Author - Jerry Paxton

Mass Effect 3: Earth Announced

JULY 11th, 2012 — The human race faces extinction as the war rages on in our backyard! Fight for humanity’s survival in the latest installment of downloadable content for Mass Effect™ 3 multiplayer!  Available to download at no additional charge*, Mass Effect 3: Earth adds three new maps based on three key cities in the galactic war – London, Vancouver and Rio De Janeiro. Players will be introduced to a whole new team of elite N7 forces who will be dispatched to protect civilization, along with an arsenal of lethal new weapons, unique upgrades, the all-new Platinum difficulty level and a brand new in-mission objective.

Mass Effect 3: Earth will be available for download on July 17 on Xbox LIVE® and the Origin™ client software and on PlayStation®Network in North America on July 17 and in Europe on July 18. The entire pack will include:

  • Three New Maps – With the fate of the galaxy at stake, Earth’s military efforts have concentrated on three strategic locations. Defend Firebase Rio, home to the N7 training facility, along with Firebase Vancouver and Firebase London in the last stand for mankind.
  • New Array of Playable N7 Characters – Step into the boots of the Alliance’s most elite military unit with the N7 Demolisher Engineer, N7 Destroyer Soldier, N7 Fury Adept, N7 Sentinel Paladin, N7 Shadow Infiltrator and N7 Slayer Vanguard.
  • New Powerful and Unique Weapons – Lay waste to the enemy by unlocking the N7 Piranha Shotgun, N7 Typhoon Assault Rifle and Acolyte Pistol.
  • New Powerful Upgrades – Outfit your weapons with 12 new modifications and fortify your gear with 11 unique upgrades to defeat even the toughest foes.
  • New “Platinum” Difficulty – Conquer bronze in your sleep? Take down Silver with one hand? Beat Gold without breaking a sweat? Then grab your friends and test your skills on the brand-new Platinum difficulty.
  • New In-Mission Objective – Randomly occurring during waves 3, 6 and 10, this new objective will challenge teams to keep a targeted agent alive by protecting and escorting them to a designated extraction zone on each map.

As part of the Mass Effect 3 Galaxy at War** system, success in the cooperative multiplayer experience in Mass Effect 3 links back to the player’s single-player campaign. Gaining control over each theater of war will increase the player’s Galactic Readiness Rating, and in turn, can influence the player’s overall experience. Participation in the Mass Effect 3 Galaxy at War feature is optional.

The Mass Effect franchise is one of the most highly decorated series in the history of games, having earned over 250 awards from critics around the world. Mass Effect 3 launched in March to universal critical acclaim, receiving over 90 perfect scores. For more information on Mass Effect 3, please visit http://masseffect.com, follow the game on Twitter at http://twitter.com/masseffect or “like” the game on Facebook at http://facebook.com/masseffect. Press assets for Mass Effect 3 can be found at www.info.ea.com.

* OFFER EXPIRES JULY 11, 2014. INTERNET CONNECTION AND ORIGIN, XBOX LIVE GOLD, OR PLAYSTATION NETWORK ACCOUNT REQUIRED. VALID ONLY AT THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT), XBOX LIVE MARKETPLACE OR PLAYSTATION STORE. VALID WHEREVER MASS EFFECT 3 IS SOLD. MASS EFFECT 3 FULL GAME, MASS EFFECT 3 ONLINE PASS AND ORIGIN ACCOUNT  REQUIRED TO USE/PLAY DOWNLOAD. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. PRODUCT SUBJECT TO AVAILABILITY. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. LIMIT ONE OFFER PER PERSON. YOU MUST MEET THE MINIMUM AGE REQUIREMENTS, WHICH VARY BY COUNTRY, TO REGISTER FOR AN ORIGIN ACCOUNT. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON WWW.EA.COM/2/SERVICE-UPDATES.

Activision Comic-Con 2012 Lineup

Santa Monica, CA – July 11, 2012 – Gaming, comics, sci-fi, cos-play, and fans from all walks of life the world over will experience a colossal interactive entertainment lineup from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), at San Diego Comic-Con International 2012. Headquartered at booth #5344 in the San Diego Convention Center, Activision is celebrating the theatrical release of the blockbuster hit The Amazing Spider-Man, allowing fans to go beyond the movie and find out what happens next in The Amazing Spider-Man™ video game, plus showcasing some of the most anticipated fan-favorite games in the industry, including TRANSFORMERS™: FALL OF CYBERTRON, 007™ Legends, the all-new The Walking Dead™ video game based on the hit AMC television series, along with a world premiere reveal of a brand new Super Hero video game during the Marvel Games panel on Saturday, July 14th.

