputation for delivering the best gaming headsets,” said Juergen Stark, CEO, Turtle Beach. “On top of the record growth we’re seeing this year, we’re excited to launch the next generation of our top-selling wireless headsets into what we expect will be an exciting holiday season with big game launches and new Xbox and PlayStation consoles.”

Stealth 700 and 600 Gen 2s were created to continue the legacy of the two best-selling products in their price tiers3 since launching in 2017. The Gen 2 versions once again deliver the perfect combination of advanced and seamless wireless connectivity, powerful game audio, crystal-clear chat, unrivaled comfort and build quality, innovative and impressive features, and an accessible price. Full details for the Stealth 700 Gen 2 and Stealth 600 Gen 2 below:

Stealth 700 Gen 2

Turtle Beach’s Stealth 700 Gen 2 features a host of updates including upgraded performance, comfort and styling. Game audio on the Stealth 700 Gen 2 has been tuned and refined to deliver even more detailed and precise sound, giving gamers a better chance to hear everything and defeat everyone. A larger, high-sensitivity flip-to-mute mic enhances chat clarity and seamlessly conceals into the earcup when muted. Aerofit™ cooling gel-infused memory foam ear cushions surround upgraded 50mm Nanoclear™ speakers, and a redesigned metal-reinforced headband provides long-lasting comfort and durability. Battery life has been upgraded significantly with a 20-hour lifespan. Gamers can also use Bluetooth® to connect to the all-new Turtle Beach Audio Hub app to easily customize their audio and program the headset’s remappable dial and button, as well as to simultaneously listen to music or take mobile calls while gaming. Xbox fans can once again take advantage of Xbox Wireless technology which automatically connects the headset directly to the console.

Stealth 600 Gen 2

The Stealth 600 Gen 2 also includes meticulously refined audio, as well as a larger high-sensitivity flip-to-mute mic that delivers crystal-clear chat and now seamlessly integrates into the headset when muted. The Stealth 600 Gen 2’s headband and hinge design have been reinforced for added long-term durability, and plush, glasses-friendly ear cushions provide comfort while the 50mm speakers produce high-quality, immersive game sound. A user-friendly audio preset button on the headset allows for easy access to customize audio, and gamers can still count on Turtle Beach’s exclusive Superhuman Hearing® for an audio advantage on the battlefield. Finally, connectivity on Xbox is still easy as ever, using Xbox Wireless technology so gamers can connect to their Xbox with the push of a button.

For more information on the Turtle Beach’s all new Stealth 700 Gen 2 and Stealth 600 Gen 2 wireless gaming headsets as well as the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.