Author - Jerry Paxton

HALO 5: Guardians Revealed

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Bonnie Ross, General Manager of 343 Industries, has revealed the official title and some additional details regarding HALO 5: Guardians, in a news post at the Xbox website. Here is the post for your enjoyment (ed. note: Despite multiple people stating the contrary, I believe the blue light-emitting figure at the top to be a reincarnated Cortana in a robotic ONI suit):

Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.

“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers.  So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One? 

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial.  It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.   

I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015.  In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.

“Halo 5: Guardians” is a bigger effort than “Halo 4.”  That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine.  Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.

And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business.  A series that will stand alone, as well as complement and enrich the game experience.  We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.

Your Journey Begins in 2014

Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a 
“journey,” rather than a destination – and that journey definitely begins in 2014 with agiant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store.


So until E3, I’d like to express my gratitude to our massive and varied Halo community, whose energy, enthusiasm, criticism and kindness are the driving force behind what we do and what we hope to achieve in “Halo 5: Guardians.”

ROCCAT Tyon Teaser Trailer

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ROCCAT has released a teaser trailer for some mysterious, new product called the ROCCAT Tyon. The company describes it as “a new tool in the war for battlefield supremacy. An instrument custom designed to give FPS gamers more control, more options, and a dominant grip on every dimension of play. Land, sea, air — the Tyon is engineered for complete command of the FPS world.”

Trailer

Ubisoft Announces Far Cry 4

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SAN FRANCISCO, CA — May 15, 2014 — Today, Ubisoft announced Far Cry 4, an open-world, first-person shooter that delivers the most expansive and immersive Far Cry experience ever. Far Cry 4 will be available November 18 in the US and November 20 in the EMEA territories for PlayStation 4® computer entertainment system, PlayStation® 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

Development on Far Cry 4 is being led by Ubisoft Montreal in collaboration with Red Storm Entertainment, a Ubisoft studio, Ubisoft Toronto, Ubisoft Shanghai, and Ubisoft Kiev.

In Far Cry 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king.  Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape.

“Following the success of Far Cry 3, we wanted to take the franchise to the next level and create a game that will surprise players and exceed fans’ expectations,” said Dan Hay, Executive Producer.  “Given the unique setting, we feel Far Cry 4 will stand out as a top first-person shooter and we’re eager to reveal more about the game in the coming months.”

Customers who pre-order Far Cry 4 receive a free upgrade to the Limited Edition which includes Hurk’s Redemption, a series of three action-packed single-player missions featuring the popular character Hurk from Far Cry 3’s DLC.  The Limited Edition also includes Hurk’s signature harpoon gun called “The Impaler”. The pre-order is now available at all major retailers.

Fans can tune into Ubisoft’s Media Briefing at E3 for an exclusive first look at Far Cry 4.

More information about Far Cry 4 also can be found at: www.farcrygame.com.

* Based on Metacritic as of 12/18/2012

Zepp Sports Sensors Now Available at Best Buy Stores

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Los Gatos, California – May 15, 2014 – Zepp Labs, Inc., a leader in sport sensor technology, announced today that its multi-sport sensor and complete product line (Zepp Baseball™, Zepp Golf™ and Zepp Tennis™) are now available for purchase at BestBuy.com and in select Best Buy stores across the country.

“Bringing our products to Best Buy marks a significant moment in our company’s history,” said Jason Fass, CEO of Zepp Labs. ”It’s a tremendous opportunity to introduce our technology to players and coaches around the country and help them excel at the sports they love.”

The Zepp multi-sport sensor enables users to capture and analyze baseball, softball, golf and tennis swings in 3D on iPhone, iPad or Android devices and provides real-time data and instant feedback to help users improve faster.

Availability

Zepp Baseball, Zepp Golf and Zepp Tennis are now available for purchase for $149.99 each at select Best Buy stores nationwide and on BestBuy.com. Additional mounts for each sport also are available for $9.99 each. To purchase or check local availability, visit BestBuy.com.

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Auto Club Revolution Announces New Era

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Gateshead, UK – May 15, 2014 – Two years after Auto Club Revolution’s introduction on PC, Eutechnyx today unveiled details of how the free-to-play motorsport experience is entering a new era. Nothing less than a full remodeling, this “2.0” version of the game begins on June 16 with the launch of a Closed Beta to get feedback from its long-time members of the ACR community. Select new players in various regions worldwide will also be admitted in stages. Oculus Rift functionality is deep in development and is currently in early experimental tests – a full ACR game will be playable when the new VR hardware is released to initial backers this Fall.

“We’ve spent two years laying the foundation of an authentic community-driven game for fans of automotive culture. We have hundreds of thousands of players worldwide that motivate us to push the ACR experience even further, and now we are bringing the best ideas to fruition,” says Dave Thompson, Development Director of ACR.

