Author - Jerry Paxton

Swann Platinum HD Home Security System Ready for the Holidays

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We just got reminded by Swann that their Platinum HD security cameras are on the market in case home security is on your Xmas list this year!

Santa Fe Springs, Calif.– January 17, 2013 – Swann, a global leader in do-it-yourself security monitoring solutions, announces the release of its new state-of-the-art high definition 1080p Network Video Recording (NVR) security systems, known as Platinum-HD. The Swann NVRs are capable of full HD video with real-time (30 frames per second) live viewing and video playback. Initially there will be two versions: 4 Channels (NVR4-7200) with 4 x 1080p (NHD-820) Cameras and 8 Channels (NVR8-7200) with 4 x 1080p Cameras.

Where HD security systems in the past have required a trade-off between resolution and video frame rates, these new solutions are unique in that they combine 1080p video resolution with real-time (30 frames per second) live viewing and video playback allowing end-users to see every detail, color and activity.

The systems include 4 of the latest NHD-820 surveillance cameras, each capable of producing 1080p HD video or, using security industry terminology, 1000 TV lines (2.1 Megapixels) lines; image quality far in excess of typical security cameras. The cameras also have powerful night vision up to 115 feet and can be used indoors or outdoors. The new Platinum-HD NVRs also have power over Ethernet (PoE) so that the cameras take their power and transmit video using CAT5E network cable, making them easier to set-up as they do not need a separate power connection for the cameras.

The Platinum-HD also allows viewing of live or recorded video in high definition on HDTV, LCD and Plasma screens with an HDMI cable included in the pack. The intuitive user interface means you can monitor and record multiple cameras on a split screen, as well as select any camera for full screen real time viewing or playback of pre-recorded footage. With a 2TB hard drive, users have the ability to record approximately 45 days of continuous surveillance or even longer when using the motion detection settings. With easy to use menus you can easily locate incident video and then transfer it to the network or a USB drive. The free SwannView app offers convenient remote viewing functionality to the Platinum-HD kits allowing you to set up live remote viewing on your mobile device. The set-up is extremely easy with Swann’s customizable network configuration. Once the kit is installed, simply download the SwannView app from your smartphone’s application store or go to www.swann.com/swannview for the latest version of the SwannView app. Once the app is installed on your Smartphone or tablet, put the DVR’s IP address into the browser and in minutes you can view live video from your cameras.

For more information on Swann’s high definition security system, please go to www.swann.com.

Available

Swann’s Platinum-HD Full High Definition Security Systems are available now at Fry’s Electronics and BestBuy.com. The 4 Channel 4 Camera versions (Swann code SWNVK-472004) have a MSRP of $1599.99 and the 8 Channel 4 Camera version (SWNVK-872004) has an MSRP of $1699.99.

VisionTek Radeon R9 290X Introduced

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October 24, 2013, East Dundee, IL – VisionTek Products LLC, (VisionTek(r)) http://www.visiontek.com, a leading manufacturer of award-winning, high-performance upgrades and accessories for PC and Apple Macintosh(r) computers, announced today the VisionTek Radeon(tm) R9 290X graphics card. Featuring up to 1GHz clock speed, 4GB 512bit GDDR5 RAM, and compute performance over 5.6 TFLOPs, the $549MSRP VisionTek R9 290X is the fastest graphics card available and outperforms other, more expensive GPU brand-based graphics cards. VisionTek will begin shipping the R9 290X by early November.

Sets New Performance Standard

Because the VisionTek R9 290X utilizes AMD’s Graphics Core Next (GCN) Architecture, which unifies graphics processing and compute cores for higher utilization, this ultra-performance graphics card can deliver over 5 TFLOPS compute performance – a new standard in the graphics card industry – and over 300GB/s memory bandwidth to support 4K gaming with over 100 layers of effects.

Overclocking the Smart and Easy Way

By accessing the Boost State control within an easy-to-use card management GUI, the VisionTek R9 290X can be set to automatically run higher than the base core speed if it is operating below power, current, and temperature specification limits. The card also features two additional automatic performance boosting features.  AMD PowerPlay(tm) Technology adjusts clock speeds in response to GPU load for energy use efficiency while AMD PowerTune Technology maximizes performance under load conditions by increasing the GPU engine clock to take advantage of unused Thermal Design Power (TDP) headroom.

