Author - Jerry Paxton

The Walking Dead: Michonne – A Telltale Games Series Trailer

twd-michonne-telltale-promo-image

SAN RAFAEL, Calif., Dec. 4, 2015 — Leading publisher of digital entertainment Telltale Games and Robert Kirkman’s Skybound Entertainment, announced today that The Walking Dead: Michonne – A Telltale Games Series will premiere this February in a three episode event.

Stepping into the lead role of Michonne, award-winning actress Samira Wiley(Orange is the New Black) will portray the iconic character from the comic book series haunted by her past and coping with unimaginable loss and regret. The story explores her untold journey during the time between issues #126 and #139. Through this three-episode Telltale Games series, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group… and what brought her back.

The Walking Dead: Michonne – A Telltale Games Series will be available asa stand-alone three-episode series on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3, the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, compatible iOS devices via the App Store, and Android-based devices via Google Play and the Amazon App Store.

“We’ve been hard at work on this very special exploration of The Walking Dead universe that will further bridge together our game series with the canon of Robert Kirkman’s comic though one of its most complex characters struggling to maintain her own humanity,” said Kevin Bruner, Co-Founder and CEO of Telltale Games. “Deeply haunted by the decisions of her past, putting players in the role of a character like Michonne to navigate the broken world around her is an experience that feels uniquely Telltale, and something we simply cannot wait for The Walking Dead fans to play.”

To date, The Walking Dead: A Telltale Games Series has sold more than 50 million episodes worldwide, earning more than 100 Game of the Year awards from outlets including Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid and GamesRadar, and was also the recipient of two BAFTA Video Games Awards for Best Story and Best Mobile Game.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

For more information on the game, visit the official website, Facebook, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com and www.TheWalkingDead.com.

Double Fine Unveils Psychonauts 2 Crowdfunding at Video Game Awards

psychonauts-2-header

 

*UPDATE – As of 12/4/15, the Fig campaign has over $1 Million dollars!

December 3, 2015 – Standing on stage the Video Game Awards in Los Angeles tonight, Double Fine Productions President and CEO Tim Schafer announced the launch of a Psychonauts 2 crowdfunding campaign on new games crowdfunding site Fig (www.fig.co)

“Our fans constantly ask us to make Psychonauts 2, and often we’ve talked about doing it” said Schafer “The problem is that through traditional means we’ve never been able to raise a budget high enough to do it justice. When we crowdfunded Broken Age in 2012 and broke all the records with the amount we raised, it really showed me the power of our community, and it made me think… maybe we can do this, maybe we could make Psychonauts 2 this way!”

Double Fine will be putting up a significant portion of the development funds ourselves, and getting another piece of the budget from an external partner. This Fig campaign will make up the third piece of the budget.

“None of these three parts on their own is enough” continued Schafer, “but together they add up to a sequel worthy of Psychonauts!”

In addition to offering traditional crowdfunding reward tiers, the Psychonauts 2 campaign will be the first in history to also offer investment opportunities for both accredited and unaccredited investors.

Psychonauts was released in 2005 to much critical acclaim, and has since become a cult classic, with a huge fan base around the world. It follows the story of a young psychic named Razputin in his quest to join the Psychonauts—an elite group of international psychic secret agents — as he runs away from the circus and breaks into their secret training facility: Whispering Rock Psychic Summer Camp.

In Psychonauts 2, Raz will realize his dreams and visit the Psychonauts Headquarters as a fully established agent. But when he gets there he finds it’s not the spectacular place it once was, and he quickly realizes that the Psychonauts need him, more than he needs them…

The sequel will be developed in house by the award winning team at Double Fine Productions, with Tim Schafer as project lead, alongside original collaborators including co-writer Erik Wolpaw, artists Peter Chan, Scott Campbell, and Nathan Stapley, composer Peter McConnell, voice actors Richard Horvitz and Nicki Rapp, and voice director Khris Brown.

People interested in backing for rewards, or investing in Psychonauts 2 can check out the campaign at www.fig.co

Far Cry Primal Beast Master Trailer

far-cry-primal

San Francisco — December 3, 2015 — Today, Ubisoft® revealed Beast Master, a new feature empowering players to tame predators they find in the open world and use them as weapons. From wolves to sabretooth tigers to cave bears, and yes, even the honey badger, players will be able to summon these animals at any moment and use them as they like, from taking down their enemy, scouting the area or acting as a distraction during battle and hunts. With these animals at the player’s side, there will be many opportunities to fight enemies to take back control of Oros.

The latest installment of the critically acclaimed Far Cry franchise will hit stores on February 23, 2016, on PlayStation®4 computer entertainment system and Xbox One and will release on March 1 for Windows PC.