“We know how passionate our fans are, and San Diego Comic-Con is always a great opportunity for us to showcase our latest video games,” said David Oxford, Executive Vice President, Activision Publishing.  “These are big, iconic franchises and this is our chance to give back and let the hardest-of-the-hardcore play and experience our video games in a unique and fun setting before they hit stores.”

Activision’s Full San Diego Comic-Con 2012 Booth Activities Include:

  • First time multiplayer hands-on with TRANSFORMERS: FALL OF CYBERTRON video game.
  • First time hands-on with the TRANSFORMERS PRIME Wii game.
  • Find out what happens in The Amazing Spider-Man video game, which serves as an epilogue story to the just released blockbuster hit movie.
  • Live stage demos of TRANSFORMERS: FALL OF CYBERTRON single player campaign and presentations of the recently-revealed Moonraker and On Her Majesty’s Secret Service movie missions from 007 Legends.
  • Exclusive screenings of all-new 007 Legendsand The Walking Dead video game trailers.
  • Limited edition San Diego Comic-Con fan giveaways.

Panels and Autograph/Photo Opportunities:

  • PANEL: TRANSFORMERS: FALL OF CYBERTRON Video Game Talent

Legendary TRANSFORMERS voice talent and game experts at developer High Moon Studios will come together in one epic panel to discuss their roles in the upcoming Activision video game, TRANSFORMERS: FALL OF CYBERTRON. The panel will feature Peter Cullen, voice of OPTIMUS PRIME, Gregg Berger, voice of GRIMLOCK, Nolan North, voice of CLIFFJUMPER, Matt Tieger, High Moon Studios Game Director, and Dave Cravens, High Moon Studios Senior Creative Director. The panel will give everyone an inside look into bringing our favorite characters to life in the making of the video game, as well as answers to the questions you have been dying to know.

Saturday, July 14, 10:00 AM-10:50 AM

                              Room 7AB

  • PANEL: An ALL-NEW GAME ANNOUNCEMENT at the Marvel Video Games Panel

The Marvel Video Games panel will include an announcement from Activision and High Moon Studios that is sure to be a hit! Q&A will follow.

Saturday, July 14, 1:45 PM-2:25 PM

                              Room 6A

  • Autograph signings for TRANSFORMERS: FALL OF CYBERTRON
    • Peter Cullen, voice of OPTIMUS PRIME / Gregg Berger, voice of GRIMLOCK / Nolan North, voice of BRUTICUS, CLIFFJUMPER, BRAWL

Saturday, July 14, 2:00 PM-3:00 PM

                        Activision booth #5344

  • Autograph signings for The Amazing Spider-Manvideo game
    • Bruce Campbell (Evil Dead, Burn Notice), voice of the Extreme Reporter

Saturday, July 14, 4:00 PM-5:00 PM

                        Activision booth #5344

Darksiders II Comic-Con Plans Revealed

AGOURA HILLS, Calif. July 11, 2012 – Death is taking over Comic-Con International, as THQ Inc.’s (NASDAQ: THQI)’s highly anticipated action-adventure game, Darksiders® II will have a major presence throughout the San Diego Convention Center. Fans can get their hands on playable demos at the GameFan Magazine booth (#4112), as well as at the booths of Random House (#1514), Prima Games (#1514) and Spike (#3729). In addition to the demo, Darksiders II creative director Joe Madureira (artist on Avenging Spider-Man, The Ultimates, X-Men) and art director Han Randhawa, together with Dark Horse Comics, will host a panel on Friday, July 13 at 3:30 p.m. in Room 5AB to discuss the process of bringing the art of Darksiders II to life.

Comic-Con attendees also can participate in a mini-scavenger hunt by collecting exclusive Darksiders II Tarot cards in the partner booths of Dark Horse (#2615), Random House and Prima Games. Fans that collect all three unique cards can present them at the GameFan Magazine booth and receive a limited edition fourth Darksiders II Tarot card.