See What You’ve Been Missing with 4K Resolution

The VisionTek R9 290X supports Ultra HD 4K (3840 x 2160) resolution, which is 4x the resolution of 1080p. Typically, configuring a graphics card for use with a high resolution monitor must be done manually. However, AMD’s Catalyst(tm) Graphics Drivers will perform automatic configuration on select popular monitors, such as the Panasonic Viera(r). Further simplifying the ability to use 4K displays is the card’s use of AMD Eyefinity(tm) technology which can span multiple monitors into one large panoramic display.

Hear What You’ve Been Missing with TrueAudio

With an onboard audio processing chip powering AMD’s TrueAudio technology, the VisionTek R9 290X can deliver accurate 3D surround sound within games and special audio effects like reverbs and room simulations while reducing CPU load. Now you can hear more real-time voices and situational sounds in-game with any and all audio hardware already owned.

Outperforms Competition in 4K Benchmarks While Costing $100 Less

In a recent performance benchmarking preview publically conducted by AMD, two leading graphics intensive games, BioShock Infinite and Tomb Raider, were both run on the same test machine at 4K (3840 x 2160) resolution settings on the Radeon R9 290X and the NVIDIA GeForce GTX 780 cards. The only variable to the tests was that the R9 290X was run in “Quiet Mode” setting, the less aggressive of two performance profiles that are user selectable via a toggle switch on the card. Below are the results of the $649 street price GTX 780 versus the $549 MSRP R9 290X:

BioShock Infinite:

*         R9 290X “Quiet Mode”: 44.25 FPS

*         GeForce GTX 780: 37.67 FPS

Tomb Raider:

*         R9 290X “Quiet Mode”: 40.2 FPS

*         NVIDIA GeForce GTX 780: 34.5 FPS

These tests are further confirmed<http://www.anandtech.com/show/7424/amd-radeon-r9-290x-performance-preview-bioshock-infinite> by independent performance benchmarking site Anandtech.com which found the R9 290X outperforms the GTX 780 in medium quality setting by 14%.
VisionTek Radeon R9 290X Specifications & Pricing

*   Memory: 4GB 512bit GDDR5
*   Memory Speed: 5.0Gb/s
*   Base Clock Speed: up to 1.0GHz
*   Stream Processors: 2816
*   Compute Performance: 5.6 TFLOPS
*   CrossFire Support: Up to four GPUs with no interconnect bridge required
*   Outputs: 2 x Dual Link DVI, 1 x DisplayPort, 1 x HDMI
*   Cooling: Single fan 2 slot
*   Bus Type: PCIe 3.0
*   3DMark Fire Strike: greater than 8000
*   OS Support: Windows(r) 8.1, Windows 8, Windows 7, Windows Vista and Linux
*   MSRP: $549.00

A History of Performance Innovation

Outperforming other GPU powered brand graphics cards is nothing new to VisionTek. By choosing AMD as its exclusive GPU partner, VisionTek has enjoyed a history of establishing new standards of performance capabilities from its graphics cards:

*   In 2008, the AMD powered VisionTek Radeon 4000 series was the first to exceed one TFLOPs.
*   In 2009, the AMD powered VisionTek Radeon 5000 series was the first to exceed two TFLOPs.
*   In 2011, the AMD powered VisionTek Radeon 7000 series was the first to exceed three TFLOPs.
*   In 2012, the AMD powered VisionTek Radeon 7970 GHz Edition card was the first to exceed four TFLOPs.

“VisionTek is a critical launch partner and has been a trusted AMD graphics partner in North America for over ten years,” stated Matt Skynner, Corporate VP and General Manager of AMD’s Graphics Business Unit. “AMD is proud to support VisionTek’s branded launch of our high-end R9 290X and R9 290 technology. Expect big things out of VisionTek…these guys never settle!”