Additionally, Ubisoft has announced the Far Cry Primal Deluxe Edition with SteelBook for customers in North America.

Deluxe Edition with SteelBook (North America)

The Far Cry Primal Deluxe Edition with SteelBook is the ultimate package for fans to get access to all digital content available and the exclusive collectible SteelBook.

Physical Content

  • Far Cry Primal game
  • Exclusive SteelBook
  • Map of Oros
  • Official soundtrack

Digital Content

Digital content including a complete pack of Legend of the Mammoth missions, new weapon and four enhancement packs.

  • Legend of the Mammoth missions: Up to almost 45 minutes of additional gameplay where the player will have the unique opportunity to play as the largest animal in Oros, the almighty mammoth, and feel the power to stomp its enemies and defend its herd from other beasts and humans.
    • Duel of beasts: A powerful rhino spirit dares to challenge your might. Battle him and his herd across treacherous cliffs to assert your dominance.
    • The trapped elder: Bloodthirsty hunters have trapped your leader. Crash their camp and lead the elder to freedom.
    • Hunt the hunter: The time for revenge is now. Lead your herd to crush those who threaten your survival.
  • A new weapon, the Blood Shasti Club: A bloodstained club of bone and teeth once wielded by Ull, the vicious leader of the Udam. This weapon is unbreakable and cannot be consumed by flame.
  • Four enhancement packs: Early access to rare resources and unique customization options.

Far Cry Primal brings players back to the Stone Age, a time of extreme danger and limitless adventure, when woolly mammoths and sabretooth tigers ruled the Earth, a time when humans were not at the top of the food chain but were fighting to climb it. As the last survivor of your hunting group, you will learn to craft a deadly arsenal, fend off fierce predators and outsmart enemy tribes to conquer the land of Oros and become the apex predator.

For more information about Far Cry Primal, please visit farcrygame.com.

For more information about editions and pre-order offers for Far Cry Primal, please visit farcrygame.com/preorder.

Mad Catz Announces New Line of Street Fighter V Fighting Game Controllers

sfv-capcom-madcatz

San Diego – December 3, 2015 – Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT/TSX: MCZ) announced today a new range of Street Fighter V licensed fighting game controllers through its licensing agreement with Capcom®. Scheduled to coincide with the game’s launch on the PlayStation 4 computer entertainment system, the all-new Street Fighter V range includes FightSticks, Tournament Edition FightSticks and FightPad controllers.

The company also announced they will begin taking pre-orders for this new range of controllers in conjunction with its public debut, Saturday, December 5th at the ‘PlayStation® Experience’ event in San Francisco, CA. The unveiling will also be broadcast via Capcom’s official Live Stream on Twitch.tv at http://www.twitch.tv/capcomfighters.

With a focus on innovation and performance, the Street Fighter V controllers have been designed to appeal across the full spectrum of fighting gamers – from casual players to tournament-level competitive gamers. Developed in conjunction with the fighting game community and Mad Catz-sponsored Japanese pro gamers, the new range of controllers features entirely new designs, rethought and reengineered to provide a competitive edge when playing.

Products available as part of the Street Fighter V range include:

  • Street Fighter V Arcade FightStick TE2+: The legendary Tournament Edition 2 FightStick returns powered up for a new generation! Featuring premium Sanwa Denshi™ components, exclusive artwork, dual PS3™ / PS4™ compatibility and all new touchpad controls complete with L3 and R3 button functionality.
  • Street Fighter V Arcade FightStick TE-S+: A return to the classic FightStick form factor with an updated version of the original Tournament Edition FightStick chassis, the TE-S+ features updated controls and an exclusive ‘Shadaloo’ artwork design for those looking to stand out in the tournament.
  • Street Fighter V Arcade FightStick Alpha: Introducing a new challenger! The FightStick Alpha features an all new compact, six-button design, ideal for easy transportation but robust enough for beginner and veteran alike. Ideal for those who want the feel of a real arcade stick and enjoy playing on their lap, the all new FightStick Alpha offers remarkable value for money.
  • Street Fighter V FightPad PRO: An entirely new fighting game controller for the current console generation, the FightPad PRO offers unrivalled control, robust control options, comfort and precision for those favoring a gamepad style controller over a stick. Enhanced fighting style D-Pad, analog stick and touch controls work in sync with the classic arcade style six-button configuration to produce the ultimate controller for fighting games.

“Street Fighter V is one of the most anticipated games of 2016 and we’re excited to announce the details behind Mad Catz next generation of fighting game controllers,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “We’ve worked closely alongside Capcom to ensure we’re delivering innovative controllers that we believe will enable gamers of all skill levels to enjoy a superior gaming experience. Further, we expect these new products to assist us in growing our specialty controller sales throughout 2016 and beyond.”

