As global interest in Greek mythology continues to surge, developer Dark Point Games is celebrating one of its most legendary figures with a major Odysseus-themed free content update across both of its action titles, bullet heaven Achilles: Survivor and action RPG Achilles: Legends Untold, launching July 10.
Leading the update is a major new content drop for Achilles: Survivor, including an entirely new Realm in Tartarus, a new character, and a timed discount to welcome new players to the game at its best.
The free DLC introduces Odysseus, King of Ithaca, as a brand-new playable survivor. A highly mobile Marksman built for players who favor ranged combat, Odysseus excels at careful positioning, precision attacks, and outsmarting enemies before they can strike.
Known across Greek mythology for his sharp mind, the Trojan Horse, and a rather eventful journey home, Odysseus brings those same traits into battle. His signature power, Odysseus’s Bow, fires a devastating triple-shot barrage capable of shredding any enemies foolish enough to stand directly ahead. His talent, Marksman’s Trap, rewards movement by allowing him to deploy rotating arrows turrets that punish pursuers and control the battlefield.
Designed for players who favor speed, tactical movement, overwhelming-damage ranged builds, Odysseus offers a new way to experience the chaos of Achilles: Survivor, and comes as part of a big, free update to the game.
Meanwhile, Achilles: Legends Untold receives a thematic companion update of its own.
Starting today, Achilles: Legends Untold officially supports Greek language localization, bringing the action RPG closer than ever to the culture and mythology that inspired it. Appropriately, the update also adds a new Odysseus armor set, allowing players to channel the legendary king within the world of Legends Untold.
The Greek localization for Achilles: Legends Untold comes with a very special and meaningful story behind it: The translation was entirely completed by a Tzekino, a passionate member of the game’s community, spending three years helping to bring the game to Greek players. He worked on the localization using little more than dedication, persistence, and a dictionary passed down from his mother, and the Dark Point Games team is humbled by such dedication and support. To celebrate, the development team will publish a special written interview on Steam highlighting the translator’s journey.
Achilles: Survivor is available now on Nintendo Switch, Steam, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S, and it’s on sale for a 35% discount.
Achilles: Legends Untold is available on Nintendo Switch, Steam, PlayStation 4, PlayStation 4, Xbox One, and Xbox Series X|S, and it’s on sale for a 70% discount.
Today, Frogwares has opened pre-orders for The Sinking City 2, its upcoming Lovecraftian survival horror game, which is launching on August 18, 2026, for PC, PS5, and Xbox Series X|S.
The Sinking City 2 Provisons of Sanity | Pre-order Trailer:
A new trailer featuring brand-new gameplay has been released alongside a look at much of the bonus in-game content available to players who pre-order the game.
Frogwares has also announced the game’s pricing, with the Standard Edition set at USD $49.99 / EUR €49.99 / GBP £41.35.
Seeing pre-orders go live is quite a surreal milestone for us. It means the game is basically at the finish line, and that’s not something we were always sure would happen. The Sinking City 2 is the most ambitious game we’ve ever made, built under circumstances most studios never have to plan for by a team working remotely across Ukraine and beyond. Even now, with around two months till launch to go, we made the call to move the entire project over to Unreal Engine 5.8 because we believed the performance gains were worth the effort for our players.
Our pricing follows the same philosophy. While most survival horror games today launch at $60 or more, we’re launching at $49.99 because we want to be fair and give as many people as possible the chance to step into Arkham with us. – Sergiy Oganesyan, Publishing Director, Frogwares.
The Global Gaming League (GGL), announced that Emmy Award-winning actor, writer, producer, director, and lifelong gamer Seth Green has joined the organization’s Advisory Board. Green brings decades of experience in storytelling, franchise development, audience engagement, and gaming culture to one of entertainment’s fastest-growing gaming platforms.
The appointment underscores GGL’s continued elevation beyond traditional esports into an entertainment ecosystem where gaming, celebrity, music, sports, creators, and culture converge through live events, original programming, digital experiences, and community-driven competition.