Already featuring over 50 of the world’s leading manufactured cars like McLaren, BMW, Ford and Bentley, a wide range of new manufacturers and car models have been added to the virtual lineup (such as RUF and Maserati), new interiors are to be added to boost the stunning level of detail. Fresh bespoke audio and engine sounds have also been reproduced to deliver an authentic sound experience for full player immersion. Players will now be able to create a 360 degree garage to admire their collection. Vehicle physics have been overhauled to not only enhance realism but also competitive fun.

Accessibility has been a key emphasis of ACR 2.0 – now only a single download is needed to jump into the action and start interacting with the community. “Our new single client is designed to make a bigger and better splash, pushing the quality of content and integrating new technologies that will further enhance player interaction. We have exciting times ahead of us and we can’t wait to share it with all our players. We strive to deliver content players want by providing a first-class, free-to-play online racing experience however possible,” says Dave Thompson.

New players will be able to register for the ACR Closed Beta from June 16 at http://www.autoclubrevolution.com/ and current players will have immediate access when the Closed Beta starts.

About Auto Club Revolution

Designed, developed and published by Eutechnyx, Auto Club Revolution is a free-to-play online racing game and car community built in collaboration with the motor industry. Featuring officially licensed tracks and cars, it delivers a best-in-class racing experience to the free-to-play market via the world class Eutechnyx-owned racing engine.

Website: www.autoclubrevolution.com

Twitter:@autoclubrev

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Zumanjaro: Drop of Doom Now Opening in June

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JACKSON, NJ – May 15, 2014 – Thrill-seekers eagerly anticipating the opening of this year’s most extreme new ride, Zumanjaro: Drop of Doom, will have to wait a few more weeks thanks to Mother Nature.

Zumanjaro was originally slated for a Memorial Day weekend opening, but the combination of high wind, snow and cold challenged construction at the top of the world’s tallest and fastest drop ride.

“We battled through one of the harshest winters in history and high wind challenged the construction crew atop Zumanjaro’s massive towers this Spring,” said Six Flags Great Adventure President John Fitzgerald. “Our teams have done an incredible job staying very close to schedule despite Mother Nature’s wrath. It is even more amazing considering the dizzying heights of this project.”

Fitzgerald expects to announce an early June opening date for Zumanjaro: Drop of Doom in the coming weeks.

Connected to the iconic Kingda Ka roller coaster—the 45-story monster that ranks as the world’s tallest and fastest coaster—Zumanjaro will hoist riders 41 stories into the sky and rocket them back to Earth at speeds up to 90 miles per hour.

Three soaring Zumanjaro towers have been built on the face of the massive Kingda Ka coaster. Each drop tower features a gondola with eight riders. The gondolas rise to the top of the tower in approximately 30 seconds. Riders pause for a few terrifying moments, 415 feet in the air—even higher than London’s Big Ben and twice as high as the Statue of Liberty—allowing them to catch a glimpse of the skyscrapers in Philadelphia 52 miles to the south before gravity plunges them back to ground level in less than 10 seconds.

Six Flags Great Adventure and Safari is currently open weekends for the 2014 season, and will begin daily operation May 22. For more information, visit www.sixflags.com/greatadventure.

Shieldmaiden Comes to War of the Vikings

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STOCKHOLM — May 14, 2014 — Paradox Interactive today announced the addition of female characters to War of the Vikings, the close quarter combat game developed by Fatshark. The “Shieldmaiden” mini-expansion adds the highly anticipated option to play as female combatants in a new pre-defined class for both the Viking and Saxon factions, with designs inspired by history and real-world accounts of brave warrior women, and comes at no cost to all players. This update launches alongside a new DLC package that adds a wealth of customization options to the new female warriors – absurd and nonsensical ‘boob armor’ not included. Owners of the of the Blood Eagle and Valhalla editions of the game will have this customization DLC already included, base game owners can purchase the customization DLC for $4.99.

The Shieldmaiden mini-expansion for War of the Vikings also gives all players access to new maps, new weapons, and the ability to use a female face for all existing classes.

“Out of all of the research and study that went into designing War of the Vikings, the history surrounding shieldmaidens was some of the most fascinating and controversial,” said Gordon Van Dyke, Executive Producer for Paradox’s War series. “Our design reflects the preparations that any warrior, male or female, would have made for battle: practical protection, not sexualized fantasy. We’ve saved the physics for the combat, where it belongs.”

Developed by Fatshark, War of The Vikings brings the next generation of close-quarter combat games to Viking Age England, allowing players to conquest across the British shores as fierce Vikings – or defend them as stalwart Saxons. With skill-based combat, authentic historical weaponry and environments, and a variety of game modes, War of the Vikings will test players’ mettle and determine who is worthy of entry to Valhalla.

War of the Vikings is available now: http://warofthevikings.com/buy

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ScareLA Returning to Los Angeles this August

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LOS ANGELES, Calif. — May 2, 2014 — ScareLA, the first-ever Southern California Halloween convention, announced today it will return to downtown Los Angeles on August 9 and 10, 2014 at The Reef (formerly LA Mart). The event celebrates the West Coast’s Halloween, haunt, and horror fans with exclusive presentations, hands-on education, onsite attractions and a show floor designed to inspire and promote play. Limited-time presale tickets are now available for purchase at www.scarela.com.