Comic-Con is a great opportunity for THQ to connect with Darksiders fans as we get close to the game’s August release date,” said Jim Huntley, Vice President of Global Brand Marketing. “We can’t wait for them to get their hands on the game in the convention center.”

Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in an action-packed tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman blamed for prematurely starting the Apocalypse in Darksiders.

Darksiders II launches for Xbox 360, PlayStation3 and PC on August 14, 2012 in the United States. For more information, check out www.Darksiders.com.

About Darksiders II

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to redeem his brother’s name. Become the terrifying force which everything fears but nothing can escape.

The original Darksiders®, released in January 2010, received critical acclaim including the Best Fantasy Game 2010 award from IGN. Darksiders followed the story of WAR, wrongly accused of starting the apocalypse, on a quest to reclaim lost honor and take revenge on those who wronged him.

New Fallen Enchantress Screenshots

JUL 11, 2012 — Fallen Enchantress is Stardock’s most ambitious title yet.  Hot on the heels of Sins of a Solar Empire: Rebellion, Stardock intends to make sure that its upcoming fantasy strategy game is as good as they can possibly make it.

Executive Producer and Stardock CEO, Brad Wardell outlines some of the new features in the much anticipated 4th beta release of the new title, “Beta 4 introduces the new economic system.  In 4X strategy games, the underlying economy – how you get and spend resources – is really the unspoken heart and soul of these games.  As a game that takes place in a fantasy universe, we have the opportunity to do some really interesting things here.”

Fallen Enchantress’s lead designer, Derek Paxton, took his experience making the popular Civilization IV mod, Fall From Heaven, to create something really worthwhile. “It’s all about your cities,” said Paxton. “Starting with Beta 4 you can specialize your city as either a Town, Conclave, or Fortress.  Towns are the source for food, growth and money. Conclaves are where your research, both technological and arcane, occur. And Fortresses are the source of your most elite and powerful military units.”

Beta 4 also will be added a third basic resource – essence.  Previously, Fallen Enchantress’s resource economy followed the tried and true track of food and materials.  As a fantasy game, Paxton decided there was an opportunity to add another dimension to what could make a city special: Essence. “Essence is the land’s natural magical affinity. Lots of city improvements make use of this resource. Essence also allows players to cast powerful enchantments on a city. The more essence, the more enchantments the city can maintain.”

As part of the new emphasis on city specialization, players can now construct upgradeable outposts away from cities. These outposts address the issue known in strategy circles as “city spam”.

“Instead of players having to build lots of cities to have a chance at winning, they can construct outposts,” said Paxton. “In beta 4, these outposts can be upgraded to boost allied units, give penalties to enemy units, scare away monsters, and help the cities they are associated with.”

While the new economic system is the most important change in Beta 4, Stardock has also put its user interface design team to work enhancing the Fallen Enchantress user experience.  To this end, the cloth map has been revamped, the main user interface has been cleaned up and the rich tool tip system updated.

“Even as we add depth to Fallen Enchantress, we want to make sure the game is approachable.  We don’t expect users to have to read the user manual to know what’s going on,” said Wardell. “The game should walk the player through how to play the game and the interface should be intuitive enough that it just makes sense.”

Elemental: Fallen Enchantress Beta 4 is expected to be released later this month.  The final game isn’t expected to be released until this Fall but anyone who pre-orders it can join the beta.

Web site URL: www.elementalgame.com

Screenshots

Comic-Con Bans Strollers in Presentation Rooms

This just in from the Comic-Con PR folks: We hate babies!

Official Message

NEW FOR 2012: STROLLERS ARE NOT ALLOWED IN THE PROGRAMMING ROOMS

For safety reasons, the Fire Marshall will not be allowing strollers inside the programming rooms. This includes rooms 2, 4, 5AB, 6A, 6BCF, 6DE, 7AB, 8, 11AB, 23ABC, 24ABC, 25ABC, 26AB, 28E, 32AB, Ballroom 20, and Hall H.

Stroller parking areas can be found throughout the Convention Center. Parking will be free of charge and provided on a first-come, first-serve basis. Please note: Comic-Con will not provide security or check-in/check-out for the strollers

For more information and a PDF of the locations please visit the Important Information page of our web site:

http://www.comic-con.org/cci/cci_important_info.php

Also, jogging style strollers are not allowed at Comic-Con.

