Author - Jerry Paxton

Kingdom Hearts HD 2.5 ReMIX CE Announced

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LOS ANGELES (Nov. 5, 2014) – Created for every Disney and Square Enix fan, SQUARE ENIX, Inc. today announced a glorious Collector’s Edition for KINGDOM HEARTS HD 2.5 ReMIX. Those who purchase the Collector’s Edition will receive both the original 1.5 and new 2.5 ReMIX game discs, and can also enjoy a variety of premium items.

The Collector’s Edition will include the following:

·         Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX Game Discs
·         Collector’s Steelbook Case – The steelbook case contains both KINGDOM HEARTS HD 1.5 ReMIX and KINGDOM HEARTS HD 2.5 ReMIX discs and features premium artwork from the series Director, Tetsuya Nomura.
·         Collector’s Edition Box
·         Shadow Heartless Plush Toy – 9.4 inch tall plush of the classic KINGDOM HEARTS foe
·         Exclusive Official Disney Collectible Pin- Features Sora and Mickey Mouse back to back, with the iconic keyblade with Mickey dangler. Made out of a soft enamel coating on metal, this pin’s height stretches out to 1.68 inches.
·         30-Page Art Book and Dust Jacket – This art book includes an exclusive foreword and a sketch from Nomura, along with art from the series.

KINGDOM HEARTS HD 2.5 ReMIX will be available for North America on December 2, 2014 for the PlayStation®3 computer entertainment system, and will be priced at $39.99. Limited quantities of the Collector’s Edition will be sold exclusively through the KINGDOM HEARTS HD 2.5 ReMIX Official Site (www.KINGDOMHEARTS.COM/COLLECTORS_EDITION) for $99.99. Players can also pre-order the Standard Edition of the game at participating retailers to receive a complimentary upgrade to the Limited Edition, which includes the exclusive official Disney collectible pin (while supplies last).

Related Links
Homepage: www.kingdomhearts.com
Facebook® Page: http://www.facebook.com/kingdomhearts
Twitter®: @KINGDOMHEARTS
YouTube: www.youtube.com/KingdomHearts
Official Site: www.KINGDOMHEARTS.COM/COLLECTORS_EDITION

New Player-Controlled Space Features Come to EVE Online Today

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4 Nov 2014 – Reykjavik, Iceland – CCP Games, a leading independent developer of massively multiplayer games, today has rocked the notorious player-controlled metagame of EVE Online with changes to force projection while delivering dozens of other features and improvements to the game in the “Phoebe” release. Bringing some of the boldest developments in more than 11 years to EVE’s massive sci-fi universe, Phoebe echoes the developer’s new mantra of challenging long-held assumptions while staying true to EVE’s often-praised sandbox game design.

In Phoebe, major changes have come to force projection – the way EVE players use jump portals to move their massive spaceships across gaming’s largest universe. The introduction of a new jump fatigue mechanic means players and their corporations, alliances and coalitions now have to make even more strategic decisions as they set up supply lines, commit themselves to a battle far away from their home solar systems, or jump into a fleet fight as a third party. These changes are paired with the new ability of capital ships to use stargates provided they don’t lead to high security space and for Titans to use their terrifyingly powerful doomsday devices in low security space. Changes to medical clone installation, sovereignty structures and station service durability are sure to inspire new paradigms for player-driven conflicts.

For some time all the major coalitions and alliances in EVE Online have been preparing for the changes politically, diplomatically and militarily with a flurry of activity and diplomacy in player-owned space at levels not seen in years. Many regions have already changed hands in advance of Phoebe and some have been effectively evacuated, awaiting ambitious new occupants to stake their claims.

Phoebe offers a wealth of other features and changes as well, aimed at refreshing and expanding the massive EVE universe. Developed with a huge amount of player feedback and towards a vision of expanding to player-constructed stargates and beyond, Phoebe mixes quality-of-life improvements with new additions to offer significant new content to players who engage in EVE’s limitless gameplay styles. Phoebe includes:

  • A lifting of the 24-hour start time limitation for the character skill queue, which allows players to map out and train skills for months and years and evolve their gameplay experience how they want
  • Consolidation of the entire Invention and Reverse-Engineering systems with improvements to each and a more intuitive progression for industrialists
  • Multisell: The ability to create multiple market sell orders for EVE’s sophisticated and much-studied player-run markets
  • Updated escalation sites, data sites and reward scaling for missions and low-end wormholes
  • An upgraded sensor overlay brings more life to space including player bookmarks and better orientation
  • A new notification system that’s completely configurable to help each player quickly identify the information that’s important to them.
  • Higgs Anchor: A new module that should prove useful to low-end wormhole usage and miners
  • Rebalancing of stealth bombers and heavy interdictors
  • More UI and game systems improvements listed in the patch notes

“The constant evolution in the universe and the collaboration between players are what makesEVE truly unique,” said Andie Nordgren, executive producer for EVE Online. “With Phoebe we have purposefully started to make changes where we don’t necessarily know the outcome, making it an exciting time to play EVE.”