The convention’s 2014 program will feature previews and behind-the-scenes looks at the most anticipated Halloween events in the region. Participants include: Universal Studios Hollywood’s Halloween Horror Nights, Knott’s Halloween Haunt, Los Angeles Haunted Hayride, The Great Horror Campout, The Queen Mary’s Dark Harbor and over 30 other top local scare attractions.

“If you are in the Halloween industry, ScareLA is a must. It’s the only convention of its kind that allows us to touch our fans, interact with our colleagues and expand our networks in this market. And it’s a ton of fun,” shares Melissa Carbone, owner of Ten Thirty One Productions.

Opening its doors for the first time in 2013, ScareLA attracted nearly 4,000 passionate Halloween fans, professionals and members of the media. The excitement the event generated carried well into the fall resulting in new collaborations, boosted attraction attendance and an invigorated scare entertainment community.

“ScareLA shines a spotlight on everything that makes Los Angeles and the Southwest the ultimate Halloween destinations in America – from premier theme parks, a passionate indie haunter community, to the proximity of Hollywood, the home of horror,” shares David Markland, who co-produces the event with Lora Ivanova. Ivanova adds, “The West Coast is brimming with talent and haunting history just waiting to be discovered. Are you curious about hidden urban haunts? Want to get a head start on your Halloween costume? Interested in creating your own attraction or going pro? Get your scary inspiration at ScareLA!”

ScareLA sets itself apart from other conventions by engaging attendees with interactive and educational experiences at every turn. Guests have the unique opportunity to meet and learn from the nation’s best professionals and artists with a full lineup of hands-on workshops, demonstrations and classes. From make-up to costumes, pumpkin carving to Halloween party tips, fans of all ages will get the chance to roll up their sleeves and play.

This year’s ScareLA will also feature an unprecedented lineup of interactive experiences and a show floor full of unique Halloween merchandise.

To purchase tickets or for more information, visit www.scarela.com. Share, inspire, play – ScareLA.

GamesterGear Announces Falcon Series of Gaming Headsets

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CHINO, Calif., May 14, 2014 — SYBA USA Inc. and its’ GamesterGear brand of immersive gaming headsets is pleased to announce the new Falcon series will be unveiled at E3 2014. The Falcon series is the newest addition to GamesterGear’s popular gaming headsets supporting the current generations of PC and console gaming including PS3, PS4, Xbox 360 and Xbox One. Visit GamesterGear during E3 at the Los Angeles Convention Center, South Hall booth #3047 from June 10th – 12th.

“Our passion is to create cutting-edge, comfortable headsets for users to fully experience the immersive sounds of gameplay as well as the visuals. Our huge 57mm and 30mm dual drivers combined with our Bass Quake technology, let’s you feel the sound of the game,” said Jeffrey Teo, vice president of Gamester Gear.

The Versatile Falcon Series
The new headsets deliver a choice of wired, Bluetooth or 2.4 GHz wireless models. Each comes equipped with a large 57mm driver and a second 30mm driver in each ear cup for the ultimate experience in immersive full spectrum sound encompassing crisp, clear highs, a smooth mid-range, and a deep bass.

Users can adjust audio levels on the headset without having to find the inline controls on the cord. The Falcon headset’s enclosed microphone (enclosed mic included on both Bluetooth and 2.4 GHz wireless models) offers crystal-clear voice pick up that lets users move from in-game team conversations, to making or receiving phone calls. The Falcon is great for gaming, but also brings a new dimension to movies and music by bringing explosive movie scenes and heavy bass lines to life. The headsets will be available at the end of the second quarter this year.

Falcon P4210
This sleek, wired, P4210 headset model is specifically designed for giving players a competitive edge in PS4 console gaming and mobile devices. It has a detachable mic, for on the go entertainment, and the built-in headset amplifier is powered by a built-in battery pack and recharges by micro USB.

Falcon BT210
Designed for compatibility, the B210 features convenient Bluetooth wireless connectivity to smartphones, laptops, tablets, and PCs. It includes a detachable wire, that can be used when the headset runs out of power and has a built in microphone for on the go gamers and travelers.

Falcon AV210
Lightweight, yet powerful, the AV210 is a 2.4 GHz USB powered wireless headset. The transmitter box can also act as a sound card on a PC.

What’s Bass Quake?
GamesterGear headset creates a forced-feedback within the headset causing players to feel the vibration and sense changes in the environment allowing for faster reactions
while gaming.

About SYBA USA Inc.

For over a decade, SYBA USA Inc. has been an innovative provider of IT and consumer electronic products such as I/O controllers, hard disk drive accessories, desktop sharing devices, networking adapters and cable products and services. Headquartered in Chino, California, SYBA sells its products through an extensive network of authorized retailers, distributors, resellers, system integrators, VARs, and ecommerce web sites. Products are sold under the SYBA, Oblanc, GamesterGear and Connectland brand names. For more information, please visitSYBAUSA or GamesterGear. Join the GamesterGear community on Facebook and Twitter.