Author - Jerry Paxton

LifeLogger Unveils Hands-Free Video Recorder

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Palm Beach Gardens, FL (May 13, 2014) – LifeLogger, an innovative company committed to changing the way you remember your life, has introduced the world’s first head worn wearable camera meant to capture, share and make your life story digitally searchable and forever stowed. LifeLogger has developed the ultimate life logging system, equipped with a cloud solution and metadata processing software that will actively store your memories and make them available to you on the web, desktop and all your mobile devices.

“Imagine you could live stream your wedding proposal, your first roller coaster ride, the moment you hold your child for the first time,” says Stew Garner, CEO of LifeLogger. “LifeLogger gives you the photographic memory and details that you might forget or are too busy experiencing to capture otherwise.”

With LifeLogger, you can record up to eight hours of hands-free footage without the need to hold up a camera or phone. Equipped with GPS and Wi-Fi, LifeLogger can be easily controlled from your device or smartphone via the Android and iOS app. The LifeLogger app allows users to control their device, manage existing videos, sign in to your cloud account and either automatically upload your footage or choose to manually upload the videos and memories you wish to cherish. Battery and memory status is also visible via the LifeLogger app, as well as the option to turn live streaming on and off.

LifeLogger lets you live stream video to any desktop, tablet or smartphone as long as you have a Wi-Fi connection, making life’s moments instantly shareable the moment they happen. Along with live streaming video content, LifeLogger will also stream your GPS coordinates, compass data of the direction you’re heading, GYRO and voice.

“LifeLogger will change the way we look at cameras,” says CEO Stew Garner. “The world is moving in a direction of instant connectivity and constant sharing. As a result, we are constantly preoccupied with capturing the moment that we oftentimes are not even fully present. With LifeLogger, you can seize your moment and store it too.”

Users don’t need to plug in their LifeLogger to the computer through the included USB cable (although they can) to store all their content. LifeLogger will upload your memories automatically once connected to Wi-Fi, storing them to the cloud and filing them on a simple 3D timeline, organized by date. Once footage is uploaded to the metadata processing software, it undergoes an image stabilization process, enhancing the quality of every moment captured. Face detection, optimal character recognition, voice recognition and GPS positioning on a map are also scanned and stored using algorithms which give the user an unparalleled way to search and re-live their memories.

LifeLogger shoots video in the direction you are looking at, giving you a truly accurate point of view shot. The LifeLogger team has undergone vast and intensive research that has proved that the most effective way to get a true recording of your mind’s eye is by wearing the camera around your head; camera’s worn around the neck or clipped will only capture half of the entire picture. As a result, the team has developed a headpiece solution that proves to be comfortable, durable, lightweight and sturdy for daily use. Similar to Google Glass, the LifeLogger becomes as seamless as it is integral to your daily routine. LifeLogger

Additional features of the LifeLogger include:

  •  Video resolution at 720p 30fps
  •  Still images at 5 megapixel,. 4:3
  •  90 degree fixed lens
  •  Photo burst, up to 10 per second
  •  Time lapse, up to one photo per 60 seconds
  •  Photo snapshot
  •  Preloaded with 32GB SD card of external memory

Estimated availability for the LifeLogger camera is end of year 2014, with the first run of mass production anticipated to be sometime between October and November, and shipping in December just in time for the holidays. Starting today, anyone can support LifeLogger in getting the camera into production through Kickstarter.com, where backers of $169 or more are rewarded with a camera and three months of up to 25GB of cloud storage and free video and metadata processing.

Disney Fantasia Unveils The Capsule Realm in Trailer

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BURBANK, Calif. — (May 13, 2014) – Disney Interactive and Harmonix Music Systems are taking a fantastical interstellar journey in the upcoming “Disney Fantasia: Music Evolved” with the announcement of the game’s newest realm, “The Capsule.” Set in a modular space station orbiting around Earth, the latest realm will feature Elton John’s “Rocket Man” and Peter Gabriel’s “In Your Eyes” as playable songs.

Previously announced realms “The Hollow” and “The Haven” have taken place in forest environments; “The Capsule” is the first to be set in space, introducing a new sensory experience for users that extends the vision and legacy of the original Fantasia film. At the center of “The Capsule” lives a lone astronaut monkey who is cut off from all forms of communication. What begins as a claustrophobic, deactivated space station, transforms into a fully-powered, living machine as players perform “In Your Eyes” and “Rocket Man.” These songs were originally announced at PAX East last month.
A video demonstration of “The Capsule” can be found on YouTube at:

“Disney Fantasia: Music Evolved” is a breakthrough musical motion video game inspired by Disney’s classic animated film “Fantasia,” and will be available for Xbox One, the all-in-one games and entertainment system from Microsoft and Kinect for Xbox 360 in fall 2014. Featuring over 30 tracks – including contemporary hits, classic rock, classical music, and more – “Disney Fantasia: Music Evolved” transports players to a breathtaking world where music and magic combine to transform extraordinary interactive landscapes in entirely new and creative ways.

