Lionsgate and Summit Entertainment have released some new posters for their upcoming film adaption of “Ender’s Game”, which is due out in US theaters November 1, 2013. The posters have a very cool war propaganda vibe going for them and somewhat remind me of the marketing stuff for the Starship Troopers film a while back.
Author - Jerry Paxton
VANCOUVER – June 25, 2013 – Piranha Games and Infinite Game Publishing unveiled details today for PROJECT PHOENIX, a special pre-order program for MechWarrior Online, currently in open beta and set to officially launch in late summer. PROJECT PHOENIX, available for pre-order now at www.mwomercs.com/phoenix, further bolsters the exceptional range of in-game content by offering fans the chance to nab rare, beloved and perk-wielding `Mechs from the BattleTech universe.
Starting today, fans can pre-order up to four different Project Phoenix BattleMech packages with prices ranging from $20 USD up to $80 USD for the top-of-the-line ‘Overlord’ package that includes a whopping 12 `Mechs!
Each of these unique Project Phoenix packages will be delivered on October 15th and come fully equipped with:
- Unique Project Phoenix BattleMech(s)* featuring:
- 30% C-Bill Boost
- 10% Loyalty Point Boost
- Exclusive Custom-Designed Exterior
- Two Bonus Standard Variant `Mechs
- Up to Four Faction Cockpit Medallions
- Custom In-Game Title and Forum Badge
- Matching Mech Bay slots
- Plus more! Full details and FAQ can be found at www.mwomercs.com/phoenix
*Dependent on package.
The limited edition PROJECT PHOENIX BattleMechs:
- Locust – The Locust, a speedy reconnaissance `Mech, infamous for its quick speed and extremely quick manoeuvrability, was first introduced by Bergen Industries in 2499. Weighing in at just 20 tons, the Locust has been a fan favorite for decades.
- Shadow Hawk – The Shadow Hawk is a versatile and quick medium `Mech at 55 tons, arguably most famous for its use by Grayson Death Carlyle of the Gray Death Legion. It was first built by Lang Industries in 2457 during the so-called ‘Golden Age’ of BattleMech creation.
- Thunderbolt – The Thunderbolt is an eclectically armed heavy `Mech weighing in at a whopping 65 tons and was originally designed as a heavier `Mech by Earthwerks Incorporated in 2491.
- Battlemaster – The Battlemaster is an Assault `Mech with a storied history and has been used in countless historic battles throughout the Inner Sphere. With an adaptable weapons platform this `Mech has been used in virtually every role and on hundreds of battlefields, including the Battle of Coventry by Wayne Waco, commander of the Waco Rangers and according to some, a pilot prodigy.
Fans who pre-order any of the PROJECT PHOENIX packages in the first 30 days of availability (June 25th to July 24th) will receive an Early Bird Bonus of 30 days Premium time! As a special reward for the loyal Founders of MechWarrior Online, Founders who partake in this special pre-order program will additionally receive their exclusive Founders Icon as a cosmetic Hanging Item to decorate their `Mech cockpit.
Upon completion of the sale offer, these Project Phoenix `Mechs with custom exteriors and camo specs will never be available again!
MechWarrior Online is set to launch late this summer as Piranha Games works around the clock to deliver the most compelling in-game content at launch and fans should expect several major new game features between now and launch.
For complete specs, FAQ and loadouts for the PROJECT PHOENIX BattleMechs please visit www.mwomercs.com/phoenix and make sure to check in each day this week as each `Mech is revealed.
To immerse yourself in this AAA Free to Play online game, jump in and grab a pilot name at https://mwomercs.com/signup
One of our Airsoft column sponsors, AirSplat.com, has announced it is hosting a 400K giveaway. Winners can receive prizes such as an Echo 1 Stag Arms M4 and JG M16 AEGs and a bunch of other stuff. Checkout their contest posting for more information.
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BURBANK, Calif. – June 25, 2013 – Since the first D23 Expo in 2009, fans have shown their passion for Disney by dressing up as their favorite and most beloved Disney characters while attending the one-of-a-kind event at the Anaheim Convention Center. This year, D23: The Official Disney Fan Club celebrates that excitement and enthusiasm with the first À La Mode Costume Contest, which will take place Friday, August 9 at 2:30 p.m. in Stage 23.
À La Mode, named after The Incredibles’ couture genius Edna Mode, is the first competition of its kind to showcase fans’ creativity through costumes inspired by all things Disney, including Motion Pictures (Animation, Pixar, Marvel, and Lucasfilm); Parks & Resorts; Consumer Products; Media Networks (including Disney Channel, ABC, and ESPN); and Interactive.
Five collectible trophies—specially designed for the À La Mode Costume Contest—will be awarded to the most magical costumes in the following categories: Original Design (or inspired by…), Re-creation, Craftsmanship, Young Fan, and Best in Show.