Phoebe is the fifth release in a new and aggressive development strategy for EVE that includes around ten releases annually. This has delivered more content, more frequently, to its legendary player-base. As with every release, Phoebe is available for free to all EVE Onlinesubscribers and trial users.

Further information about Phoebe can be found on the feature page, as well as in developer blogs, patch notes, and the Phoebe in-development video.

The next release, Rhea, is due out 9 December.

Logitech G Unveils G302 Daedalus Prime MOBA Gaming Mouse

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NEWARK, Calif.–(BUSINESS WIRE)– Logitech (SIX:LOGN) (NASDAQ:LOGI), a leading innovator of gaming peripherals, today introduced its newest Logitech G mouse, the Logitech® G302 Daedalus Prime™ MOBA Gaming Mouse. Tested by professional MOBA gamers from around the world including players from Team SoloMid, Cloud9, CJ Entus Frost, CJ Entus Blaze, and Invictus Gaming, the Logitech G302 is designed to withstand the rigors of the highest tiers of professional eSports gaming. Specifically, its exclusive metal spring button tensioning system improves click responsiveness, making in-game actions fast and accurate.

The Logitech G302 reflects our ongoing commitment to leverage science to design products that help gamers win. The buttons, shape and weight of this mouse are uniquely tuned to the demands of professional MOBA gamers, with fast and responsive left and right-button clicking.

“We built the Logitech G302 to meet the performance needs of the best eSports athletes in the world,” said Vincent Tucker, director of Logitech gaming. “The G302 is the best mouse for MOBA gameplay combining comfort and durability with some of the most advanced technology available. It withstands the rigors of the highest levels of gaming, and enables extremely fast clicking and precise timing, which is critical, given that a victory or loss can be determined in milliseconds.”

The Logitech G302 also incorporates Logitech’s Delta Zero™ sensor technology, which combines exclusive lens design, illumination geometry, and algorithms to deliver the most accurate translation of hand movements to on-screen actions currently available.

“It’s super light and responsive, the buttons are fast and feel great, and the tracking is impeccable,” said Jason “WildTurtle” Tran from Team SoloMid. “The G302 is exactly what I need to help my team win.”

Designed For High-Speed Clicking

A metal spring tensioning system improves the left and right click responsiveness to make clicking faster and more accurate. In addition to feeling great, the buttons are capable of registering up to five clicks per second, ensuring the Logitech G302 can keep up with your rapid-fire clicking. This can sometimes be the difference between winning or losing an important game.

Customizable Settings

The Logitech G302 features six programmable buttons, allowing you to customize your gaming experience. The buttons are programmable to do anything from one-button hotkeys to complex macros. Achieve great results with the default configuration straight out of the box, or use Logitech Gaming Software to assign any game command or multi-command macro to the buttons. The Logitech G302 also features four DPI settings that can be accessed in an instant, making it easy to shift down for pixel-perfect targeting or shift up for high-speed navigation, all with maximum precision.

Lightweight and Durable Design

The lightweight design features super low friction feet and ultra-durable primary buttons that have been tested for more than 20 million clicks – equivalent of an eSports athlete playing up to 15 hours per day for two years – so you can play with confidence knowing that the Logitech G302 will survive for battles to come.

Pricing and Availability

The Logitech G302 Daedalus Prime MOBA Gaming Mouse is expected to be available in the U.S. and Europe beginning in November 2014, for a suggested retail price of $49.99. For more information please visit gaming.logitech.com or our blog.

About Logitech

Logitech is a world leader in products that connect people to the digital experiences they care about. Spanning multiple computing, communication and entertainment platforms, Logitech’s combined hardware and software enable or enhance digital navigation, music and video entertainment, gaming, social networking, audio and video communication over the Internet, video security and home-entertainment control. Founded in 1981, Logitech International is a Swiss public company listed on the SIX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI).

Logitech, the Logitech logo, and other Logitech marks are registered in Switzerland and other countries. All other trademarks are the property of their respective owners. For more information about Logitech and its products, visit the company’s website at www.logitech.com.

Knott’s Berry Farm Announces 21st Annual Fire and Police Recognition Program

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BUENA PARK, Calif. – As a thank you to all the men and women who assist in protecting life and property, Knott’s Berry Farm Theme Park is proud to offer Fire and Police Recognition Days. Starting Saturday, November 22 through Saturday, January 31, 2015, Knott’s will once again extend free Park admission to all active fire and police personnel and one guest. From November 22, 2014 – January 4, 2015 up to six additional tickets can be purchased for only $29 each. January 5 – 31 up to six additional tickets can be purchased for only $24 each.

“We give great thanks to the fire officials and law enforcement officers who put their lives on the line every day for our community,” said Raffi Kaprelyan, Knott’s Berry Farm General Manager. “It is the dedication of these men and women that make our communities a safe place to live and work, and for that we are forever grateful.”

To participate, active fire and police personnel must present valid, photo fire or law enforcement ID at Knott’s Main Gate November 22 through January 31, 2015. Fire or police personnel absolutely must be present. Fire and law enforcement badges and identification cards are acceptable only if accompanied by photo ID. As all IDs must reference specific fire or law enforcement duty, government-only IDs will not be accepted.