“Our new Radeon R9 290X graphics card truly is a game-changer that raises the bar on what defines the gaming experience,” said Mark Bilson, Executive Vice President of VisionTek. “AMD has outdone themselves with this GPU when you consider its visual, audio, and automatic performance adjusting capabilities. And when you consider our card will outperform the competition while saving you $100, as Duke Nukem would say, ‘game over’.”
For more information on the new VisionTek Radeon R9 290X graphics card, or the existing VisionTek graphics card line which includes VisionTek’s recently announced R7 and R9 series cards, visit: www.visiontek.com<http://www.visiontek.com>.

Follow VisionTek on Twitter<https://twitter.com/visiontekprod> and Facebook<https://www.facebook.com/VisionTekProducts>
VisionTek is a registered trademark of VisionTek Products LLC.
Apple, Macintosh, and Mac are trademarks of Apple Inc., registered in the U.S. and other countries.
AMD, Eyefinity, and Radeon are trademarks of Advanced Micro Devices, Inc.

Windows is a registered trademark of Microsoft Corporation in the United States and other countries.

Panasonic Viera is a registered trademark of Panasonic Corporation Inc.

Interview with Trick ‘r Treat Director Michael Dougherty

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Legendary Entertainment has announced a special screening of Trick ‘r Treat at the Egyptian Theater in Los Angeles on October 28th. If you can’t make it to that screening, the whole thing – both movie and a short Q&A, will be live-streamed across Facebook on Legendary Entertainment’s profile page. In preparation for this event, we wanted to interview Michael Dougherty, director and creator of the now-seminal Halloween cult film.

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Q) Trick ‘r Treat has, to many people, become just as important and as seminal a holiday film for Halloween as A Christmas Story is for the Christmas season. Did at any point during production – writing, filming, editing – did you realize that you had made something that would achieve that status?

Well, it was such a long process. I think that was always the dream, for the film to become that but obviously the film had such a strange journey that I questioned whether that would be the case or not. To see it finally on that path means a lot to me – its very satisfying

Q) Were there any additional Halloween night rules you were going to add into the movie but didn’t get the chance?

Umm, no. I felt like we had a good set of rules to start with – whether or not that ends, well see. I always felt like those are the four basic rules that I remembered from my childhood. Not that they were ever solidified in stone anywhere but they seemed to cover cover all the bases.

Q) What was the reason behind the film not having a general, theatrical release – instead being pushed back two years and sent straight-to-video?

I think the studio got cold feet. I think it was a lot of different factors. It’s such an unconventional horror films. When it comes to horror movies made by studios, they tend play it safe and this is a film which went against all the trends. The first trend it wasn’t was a Scream knock off with five attractive twenty somethings and an unseen killer. We had Scream, Urban Legends, Final Destination, etc. when studios read the original script in 2000/2001 they said this had vampires werewolves and zombies – no one wants to see that. Ten years later thats all we have. Then when we made the film, the trend was all torture porn. This film comes a long which is a weird horror comedy anthology that celebrates this holiday we love and has this sort of mischievous personality. I think the marketing people looked at it and said we just don’t know how to handle this. Instead of the studio handling it, they threw it to DVD. Smartly, Legendary Entertainment were the people that discovered the script, fought for it to get made and to get a teatrical release, etc. When they lost that battle, they wanted to take this to a more sleeper, undergound route. They sent copies out to festivals and conventions, building word of mouth slowly and organizally. All their attempts to plead with Warner Bros. simply fell on deaf ears. (editors note: Boo, Warner Bros!)

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Q) My sister is just as huge a fan of the film as I am and she wanted me to ask you, and I quote, “Why the hell did you make Lil’ Sam so damn adorable and was it always your intention for people to root for Sam or did you originally want him to be more ominous?”

Both! I don’t think they are mutually exclusive. To me, it was important to create a character for the film that embodied everything the holiday was about. It’s not purely scary, there is an innocence about it. It’s fun, creepy, and adorable. We dress our children up as monsters and send them out to get candy in the darkness. We tell them to break the first rulle of childhood – don’t take candy from strangers. We tell them it’s okay, go up to houses with corpses and rubber limbs hanging from the trees. It’s a bizarre holiday that is always about contrasts. I felt Sam should embody that contrast. He should be cute, but creepy.

