Author - Jerry Paxton

Star Wars-Themed Lands Coming to Walt Disney World and Disneyland

Star Wars-Themed Lands Coming to Disney Parks

ANAHEIM, Calif. (Aug. 15, 2015) – Today at the D23 EXPO 2015, The Walt Disney Company Chairman and CEO Bob Iger announced to an audience of more than 7,500 fans that Star Wars-themed lands will be coming to Disneyland park in Anaheim, Calif., and Disney’s Hollywood Studios at Walt Disney World Resort in Orlando, Fla., allowing Star Wars fans to step into the stories from a galaxy far, far away.

Ambitious plans to bring Star Wars to life in the two parks include creating Disney’s largest single themed land expansions ever at 14 acres each, transporting guests to a never-before-seen planet, a remote trading port and one of the last stops before wild space where Star Wars characters and their stories come to life.

“I am thrilled to announce the next chapter in the long and exciting history between Disney Parks and Star Wars,” said Iger.  “We are creating a jaw-dropping new world that represents our largest single themed land expansion ever.  These new lands at Disneyland and Walt Disney World will transport guests to a whole new Star Wars planet, including an epic Star Wars adventure that puts you in the middle of a climactic battle between the First Order and the Resistance.”

These authentic lands will have two signature attractions.  Along with the thrilling battle experience, another attraction puts guests behind the controls of one of the most recognizable ships in the galaxy, the Millennium Falcon, as they take on a customized secret mission.

star wars land 2

Iger also shared concept images of the Star Wars-themed lands, giving fans a glimpse at what is to come for Disney parks.

The partnership between Disney and Lucasfilm dates back to 1987, when the successful Star Tours attraction, inspired by George Lucas’s legendary Star Wars film series, opened at Disneyland.  The attraction was then redesigned, emerging as “Star Tours – The Adventures Continue” in 2011 and featuring more than 50 different story outcomes and the possibility to visit five different planets.

For 60 years, Walt Disney Parks and Resorts has been delighting millions of people with fantastic storytelling, exceptional entertainment and extraordinary experiences, creating places where guests can make life-long memories with their friends and families.  This announcement marks an unprecedented time of growth with exciting developments happening around the world – from Disneyland Resort’s Diamond Celebration to the anticipated opening of Shanghai Disney Resort in China.

star wars land 1

Star Wars: Rogue One Begins Principal Shooting

Star Wars: Rogue One cast photo

Star Wars: Rogue One cast photo

SAN FRANCISCO, CALIF. (August 15, 2015) – Lucasfilm announced today that their first film in the new standalone Star Wars stories series, “Rogue One,” has begun principal photography. Gareth Edwards (“Godzilla,” “Monsters”) is directing “Rogue One,” which tells the story of resistance fighters who have united to steal plans to the dreaded Death Star. The film is produced by Kathleen Kennedy and is slated for a December 16, 2016 release.

The filmmakers have assembled a stellar cast, including Felicity Jones, nominated for an Academy Award® for her leading role in “The Theory of Everything”; Diego Luna, who was featured in 2008’s Oscar®-winning “Milk” and the critically acclaimed “Killing Them Softly”; Ben Mendelsohn, recently nominated for an Emmy® for his leading role in “Bloodline” and co-starring  in the upcoming “Mississippi Grind”; Donnie Yen, Hong Kong action star and martial artist who starred in “Ip Man” and “Blade II”; Jiang Wen, who co-wrote, produced , directed and starred in the award-winning “Let the Bullets Fly” and “Devils on the Doorstep”; Forest Whitaker, recently featured in the critically-acclaimed Lee Daniels’ “The Butler” and winner of an Academy Award® for his leading role in 2006’s “The Last King of Scotland; Mads Mikkelsen, who starred in “The Hunt” and was the memorable villain from 2006’s “Casino Royale”;  Alan Tudyk,  who plays a performance-capture character in “Rogue One,” stars in the soon-to-be-released “Con Man” series and “Trumbo,” which releases this November; and Riz Ahmed, who was recently featured in “Nightcrawler” and starred in the BAFTA-winning film “Four Lions.”