“Disney Fantasia: Music Evolved” will be available in fall 2014 and is currently not rated by the ESRB.
For additional information about “Disney Fantasia: Music Evolved,” join the Facebook community at https://www.facebook.com/fantasiagame, follow us on Twitter and Instagram @FantasiaGame and view all videos on our YouTube channel at http://youtube.com/FantasiaGame.

Guild Wars 2 China Launch Date Announced

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BELLEVUE, WA – May 13, 2014: ArenaNet, developer of the acclaimed Guild Wars franchise, today took the stage at a Guild Wars 2 event in Beijing to announce the China launch and reveal that its next release is an in-game festival celebrating China for players around the world. At an event studded with Asia stars, ArenaNet and China-based game publisher KongZhong announced the game officially releases in China on May 15 of this year. Guild Wars 2 is launching there as a one-time purchase packaged or digital game with no subscription fee, the same business model the game uses in the West but a trailblazing approach for the China MMO game market. ArenaNet then used the stage in Beijing to reveal “Festival of the Four Winds,” the next new release coming to Guild Wars 2 players in North America and Europe on May 20. ArenaNet president and co-founder Mike O’Brien previewed a teaser trailer and introduced the release as the game’s first truly global game update.

“We wanted to provide the best possible MMO experience for Chinese players, so we joined forces with KongZhong, an ambitious partner who shared our passion for quality,” O’Brien said. “Together we’ve spent eighteen months preparing – meeting with Chinese players and guild leaders to get their feedback, and working on every little detail of the game. Finally we’re ready to open our arms and join with China as one global community.”

At the event in Beijing, which is still ongoing today during early business hours across the West, ArenaNet and KongZhong are sharing the stage with China super stars, major global brands participating in the game’s launch, and a 30-foot statue of legendary Guild Wars character Rytlock Brimstone. The event’s biggest celebrity performer is singer and songwriter Jike Juan Yi, or Summer, a China super star who KongZhong enlisted to be a prominent Guild Wars 2 spokesperson in launch ads and videos. As a treat for both her fans in China and Guild Wars 2 fans around the world, Summer recorded a music video blending live action and game play to debut a Chinese version of the Guild Wars 2 anthem “Fear Not This Night.” She is to perform the song live at the Beijing event.

In the upcoming release “Festival of the Four Winds,” the Zephyrites have returned to honor the spirit of their trade agreement with Lion’s Arch, a reprieve for the game’s trading hub and cultural center. Lion’s Arch is largely destroyed and still reeling from the devastating attack by Scarlet to end the last series of updates to Guild Wars 2. In “Festival,” players participate in challenges and activities to help raise funds to rebuild the city they helped defend. That includes taking on challengers in the return of Queen Jennah’s Gauntlet, where they can earn rewards by fighting new foes.

ArenaNet and KongZhong are ensuring that players in China share the same Guild Wars 2 experience as their counterparts around the world. Starting with “Festival of the Four Winds,” ArenaNet is synchronizing updates for China to receive new content within days of release in the West. The companies have put painstaking effort towards not just localizing but customizing the game for China, translating millions of words, dubbing tens of thousands of voice over lines, and refitting hundreds of game features and systems. The attention to quality along with Guild Wars 2’s success in the West have been a big part of KongZhong’s campaign, sending the message to players that China is primed for premium MMO games, and watching it resonate among China press who have named Guild Wars 2 as one of the most anticipated games of the year.

Guild Wars 2 officially launches in China on May 15 at 10:18 a.m. Beijing time, drawing on the luck Chinese culture ascribes to the number eight.

Guild Wars 2® is a visually stunning MMO that offers players the epic grandeur of a massive role playing environment combined with innovative combat mechanics, dynamic events, and customized personal storytelling. Building on the success of Guild Wars, NCSOFT and game developer ArenaNet™ have created an MMO that lets gamers play the way they want, while at the same time retaining the no-subscription-fee business model that made the original Guild Wars so popular.

For more details on Guild Wars 2 and its releases, please visit www.guildwars2.com.