I think a good example can be found in these Sam toys right now – these action figures and plush dolls. I sent the plush doll to my 2 year old nephew. He is too young to know about what Halloween is really about or even who Sam is in the movie, but my Sister sent me a message saying he was really scared of it at first but now he loves it. That is the perfect reaction you want people to have towards him. You would hang and party with him but would always be watching your back. I look at gremlins from the film Gremlins and I think they’re kind of cute but they are monsters.

So I think that we created a horror icon that’s not about being gross or bloody or bad-ass. You can have these contrasts. Even the aliens in Alien are a good example – there is an elegance or beauty to them. I would even put Pinhead from Hellraiser in that category – there is something regal about him.

Q) In one of the short films you created, Sam has decomposed into pumpkin guts and, in others, he seems to exist all year-long at other holidays. What officially happens to Sam during the rest of the year?

Um, i think his mythology needs to be explored more. I am still figuring that out in my head. There is probably a little bit of both versions. I like that he is ever present in some form or another and he reveals himself when he needs to. I also think that in creating a horror character you don’t want to give too much away. The less you know the better. We didn’t know where the Alien came from until Prometheus.

(At this point, Michael and I move into a geeky tirade, that I will spare you from, about Alien, Aliens, and the Dark Horse comics based on that I.P. Michael says that Aliens is his favorite film, we talk about the Aliens figures we have in our respective offices. Geeks really rule the world right now.)

Q) The inevitable question, of course, has there been any news on the Trick ‘r Treat 2 development front?

No, no official movement. When i first thought out the idea my dream was to do one movie at least every other year. I think if we did one every year we would overstay our welcome. At least every other year is the way to go. However, I feel like the first film’s journey has been such a long process that we are just enjoying the reception its getting. So, I would say no immediate plans but I wouldnt mind it!

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Q) It would seem obvious that Halloween is a big holiday for you and yours. How are you celebrating it this year?

Im pretty traditional – pumpkin carving parties, a full cemetary in the front yard. We invite friends over on Halloween night and will watch scary movies and spend a few hours scaring children as they come to the door. Those were always the best houses when I was a kid, the ones where the neighbors went all out and scared the crap out of you. I want to give kids that fun yet terrifying experience.

Q) Do you ever go to haunted houses and attractions and, if so, have you hit any of them this season?

Oh yeah! I actually had the trip of a lifetime last weekend. Thomas Tull from Legendary flew myself and Guillermo Del Toro out to PA to check out a couple! One was in Pittsburgh and the other in Philadelphia. They were the Scare House and the Easterns State Penitentiary. It was amazing, they were both fantastic. It was especially great to visit them with Del Toro. It was like some weird dream – being in a prison with Del Toro – did that really happen? It was the trip of a lifetime and great to be around people who “get” the holiday and enjoy it. The haunted houses were scary without being oppressive.

Los Angeles has so much this time of year – Disneyland, Six Flags, Knotts Berry Farm, Universal Studios – everyone has a haunted event and there are so many that is sometimes too stressful to hit them all. L.A. is becoming the Halloween capital. Multiple costume shops, every store brings their Halloween merchandise out. All the art house movie theaters are showing nothing but horror films. I have been to a lot of cities and there is just something in their air in L.A. during Halloween.

Q) Do you find yourself religiously-sticking to the rules of Halloween night? If not, which do you usually break?

I think the rules we created are there because those are the ones i stick to – even as kid, I never blew out my jack o lantern – it felt sacrilegious, The candle should go out on its own.

Q) What do you think of the horror film genre? Is it moving in the right direction?