The contest will be two (2) hours in length, and, therefore, the number of entrants is limited. Guests interested in participating MUST complete an entry from, available now at D23Expo.com. Closing date for entry is July 21. Not all applications for entry will be accepted. Applications will be evaluated on the merits of quality and quantity and selected at the producers’ discretion.
Tickets for the D23 Expo are $57 for a one-day adult admission and $47 for children 3–12. Tickets for members of D23: The Official Disney Fan Club are $50 for a one-day adult admission and $42 for children. Multi-day money-saving tickets are also available for both D23 Members and the general public, and D23 Members can save as much as $84 off the price of admission, based on the purchase of four three-day tickets at the D23 Member rate. For more information on tickets and the ticket pricing structure for members and general admission, visit D23Expo.com.
Minneapolis, MN – June 25, 2013 – Mission accomplished! I, Deadpool, have created the ultimate Deadpool video game masterpiece! I call it…wait for it…DEADPOOL! It’s pretty much the greatest thing I’ve made (besides my ill-fated root beer float hot tub incident of ’93) and is available now in popular retail establishments and most major chimichangerias (like a taqueria…but with chimichangas!) across North America. Oh yeah, and those video gamey and comics guys at High Moon Studios, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI),and Marvel Entertainment kind of helped, too.
“I’ll never forget the day I threatened convinced Peter Della Penna, the head of High Moon Studios, to make a kick-ass, third-person comic book video game with extreme combat and bikini-exploding action, starring me,” said Deadpool, Big Chief and Head Honcho of Things & Stuff regarding DEADPOOL at High Moon Studios. “Peter looked me lovingly in the eyes and said in return, ‘Deadpool, I’ll do whatever you want; just please stop filling up my kitchen with pancakes!’ It was that first moment where I really felt like Peter and I had a connection – an understanding that has stuck with me to this very day. Coincidentally, his family dog stuck with me too, you know…for leverage.”
Fans can rest assured that the first order of business while making DEADPOOL was purchasing a life-size replica statue of me for High Moon Studios, so that my outstanding team of talented, dedicated nerd types could gaze endlessly at it in order to make the digital me look as good as real-life me. I also instructed them in the art of building a fast, fluid combat system that mixes all my upgradable bang-bangs with my mad kung-fu-chop saki skills and mutant abilities, so the Deadpool in DEADPOOL (i.e. that’s me…heh…), is a one-stop wrecking machine, perfect for stealth and balls-out explosive frontal assaults alike. Forget walking away from explosions in slow motion – I jump right into them to see how hot they are…REGENERATIVE HEALING FACTOR, baby!
I also filled a windowless room with terrifying spiders and locked…er…hired veteran Deadpool writer Daniel Way and provided him with really, just a stupid amount of spiders a “package” to convince him to pen a script that would befit Marvel’s most lovable character’s debut as a leading man. DEADPOOL is the rare game that plays with you while you play with it, delivering a $#!t ton (it’s just a better system of measurement, people – I can’t stress that enough) of fourth-wall-eviscerating humor voiced brilliantly by yours truly, doing a bang-up imitation of what it would be like if a young up-and-comer I discovered named Nolan North were trying to sound like me (Got that?…).
I am currently available and accepting dating offers – please send full-body shots. In other news, my DEADPOOL video game is also now available for the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system for $49.99, as well as on Windows PC for $39.99. If you’re not into hard, packaged goods, the digital me is also available for digital download (Did you think I wouldn’t diversify my distribution network? In this economy? Newbs!) on the PlayStation®Network for the PS3 and Steam. I will also be available later this summer on Xbox LIVE® Marketplace for the Xbox 360. And of course, I…DEADPOOL, am rated M (Mature) by the ESRB! Because if there’s one word that describes Deadpool, it’s “mature.” Want more information? Well, let your fingers inappropriately caress your keyboard over to www.DeadpoolGame.com, or follow along atwww.facebook.com/RealDeadpool or on Twitter @RealDeadpool.
Prague, Czech Republic, Tuesday 25th June 2013 — Supporting the development of its upcoming tactical military shooter Arma 3™, Bohemia Interactive has released the anticipated Arma 3 Beta. The Arma 3 Beta expands the game’s diversity by focusing upon heavy firepower and military logistics. Combined with the playable content from the Arma 3 Alpha, the complete package features the 20 km² island of Stratis, 20 weapons, 18 vehicles, 3 factions, 8 showcase missions, 4 multiplayer scenarios, 4 challenges, the scenario editor and modding support.
Jay Crowe, Creative Director on Arma 3, adds:
“The Beta is a big opportunity for us to involve more players in Arma 3’s development and is the next step along the road towards our full release. With a variety of new singleplayer and multiplayer scenarios and a whole bunch of new sandbox content, we’re looking forward to introducing players to what true combined arms combat really means in Arma 3.”