“We can’t wait for players to get the full Street Fighter V experience with this new line of fighting game controllers,” said Matt Dahlgren, Director of Brand Marketing for Capcom. “Mad Catz has been a great partner of ours over the years and they’ve gone above and beyond this time to deliver a line of products that perfectly complement the next generation of our legendary fighting franchise.”

 

 

For more information or to pre-order, please visit: www.madcatz.com/StreetFighterV

Total War: Warhammer Campaign Gameplay Unveiled for the First Time

Total War Warhammer Screenshot Ogre

December 3, 2015 – Creative Assembly have today unveiled gameplay and details for the Grand Campaign in Total War: WARHAMMER. The beautifully detailed 3D campaign map will immerse players deep into the Old World of Warhammer Fantasy Battles. In this rich, high-fantasy sandbox they can create a legend of their own by mastering the addictive, turn-based game of conquest, empire building and tactical maneuvers, as one of four playable races (Greenskins, Dwarfs, Vampire Counts and Empire). Like all Total War titles, conflicts can be settled in thrilling, epic-scale real-time battles.

“Fans of both Total War and Warhammer have been desperate to see what kind of slant we’ve put on the campaign map design for Total War: WARHAMMER,” said Ian Roxburgh, Game Director.

“We’ve gone to great pains to ensure we bring the hugely popular, lore-detailed world of Warhammer Fantasy Battles to life with the most detailed and graphically impressive campaign map we’ve created to date.”

In Total War: WARHAMMER each playable race will offer a deep and very different style of gameplay. In this first video, we follow campaign gameplay from the perspective of the Greenskins and reveal brand new features for Total War: WARHAMMER including functionality never before seen in a Total War title.

It also shows the scope and span of the entire campaign map, from the twisted Chaos wastes in the north to the desolate Southern Badlands of the Orcs and Goblins. You can watch the campaign gameplay here: https://www.youtube.com/watch?v=vJUWImJUZrU

Subscribe to our YouTube channel now for the latest Total War: WARHAMMER news and info: http://www.youtube.com/subscription_center?add_user=thecreativeassembly

New Fractured Space Trailer Shows Off Destroyer

rsz_fractured-space-1

LONDON – December 3, 2015 – Edge Case Games, the team behind the hit space game, Strike Suit Zero, announced today that is celebrating the first anniversary of its tactical space MOBA, Fractured Space, with a new video showcasing the game’s powerful and evolving visual quality. The video gives a flyby and strategic analysis of the Destroyer, a powerful and immensely scaled ship with unparalleled destructive capacity. Despite the game’s huge scale, details such as landing bays, sensors, and even venting gas can be clearly seen when passing by the mile-long ship. Befitting its immense mass, the Destroyer is slow, but with powerful turrets capable of a range of over 15 miles it is well suited to tactical play versus the game’s other giant capital ships.

Originally launched on Steam Early Access in November 2014 Fractured Space has evolved using an open development model where the community can voice their opinions about all the aspects of the game. As shown in an infographic released today by Edge Case, the developers have conducted 73 play sessions with players, spent more than 9,000 hours in QA, and issued 35 game updates in the game’s first year.

“We are very excited to have reached this important milestone,” said James Brooksby, CEO of Edge Case Games. “We are actively listening to players to help us shape the final vision of the game in preparation of our public launch in 2016.”

In further news, Edge Case revealed that Fractured Space will be showcased to the public for the first time ever at the Insomnia Games Festival held in Birmingham, NEC from 11th to 14th December.

Fractured Space is a team-based space combat game fought in gigantic capital ships with the intensity of a shooter and the big-picture-thinking of a strategy game. Following the recent release of the new Frontline game mode both online players and people attending the UK-based festival will be able to experience the immediate, full-on nature of fleet combat while at the helm of one of the game’s colossal ships.

For updates on Fractured Space please follow us on Twitter at @FracturedSpace or on Facebook.

Vampyr Artwork Released

vampyr_artwork-03

December 3, 2015 – Acclaimed game-development studio Dontnod and publisher Focus Home Interactive today showcase new artwork for their new RPG Vampyr, set in 1918, during the peak of the Spanish flu that laid waste to London’s once bustling population.

Following the First World War, Europe is crushed, with its remaining cities ravaged by a foreign influenza. It is spreading through London’s alleyways and streets, diminishing her numbers daily. As her inhabitants shutter themselves attempting to avoid infection, only saints and fools remain outside. Those that remain lay as prey to a new predator, schooled in war and deadlier than influenza: the Vampires.

Unbeknownst to her inhabitants, they prowl among them, blending into the coughs and anguished cries of London’s despoiled, post-War clean-up and restoration efforts. With a city once again under siege, it has never been easier to hide, but so too has there never been a better opportunity to come into the light!