Best known for creating and executive producing the Emmy Award-winning series Robot Chicken, Green has built one of entertainment’s most diverse careers. Beyond film and television, he is celebrated throughout the gaming community for voicing Joker in BioWare’s acclaimed Mass Effect trilogy and Poindexter S. Zittermann in Call of Duty: Infinite Warfare Zombies. His unique ability to bridge Hollywood and gaming culture makes him a natural addition to GGL’s leadership.
“As gaming continues to redefine entertainment, authentic voices matter more than ever,” said Clinton Sparks, Founder and CEO of the Global Gaming League. “Seth is not just a familiar voice in the games our community already loves – he understands what makes fan communities tick, how franchises are built to last, and how to create entertainment experiences that are authentic – he’s spent decades building communities around stories, characters, and franchises that audiences genuinely love. He understands fandom because he’s lived it. His perspective on storytelling, creativity, and culture will be instrumental as we continue building GGL into the premier destination where gaming and entertainment intersect.”
As an advisor, Green will collaborate with GGL’s executive leadership on creative strategy, intellectual property development, audience engagement, talent partnerships, original programming, and long-term brand expansion.
“I’ve spent my career being part of passionate communities,” said Seth Green. “Whether through movies, television, animation, or video games, the best experiences happen when people feel connected through something they love. Gaming is one of the few spaces where everyone speaks the same language. What drew me to GGL is its commitment to making competitive gaming more accessible. It gives everyone—not just elite players—the opportunity to compete, connect, and belong. That’s the kind of community I want to help build.”
To celebrate Green joining the Advisory Board, GGL is launching “Ready, Seth, Go!” – an immersive month-long tournament series hosted exclusively on GGL Primes, the league’s premium gaming platform.
The series features ten competitive events across some of gaming’s most beloved franchises, including Mass Effect, Call of Duty: Infinite Warfare Zombies, Tekken 8, and Street Fighter 6, giving players 50 opportunities to win prizes through gameplay, creativity, and community participation.
Tournament highlights include:
Call of Duty: Infinite Warfare Zombies survival challenges featuring Green’s fan-favorite character Poindexter, with Green reacting to standout gameplay clips from the community.
Mass Effect speed-run competitions celebrating Green’s iconic role as Joker, complete with fan commentary and exclusive reactions.
Competitive Tekken 8 and Street Fighter 6 tournaments culminating in championship matches inspired by Green’s signature comedic style.
Build Your Shepard, the series’ flagship creative competition, inviting players to create their ultimate Commander Shepard across the Mass Effect universe. Green will personally review submissions and select the grand prize winner.
“Today’s audiences don’t just want to watch—they want to participate,” Sparks added. “Everything we build is designed to bring fans into the experience. ‘Ready, Seth, Go!’ isn’t just a celebration of Seth’s career; it’s a celebration of the gaming communities that have supported these iconic franchises for years.”
Green’s appointment comes as GGL continues expanding its footprint at the intersection of gaming, entertainment, music, sports, and digital culture.
The league has quickly distinguished itself by transforming competitive gaming into a shared entertainment experience through celebrity competitions, creator partnerships, live events, original programming, and premium tournaments. Rather than treating gaming as a niche category, GGL is building a platform that reflects where entertainment is headed—interactive, community-driven, and culturally relevant.
Sparks, the Grammy-nominated music producer and former FaZe Clan executive, formed the GGL with T-Pain, as Director of Strategy, and Priceline co-founder Jeff Hoffman as Chairman. Team owners include Howie Mandel, NE-YO, Flavor Flav and podcast stars Gillie & Wallo267. The GGL has partnered with 7 AAA video game publishers and in a historic deal the GGL has become the first video game partner for iHeartMedia.
As audiences increasingly seek experiences that blend participation with entertainment, GGL is creating an ecosystem where fans don’t simply consume content—they become part of it.
With Green joining its Advisory Board, GGL continues assembling a leadership team uniquely positioned to shape the future of interactive entertainment while creating new opportunities for players, creators, brands, and fans around the world.