“‘Rogue One’ takes place before the events of Star Wars: A New Hope and will be a departure from the saga films but have elements that are familiar to the Star Wars universe,” says Kathleen Kennedy. “It goes into new territory, exploring the galactic struggle from a ground-war perspective while maintaining that essential Star Wars feel that fans have come to know. Gareth is such an innovative director and I’m so excited to be working with him and the extraordinary ensemble cast he’s selected for ‘Rogue One.’”

Veteran ILM visual effects supervisor John Knoll, who shares a long history with the Star Wars movies, dating back to the mid-1990s, originated the idea for the movie. Allison Shearmur (“The Hunger Games: Catching Fire,” “Cinderella”), John Knoll, Simon Emanuel (“The Dark Knight Rises,” “Fast & Furious 6”) and Jason McGatlin (“Tintin,” “War of the Worlds”) are executive producers. Kiri Hart and John Swartz (“Star Wars: The Force Awakens”) are co-producers.

To create the lived-in, realistic feel of “Rogue One,” Edwards chose Greig Fraser (“Zero Dark Thirty,” “Foxcatcher”) to be his director of photography and Neil Corbould (“Black Hawk Down,” “Gladiator,” “Saving Private Ryan”) to be his special effects supervisor.  Star Wars and Lucasfilm veteran Doug Chiang (“Star Wars: Episodes I-II,” “Forrest Gump”) and Neil Lamont (supervising art director for the “Harry Potter” series, “Edge of Tomorrow”) will be the production designers. Additional crew members will include stunt coordinator Rob Inch (“World War Z,” Marvel’s “Captain America: The First Avenger”), creature effects supervisor Neal Scanlan (“Prometheus”) and co-costume designers Dave Crossman (costume supervisor for the “Harry Potter” series, “Saving Private Ryan”) and Glyn Dillon (costume concept artist for “Kingsman: The Secret Service,” “Jupiter Ascending”).

Star Wars: Episode IX Director Announced

Star-Wars-Logo

ANAHEIM, CALIF. (August 15, 2015) – Today at D23, Walt Disney Studios Chairman Alan Horn announced that writer-director Colin Trevorrow will direct Star Wars: Episode IX, which is set for release in 2019.

While production won’t begin for a few years, Trevorrow is heading to Lucasfilm this year to begin working with artists and his fellow Star Wars directors. “Colin is someone I’ve been interested in working with ever since I saw ‘Safety Not Guaranteed,’” says Lucasfilm President Kathleen Kennedy. “The power of that film paired with the enormous success of ‘Jurassic World’ speaks volumes about his abilities both as a storyteller and skilled filmmaker. We are thrilled to have such an incredible talent as Colin join our family and step into the Star Wars universe.”

Trevorrow states, “This is not a job or an assignment. It is a seat at a campfire, surrounded by an extraordinary group of storytellers, filmmakers, artists and craftspeople. We’ve been charged with telling new stories for a younger generation because they deserve what we all had—a mythology to call their own. We will do this by channeling something George Lucas instilled in all of us: boundless creativity, pure invention and hope.”

Star Wars: Episode IX will conclude the third trilogy of Star Wars movies that begins with Star Wars: The Force Awakens on December 18, 2015.

Gigantic Film Announced at D23 Expo

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August 14, 2015 – “GIGANTIC” TAKES ROOT – Things are looking up at Walt Disney Animation Studios – way up. “Gigantic,” Disney’s unique take on “Jack and the Beanstalk,” will feature music from Oscar®-winning songwriters Kristen Anderson-Lopez and Robert Lopez, who greeted D23 EXPO fans in signature style—in song—alongside director Nathan Greno (“Tangled”) and producer Dorothy McKim (“Get A Horse!”). Set in Spain during the Age of Exploration, Disney’s “Gigantic” follows adventure-seeker Jack as he discovers a world of giants hidden within the clouds. He hatches a grand plan with Inma, a 60-foot-tall, 11-year-old girl, and agrees to help her find her way home. But he doesn’t account for her super-sized personality—and who knew giants were so down to earth? “Gigantic” hits theaters in 2018.

Tony Hawk’s Pro Skater 5 Soundtrack Revealed

THPS5_School_Tony_Airwalk

SANTA MONICA, Calif. – Aug. 14, 2015 – Today Activision Publishing, Inc. announced the complete list of songs that will be on the Tony Hawk’s® Pro Skater™ 5 soundtrack, featuring selections from Ratatat, Yogi & Skrillex, Death From Above 1979, and many more.