Alex Mayberry Joins Star Citizen Team

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LOS ANGELES, May 13, 2014 — Game industry veteran, Alex Mayberry, who most recently was lead game producer at Blizzard Entertainment, is leaving that position to take on an executive producer role at Cloud Imperium™ Games (CIG), the makers of the crowd funded space sim, Star Citizen™. Mayberry will be overseeing all product development for Star Citizen and managing CIG’s distributed development process across all production studios (both owned and contracted) including Santa Monica, Austin, Manchester and Montreal. Mayberry will be reporting directly to CIG co-founder and CEO, Chris Roberts and begins his duties immediately.

Mayberry has spent 18 years designing and producing award winning games. His career in the industry began as a level designer at Xatrix Entertainment. After stops at Electronic Arts and Kalisto, Mayberry spent three years as creative director and executive producer of the America’s Army game project. From there he moved to Blizzard as a producer, where he worked on the World of Warcraft (WoW) expansion packs and was lead game producer for Diablo III.

“I don’t think we could have found a better fit than Alex Mayberry for helping me manage Star Citizen’s development,” said Chris Roberts. “Alex brings a wealth of experience in managing very large online games with huge communities, including the biggest of all, World of Warcraft.

“Star Citizen has grown from my crazy dream to one that is shared by more than 400-thousand other crazy dreamers, with new ones joining every day, all united in attempting to build the most ambitious space sim and sandbox game ever. What makes this quest even tougher is that we are committed to do this in a fully open environment, with the ongoing involvement of the community, and sharing portions of the game as it’s developed for feedback while working on the bigger feature set. That means even though we’re a ways out from the full game being finished, we are still in a live environment with an enormous number of users. That brings a whole new set of challenges.

“Alex brings invaluable experience in managing a live game while developing new content, something he did with WoW for Burning Crusade and Wrath of the Lich King. After working on those games, he ran the development efforts as lead producer of Diablo III and helped manage a game, already several years in development, across the finish line with rave reviews and acclaim. From there he followed up with the Diablo III expansion, Reaper of Souls.

“As a long-time veteran of Blizzard he has an almost fanatical commitment to quality and playability, which makes him a great fit creatively. He has a sterling reputation in the industry, having helped manage many successful teams and he’ll bring that same kind of winning style to Star Citizen.”

“After 10 years at Blizzard, I didn’t think that there was anything that could ever get me to leave,” said Mayberry. “But then Chris invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it. Star Citizen is bold and ambitious, with a unique and innovative approach to game development. I am extremely excited to be joining the talented people at Cloud Imperium Games, and I strongly believe that together, with Chris Robert’s direction and the support of the player community, we will set a new standard for AAA games.”

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts’ company has raised more than $43.6 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

Knott’s Berry Farm Unveils All-Day Meal Plan Passes

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BUENA PARK, CA (May 2014) Knott’s Berry Farm offers its guests a new way to customize visits to the theme park while enjoying valuable savings with the introduction of two new dining options: the All Day Dining Plan and Single Meal Deals. Both options serve up inventive and convenient ways for guests to savor the variety of entrees at dining locations throughout the theme park.

The All Day Dining Plan can be purchased online while guests plan their fun-filled day at knotts.com. For just $29.99+tax and applicable fees, guests can enjoy a wide variety of entrées, including mouth-watering pizza, flavorful tacos, and juicy burgers. Every 90 minutes, guests can dine again and select from one of 20 combinations at any of the six participating dining locations throughout the park.

Single Meal Deals, available exclusively online for just $13.99+tax and applicable fees, offer the convenience of pre-purchased vouchers redeemable for a variety of combo meals at the lowest available price. Upon arrival at Knott’s Berry Farm, guests can redeem their Single Meal Deal vouchers for one of nearly two dozen meals that include an entrée, a side and a 20 oz. fountain drink. Single Meal Deals are available at six dining locations throughout the park, including Sutter’s in historic Ghost Town and Coasters in the new Boardwalk area. Knott’s Soak City Water Park guests can enjoy the new dining plans at Long Board’s Grill, summer long.

These convenient additions make the Knott’s Berry Farm dining experience more fun and affordable than ever. In 1920, delicious boysenberry recipes made the Farm famous, and that same commitment to outstanding culinary quality and superior guest service is why guests from all over the world return to Knott’s again and again.

For information about Knott’s Berry Farm, and a complete list of All Day Dining and Single Meal Deal entrees and locations, visit www.knotts.com. (Locations and entrees are subject to change.)