The “Ready, Seth, Go!” tournament series launches July 9th exclusively on GGL Primes.
Tournament schedules, registration details, prize information, and eligibility requirements are available at GGLPrimes.com
Indie developer Caikemi, in partnership with publisher Erabit, are proud to reveal that their comical co-op management game Boba Cafe Simulator is launching on Steam July 24th for $15.99, with a 35% discount through July 31st. Craft drinks by hand, design menus and prices, place equipment, decorate your shop, handle customer flow and delivery platforms—and build your ultimate milk tea empire. Do you have what it takes to make “Sugarville” into the top name in the industry?
You’ve been reborn to run a milk tea shop, either solo or with up to 8 players in online co-op. Create your signature drinks from scratch! From lemonade to fresh orange tea, classic bubble milk tea, coffee and seasonal special drinks – every beverage is hand-crafted by you. Cut fruit, brew tea, cook tapioca pearls, grind coffee beans, add ice and syrup. Keep your fridge stocked, and unlock 100+ recipes.
Design every aspect of your cafe’s decor. Name your shop and start decorating. From shelves, to counters, and digital signs to wallpapers, lamps, and even bedding—everything can be placed, rotated, and adjusted. Build the milk tea shop of your dreams.
Of course running a boba cafe requires more than making great drinks and a cool vibe. You also need the business acumen to keep your shop afloat! Customize your menu and pricing freely. Do you want low prices that will bring in a high volume of customers? Or premium drinks with high margins? Make business decisions ranging from which delivery apps to use, balance your contract fees, revenue splits, and traffic. Hire employees and decide your management style. Do you want to exploit labor—or build relationships and uncover their personal stories? Juggle tasks with your real-life friends in online co-op, and see if you have what it takes to remain friends afterwards.
Bear in mind seasonal preferences, as weather affects demand. Who wouldn’t want a hot cocoa in winter—or an ice-cold watermelon juice in summer? Enjoy limited-time drinks for Spring Festival, Mid-Autumn Festival, Lantern Festival, Halloween, Christmas, and more. Explore night-only shops, rare items, magical potions, and mysterious goods. A milk tea shop owner who doesn’t know alchemy isn’t a good wizard. Serve mysterious customers at night—something good might happen.
Manage your work/life balance by doing side activities like farming, fishing, and taking care of your pet companions. Go outside, socialize with neighbors, build relationships, and unlock exclusive recipes or furniture blueprints. Kindness is always rewarded… but sometimes your more troublesome customers need a good knock about the head to help them get their “beauty sleep” and become more responsible citizens.
With the warmth of one cup of tea, save a universe on the brink of sweet collapse.
Aesir Interactive confirmed today that EverRail, its self-published open-world survival crafting adventure, will launch into Early Access on Monday, July 20, 2026 at 1:00 PM CEST / 7:00 AM EDT on PC via Steam and the Epic Games Store. The date marks the start of humanity’s last journey across the frozen Exomoon Inara.
In EverRail, humanity’s last refuge is a massive train that only survives in motion. Every stop to scavenge, every expedition into the frozen wilderness, drains the batteries that keep it alive. The survivors you rescue along the way are more than cargo: they are your lives, and when the last one is gone, the journey ends. Gather supplies, expand your rolling fortress and get back before the power dies, alone or with up to four players in co-op.
“Like all Aesir games, EverRail is meant to grow with its community, and Early Access is where that journey begins. It’s a double first for us: our first self-published title and our first survival game, the next step in our growth into a multi-genre, multi-project studio. Everything we’ve learned from years of great publishing partnerships now flows into a game that is entirely our own, where we can experiment freely, take risks, and even make mistakes in the open. What we want to increase is our commitment to transparency, to listening, and to building a lasting survival experience together with our players.”
Wolfgang Emmer, Co-Founder & CEO, Aesir Interactive
Pricing
Early Access: $14.99, 10% Launch-Discount, the base game, including one Train and one Glider.