Well, it changes all the time, it’s a constantly evolving genre. It’s a good time for horror because it’s everywhere – tv, film, etc. At the same time, its weird and sad that the only film released this month was a remake. We got Carrie everyone, that’s it. How do the studios not take advantage of the month and release a horror film that “kills it”? In some ways, we are in a golden era for horror. The Conjuring came along and made over a 100 million dollars when tent pole films were crashing all over the place. The Blumhouse films have micro-budgets and did the same thing. Clearly horror is big and it doesn’t cost a lot to produce. The only thing I wish we had was more variety. As much as we are getting, there is still a tendency to stick to the trends. Found footage, remakes, and haunted house movies are all over. We do get some variety but there are multitudes of the same trends. One vampire show isn’t good enough – we need four or five. How many shows or movies do we need where some doe eyed girl has to choose between a vampire and werewolf? The anthology format forces you to be original – you can’t recycle. you can’t write a horror anthology tv series and i think thats what we need more of – lets just slow down on the remakes, guys. I don’t have anything against them [remakes] in principle as there are some really good ones – but I think they [remakes] should be the exception, not the rule.

Peter Jackson put it best when he said that when he grew up, they were inspired by Buck Rogers and Flash Gordon and old sci-fi serials. That then led to Star Wars, for example. For his generation, it wasnt about remaking them, it was about being inspired by them and crafting what was influenced by them and was original. George Lucas didn’t make Buck Rogers, he made Star Wars. I think that’s what we need to focus on more – lets be honest it’s [remakes are] lazy.

Q) Is there anything you would like to plug or give a shot out to right now?

Not really, it’s all about the screening on the 28th at the Egyptian. If there you can’t see it there you can on Facebook because the whole event is being streamed live.

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We would like to thank both Michael Dougherty and Legendary for making this interview possible!

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Interview with Trick ‘r Treat Star Dylan Baker

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Legendary Entertainment has announced a special screening of Trick ‘r Treat at the Egyptian Theater in Los Angeles on October 28th. If you can’t make it to that screening, the whole thing – both movie and a short Q&A, will be live-streamed across Facebook on Legendary Entertainment’s profile page. In preparation for this event, we wanted to interview Dylan Baker, who played “Steven” in the now-seminal Halloween cult film.

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Q) How did you come to get involved with Trick ‘r Treat? Did you simply audition for it – did your agent bring it to you, etc?

I guess it all comes down to Michael Dougherty. My agent sent over the script and also sent some other info that Michael Dougherty had sent over – some drawing, etc to give me a visual concept on the film. When i read it, I really liked its great sense of play and liked how his characters weaved in and out through the story. I said yes, I would love to talk to Michael Dougherty. I got on the phone with him and from the second he started talking I could tell he was a Halloween nut – he loves holiday and the traditions behind it. I just knew it was going to be magical. I have had fun meeting up with Michael since then at Comic-Con and screenings. Michael really brought his infectious spirit and playfulness to the whole cast.

Q) What was the length of time you were on-set for shooting your scenes?

I was in Toronto for about a month before the new year and then came back after it for about a week or so – so about five weeks over two months.

Q) What do you think your character Steven’s motivations are for doing all the terrible things he does? It almost seems ritualistic for him – doing these things and also clearly being a Father to his son.

I think there’s a bit of doing it by ruse, he is sort of this maniacal killer and then has that funny moment when he realizes the kid is really heavy and has to fight his weight to get him into the house. Luckily my character offered something to Sam. Thankfully I gave him something or Steven could have been in real trouble.

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Q) How was it working with Michael Dougherty on set. How would you describe his directing style?

Michael is hilarious. One thing i can tell you is that his impish spirit continues on the set. He would set up elaborate tricks and practical jokes on the cast – actress Leslie Bibb especially. Every time she would head back to her trailer, Michael would have some gag poised to scare her It was always fun to see what he would try to pull on Leslie next. I also really enjoyed hanging out with Brian Cox and thought that there was a sense of fun written into the script and Michael’s directing style was an extension of that.

Q) At any point during your work on the film, did you know that it would have such a resonance with fans of the holiday and take on this cult film status it has?

I have to say that over the last five years or so when I do get recognized on the street, often it is because of trick r treat. Three fourths of the time it is because someone knows what happens to my character in the film and they always talk about it.

Q) How long after the film was finished did you get to actually see it in completed form?

I think the first time i saw it was a screening at the Lincoln Center in New York. It was a little after I had it was done and Michael just started showing it and bringing it to conventions and stuff. I remember seeing it with a group of people and we thought it was the funniest thing we ever seen. People were screaming and laughing and having so much fun. At Comic-Con, a lot of the people had seen it and some hadn’t but were voicing their desire to. You really got that sense that the horror film community was dying to see the film. Legendary is so smart to do this screening and hopefully, they make it a yearly thing.