The full Tony Hawk’s® Pro Skater™ 5 track list include the songs below (the band or label’s official link to each song included, where available):

Anti-Flag 
“Stars and Stripes”
https://www.youtube.com/watch?v=Zm5BgQFpUfI

 Atmosphere
“Southsiders”
https://youtu.be/ul_SvctiuXY?list=PL061AB85EF16D6C54

Black Pistol Fire
“Hipster Shakes”
https://www.youtube.com/watch?v=SFvGga7jwuE

Bully 
“Milkman”
https://youtu.be/3TP0iJSzLxU

Cloud Nothings 
“I’m Not Part of Me”
https://youtu.be/74TP8QhupLU

Cold Cave
“A Little Death to Laugh”
https://youtu.be/ELRvdyMwVQw

Connie Price and the Keystones 
“International Hustler”
https://youtu.be/HwrvbaEblFs?list=PLrtNv3YphWz9mo4dyq4Qtyz4p6uAp0DdD

Crass Mammoth
“All 149”
https://youtu.be/eRNJs_59X90

Deaf Poets
“Degenerate Mind”
https://youtu.be/8I4SLIVu7j4

Death
“Keep On Knocking”

Death From Above 1979
“Virgins”
https://youtu.be/rJz0rq1gVLk 

Deer Mother
“When The Wolves Come Out”
https://soundcloud.com/deermothermusic/when-the-wolves-come-out

Doomtree
“Mini Brute”
https://www.youtube.com/watch?v=nhp4y3SX5Pc

Fake P
“Rorschach”

Family Force 5
“Raised By Wolves”
https://youtu.be/KCjHKY-gJGk?list=PLzGCPH8UWJzIRSTCQ-FxvCl50eKSj6sG4

Four Year Strong
“Go Down In History”
https://www.youtube.com/watch?v=hA7OI3jW94s

Harlan
“Moment To Myself”

Hundred Visions
“Our Ritual”

Hungry Hands
“Highline”

Icon For Hire
“Cynics and Critics”
https://youtu.be/lAo389WHcJo?list=PL56NxhJmd8DwHWwH99F5SCVYVVeoGgsrx

Killer Be Killed
“Wings of Feather and Wax”
https://www.youtube.com/watch?v=kVE2GFvQhyM

New Politics
“Everywhere I Go”
https://youtu.be/NdMeiRlOz1o

Plague Vendor
“Black Sap Scriptures”
https://youtu.be/PeQQHiMQ-bE

Ratatat
“Cream on Chrome”
https://www.youtube.com/watch?v=xlcywgEMuGI

RattBlack
“Skate Rock”

Royal Blood
“Little Monster”
https://www.youtube.com/watch?v=ere2Mstl8ww

State Champs
“Secrets”
https://www.youtube.com/watch?v=pVY0G-uJCBo

Temples
“Shelter Song”
https://www.youtube.com/watch?v=vs4i41cOv0s

The Orwells
“Who Needs You”
https://www.youtube.com/watch?v=AwAdhvvGFlo

The Schitzophonics
“Rat Trap”

The Sheds
“Bad Things are Bad”
https://www.youtube.com/watch?v=S24NgNbGJ78

Yogi & Skrillex
“Burial”
https://youtu.be/UQ13nr6urIo

Tony Hawk’s Pro Skater 5 reignites the classic style and gameplay of the Pro Skater series with new levels and seamless online multiplayer. Unlock new content, level up and take on rivals in head-to-head, high-score battles by jumping instantly in and out of online shred sessions that support up 20 skaters at the same time. Players can also create their own skateparks to share online with the community.

Tony Hawk’s Pro Skater 5 is scheduled to launch in North America on Sept. 29, 2015 for the PlayStation®4 computer entertainment system and Xbox One for $59.99. The game is coming to Xbox 360 and the PlayStation®3 computer entertainment system on Nov. 10 for $39.99 (these versions do not have online play).

For the latest updates from the series, join the community on Facebook at www.facebook.com/TonyHawkGames and on Twitter and Instagram at @tonyhawkgames.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, http://www.activision.com or by following @Activision.