Supporter Edition: $19.99, the full bundle for everybody who wants to support the growth of EverRail – base game plus a second Train (Bullet Train), a second Glider, and an exclusive “Supporter Train and Glider Skin” available only in this edition.
Bullet Train & Glider Pack DLC: $2.99, adds the second Train and second Glider for players who already own the Early Access Version.
First of all, a big “Thank you!” goes out to all players who checked out the demo of The Guild – Europa 1410 during Steam Next Fest. Out of more than 4,000 demos featured, The Guild – Europa 1410 was the 25th most played one – that is amazing! We saw tens of thousands of aspiring medieval tycoons get ready to start their businesses and lay the foundations of a dynasty that spans generations.
We’re equally grateful for the detailed, extensive feedback that thousands of you shared with us. It’s already helping us understand even better what players expect from The Guild – Europa 1410 as it heads toward Early Access. Based on what we’ve learned from the demo, we’ve decided to move our Early Access release date from July 16 to September 2026.
Originally, we planned to release our first Early Access content update in September. Instead, that content – plus some extras – will now be part of the Early Access launch itself.
This shift doesn’t change the roadmap we’ve committed to. Multiplayer, additional maps and professions, and deeper mechanics around economy, politics, and dynasty progression are all still planned for after launch. We’ll share more details in our roadmap ahead of the Early Access release.
What’s new in the September build:
One new map that acts as a tutorial area
UI improvements for a more cohesive, immersive experience – including automation options for recurring business tasks
More and better animations to properly depict the activities of workers and citizens in your city
Support for several languages, some text only, some including voice-overs
We know that there has been a lot of excitement and curiosity regarding Early Access release, and we appreciate your patience while we keep on working on the game. In the meantime, keep an eye out for an upcoming update for the The Guild – Europa 1410 demo, where you’ll get a first look at several of these improvements for yourselves.
We’d like to thank all players once more for being part of this journey – we can’t wait to start our legacy together in September!
Six Flags Great Adventure today released the first official teaser tied to its highly anticipated Project Purple announcement, which is scheduled for later this month.
The short video, now available across the park’s official social media channels, features an ominous scene along a moonlit shoreline where a mysterious shipping container has washed ashore. As the video unfolds, viewers hear a radio transmission from Ship B-7-2-8, with the crew expressing concern over the lost container before ending with a chilling warning:
“Do not open it.”
The teaser concludes with the words “It’s Here” alongside #ProjectPurple, signaling the beginning of the park’s official announcement campaign.
Fans who have visited Six Flags Great Adventure in recent weeks may recognize the shipping container from its appearance on the Boardwalk shortly after the opening of Shoreline Pier earlier this summer. Today’s teaser confirms that the mysterious container is directly connected to Project Purple.
Project Purple is the codename for the park’s next major roller coaster, currently under construction adjacent to Shoreline Pier. The project has captured the attention of coaster enthusiasts and guests alike as its massive structure has risen above the park’s skyline over the past several months. Earlier this summer, the attraction reached its full height of 382 feet, becoming the tallest structure at Six Flags Great Adventure. While construction has reached several key milestones, the park has yet to reveal the attraction’s official name, theme, ride experience, or opening date.
The attraction also supports and brings awareness to Project Purple, a nonprofit organization dedicated to funding pancreatic cancer research and supporting patients and their families. More information about the attraction will be unveiled during the official announcement later this month.
Additional teasers and information will be released throughout the month leading up to the official Project Purple announcement.
Today, Fumi Games and PlaySide Studios celebrate the physical launch of MOUSE: P.I. For Hire, with the black-and-white first-person shooter available to purchase now from retailers across the world.
MOUSE: P.I. For Hire sees a physical release across two editions, a Standard Edition and a Deluxe MOUSE: P.I. For Hire – Mouseburg Edition, both available starting today.
The physical Standard Edition is available globally for PlayStation 5 (physical disc) at USD $29.99, and Nintendo Switch 2 (physical game-on cartridge) at USD $39.99.