The Art of the Game Documentary Now on Machinima

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Machinima has released The Art of the Game, a new feature-length documentary film from the co-producer of Muscle Shoals – a 2013 Sundance Film Festival selection. The film is directed by Matthew Davis Walker of Story Developing, and executively produced by 2K, publisher of popular video game franchises such as BioShock, Borderlands, NBA 2K, WWE 2K, Sid Meier’s Civilization and XCOM.

The Art of the Game

ARCHOS Unveils ArcBook

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Denver – May 12, 2014 – ARCHOS, a pioneer in Android™ devices, unveils the ARCHOS ArcBook, the first Android netbook with touchscreen designed with productivity and value in mind. The ARCHOS ArcBook offers students and mobile professionals the convenience of a keyboard and trackpad and the superb user-experience and mobility of an Android tablet at a budget-friendly price.

Productivity-focused software

Available for $169.99, the ARCHOS ArcBook is the ultimate value-packed, on-the-go productivity machine running Android 4.2 Jelly Bean. It is preinstalled with Office suite Pro 6, making creating and editing Word, Excel, PowerPoint and PDF files easy.

It allows access to all Google services, including the Google Play application store, Google Chrome web browser and other Google Apps such as YouTube, Gmail, Translate and more. It also comes with 15 GB of free Google Drive cloud storage, enough to store a plethora of documents.

Feature-rich hardware

The ARCHOS ArcBook has a 10.1-inch touchscreen with a full keyboard and integrated Android shortcuts keys to maximize typing speed. Connectivity and expandability have been boosted thanks to a full USB host port and it has enough battery power for more than 10 hours of continuous use.

“ARCHOS ArcBook combines a consumer-friendly tablet experience with the productivity of a netbook,” says Loïc Poirier, CEO of ARCHOS. “The ARCHOS ArcBook furthers our commitment to providing feature-rich, consumer-friendly technology at an affordable price.”

For more information about ARCHOS ArcBook or the entire selection of smartphones, tablets and connected objects, visit us at www.ARCHOS.com

Alien: Isolation Developer Diary — “Creating the Cast”

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MAY 9th, 2014 — “When this job came across my desk I read the case history. I know why you’ve been working in the region where she went missing. You’re still looking, aren’t you?” – Samuels, Weyland-Yutani

15 years after the Weyland-Yutani vessel, Nostromo, went missing, Amanda is still looking for answers as to what happened to the ship… and her mother. Now an employee of the company, she discovers the flight recorder has been found and taken to Sevastopol, a decommissioned trading port on the fringes of space. Falling apart and barely operational, the station has a dwindling population that scavenges resources from the little that remains, doing what it can to survive each other and the ever present deadly threat of the Alien.

Alien: Isolation™ is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Alien: Isolation will be available from October 7, 2014, for Xbox One, PS4™, Windows PC, Xbox 360 and PS3™.

For more information and to keep ahead with the latest news, find us at www.alienisolation.com, follow us on www.facebook.com/alienisolation and join the conversation on www.twitter.com/alienisolation.

Trailer

Human Element to be Published by Nexon

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TOKYO–(BUSINESS WIRE)– NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online games, today announced that it has secured worldwide publishing rights for Human Element, an open-world first-person survival title developed by Nexon’s strategic partner Robotoki Inc. Robotoki is a Los Angeles-based game development studio led by Robert Bowling, former Lead and Creative Strategist of the Call of Duty franchise.

Set 35 years after a zombie apocalypse, Human Element combines action, strategy and resource management to offer players the ability to create multiple human survival scenarios. The game features a cinematic, immersive, first-person experience using the latest CryEngine technology, and combines innovative new Streaming and Segmented World massively multiplayer online (MMO) game technologies to achieve a large open-world MMO experience while maintaining the high visual fidelity of a first-person shooter (FPS).

“We are excited to work with Robotoki to bring this exciting game to consumers in North America and around the world,” said Owen Mahoney, President and CEO of Nexon. “This announcement marks an important milestone in the strategic partnership we formed with Robotoki in February 2013 and furthers our goal of developing groundbreaking, AAA quality free-to-play games.”

“Partnering with Nexon has allowed us to achieve our ambitious vision for Human Element,” said Robert Bowling, President and Creative Director of Robotoki. “Combining the fast paced, cinematic, visceral gameplay that our team is known for with the exciting MMO social experience and expertise of Nexon, we are redefining the genre of survival games with an unprecedented level of detail within an open-world experience.”

Human Element is scheduled for global release on PC in the fourth quarter of 2015. Find out more at http://www.humanelementgame.com/