This is the End 3D Maze Announced for Horror Nights

this-is-the-end-3d-haunted-house

Universal City, California, August 12, 2015 – In a bold, new approach to bringing iconic horror films to life during “Halloween Horror Nights,” Universal Studios Hollywood will break new ground with the introduction of its first ever 3D horror-comedy maze, “This is the End 3D,” based on 2013’s hit movie starring James Franco, Seth Rogen Jonah Hill, Jay Baruchel, Danny McBride and Craig Robinson.  “Halloween Horror Nights” begins on Friday, September 18, 2015.

The hilarity of this genre-defying blockbuster movie, This is the End, will take a dark turn in this all-new maze experience that will come to life in hypnotic 3D. The end of the world will begin as guests head to the ultimate A-list party at James Franco’s new Hollywood Hills home, before the Apocalypse strikes and they find themselves trapped in a life-and-death struggle against the demons of the underworld.  With the fate of humanity at the crossroads of heaven and hell, “This is the End 3D” will offer defining moments for those guests brave enough to tempt the devil as their destiny hangs in the balance to be damned for eternity or raptured to heaven engulfed in a sea of blue light.

“This is the End brings a new dimension of fear to ‘Halloween Horror Nights’ by fusing the best of two extreme worlds—horror and comedy— to create a literal and figurative three-dimensional experiential version of the film,” said John Murdy, Creative Director at Universal Studios Hollywood and Executive Producer of “Halloween Horror Nights.”  “Our collaboration with James Franco, Seth Rogen and Jonah Hill to transform this outrageous movie into a terrifying maze underscores the impact of ‘Halloween Horror Nights’ as one the most influential Halloween events around.”

“Halloween Horror Nights” 2015 at Universal Studios Hollywood kicks off on Friday, September 18 and continues on select nights through November 1. The popular event brings together the sickest minds in horror to immerse guests in a living, breathing, three-dimensional world of terror.  Featuring an all-new slate of unrivaled film production quality mazes, frightful scare zones and a fully re-imagined “Terror Tram” experience uniquely themed to today’s most definitive horror properties, “Halloween Horror Nights” will taunt, terrorize and torment guests with spine-chilling haunted attractions during Southern California’s most extreme Halloween experience.

Recent maze announcements include “Guillermo del Toro Presents Crimson Peak: Maze of Madness,” based on Legendary and Universal Pictures’ much-anticipated Crimson Peak film directed, co-written and produced by celebrated filmmaker Guillermo del Toro; “The Walking Dead:  Wolves Not Far,” based on season 5 of the critically-acclaimed, Emmy Award®-winning television series, “Insidious: Return to the Further,” based on the bone-chilling Insidious film trilogy, and “Halloween: Michael Myers Comes Home,” based on director John Carpenter’s cult-classic horror film.  This year’s event will also feature the global phenomenon and multi-talented dance crew, Jabbawockeez, direct from Las Vegas in an all-new original show, performing multiple times per night throughout the run of “Halloween Horror Nights.”

Join the “Halloween Horror Nights” conversation using #UniversalHHN on Facebook at Halloween Horror Nights – Hollywood, Instagram, Twitter and Periscope@HorrorNights.  Add username HorrorNights on Snapchat, for nightly live content and watch the terror come to life on Halloween Horror Nights YouTube.

To learn more about the all new “This is the End 3D” maze at “Halloween Horror Nights,” click here.

Civilization: Beyond Earth Free to Play Weekend Announced

2kgmkt_civbert_screenshot_announce6-1920x1080

New York, NY – August 13, 2015 – 2K and Firaxis Games today announced pre-purchase details for Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide, the expansion pack for 2014’s turn-based strategy title, Civilization: Beyond Earth. Players who pre-purchase the game will receive a 10% discount on their purchases. Rising Tide is currently in development for Windows PC, as well as Mac and Linux through Aspyr Media, and scheduled for worldwide release on all platforms on October 9, 2015.

Complementing the Rising Tide pre-purchase news, players can also take advantage of the following Beyond Earth offers:

  • The award-winning** Sid Meier’s Civilization: Beyond Earth is free-to-play on Steam beginning today at 1:00 p.m. EDT and concluding Monday, August 17, 2015 at 1:00 p.m. EDT;
  • Civilization: Beyond Earth – The Collection, which includes Sid Meier’s Civilization: Beyond Earth, the Exoplanets Map Pack and the upcoming expansion pack, Rising Tide, will be available for purchase during the free-to-play period with an additional discount from participating digital retailers.