Under promotional rules, Knott’s will admit sworn officers, civilian employees and support staff from all city and county fire and law enforcement organizations, plus the following: California Highway Patrol (CHP); County Sheriff; District Attorney; U.S. Forest Service, California Department of Forestry and other wild land fire organizations; correctional facilities (prisons); U.S. Marshals; ATF (Alcohol, Tobacco & Firearms); the Federal Bureau of Investigation (FBI); International Border Patrol; Immigration Naturalization Service (INS); Homeland Security which includes: International Border Patrol, Citizenship & Immigration, Immigration Customs Enforcement, Secret Service, FEMA,TSA; ambulance company EMTs; and reserve or volunteer fire and law enforcement members with valid ID. Please note that only individuals with proper photo ID specifically referencing fire or law enforcement duty will be accepted.

The following organizations are not covered by the promotion: retired fire and law enforcement employees; U.S. Armed Forces, including all U.S. veterans; private law firms; reserve or volunteer fire and law enforcement members without valid ID; American Red Cross; California Conservation Corps.; private security firms; and all employees with government-only IDs or without specific fire or law enforcement IDs.

For more information on Knott’s Berry Farm including Park hours, please call Knott’s Information at (714) 220-5200, visit us online at www.knotts.com or download the Knott’s Berry Farm mobile app for your smartphone.

Cliff Martinez to Score Far Cry 4 Soundtrack

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November 3, 2014 – Today, Ubisoft® announces that it partnered with film composer and Rock and Roll Hall of Famer Cliff Martinez to compose the original game soundtrack for its upcoming open-world, first-person shooter Far Cry 4, the much-anticipated sequel to the #1 rated shooter of 2012.* Cliff has a background in music as a former member of the award-winning rock band Red Hot Chili Peppers and has composed scores for films including “Traffic,” “Drive” and “Spring Breakers.”

Working with Ubisoft Montreal’s Far Cry 4’s Music Designer Jerome Angelot, Music Supervisor Simon Landry and Audio Director Tony Gronick, Cliff created original music specifically for Far Cry 4’s gameplay and helped bring to life the gorgeous, yet ruthless environment and the unforgettable characters found in the game.

“Bringing Cliff on board was a no-brainer. Collaborating with him was a dream. He has the remarkable ability to portray compelling emotions and elevate the mundane into extraordinary with his musical talent,” said Tony Gronick, Audio Director for Far Cry 4, Ubisoft. “Cliff delivered everything I hoped for. I’m so proud of the music in Far Cry 4 and am thankful for the opportunity to work with him.”

“It was an honor to be asked to write the music for the Far Cry 4 game as my first full-length video game soundtrack,” said Cliff Martinez. “It was exciting for me to be asked to take my usual minimalistic cinematic approach to the immersive game world.  Any game where you can ride on a rampaging elephant is a project you can’t turn down!”

In Far Cry 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape.

The Far Cry 4 Original Game Soundtrack digital edition will release worldwide on November 4, the limited 2-CD edition will release on December 2 in North America and on December 9 in Europe, and the limited 3-LP edition will release in January 2015.

Far Cry 4 will be available November 18 worldwide for major platforms and Windows PC.

*Based on Metacritic as of 12/18/2012

Rabbids Invasion: The Interactive TV Show Season Pass Info

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San Francisco, USA — November 3, 2014 — Today, Ubisoft announced details for the Rabbids Invasion: The Interactive TV Show Season Pass. The Season Pass will be available to download at the November 18th launch on Kinect for Xbox One and Xbox 360, and PlayStation 4.

The Rabbids Invasion Season Pass will include access to all 15 add-on episodes complete with crazy new challenges. Players will have the opportunity to engage in friendly competitions with family and friends while watching the funniest moments from “SUPER RABBID”, “VAMPIRE RABBID”, “RABBIDS WITH FLEAS”, “ZOMBIE RABBID”, “RABBID DREAMS” episodes, among others.

The Season Pass will include all 5 DLC Packs which each contain 3 new full interactive episodes. In addition to the 21 original episodes, the game and season pass will amount to 36 episodes. The 5 DLC packs will becoming available monthly though March 2015:

•       Pack 1 – At launch
•       Pack 2 – December 2015
•       Pack 3 – January 2015
•       Pack 4 – February 2015
•       Pack 5 – March 2015

Rabbids Invasion: The Interactive TV Show is being developed by Ubisoft Barcelona with support from Ubisoft Paris. With more than 14 million games sold, the Rabbids are some of Ubisoft’s best-loved characters, and their wacky adventures appeal to kids and families across the globe. With Rabbids Invasion: The Interactive TV Show, a selection of the 78 seven-minute CGI episodes from the original Rabbids Invasion TV series are adapted to allow the audience to join with the Rabbids in acting out some of their crazy antics.

Thanks to the integrated motion control and voice recognition of next-generation consoles, Ubisoft is able to create an innovative mix of classic television programming and the interactive elements of video games.