The physical Deluxe “Mouseburg Edition” is available for PC (Steam code in a box), PlayStation 5 (physical disc) and Xbox Series X (physical disc) at USD $49.99, and Nintendo Switch 2 (physical game-on cartridge) at USD $59.99, though stock is extremely limited and region restrictions apply.
Pre-orders should also begin shipping soon, so players are encouraged to check with their local retailer for updates.
The physical Deluxe MOUSE: P.I. For Hire – Mouseburg Edition includes:
The base MOUSE: P.I. For Hire game
A 7″ Vinyl Record with four tracks from the Official Game Soundtrack, featuring all-original tunes from composer Patryk Scelina, in addition to a brand-new track created for the game by Parisian high-voltage jazz powerhouses, Caravan Palace
A double-sided poster (340mm x 340mm) featuring a map of Mouseburg on the front and a schematic of Jack Pepper’s trusty “Micer” pistol on the back
A printed MOUSE: P.I. For Hire Comic Book, including 2 sticker sheets
33 Mouseburg Baseball Trading Cards, inspired by the in-game minigame
3 Premium Mouseburg Postcards
The Standard Edition of MOUSE: P.I. For Hire can of course still be purchased digitally across PC via Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 for USD $29.99. The Xbox release features Xbox Play Anywhere support, allowing players to access the game across the Xbox ecosystem on PC and Xbox Series X|S at no additional cost. A Digital Deluxe Edition is also available on Steam for USD $39.99 and includes the following:
The base MOUSE: P.I. For Hire game
Access to the first DLC expansion for MOUSE: P.I. For Hire (to release at a later date)
The full Original Game Soundtrack (OST), featuring all-original tunes from composer Patryk Scelina, in addition to a brand-new track created for the game by Parisian high-voltage jazz powerhouses, Caravan Palace
A digital MOUSE: P.I. For Hire Comic Book
With Metacritic and OpenCritic scores of 80 and 81 respectively, MOUSE: P.I. For Hire has been burning up the review charts as one of the highest-rated titles this year. The game has also been a hit with players, with player ratings of 94% “Very Positive” on Steam, 8.2 out of 10 on Metacritic, 4.8 out of 5 stars on PlayStation, and 4.8 out of 5 stars on Xbox. The teams at Fumi Games and PlaySide have not slowed down with updates either, releasing a string of patches and hotfixes with quality of life improvements and bug fixes, including a major recent update that introduced the highly requested “Level Revisit” feature. Players can now replay previously completed levels, allowing them to grab any collectibles and finish side quests they may have missed on their first playthrough. Read the full Patch Notes for PC (Steam), PlayStation 5, and Xbox platforms here, and Nintendo Switch 2 here.
The latest assets for MOUSE: P.I. For Hire can be viewed in the press kit. More updates can be found on the official website.
Meow Wolf, the punk-born arts company known for transforming warehouses into wormholes, and Titmouse, the Emmy-winning renegade animation studio behind iconic favorites like Big Mouth, The Venture Bros., and Beavis and Butt-Head, today announced a new multi-year creative partnership spanning animation, immersive storytelling, and the development of an original series.
The collaboration will include co-development of original animated series projects based on Meow Wolf’s expansive story universe, with both Titmouse and Meow Wolf serving as Executive Producers. Titmouse Co-founder and CEO Chris Prynoski will oversee development on behalf of the studio. In addition, Titmouse will produce and direct animation for Meow Wolf’s upcoming Los Angeles exhibition, currently slated to open in Q4 2026, while also consulting on the exhibition’s visual and narrative design. The project marks the first large-scale collaboration between the two companies and lays the foundation for future creative projects together over the coming years.
“The first time I experienced Meow Wolf, my third eye popped open like a busted piñata. The color and texture and sound and chaos reverse-bled into my psychic veins,” said Prynoski. “I instantly knew these artists and their souls, although I had not yet met them. Now we are teaming up to tell stories that burst from the page onto the screen and then into the real world. Together, we’re not just pushing the envelope of animation, we’re folding it into an origami spirit and riding it through the psychedelic multiverse.”