The Exoplanets Map Pack features six custom maps inspired by real exoplanets, including:

  • Kepler 186f: This lush forest planet is one of the oldest known Earth-like planets;
  • Rigil Khantoris Bb: Orbiting the closest star to our solar system, the historical records of this arid continental planet’s settlement are well-preserved;
  • Tau Ceti d: This planet of seas and archipelagos features a booming biodiversity and wealth of resources;
  • Mu Arae f: Tidally locked in orbit around a weak star, the southern hemisphere of this planet is a blistering desert where the sun never sets, while the northern hemisphere is perpetually in frozen darkness;
  • 82 Eridani e: An alien world of scarce water and wracked by tectonic forces;
  • Eta Vulpeculae b: A mysterious new discovery with unknown terrain.

New players who participate in the free-to-play weekend on Steam will have until 1:00 p.m. EDT on Monday, August 17, 2015 to purchase Civilization: Beyond Earth or the Civilization Beyond Earth: The Collection for more than 10% off, and retain their in-game progress.

About Rising Tide

Rising Tide will expand Beyond Earth to new frontiers on the planet’s surface and across its seas, adding more choices and diplomatic options as players build “one more turn” toward a new vision for humanity’s future. New aquatic gameplay will explore the oceans for colonization by dramatically extending the play space, while an overhauled diplomacy system will provide players with additional layers of dynamic choices and options to shape the diplomatic landscape while engaging with the AI and one another.

Sid Meier’s Civilization: Beyond Earth and Sid Meier’s Civilization: Beyond Earth – Rising Tide are rated E10+ (Everyone 10 and older) by the ESRB. Rising Tide will be available globally for Windows PC on October 9, 2015. The title will also launch for Mac and Linux this fall through Aspyr Media.

For more information on Sid Meier’s Civilization: Beyond Earth, please visit www.civilization.com, become a fan on Facebook, follow Civilization on Twitter and subscribe to Civilization on YouTube.

For more information on the Mac and Linux version, please visit www.aspyr.com or follow Aspyr Media on Facebook and Twitter.

*Sid Meier’s Civilization®: Beyond Earth is required to play Sid Meier’s Civilization: Beyond Earth Rising Tide

**Sid Meier’s Civilization: Beyond Earth took home more than 15 awards at E3 2014, including Destructoid’s “Best of E3: Best PC” and “Best of E3: Best Strategy Game,” Game Critics Awards’ “Best Strategy Game,” Game Informer’s “Best PC Exclusive” and “Best Strategy Game,” IGN’s “Best of E3 Best Strategy Game,” Nerdist’s “Editor’s Choice E3 2014,” Polygon’s “Editors’ Choice,” The Escapist’s “Best of E3 2014” and more.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Dying Light: The Following Reveal Trailer

dying-light-the-following-expansion

August 13th, 2015 – Wroclaw, Poland/ After a successful showing at Gamescom 2015, Techland has released the reveal trailer for Dying Light: The Following – a story-based expansion set in a massive new area that’s as big as the original maps from Dying Light combined. Dying Light: The Following will see Kyle Crane travel to a hazardous outback ruled by mysterious and fanatical cultists whose beliefs have unnerving connections with the zombie outbreak.

To get close to the cult and unravel their secrets, players will need to earn the trust of the locals. Through various missions and tasks, players will be able to choose their own path for infiltrating the inner circles of the cultists. In order to succeed in this harsh countryside, players will also gain access to fully customizable and upgradable dirt buggies. With its own unique skill tree, players will be able to traverse the vast expanse of the Harran countryside in what is their deadliest weapon yet.

“Gamescom 2015 was our first chance to let people play Dying Light: The Following so I was a bit nervous – admits producer Tymon Smektała. But so many positive reactions really showed me we made the right decision to work on this expansion. With its new map and far-reaching gameplay additions, it feels like we’ve hit the sweet spot for what players are expecting from us.”

While a release date is still to be determined, Techland has confirmed that Dying Light: The Following will be priced at $14.99, while all Season Pass holders will receive the expansion completely free.