Get a taste of London’s expansive network of diseased-riddled alleys and shuttered night-time streets in three new artworks for Vampyr, coming 2017 to PS4, Xbox One, and PC.

Artwork

Hyperkin Signs Licensing Deal with Microsoft for Xbox One Products

hyperkin_retron_5_gaming_system

December 1, 2015 (LOS ANGELES, Calif.) On Nov. 5, 2015, Hyperkin, an independent video game hardware developer from Los Angeles has announced that it has signed an agreement with Microsoft to develop licensed products for Microsoft’s Xbox One.

Built by individuals who grew up with controllers in their hands, Hyperkin has been a staple in the retro gaming industry for the past decade. They specialize in premium modern solutions for classic gaming consoles and accessories, as well as an array of modern peripherals.

This agreement with Microsoft opens a new chapter for Hyperkin, as it allows them to work with a major multinational technology company to develop directly for its console. Hyperkin CEO Steven Mar is ecstatic about what this means for Hyperkin’s future.

“I couldn’t be more excited,” Mar said. “This marks a brand new era for Hyperkin, as Microsoft is exactly the type of company we aspire to work with, and making officially licensed products for the Xbox One is another example of Hyperkin’s constant innovation.”

Hyperkin’s current development team has been responsible for projects such as the RetroN 5, ProCube Controller, and the SmartBoy, bringing universal nostalgia to modern gaming.

Amplitude Launch Trailer and Track List

amplitude-screenshot

Boston, Mass. – December 2, 2015 – Harmonix Music Systems, Inc. is thrilled to announce that the PlayStation®4 version of Amplitude™ will be available to download via the PlayStation®Network worldwide on January 5th, 2016. The Kickstarter funded reboot of the 2003 PlayStation®2 cult classic will be available for $19.99 and feature over 30 songs, breathtaking visuals, and a concept album approach to its narrative storytelling.

Amplitude features a single player campaign along with competitive and cooperative local multiplayer modes. The campaign is presented in the form of a sci-fi concept album with a narrative that surfaces through the game’s visuals, music, and lyrics. There are also leaderboards available for bragging rights.

The soundtrack includes music crafted by Harmonix’s talented in-house composers, as well as songs from well-known video game composers such as Darren Korb (Transistor), C418 (Minecraft), Danny B (Crypt of the Necrodancer), and Jim Guthrie (Below). The game also features tracks made by backers, including fellow game development studios Insomniac Games (Ratchet & Clank) and the Lab Zero (Skullgirls).

The entire soundtrack is as follows:

  • “All The Time” – C418
  • “Assault on Psychofortress” – Single White Infidel
  • “Astrosight” – Inter:sect Ft. Noelle LeBlanc & Naoko Takamoto
  • “Break for Me” – James Landino Ft. Noelle LeBlanc
  • “Concept” – Symbion Project
  • “Crazy Ride” – Insomniac Games
  • “Crypteque (1-2)” – Danny Baranowsky
  • “Crystal” – George & Jonathan
  • “Dalatecht” – Harmonix
  • “Decode Me” – Inter:sect Ft. Noelle LeBlanc & Naoko Takamoto
  • “Digital Paralysis” – Harmonix
  • “Do Not Retreat” – Komputer Kontroller
  • “Dreamer” – Harmonix
  • “Energize” – Harmonix
  • “Entomophobia” – M-Cue
  • “Force Quit” – Jim Guthrie
  • “Human Love” – Harmonix
  • “I.C.U.” Harmonix
  • “Impossible” – Darren Korb
  • “Lights” – Wolfgun
  • “Magpie” – Harmonix
  • “Muze (Amplitude Remix)” – Ingrid Lukas, Remix by Patrik Zosso and Nik Bärtsch
  • “Perfect Brain” – Harmonix
  • “Phantoms” – Freezepop
  • “Recession” – Jeff Allen Ft. Noelle LeBlanc & Naoko Takamoto
  • “Red Giant” – Kodomo
  • “Supraspatial” – Jeff Allen Ft. Naoko Takamoto
  • “Synthesized” – Symbion Project
  • “Unfinished Business” – Shiohito Taki & Junichi Kamiunten
  • “Wayfarer” – Harmonix
  • “Wetware” – Harmonix

Kickstarter supporters who backed at the $40 tier or higher do not have to wait until January 5th to get their hands on Amplitude. Those backers will receive the game two weeks earlier, on December 23rd.

PlayStation® fans attending PlayStation®Experience this weekend will be among the first to play Amplitude. Those who play the game at the booth will receive an exclusive dynamic theme for their PlayStation®4 and an Amplitude trading card. More details can be found inAmplitude’s latest backer update.

For more information, head to Amplitude’s Twitter and Facebook pages.