People who participated in the Arma 3 Alpha will gain access to the Arma 3 Beta by downloading the automatic update on Steam. Those who are new to Arma 3 can purchase the Arma 3 Beta (which includes the full retail game when released) from Steam orStore.bistudio.com.
Here they can choose between the regular Arma 3 Beta (34.99 EUR/29.99 GBP/44.99 USD) or the Arma 3 Digital Deluxe Edition (44.99 EUR/39.99 GBP/59.99 USD). Those who would like to sponsor development further, also have the option to purchase the Arma 3 Supporter Edition(69.99 EUR/59.99 GBP/91.99 USD) from Store.bistudio.com. The price of each edition will increase upon launch of the full and final game.
Arma 3 is the latest installment in Bohemia Interactive’s award-winning tactical military shooter series for PC. Set in a massive Mediterranean sandbox of over 290 km², the game will have 40+ weapons, 20+ vehicles, a wide variety of single- and multiplayer gameplay, and limitless options for content creation.
More information on Arma 3 can be found on www.arma3.com
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New York, NY – June 25, 2013 – 2K today unveiled the WWE® 2K14 cover art featuring WWE Superstar Dwayne “The Rock®” Johnson. The official reveal, which took place during last night’s episode of Monday Night Raw®, showcased cover artwork designed in partnership with “The People’s Champion.” The cover art reflects The Rock’s physicality and signature in-ring pose. To further celebrate, 2K recently launched a consumer contest for the opportunity to create alternate cover artwork to be included with WWE 2K14 retail copies.
“I am exceptionally grateful to be chosen for the cover of WWE 2K14 and serve as the first cover Superstar under 2K’s leadership,” said The Rock, one of the most recognizable Superstars in WWE history. “I want the cover of WWE 2K14 to electrify the people. I want the artwork to stand out and set a new standard for all WWE video games from 2K, both today and in the future.”
Widely considered one of the greatest WWE Superstars of all time, The Rock – a third-generation competitor who followed in the footsteps of his father and grandfather – rose to mainstream fame in both tag team and singles action during the late 1990s as part of the company’s highly regarded “Attitude Era.” His impressive resume currently boasts eight reigns as WWE Champion, in addition to several reigns as WCW Champion, Intercontinental Champion and WWE Tag Team Champion. In recent years, The Rock returned to WWE and spurred several historic moments, including a victory on January 27, 2013 over CM Punk® at Royal Rumble® to win the WWE Championship – his first WWE championship reign in over ten years. He was last in the ring at WrestleMania 29 on April 7, 2013, which saw The Rock in action against his long-standing rival, John Cena®.
“WWE 2K14 represents a new era of the renowned WWE video game franchise, combining signature gameplay with 2K’s commitment to authenticity,” said Chris Snyder, Senior Director of Marketing at 2K. “The Rock epitomizes a 2K cover Superstar. His credentials are world-class, and that is something we aspire to capture on both the cover and in the video game.”
2K recently announced an original cover artwork contest, where one lucky consumer will have his or her artwork immortalized as an alternate cover distributed inside WWE 2K14 retail copies. To submit contest entries, consumers will use Twitter to promote their images, with the hashtag #WWE2K14Cover included in their tweets. No purchase necessary. Currently open to legal residents of the 50 U.S. states and D.C., at least 18 years of age. Contest ends at 11:59:59 p.m. ET on July, 23, 2013. Void where prohibited. Subject to the official rules, located at wwe.2k.com/covercontest. A similar contest is also planned for Europe, with details to follow shortly.
2K’s lineup of premier sports simulation titles expands with the company’s first release in the renowned WWE video game franchise, WWE 2K14. Developed by Yukes for the Xbox 360® games and entertainment system from Microsoft and PlayStation®3 computer entertainment system, WWE 2K14 is positioned to be the most electrifying, authentic and comprehensive WWE video game experience to date. WWE 2K14 is not yet rated by the ESRB and is currently scheduled for release on October 29, 2013 in North America and November 1, 2013 internationally.
For more information on WWE 2K14 and 2K, visit wwe.2k.com, facebook.com/WWEgames and @WWEgames on Twitter.
2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
June 25, 2013 — Zynga’s Vice President of Partner Publishing, Rob Dyer announced today that he is no longer with the company and will be pursuing other opportunities within the mobile and social gaming space. Hired in November 2011, Dyer was responsible for cultivating and maintaining Zynga’s relationships with external development partners, working with developers to strategize on their game launches, as well as assisting in monetizing and marketing their games. Prior to Zynga, Dyer was Senior Vice President of Publisher Relations at Sony Computer Entertainment America (SCEA) where he handled relationships with external North American developers and publishers, in addition to overseeing PlayStation Network.