Thank you for your cooperation.

The Elder Scrolls V: Skyrim – Dawnguard Review

When news first broke of Dawnguard, Bethesda’s first DLC expansion to the critically acclaimed Skyrim, I hopped back into my game after some months away to grind my character, complete sidequests, and prepare the noble Breton Dovahkiin Erik Bloodfoot to face the looming vampire threat. 103 hours into the game and at level 38, I was still finding scripted sidequests and full towns that I never knew existed. There was still so much game to explore. How could Bethesda expand any more? It seemed like a daunting task but somehow they pulled it off. Bethesda put more Skyrim in Skyrim.

After downloading the expansion I went in search of my new adventure. It didn’t take long as I stepped into the rocky metropolis of Markarth (and after paying some hefty fines for a boredom induced killing spree) and overheard a few local guards talking about joining the good fight against the vampire menace. Searching out Fort Dawnguard east of Riften, I came across the first of a number of gorgeous new areas implanted into the game world. Bethesda chose wisely to introduce you to these expanded areas via landscape features you could believably not have noticed before. Fort Dawnguard, for instance, lies in Dayspring Canyon accessible only via an inconspicuous cave rather than springing up overnight in the map you’ve come to know and love.

In the Fort I met Isran, leader of the Dawnguard. Rumblings of an ancient house of vampires on the hunt for an arcane artifact have lead him to reform the centuries old hunter army and he tasked me with discovering what the Vampires are after. Soon, I found myself exploring a crumbling temple hidden in a deep cave and unwittingly releasing Serana, my vampire sidekick for the duration of the game, sealed in a stone tomb with an Elder Scroll strapped to her back.

Serana lead me back to her home, a castle lying far off the north coast of Skyrim, where I met Lord Harkon, her father, and the primary antagonist for the game… should you refuse his offer. It is here that I got the chance to step out of the sun and become a Vampire Lord with a very different set of skills and abilities than your run of the mill Elder Scrolls vampire. I refused, as becoming a vampire would negate my lycanthropy, and was quickly banished from the castle. Left with no choice but to kill the bastard, I returned to Fort Dawnguard to pick up and fight the good fight.

So begins a roughly ten hour long quest chain that finds you exploring giant new areas including multiple new dungeons, a vast new Falmer commune, and Skyrim’s equivalent of purgatory. Along the way you earn new armor, new dragon shouts, and some fantastic new weapons including (should your smithing be strong enough) Dragonbone weapons to go along with your Dragonbone armor. Once done with your quest there is a completely separate quest on the other side of the coin if you were wise enough to drop a save prior to accepting or rejecting Harkon’s offer. Accept and you join the vampires in an effort to blot out the sun, reject and you’ll fight alongside the Dawnguard to put an end to House Harkon.

Playing as a vampire is unlike anything you’ve done in Skyrim yet. After a brief tutorial, you are let loose to wreak havoc on the countryside. Stalking along the ground gives you access to a mighty melee attack while floating in the air lets you use magic attacks such as raising the dead or feasting on your enemies’ blood. As you feast you level up your all new vampire skill tree allowing you to unlock new perks and powers such as turning into a cloud of mist or summoning gargoyles to fight on your behalf.

Playing alongside the Dawnguard you’ll find yourself recruiting a motley crew of vampire hunters all with services to offer. Armored battle trolls and wielding crossbows are now at your disposal. You’ll fight on the side of good and if you’re a werewolf? There’s perks for that too. Eating human hearts levels up your werewolf and you can buff out your character with the ability to summon werewolves or gain more health from chowing down on the fallen.

Dawnguard is well worth the price of admission, especially for Skyrim fans. At twenty dollars you get an additional twenty hours of content and plenty of new items to wield against your enemies. Be warned though, at level 38 my character was a bit too strong and for the most part I was presented with very little challenge. If you have a choice take the quest sooner rather than later. But even if you’re a higher level, nothing is more fun than laying waste to those jerks over in Riften as a floating demonic vampire demon. They deserved it. They’re all thieves anyways…

Blizzard Announces Comic-Con Presence

Blizzard Entertainment has announced its presence at the 2012 San Diego Comic-Con. They have a panel as well as some signings for you to enjoy – so, checkout their event info below!