“Titmouse and Meow Wolf are born from the same place – artist-founded, artist-driven, fearless and independent.” said James Stephenson, SVP and Creative Director of Emerging Media at Meow Wolf. “Both studios have always been interested in finding the outer edges of what a story can be, what an audience can experience, and what is creatively even possible. By teaming up, we have brought together talents from many different disciplines to craft an experience in LA that is unlike any other – a truly new way to immerse yourself in our stories and worlds. And we could not be more excited to be partnering with them now to bring those stories and worlds to life far beyond our exhibition walls.”
Fans will get an early look at the collaboration during San Diego Comic-Con with the panel “Weirder Together: Meow Wolf + Titmouse,” taking place Thursday, July 23 from 4:00–5:00 PM in Room 25ABC.
Known for their visually ambitious storytelling and authentic creative identities, Titmouse and Meow Wolf share a common approach to worldbuilding: creating immersive, emotionally resonant experiences that extend beyond traditional entertainment formats. Titmouse has built a global reputation for bold, creator-driven animation that pushes the boundaries of the medium, while Meow Wolf has transformed immersive entertainment through large-scale interactive exhibitions visited by millions of fans nationwide. Together, the companies aim to expand how audiences experience original stories across physical spaces, animation, and multimedia platforms.
Additional details surrounding the Los Angeles exhibition and future animation projects will be announced in the coming months.
Hit the road with riches in tow— the new multiplayer demo for Roads & Riches: Traveling Merchant Simulator, the medieval fantasy shopkeeping sim from Alvios Games, will release on July 16th! Set off on a quest of commerce, criss-crossing a living fantasy world to establish your trade network and earn enchanted treasure every step of the way. Whether playing with friends or solo, Roads & Riches invites you into a magical realm where every item carries its own unique properties and value. Journey across snowcapped peaks, through whimsical forests, and across other biomes, with each location featuring its own unique market forces and conditions. Become a master of trade by understanding the customers of each region, then buy and sell until your humble cart becomes the most celebrated caravan in the land!
Connection is the lifeblood of this economy: build relationships with your customers and align ideal trade routes to keep your mercantile empire tied together. But mind your reputation, as ruthless penny-pinching and price gouging can only get you so far. Win over the hearts and minds of your prospective customers, and before long you’ll win their wallets! Roads & Riches continues the line of genre-pushing multiplayer games from the three-person team at Alvios Games, following the 2025 release of their successful co-op literary roguelike Vellum. The new demo for Roads & Riches will be available for all players on July 16th, but Terminals users can request a key for early access!
The new demo for Roads & Riches shares the opening content of the main game, allowing players to trade and explore throughout the first major region, with full multiplayer support. These opening hours introduce players to the mechanics of Travel, Character and Caravan Customization, how to obtain and analyze the properties of Unique Equipment, the procurement of Loyal Customers—and much more! The demo supports up to four players simultaneously, and though it’s only available in English, the full release will support additional languages at launch.
Other features of the Roads & Riches demo include:
Solo or Co-op: Run your caravan on your own, or invite up to 3 other players for 4-player shopkeeping action
Travel in a Fantasy World: Visit the 5 unique venues exclusive to the game’s first major region
Build Your Caravan: Progressing through the first 5 levels of the demo rewards the player with 6 upgrades for their caravan
Sell Your Wares: Stock up on and trade up to 17 different commodities
Specialty Items: Hunt down Rare Armor and Legendary Weapons with special attributes
Supply & Demand: Buy low, sell high and pay close attention—markets change as you travel and during bonus events
Create Loyal Customers: Take care of your customers, as special patrons will return to your store with added boons
Good Soup: Tend to your delicious, always-cooking Perpetual Stew and serve your hungry patrons
Employees: Discover your first mystical employee, and find a role in your shop that suits them best