Divinity: Original Sin 2 Kickstarter Announced

Divinity: Original Sin 2 logo image

Divinity: Original Sin 2 logo image

Coming to Kickstarter on August 26, 2015 is Larian Studios with Divinity: Original Sin 2. Sequel to their 2014 Windows PC title, Divinity: Original Sin, the sequel is said to build upon the original title’s game mechanics and tune them for better play. They are being somewhat tight-lipped on details yet, but here is the official blog post from this morning’s announcement:

Returning to Kickstarter

Posted on

Hi Everybody!

I’m so glad I can finally talk to you about this! It was getting hard to talk about what we’re doing without actually saying what we were doing, so I’m really relieved that it’s finally in the open and that I can share my excitement for this.

In case you missed it, I’m of course referring to our recent announcement that we’ll be returning to Kickstarter with Divinity: Original Sin 2; our biggest and most ambitious RPG to date — one that will either sink us, or go on to be remembered as our best game ever!

We’re saving the announcement of all the features for when the Kickstarter campaign launches on August 26th, so I won’t discuss those just yet. Instead, I thought I’d talk a little bit about why we’re returning to crowdfunding, and what our hopes and aspirations are.

Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players. There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development. To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do.

I’m hopeful that our players will find Divinity: Original Sin 2 a worthy cause to back though; it really goes beyond what’s been done so far in turn-based RPGs and it’s going to be a lot of fun to play. Actually, it already is and we’ll be showing a prototype at Pax Prime where people will be able to get a taste of it.

Divinity: Original Sin 2 builds further on the foundations we’ve been laying with Divinity: Original Sin (D: OS), and Divinity: Original Sin – Enhanced Edition (D: OS EE). For us, this  allows for an unprecedented focus on the gameplay. We won’t be “losing time” building the elementary systems that typically take up more than 60% of our development time. Instead, we can start building the world immediately and try out all kinds of things.

That also means we have much more room for fine-tuning. If we can convince our players to help us, then that should allow us to make a real diamond. When we made D: OS, we did a lot of experimentation with systems, constantly improving them and offering them to our players for feedback. I believe it was a shining example of the power of early access, which both provides a developer with feedback as well as the funding to integrate that feedback. It was also the best development process I’d ever seen.

Now that news about D:OS 2 is in the open, I can also talk a bit about the commercial reasoning behind making D:OS EE. By now, the investment we did in D:OS EE is beyond what most would consider reasonable, both financially and  in terms of time we’ve been putting in. But, other than allowing us to perfect the game which I think always make commercial sense, the work that is being done on D:OS EE would in any case still have had to be done for D:OS 2. So it’s not as if we haven’t been moving forward. On the contrary, all the money we’re investing in D:OS EE is also investment in the tech that’s powering D:OS 2. And the tech can do a lot.

Put simply, if you were to compare what we’re doing to what Bioware did back in the day with Baldur’s Gate and Baldur’s Gate 2, D:OS 2 is to be our Baldur’s Gate 2 — building further on our equivalent of Baldur’s Gate; D:OS.

Of course, returning to Kickstarter isn’t without risk. There’s no guarantee that we’ll have any success. If we were to fail, I guess that will mean we’re on the wrong track, and that we would have to return to the drawing board. It would be a real pity if that happens, but there’s no certainties in life, and perhaps we’re completely wrong about this. But that too would still be valuable feedback.

I’m hopeful though — there’s a small scene in D:OS 2, right at the beginning of the demo that we’ll be showing to press and players at Pax Prime. It’s a small detail, but every time I see it, my heart starts beating faster because of the enormous implications it has for the entire game. It was when I saw this that I felt sure about taking it to Kickstarter. I think other RPG players will recognize what it means for the game and their hearts will start beating faster also.

And I think they’ll want us to put as much of it as we possibly can in the game. We have the budget to do cool stuff already, but what we’ll be doing is something we can really take very far. How far will depend on how our Kickstarter campaign fares. Perhaps we’ll even be able to do very cool stuff – all the money we’ll hopefully raise with Kickstarter will be put on top of what we’re investing already to make the game better. The same scenario essentially as with the original D:OS.

It know it’s all a bit cryptic for the moment, but you’ll see it soon enough — on August 26thto be precise.For now, let me just say that this is getting very close the RPG that will dwarf them all, and I can’t wait to show it to you!