Q) Did you get to keep any mementos from the film?

Actually, I was very excited to present my little Sam doll to my manager. She still keeps it in her office and this time of year the other people will open a drawer or cabinet and be surprised to see Sam lurking. They are constantly surprising each other with him. Sam has that power in her office.

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Q) If there is a sequel to the film, would you want them to find some way for them to bring your character back in some way? If so, would you like to see him as a normal human being or a ghost or zombie, maybe a werewolf, etc?

I think that the great thing about a sequel is that you can play on that sense of time travel and especially with the film is that you can loop it through the story. Maybe Steven passed his rituals on to his son or maybe we can see the origins of them and how he celebrated Halloween each year. Maybe we could see what his nightly rounds were during the film. It’s funny that with one of my first movies, Planes, Trains, and Automobiles. Every Thanksgiving, families watch that and see what they go through to get home and I hope to see that happen with Trick ‘r Treat during Halloween.

Q) Lastly, do you find yourself breaking any of the halloween night rules set out in the film and, if so, which ones?

After being a part of this film, do you really think i would do that (laughs)? I don’t mess with Halloween!

Q) What else are you working on?

Well, I have a sweet little Christmas movie coming out called Anchorman 2 with Will Ferrell and Steve Carell and Paul Rudd – all these sweet little elves delivering gifts to the children (laughs). I play the guy that gives Will Ferrell his next job and takes him on that journey – it was a total gas.

I directed a film called 23 Blast – it’s a family friendly sports themed original film. It’s about a boy named Travis Freeman who plays football, contracts a blindness-causing disease, and then continues playing football on his varsity team. It just premiered at the Heartland Film Festival and we had the real family it’s based on come out for the last couple days. The audience stood and and applauded when they saw them. The film celebrates Travis’ courage and is a very inspirational, warm hearted film. So far, we are talking to distributors right now – two or three offers are on the table.

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I wanted to say thank you to Dylan Baker and Legendary Entertainment for making this interview possible!

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Interview with Trick ‘r Treat Star Quinn Lord

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Legendary Entertainment has announced a special screening of Trick ‘r Treat at the Egyptian Theater in Los Angeles on October 28th. If you can’t make it to that screening, the whole thing – both movie and a short Q&A, will be live-streamed across Facebook on Legendary Entertainment’s profile page. In preparation for this event, we wanted to interview Quinn Lord, who played “Sam” and “Peeping Tommy” in the now-seminal Halloween cult film.

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Q) Could you tell us how you came to be involved with Trick R Treat?

I auditioned like anyone else but one thing that I think was different that might have been the reason that i got the part of “Sam” was that at the end of my audition. I thought I had the character completely down and so I asked Michael Dougherty if he wanted to see what I thought “Sam” would do if he saw a cat on the side of the road and he said sure. I then proceeded to walk over to the cat, gently pat it on the head, and said “nice kitty” in a creepy voice, and then yanked it up by the tail and then carried it away in the bag. I think it was because of that that when I [in the film] was at Dylan Baker’s house in the movie, that when I go back down the stairs you hear this noise in the bag that sounds like a muffled cat hitting the stairs.

Q) A lot of actors have played holiday icons like Santa Claus, etc. Few have actually helped give birth to a whole new one. How does that make you feel to know that you had a big part in bringing that character to life?

Its just like – it’s unbelievable actually. For me to actually be seen as that kind of figure or icon or whatever you want to call it – it’s really – I’m just speechless. I mean, I just enjoy that I actually got to do something that all these fans revere so much. That all of these people are so attached to this movie that they find this character is the absolute icon of Halloween and I’m like, just, wow! I did that when I was 7 – that’s over ha’f my lifetime ago. For it to have such a large cult following for this long and is truly amazing. It was so easy and fun to perform that I didn’t think it would turn into this big of a deal – I don’t think anyone expects something to become this much bigger than you originally thought of.