PANEL:            Blizzard Entertainment Product Showcase

  • Thursday, July 12
  • Room 6BCF
  • 2:15 p.m. – 3:15 p.m.

SIGNINGS:       Blizzard Entertainment Autograph Signings
Insight Editions Booth (#1035)

  • Art of Blizzard                                     Book of Cain
  • Friday from 4-5:30 p.m.                      Saturday from 10-11:00 a.m.
  • Chris Metzen and Sam Didier             Micky Neilson, Flint Dille, Matt Burns                                               

Christie Golden Autograph Signings

  • Thursday from 7-8 p.m.                      Thursday from 4-5 p.m.
  • Cryptozoic Store                                  Mysterious Galaxy Booth (#1119)
  • 411 Market Street

BOOTHS:

  • Insight Editions: Stop by for a sneak peek at the upcoming The Art of Blizzard book, which offers an exclusive look at the ideas and imagery that have defined some of the industry’s most critically acclaimed games. Booth #1035
  • DK Publishing: Drop in for a discount promotional code towards the upcoming Mists of Pandaria strategy guide from Brady Games. Booth #2913      
  • Sideshow Collectibles: Check out sculptures featuring characters from the Warcraft, StarCraft, and Diablo franchises, including the latest terrifying figure from Diablo III, to be revealed during the Blizzard Product Showcase panel. Booth #1929

The Walking Dead Game Announced

Santa Monica, CA – July 9, 2012 – Think you’re tough enough to survive a horde of undead walkers?  Gamers will be able to find out next year as Activision Publishing Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), and Terminal Reality announced today an all-new The Walking Dead™ video game. Based on AMC’s Emmy-Award winning TV series, the do-whatever-you-need-to-survive first-person action game will allow players to assume the role of the mysterious, crossbow-wielding survivor Daryl Dixon, alongside his overbearing brother Merle, on a haunting, unforgiving quest to make their way to the supposed safety of Atlanta.

“The work AMC has done with the TV series has been amazing and we’re ecstatic at the opportunity to be brought into the fold,” said Drew Haworth, Creative Director at Terminal Reality.  “The studio is made up of fans of the show, and we think other fans will see that the situations and walkers featured in our game are every bit as gruesome and shocking as they are in the TV series – they look, move and react as expected with full authenticity – and they will surprise you.  The player’s fight-or-flight survival instinct is constantly engaged.  ‘Flight’ is usually a good bet.”

Terminal Reality’s The Walking Dead video game takes the undead and brings them out of the TV show and into console gaming systems in a new, terrifying way.  The iconic walkers will relentlessly hunt down players like their television counterparts, using a combination of sight, sound and smell.  As Daryl, players will need to tread carefully throughout each new area they explore.  Once discovered, it doesn’t take much to attract an unstoppable horde of undead walkers, so every threat needs to be assessed, and every situation analyzed.  Players will have to choose between whether to stay and fight while risking a gruesome death or using stealth to avoid the undead.  No place is truly safe for Daryl as he makes his way through the Georgia countryside in this new, post-apocalyptic world.

“Activision and Terminal Reality are working to deliver a powerful combination of a deep, engrossing story with intense action,” said Charlie Collier, AMC’s president.  “Daryl is such a unique and complex character and we’re excited to offer fans the opportunity to experience this new video game.”

Resources are scarce and scattered in The Walking Dead video game, and gamers will have to not only ration supplies, but carefully consider their food, medical needs, ammunition, and other goods as survival in the game is based upon wit and intellect more so than simple, sheer skill.  In order to endure this constant state of danger, players will have to do all they can to silence the noises they make and avoid detection.  Throughout his journey, Daryl will encounter a slew of other characters that can help or hurt him in a variety of ways, and whether or not they accompany him is completely up to player choice and represents just some of the major decisions that will constantly be made while fighting to survive.

The Walking Dead video game is scheduled for release in 2013 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC, and is currently rated “RP” (Rating Pending) by the ESRB.  For more information, visit www.TheWalkingDeadBegins.com or ‘Like’ The Walking Dead on Facebook (facebook.com/TheWalkingDeadAMC).