Given that we’re returning to Kickstarter, I’m of course very eager to hear your thoughts about what we should and shouldn’t be doing. In the past, the comment section in this blog has been a goldmine of advice for me & Larian, so I’m very curious to read what you all think.

And to be honest, also a bit nervous about it all ;)

Have a great day! (And don’t forget to send us suggestions for the campaign here)

Thonet & Vander Debuts High-End Kugel and Koloss Bluetooth Speakers

Thonet & Vander Debuts High-End Kugel and Koloss Bluetooth Speakers

Thonet & Vander Debuts High-End Kugel and Koloss Bluetooth Speakers

Miami –August 11, 2015 — Thonet & Vander, the German audio company that specializes in merging technology and design for state of the art sound, are adding their flagship high-end speakers, Kugel and Koloss, to their product selection now available to U.S. consumers. The top of the line speakers are a result of years of research and artistic development to be able to deliver the ultimate clarity in audio. Built from the best materials available, including HDAA™ (High Density Acoustic Absorber) wood, both the Kugel and Koloss are active bookshelf speakers, featuring Hi-Fi technology sound and Bluetooth capabilities.

Kugel, has an MSRP of $369.99, with a special introductory price of $299.99 on Amazon.com and NewEgg.com. This Bluetooth speaker has a robust power output of 140W (70W per speaker) to deliver crystal clear sound at high volumes. For room-filling sound, Kugel features Rage Bass™, an exclusive development of the Thonet & Vander team, which extends low frequencies to deliver a deep and powerful sound. At the same time, Glow FX™, another T&V’s technological development, provides smooth treble sounds with extreme definition and sharpness.

Koloss also features Rage Bass™ and Glow FX™ technology for powerful audio. A notch above the Kugel, this is the ultimate high-end speaker in the Thonet & Vander line, and will deliver a widespread and deep sound that features extreme power and purity. With an output of 160W (80W per speaker) and two 6.5 inch woofers, this is the most powerful speaker from Thonet & Vander so far.

Both models feature active crossover, where two amplifiers work in each frequency range, as opposed to one. This results in greater precision in the division of treble and bass, improving the quality and sound of the entire system. To avoid distortion, both speakers include DSP and ALC technologies. DSP (Digital Signal Processor) optimizes playback of sound using digital processing, and removes noise and distortion, allowing you to hear crystal clear voices and music. At the same time, ALC (Auto Level Control) maintains a low level of distortion even when set to maximum volume. This is achieved through a circuit that adjusts the amplifier when the input level exceeds a predetermined limit.

Thonet & Vander Debuts High-End Kugel and Koloss Bluetooth Speakers

Like other Thonet & Vander speakers, the Kugel and Koloss have an Antimagnetic Shield® to isolate sound and eliminate external interferences for a virtual surround sound experience. Both speakers feature a rear bass reflex, with purposeful placement to increase the bass response through the build of the speaker.

Kugel and Koloss are made of natural materials like real wood and 1 inch silk tweeters. The tweeters’ fiber is known for being light and responsive, so that trebles are reproduced purely for clear sound. Even the aramid fiber comprising the woofers is of organic material designed to be resistant to shocks, light and moisture.

The speakers each have volume, treble and bass control on the side with an additional remote control to equalize them however you like. Besides featuring Bluetooth, both systems include an RCA stereo input and optical input. The first allows you to connect to different devices, like computers, tablets, smartphones and more. The second connects the speakers to Blu-Ray devices and Smart TVs. Optical input improves the quality of the signal received, reducing interference and offering a pure sound, a true trademark of this affordable luxury line.

Kugel Specifications

  • Power Output: 140W (70W + 70W)
  • Frequency Response: 40Hz-20kHz
  • 14 x 8.5 x 9.5 in
  • Driver: Woofer 6.5 in.; aramid fiber
  • Tweeter: 1 inch; silk

Koloss Specifications

  • Power Output: 160W (80W + 80W)
  • Frequency Response: 50Hz-20kHz
  • 21.9 x 8.5 x 9.5 in
  • Driver: Woofer 6.5 in.; aramid fiber
  • Tweeter: 1 inch; silk

Koloss will be available at NewEgg.com and Amazon.com for $399.99 by the end of September 2015.