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Q) If they did a sequel, would you be able to play Sam again with being taller now? If not Sam, would you like to return as a grown up version of Peeping Tommy, the human child you played?

That would be an awesome homage and i would definitely – totally be a part of a sequel. Not sure I would be able to play Sam again because I am double the height I was (laughs). But that would be a good homage if I could play the older “Peeping Tommy”. I would totally do it.

Q) How was it wearing that costume while filming? How did you see out of it – was the material transparent or did you have eye holes on the hood?

Actually, before the film started shooting, they cast my entire head to get the shape and size, etc. Based off of that, they made a kind of bubble – hollow ball shape that they fit over my head and cut out a oval bean-shaped slit for my eyes to see out of. They asked what would happen if I had to do some running and then they cut another slit for my mouth so I could breathe. It actually became a second place for me to look out of! Also, i think that the head cast really played a part in making the prosthetic appliance with animatronics in the face. I thought it was so cool when I first saw it. I think remember actually getting to control little parts of the face after I first tried it on.

Q) So you were wearing the prosthetic as Sam without the hood – that wasn’t a second unit actor or puppet, etc?

I had a stunt double and two photo doubles. The only stunts that weren’t me was the part where “Sam” jumps on “Krieg” from the ceiling after crawling along it – also the subsequent smashing into the glass. Oh yeah, the other sequence that isn’t me is when “Sam” is biting the leg of “Krieg” – that “Sam” is not me (laughs).

Q) When did you realize the film had such a cult following?

I heard about the cult following maybe a year and a half after the movie came out. I was like, “cult following for what?” and they said “Trick ‘r Treat!” and I was just amazed that so many people “got” it. I actually saw a couple people get a Sam tattoo. I have an older brother in Alberta that was talking to me about how a couple friends wanted to watch the movie. He said I was in it and they were asking him what character I played. He told them and they said they had a tattoo of him!

Q) Did you keep any mementos from the film?

Not props or costumes, but I did get to keep the head cast of my face. It’s actually up in my room – I should put in on a stand or something.

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Q) Do you go to haunted houses,etc?

I would like to say I love haunted houses but I’m just not scared of anything basically because Trick ‘r Treat (laughs). You know, I got to see all the gore and how it was down. The first day on the set, Michael Dougherty waved me over and I saw the character of “Charlie” puking on the stairs. It might have been before that, but I just knew it was fake. But, haunted houses are kind of fun to go through to see what people do with all the effects stuff. We actually have “Fright Night” here in Vancouver that has multiple haunted houses and all these different things to do. I went to a haunted house recently and because they know I am not scared, they made me go around all the the corners first (laughs). I remember this one time they pushed me around the corner and then I saw this spider thing jump out at me and go down to where it was after shooing air my way. When I looked closer, the actor behind the spider had a leaf blower in one hand nd a chainsaw in the other. I was just shocked – it was clever!

Q) Do you personally break any of the Halloween night rules?

I’m not sure because what usually ends up happening is I g out and carve pumpkins and do the fun stuff and light them and put them on the porch. Then I go out and do something fun outside of the house. For a couple Halloweens in a row, it was raining here in Vancouver. It just had to rain on that day… Honestly, It’s actually still quite fun (laughs)!

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I wanted to say thank you to Quinn Lord and Legendary Entertainment for making this interview possible!

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Magpul PTS PDR-C Airsoft Gun Review

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The real Magpul Industries PDR-C was a concept platform for a compact, bull-pup style 5.56mm carbine which, unfortunately, was canceled back in 2008. Fortunately for airsoft players, the interest in the very futuristic design of the real steel version led the way to PTS Magpul releasing a version for them! The PTS Magpul PDR-C is a replica of the real steel firearm, designed to shoot 6mm airsoft BBs. The PDR-C weighs about 4 lbs when loaded and is weighted, as bull-pups should be, more to the gun’s rear section.

The airsoft gun is all black save for the bright orange tip (a non-orange tip is included in the box) and is made from a reinforced plastic material that is surprisingly durable. The PTS Magpul PDR-C does its best at replicating the real steel weapon, even featuring a reversible ejection port. This feature allows the real steel PDR-C to be ambidextrous so that the user isn’t pelted by ejected shell casings. The  charging handle is able to be pulled back and released under spring tension (although it does nothing for the function of the gun) and the internal gearbox is a proprietary design using 8mm bearings. Additional touches of realism are in its trigger control system. The PDR-C’s trigger features three positions – safe, semi, and fully automatic fire. Depressing the trigger half way fires BBs in semi-auto mode, while pulling it back all the way fires BBs in fully-auto mode. The PDR-C also features a quick chance spring system which makes adjusting your velocity very simple.

Speaking of velocity, we chrongraphed the PDR-C at about 360 feet per second, which means it is still in the acceptable range of most indoor CQB arenas (albeit in the gray area for some) and better than the velocity of most gas airsoft pistols. Its rate of fire is decent at about 800 rounds per minute using a 7.4V Lipo battery. The PDR-C isn’t winning any awards in either department, but those are not bad specs by any means for a compact CQB airsoft gun. Again, if the velocity isn’t to your liking, you could always change the spring out – the choice is yours. The package includes a 70 round, short PMAG 20, but the airsoft gun will accept standard size PMAGs as well.

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The battery compartment is located within the pistol grip and the PDR-C uses a small tamiya connector. The battery compartment is pretty compact, so be careful to select a Lipo that will fit inside. AirsoftExtreme actually lists a couple of theirs that fit the bill on the product page for the gun, which you can click on in the next paragraph.

The PDR-C does have some drawbacks. First, is the airsoft gun’s $380 dollar price point (see the AEX product page here).  Also, I found the PDR-C’s ambidextrous magazine release button to be a bit too firm for my liking. In the heat of an airsoft match, I want to be able to reload quickly and think the PDR-C would benefit from having a slightly easier to depress release button. Finally, visually it would appear that the stock of the PDR-C had an adjustable cheek riser but the actual airsoft gun does not. I would have liked to have seen one added to this gun – especially for the price tag.

Overall, the PTS Magpul PDR-C is a terrific CQB airsoft gun or a backup gun when your primary goes down or runs dry. It features decent performance and a compact form factor that makes it easy to store and travel with. Also, its rear-weighted design means that the airsoft gun is VERY easy to control. However, know that the gun is not perfect and not cheap – so think carefully before you purchase.

[easyreview title=”Magpul PTS PDR-C Airsoft Gun Review Score” cat1title=”Overall Score (out of 4)” cat1detail=”” cat1rating=”4″ ]
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PTS Magpul PDR-C Photo Gallery

Autumn Dynasty: Warlords Release Date

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SINGAPORE – Oct. 23, 2013 – Touch Dimensions, a multi-award winning developer of computer games, announced today that Autumn Dynasty: Warlords will release on iOS devices Thursday, November 7th for $6.99. Warlords is the sequel to the #1 top-paid real-time strategy game, Autumn Dynasty, and expands the series into new territory with empire management, diplomacy, espionage and all-out war. Rule the lands and strive to be the First Autumn Emperor in a beautiful painting that comes to life with every stroke of the brush!

Manage every aspect of your feudal empire: build epic cities, raise armies, recruit generals and take on dangerous quests. Fight your battles in real time, against a wide range of opposing forces, each with different military techniques. Engage in sabotage, espionage and alliances to conquer your foes and expand your lands. Autumn Dynasty Warlords is a true real-time strategy game that puts you in command of the whole Autumn lands!

Autumn Dynasty Warlords features:

  • RTS-4X gameplay: Explore, expand, exterminate and exploit
  • Riveting missions: Unravel them all, with over 60 hours of gameplay!
  • Non-linear campaign: Seemingly unrelated decisions will cause your empire to flourish… or falter
  • Campaign flexibility: Select Warlords, appoint soldiers and apply decrees for battle bonuses!
  • In-game interactions: Officers have distinct abilities, to tailor your style of play
  • Unique touch control: Implement decisions with minimal steps and stylish brush strokes
  • Ancient Asian paintings comprise the map, with different terrains for each province
  • Retina display optimized
  • iCloud Compatible with Game Center achievements

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